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DECAP268_Computer Sytem Architecture

Unit 01 of the document covers Binary Systems, detailing number systems like decimal, binary, octal, and hexadecimal, along with their conversions and the importance of complements for subtraction in binary. It also discusses fixed-point and floating-point representations for real numbers. Understanding these concepts is essential for computer architecture and digital data processing.

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0% found this document useful (0 votes)
2 views67 pages

DECAP268_Computer Sytem Architecture

Unit 01 of the document covers Binary Systems, detailing number systems like decimal, binary, octal, and hexadecimal, along with their conversions and the importance of complements for subtraction in binary. It also discusses fixed-point and floating-point representations for real numbers. Understanding these concepts is essential for computer architecture and digital data processing.

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ggta2361
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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DECAP268: Computer System Architecture

Unit 01: Binary Systems


Unit 1 of the document "Binary Systems" provides an in-depth introduction to the fundamental concepts of
number systems, which are essential for understanding how computers process and represent data. Here’s a
more detailed explanation:

1. Number Systems Overview

The unit starts by explaining that a number system is a way to represent numbers using specific symbols or
digits, and each system has its own base or radix. There are four common number systems:

 Decimal (Base-10): The most familiar system, which we use daily. It consists of digits from 0 to 9,
and each digit’s value depends on its position, which is a power of 10.
 Binary (Base-2): Used by computers to represent data, this system only uses two digits, 0 and 1,
because computers are based on binary logic with two states (on and off). Each position in a binary
number represents a power of 2.
 Octal (Base-8): This system uses digits from 0 to 7. It’s often used to represent binary numbers more
compactly, as three binary digits can be expressed by one octal digit.
 Hexadecimal (Base-16): A base-16 system that uses digits 0-9 and letters A-F to represent values
from 0 to 15. Hexadecimal is particularly useful for representing binary numbers because it’s more
compact and easier for humans to read.

2. Conversion Between Number Systems

The document explains various methods of converting numbers from one system to another, as these
conversions are vital in computing:

 Decimal to Binary Conversion: To convert a decimal number to binary, repeatedly divide the number
by 2, recording the remainders. These remainders represent the binary digits (bits), read from bottom
to top.
 Decimal to Octal/Hexadecimal Conversion: Similar to decimal-to-binary conversion, but instead of
dividing by 2, you divide by 8 for octal or by 16 for hexadecimal. The remainders correspond to the
digits in the octal or hexadecimal system.
 Binary to Decimal Conversion: To convert binary to decimal, multiply each bit by the corresponding
power of 2 (starting from the least significant bit, or LSB) and sum the results.
 Binary to Octal/Hexadecimal Conversion: Group the binary number into sets of three (for octal) or
four (for hexadecimal) bits, starting from the right. Convert each group into the corresponding octal or
hexadecimal digit.
 Octal to Binary/Decimal Conversion: First, convert the octal number to binary by converting each
octal digit to its 3-bit binary equivalent. Then, convert the binary number to decimal as previously
explained.
 Hexadecimal to Binary/Decimal Conversion: Similarly, convert each hexadecimal digit to its 4-bit
binary equivalent, then convert the resulting binary number to decimal.

3. Complements

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In binary systems, complements are crucial for performing subtraction. The 1’s complement of a number is
obtained by flipping all the bits (0s become 1s and vice versa), and the 2’s complement is the 1’s complement
plus 1. These complements allow binary subtraction to be performed without requiring direct subtraction
operations, simplifying the process in computers.

4. Fixed-point and Floating-point Representation

 Fixed-point Representation: In fixed-point representation, the position of the binary point (analogous
to the decimal point in decimal numbers) is fixed. This method is used for representing real numbers
but with limited precision.
 Floating-point Representation: Floating-point representation is used to store numbers that require
more precision, such as very large or very small numbers. In this system, the binary point "floats,"
meaning it can be placed anywhere in the number, allowing for a wide range of values.

Summary of Key Points

 The unit emphasizes the importance of understanding different number systems for tasks like
programming, data representation, and processing in digital computers.
 Conversions between number systems are essential for interpreting and manipulating data in
computing systems.
 Complements and floating-point representation are techniques used to handle complex operations like
subtraction and precise calculations with real numbers.

This foundational knowledge is critical for anyone studying computer architecture, as it helps explain how
computers perform basic arithmetic and process complex data. Understanding number systems and their
conversions is a stepping stone to more advanced topics like machine-level operations and binary arithmetic.

Detailed answers to review questions


Q 1: Write the procedure for finding out the value of each digit in a number.

