artificial-intelligence-lab_(1)[1]
artificial-intelligence-lab_(1)[1]
ARTIFICIAL INTELLIGENCE
LAB MANUAL
SEC-FT-01
INDEX
S.No Practical’s Name Date Remark
1 Study of Prolog.
2 Write simple fact for the statements using PROLOG.
3 Write predicates One converts centigrade temperatures to
Fahrenheit, the other checks if a temperature is below
freezing.
4 Write a program to solve the Monkey Banana problem.
5 WAP in turbo prolog for medical diagnosis and show t he
advantage and disadvantage of green and red cuts.
6 WAP to implement factorial, fibonacci of a given number.
7 Write a program to solve 4-Queen problem.
8 Write a program to solve traveling salesman problem.
9 Write a program to solve water jug problem using LISP
UNIVERSITY
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 1
c) QUERIES:
Given a database of facts and rules such as that above, we may make queries by typing after a
query a symbol’?’ statements such as:
?-parent(X,sam) Xann
?grandfather(X,Y)
X=jo, Y=sam
PROLOG IN DISGINING EXPERT SYSTEMS
An expert system is a set of programs that manipulates encoded knowledge to solve problems
in a specialized domain that normally requires human expertise. An expert system’s
knowledge is obtained from expert sources such as texts, journal articles. databases etc and
encoded in a form suitable for the system to use in its inference or reasoning processes. Once
a sufficient body of expert knowledge has been acquired, it must be encoded in some form,
loaded into knowledge base, then tested, and refined continually throughout the life of the
system PROLOG serves as a powerful language in designing expert systems because of its
following features.
Use of knowledge rather than data
Modification of the knowledge base without recompilation of the control programs.
Capable of explaining conclusion.
Symbolic computations resembling manipulations of natural language.
Reason with meta-knowledge.
META PROGRAMMING
A meta-program is a program that takes other programs as data. Interpreters and compilers
are examples of mela-programs. Meta-interpreter is a particular kind of meta-program: an
interpreter for a language written in that language. So a PROLOG interpreter is an interpreter
for PROLOG, itself written in PROLOG. Due to its symbol- manipulation capabilities,
PROLOG is a powerful language for meta-programming. Therefore, it is often used as an
implementation language for other languages. PROLOG is particularly suitable as a language
for rapid prototyping where we are interested in implementing new ideas quickly. New ideas
are rapidly implemented and experimented with.
OUTCOME: Students will get the basic idea of how to program in prolog and its working
environment.
SRM University
LAB MANUAL
Program:
Clauses
likes(ram ,mango)
. girl(seema).
red(rose).
likes(bill ,cindy).
owns(john ,gold).
Output:
Goal
queries
?-
likes(ram,What).
What= mango
?-likes(Who,cindy).
Who= cindy
?-
red(What).
What= rose
?-
owns(Who,What).
Who= john
What= gold.
OUTCOME: Student will understand how to write simple facts using prolog.
INSTITUTE OF SCIENCE & TECHNOLOGY
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 3
c_to_f f is c * 9 / 5 +32
freezing f < = 32
Rules:
c_to_f(C,F) :-
F is C * 9 / 5 + 32.
freezing(F) :-
F =< 32.
Output:
Queries:
?- c_to_f(100,X).
X = 212
Yes
?- freezing(15)
.Yes
?- freezing(45).
No
OUTCOME: Student will understand how to write a program using the rules.
INSTITUTE OF SCIENCE & TECHNOLOGY
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 4
Clauses:
in_room(bananas).
in_room(chair).
in_room(monkey).
clever(monkey).
can_climb(monkey, chair).
tall(chair).
can_move(monkey, chair, bananas).
can_reach(X, Y):-
clever(X),close(X, Y).
get_on(X,Y):-
can_climb(X,Y). under(Y,Z):-
in_room(X),in_room(Y),in_room(Z),can_climb(X,Y,Z)
. close(X,Z):-get_on(X,Y),
under(Y,Z);
tall(Y).
Output:
Queries:
?- can_reach(A, B).
