AIML_Question Bank Answers (1)
AIML_Question Bank Answers (1)
MODULE-1:
1. Convert following statements in Predicate logic.
a. All man drink coffee.
b. Some boys are intelligent.
c. All birds fly.
d. Every man respect his parent
e. Some boys play cricket.
f. Not all students like both mathematics and Science.
g. Only one students failed in Mathematics.
→ Alright! Let's get started.
Here are simple, clean Predicate Logic conversions you can directly write in your exam for
AIML - Predicate Logic:
👉
a. All men drink coffee.
∀x (Man(x) → DrinksCoffee(x))
(For all x, if x is a man, then x drinks coffee.)
👉
b. Some boys are intelligent.
∃x (Boy(x) ∧ Intelligent(x))
(There exists an x such that x is a boy and x is intelligent.)
👉
c. All birds fly.
∀x (Bird(x) → Flies(x))
(For all x, if x is a bird, then x flies.)
👉
d. Every man respects his parents.
∀x (Man(x) → Respects(x, Parents(x)))
(For all x, if x is a man, then x respects his parents.)
👉
e. Some boys play cricket.
∃x (Boy(x) ∧ Plays(x, Cricket))
(There exists an x such that x is a boy and x plays cricket.)
👉
f. Not all students like both mathematics and science.
¬∀x (Student(x) → (Likes(x, Mathematics) ∧ Likes(x, Science)))
👉
or equivalently,
∃x (Student(x) ∧ (¬Likes(x, Mathematics) ∨ ¬Likes(x, Science)))
(There exists a student who does not like both mathematics and science.)
👉
g. Only one student failed in Mathematics.
∃x (Student(x) ∧ Failed(x, Mathematics) ∧ ∀y (Student(y) ∧ Failed(y, Mathematics) → y
= x))
(There exists exactly one student who failed Mathematics.)
● The idea is to check if a machine can imitate human behavior well enough that a human
cannot distinguish between the machine and another human.
● If a human evaluator interacts with both a machine and a human through a computer
and cannot reliably tell which is which, the machine is said to have passed the Turing
Test.
● The test involves communication through natural language without any physical
interaction.
Key points:
● An agent is something that perceives its environment through sensors and acts upon it
through actuators.
● A rational agent is one that does the right thing to maximize its performance measure
based on its knowledge and perceptions.
● This approach focuses on doing the best possible action to achieve goals.
● Unlike the Turing Test, it does not try to imitate humans but tries to act rationally and
logically.
Key points:
✅ In Short:
Turing Test Rational Agent
Communication-focused Decision-making-focused
● The environment provides inputs to the agent (through sensors), and the agent acts
upon the environment (through actuators).
Types of Environments:
○ Fully Observable: The agent has complete information about the environment.
(Example: Chess game)
Static Crossword
Discrete Chess
4. What is meant by PEAS? Explain it with different kind of agent / agent program.
→ PEAS and its Explanation with Different Agents
PEAS:
● It helps in understanding what the agent must do, where it operates, how it acts, and
how it perceives.
● P (Performance Measure):
Criteria to judge the success of the agent.
(Example: Winning a game, reaching a destination safely)
● E (Environment):
The surrounding in which the agent operates.
(Example: Roads for a self-driving car)
● A (Actuators):
Parts that allow the agent to take action.
(Example: Wheels of a robot)
● S (Sensors):
Parts that help the agent gather information.
(Example: Camera, GPS in a car)
Chess Win the game Chess board Move pieces Board sensor
Playing (seeing current
Agent board)
✅ In Short:
PEAS defines what agent does, where it works, how it senses, and how it acts.
● Deterministic or Stochastic
● Episodic or Sequential
● Static or Dynamic
● Discrete or Continuous
a) Taxi Driving
Characteristics Details
b) Medical Diagnosis
Characteristics Details
Observable Partially observable (some symptoms hidden)
c) Image Analysis
Characteristics Details
👇:
6. Explain structure of agents, agent program algorithm.
→ Here’s a clean and simple answer you can directly write in your exam for Q6
Structure of Agents
● Agent Program:
A software program that implements the agent function.
🔹 Simple Diagram:
Environment → Sensors → Agent Program → Actuators → Environment
○ No memory.
○ Example: Thermostat.
✅ In short:
An agent senses, decides, and acts.
The agent program controls this process.
🎯🔥
🚀
Another one completed!
Ready for Q7 — send it!!
(We are making perfect notes for you!)
✅
→ Alright! Here's a perfect side-by-side answer for Q7 — super easy for you to write and
score full marks :
Decision Only checks if the goal is Considers multiple goals and chooses the
Making achieved. best among them.
Flexibility Less flexible (single goal More flexible (can choose best among
focus). competing goals).
Optimization No concept of "how good" Tries to achieve the best possible outcome.
the goal is achieved.
Example GPS reaching a destination Self-driving car choosing fastest + safest
(anyhow). route (optimizing).
● Model-based = Memory
✨
🚀
Done!
Ready for Q8 — send it!
