Power and Grace: A Superhero Hack For Lasers and Feelings Players: Create Characters
Power and Grace: A Superhero Hack For Lasers and Feelings Players: Create Characters
4. You can choose a second archetype if you take a vulnerability which affects
you as (roll D8):
1. Amnesia 3. Incapacitation 5. Isolation 7. Power
nullification
You have: a brightly coloured costume with all the accessories and a mild-
mannered secret identity.
Player goal: Get your character involved in crazy superhero adventures and try to
save the world.
If you’re using power (force, speed, toughness), you want to roll under your number.
If you’re using grace (skill, preparation, intellect), you want to roll over your number.
0: If none of your dice succeed, it goes wrong. The GM says how things get worse
somehow.
1: If one die succeeds, you barely manage it. The GM inflicts a complication, harm,
or cost.
2: If two dice succeed, you do it well. Good job!
3: If three dice succeed, you get a critical success! The GM tells you some extra
effect you get.
!: If you roll your number exactly, you have power grace. You get a special insight
into what’s going on. Ask the GM a question and they’ll answer you honestly. Some
good questions:
What are they really feeling? Who’s behind this? How could I get them to _____?
What should I be on the lookout for? What’s the best way to _____? What’s really
going on here?
You can change your action if you want to, then roll again.
HELPING: If you want to help someone else, who’s rolling, say how you try to help
and make a roll. If you succeed, give them +1d.
GM: Create a superhero adventure
Roll or choose on the tables below.
A threat...
wants to...
the...
which will...
Call for a roll when the situation is uncertain. Don’t pre-plan outcomes—let the
chips fall where they may. Use failures to push the action forward. The situation
always changes after a roll, for good or ill.
Ask questions and build on the answers. “Have any of you body-swapped before?
Where? What happened?”