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Technology for Teaching and Learning

The document discusses the evaluation of technology in education, emphasizing factors like alignment with learning objectives and the concept of blended learning. It outlines different learning modalities, platforms for distance learning, and the TPACK framework, which integrates technology, pedagogy, and content knowledge. Additionally, it covers principles for selecting educational technologies, the SAMR model for technology integration, and various instructional software types.

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0% found this document useful (0 votes)
18 views

Technology for Teaching and Learning

The document discusses the evaluation of technology in education, emphasizing factors like alignment with learning objectives and the concept of blended learning. It outlines different learning modalities, platforms for distance learning, and the TPACK framework, which integrates technology, pedagogy, and content knowledge. Additionally, it covers principles for selecting educational technologies, the SAMR model for technology integration, and various instructional software types.

Uploaded by

iamremsonautillo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Technology for

Teaching and Learning


Prepared by: Jeanette F. Francisco
1. When evaluating the effectiveness of technology
for teaching and learning, which of the following
factors should be considered most important?
A. The cost of the technology
B. The popularity of the technology among
students
C. The alignment of technology with learning
objectives and goals
D. The aesthetics and design of the technology
1. When evaluating the effectiveness of technology
for teaching and learning, which of the following
factors should be considered most important?
A. The cost of the technology
B. The popularity of the technology among
students
C. The alignment of technology with learning
objectives and goals
D. The aesthetics and design of the technology
2. In the context of technology for teaching and
learning, which of the following best describes the
concept of "blended learning"?
A. Using technology exclusively for teaching, without
any in-person components.
B. Combining traditional face-to-face instruction with
online learning activities.
C. Employing virtual reality in the classroom to enhance
student engagement.
D. Teaching complex technical skills through hands-on
workshops only.
2. In the context of technology for teaching and
learning, which of the following best describes the
concept of "blended learning"?
A. Using technology exclusively for teaching, without
any in-person components.
B. Combining traditional face-to-face instruction with
online learning activities.
C. Employing virtual reality in the classroom to enhance
student engagement.
D. Teaching complex technical skills through hands-on
workshops only.
MODALITIES OF LEARNING
Synchronous Asynchronous
Students learn at the same time Students learn at different times
Communication happens in real time Communication is not live
Possibly more engaging and effective More convenient and flexible
Instant feedback and clarification Students work at their own pace
Examples: Video Conferencing, live Examples: Email, screencasts, flipgrid
chat, live streamed videos videos, blog posts/comments

 Blended Learning- online + F2F


 Distance Learning- flexible learning, without F2F
contact, delivered via telecommunications
DIFFERENT PLATFORMS IN DISTANCE
LEARNING
 Moodle (Modular Object-Oriented Dynamic Learning
Environment)- a LMS that supports teaching and learning
 Google Classroom- free service, accessible to google
account
 Edmodo (Nic Borg Jeff O’hara and Crystal Hutter, 2008) –
has commonalities with GC
 Schoology – an LMS founded in 2009 by Jeremy
Friedman, Ryan Hwang, Tim Trinidad and Bill Kindler
 MOOCs (Massive open Online Course)
3. Which of the following is a potential
drawback of technology in education?
A. Increased accessibility for all students
B. Decreased engagement and face-to-face
interaction
C. Enhanced customization of learning
experiences
D. Reduced access to educational resources
3. Which of the following is a potential
drawback of technology in education?
A. Increased accessibility for all students
B. Decreased engagement and face-to-face
interaction
C. Enhanced customization of learning
experiences
D. Reduced access to educational resources
4. Which of the following is an example
of adaptive learning technology?
A. A static textbook
B. A customizable e-learning platform
that adjusts content based on individual
progress
C. A handwritten lesson plan
D. A chalkboard
4. Which of the following is an example
of adaptive learning technology?
A. A static textbook
B. A customizable e-learning platform
that adjusts content based on individual
progress
C. A handwritten lesson plan
D. A chalkboard
5. Which of the following is an example
of technology commonly used for
synchronous online teaching and
learning?
A. Blogs
B. Email
C. Video conferencing
D. E-books
5. Which of the following is an example
of technology commonly used for
synchronous online teaching and
learning?
A. Blogs
B. Email
C. Video conferencing
D. E-books
5. Which of the following is an example
of technology commonly used for
synchronous online teaching and
learning?
A. Blogs
B. Email
C. Video conferencing
D. E-books
5. Which of the following is an example
of technology commonly used for
synchronous online teaching and
learning?
A. Blogs
B. Email
C. Video conferencing
D. E-books
6. What does TPACK stand for in the field of
education?
A. Technological Progression and Content
Knowledge
B. Technology, Pedagogy, and Curriculum
Knowledge
C. Technological Pedagogical and Content
Knowledge
D. Teaching, Planning, and Curriculum
Knowledge
6. What does TPACK stand for in the field of
education?
A. Technological Progression and Content
Knowledge
B. Technology, Pedagogy, and Curriculum
Knowledge
C. Technological Pedagogical and Content
Knowledge
D. Teaching, Planning, and Curriculum
Knowledge
7. Which of the following best describes
the relationship between TPACK and
educational technology?
A. TPACK is the same as educational
technology.
B. TPACK encompasses educational
technology.
C. TPACK is unrelated to educational
technology. D. TPACK competes with
educational technology.
THE TPACK FRAMEWORK
THE TPACK FRAMEWORK
 Technological, Pedagogical, and Content Knowledge
 Espoused by Mishra and Koehler (2006)