To determine the value of each digit in a number, you must understand the place value system, which is
based on the positional value of each digit in relation to the number's base. For a decimal system (base
10), the digits in a number represent powers of 10. The procedure is as follows:

1. Identify the Number System: First, recognize the number system in use. For example, if the number is
in decimal (base 10), each digit represents a power of 10.
2. Write the Number with Place Values: Starting from the rightmost digit (least significant digit), assign
each digit a place value that corresponds to the power of the base. For example, in a decimal number
like 3542, the rightmost digit (2) represents 2 × 10⁰ (ones), the next digit (4) represents 4 × 10¹ (tens),
then 5 × 10² (hundreds), and 3 × 10³ (thousands).
3. Calculate the Value of Each Digit: Multiply each digit by the corresponding power of the base. In the
case of 3542, the calculation would be:
o 3 × 10³ = 3000
o 5 × 10² = 500
o 4 × 10¹ = 40
o 2 × 10⁰ = 2
4. Sum the Results: The total value of the number is the sum of all these products. For 3542, it is 3000 +
500 + 40 + 2 = 3542.

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For non-decimal systems like binary or hexadecimal, the steps remain similar, but the base changes
(base 2 for binary, base 16 for hexadecimal).

Q 2: What are the different steps involved in converting a binary number to other number
systems?

Converting a binary number to other number systems, such as decimal, octal, or hexadecimal, follows a
systematic approach depending on the target system. Here are the steps for each conversion:

1. Binary to Decimal:
o Start from the rightmost digit (least significant bit) of the binary number.
o Assign each digit a place value based on powers of 2, starting from 2⁰.
o Multiply each binary digit by its corresponding power of 2.
o Sum the results to get the decimal equivalent.

Example: Convert 1011₂ to decimal.

o 1 × 2³ = 8
o 0 × 2² = 0
o 1 × 2¹ = 2
o 1 × 2⁰ = 1
o Sum: 8 + 0 + 2 + 1 = 11 (decimal).
2. Binary to Octal:
o Group the binary number into sets of three digits, starting from the right. If necessary, add leading zeros.
o Convert each group of three digits into their octal equivalent (0 to 7).

Example: Convert 101101₂ to octal.

o Group into 3 bits: 101 101.


o 101 = 5 (octal), and 101 = 5 (octal).
o Final octal: 55₈.
3. Binary to Hexadecimal:
o Group the binary number into sets of four digits, starting from the right. If necessary, add leading zeros.
o Convert each group of four digits into their hexadecimal equivalent (0 to F).

Example: Convert 11010110₂ to hexadecimal.

o Group into 4 bits: 1101 0110.


o 1101 = D (hex), 0110 = 6 (hex).
o Final hexadecimal: D6₁₆.

Each of these conversions relies on understanding how the number systems work and using the
appropriate grouping and place value assignments.

Q 3: What to find out the 9’s complement and 10’s complement of a decimal number?

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To find the 9's complement and 10's complement of a decimal number, you follow these procedures:

1. 9’s Complement:
o To find the 9's complement of a number, subtract each digit of the decimal number from 9.
o For example, to find the 9's complement of 234, subtract each digit from 9:
 9-2=7
 9-3=6
 9-4=5
o So, the 9’s complement of 234 is 765.
2. 10’s Complement:
o The 10’s complement of a decimal number is obtained by first finding the 9's complement of the number
and then adding 1 to the result.
o Using the example of 234, the 9's complement is 765.
o Now, add 1 to 765: 765 + 1 = 766.
o So, the 10’s complement of 234 is 766.

These complements are useful in performing subtraction operations in digital systems and complement
arithmetic.

Q 4: What are the two ways to specify the position of a binary point in a register? Explain in
detail.

In digital systems, when working with floating-point numbers, the position of the binary point (which
separates the integer and fractional parts of a binary number) can be specified in two primary ways:

1. Fixed-Point Representation:
o In fixed-point representation, the position of the binary point is implicitly defined and fixed for all
numbers in the system.
o This means that a predefined number of bits are allocated for the integer part and another predefined
number of bits for the fractional part.
o For example, in an 8-bit fixed-point system with 4 bits for the integer part and 4 bits for the fractional
part, the binary point is always assumed to be between the 4th and 5th bits from the right. Thus, the
number 1011.1100 would represent the value 11.75.
2. Floating-Point Representation:
o In floating-point representation, the position of the binary point is not fixed and can "float" depending
on the exponent.
o The number is expressed in the form of a normalized binary number, typically as M×2EM \times
2^EM×2E, where M is the mantissa and E is the exponent. The binary point position is determined by
the exponent, allowing for a much larger range of numbers.
o For example, the number 1101.101 can be expressed as 1.101×231.101 \times 2^31.101×23, where the
binary point has been shifted to the left by 3 places.

