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CLEO+ gta3sc xml - commands

The document provides instructions on how to modify the 'cleo.xml' file for the GTA3script compiler by adding various commands. It includes detailed command definitions with IDs, names, and argument specifications for functionalities such as weather control, object manipulation, and character handling. The commands enhance the scripting capabilities within the game environment.

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dif.yasine52
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0% found this document useful (0 votes)
11 views

CLEO+ gta3sc xml - commands

The document provides instructions on how to modify the 'cleo.xml' file for the GTA3script compiler by adding various commands. It includes detailed command definitions with IDs, names, and argument specifications for functionalities such as weather control, object manipulation, and character handling. The commands enhance the scripting capabilities within the game environment.

Uploaded by

dif.yasine52
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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PT: Voc� tamb�m pode usar o "cleo.xml" que veio no download.

EN: You can also use the "cleo.xml" that came in the download.

PT: Abra o "gtasa/cleo.xml" localizado na pasta do compilador GTA3script.


EN: Open the "gtasa/cleo.xml" located in the GTA3script compiler folder.

PT: Dentro de <Commands> (normalmente no fim) adicione:


EN: Within <Commands> (usually at the end) add:

<!-- WHILE TRUE, RETURN_TRUE, RETURN_FALSE -->

<Command ID="0x485" Name="TRUE"/>


<Command ID="0x485" Name="RETURN_TRUE"/>
<Command ID="0x59a" Name="RETURN_FALSE"/>

<!-- CLEO+ -->

<Command ID="0xEA0" Name="SET_CHAR_SECOND_PLAYER">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="EnableCamera"/>
<Arg Type="INT" Desc="SeparateCars"/>
</Args>
</Command>
<Command ID="0xEA1" Name="DISABLE_SECOND_PLAYER">
<Args>
<Arg Type="INT" Desc="RestoreCamera"/>
</Args>
</Command>
<Command ID="0xEA2" Name="FIX_TWO_PLAYERS_SEPARATED_CARS">
<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xD4C" Name="GET_STRING_LENGTH">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="STRING"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE01" Name="CREATE_OBJECT_NO_SAVE">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="FLOAT" Desc="X Coord"/>
<Arg Type="FLOAT" Desc="Y Coord"/>
<Arg Type="FLOAT" Desc="Z Coord"/>
<Arg Type="INT" Desc="UseOffset"/>
<Arg Type="INT" Desc="UseGround"/>
<Arg Type="INT" Out="true" Entity="OBJECT"/>
</Args>
</Command>

<Command ID="0xE02" Name="SET_CAR_GENERATOR_NO_SAVE">


<Args>
<Arg Type="INT" Entity="CAR_GENERATOR"/>
</Args>
</Command>

<Command ID="0xD59" Name="GET_CURRENT_WEATHER">


<Args>
<Arg Type="INT" Desc="Weather ID" Out="true"/>
</Args>
</Command>

<Command ID="0xE03" Name="PERLIN_NOISE">


<Args>
<Arg Type="FLOAT" Desc="Progress"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE04" Name="GET_NEXT_WEATHER">


<Args>
<Arg Type="INT" Desc="Weather ID" Out="true"/>
</Args>
</Command>

<Command ID="0xE05" Name="SET_NEXT_WEATHER">


<Args>
<Arg Type="INT" Enum="WEATHER" Desc="Weather ID"/>
</Args>
</Command>

<Command ID="0xE06" Name="GET_RAIN_INTENSITY">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE07" Name="SET_RAIN_INTENSITY">


<Args>
<Arg Type="FLOAT"/>
</Args>
</Command>

<Command ID="0xE08" Name="IS_CAR_SCRIPT_CONTROLLED">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xE09" Name="MARK_CAR_AS_NEEDED">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xE0A" Name="IS_CHAR_SCRIPT_CONTROLLED">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE0B" Name="MARK_CHAR_AS_NEEDED">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE0C" Name="IS_OBJECT_SCRIPT_CONTROLLED">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>

<Command ID="0xE0D" Name="MARK_OBJECT_AS_NEEDED">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>

<Command ID="0xE0E" Name="GET_CURRENT_RESOLUTION">


<Args>
<Arg Type="INT" Desc="Width" Out="true"/>
<Arg Type="INT" Desc="Height" Out="true"/>
</Args>
</Command>

<Command ID="0xE0F" Name="GET_FIXED_XY_ASPECT_RATIO">


<Args>
<Arg Type="FLOAT" Desc="Width"/>
<Arg Type="FLOAT" Desc="Height"/>
<Arg Type="FLOAT" Desc="Width" Out="true"/>
<Arg Type="FLOAT" Desc="Height" Out="true"/>
</Args>
</Command>

<Command ID="0xE10" Name="IS_MOUSE_WHEEL_UP">


</Command>

<Command ID="0xE11" Name="IS_MOUSE_WHEEL_DOWN">


</Command>

<Command ID="0xE12" Name="GET_VEHICLE_SUBCLASS">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="VEHICLE_SUBCLASS" Out="true"/>
</Args>
</Command>

<Command ID="0xE13" Name="GET_ENTITY_TYPE">


<Args>
<Arg Type="INT"/>
<Arg Type="INT" Enum="ENTITY_TYPE" Out="true"/>
</Args>
</Command>

<Command ID="0xE14" Name="INIT_EXTENDED_CHAR_VARS">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>

<Command ID="0xE15" Name="SET_EXTENDED_CHAR_VAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xE16" Name="GET_EXTENDED_CHAR_VAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>

<Command ID="0xE17" Name="INIT_EXTENDED_CAR_VARS">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>

<Command ID="0xE18" Name="SET_EXTENDED_CAR_VAR">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xE19" Name="GET_EXTENDED_CAR_VAR">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>

<Command ID="0xE1A" Name="INIT_EXTENDED_OBJECT_VARS">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>
<Command ID="0xE1B" Name="SET_EXTENDED_OBJECT_VAR">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xE1C" Name="GET_EXTENDED_OBJECT_VAR">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>