(You’re going to rock this exam, seriously!)
✅
8. What is Propositional logic and First order logic in AI? Discuss with suitable example.
→ Here’s a clean and easy answer for your Q8, ready for exam writing :
Propositional Logic
✅ Example:
● Let:
○ P: "It is raining."
● Statements:
✅ Operators Used:
● AND ( ∧ ), OR ( ∨ ), NOT ( ¬ ), IMPLICATION ( → ), BICONDITIONAL ( ↔ )
○ ∀ (For all)
○ ∃ (There exists)
✅ Example:
● Let:
● Statement:
○ ∀x (Man(x) → Mortal(x))
○ (For all x, if x is a man, then x is mortal.)
✅ FOL elements:
● Objects: People, numbers, books, etc.
Difference at a glance
Feature Propositional First Order Logic
Logic
✍️:
9. What is meant by conjunctive normal form? Explain.
→ Here's the full, simple, scoring answer for Q9 — you can directly copy it for your exam
9. Conjunctive Normal Form (CNF)
✅ Literal:
A literal is a variable (like P, Q) or its negation (¬P, ¬Q).
✅ Clause:
A clause is a group of literals connected by OR ( ∨ ).
✅ Overall Form:
(C1 ∨ C2 ∨ ... ) ∧ (D1 ∨ D2 ∨ ...) ∧ ...
Example:
Given formula:
(P ∧ Q) → R
¬(P ∧ Q) ∨ R
(¬P ∨ ¬Q) ∨ R
✅
10. What is meant by First Order Logic? Explain syntax and semantics of First Order Logic.
→ Here’s your neat and full answer for Q10 — super simple for scoring!
● It is more expressive than propositional logic because it can talk about individual
objects and groups.
○ Example: x, y, z
○ Example:
○ Example:
■ Father(John) → Jack
6. Quantifiers:
○ Functions → mappings
✅ Example:
● Interpretation:
○ Man(John) = true
○ Man(Mary) = false
Summary:
Aspect Syntax Semantics
✍️:
11. Write a short note on Resolution Strategies.
→ Here's your clean, simple, full-scoring answer for Q11 — ready for exam writing
What is Resolution?
● It works by refuting the opposite (negation) of what we want to prove and reaching a
contradiction.
● Logic programming
● Problem solving
Resolution Strategies
Resolution strategies are techniques that control how resolution is applied to make the search
faster and more efficient.
1. Linear Resolution
● Every new clause is resolved only with the most recently generated clause.
● Example:
2. Unit Resolution
● Always prefer to resolve with unit clauses (clauses with a single literal).
3. Input Resolution
● Always resolve one parent clause from the original set of clauses.
● Choose at least one parent from a special set called Set of Support (usually negated
goal clauses).
● Remove any clause that is more general and already covered by another clause.
Summary Table:
Strategy Key Idea
📩
scoring topics)!
Sending it in the next message!
✅
→ Alright! Let's solve Q12 — it's about converting into DNF (Disjunctive Normal Form) — very
scoring if you write neatly!
12. Convert into DNF: (p → q) ∧ (q → p)
So,
Thus:
(p → q) ∧ (q → p)
= (¬p ∨ q) ∧ (¬q ∨ p)
(A ∨ B) ∧ (C ∨ D) = (A ∧ C) ∨ (A ∧ D) ∨ (B ∧ C) ∨ (B ∧ D)
Thus:
(¬p ∨ q) ∧ (¬q ∨ p)
= (¬p ∧ ¬q) ∨ (¬p ∧ p) ∨ (q ∧ ¬q) ∨ (q ∧ p)
Step 3: Simplify
Now simplify:
(¬p ∧ ¬q) ∨ (q ∧ p)
Final Answer:
(¬p ∧ ¬q) ∨ (p ∧ q)
✅ Short Summary:
● Expand → Distribute → Simplify
✅
→ Alright, let's solve Q13 now — step-by-step — Convert to CNF (Conjunctive Normal Form)!
Thus:
p ∧ (¬p ∨ q)
Using:
A ∧ (B ∨ C) = (A ∧ B) ∨ (A ∧ C)
Thus:
= (p ∧ ¬p) ∨ (p ∧ q)
Step 3: Simplify
Now simplify:
Thus:
False ∨ (p ∧ q)
= (p ∧ q)
Final Answer:
(p ∧ q)
📩
Important Questions List for AIML Internal Exam — with smart hints on what to focus!
Sending in the next message !
2. Negate the statement to be proved and add it to the knowledge base.
4. If the empty clause is derived, then the original statement is proved (by contradiction).
5. If no new clauses can be generated, then the original statement cannot be proved.
✅ Resolution Rule:
From (A ∨ p) and (¬p ∨ B), derive (A ∨ B)
Pseudocode:
plaintext
CopyEdit
Input: Set of clauses S, goal G
Step 1: Add ¬G to S
Step 2: Repeat
Select two clauses with complementary literals
Resolve them and produce a new clause
If new clause is empty, return SUCCESS
Else add it to S
Until no more new clauses
Step 3: Return FAILURE
✅ Key Difference:
● Normal Resolution works with variables (may need unification).