In both fixed-point and floating-point systems, the binary point is essential for correctly interpreting the
value of the number, and the method of its specification depends on how the system is designed to
handle numeric precision and range.

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Unit 02: Boolean Algebra
Unit 2 of the document on Boolean Algebra covers fundamental concepts and properties that form the
backbone of logical operations in digital electronics and computer systems.

Introduction to Boolean Algebra

Boolean Algebra is a mathematical system that deals with binary variables and logical operations. It uses two
primary truth values, 0 (false) and 1 (true). The unit defines Boolean algebra as a system that operates using
binary operators, such as AND, OR, and NOT. These operations are used to construct logical expressions that
can be simplified and optimized for digital circuit design.

Postulates and Basic Theorems

The unit begins by discussing the postulates of Boolean algebra, including:

 Closure: The set is closed with respect to the operators, meaning applying an operation to elements of
the set will always result in an element of the same set.
 Commutative, Associative, and Distributive Laws: These laws ensure that the order of operations
(like AND or OR) doesn't affect the outcome, thus simplifying the manipulation of expressions.
 Identity and Complement Laws: These laws state that variables combined with their identity element
(0 for OR and 1 for AND) or their complement (the inverse) produce predictable results (such as A + 0
= A, and A . A' = 0).
 Idempotent Law: A variable combined with itself via AND or OR gives the same variable (A + A =
A, A . A = A).

De Morgan’s Theorem

The unit elaborates on De Morgan's Theorems, which provide rules for converting between AND and OR
operations under negation:

 First Theorem: The negation of an AND operation is equivalent to the OR of the negations (i.e.,
(A.B)' = A' + B').
 Second Theorem: The negation of an OR operation is equivalent to the AND of the negations (i.e., (A
+ B)' = A'.B').

These theorems are critical for simplifying Boolean expressions and are commonly applied in logic circuit
design.

Operator Precedence

The order in which operators are evaluated is also discussed. Parentheses take the highest precedence,
followed by NOT, AND, and OR. This order affects how Boolean expressions are interpreted and simplified.

Standard Forms

The unit introduces canonical forms in Boolean expressions:

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 Sum of Products (SOP): This form involves ANDing variables and then ORing the results (e.g., A.B
+ A.C).
 Product of Sums (POS): This form involves ORing variables and then ANDing the sums (e.g., (A +
B)(C + D)).

Simplification Techniques

The document emphasizes the importance of simplification in Boolean algebra for designing efficient digital
circuits. Techniques like Karnaugh Maps (K-map) are introduced to help minimize Boolean functions by
grouping 1's (for SOP) or 0's (for POS) to form simpler expressions.

Applications in Digital Design

By applying Boolean algebra, designers can simplify complex digital circuits, reducing the number of gates
needed, which directly impacts the speed and efficiency of hardware.

In summary, this unit forms the foundational knowledge required to manipulate logical expressions in digital
systems, focusing on simplification techniques and the application of laws and theorems to optimize Boolean
functions

Detailed answers to review questions


Q 1: What is a Boolean function? Write its laws and postulates.

A Boolean function is a mathematical expression that defines the relationship between input variables
and output values using Boolean algebra. Boolean functions are typically used in digital circuits and
computer science, where the variables take binary values, 0 or 1, and the operations are performed
based on logical operations such as AND, OR, and NOT. These functions are often used to represent
logical statements and are fundamental in the design of digital logic circuits.

The fundamental laws of Boolean algebra are as follows:

1. Identity Law:
o A⋅1=AA \cdot 1 = AA⋅1=A (AND with 1 leaves the variable unchanged)
o A+0=AA + 0 = AA+0=A (OR with 0 leaves the variable unchanged)
2. Null Law:
o A⋅0=0A \cdot 0 = 0A⋅0=0 (AND with 0 results in 0)
o A+1=1A + 1 = 1A+1=1 (OR with 1 results in 1)
3. Complement Law:
o A⋅A‾=0A \cdot \overline{A} = 0A⋅A=0 (AND with the complement of the variable results in 0)
o A+A‾=1A + \overline{A} = 1A+A=1 (OR with the complement of the variable results in 1)
4. Idempotent Law:
o A⋅A=AA \cdot A = AA⋅A=A (AND with itself leaves the variable unchanged)
o A+A=AA + A = AA+A=A (OR with itself leaves the variable unchanged)
5. Domination Law:
o A⋅0=0A \cdot 0 = 0A⋅0=0 (AND with 0 results in 0)
o A+1=1A + 1 = 1A+1=1 (OR with 1 results in 1)
6. Distributive Law:

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o A⋅(B+C)=A⋅B+A⋅CA \cdot (B + C) = A \cdot B + A \cdot CA⋅(B+C)=A⋅B+A⋅C (AND distributes over
OR)
o A+(B⋅C)=(A+B)⋅(A+C)A + (B \cdot C) = (A + B) \cdot (A + C)A+(B⋅C)=(A+B)⋅(A+C) (OR
distributes over AND)
7. De Morgan's Laws:
o A⋅B‾=A‾+B‾\overline{A \cdot B} = \overline{A} + \overline{B}A⋅B=A+B (The complement of a
product is the sum of the complements)
o A+B‾=A‾⋅B‾\overline{A + B} = \overline{A} \cdot \overline{B}A+B=A⋅B (The complement of a sum
is the product of the complements)

These laws are foundational in Boolean algebra and are used for simplifying Boolean functions,
especially in digital logic design. They help in reducing the complexity of logical expressions and are
key in designing efficient digital circuits.

Q 2: Simplify the given 5-variable Boolean equation by using K-map.

Given the Boolean function f(A,B,C,D,E)=Σm(0,5,6,8,9,10,11,16,20,42,25,26,27)f(A, B, C, D, E) =


\Sigma m(0, 5, 6, 8, 9, 10, 11, 16, 20, 42, 25, 26,
27)f(A,B,C,D,E)=Σm(0,5,6,8,9,10,11,16,20,42,25,26,27), we will use a Karnaugh map (K-map) to
simplify the expression. K-map is a method used to minimize Boolean functions by visualizing the
combination of variables and grouping them into the largest possible power-of-2 blocks.

Steps for simplification using K-map:

1. Construct the K-map: Since we have 5 variables (A, B, C, D, E), the K-map will be a 32-cell grid.
Each cell will represent a unique combination of the variable values. For a 5-variable K-map, the map
is typically structured with the combinations of the first 3 variables (A, B, C) on one axis and the
combinations of the last 2 variables (D, E) on the other axis.
2. Mark the minterms: Based on the minterm numbers provided (0, 5, 6, 8, 9, 10, 11, 16, 20, 42, 25, 26,
27), place a 1 in the corresponding cells of the K-map. The numbers are in the decimal format, and each
corresponds to a binary combination of the variables.
3. Group the 1’s: After marking the cells with 1's, the next step is to group adjacent 1's in powers of 2
(i.e., 1, 2, 4, 8, etc.). The goal is to form the largest possible groups that contain 1's. Each group
represents a simplified Boolean term.
4. Write the simplified expression: For each group, write the corresponding product term. A product
term is obtained by taking the common variables in the group and applying the rule that if a variable
changes within the group, it is eliminated. The result is a sum of products (SOP) expression.

Due to the complexity and need for a visual map, it is recommended to use a K-map software tool or
draw the map manually to achieve the simplification.

Q 3: Minimize the following Boolean function using Sum of Products (SOP):

Given the Boolean function f(a,b,c,d)=Σm(3,7,11,12,13,14,15)f(a, b, c, d) = \Sigma m(3, 7, 11, 12, 13,
14, 15)f(a,b,c,d)=Σm(3,7,11,12,13,14,15), we will simplify it using the Sum of Products (SOP) method.

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1. Write the minterms: The numbers 3, 7, 11, 12, 13, 14, and 15 are the minterms of the Boolean
function, representing the rows in the truth table where the function evaluates to 1. In binary, these
numbers correspond to the following:
o 3 = 0011 (a' b' c d)
o 7 = 0111 (a' b c d)
o 11 = 1011 (a b' c d)
o 12 = 1100 (a b c' d')
o 13 = 1101 (a b c' d)
o 14 = 1110 (a b c d')
o 15 = 1111 (a b c d)
2. Group the minterms: In this case, to minimize the function, we group the terms that have common
variables. A group can be made based on the common bits. We can start by grouping the minterms to
find terms that share similar variables.
3. Simplify the expression: Each group results in a product term. After grouping, we extract the variables
that remain constant in each group, and the resulting product terms form the simplified Boolean
expression.

The final simplified expression is the sum of these product terms.

Q 4: Explain how to find out the prime implicants using the tabulation method.