<Command ID="0xE1D" Name="IS_ON_MISSION">


</Command>

<Command ID="0xE1E" Name="DRAW_TEXTURE_PLUS">


<Args>
<Arg Type="INT" Entity="RWTEXTURE"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="PosX"/>
<Arg Type="FLOAT" Desc="PosY"/>
<Arg Type="FLOAT" Desc="SizeX"/>
<Arg Type="FLOAT" Desc="SizeY"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="FLOAT" Desc="Depth"/>
<Arg Type="INT" Desc="FixAR"/>
<Arg Type="INT" Desc="MaskVertCount"/>
<Arg Type="INT" Desc="MaskVertArray"/>
<Arg Type="INT" Desc="Red"/>
<Arg Type="INT" Desc="Green"/>
<Arg Type="INT" Desc="Blue"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>

<Command ID="0xD1E" Name="QUAT_SLERP">


<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="To"/>
<Arg Type="FLOAT" Desc="t"/>
<Arg Type="INT" Desc="Result" Out="true"/>
</Args>
</Command>

<Command ID="0xE1F" Name="EASE">


<Args>
<Arg Type="FLOAT" Desc="k"/>
<Arg Type="INT" Enum="EASE_MODE" Desc="Mode"/>
<Arg Type="INT" Enum="EASE_WAY" Desc="Way"/>
<Arg Type="FLOAT" Desc="Result" Out="true"/>
</Args>
</Command>
<Command ID="0xE20" Name="IS_ON_SAMP">
</Command>

<Command ID="0xE21" Name="GET_AUDIO_SFX_VOLUME">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE22" Name="GET_AUDIO_RADIO_VOLUME">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE23" Name="GET_MOUSE_SENSIBILITY">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE24" Name="FIX_CHAR_GROUND_BRIGHTNESS_AND_FADE_IN">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="FixZground"/>
<Arg Type="INT" Desc="FixBrightness"/>
<Arg Type="INT" Desc="FadeIn"/>
</Args>
</Command>

<Command ID="0xE25" Name="IS_ON_CUTSCENE">


</Command>

<Command ID="0xE26" Name="IS_WEAPON_FIRE_TYPE">


<Args>
<Arg Type="INT" Enum="WEAPONTYPE"/>
<Arg Type="INT" Enum="WEAPONFIRE"/>
</Args>
</Command>

<Command ID="0xE27" Name="GET_ANGLE_FROM_TWO_COORDS">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Angle" Out="true"/>
</Args>
</Command>

<Command ID="0xD4E" Name="READ_STRUCT_OFFSET">


<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Desc="Result" Out="true"/>
</Args>
</Command>
<Command ID="0xE28" Name="WRITE_STRUCT_OFFSET">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xE29" Name="PERLIN_NOISE_FRACTAL">


<Args>
<Arg Type="FLOAT" Desc="Progress"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE2A" Name="ADD_CLEO_BLIP">


<Args>
<Arg Type="INT" Enum="RADAR_SPRITE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="INT" Desc="Short"/>
<Arg Type="INT" Desc="Red"/>
<Arg Type="INT" Desc="Green"/>
<Arg Type="INT" Desc="Blue"/>
<Arg Type="INT" Desc="Alpha"/>
<Arg Type="INT" Out="true" Entity="CLEOBLIP"/>
</Args>
</Command>

<Command ID="0xE2B" Name="REMOVE_CLEO_BLIP">


<Args>
<Arg Type="INT" Entity="CLEOBLIP"/>
</Args>
</Command>

<Command ID="0xE2C" Name="GET_CURRENT_SAVE_SLOT">


<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE2D" Name="IS_GAME_FIRST_START">


</Command>

<Command ID="0xE2E" Name="CREATE_RENDER_OBJECT_TO_CHAR_BONE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>

<Command ID="0xF02" Name="CREATE_RENDER_OBJECT_TO_CHAR_BONE_FROM_SPECIAL">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>

<Command ID="0xE2F" Name="DELETE_RENDER_OBJECT">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
</Args>
</Command>

<Command ID="0xE30" Name="SET_RENDER_OBJECT_AUTO_HIDE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Dead"/>
<Arg Type="INT" Desc="Weapon"/>
<Arg Type="INT" Desc="Car"/>
</Args>
</Command>

<Command ID="0xE31" Name="SET_RENDER_OBJECT_VISIBLE">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE35" Name="SET_RENDER_OBJECT_POSITION">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xE36" Name="SET_RENDER_OBJECT_ROTATION">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xE37" Name="SET_RENDER_OBJECT_SCALE">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xE3A" Name="SET_RENDER_OBJECT_DISTORTION">


<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="W"/>
</Args>
</Command>

<Command ID="0xE32" Name="SET_CHAR_COORDINATES_SIMPLE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xE33" Name="GET_PICKUP_THIS_COORD">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="NotCollected"/>
<Arg Type="INT" Out="true" Entity="PICKUP"/>
</Args>
</Command>

<Command ID="0xE34" Name="GET_PICKUP_MODEL">


<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
</Args>
</Command>

<Command ID="0xE38" Name="GET_PICKUP_POINTER">


<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE39" Name="GET_PICKUP_TYPE">


<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE3B" Name="GET_AUDIOSTREAM_INTERNAL">


<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE3C" Name="GET_TEXTURE_FROM_SPRITE">


<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="RWTEXTURE"/>
</Args>
</Command>

<Command ID="0xE3D" Name="IS_KEY_JUST_PRESSED">


<Args>
<Arg Type="INT" Enum="WIN32_VK"/>
</Args>
</Command>

<Command ID="0xE3E" Name="IS_BUTTON_JUST_PRESSED">


<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Enum="BUTTON"/>
</Args>
</Command>

<Command ID="0xE3F" Name="CONVERT_3D_TO_SCREEN_2D">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="CheckNearClip"/>
<Arg Type="INT" Desc="CheckFarClip"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="SizeX" Out="true"/>
<Arg Type="FLOAT" Desc="SizeY" Out="true"/>
</Args>
</Command>

