Technology for Teaching and Learning
Technology for Teaching and Learning
3 Types of Knowledge:
a. Technological Knowledge- technology that is best to use
and how to utilize it in teaching
b. Pedagogical Knowledge- principles and strategies in
teaching
c. Content Knowledge- mastery of the subject matter
THE TPACK FRAMEWORK
OVERLAPS
1. Pedagogical Content Knowledge (PCK)- knowing what
teaching approaches fit the content of the subject matter.
2. Technological Content Knowledge (TCK)- interpreting
curriculum through the lens of technology
3. Technological Pedagogical Knowledge (TPK)- pedagogical
considerations for using technology
4. Technological, Pedagogical, Content Knowledge (TPACK)-
how technology, pedagogy and content fit together
7. Which of the following best describes
the relationship between TPACK and
educational technology?
A. TPACK is the same as educational
technology.
B. TPACK encompasses educational
technology.
C. TPACK is unrelated to educational
technology. D. TPACK competes with
educational technology.
8. Which SAMR level typically involves
enhancing the task by adding multimedia
elements or interactive features?
A. Substitution
B. Augmentation
C. Modification
D. Redefinition
8. Which SAMR level typically involves
enhancing the task by adding multimedia
elements or interactive features?
A. Substitution
B. Augmentation
C. Modification
D. Redefinition
THE SAMR MODEL
Developed by Dr. Ruben Puentedura as a way for
educators to evaluate the incorporation of technology
into their teaching.
The model has 4 stages and is split into two with a
threshold dividing the tqo halves:
a. Enhancement- the technology is merely a
REPLACEMENT for an analogue activity with varying
degrees of improvement.
b. Transformation- where REAL LEARNING happens.
Technology allows significant changes in the task.
THE SAMR MODEL
1. SUBSTITUTION- technology is used as a DIRECT
SUBSTITUTE for what you might already do, without
functional change.
Ex. Writing an essay using a pen vs. Writing an essay
using computers
2. AUGMENTATION- technology is used as a DIRECT
tool SUBSTITUTE, with FUNCTIONAL IMPROVEMENT.
Ex. Instead of writing an essay on your paper, you
may use Google Docs
THE SAMR MODEL
3. MODIFICATION- significantly redesign the task or
CHANGE.
Ex. Instead of simply writing an essay, the student can
publish his essay through WORD PRESS and the teacher is
not the only audience, but the whole world who have
access to the internet.
4. REDEFINITION- do what was previously not possible or
INCONCEIVABLE.
Ex. The students could now create and publish a digital
story telling project to argue their writings with
multimedia.
9. Which ICT tool is typically used for
facilitating language learning through
interactive exercises, quizzes, and
vocabulary drills?
A. Social media platforms
B. Video conferencing software
C. Learning management systems
D. Language translation apps
9. Which ICT tool is typically used for
facilitating language learning through
interactive exercises, quizzes, and
vocabulary drills?
A. Social media platforms
B. Video conferencing software
C. Learning management systems
D. Language translation apps
10. What does the development phase
in the ADDIE model involve?
A. Conducting assessments
B. Delivering content to learners
C. Creating instructional materials
D. Identifying learning goals
10. What does the development phase
in the ADDIE model involve?
A. Conducting assessments
B. Delivering content to learners
C. Creating instructional materials
D. Identifying learning goals
11. Which aspect is critical when
evaluating the suitability of non-digital
tools for technology-enhanced lessons?
A. Internet connectivity
B. Portability
C. Processing speed
D. Cloud storage
11. Which aspect is critical when
evaluating the suitability of non-digital
tools for technology-enhanced lessons?
A. Internet connectivity
B. Portability
C. Processing speed
D. Cloud storage
12. What is a key advantage of an
electronic portfolio over a traditional
paper-based portfolio?
A. Limited customization options
B. Ability to share or access remotely
C. Dependency on physical storage
D. Ease of access and sharing,
regardless of location
12. What is a key advantage of an
electronic portfolio over a traditional
paper-based portfolio?