● Ground Resolution works only with fully instantiated literals (constants only).
● (P ∨ Q)
● (¬P ∨ R)
● (¬Q)
Resolution Steps:
Thus, R is derived!
MODULE-2:
1. Explain the search issues in the design of search program.
→ In Artificial Intelligence, search programs help agents find solutions by exploring different
paths.
While designing a search program, there are several important issues that need to be
considered:
✏️ 1. Search Space
● The set of all possible states and actions is called the search space.
● A large search space makes finding the goal more difficult and time-consuming.
✏️ 2. Completeness
● Will the search algorithm always find a solution if one exists?
● Some algorithms may miss solutions if they are not designed properly.
✅ Example:
Breadth-First Search is complete; it always finds the goal if it exists.
✏️ 3. Optimality
● Does the search algorithm find the best (lowest cost) solution?
● Important for tasks where cost matters (like shortest path, cheapest move).
✅ Example:
Uniform Cost Search is optimal.
✏️ 4. Time Complexity
● How much time does it take to find the solution?
✏️ 5. Space Complexity
● How much memory does the search require?
● Some algorithms store a lot of paths and states → can cause memory overflow.
✅ Example:
In A* Search, heuristic function h(n) must be admissible (never overestimates).
● In a static environment, once the search is done, the solution remains valid.
✏️ 8. Single-agent vs Multi-agent
● Single-agent search is easier (one player).
● In multi-agent search (like games), must consider other players' actions too.
✅ Example:
Chess requires multi-agent search strategies like Minimax.
🎯 In Short:
Issue Meaning
🎮
2. Explain 8-puzzle game problem.
→ What is the 8-Puzzle Problem?
● It consists of a 3×3 grid with 8 numbered tiles and one empty space (blank).
● The goal is to arrange the tiles from a random starting state into a desired goal state
by sliding the tiles into the empty space.
✏️ Structure of 8-Puzzle:
1 2 3
4 5 6
7 8
○ Up
○ Down
○ Left
○ Right
Successor Moves that can be made (by sliding a tile into the blank).
Function
✏️ Example:
Initial State:
1 2 3
4 5 6
7 8
Goal State:
1 2 3
4 5 6
7 8
Move: Slide 8 left into the blank → Reached Goal! 🎯
✏️ Solving Techniques:
● Uninformed Search:
✏️ Applications:
● Helps in studying problem-solving techniques.
In Artificial Intelligence (AI), a real-world problem refers to any practical issue or challenge
that occurs in the real environment, outside the lab or theory.
Partial Observability The agent may not have complete information about the
environment.
Language Translating text from one human language to another with correct
Translation meaning.
● Time Constraints: Decisions must be made quickly (example: avoiding a car accident).
● Multi-agent Systems: Other agents (humans, robots) interact and affect outcomes.
● Definition:
The state space is the set of all possible states that can be reached in a given
problem.
✅ Example:
In a chess game, each possible arrangement of pieces on the board is a state in the state
space.
● Definition:
A path in a state space is a sequence of states connected by successive actions.
● It shows how an agent moves from the initial state to the goal state.
✅ Example:
In a puzzle game, moving tiles one by one from start to goal forms a path.
c. Goal Test
● Definition:
A goal test is a function or condition that determines whether the current state is a
goal state (final state).
d. Path Cost
● Definition:
Path cost is the sum of costs of all actions taken along the path from the start state to
a specific state.
● It is used to find the most efficient solution (shortest, cheapest, fastest path).
✅ Example:
In route finding, the total distance or time to reach the destination is the path cost.
e. Solution to Problem
● Definition:
A solution to a problem is a sequence of actions that leads from the initial state to
the goal state successfully.
● In AI, we look for an optimal solution (best path with minimum cost).
✅ Example:
Finding the best sequence of moves to solve a Rubik's cube is a solution.
✨ 1. Completeness
● Definition:
An algorithm is complete if it guarantees to find a solution whenever a solution
exists.
● Example:
Breadth-First Search (BFS) is complete because it always finds a solution if one exists.
✨ 2. Optimality
● Definition:
An algorithm is optimal if it finds the best solution (one with the lowest path cost).
● Example:
Uniform Cost Search is optimal, as it finds the lowest-cost path.
✨ 3. Time Complexity
● Definition:
Time complexity measures the amount of time an algorithm takes to find a solution.
● How it’s measured:
It depends on factors like the number of nodes expanded during the search.
✨ 4. Space Complexity
● Definition:
Space complexity refers to the amount of memory required by the algorithm during
the search.
✅ Example:
Depth-First Search (DFS) uses less memory compared to BFS.
● Robustness: How well the algorithm handles unexpected situations or incomplete data.
✨ Quick One-Line Summary:
"Algorithm performance in AI is evaluated based on completeness, optimality, time
complexity, and space complexity."
● Definition:
Uninformed search strategies do not have any additional information about the goal
state's location other than the problem definition.