<Command ID="0xE40" Name="GET_CURRENT_HOUR">


<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE41" Name="GET_CURRENT_MINUTE">


<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE42" Name="IS_CHAR_DOING_TASK_ID">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK"/>
</Args>
</Command>

<Command ID="0xE43" Name="GET_CHAR_TASK_POINTER_BY_ID">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE44" Name="GET_CHAR_KILL_TARGET_CHAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>

<Command ID="0xE45" Name="FRAME_MOD">


<Args>
<Arg Type="INT"/>
</Args>
</Command>

<Command ID="0xE46" Name="IS_CHAR_USING_GUN">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE47" Name="IS_CHAR_FIGHTING">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE48" Name="IS_CHAR_FALLEN_ON_GROUND">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE49" Name="IS_CHAR_ENTERING_ANY_CAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE4A" Name="IS_CHAR_EXITING_ANY_CAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE4B" Name="IS_CHAR_PLAYING_ANY_SCRIPT_ANIMATION">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="INCLUDE_ANIMS"/>
</Args>
</Command>

<Command ID="0xE4C" Name="IS_CHAR_DOING_ANY_IMPORTANT_TASK">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="INCLUDE_ANIMS"/>
</Args>
</Command>

<Command ID="0xE4D" Name="RANDOM_PERCENT">


<Args>
<Arg Type="INT" Desc="Percent"/>
</Args>
</Command>

<Command ID="0xE4E" Name="DISPLAY_ONSCREEN_TIMER_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="TIMER"/>
</Args>
</Command>

<Command ID="0xE4F" Name="DISPLAY_ONSCREEN_TIMER_WITH_STRING_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="TIMER"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>

<Command ID="0xE50" Name="DISPLAY_ONSCREEN_COUNTER_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="COUNTER_DISPLAY"/>
</Args>
</Command>

<Command ID="0xE51" Name="DISPLAY_ONSCREEN_COUNTER_WITH_STRING_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="COUNTER_DISPLAY"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>

<Command ID="0xE52" Name="DISPLAY_TWO_ONSCREEN_COUNTERS_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="LvarMaxValue"/>
</Args>
</Command>

<Command ID="0xE53" Name="DISPLAY_TWO_ONSCREEN_COUNTERS_WITH_STRING_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="LvarMaxValue"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>

<Command ID="0xE54" Name="CLEAR_ONSCREEN_TIMER_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
</Args>
</Command>

<Command ID="0xE55" Name="CLEAR_ONSCREEN_COUNTER_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
</Args>
</Command>

<Command ID="0xE56"
Name="SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE57" Name="SET_TIMER_BEEP_COUNTDOWN_TIME_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="Secs"/>
</Args>
</Command>

<Command ID="0xE58" Name="SET_ONSCREEN_COUNTER_COLOUR_LOCAL">


<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="ColorID"/>
</Args>
</Command>

<Command ID="0xE59" Name="GET_TRAILER_FROM_CAR">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>

<Command ID="0xE5A" Name="GET_CAR_FROM_TRAILER">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>

<Command ID="0xE5B" Name="GET_CAR_DUMMY_COORD">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="VEHICLE_DUMMY"/>
<Arg Type="INT" Desc="WorldCoords"/>
<Arg Type="INT" Desc="InvertX"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xD27" Name="COPY_MEMORY">


<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="To"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>

<Command ID="0xE5D" Name="IS_CHEAT_ACTIVE">


<Args>
<Arg Type="INT" Desc="CheatID"/>
</Args>
</Command>

<Command ID="0xE5E" Name="CHANGE_PLAYER_MONEY">


<Args>
<Arg Type="INT" Desc="Player"/>
<Arg Type="INT" Enum="CHANGE_MONEY"/>
<Arg Type="INT" Desc="Value"/>
</Args>
</Command>

<Command ID="0xE5F" Name="CAR_HORN">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xE60" Name="SET_CAMERA_CONTROL">


<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE61" Name="SET_CAR_ALARM">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ALARM"/>
</Args>
</Command>

<Command ID="0xE00" Name="GET_CAR_ALARM">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ALARM" Out="true"/>
</Args>
</Command>

<Command ID="0xD39" Name="GET_CHAR_MAX_HEALTH">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE5C" Name="GET_CHAR_HEALTH_PERCENT">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE64" Name="GET_CURRENT_CAMERA_MODE">


<Args>
<Arg Type="INT" Enum="CAMERAMODE" Out="true"/>
</Args>
</Command>

<Command ID="0xE65" Name="GET_CAR_COLLISION_INTENSITY">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE66" Name="GET_CAR_COLLISION_COORDINATES">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE67" Name="IS_AIM_BUTTON_PRESSED">


<Args>
<Arg Type="INT" Enum="PAD"/>
</Args>
</Command>

<Command ID="0xE68" Name="SET_PLAYER_CONTROL_PAD">


<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE69" Name="SET_PLAYER_CONTROL_PAD_MOVEMENT">


<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE6A" Name="MAKE_NOP">


<Args>
<Arg Type="INT" Desc="Address"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>

<Command ID="0xD3A" Name="GET_COLLISION_BETWEEN_POINTS">


<Args>
<Arg Type="FLOAT" Desc="FromX"/>
<Arg Type="FLOAT" Desc="FromY"/>
<Arg Type="FLOAT" Desc="FromZ"/>
<Arg Type="FLOAT" Desc="ToX"/>
<Arg Type="FLOAT" Desc="ToY"/>
<Arg Type="FLOAT" Desc="ToZ"/>
<Arg Type="INT" Desc="Buildings"/>
<Arg Type="INT" Desc="Vehicles"/>
<Arg Type="INT" Desc="Peds"/>
<Arg Type="INT" Desc="Objects"/>
<Arg Type="INT" Desc="Dummies"/>
<Arg Type="INT" Desc="SeeThroughCheck"/>
<Arg Type="INT" Desc="CameraIgnoreCheck"/>
<Arg Type="INT" Desc="ShotThroughCheck"/>
<Arg Type="INT" Desc="EntityToIgnore"/>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="OutX" Out="true"/>
<Arg Type="FLOAT" Desc="OutY" Out="true"/>
<Arg Type="FLOAT" Desc="OutZ" Out="true"/>
<Arg Type="INT" Desc="Entity" Out="true"/>
</Args>
</Command>