3 Types of Knowledge:
a. Technological Knowledge- technology that is best to use
and how to utilize it in teaching
b. Pedagogical Knowledge- principles and strategies in
teaching
c. Content Knowledge- mastery of the subject matter
THE TPACK FRAMEWORK
OVERLAPS
1. Pedagogical Content Knowledge (PCK)- knowing what
teaching approaches fit the content of the subject matter.
2. Technological Content Knowledge (TCK)- interpreting
curriculum through the lens of technology
3. Technological Pedagogical Knowledge (TPK)- pedagogical
considerations for using technology
4. Technological, Pedagogical, Content Knowledge (TPACK)-
how technology, pedagogy and content fit together
7. Which of the following best describes
the relationship between TPACK and
educational technology?
A. TPACK is the same as educational
technology.
B. TPACK encompasses educational
technology.
C. TPACK is unrelated to educational
technology. D. TPACK competes with
educational technology.
8. Which SAMR level typically involves
enhancing the task by adding multimedia
elements or interactive features?
A. Substitution
B. Augmentation
C. Modification
D. Redefinition
8. Which SAMR level typically involves
enhancing the task by adding multimedia
elements or interactive features?
A. Substitution
B. Augmentation
C. Modification
D. Redefinition
THE SAMR MODEL
 Developed by Dr. Ruben Puentedura as a way for
educators to evaluate the incorporation of technology
into their teaching.
 The model has 4 stages and is split into two with a
threshold dividing the tqo halves:
a. Enhancement- the technology is merely a
REPLACEMENT for an analogue activity with varying
degrees of improvement.
b. Transformation- where REAL LEARNING happens.
Technology allows significant changes in the task.
THE SAMR MODEL
1. SUBSTITUTION- technology is used as a DIRECT
SUBSTITUTE for what you might already do, without
functional change.
Ex. Writing an essay using a pen vs. Writing an essay
using computers
2. AUGMENTATION- technology is used as a DIRECT
tool SUBSTITUTE, with FUNCTIONAL IMPROVEMENT.
Ex. Instead of writing an essay on your paper, you
may use Google Docs
THE SAMR MODEL
3. MODIFICATION- significantly redesign the task or
CHANGE.
Ex. Instead of simply writing an essay, the student can
publish his essay through WORD PRESS and the teacher is
not the only audience, but the whole world who have
access to the internet.
4. REDEFINITION- do what was previously not possible or
INCONCEIVABLE.
Ex. The students could now create and publish a digital
story telling project to argue their writings with
multimedia.
9. Which ICT tool is typically used for
facilitating language learning through
interactive exercises, quizzes, and
vocabulary drills?
A. Social media platforms
B. Video conferencing software
C. Learning management systems
D. Language translation apps
9. Which ICT tool is typically used for
facilitating language learning through
interactive exercises, quizzes, and
vocabulary drills?
A. Social media platforms
B. Video conferencing software
C. Learning management systems
D. Language translation apps
10. What does the development phase
in the ADDIE model involve?
A. Conducting assessments
B. Delivering content to learners
C. Creating instructional materials
D. Identifying learning goals
10. What does the development phase
in the ADDIE model involve?
A. Conducting assessments
B. Delivering content to learners
C. Creating instructional materials
D. Identifying learning goals
11. Which aspect is critical when
evaluating the suitability of non-digital
tools for technology-enhanced lessons?
A. Internet connectivity
B. Portability
C. Processing speed
D. Cloud storage
11. Which aspect is critical when
evaluating the suitability of non-digital
tools for technology-enhanced lessons?
A. Internet connectivity
B. Portability
C. Processing speed
D. Cloud storage
12. What is a key advantage of an
electronic portfolio over a traditional
paper-based portfolio?
A. Limited customization options
B. Ability to share or access remotely
C. Dependency on physical storage
D. Ease of access and sharing,
regardless of location
12. What is a key advantage of an
electronic portfolio over a traditional
paper-based portfolio?
A. Limited customization options
B. Ability to share or access remotely
C. Dependency on physical storage
D. Ease of access and sharing,
regardless of location
13. What does digital literacy
primarily emphasize?
A. Understanding global issues