The tabulation method, also known as the Quine–McCluskey algorithm, is used to find the prime
implicants of a Boolean function. This method is systematic and is often used for simplifying Boolean
functions with more than four variables. Here's the step-by-step process:

1. List the minterms: Start by listing all the minterms of the Boolean function, where the function
evaluates to 1. Each minterm is represented by a binary number corresponding to the variables.
2. Group minterms by the number of 1's: Organize the minterms into groups based on the number of
1's in their binary representation. For example, group all minterms with one 1, two 1's, and so on.
3. Combine minterms: Compare the minterms in adjacent groups. If two minterms differ by exactly one
variable (i.e., one bit), combine them by removing the differing bit and replacing it with a dash (-),
representing a don't-care condition. These combined terms represent a possible simplification.
4. Repeat the process: Continue combining terms until no further combinations can be made. Once no
more combinations are possible, the terms that remain are the prime implicants.
5. Select essential prime implicants: The final step is to identify the essential prime implicants. These
are the prime implicants that cover minterms which are not covered by any other prime implicants. The
set of essential prime implicants, along with any additional prime implicants needed to cover all
minterms, forms the simplified Boolean expression.

The tabulation method ensures that all prime implicants are found and used to create the minimal
expression for a given Boolean function.

Unit 03: Implementation of Combinational Logic Design

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Unit 3 of the document titled "Implementation of Combinational Logic Design" focuses on essential
combinational circuits that form the core of digital systems. The unit covers various types of logic gates, the
implementation of arithmetic circuits, and the practical applications of multiplexers, demultiplexers, encoders,
and decoders.

1. Types of Logic Gates

The unit begins by introducing basic logic gates, which are the building blocks of all combinational circuits.
These include:

 NOT gate: Inverts its input.


 OR gate: Outputs 1 if at least one of the inputs is 1.
 AND gate: Outputs 1 only if all inputs are 1.
 NAND, NOR, XOR, and XNOR gates: Variations of basic gates that perform negated AND, negated
OR, exclusive OR, and exclusive NOR operations, respectively. These gates are fundamental in
building more complex circuits.

2. Combinational Logic Circuits

The unit then explains the structure of combinational circuits, which depend solely on the current inputs to
produce outputs, without any memory of past inputs. The circuits discussed include:

 Adders: These are used to perform binary addition. The half adder and full adder are the basic
building blocks of arithmetic operations. Full adders handle the addition of three bits (two significant
bits and a carry bit from the previous operation). The unit explains the Boolean expressions for both
half and full adders and how multiple adders can be cascaded to form multi-bit adders.
 Subtractors: Subtraction in binary can be done by adding the 2’s complement of a number. This is
typically achieved by using an adder circuit along with inverters and an initial carry of 1. This method
enables the subtraction of binary numbers through an adder circuit.

3. Multiplexers and Demultiplexers

The unit covers multiplexers (MUX) and demultiplexers (DEMUX), which are essential for data selection
and routing in digital systems.

 A multiplexer takes multiple input lines and selects one to pass through to the output based on control
signals. The unit discusses a 4-to-1 multiplexer, detailing how selection lines determine the active
input.
 A demultiplexer reverses this function, directing data from a single input line to one of many output
lines based on selection signals. These are used in systems where data needs to be distributed from one
source to multiple destinations.

4. Encoders and Decoders

The unit further discusses encoders and decoders.

 An encoder converts a set of inputs into a binary code output. The octal to binary encoder is a
common example, converting 8 inputs into 3 binary output lines.

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 A decoder performs the reverse operation, converting binary codes into a corresponding set of output
signals. The unit also discusses practical applications for both encoders and decoders in
communication and data processing systems.

5. Applications and Practical Design

The unit emphasizes the importance of these combinational circuits in digital systems, explaining their
widespread use in creating arithmetic logic units (ALUs), communication systems, and data converters. The
understanding of multiplexers, demultiplexers, and encoding circuits is crucial for efficient data handling and
routing in digital hardware.

In summary, this unit builds the foundation for digital circuit design by introducing essential combinational
logic circuits and their applications. Understanding how these circuits are implemented allows for the creation
of efficient, scalable digital systems

Detailed answers to review questions


1. What are logic gates? Explain its functionalities, truth table, and logic symbol.

Logic gates are fundamental building blocks of digital circuits that perform basic logical operations on
one or more binary inputs to produce a single output. These gates are the foundation of digital
electronics and form the basis for designing complex combinational circuits like adders, multiplexers,
and memory elements. The primary logic gates include AND, OR, NOT, NAND, NOR, XOR, and
XNOR, each performing different logical operations.