● These searches explore the search space blindly without considering how far or close
they are to the goal.
✅ Key Points:
● No domain-specific knowledge.
● Only uses the information available in the problem statement (like start state, actions).
✅ How it works:
● Start from the initial node.
2. Loop:
○ Else, expand the node and add its children into the queue with updated path
costs.
✨ Example:
Imagine you want to travel from city A to city B and have multiple routes:
● A → C → B (Cost = 3 + 1 = 4)
Uniform-Cost Search will find A → C → B because it has a lower total cost (4) compared to
the direct route (5).
🧠 Important Notes:
● Uniform-Cost Search is similar to Breadth-First Search, but BFS assumes equal cost
for all actions, while UCS works with different costs.
● UCS is better for weighted graphs or when actions have different costs.
1. Initial State
● Definition:
The starting point or the state where the agent begins its journey.
● Example:
In an 8-puzzle game, the initial configuration of the tiles is the initial state.
● Definition:
A description of all the possible actions that the agent can take at a given state.
● Successor function maps each state to a list of (action, resulting state) pairs.
● Example:
In a maze, the possible actions from a cell could be: move up, down, left, or right.
3. Goal Test
● Definition:
A function that checks whether a given state is a goal state or not.
● Example:
In a chess game, the goal test is "Checkmate the opponent's king."
4. Path Cost
● Definition:
A numeric value that represents the cost associated with a path from the initial state to
a goal state.
○ Distance
○ Time
○ Number of moves
○ Resources consumed
● Example:
In GPS navigation, the path cost could be the total distance traveled or the travel
time.
5. State Space
● Definition:
The set of all possible states reachable from the initial state by any sequence of
actions.
● Example:
In the 8-puzzle, the state space is all the possible arrangements of the tiles.
✨ In Short:
Componen Meaning Example
t
🧠 Bonus Tip:
A well-defined problem = Clear initial state + clear actions + clear goal test + clear path cost!
Without any one of these, solving becomes difficult for the agent.
✅ Another important concept fully covered! 🔥
Definition:
● BFS explores all the neighbor nodes at the present depth before moving on to the
nodes at the next depth level.
Algorithm Steps:
3. Add unexplored neighbors to the queue (FIFO - First In, First Out).
● Suppose you are trying to find the shortest path in a maze — BFS will check all possible
immediate moves first before moving deeper.
Advantages:
● Optimality: If all step costs are equal, BFS finds the shallowest (shortest) solution.
Disadvantages:
● Memory consumption: High memory usage because it stores all nodes at the current
level.
Definition:
Algorithm Steps:
4. Use stack (LIFO - Last In, First Out) to keep track.
Example:
● In a puzzle game, DFS would keep making moves deeper without checking all possible
immediate options first.
Advantages:
Disadvantages:
🧠 Bonus Tip:
● BFS is better for shortest-path problems.
● It continuously moves in the direction of increasing value (uphill) to find the peak or
best solution.
● It’s like climbing a hill where you always take a step towards the highest neighboring
point.
🌟 Basic Idea:
● Start with an initial solution.
🌟 Algorithm Steps:
1. Start with an initial current state.
○ Else:
Simple Hill Climbing Move to the first better neighbor you find.
🌟 Advantages:
● Simple and easy to implement.
● Less memory requirement (only current state needs to be stored).
🌟 Disadvantages:
● Local Maximum Problem: May stop at a solution which is not the best overall.
● Plateau Problem: Flat area with no gradient may confuse the algorithm.
● Ridges Problem: Needs to move in complex directions but can only climb one direction
at a time.
🌟 Example:
Imagine you are blindfolded and trying to reach the top of a hill:
● If no direction is higher, you stay there thinking you are at the top (even if you are not at
the tallest hill).
🔥 Visual Intuition:
pgsql
CopyEdit
Start Point → Keep moving upward → Reach a peak → Stop if no higher
neighbor
✅ Done with another important topic! 🚀
● Informed Search Strategies use additional knowledge (heuristics) about the problem
to find solutions more efficiently.
● A heuristic is a rule of thumb or an educated guess that helps the search algorithm
make better choices about which path to follow.
● In short:
➔ Informed search = Smart search using extra information.
🌟 What is a Heuristic?
● A Heuristic Function (h(n)) estimates the cost from the current node (n) to the goal.
● It guides the search process towards the goal more quickly than blind (uninformed)
search.
Best-First Selects the node that appears to be closest to the goal (based on
Search heuristic value).
A (A-Star) Uses both actual cost (g(n)) and estimated cost (h(n)): f(n) = g(n) +
Search* h(n). It is optimal and complete if the heuristic is good.
Greedy Focuses only on the heuristic value h(n), ignoring the path cost so far.
Best-First
Search
🌟 Advantages:
● Faster and more efficient than uninformed search.
🌟 Disadvantages:
● Heuristic design can be complex.
🌟 Real-life Example:
Imagine finding a route from your home to a shopping mall:
● If you know that some roads are faster or shorter, you will prefer them —
➔ That's using a heuristic (e.g., “highways are faster”).
