Masks Retconned
Masks Retconned
By Sam Roberts
I’ll list more eventually, but come on, you don’t need me to
come up with a superpower for you — that’s half the fun!
Finally, answer these three questions:
Shifting Labels
When you attempt to make another Hero see themselves
differently, it is always risky. Choose one Label to increase by
1, and another to decrease by 1. (This is called “shifting” or “a
shift”.) Explain how you hope to convince them, then
roll+either of the two Labels you chose. (Your score, not
theirs.)
On a 10+, you shift their Labels. Increase the Label you used
as normal.
On a 7–9, you resist the shift and are intent on proving them
wrong! Shift your Labels the inverse of what they intended.
On a 6-, they’ve hit you where it hurts. Accept the shift and
take -1 to your next roll against them.
Teamwork
When you take action but before you roll, another Hero may
say how they aid you in your action. Add +1 to your roll, but
any negative consequences on a 6- or 7–9 affect them too.
Crisis
When you would increase a Label beyond +3, you instead fall
into Crisis. What happens depends on the Label:
● Savior — You can save them all. You will save them
all, no matter what it costs you.
The important thing is for you and the rest of the table to lean
into the high drama — whatever happens, it should have major
ramifications for your Hero and the narrative.
Potential & Growth
You’re still growing into yourself. This is represented by
Potential and Growth.
When you have 5 Potential, erase them and choose one of the
following. You may choose the same option more than once.
● Gain a lair
● Moment of Truth
● Danger ➡️ Mighty
● Freak ➡️ Fantastic
● Mundane ➡️ Inspiring
● Savior ➡️ Champion
● Superior ➡️ Supreme
On a 10+, ask another player what their Hero wants most right
now. The GM will describe a new opportunity arising.