 AND Gate: This gate outputs 1 only when all of its inputs are 1. Its truth table is as follows:

Output (A AND
A B
B)

0 0 0

0 1 0

1 0 0

1 1 1

The logic symbol for an AND gate is a flat-edged shape with


a dot inside.

 OR Gate: The OR gate outputs 1 when at least one input is 1. Its truth table is:

Output (A
A B
OR B)

0 0 0

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Output (A
A B
OR B)

0 1 1

1 0 1

1 1 1

The symbol for OR is a curved shape with the inputs on the left
and the output on the right.

 NOT Gate: The NOT gate, or inverter, outputs the opposite of its input. If the input is 0, the output is
1, and if the input is 1, the output is 0. It has a simple triangle shape with a small circle (representing
inversion) at the output. The truth table is:

A Output (NOT A)

0 1

1 0

Other gates like NAND, NOR, XOR, and XNOR have their own truth tables and logic symbols, but all
perform variations of these basic operations. These gates are used in designing various digital systems
such as computational units, memory units, and control systems in electronics.

2. What are adders? Explain half, full, and decimal adders.

Adders are digital circuits used to perform addition of binary numbers. They are essential components
in digital systems, particularly in arithmetic and logic units (ALUs) of processors. There are different
types of adders based on their functionalities: half adders, full adders, and decimal adders.

 Half Adder: A half adder is a basic adder circuit that adds two single-bit binary numbers. It produces
two outputs: the sum and the carry. The sum represents the result of the addition, while the carry
represents any overflow that needs to be carried over to the next higher bit in multi-bit addition. The
half adder has the following truth table:

A B Sum Carry

0 0 0 0

0 1 1 0

1 0 1 0

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A B Sum Carry

1 1 0 1

 The logic symbol for a half adder consists of an XOR gate for the sum and an AND gate for the carry.
 Full Adder: A full adder is an extension of the half adder that adds three binary digits: two significant
bits and a carry bit from a previous addition. The full adder produces two outputs: sum and carry. The
carry from the current addition is passed to the next higher bit. The truth table for a full adder is:

A B Cin Sum Cout

0 0 0 0 0

0 1 0 1 0

1 0 0 1 0

1 1 0 0 1

0 0 1 1 0

0 1 1 0 1

1 0 1 0 1

1 1 1 1 1

 Full adders are often used in multi-bit binary addition and are connected in cascades to form multi-bit
adders.
 Decimal Adder: A decimal adder performs addition on decimal numbers, where each digit is added in
base 10, rather than binary (base 2). Decimal adders handle carries that go beyond 9 (as opposed to
binary carry beyond 1). For example, in decimal addition, when the sum is 10 or greater, the carry is
passed to the next higher place. Decimal adders are implemented using specialized circuits that
accommodate the carry and sum rules for decimal numbers.

3. Explain encoders and decoders with their logic symbol and their functionalities.

Encoders and decoders are digital circuits used to convert data between different formats or forms,
typically for the purpose of communication or encoding information.

 Encoder: An encoder is a combinational logic circuit that converts a set of input lines into a smaller set
of output lines. Typically, it has multiple input lines and fewer output lines. The most common encoder
is the binary encoder, which encodes a set of inputs into a binary code. For example, an 8-to-3 priority
encoder converts 8 input lines into a 3-bit binary output. If the input is active (1), the encoder outputs
the corresponding binary number. The truth table for a simple 4-to-2 binary encoder is:

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I0 I1 I2 I3 O0 O1

0 0 0 0 0 0

1 0 0 0 0 0

0 1 0 0 1 0

0 0 1 0 0 1

0 0 0 1 1 1

 The logic symbol for an encoder is typically a triangle with a base, and the inputs are represented on the
sides, while the outputs are at the tip of the triangle.
 Decoder: A decoder is a circuit that performs the inverse operation of an encoder. It converts a binary
code into a corresponding output signal. A common example is the 7-segment display decoder, which
converts a 4-bit binary input into signals that control the 7 segments of a display. For example, a 3-to-8
decoder has 3 input lines and 8 output lines, where each combination of input produces a high signal on
one of the 8 output lines. The logic symbol for a decoder is a triangle with multiple output lines at the
tip. A 2-to-4 decoder truth table is:

A1 A0 Y0 Y1 Y2 Y3

0 0 1 0 0 0

0 1 0 1 0 0

1 0 0 0 1 0

1 1 0 0 0 1

Encoders and decoders are widely used in applications such as data compression, error detection, and
memory addressing.