🔥 Quick Summary:
Feature Informed (Heuristic) Search
● A salesman must visit a set of cities exactly once and return to the starting city, with
the minimum possible total distance (or cost).
🌟 Problem Statement:
Given a list of cities and the distances between each pair of cities,
find the shortest possible route that visits each city exactly once and returns
to the origin city.
🌟 Example:
Suppose you have 4 cities: A, B, C, and D.
The salesman must visit all cities like:
A → B → D → C → A
with minimum distance traveled.
Brute Force Try all possible city orders and choose the shortest
(very slow for many cities).
Greedy Algorithm Always pick the nearest unvisited city (fast but not
always optimal).
Branch and Bound Prune paths that are already more expensive than
known solutions.
🌟 Challenges:
● TSP is an NP-Hard problem:
➔ Meaning no known algorithm can solve it quickly for very large numbers of cities.
🔥 Quick Visualization:
css
CopyEdit
Start at City A
→ Visit nearest City B
→ Visit nearest City C
→ Visit nearest City D
→ Return to City A
(Optimize total distance)
✅ Done! 🎯
🚀
Would you like me to continue with the next question too? (We are getting so much ready —
you'll rock your exam! )
🌟 What is A* Search?
12. Write a short note on A* Search.
→
● A* (A-star) is a best-first search algorithm used for finding the shortest path from a
start node to a goal node.
● A* uses both:
🌟 Characteristics of A* Search:
Property Description
3. Pick the node with the lowest f(n) from the open list.
🌟 Example:
Imagine a map where:
A* will pick paths that seem promising both in reality and in estimation.
🌟 Important Points:
● If h(n) = 0, A* behaves like Dijkstra's algorithm (pure shortest path).
✅ Done!
Short, simple, and powerful for your internal exams! 🔥
● It reduces the number of nodes evaluated in the search tree, without affecting the final
result.
● It "prunes" (cuts off) branches that cannot possibly affect the final decision.
🌟 Key Terms:
Term Meaning
Alpha (α) Best (highest) value that the maximizing player can guarantee so
far.
Beta (β) Best (lowest) value that the minimizing player can guarantee so far.
○ Updates Alpha.
● Minimizing Player:
○ Updates Beta.
○ If Alpha ≥ Beta at any point, stop exploring that branch. (Because it will not
affect the final decision.)
🌟 Algorithm Steps:
1. Start with the root node and initialize α = -∞, β = +∞.
🌟 Simple Example:
Suppose you are playing Tic-Tac-Toe:
● While evaluating moves, if one path already gives a worse outcome compared to a
previously evaluated move, you don’t need to evaluate it fully.
🌟 Advantages:
Feature Benefit
● If first child gives a very high value, no need to explore the second.
✅ Finished!
Short, sharp, and clear for your exam sheet! 🚀✨
🌟 What is A* Algorithm?
14. Why A* is admissible? Explain.
→
● A* is an informed search algorithm that finds the shortest (optimal) path from a start
node to a goal node.
🌟 What is Admissibility?
● An algorithm is admissible if it always finds the optimal (least-cost) solution when
one exists.
🌟 Why A* is Admissible?
● A* is admissible if the heuristic function h(n) is admissible.
● Because h(n) is always optimistic (never too high), A* never misses a cheaper path by
accident.
● Thus, A* guarantees that the first solution it finds is the optimal one.
3. Each step cost > ε > 0 Every action must have a small positive
cost.
🌟 Short Example:
Imagine you are finding the shortest path on a map:
● If your heuristic (h) is the straight-line distance to the destination, and never guesses
extra distance, A* will find the shortest route.
🌟 Conclusion:
✅ Because A* uses an admissible heuristic (optimistic estimates) and combines it properly with
the cost-so-far (g), it always returns an optimal solution.
Thus, A* is admissible!
● AO* (And-Or star) is a search algorithm used to find an optimal solution in AND-OR
graphs.
● Unlike simple search trees (where you go from one node to another), AND-OR graphs
allow:
● AO* finds the best solution while minimizing total cost over AND-OR graphs.
🌟 Features:
Feature Description
🌟 Simple Example:
Imagine solving a puzzle where:
AO* smartly selects which path to explore based on the total expected cost.
🌟 Conclusion:
✅ AO* is a powerful search algorithm for problems that have AND-OR dependencies.
✅ It ensures finding an optimal solution using heuristics and dynamic cost updates.
➡️ Definition:
● Means-End Analysis is a problem-solving strategy used to reduce the difference
between the current state and the goal state by applying appropriate operations
(actions).
➡️ Working Steps:
1. Compare the current state and the goal state.
➡️ Features:
Feature Description
Focus Reducing the difference between current and goal
states.
➡️ Simple Example:
Imagine you are at your home and want to reach college:
● After applying the action, you reach closer or reach the goal!
