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Zaxxon (En)

The document provides instructions for playing the Coleco game ZAXXON on the Atari 2600 and Sears Video Arcade systems, detailing setup, controls, gameplay steps, and scoring. Players must navigate through asteroid fortresses, evade enemy fire, and defeat the robot ZAXXON to progress. Additionally, it includes warranty information and service policies for the game cartridge.

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0% found this document useful (0 votes)
13 views7 pages

Zaxxon (En)

The document provides instructions for playing the Coleco game ZAXXON on the Atari 2600 and Sears Video Arcade systems, detailing setup, controls, gameplay steps, and scoring. Players must navigate through asteroid fortresses, evade enemy fire, and defeat the robot ZAXXON to progress. Additionally, it includes warranty information and service policies for the game cartridge.

Uploaded by

Otto Von
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Guide No.

78137A

The Official

CARTRIDGE INSTRUCTIONS
For use with the Atari® 2600 Video Computer System™
and Sears Video Arcade™

+ For one or two players + For color or black and white TV


+ Select from four skill levels [COLECO)
GAME DESCRIPTION ATARI® 2600 Video Computer System™

TV TYPE GAME SELECT


SWITCH SWITCH

Coleco’s ZAXXON isa stunning 3-D space game that takes


you across alien asteroid fortresses on a special mission. The
evil robot ZAXXON and its fierce armies have conquered an
asteroid belt. You must stop them before they enslave the
entire galaxy! Pass the barrier on the first asteroid, then dive
to the enemy surface. Evade fire from gun turrets and mobots
as you search for the Robot Warrior. Once you successfully RIGHT
CONTROLLER CARTRIDGE CARTRIDGE
cross the asteroid fortress, you must fly through deep space CONTROLLER
Avoid the enemy squadron combing the galaxy in search of SLOT
your fighter! Can you defeat the evil ZAXXON ?
eee REAR VIEW OF GAME
& Spay RG
GETTING READY TO PLAY
+ Make sure the Video Computer System™ is connected to
the TV, and the power supply is plugged in. RIGHT LEFT
+ Be sure that you have plugged the controllers into the jacks DIFFICULTY DIFFICULTY
at the rear of the Video Computer System™
SWITCH SWITCH
AC
+ Insert cartridge as shown, then turn On/Off switch to On. TV/GAME POWER
(ALWAYS TURN THE ON/OFF SWITCH TO OFF WHEN SWITCH BOX SUPPLY
INSERTING OR REMOVING A CARTRIDGE.)
2. RED BUTTON: Press the Red Button to make your fighter
USING YOUR CONTROLS fire an energy blast
NOTE: The left and right Difficulty Switches are not used for
CONTROL STICK ZAXXON

RED BUTTON
HERE’S HOW TO PLAY
STEP 1: Choose your game.
Press Game Select until the Game Option number you want
appears at the top of the screen, according to the following
NOTE: For a one-player game, use the left controller. For a
two-player game, Player 1 uses the left controller; Player 2 1 = Skill 1/One Player 5 = Skill 1/Two Players
uses the right controller. Always hold controller with the Red 2 = Skill 2/One Player 6 = Skill 2/Two Players
Button to your upper left (toward the TV). 3 = Skill 3/One Player 7= Skill 3/Two Players
4 = Skill 4/One Player 8 = Skill 4/ Two Players
DIVE DIVE-RIGHT
DIVE-LEFT 4> Then press Game Reset to begin the first phase.

BANK
WS <
=
BANK
aicHt mp gooooo—_
LEFT ~? pan FLOOR fs) |. INDICATOR
CUUMBYERT CLIMB-RIGHT a & mosor “Ee
} o x le
RADAR
TOWER
FUEL
TANK os

1. CONTROL STICK: Push the Control Stick away from you to ALTITUDE J GUN
make your fighter move down. Pull the Control Stick toward Ja INDICATOR FIGHTER TURRET
you to make your fighter move up. Push the Control! Stick oe
away from you and to the right or left to move your fighter FIGHTERS FUEL
down-right or down-left. Pull the Control Stick toward you REMAINING REMAINING
and to the right or left to make your fighter move up-right or
| INDICATOR BARRIER -
up-left. Push the Control Stick left or right to make your
J ee,
fighter move left or right SSPPpppppppr-
STEP 2: To battle! STEP 5: More asteroid action.
Your fighter approaches Zaxxon's first asteroid base. Fly You're heading toward another asteroid. In games played at
high to avoid crashing into the first wall! Then swoop down to Skills 2-4, some targets are protected by electronic barriers.
attack enemy targets. Watch out for return fire from turrets Slip through gaps in the barriers to avoid the deadly elec-
and dodger guns. tronic beams

STEP 3: Running out of fuel.


ooss3o00
Careful! Your fighter guzzles fuel as you zoom over
Zaxxon's territory. Keep an eye on your fuel gauge. Fire at ae.
fuel tanks to fill up. Then slip over the gap in the wall at the end
of the asteroid base and prepare for battle in space.

oo3800
ROBOT
ee a MISSILE

\ FIGHTER
ae BLAST =a Fichter
0

=> STEP 6: Meet the robot Zaxxon.