4. Explain multiplexers, its use, and variants.

A multiplexer (MUX) is a combinational circuit that selects one of many input signals and forwards
the selected input to a single output line. The multiplexer is controlled by a set of select lines that
determine which input is passed through to the output. Multiplexers are used extensively in
communication systems to manage multiple data streams over a single channel.

The primary function of a multiplexer is to reduce the number of data paths required to carry multiple
signals. A common example is the 2-to-1 multiplexer, which has two input lines, one output line, and
one select line. Depending on the value of the select line, one of the two inputs is passed to the output.
The truth table for a 2-to-1 MUX is:

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S I0 I1 Y

0 0 1 0

1 0 1 1

Variants of multiplexers include:

 2-to-1 MUX: Selects one of two inputs based on a single select line.
 4-to-1 MUX: Selects one of four inputs using two select lines.
 8-to-1 MUX: Selects one of eight inputs using three select lines.

Multiplexers are used in a variety of applications, including data routing, digital signal processing, and
controlling signal flow in computer systems.

5. Explain de-multiplexers, its use, and variant.

A de-multiplexer (DEMUX) is the inverse of a multiplexer. It takes a single input and routes it to one
of many output lines based on the value of select lines. Essentially, a DEMUX takes one data input and
distributes it to one of several outputs, depending on the state of the select lines.

A common use of a DEMUX is in communication systems where a single data stream needs to be
distributed to different receivers or channels. A 1-to-4 DEMUX has one input, four outputs, and two
select lines. It routes the input signal to one of the four outputs, as shown in the truth table:

S1 S0 Y0 Y1 Y2 Y3

0 0 1 0 0 0

0 1 0 1 0 0

1 0 0 0 1 0

1 1 0 0 0 1

Variants of de-multiplexers include:

 1-to-2 DEMUX: Routes the input to one of two outputs using one select line.
 1-to-4 DEMUX: Routes the input to one of four outputs using two select lines.
 1-to-8 DEMUX: Routes the input to one of eight outputs using three select lines.

De-multiplexers are used in applications where it is necessary to distribute data or signals to different
destinations, such as in networking and data communication systems.

Unit 4: Design of Synchronous Sequential Circuits


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Unit 4 of the document on Design of Synchronous Sequential Circuits provides a comprehensive overview
of sequential circuits, specifically focusing on the role of flip-flops, the design process, and the types of
counters used in digital systems.

Introduction to Synchronous Sequential Circuits

The unit begins by explaining that sequential circuits differ from combinational circuits due to the inclusion of
storage elements, like flip-flops, that store binary information. The state of a sequential circuit depends on
both the current input and the stored information (i.e., the present state). The operation of these circuits is
controlled by a clock signal, which synchronizes the transitions between states at specific times.

Types of Sequential Circuits

The unit distinguishes between asynchronous and synchronous sequential circuits. Synchronous circuits,
which are the main focus of this unit, rely on clock pulses to regulate state changes. These circuits use flip-
flops, which change their output only at the arrival of a clock pulse, making the system's operation predictable
and stable.

Basic Flip-Flop Circuits

Flip-flops are the fundamental building blocks of sequential circuits. They are bistable devices that store one
bit of information. The unit describes different types of flip-flops, including RS, JK, D, and T flip-flops. The
behavior of each type is analyzed using characteristic tables, which define how the outputs respond to various
input combinations. For example, the RS flip-flop has two inputs, set (S) and reset (R), while the JK flip-flop
is more versatile, allowing for toggling between states when both inputs are high.

Control Inputs and State Tables

In synchronous circuits, the clock pulse (CP) is a critical control input. The behavior of flip-flops can be
modified by applying this clock pulse, which dictates when the flip-flop should respond to input changes. The
unit emphasizes the use of state tables to design these circuits, which list the present state, inputs, next state,
and outputs of the system. This helps in constructing the logical structure of the circuit.

Design Procedure

The design process for synchronous sequential circuits involves several steps:

1. Define the behavior of the circuit, often through a state diagram or description.
2. Create the state table from the given information.
3. Assign binary values to the states and determine the number of flip-flops required.
4. Choose the flip-flop type based on the design specifications.
5. Simplify the Boolean functions derived from the state table using Karnaugh maps or other
simplification methods.
6. Draw the logic diagram of the circuit based on the simplified equations.

Counters

Counters are a type of sequential circuit that goes through a predefined sequence of states, triggered by clock
pulses. The unit describes both binary counters, which follow a simple binary sequence, and more complex
counters that may follow non-binary sequences. The design of a counter involves setting up flip-flops to cycle
15
through different states based on input pulses. The unit also introduces the concept of ripple counters, which
have flip-flops whose outputs are connected in series, and the excitation table, which helps determine the
flip-flop inputs required for each state transition.