➡️ Applications:
● Robot path planning
● Expert systems
🌟 Generate-and-Test Approach
➡️ Definition:
● Generate-and-Test is a simple search strategy where solutions are generated
randomly or systematically and each solution is tested to see if it meets the goal.
➡️ Working Steps:
1. Generate a possible solution.
○ If yes, stop.
➡️ Features:
Feature Description
➡️ Simple Example:
Imagine you forgot your ATM PIN:
➡️ Applications:
● Puzzle solving
● Game playing
● Optimization problems
🌟 Conclusion:
Aspect Means-End Analysis Generate-and-Test
MODULE-3:
○ Measure how far the current output is from the expected output (using a loss
function).
○ Find the gradient (partial derivatives) of the loss with respect to each parameter.
5. Repeat:
○ Keep repeating steps 2-4 until the loss is minimized or a stopping condition is
reached.
🌟 Mathematical Formula:
If θ represents the parameters (weights) and J(θ) represents the loss function:
Where:
🌟 Simple Example:
Imagine you're on a hill (representing the loss) and you want to reach the bottom:
● You look at the slope (gradient) and take a small step downhill.
● Keep doing this until you can't go any lower — you’ve reached the minimum!
Batch Gradient Descent Uses the entire dataset to compute the gradient each
time.
Stochastic Gradient Descent Uses only one data point at a time to update the
(SGD) parameters.
Mini-batch Gradient Descent Uses a small batch of data points at a time. (Most
popular)
🌟 Key Points:
● Learning rate should be properly tuned:
○ Linear Regression
○ Neural Networks
○ Logistic Regression
✅ This is your full answer — if you write even 70–80% of this in the exam, you'll easily get full
marks! 🎯
🌟 What is an Artificial Neuron?
2. Describe the model of artificial neuron.
→
● Artificial neurons receive input, process it, and produce an output based on certain
computations.
1. Inputs:
○ These are the features or data points fed into the neuron.
2. Weights:
Net Input (z)=∑i=1n(wi×xi)+b\text{Net Input (z)} = \sum_{i=1}^{n} (w_i \times x_i) + bNet Input
(z)=i=1∑n(wi×xi)+b
where bbb = bias (helps adjust the output independently of the input).
4. Activation Function:
■ Step function
■ Sigmoid
■ Tanh
5. Output:
○ The final output yyy is produced after applying the activation function.
🌟 Mathematical Representation:
y=f(∑i=1n(wi×xi)+b)y = f\left(\sum_{i=1}^{n} (w_i \times x_i) + b\right)y=f(i=1∑n(wi×xi)+b)
Where:
● xix_ixi= input
● wiw_iwi= weight
● bbb = bias
● yyy = output
🌟 Example:
Suppose:
Then:
○ Else Output = 0
● Here, Output = 1
🌟 Key Points:
● The weights and bias are adjusted during training (learning process).
● The activation function decides if the neuron should "fire" (i.e., activate).
● Neurons are combined into layers to form complex neural networks (like Deep
Learning models).
✅ Full and perfect exam-ready answer! If you write this, you’ll definitely impress your examiner!
🎯
● Without activation functions, the neural network would behave like a simple linear
regression model, no matter how many layers it has.
● Control Output: Activation functions transform the weighted sum of inputs into a
meaningful output.
2. Sigmoid Function
f(x)=11+e−xf(x) = \frac{1}{1+e^{-x}}f(x)=1+e−x1
● Without non-linearity, no matter how many layers the network has, it would behave like a
single-layer linear model.
🌟 Diagram to Understand:
mathematica
CopyEdit
Input → Weighted Sum (Σwixi + b) → Activation Function → Output
● Non-linearity allows neural networks to learn complex patterns like images, voices,
texts, etc.
● Without non-linearity, no matter how many layers we add, the whole network would
behave like a single-layer linear model.
● Problems like image recognition, natural language processing, or playing games have
complex relationships between input and output.
● Non-linear activation functions help the network understand and model these complex
mappings.
● If we use only linear functions, multiple layers would collapse into a single layer.
● Non-linearity allows each layer to learn different features and build upon each other.
● Non-linear models can adapt to new, unseen examples better than simple linear ones.
🌟 Simple Example:
● Suppose you have input X and you want the output Y.
🌟 Diagram Understanding:
Linear Network Non-Linear Network
🌟 Final Line:
✅ Without non-linearity, deep learning would not be deep or intelligent.
✅ Non-linearity gives power, flexibility, and learning ability to neural networks.
🌟 What is an ANN?
5. How does ANN work?
→
● The input layer takes the raw data (like numbers, pixels, words, etc.).
● Each neuron in the input layer represents one feature of the input.
● A bias is also added to help the model shift the output curve.
3. Hidden Layers
● Then, the result is passed through an Activation Function (like ReLU, sigmoid).
● Hidden layers transform the input into something that the network can use better.
4. Output Layer
● After processing through hidden layers, the network gives an output (like a prediction,
class label, or value).
5. Learning (Training)
● It compares the output with the actual answer and calculates an error.
● Using algorithms like Gradient Descent, the network adjusts the weights and biases
to minimize the error.