FIGHTER
Pass the final barrier and your fighter no longer moves for-
ward. A deadly force holds it back! But fortunately, you can
Suddenly, the robot
SPPppppppp> still move up, down and sideways.
Zaxxon approaches. Only one spot on Zaxxon is vulner-
able — the missile under its arm. To eliminate Zaxxon , you
STEP 4: Attack in space. must shoot its missile repeatedly before it fires. If you fail, you
You've made it past Zaxxon’s first ground force. Now try still have a chance to hit the speeding missile and proceed to
your skill against Zaxxon's planes in space. They can dive the next round of play.If you don't eliminate the missile, your
at you from above, below or hit you head on. Eliminate as fighter will be eliminated.
many planes as you Can in this sudden attack

6
It takes several hits to eliminate Zaxxon’s missile
Skill Level 1.0.0... 0.002000. 3 hits
THE FUN OF DISCOVERY
Skill Level 2 tesaasegs Sees Shits
This instruction booklet will provide the basic information you
SKI LGVSUS sascsscase ancscosavs v2 5 hits need to get started playing ZAXXON , but it is only the
Skill Level 4 ..... news etme SINKS beginning! You will find that this cartridge is full of special
features to make ZAXXON exciting every time you play.
STEP 7: Onward through the galaxy! Experiment with different techniques — and enjoy the game!
Once you've gone past the robot Zaxxon , another asteroid
challenges your skill and coordination. Then it's back into
deep space to confront another wave of enemy fighters. 90-DAY LIMITED WARRANTY
STEP 8: Starting over.
Coleco warrants to the original consumer purchaser in
Keep defending the universe until you run out of fighters. To the United States of America any video game cartridge it
replay the Game Option that you have been playing, press manufactures, that the cartridge will be free of defects in
Reset. To select another Game Option, press Game Select, material or workmanship for 90 days from the date of pur-
then press Reset. chase under normal in-house use.
If your cartridge fails to operate properly DURING THE
FIRST 90 DAYS AFTER PURCHASE, return it postage prepaid
and insured, with your name, address, proof of the date of
Enemy Targets Points
purchase and a brief description of the problem, to the Fac-
Enemy plane 200 points tory Service Station as listed. If your cartridge is found to be
factory defective during the first 90 days, it will be repaired or
Fuel tank c 300 points replaced at no cost to you. If the cartridge is found to have
been consumer damaged or abused it therefore will not be
Gun turret 400 points
covered by the warranty, then you will be advised in advance
Mobot 400 points of repair costs
Dodger Gun 500 points Coleco’s sole and exclusive liability for defects in mate-
rial and workmanship shall be limited to repair or replacement
Radar Tower 1000 points at its authorized Coleco Service Station, and Coleco shall in
no event be liable for incidental, consequential contingent or
Robot Zaxxon's
1000 points any other damages, (some states do not allow the exclusion
missile
or limitation of incidental or consequential damages, so the
Robot Zaxxon a) 5000 points above limitation or exclusion may not apply to you). This war-
ranty does not obligate Coleco to bear the cost of transpor-
tation charges in connection with the repair or replacement of
Each player receives five fighters per game. You receive a
defective parts.
bonus fighter if your score reaches 10,000 points.
8
This warranty is invalid if the damage or defect is caused
by accident, act of God, consumer abuse, unauthorized
alteration or repair, vandalism or misuse.
This warranty is made in lieu of any other express war-
ranty, and except for the foregoing warranty which is exclu-
sive, there is no other express warranty being made
This warranty gives you specific legal rights, and you
may have other rights which vary from state to state.

CARTRIDGE SERVICE POLICY


If your cartridge requires service after expiration of the 90
COLECO
day Limited Warranty period, Coleco will service the car-
tridge and put it in working condition or replace it with a
reconditioned unit (at our option), on receipt of your car-
tridge, postage prepaid and insured, with your check in the
amount of $10.00 payable to Coleco Industries, Inc. ZAXXON™ and SEGA" are trademarks of SEGA ENTER-
PRISES, INC. © 1982 SEGA ENTERPRISES, INC.
For service information regarding your Coleco cartridge call
1-800-842-1225. This service station is in operation from Atari® and Video Computer System™ are trademarks of
8:00 a.m. to 4:30 p.m., Eastern time, Monday thru Friday. Atari, Inc.
Coleco’s service obligation does not apply to defects Sears Video Arcade™ is a trademark of Sears Roebuck & Co.
arising from abuse, misuse or alteration of the cartridge. If the
cartridge is found to have been consumer damaged or Package, Program and Audiovisual © 1983 Coleco Indus-
abused it therefore will not be covered by the warranty, then tries, Inc. Amsterdam, New York 12010
you will be advised in advance of repair costs
Please allow 4 to 6 weeks for repair and return.
All returns must be directed to:
Coleco Industries, Inc.
Consumer Electronics Department
RO. Box 47
Amsterdam, New York 12010
Attention: Consumer Quality Manager

10 1
Printed in U.S.A.

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