<Command ID="0xD3B" Name="GET_COLPOINT_NORMAL_VECTOR">


<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xD3E" Name="GET_COLPOINT_DEPTH">


<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xD3C" Name="GET_COLPOINT_SURFACE">


<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE6B" Name="GET_COLPOINT_LIGHTING">


<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="INT" Desc="FromNight"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE6C" Name="GET_DAY_NIGHT_BALANCE">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE6D" Name="GET_UNDERWATERNESS">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE6E" Name="IS_SELECT_MENU_JUST_PRESSED">


</Command>

<Command ID="0xE6F" Name="STREAM_CUSTOM_SCRIPT_FROM_LABEL">


<Args>
<Arg Type="LABEL"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>

<Command ID="0xE70" Name="GET_LAST_CREATED_CUSTOM_SCRIPT">


<Args>
<Arg Type="INT" Desc="ScriptPointer" Out="true"/>
</Args>
</Command>

<Command ID="0xD0F" Name="SET_CAR_MODEL_ALPHA">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>

<Command ID="0xD10" Name="SET_CHAR_MODEL_ALPHA">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>

<Command ID="0xD11" Name="SET_OBJECT_MODEL_ALPHA">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>

<Command ID="0xD2D" Name="GET_LOCAL_TIME">


<Args>
<Arg Type="INT" Desc="Year" Out="true"/>
<Arg Type="INT" Desc="Month" Out="true"/>
<Arg Type="INT" Desc="WeekDay" Out="true"/>
<Arg Type="INT" Desc="Day" Out="true"/>
<Arg Type="INT" Desc="Hour" Out="true"/>
<Arg Type="INT" Desc="Minute" Out="true"/>
<Arg Type="INT" Desc="Second" Out="true"/>
<Arg Type="INT" Desc="Millisecond" Out="true"/>
</Args>
</Command>

<Command ID="0xD2E" Name="SET_SCRIPT_VAR">


<Args>
<Arg Type="INT" Desc="ScriptPointer"/>
<Arg Type="INT" Desc="VarIndex"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xD2F" Name="GET_SCRIPT_VAR">


<Args>
<Arg Type="INT" Desc="ScriptPointer"/>
<Arg Type="INT" Desc="VarIndex"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>

<Command ID="0xD33" Name="SET_CAR_DOOR_WINDOW_STATE">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_NODE_DOOR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xE71" Name="GET_OBJECT_CENTRE_OF_MASS_TO_BASE_OF_MODEL">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE72" Name="CREATE_LIST">


<Args>
<Arg Type="INT" Enum="DATATYPE"/>
<Arg Type="INT" Entity="LIST" Out="true"/>
</Args>
</Command>

<Command ID="0xE73" Name="DELETE_LIST">


<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>

<Command ID="0xE74" Name="LIST_ADD">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="PARAM"/>
</Args>
</Command>

<Command ID="0xE7B" Name="LIST_ADD_STRING">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xE75" Name="LIST_REMOVE_VALUE">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="PARAM"/>
</Args>
</Command>

<Command ID="0xE7C" Name="LIST_REMOVE_STRING_VALUE">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xE76" Name="LIST_REMOVE_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>

<Command ID="0xE77" Name="GET_LIST_SIZE">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Size" Out="true"/>
</Args>
</Command>

<Command ID="0xE78" Name="GET_LIST_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM" Out="true"/>
</Args>
</Command>

<Command ID="0xE7A" Name="GET_LIST_STRING_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Out="true"/>
</Args>
</Command>

<Command ID="0xE79" Name="RESET_LIST">


<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>

<Command ID="0xE7D" Name="LIST_REMOVE_INDEX_RANGE">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="IndexStart"/>
<Arg Type="INT" Desc="IndexEnd"/>
</Args>
</Command>

<Command ID="0xE7E" Name="REVERSE_LIST">


<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>
<Command ID="0xE62" Name="DRAW_STRING">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="SX"/>
<Arg Type="FLOAT" Desc="SY"/>
<Arg Type="INT" Enum="FixAR"/>
<Arg Type="INT" Enum="FONT"/>
</Args>
</Command>

<Command ID="0xE63" Name="DRAW_STRING_EXT">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="SX"/>
<Arg Type="FLOAT" Desc="SY"/>
<Arg Type="INT" Enum="FixAR"/>
<Arg Type="INT" Enum="FONT"/>
<Arg Type="INT" Desc="Prop"/>
<Arg Type="INT" Enum="ALIGN"/>
<Arg Type="FLOAT" Desc="Wrap"/>
<Arg Type="INT" Desc="Just"/>
<Arg Type="INT" Desc="R"/>
<Arg Type="INT" Desc="G"/>
<Arg Type="INT" Desc="B"/>
<Arg Type="INT" Desc="A"/>
<Arg Type="INT" Desc="Edge"/>
<Arg Type="INT" Desc="Shadow"/>
<Arg Type="INT" Desc="DropR"/>
<Arg Type="INT" Desc="DropG"/>
<Arg Type="INT" Desc="DropB"/>
<Arg Type="INT" Desc="DropA"/>
<Arg Type="INT" Desc="Bg"/>
<Arg Type="INT" Desc="BgR"/>
<Arg Type="INT" Desc="BgG"/>
<Arg Type="INT" Desc="BgB"/>
<Arg Type="INT" Desc="BgA"/>
</Args>
</Command>

<Command ID="0xE7F" Name="GET_MODEL_TYPE">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="MODEL_TYPE" Out="true"/>
</Args>
</Command>