6. Iteration
● This process repeats many times (called epochs) until the network learns to predict
correctly.
🌟 A Simple Example:
Imagine you show a network a lot of pictures of cats and dogs:
🌟 Final Line:
✅ ANN works by taking input, processing it through weighted connections and activation
functions, learning from mistakes, and improving over time to give accurate outputs.
● Without activation functions, ANN would just behave like a linear model (simple, less
powerful).
● Formula:
f(x)={1if x≥00if x<0f(x) = \begin{cases} 1 & \text{if } x \geq 0 \\ 0 & \text{if } x < 0
\end{cases}f(x)={10if x≥0if x<0
● Use: Early networks, very simple tasks.
● Formula:
f(x)=11+e−xf(x) = \frac{1}{1 + e^{-x}}f(x)=1+e−x1
● Graph: S-shaped curve.
● Formula:
f(x)=ex−e−xex+e−xf(x) = \frac{e^x - e^{-x}}{e^x + e^{-x}}f(x)=ex+e−xex−e−x
● Graph: S-shaped curve but centered at 0.
● Formula:
f(x)=max(0,x)f(x) = \max(0, x)f(x)=max(0,x)
● Graph: Linear for positive values, flat for negative.
● Advantages:
○ Simple
○ Fast convergence
5. Leaky ReLU
● Formula:
f(x)={xif x>00.01xif x≤0f(x) = \begin{cases} x & \text{if } x > 0 \\ 0.01x & \text{if } x \leq 0
\end{cases}f(x)={x0.01xif x>0if x≤0
● Use: Solves "dead neuron" problem in ReLU.
6. Softmax Function
● Formula:
f(xi)=exi∑jexjf(x_i) = \frac{e^{x_i}}{\sum_{j}e^{x_j}}f(xi)=∑jexjexi
● Use: Multi-class classification (where more than 2 classes exist).
✅ Final Line:
Activation functions are crucial for the learning power of ANN, and each function has specific
use-cases depending on the task!
Assignment-04
2) Compare feature extraction and feature selection techniques. Explain how
dimensionality can be reduced using Principal Component Analysis.
→ Feature selection and extraction are both dimensionality reduction techniques, but they differ
in how they reduce the number of features. Feature selection chooses a subset of the original
features, while feature extraction creates new features from combinations of the original ones.
Principal Component Analysis (PCA) is a feature extraction technique that transforms correlated
variables into uncorrelated principal components, reducing dimensionality while preserving
variance.
Feature Selection:
Process:
Feature selection involves choosing a subset of the original features to retain for analysis or
modeling.
Goal:
To reduce redundancy and improve model performance by focusing on the most informative
features.
Examples:
Techniques like backward elimination, forward selection, and recursive feature elimination.
Feature Extraction:
Process: Feature extraction transforms the original data into a new feature space, often
through linear or nonlinear combinations of the original features.
Goal: To create new features that capture more information than the original features, or to
reduce dimensionality while retaining important information.
Examples: PCA, t-SNE, and Linear Discriminant Analysis (LDA).
Cross-validation:
Purpose:
To evaluate the model's ability to predict new, unseen data and to prevent overfitting, where the
model learns the training data too well and performs poorly on new data.
Process:
1. Divide the dataset into multiple folds (e.g., 5-fold, 10-fold).
2. Train the model on a subset of the folds and validate it on the remaining fold(s).
3. Repeat the process multiple times, using different folds for training and validation.
4. Average the results from each validation step to get a more robust estimate of the
model's performance.
Confusion Matrix:
Purpose:
To visualize and analyze the performance of a classification model by comparing its predictions
to the actual values.
Structure:
A table with rows representing the actual classes and columns representing the predicted
classes.
Key terms:
● True Positive (TP): The model correctly predicts a positive outcome.
● True Negative (TN): The model correctly predicts a negative outcome.
● False Positive (FP): The model incorrectly predicts a positive outcome (also known as
Type I error).
● False Negative (FN): The model incorrectly predicts a negative outcome (also known as
Type II error).
Interpretation:
The matrix helps identify which classes are being misclassified and where the model is making
errors.
5) What is supervised learning? Explain in detail the Naïve Bayes classifier with an
example.
→ Here’s a clear and complete answer to your question about supervised learning and Naïve
Bayes classifier, perfect for your assignment:
📘 Bayes’ Theorem:
P(C∣X)=P(X∣C)⋅P(C)P(X)P(C|X) = \frac{P(X|C) \cdot P(C)}{P(X)}
Where:
✅ Assumption:
Each feature contributes independently to the probability — hence "naïve."
🧠 Steps in Naïve Bayes Classification:
1. Calculate prior probability for each class.
Now, given a new email “Buy project,” the Naïve Bayes classifier will:
🟢 Advantages:
● Fast and simple to implement
Let me know if you’d like to add a Python code snippet or diagram to visualize how it works!
Assignment-05
1) Explain in detail the support vector machine.