B. Knowledge of computer software
C. Cultural diversity
D. Community engagement and skills
application
13. What does digital literacy
primarily emphasize?
A. Understanding global issues
B. Knowledge of computer software
C. Cultural diversity
D. Community engagement and skills
application
14. What does "flaming" refer to in the
context of online communication?
A. Sending friendly and supportive messages
to online friends
B. Posting messages filled with grammatical
errors
C. Engaging in an intense and hostile
argument or insult exchange online
D. Sharing informative articles and links with
others online
14. What does "flaming" refer to in the
context of online communication?
A. Sending friendly and supportive messages
to online friends
B. Posting messages filled with grammatical
errors
C. Engaging in an intense and hostile
argument or insult exchange online
D. Sharing informative articles and links with
others online
15. What is the primary difference between
copyright infringement and plagiarism?
A. Copyright infringement only applies to
published works, while plagiarism applies to any
type of content.
B. Copyright infringement involves legal
violations, while plagiarism is an ethical breach.
C. Copyright infringement is intentional, while
plagiarism can be unintentional.
D. Copyright infringement applies to written
works, while plagiarism applies to visual content.
15. What is the primary difference between
copyright infringement and plagiarism?
A. Copyright infringement only applies to
published works, while plagiarism applies to any
type of content.
B. Copyright infringement involves legal
violations, while plagiarism is an ethical breach.
C. Copyright infringement is intentional, while
plagiarism can be unintentional.
D. Copyright infringement applies to written
works, while plagiarism applies to visual content.
16. Mrs. Delos Santos placed text
together with the relevant graphics near
each other. Which principle did she apply?
a. Spatial-contiguity
b. Split-attention principle
c. Cost effectiveness
d. Communication effectiveness
16. Mrs. Delos Santos placed text
together with the relevant graphics near
each other. Which principle did she apply?
a. Spatial-contiguity
b. Split-attention principle
c. Cost effectiveness
d. Communication effectiveness
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Purpose They must be focused on helping learners to motivate
them in the learning process.
Appropriateness They should be appropriate to the level intended in
terms of:
1. Vocabulary level 3. Methods of development
2. Difficulty of concepts 4. Interest
Meaningfulness They must contain purposive activities.
They must contribute to the growth & development of
learners.
Breadth They should encompass all round development of varying
group of learners.
Responsiveness They must be responsive to the needs and demands of
the society.
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Interest They should catch the interest of the users, stimulate
curiosity or satisfy the need to know and encourage
creativity and imaginative response among users.
Authenticity They must present accurate up to date dependable
information.
Spatial Contiguity Corresponding words and pictures must be presented
near rather than far from each other.
Split-Attention Principle Words should be presented as auditory narration rather
than as visual on-screen text.
Usefulness/Utility Audio-visual aid must be useful to a particular teacher as
s/he works for a particular group of learners
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Communication Effectiveness They must relay information clearly and effectively.
Cost Effectiveness The cost per student of media presentation diminishes
as the number of students using it increases.
Presentation They must be presented at the right time and at the
right way.
Portability (Handy) They must be handy for the teachers and students to
handle them well.
Correctness Correct facts or information must be in the materials for
a better learning process.
Simplicity They must be simple but inspiring for the learners and
should not confuse them. They must be simple but show
creativity.
Assessment The purpose of evaluating the technology is needed
further revisions and improvements
17. Which is the closest to the real human
digestive system for study in the classroom?
a. The model of the human digestive system.
b. A drawing of the human digestive system.