<Command ID="0xE80" Name="IS_STRING_EQUAL">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Desc="MaxSize"/>
<Arg Type="INT" Desc="CaseSensitive"/>
<Arg Type="STRING" Desc="IgnoreCharactere" AllowPointer="false"
PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xE81" Name="IS_STRING_COMMENT">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xE82" Name="DOES_CAR_HAVE_PART_NODE">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_NODE"/>
</Args>
</Command>

<Command ID="0xE83" Name="GET_CURRENT_CHAR_WEAPONINFO">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="WEAPONINFO" Out="true"/>
</Args>
</Command>

<Command ID="0xE84" Name="GET_WEAPONINFO">


<Args>
<Arg Type="INT" Enum="WEAPONTYPE"/>
<Arg Type="INT" Desc="Skill"/>
<Arg Type="INT" Entity="WEAPONINFO" Out="true"/>
</Args>
</Command>

<Command ID="0xE85" Name="GET_WEAPONINFO_MODELS">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
</Args>
</Command>

<Command ID="0xE86" Name="GET_WEAPONINFO_FLAGS">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONINFO_FLAGS" Out="true"/>
</Args>
</Command>

<Command ID="0xE87" Name="GET_WEAPONINFO_ANIMGROUP">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Desc="AnimGroup" Out="true"/>
</Args>
</Command>

<Command ID="0xE88" Name="GET_WEAPONINFO_TOTAL_CLIP">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE89" Name="GET_WEAPONINFO_FIRE_TYPE">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONFIRE" Out="true"/>
</Args>
</Command>

<Command ID="0xE8A" Name="GET_WEAPONINFO_SLOT">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE8B" Name="GET_CHAR_WEAPON_STATE">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONSTATE" Out="true"/>
</Args>
</Command>

<Command ID="0xE8C" Name="GET_CHAR_WEAPON_CLIP">


<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE8D" Name="IS_ANY_FIRE_BUTTON_PRESSED">


<Args>
<Arg Type="INT" Enum="PAD"/>
</Args>
</Command>

<Command ID="0xE8E" Name="GET_CHAR_COLLISION_SURFACE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE8F" Name="GET_CHAR_COLLISION_LIGHTING">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE90" Name="GET_CAR_COLLISION_SURFACE">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE91" Name="GET_CAR_COLLISION_LIGHTING">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xE92" Name="IS_CHAR_REALLY_IN_AIR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE93" Name="IS_CAR_REALLY_IN_AIR">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xE94" Name="IS_OBJECT_REALLY_IN_AIR">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>

<Command ID="0xE95" Name="SIMULATE_OBJECT_DAMAGE">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Damage"/>
<Arg Type="INT" Enum="WEAPONTYPE"/>
</Args>
</Command>

<Command ID="0xE96" Name="CLEAR_CHAR_PRIMARY_TASKS">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE97" Name="CLEAR_CHAR_SECONDARY_TASKS">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xE98" Name="REQUEST_PRIORITY_MODEL">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
</Args>
</Command>

<Command ID="0xE99" Name="LOAD_ALL_PRIORITY_MODELS_NOW">


</Command>

<Command ID="0xE9A" Name="LOAD_SPECIAL_CHARACTER_FOR_ID">


<Args>
<Arg Type="INT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE9B" Name="UNLOAD_SPECIAL_CHARACTER_FROM_ID">
<Args>
<Arg Type="INT"/>
</Args>
</Command>

<Command ID="0xE9C" Name="GET_MODEL_BY_NAME">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE9D" Name="IS_MODEL_AVAILABLE_BY_NAME">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xE9E" Name="GET_MODEL_DOESNT_EXIST_IN_RANGE">


<Args>
<Arg Type="INT" Desc="Start"/>
<Arg Type="INT" Desc="End"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xE9F" Name="REMOVE_ALL_UNUSED_MODELS">


</Command>

<Command ID="0xEA3" Name="REMOVE_MODEL_IF_UNUSED">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
</Args>
</Command>

<Command ID="0xEA4" Name="IS_CHAR_ON_FIRE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xEA5" Name="GET_CLOSEST_COP_NEAR_CHAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
<Arg Type="INT" Desc="Alive"/>
<Arg Type="INT" Desc="InCar"/>
<Arg Type="INT" Desc="OnFoot"/>
<Arg Type="INT" Desc="SeenInFront"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>

<Command ID="0xEA6" Name="GET_CLOSEST_COP_NEAR_POS">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
<Arg Type="INT" Desc="Alive"/>
<Arg Type="INT" Desc="InCar"/>
<Arg Type="INT" Desc="OnFoot"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>

<Command ID="0xEA7" Name="GET_ANY_CHAR_NO_SAVE_RECURSIVE">


<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>

<Command ID="0xEA8" Name="GET_ANY_CAR_NO_SAVE_RECURSIVE">


<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>

<Command ID="0xEA9" Name="GET_ANY_OBJECT_NO_SAVE_RECURSIVE">


<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="OBJECT" Out="true"/>
</Args>
</Command>

<Command ID="0xEAA" Name="SET_CHAR_ARRESTED">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xEAB" Name="GET_CHAR_PEDSTATE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="PEDSTATE" Out="true"/>
</Args>
</Command>

<Command ID="0xEAC" Name="GET_CHAR_PROOFS">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>

<Command ID="0xEAD" Name="GET_CAR_PROOFS">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>

<Command ID="0xEAE" Name="GET_OBJECT_PROOFS">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>

<Command ID="0xEAF" Name="IS_CHAR_WEAPON_VISIBLE_SET">


<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>

<Command ID="0xEB0" Name="GET_FORCED_WEATHER">


<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEB1" Name="GET_CHAR_STAT_ID">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="PEDSTAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEB2" Name="GET_OFFSET_FROM_CAMERA_IN_WORLD_COORDS">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xD0A" Name="GET_OFFSET_FROM_MATRIX_IN_WORLD_COORDS">


