Ai Ans
Ai Ans
1. How is the term 'State of the Art' defined, and what are some current examples of
AI applications?
State of the Art in AI refers to the most advanced and latest developments in artificial
intelligence at a given time. It includes cutting-edge systems that solve complex problems,
often surpassing human capabilities in specific tasks.
Examples:
1. HITECH (Chess Program) – HITECH was the first AI to defeat a grandmaster, Arnold
Denker, in chess. It analyzed the board and determined the best moves, proving AI
could challenge top human players
2. PEGASUS (Speech Understanding Program) – PEGASUS helped a traveler book a
flight by understanding voice commands. Despite misinterpreting one out of ten
words, it successfully completed the booking and saved $894 over the regular fare
3. MARVEL (Space Monitoring System) – MARVEL, a real-time expert system,
monitored data from the Voyager spacecraft. It detected an anomaly near Neptune
and alerted analysts, preventing a possible issue that might have been overlooked
4. Self-Driving Car System – A robotic system controlled a van for 90 miles without
human input. It used cameras, sonar, and laser sensors to analyze the road and steer
the vehicle safely
5. Medical Expert System – An AI expert system assisted a pathologist in diagnosing a
difficult case. Initially doubting the diagnosis, the expert accepted the AI’s reasoning
after it explained the interactions between symptoms
6. Traffic Monitoring System – A streetlight-mounted camera in Paris monitored traffic
movements. It detected vehicles, reported incidents, and even made emergency calls
when a speeding van collided with a motorcyclist
2. Could you explain the concepts of percept sequence, performance measure, ideal
mapping, and utility function?
4. Utility Function – It is a function that assigns a value to each possible state of the
environment, helping the AI agent choose the best action to maximize success. It
ensures better decision-making under uncertainty.
Example: A recommendation system assigns higher utility to movies that match a
user's preferences, ensuring better suggestions based on past ratings.
3. Can you develop an agent program for a simple reflex agent and provide an
explanation?
A Simple Reflex Agent is an AI system that selects actions based only on the current
percept, without considering past experiences or future consequences. It follows
predefined condition-action rules to react instantly to environmental changes.
4. Could you depict the operation of simple reflex agents using a diagram?
A Simple Reflex Agent is an AI system that selects actions based only on the current
percept, without considering past experiences or future consequences. It follows
predefined condition-action rules to react instantly to environmental changes.
Example: A vacuum cleaner detects dirt (percept) and cleans (action) without
remembering past states.
Step-by-Step Explanation
5. Could you design an agent program for a goal-based agent and explain its
functionality?
A Goal-Based Agent extends the reflex agent by incorporating goals to determine the best
action. Instead of just reacting to conditions, it considers future consequences and selects
actions that lead toward achieving a desired goal.
Static Components
• State → Describes the current world condition.
• Rules → A set of condition-action pairs that guide the agent’s behavior.
6. Can you illustrate the functioning of a utility-based agent with the help of a
diagram?
A Goal-Based Agent extends the reflex agent by incorporating goals to determine the best
action. Instead of just reacting to conditions, it considers future consequences and selects
actions that lead toward achieving a desired goal.
In a conveyor belt system where a part-picking robot is the agent, we can describe its PEAS
(Performance measure, Environment, Actuators, and Sensors) as follows:
9. How would you formulate a well-defined problem for the Vacuum World scenario?
Based on the given image, the Vacuum World scenario can be formulated as a well-defined
problem as follows:
1. Initial State
The vacuum can be in either the left or right room, and each room can either be clean or
dirty. This creates 8 possible states, as shown in the image.
3. Transition Model
Each action changes the state:
• If the vacuum sucks dirt, the room becomes clean.
• If it moves left/right, it changes its position.