c. The human digestive system projected on
the digital projector.
d. An illustration of the human digestive
system on a page of a textbook.
17. Which is the closest to the real human
digestive system for study in the classroom?
a. The model of the human digestive system.
b. A drawing of the human digestive system.
c. The human digestive system projected on
the digital projector.
d. An illustration of the human digestive
system on a page of a textbook.
EDGAR DALE’S CONE OF EXPERIENCE
EDGAR DALE’S CONE OF EXPERIENCE
18. To reinforce or remediate learning process on
the difficult lessons in mathematics, you employ
instructional software that provides exercises
that students complete and immediate feedback
on the accuracy of their answers. Which of the
following makes this possible?
a. Instructional Games
b. Drill-and-Practice Program
c. Tutorial Program
d. Reference Software Program
18. To reinforce or remediate learning process on
the difficult lessons in mathematics, you employ
instructional software that provides exercises
that students complete and immediate feedback
on the accuracy of their answers. Which of the
following makes this possible?
a. Instructional Games
b. Drill-and-Practice Program
c. Tutorial Program
d. Reference Software Program
COMPUTER AS A TEACHER
 When it is used to present instructions directly to students.
Such use is termed as Computer-Assisted Instruction (CAI).
Examples Description/Uses
Drill and Practice • Helps recall information
• Increases proficiency in a newly learned skill or refresh an
existing one.
• Provides immediate feedback.
Tutorial • Assumes the primary instructional role of teacher or tutor.
Simulation • Represents or model a real system, situation or phenomenon.
• Allows control of multiple variables, dynamic presentation,
control, and effects of chance.
Instructional Game • Adds an element of fun and increases motivation.
Problem Solving • Promote students’ higher-order thinking skills, such as logic,
reasoning, pattern, recognition, and strategies.
19.Which type of WEB 2.0 allows you and your
students to collaboratively edit online
documents and worksheets?
a. Blog
b. Edmodo
c. Podcasting
d. Google Drive
19.Which type of WEB 2.0 allows you and your
students to collaboratively edit online
documents and worksheets?
a. Blog
b. Edmodo
c. Podcasting
d. Google Drive
Type Sample Description/Use
Technology/Programs
Interactive Collaboration Tools Google Drive • Let you share and collaboratively edit
Google Docs with anyone else who has
Google account, for free
• Opens up a world of possibilities for
interactive classroom activities and
projects by allowing you to
collaboratively edit documents and
worksheets
Edmodo • This multi-platform, device agnostic,
kid-safe platform is one of the most
popular free education tools on the
Web
• Is perfect for active learning--- share
content, have a dialogue (in or out of
the classroom), and even get parents
involved
• Has a rich set of features including
collaboration-enabling functions like
Learning Communities and
Discussions.
20. The following are examples of
social networking tools EXCEPT
a. MySpace
b. WordPress
c. Facebook
d. Twitter
20. The following are examples of
social networking tools EXCEPT
a. MySpace
b. WordPress- a blogging platform
c. Facebook
d. Twitter
Type Sample Description/Use
Technology/Programs
Social Learning in Online Social networking tools • Let students, parents, and
Courses such as: educators collaborate online
• Facebook • Make online learning more
• MySpace engaging
• Twitter • Create multiple opportunities
Room 21 (education- to enhance engagement and
specific tools) improve learning outcomes
• Provide opportunities for
learning, connecting, and
engagement
• Allow educators to make pages
and forums that are course-
specific and not wide open to
everyone
21. This is a game-based educational
platform with subject based questions for
teachers to teach and test student’s
knowledge.
a. Room 21
b. Wikis
c. Socrative
d. PlayBrighter
21. This is a game-based educational
platform with subject based questions for
teachers to teach and test student’s
knowledge.
a. Room 21
b. Wikis
c. Socrative
d. PlayBrighter
Type Sample Description/Use
Technology/Programs
Games and Socrative • Games are effective tools for
Gamification/Game-Based scaffolding concepts and
Learning simulating real world
experience
• They are useful as training and
motivation tools