<Args>
<Arg Type="INT" Entity="MATRIX"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xEB4" Name="SET_CAR_COORDINATES_SIMPLE">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xEB5" Name="GET_CHAR_DAMAGE_LAST_FRAME">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="ENTITY" Out="true"/>
<Arg Type="INT" Desc="Type" Out="true"/>
<Arg Type="INT" Desc="Piece" Out="true"/>
<Arg Type="FLOAT" Desc="Intensity" Out="true"/>
</Args>
</Command>

<Command ID="0xEB6" Name="GET_CAR_WEAPON_DAMAGE_LAST_FRAME">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
<Arg Type="INT" Desc="Type" Out="true"/>
<Arg Type="FLOAT" Desc="Intensity" Out="true"/>
</Args>
</Command>

<Command ID="0xEB7" Name="IS_ON_SCRIPTED_CUTSCENE">


</Command>

<Command ID="0xEB8" Name="IS_RADAR_VISIBLE">


</Command>

<Command ID="0xEB9" Name="IS_HUD_VISIBLE">


</Command>

<Command ID="0xEBA" Name="GET_MODEL_PED_TYPE">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="PEDTYPE" Out="true"/>
<Arg Type="INT" Enum="PEDSTAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEBB" Name="PASS_TIME">


<Args>
<Arg Type="INT" Desc="Mins"/>
</Args>
</Command>

<Command ID="0xEBC" Name="GENERATE_RANDOM_INT_IN_RANGE_WITH_SEED">


<Args>
<Arg Type="INT" Desc="Seed"/>
<Arg Type="INT" Desc="Min"/>
<Arg Type="INT" Desc="Max"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEBD" Name="GENERATE_RANDOM_FLOAT_IN_RANGE_WITH_SEED">


<Args>
<Arg Type="INT" Desc="Seed"/>
<Arg Type="FLOAT" Desc="Min"/>
<Arg Type="FLOAT" Desc="Max"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEBE" Name="LOCATE_CAMERA_DISTANCE_TO_COORDINATES">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEBF" Name="GET_FX_SYSTEM_POINTER">


<Args>
<Arg Type="INT" Entity="FX_SYSTEM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEC0" Name="ADD_FX_SYSTEM_PARTICLE">


<Args>
<Arg Type="INT" Entity="FX_SYSTEM"/>
<Arg Type="FLOAT" Desc="PosX"/>
<Arg Type="FLOAT" Desc="PosY"/>
<Arg Type="FLOAT" Desc="PosZ"/>
<Arg Type="FLOAT" Desc="VelX"/>
<Arg Type="FLOAT" Desc="VelY"/>
<Arg Type="FLOAT" Desc="VelZ"/>
<Arg Type="FLOAT" Desc="Size"/>
<Arg Type="FLOAT" Desc="Brightness"/>
<Arg Type="FLOAT" Desc="R"/>
<Arg Type="FLOAT" Desc="G"/>
<Arg Type="FLOAT" Desc="B"/>
<Arg Type="FLOAT" Desc="A"/>
<Arg Type="FLOAT" Desc="LastFactor"/>
</Args>
</Command>

<Command ID="0xEC1" Name="IS_FX_SYSTEM_AVAILABLE_WITH_NAME">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xEC2" Name="SET_STRING_UPPER">


<Args>
<Arg Type="INT" Desc="StringPointer"/>
</Args>
</Command>
<Command ID="0xEC3" Name="SET_STRING_LOWER">
<Args>
<Arg Type="INT" Desc="StringPointer"/>
</Args>
</Command>

<Command ID="0xEC4" Name="STRING_FIND">


<Args>
<Arg Type="INT" Enum="STRING_FIND"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"
Desc="StringOrigin"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"
Desc="StringFind"/>
<Arg Type="INT" Desc="Index" Out="true"/>
</Args>
</Command>

<Command ID="0xEC5" Name="CUT_STRING_AT">


<Args>
<Arg Type="INT" Desc="StringPointer"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>

<Command ID="0xEC6" Name="IS_STRING_CHARACTER_AT">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="false" PreserveCase="true"
Desc="Charactere"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>

<Command ID="0xEC7" Name="GET_FADE_ALPHA">


<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEC8" Name="GET_CHAR_RANDOM_SEED">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEC9" Name="GET_CAR_RANDOM_SEED">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xECA" Name="GET_OBJECT_RANDOM_SEED">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xECB" Name="GET_CHAR_MOVE_STATE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="MOVE_STATE" Out="true"/>
</Args>
</Command>

<Command ID="0xECC" Name="DONT_DELETE_CHAR_UNTIL_TIME">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="MsFromNow"/>
</Args>
</Command>

<Command ID="0xECD" Name="DONT_DELETE_CAR_UNTIL_TIME">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="MsFromNow"/>
</Args>
</Command>

<Command ID="0xECE" Name="GET_TIME_CHAR_IS_DEAD">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xECF" Name="GET_TIME_CAR_IS_DEAD">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xED0" Name="RETURN_SCRIPT_EVENT">


</Command>

<Command ID="0xED1" Name="SET_SCRIPT_EVENT_SAVE_CONFIRMATION">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarSlot"/>
</Args>
</Command>

<Command ID="0xED2" Name="SET_SCRIPT_EVENT_CHAR_DELETE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>

<Command ID="0xED3" Name="SET_SCRIPT_EVENT_CHAR_CREATE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>

<Command ID="0xED4" Name="SET_SCRIPT_EVENT_CAR_DELETE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>

<Command ID="0xED5" Name="SET_SCRIPT_EVENT_CAR_CREATE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>

<Command ID="0xED6" Name="SET_SCRIPT_EVENT_OBJECT_DELETE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>

<Command ID="0xED7" Name="SET_SCRIPT_EVENT_OBJECT_CREATE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>

<Command ID="0xED8" Name="SET_SCRIPT_EVENT_ON_MENU">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarJustPaused"/>
</Args>
</Command>

<Command ID="0xED9" Name="SET_CHAR_IGNORE_DAMAGE_ANIMS">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xEDA" Name="SET_SCRIPT_EVENT_CHAR_PROCESS">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>
<Command ID="0xEDB" Name="SET_SCRIPT_EVENT_CAR_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>