→ A Support Vector Machine (SVM) is a supervised machine learning algorithm used for both
classification and regression tasks. Its core principle involves finding a hyperplane that optimally
separates data points belonging to different classes, maximizing the margin between the
hyperplane and the nearest data points of each class (support vectors).
Here's a more detailed explanation:
1. Supervised Learning: SVMs are supervised learning algorithms, meaning they learn from
labeled data to make predictions on new, unseen data.
2. Classification and Regression: SVMs can be used for both classification (predicting
categorical labels) and regression (predicting continuous values).
3. Hyperplane: In the context of SVM, a hyperplane is a decision boundary that separates data
points belonging to different classes. It can be a line in 2D space, a plane in 3D space, or a
more complex surface in higher-dimensional spaces.
4. Support Vectors: These are the data points that lie closest to the hyperplane and are crucial
in defining the margin. They are the points that have the most influence on the location and
orientation of the hyperplane.
5. Margin: The margin is the distance between the hyperplane and the nearest support vectors
of each class. SVMs aim to maximize this margin to improve generalization and reduce
overfitting.
6. Linear vs. Non-linear SVMs:
Linear SVMs:
Used when data points are linearly separable, meaning a straight line (or hyperplane) can
perfectly separate the classes.
Non-linear SVMs:
Used when data points are not linearly separable. Non-linear SVMs use kernel functions to
project data into a higher-dimensional space where it becomes linearly separable. Common
kernels include polynomial, radial basis function (RBF), and sigmoid kernels.
7. Kernel Trick: The kernel trick allows SVMs to perform complex non-linear transformations of
the data without explicitly computing the transformation. It provides a way to map data into a
higher-dimensional space where it becomes linearly separable.
8. Advantages of SVMs:
Effective in high-dimensional spaces:
SVMs can handle datasets with a large number of features without being overwhelmed by the
dimensionality.
Memory efficient:
SVMs use a subset of training points (the support vectors) for prediction, making them memory
efficient, especially for large datasets.
Versatile:
SVMs can be adapted for both classification and regression tasks and can handle non-linear
data.
9. Disadvantages of SVMs:
Computational cost:
Training SVM models can be computationally expensive, especially for large datasets.
Parameter tuning:
Choosing the right kernel and hyperparameters can be challenging and require experimentation.
10. Applications: SVMs are widely used in various fields, including:
● Image recognition: Classifying images based on features.
● Text classification: Categorizing documents into different categories based on their
content.
● Medical diagnosis: Predicting diseases based on patient data.
● Biometrics: Identifying individuals based on biometric features.
3) Describe the key principles behind Ensemble learning. Differentiate between bagging
and boosting algorithm.
→ Ensemble learning combines multiple models to make predictions, improving accuracy and
robustness compared to single models. Bagging and boosting are key ensemble techniques,
each focusing on different aspects of error reduction. Bagging reduces variance by training
models independently on bootstrapped datasets, while boosting reduces bias by sequentially
improving weak learners, each focusing on correcting the errors of its predecessor.
Key Principles of Ensemble Learning:
Combining Predictions:
Ensemble methods combine predictions from multiple models to make a final prediction,
leveraging the collective wisdom of different models.
Reducing Error:
The primary goal is to reduce both variance and bias in the model, leading to improved
generalization and accuracy.
Increased Robustness:
By combining multiple models, ensemble methods become more robust and less susceptible to
overfitting.
Improved Accuracy:
The combination of different models often leads to a more accurate prediction than any single
model.
Boosting:
Sequential Training:
Boosting trains models sequentially, with each model building upon the errors of its predecessor.
Reducing Bias:
Boosting focuses on reducing bias by assigning higher weights to misclassified data points in
each iteration, forcing the subsequent models to focus on the challenging examples.
Adaptive Weighting:
Each model in boosting is assigned a weight based on its accuracy, with more accurate models
having a greater influence on the final prediction.
Example:
AdaBoost, XGBoost, and Gradient Boosting are popular boosting algorithms.
🌀
4) Write a short note on Kernel Trick and Random forest.
→ Kernel Trick (in SVM and other models)
The Kernel Trick is a mathematical technique used in machine learning (especially in Support
Vector Machines) to transform data into a higher-dimensional space without explicitly
computing the coordinates of that space.
🔑 Key Idea: Instead of mapping data manually to a higher-dimensional space, the kernel
function computes dot products in that space directly.
Use Case: Helps models like SVM classify data that isn’t linearly separable.
🌲 Random Forest
Random Forest is a powerful ensemble learning method used for classification and
regression tasks. It builds multiple decision trees and combines their outputs to improve
accuracy and reduce overfitting.
● Final prediction:
🔑 Advantages:
● High accuracy
🧠
5) What is Soft Margin Hypeplane?
→ What is a Soft Margin Hyperplane?
In Support Vector Machine (SVM), the soft margin hyperplane is an extension of the hard
margin concept, designed to handle non-linearly separable or noisy data.
● Soft margin SVM provides a more flexible decision boundary by not being overly
strict.
✅ Advantages:
● Better performance on imperfect data