PlayBrighter • It is a game-based educational


platform with subject based
questions for teachers to teach
and test student’s knowledge
22. Which of the students is on the active-adoption stage of
technology
integration?
a. Sheena uses technological tools in conventional and
procedural ways.
b. Mario's choice of technological tools are regular and self-
directed
c. Barry uses technological tools extensively and
unconventionally
d. Kris uses technological tools in conventional ways with
exploration in mind
22. Which of the students is on the active-adoption stage of
technology
integration?
a. Sheena uses technological tools in conventional and
procedural ways.
b. Mario's choice of technological tools are regular and self-
directed
c. Barry uses technological tools extensively and
unconventionally
d. Kris uses technological tools in conventional ways with
exploration in mind
5 LEVELS OF TECHNOLOGY INTEGRATION
MATRIX
1. ENTRY- Teachers are the “bida” and students are just
passive recipients
2. ADOPTION- Students has the chance to use technology
3. ADAPTATION- Students can now select and modify
technology tools
4. INFUSION- Students now have the freedom to choose
tools and regular self-directed use of technology
5. TRANSFORMATION- Beyond the limitations of even the
best school library, unconventional use of tools,
innovative
23. This is a non-digital multi-board series of three
or four rectangular boards joined together along the
sides by hinges so that they can be easily folded up
and carried.
a. Writing Board
b. Rope and Pole Display board
c. Zigzag Board
d. Nature Table
23. This is a non-digital multi-board series of three
or four rectangular boards joined together along the
sides by hinges so that they can be easily folded up
and carried.
a. Writing Board
b. Rope and Pole Display board
c. Zigzag Board
d. Nature Table
NON-DIGITAL OR CONVENTIONAL MATERIALS
1. Diorama
 Small scenes created of layers of materials, all depicting a similar concept or
theme
 Usually display a historical time period, a nature scene, or a fictional situation
2. Nature Table
 A table that contains objects and/or scenes related to the current season, or
upcoming festival or a symbol of an ecosystem
3. Writing Board
 Can display information written with chalk (chalkboard or blackboard) or special
pens (whiteboard)
 Commonly used visual aids
NON-DIGITAL OR CONVENTIONAL MATERIALS
4. Flip Chart
 A large tablet or pad of paper, usually on a tripod or stand
5. Zigzag Board
 A multi-board series of three or four rectangular boards joined
together along the sides by hinges so that they can be easily
folded up and carried.
6. Wall Display
 A collection of many different types of items and materials put
up on a wall to make an interesting and informative display
NON-DIGITAL OR CONVENTIONAL MATERIALS
7. Rope and Pole Display
 Consist of two parallel, horizontal poles tied
loosely together with rope
 Invaluable where there are few solid walls for
displaying information
24. According to Hayden Smith and Thomas Nagel,
what is the correct sequence for effective use of
Instructional Media in education?
I. Present the materials III. Follow up
II. Prepare your students IV. Prepare yourself

a. II, IV, III, I c. IV, II, I, III


b. I, IV, II, III d. III, IV, II, I
24. According to Hayden Smith and Thomas Nagel,
what is the correct sequence for effective use of
Instructional Media in education?
I. Present the materials III. Follow up
II. Prepare your students IV. Prepare yourself