<Command ID="0xEDC" Name="SET_SCRIPT_EVENT_OBJECT_PROCESS">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>

<Command ID="0xEDD" Name="SET_SCRIPT_EVENT_BUILDING_PROCESS">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarBuilding"/>
</Args>
</Command>

<Command ID="0xEDE" Name="SET_SCRIPT_EVENT_CHAR_DAMAGE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>

<Command ID="0xEDF" Name="SET_SCRIPT_EVENT_CAR_WEAPON_DAMAGE">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>

<Command ID="0xEE0" Name="SET_SCRIPT_EVENT_BULLET_IMPACT">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Entity="CHAR" Desc="VarCHARowner"/>
<Arg Type="INT" Entity="ENTITY" Desc="VarENTITYvictim"/>
<Arg Type="INT" Enum="WEAPONTYPE" Desc="VarWEAPONTYPE"/>
<Arg Type="INT" Entity="COLPOINT" Desc="VarCOLPOINT"/>
</Args>
</Command>

<Command ID="0xEE1" Name="GET_COLPOINT_COORDINATES">


<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xEE2" Name="READ_STRUCT_OFFSET_MULTI">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Count"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>

<Command ID="0xEE3" Name="WRITE_STRUCT_OFFSET_MULTI">


<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Count"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>

<Command ID="0xEE4" Name="LOCATE_CHAR_DISTANCE_TO_CHAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEE5" Name="LOCATE_CHAR_DISTANCE_TO_CAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEE6" Name="LOCATE_CHAR_DISTANCE_TO_OBJECT">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEE7" Name="LOCATE_CAR_DISTANCE_TO_OBJECT">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEE8" Name="LOCATE_CAR_DISTANCE_TO_CAR">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEE9" Name="LOCATE_OBJECT_DISTANCE_TO_OBJECT">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEEA" Name="LOCATE_CHAR_DISTANCE_TO_COORDINATES">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEEB" Name="LOCATE_CAR_DISTANCE_TO_COORDINATES">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEEC" Name="LOCATE_OBJECT_DISTANCE_TO_COORDINATES">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEED" Name="LOCATE_ENTITY_DISTANCE_TO_ENTITY">


<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>

<Command ID="0xEEE" Name="GET_ENTITY_COORDINATES">


<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xEEF" Name="GET_ENTITY_HEADING">


<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="Angle" Out="true"/>
</Args>
</Command>

<Command ID="0xEF0" Name="GET_COORD_FROM_ANGLED_DISTANCE">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="FLOAT" Desc="Distance"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
</Args>
</Command>

<Command ID="0xEF1" Name="PERLIN_NOISE_FRACTAL_2D">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEF2" Name="PERLIN_NOISE_FRACTAL_3D">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEF3" Name="LERP">


<Args>
<Arg Type="FLOAT" Desc="A"/>
<Arg Type="FLOAT" Desc="B"/>
<Arg Type="FLOAT" Desc="T"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEF4" Name="CLAMP_FLOAT">


<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT" Desc="Min"/>
<Arg Type="FLOAT" Desc="Max"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xEF5" Name="IS_CAR_OWNED_BY_PLAYER">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xEF6" Name="SET_CAR_OWNED_BY_PLAYER">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xEF7" Name="CLAMP_INT">


<Args>
<Arg Type="INT"/>
<Arg Type="INT" Desc="Min"/>
<Arg Type="INT" Desc="Max"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEF8" Name="GET_MODEL_INFO">


<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Entity="MODELINFO" Out="true"/>
</Args>
</Command>

<Command ID="0xEF9" Name="GET_CAR_ANIMGROUP">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ANIMGROUP" Out="true"/>
</Args>
</Command>

<Command ID="0xEFA" Name="GET_CHAR_FEAR">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xEFB" Name="IS_CAR_CONVERTIBLE">


<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>

<Command ID="0xEFC" Name="GET_CAR_VALUE">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true" />
</Args>
</Command>

<Command ID="0xEFD" Name="GET_CAR_PEDALS">


<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Gas" Out="true" />
<Arg Type="FLOAT" Desc="Break" Out="true" />
</Args>
</Command>

<Command ID="0xEFE" Name="GET_LOADED_LIBRARY">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Desc="Pointer" Out="true"/>
</Args>
</Command>

<Command ID="0xEFF" Name="GET_CHAR_SIMPLEST_ACTIVE_TASK">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK" Out="true" />
<Arg Type="INT" Desc="TaskPointer" Out="true" />
</Args>
</Command>

<Command ID="0xB20" Name="READ_CLIPBOARD_DATA_TO">


<Args>
<Arg Type="INT" Desc="To"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>

<Command ID="0xB21" Name="WRITE_CLIPBOARD_DATA_FROM">


<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>

<Command ID="0xD37" Name="WRITE_STRUCT_PARAM">


<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="ParamIndex"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>

<Command ID="0xD38" Name="READ_STRUCT_PARAM">


<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="ParamIndex"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>

<Command ID="0xD4D" Name="COPY_STRING">


<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="Source"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="Dest"/>
</Args>
</Command>
<Command ID="0xD16" Name="SET_MATRIX_ROTATION_FROM_QUAT">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="INT" Desc="Quat"/>
</Args>
</Command>

<Command ID="0xD17" Name="SET_QUAT_FROM_MATRIX">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Matrix"/>
</Args>
</Command>

<Command ID="0xD18" Name="ROTATE_QUAT_ON_AXIS">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="INT" Enum="RWCOMBINE"/>
</Args>
</Command>

<Command ID="0xD19" Name="GET_NORMALISED_QUAT">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Quat" Out="true"/>
</Args>
</Command>

<Command ID="0xD1A" Name="MULTIPLY_QUATS">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="QuatResult" Out="true"/>
</Args>
</Command>

<Command ID="0xD24" Name="INITIALISE_QUAT">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Real"/>
</Args>
</Command>

