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Software architecture patterns define the high-level structure and organization of a software system, focusing on component interaction, while software design patterns provide reusable solutions to specific coding problems within that structure. Examples of architecture patterns include microservices and layered architecture, whereas design patterns include singleton and factory patterns. Both patterns are essential in software engineering, with architecture patterns addressing overall system organization and design patterns tackling implementation challenges.

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Software architecture patterns define the high-level structure and organization of a software system, focusing on component interaction, while software design patterns provide reusable solutions to specific coding problems within that structure. Examples of architecture patterns include microservices and layered architecture, whereas design patterns include singleton and factory patterns. Both patterns are essential in software engineering, with architecture patterns addressing overall system organization and design patterns tackling implementation challenges.

Uploaded by

edosachala6186
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Software Architecture Pattern vs.

Software Design
Pattern

Software architecture patterns and software design patterns are both essential
concepts in software engineering, but they operate at different levels of abstraction.
Let’s break them down with definitions, examples, and differences.

1. Software Architecture Pattern

Definition:
An architecture pattern defines the high-level structure of a software system. It
focuses on how components of the system interact and are organized, ensuring
scalability, maintainability, and reliability.

Characteristics:

 High-level design.
 Deals with the overall system organization.
 Focuses on communication between subsystems or modules.

Examples:

 Layered Architecture: Divides the system into layers like presentation, business logic, and
data.
 Microservices Architecture: A system divided into independently deployable, loosely
coupled services.
 Client-Server Architecture: A system with centralized servers and distributed clients.

Scenario:
An e-commerce platform might use a microservices architecture to separate
services like inventory, payment, and user management for better scalability.

Diagram:

sql
Copy code
+-------------------+| User Interface | <- Presentation
Layer+-------------------+| Business Logic | <- Business
Layer+-------------------+| Database Access | <- Data
Layer+-------------------+| Database | <- Storage
Layer+-------------------+

2. Software Design Pattern

Definition:
A design pattern is a reusable solution to a common problem within a specific context
in the software design phase. It focuses on the interaction between objects and classes.
Characteristics:

 Mid-to-low level design.


 Deals with implementation of specific features.
 Focuses on solving specific problems in code.

Examples:

 Singleton Pattern: Ensures a class has only one instance and provides a global access point.
 Factory Pattern: Provides a way to instantiate objects without exposing the creation logic.
 Observer Pattern: Defines a one-to-many dependency where multiple objects are notified of
changes to another object.

Scenario:
In the e-commerce platform, a factory pattern could create product objects
dynamically based on the type (e.g., electronics, clothing).

Diagram (Factory Pattern):

lua
Copy code
Factory
|
+---> ProductA
|
+---> ProductB

3. Key Differences

Software Architecture Software Design


Aspect
Pattern Pattern
High-level system
Specific coding problems
Focus organization and
and object interactions.
communication.
Entire system or major Individual components or
Scope
subsystems. code-level solutions.
Abstraction
High-level. Low-to-mid level.
Level
Layered, Microservices, Singleton, Factory,
Examples
Client-Server. Observer.
Structuring the whole Solving specific design
Use Case
application. challenges.

Example in Action

Scenario: Building a video streaming platform.

1.
Architecture Pattern:
Use a microservices architecture to separate services for:

2.

o Video encoding.
o User authentication.
o Content delivery.

3.

Design Pattern:
Inside the video encoding service, use:

4.

o Singleton Pattern for managing a single instance of an encoding engine.


o Observer Pattern to notify various modules (e.g., progress tracker, user
notifications) about encoding status updates.

Combined Diagram:

Architecture (Microservices):

diff
Copy code
+--------------------------------------+
| Video Streaming Platform |+----------------+---------------------+
| Auth Service | Encoding Service |
| Content Service| Notification Service|+----------------+---------------------
+

Design Pattern (Encoding Service):

scss
Copy code
EncodingEngine (Singleton)
|
+--> ProgressTracker (Observer)
+--> NotificationModule (Observer)

This illustrates how architecture patterns and design patterns complement each other.
The architecture defines the system's structure, while design patterns solve problems
within that

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