a. II, IV, III, I c. IV, II, I, III


b. I, IV, II, III d. III, IV, II, I
PPPF by Haden Smith and Thomas Nagel
1.Prepare Yourself
 Know your lesson objective and what you expect
from the class after the session and why you have
selected such instructional material.
2. Prepare Your Students
 Set class expectations and learning goals
 Give them guide questions; motivate them
PPPF by Haden Smith and Thomas Nagel
3. Present the Materials
 Present materials under the best possible
conditions
 Using media and materials, especially if they are
mechanical in nature, often requires rehearsal and
a carefully planned performance
PPPF by Haden Smith and Thomas Nagel
4. Follow-Up
 The purpose on the use of the instructional
materials is for the attainment of a lesson
objective
25. Edgar Dale’s Cone of Experience is closely link
to Jerome Bruner’s three-tiered learning model.
With this in mind, to which mode of learning can
we classify educational shows that is aired on
televisions?
a. Enactive
b. Iconic
c. Symbolic
d. Active
25. Edgar Dale’s Cone of Experience is closely link
to Jerome Bruner’s three-tiered learning model.
With this in mind, to which mode of learning can
we classify educational shows that is aired on
televisions?
a. Enactive
b. Iconic
c. Symbolic
d. Active
Three-tiered Learning Model by
Jerome Bruner
• Enactive (direct experience)- series of actions
-Direct purposeful experiences, Contrived experiences,
Dramatized experiences
• Iconic (pictorial experience)- series of illustrations
-Demonstrations, Study Trips, Exhibits, Educational Television,
Motion Pictures, Recordings, Radio and Still Pictures
• Symbolic (highly abstract experience)- series of symbols
-Verbal symbols and Visual symbols
26. “Paint me a Picture” is an
example of what type of dramatized
experience?
a. Plays
b. Pantomime
c. Role-playing
d. Tableau
26. “Paint me a Picture” is an
example of what type of dramatized
experience?
a. Plays
b. Pantomime
c. Role-playing
d. Tableau
Dramatized Experiences
• Plays- depict life, character, culture, or a combination of
the three. They offer excellent opportunities to portray
vividly essential ideas about life.
• Pageants- are usually community dramas that are based
on local history. An example is a historical pageant that
traces the growth of school.
• Pantomime- is a “method of conveying a story by bodily
gestures”
Dramatized Experiences
• Tableau- a picture-like scene composed of people against
a background. It is an arrangement of people who do not
move or speak, especially on stage, who represents a
view of life, an event, etc.
• Role-Playing- is an unrehearsed, unprepared and
spontaneous dramatization of a situation where their
roles absorb assigned participants. Its focus is on
attitudinal change.
Dramatized Experiences
• Puppets- it is an inanimate object or representational
figure animated or manipulated by an entertainer, who is
called a puppeteer. Puppets can present ideas with
extreme simplicity.
27. Artifacts displayed in the National
Museum can be classified to which
type of Contrived Experience?
a. Simulation
b. Specimen
c. Object
d. Mockup
27. Artifacts displayed in the National
Museum can be classified to which
type of Contrived Experience?
a. Simulation
b. Specimen
c. Object
d. Mockup
Contrived Experiences
• Model- substitute of real thing in a small scale, or
large scale or exact size, but made up of synthetic
materials.
• Mockup- special model where the parts of a model
are singled out, heightened and magnified in order
to focus on that part or process under study
• Specimen- an individual animal, plant, piece of a
mineral, etc.
28. If you want to illustrate the cause and
effect of a certain problem/phenomena,
what is the best diagram that you can
use?
a. Affinity diagram
b. Fishbone diagram
c. Tree diagram
d. Venn diagram
28. If you want to illustrate the cause and
effect of a certain problem/phenomena,
what is the best diagram that you can
use?
a. Affinity diagram
b. Fishbone diagram
c. Tree diagram
d. Venn diagram
Diagrams- any line or drawing that shows
arrangement and relations as of parts to hole,
relative values, origins and development,
chronological fluctuations, distributions, etc.
Types of diagrams:
a. Affinity diagram- cluster complex apparently
unrelated data into natural and meaningful groups.
b. Tree diagram- hierarchy of tasks and subtasks;
begins with one element, then branches out to 2 or
more
c. Fishbone diagram- cause-and-effect or
Ishikawa diagram
d. Venn diagram- uses circle to show the
relationship between two specific ideas
29. This is a type of bar chart, prioritized
from left to right in decreasing order of
magnitude or importance.
a. Time chart
b. Tree or Stream chart
c. Pareto chart
d. Gantt chart
29. This is a type of bar chart, prioritized
from left to right in decreasing order of
magnitude or importance.
a. Time chart
b. Tree or Stream chart
c. Pareto chart
d. Gantt chart
Charts- is a diagrammatic representation of
individual connections within an organization.
a. Time Chart- a tabular time diagram
displaying data in ordinal series.
b. Tree or Stream Chart- shows creation,
growth and change starting with a simple
course spreading ot over several branches.
c. Flowchart- visual way of showing process
from beginning to end.
d. Organizational chart- graphical
representation of the structure which shows
the relationships within the positions or jobs.
e. Pareto chart- is a type of bar chart,
prioritized from left to right in decreasing
order of magnitude or importance.
f. Gannt chart- is an activity time chart
30. What type of graph is used to show
information that changes over time?
a. Line Graph
b. Bar Graph
c. Pictorial Graph
d. Circle Graph
30. What type of graph is used to show
information that changes over time?
a. Line Graph
b. Bar Graph
c. Pictorial Graph
d. Circle Graph
Graphs- shows information as a visual image or
picture
a. Circle Graph- dividing a circle into sections,
each represents parts of a whole
b. Line Graph- used to show information that
changes over time
c. Bar Graph- compare magnitude of identical
things at different relations
d. Pictorial Graph- uses icons or pictures in
relative sizes to highlight some data patterns
and trends.

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