<Command ID="0xD29" Name="GET_QUAT_ELEMENTS">


<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
<Arg Type="FLOAT" Desc="Real" Out="true"/>
</Args>
</Command>
<Command ID="0xEB3" Name="CONVERT_DIRECTION_TO_QUAT">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>

<Command ID="0xD01" Name="ROTATE_MATRIX_ON_AXIS">


<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="INT" Enum="RWCOMBINE"/>
</Args>
</Command>

<Command ID="0xD02" Name="GET_MATRIX_X_ANGLE">


<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xD03" Name="GET_MATRIX_Y_ANGLE">


<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xD04" Name="GET_MATRIX_Z_ANGLE">


<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>

<Command ID="0xF00" Name="LOAD_SPECIAL_MODEL">


<Args>
<Arg Type="STRING" Desc="DFF" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" Desc="TXD" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Entity="SPECIAL_MODEL" Out="true"/>
</Args>
</Command>

<Command ID="0xF01" Name="REMOVE_SPECIAL_MODEL">


<Args>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
</Args>
</Command>

<Command ID="0xF03" Name="CREATE_RENDER_OBJECT_TO_OBJECT">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>

<Command ID="0xF04" Name="CREATE_RENDER_OBJECT_TO_OBJECT_FROM_SPECIAL">


<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>

<Command ID="0xF05" Name="GET_SPECIAL_MODEL_DATA">


<Args>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="INT" Desc="Clump" Out="true"/>
<Arg Type="INT" Desc="Atomic" Out="true"/>
<Arg Type="INT" Desc="TxdIndex" Out="true"/>
</Args>
</Command>

<Command ID="0xF06" Name="REPLACE_LIST_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM"/>
</Args>
</Command>

<Command ID="0xF07" Name="REPLACE_LIST_STRING_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xF08" Name="INSERT_LIST_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM"/>
</Args>
</Command>

<Command ID="0xF09" Name="INSERT_LIST_STRING_VALUE_BY_INDEX">


<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>

<Command ID="0xF0A" Name="RETURN_TIMES">


<Args>
<Arg Type="INT"/>
</Args>
</Command>

<Command ID="0xD0B" Name="GET_CHAR_BONE_MATRIX">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="INT" Desc="Matrix" Out="true"/>
</Args>
</Command>

<Command ID="0xD30" Name="GET_CHAR_BONE">


<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="INT" Entity="BONE" Out="true"/>
</Args>
</Command>

<Command ID="0xD31" Name="GET_BONE_OFFSET_VECTOR">


<Args>
<Arg Type="INT" Entity="BONE"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>

<Command ID="0xD32" Name="GET_BONE_QUAT">


<Args>
<Arg Type="INT" Entity="BONE"/>
<Arg Type="INT" Desc="Quat" Out="true"/>
</Args>
</Command>

<Command ID="0xF0B" Name="SET_SCRIPT_EVENT_BEFORE_GAME_PROCESS">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
</Args>
</Command>

<Command ID="0xF0C" Name="SET_SCRIPT_EVENT_AFTER_GAME_PROCESS">


<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
</Args>
</Command>

<Command ID="0xF0D" Name="SET_MATRIX_LOOK_DIRECTION">


<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Desc="OriginX"/>
<Arg Type="FLOAT" Desc="OriginY"/>
<Arg Type="FLOAT" Desc="OriginZ"/>
<Arg Type="FLOAT" Desc="DirX"/>
<Arg Type="FLOAT" Desc="DirY"/>
<Arg Type="FLOAT" Desc="DirZ"/>
</Args>
</Command>

<Command ID="0xF0E" Name="GET_THIRD_PERSON_CAMERA_TARGET">


<Args>
<Arg Type="FLOAT" Desc="Range"/>
<Arg Type="FLOAT" Desc="SourceX"/>
<Arg Type="FLOAT" Desc="SourceY"/>
<Arg Type="FLOAT" Desc="SourceZ"/>
<Arg Type="FLOAT" Desc="StartX" Out="true"/>
<Arg Type="FLOAT" Desc="StartY" Out="true"/>
<Arg Type="FLOAT" Desc="StartZ" Out="true"/>
<Arg Type="FLOAT" Desc="EndX" Out="true"/>
<Arg Type="FLOAT" Desc="EndY" Out="true"/>
<Arg Type="FLOAT" Desc="EndZ" Out="true"/>
</Args>
</Command>

<Command ID="0xF0F" Name="GET_DISTANCE_MULTIPLIER">


<Args>
<Arg Type="FLOAT" Desc="Drawing" Out="true"/>
<Arg Type="FLOAT" Desc="Generating" Out="true"/>
</Args>
</Command>

<Command ID="0xF10" Name="GET_ACTIVE_CAMERA_ROTATION">


<Args>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>

<Command ID="0xF11" Name="GET_CLOSEST_WATER_DISTANCE">


<Args>
<Arg Type="FLOAT" Desc="Distance" Out="true"/>
<Arg Type="FLOAT" Desc="ClosestZ" Out="true"/>
</Args>
</Command>

<Command ID="0xF12" Name="GET_CAMERA_STRUCT">


<Args>
<Arg Type="INT" Desc="CCamera" Out="true"/>
<Arg Type="INT" Desc="ActiveCCam" Out="true"/>
</Args>
</Command>

<Command ID="0xF13" Name="GET_TIME_NOT_TOUCHING_PAD">


<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="TimeInMs" Out="true"/>
</Args>
</Command>

<Command ID="0xF14" Name="GET_CAMERA_ROTATION_INPUT_VALUES">


<Args>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
</Args>
</Command>

<Command ID="0xF15" Name="SET_CAMERA_ROTATION_INPUT_VALUES">


<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
</Args>
</Command>

<Command ID="0xF16" Name="SET_ON_MISSION">


<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>

<Command ID="0xF17" Name="GET_MODEL_NAME_POINTER">


<Args>
<Arg Type="INT" Desc="Index"/>
<Arg Type="INT" Desc="Pointer" Out="true"/>
</Args>
</Command>

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