A = monkey.
B = banana.
?- can_reach(monkey, banana).Yes.
OUTCOME: Student will understand how to solve monkey banana problem using rules in
prolog.
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 5
Program:
Domains:
disease,indication=symbo
l name-string
Predicates:
hypothesis(name,disease)
symptom(name,indication)
response(char)
go
goonce
clause
s go:-
goonc
e
write("will you like to try again (y/n)?"),
response(Reply),
Reply='n'
. go.
goonce:-
write("what is the patient's name"),nl,
readln(Patient),
hypothesis(Patient,Disease),!,
write(Patient,"probably has",Disease),!,
goonce:-
write("sorry, i am not ina position to
diagnose"), write("the disease").
symptom(Patient,fever):-
write("does",Patient,"has a fever (y/n)?"),nl,
response(Reply),
Reply='y',nl.
symptom(Patient,rash):
-
Output:
OUTCOME: Student will understand how to create a expert system using prolog.
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 6
Program:
Factorial:
factorial(0,1).
factorial(N,F) :-
N>0,
N1 is N-1,
factorial(N1,F1),
F is N * F1.
Output:
Goal:
?- factorial(4,X).
X=24
Fibonacci:
fib(0, 0).
fib(X, Y) :- X > 0, fib(X, Y, _).
fib(1, 1, 0).
fib(X, Y1, Y2) :-
X > 1,
X1 is X - 1,
fib(X1, Y2, Y3),
Y1 is Y2 + Y3.
Output:
Goal:
?-fib(10,X).
X=55
OUTCOME: Student will understand the implementation of Fibonacci and factorial series
using prolog.
LAB MANUAL
Course Name : Artificial Intelligence EXPERIMENT NO. 7
Program:
In the 4 Queens problem the object is to place 4 queens on a chessboard in such a way that no
queens can capture a piece. This means that no two queens may be placed on the same row,
column, or diagonal.
Output:
Goal:
?-nqueens(4),nl. board([q(1,2),q(2,4),q(3,1),q(4,3),
[],[],[7,4,1],[7,4,1])
yes
Program:
Production Rules:-
route(Town1,Town2,Distance) road(Town1,Town2,Distance).
route(Town1,Town2,Distance)
road(Town1,X,Dist1),route(X,Town2,Dist2),Distance=Dist1+Dist2,
domains
town = symbol
distance = integer
predicates
nondeterm road(town,town,distance)
nondeterm route(town,town,distance)
clauses
road("tampa","houston",200).
road("gordon","tampa",300).
road("houston","gordon",100).
road("houston","kansas_city",120).
road("gordon","kansas_city",130)
. route(Town1,Town2,Distance):-
road(Town1,Town2,Distance).
route(Town1,Town2,Distance):-
road(Town1,X,Dist1),
route(X,Town2,Dist2),
Distance=Dist1+Dist2,!.
Output:
Goal:
route("tampa", "kansas_city", X),
write("Distance from Tampa to Kansas City is ",X),nl.
Program:
;returns the quantity in first jug
(defun get-first-jug (state) (car
state))
;return the state when the first jug is filled (first jug can hold 3)
(defun fill-first-jug (state)
(cond
((< (get-first-jug state) 3) (get-state 3 (get-second-jug state))))))
;returns the state when the second jug is filled (second jug can hold 5)
(defun fill-second-jug (state)
(cond
((< (get-second-jug state) 5) (get-state (get-first-jug state) 5))))
;;;MAIN FUNCTION
(defun dfs (start-state depth lmt)
(setf *node* 0)
(setf *limit* lmt)
(dfs-node start-state depth)
)
;dfs-node expands a node and calls dfs-children to recurse on it
(defun dfs-node (state depth)
(setf *node* (+ 1 *node*))
(cond
((is-goal state) (list state))
((zerop depth) nil)
((> *node* *limit*) nil)
((let ((goal-child (dfs-children (child-states state) (- depth 1))))
(and goal-child (cons state goal-child)))) ;for back-tracking if the branch don't have a goal
state
))