A. Limited customization options
B. Ability to share or access remotely
C. Dependency on physical storage
D. Ease of access and sharing,
regardless of location
13. What does digital literacy
primarily emphasize?
A. Understanding global issues
B. Knowledge of computer software
C. Cultural diversity
D. Community engagement and skills
application
13. What does digital literacy
primarily emphasize?
A. Understanding global issues
B. Knowledge of computer software
C. Cultural diversity
D. Community engagement and skills
application
14. What does "flaming" refer to in the
context of online communication?
A. Sending friendly and supportive messages
to online friends
B. Posting messages filled with grammatical
errors
C. Engaging in an intense and hostile
argument or insult exchange online
D. Sharing informative articles and links with
others online
14. What does "flaming" refer to in the
context of online communication?
A. Sending friendly and supportive messages
to online friends
B. Posting messages filled with grammatical
errors
C. Engaging in an intense and hostile
argument or insult exchange online
D. Sharing informative articles and links with
others online
15. What is the primary difference between
copyright infringement and plagiarism?
A. Copyright infringement only applies to
published works, while plagiarism applies to any
type of content.
B. Copyright infringement involves legal
violations, while plagiarism is an ethical breach.
C. Copyright infringement is intentional, while
plagiarism can be unintentional.
D. Copyright infringement applies to written
works, while plagiarism applies to visual content.
15. What is the primary difference between
copyright infringement and plagiarism?
A. Copyright infringement only applies to
published works, while plagiarism applies to any
type of content.
B. Copyright infringement involves legal
violations, while plagiarism is an ethical breach.
C. Copyright infringement is intentional, while
plagiarism can be unintentional.
D. Copyright infringement applies to written
works, while plagiarism applies to visual content.
16. Mrs. Delos Santos placed text
together with the relevant graphics near
each other. Which principle did she apply?
a. Spatial-contiguity
b. Split-attention principle
c. Cost effectiveness
d. Communication effectiveness
16. Mrs. Delos Santos placed text
together with the relevant graphics near
each other. Which principle did she apply?
a. Spatial-contiguity
b. Split-attention principle
c. Cost effectiveness
d. Communication effectiveness
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Purpose They must be focused on helping learners to motivate
them in the learning process.
Appropriateness They should be appropriate to the level intended in
terms of:
1. Vocabulary level 3. Methods of development
2. Difficulty of concepts 4. Interest
Meaningfulness They must contain purposive activities.
They must contribute to the growth & development of
learners.
Breadth They should encompass all round development of varying
group of learners.
Responsiveness They must be responsive to the needs and demands of
the society.
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Interest They should catch the interest of the users, stimulate
curiosity or satisfy the need to know and encourage
creativity and imaginative response among users.
Authenticity They must present accurate up to date dependable
information.
Spatial Contiguity Corresponding words and pictures must be presented
near rather than far from each other.
Split-Attention Principle Words should be presented as auditory narration rather
than as visual on-screen text.
Usefulness/Utility Audio-visual aid must be useful to a particular teacher as
s/he works for a particular group of learners
PRINCIPLES IN THE SELECTION, DEVELOPMENT, AND
UTILIZATION OF EDUCATIONAL TECHNOLOGIES
Principle Description/Meaning
Communication Effectiveness They must relay information clearly and effectively.
Cost Effectiveness The cost per student of media presentation diminishes
as the number of students using it increases.
Presentation They must be presented at the right time and at the
right way.
Portability (Handy) They must be handy for the teachers and students to
handle them well.
Correctness Correct facts or information must be in the materials for
a better learning process.
Simplicity They must be simple but inspiring for the learners and
should not confuse them. They must be simple but show
creativity.
Assessment The purpose of evaluating the technology is needed
further revisions and improvements
17. Which is the closest to the real human
digestive system for study in the classroom?
a. The model of the human digestive system.
b. A drawing of the human digestive system.
c. The human digestive system projected on
the digital projector.
d. An illustration of the human digestive
system on a page of a textbook.