For example:
• State 1 (Vacuum at Left, Both Dirty)
o Action: Suck Dirt → Moves to State 3 (Left Clean, Right Dirty)
o Action: Move Right → Moves to State 2 (Vacuum at Right, Both Dirty)
• State 3 (Vacuum at Left, Left Clean, Right Dirty)
o Action: Move Right → Moves to State 4 (Vacuum at Right, Left Clean, Right
Dirty)
4. Goal State
• The goal is to reach a state where both rooms are clean, i.e., State 7 or State 8.
5. Performance Measure
• Minimize number of actions taken to clean both rooms.
• Reduce energy consumption by avoiding unnecessary moves.
• Ensure full cleaning by covering all dirty rooms.
10. Select a domain you are familiar with and compose a PEAS description for an agent
operating in that environment. How would you characterize the environment
regarding accessibility, determinism, episodic nature, dynamism, and continuity?
Which agent architecture would be most suitable for this domain?
PEAS Components:
1. Performance Measure: Safe navigation, minimal collisions, efficient routes, and traffic
law compliance.
2. Environment: Roads, vehicles, pedestrians, traffic signals, and weather conditions.
3. Actuators: Steering, acceleration, braking, indicators, and wipers.
4. Sensors: Cameras, LiDAR, RADAR, and GPS for perception and navigation.
Characterization of the Environment:
1. Accessibility: Partially accessible
o The agent can perceive a large portion of its surroundings but may have blind
spots due to occlusions (e.g., objects hidden behind trucks).
2. Determinism: Stochastic (Non-deterministic)
o The environment is unpredictable due to random pedestrian movements,
traffic congestion, and sudden obstacles.
3. Episodic vs. Sequential: Sequential
o Every decision affects future states (e.g., taking a wrong turn increases travel
time).
4. Static vs. Dynamic: Highly dynamic
o The road conditions, other vehicles, and weather constantly change, requiring
real-time decision-making.
5. Discrete vs. Continuous: Continuous
o The agent operates in a continuous space, adjusting speed, direction, and
braking smoothly.
11. Can you elaborate on the properties of environments in detail and specify which
attributes are most conducive for an agent's performance?
Properties of Environments
1. Accessible vs. Inaccessible
o Accessible: The agent gets complete information about the environment
through its sensors.
▪ Example: Chess, where the full board is always visible.
o Inaccessible: Some aspects of the environment are hidden from the agent.
▪ Example: A self-driving car cannot see around corners or past obstacles.
2. Deterministic vs. Nondeterministic
o Deterministic: The next state is fully predictable based on the current state
and action.
▪ Example: A calculator always gives the same result for the same input.
o Nondeterministic: The next state is affected by random factors or external
conditions.
▪ Example: Weather forecasting depends on unpredictable atmospheric
changes.
3. Episodic vs. Nonepisodic
o Episodic: Each action is independent, and past actions do not influence future
decisions.
▪ Example: Image recognition systems – Each image is analyzed
separately.
o Nonepisodic: Actions are linked, meaning past decisions affect future
outcomes.
▪ Example: Chess, where earlier moves impact later game situations.
4. Static vs. Dynamic
o Static: The environment remains the same while the agent makes decisions.
▪ Example: A crossword puzzle does not change while being solved.
o Dynamic: The environment keeps changing over time, even if the agent does
nothing.
▪ Example: A self-driving car must adjust to changing traffic conditions.
5. Discrete vs. Continuous
o Discrete: The environment has a finite number of possible actions and states.
▪ Example: Chess, where each piece has a limited number of moves.
o Continuous: The environment has an infinite range of possibilities.
▪ Example: A robotic arm moving smoothly in any direction.
12. Could you discuss the characteristics of environments in depth and provide
examples of real-world environments along with their properties?
SAME ANS. OF Q11 WRITE HERE
13. How would you construct a basic environment simulator program and explain its
components?
14. Can you develop an environment simulator program that monitors the
performance measure for each agent and elucidate its functionality?
Problem-Solving Agents in AI
A problem-solving agent is an AI system designed to find solutions for given problems using
search and planning techniques. These agents follow a systematic process to make
decisions and achieve goals.
This sequence represents the three key steps performed by a problem-solving agent to
achieve its goal.