17. Which is the closest to the real human
digestive system for study in the classroom?
a. The model of the human digestive system.
b. A drawing of the human digestive system.
c. The human digestive system projected on
the digital projector.
d. An illustration of the human digestive
system on a page of a textbook.
EDGAR DALE’S CONE OF EXPERIENCE
EDGAR DALE’S CONE OF EXPERIENCE
18. To reinforce or remediate learning process on
the difficult lessons in mathematics, you employ
instructional software that provides exercises
that students complete and immediate feedback
on the accuracy of their answers. Which of the
following makes this possible?
a. Instructional Games
b. Drill-and-Practice Program
c. Tutorial Program
d. Reference Software Program
18. To reinforce or remediate learning process on
the difficult lessons in mathematics, you employ
instructional software that provides exercises
that students complete and immediate feedback
on the accuracy of their answers. Which of the
following makes this possible?
a. Instructional Games
b. Drill-and-Practice Program
c. Tutorial Program
d. Reference Software Program
COMPUTER AS A TEACHER
When it is used to present instructions directly to students.
Such use is termed as Computer-Assisted Instruction (CAI).
Examples Description/Uses
Drill and Practice • Helps recall information
• Increases proficiency in a newly learned skill or refresh an
existing one.
• Provides immediate feedback.
Tutorial • Assumes the primary instructional role of teacher or tutor.
Simulation • Represents or model a real system, situation or phenomenon.
• Allows control of multiple variables, dynamic presentation,
control, and effects of chance.
Instructional Game • Adds an element of fun and increases motivation.
Problem Solving • Promote students’ higher-order thinking skills, such as logic,
reasoning, pattern, recognition, and strategies.
19.Which type of WEB 2.0 allows you and your
students to collaboratively edit online
documents and worksheets?
a. Blog
b. Edmodo
c. Podcasting
d. Google Drive
19.Which type of WEB 2.0 allows you and your
students to collaboratively edit online
documents and worksheets?
a. Blog
b. Edmodo
c. Podcasting
d. Google Drive
Type Sample Description/Use
Technology/Programs
Interactive Collaboration Tools Google Drive • Let you share and collaboratively edit
Google Docs with anyone else who has
Google account, for free
• Opens up a world of possibilities for
interactive classroom activities and
projects by allowing you to
collaboratively edit documents and
worksheets
Edmodo • This multi-platform, device agnostic,
kid-safe platform is one of the most
popular free education tools on the
Web
• Is perfect for active learning--- share
content, have a dialogue (in or out of
the classroom), and even get parents
involved
• Has a rich set of features including
collaboration-enabling functions like
Learning Communities and
Discussions.
20. The following are examples of
social networking tools EXCEPT
a. MySpace
b. WordPress
c. Facebook
d. Twitter
20. The following are examples of
social networking tools EXCEPT
a. MySpace
b. WordPress- a blogging platform
c. Facebook
d. Twitter
Type Sample Description/Use
Technology/Programs
Social Learning in Online Social networking tools • Let students, parents, and
Courses such as: educators collaborate online
• Facebook • Make online learning more
• MySpace engaging
• Twitter • Create multiple opportunities
Room 21 (education- to enhance engagement and
specific tools) improve learning outcomes
• Provide opportunities for
learning, connecting, and
engagement
• Allow educators to make pages
and forums that are course-
specific and not wide open to
everyone
21. This is a game-based educational
platform with subject based questions for
teachers to teach and test student’s
knowledge.
a. Room 21
b. Wikis
c. Socrative
d. PlayBrighter
21. This is a game-based educational
platform with subject based questions for
teachers to teach and test student’s
knowledge.
a. Room 21
b. Wikis
c. Socrative
d. PlayBrighter
Type Sample Description/Use
Technology/Programs
Games and Socrative • Games are effective tools for
Gamification/Game-Based scaffolding concepts and
Learning simulating real world
experience
• They are useful as training and
motivation tools