State Reduction and Assignment

The design also involves state reduction, where unnecessary states are removed to simplify the circuit.
Additionally, state assignment involves assigning binary codes to each state to minimize the complexity of
the combinational logic required to control the flip-flops.

In summary, Unit 4 covers the fundamental concepts and procedures involved in designing synchronous
sequential circuits. It emphasizes the importance of flip-flops, state tables, and careful state reduction in
building efficient digital systems

Detailed answers to review questions

1. What is a sequential circuit? Explain its diagram and types.

A sequential circuit is a type of digital circuit where the output not only depends on the current inputs
but also on the past history of inputs. This means that sequential circuits have memory elements that
store the past state, making them time-dependent. These circuits can store data, making them crucial for
applications like registers, counters, and memory units in computers.

In a sequential circuit, the outputs are a function of both the current inputs and the previous outputs,
unlike combinational circuits, where outputs are solely dependent on the present inputs. The basic
diagram of a sequential circuit typically consists of flip-flops (which store the state), logic gates (to
perform operations), and input/output lines. The flip-flops can be of various types such as SR, JK, D,
or T flip-flops, and they form the memory elements that maintain the circuit's state.

Sequential circuits can be broadly classified into two types:

1. Synchronous Sequential Circuits: These circuits change their state based on a clock signal. All flip-flops in these
circuits change state simultaneously, making them more predictable and easier to design. Examples include
counters and registers.
2. Asynchronous Sequential Circuits: In these circuits, the state change occurs based on the inputs and the timing
of the changes in the input signals, without relying on a clock signal. These circuits can be more complex to
design due to timing issues like race conditions.

2. What is a basic flip-flop circuit? How can it be constructed using different ways?

A flip-flop is a basic memory element used in sequential circuits. It is capable of storing one bit of data
and has two stable states, representing binary 0 and 1. The flip-flop can be constructed using logic gates
and is often referred to as a bistable multivibrator because it has two stable states.

The simplest flip-flop can be constructed in various ways:

16
1. SR Flip-Flop: A basic flip-flop is the SR (Set-Reset) flip-flop, constructed using NOR or NAND gates.
It has two inputs, Set (S) and Reset (R), and two outputs, Q and Q' (complement). When the Set input is
triggered, the flip-flop stores a 1; when the Reset input is triggered, the flip-flop stores a 0.
2. D Flip-Flop: The D (Data) flip-flop is constructed using an SR flip-flop with an additional input that
synchronizes the Set and Reset signals. It has a single data input (D) and a clock input. The output Q
reflects the value of D at the clock's rising edge, thus removing the indeterminate state that occurs in the
SR flip-flop.
3. JK Flip-Flop: The JK flip-flop is an improvement over the SR flip-flop, resolving the indeterminate
state problem by introducing feedback. It has two inputs, J and K, and the output depends on the
combination of these inputs and the clock signal.
4. T Flip-Flop: The T (Toggle) flip-flop is derived from the JK flip-flop by tying both J and K inputs
together. It toggles its output with each clock pulse when the T input is high.

These flip-flops are used in various applications like counters, memory devices, and registers to store
binary data.

3. What is RS flip-flop? Explain its cases. Draw its truth table, excitation table, and
characteristic table.

The RS Flip-Flop (Set-Reset flip-flop) is one of the simplest types of flip-flops, built using either NOR
or NAND gates. It has two inputs: Set (S) and Reset (R), and two outputs: Q and Q' (the complement of
Q). It stores one bit of information, and its state depends on the values of the inputs.

 Cases for RS Flip-Flop:


1. Set (S=1, R=0): The output Q is set to 1, and Q' becomes 0.
2. Reset (S=0, R=1): The output Q is reset to 0, and Q' becomes 1.
3. No change (S=0, R=0): The output remains in its previous state, either 0 or 1.
4. Indeterminate state (S=1, R=1): This is an invalid state in an SR flip-flop because it creates contradictory outputs
(both Q and Q' would be 0, which is not possible).
 Truth Table:

S R Q(t+1) Q'(t+1)

0 0 Q(t) Q'(t)

0 1 0 1

1 0 1 0

1 1 Invalid Invalid

 Excitation Table: This table defines the required inputs (S and R) to transition from one state to
another.

Q(t) Q(t+1) S R

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Q(t) Q(t+1) S R

0 0 0 0

0 1 1 0

1 0 0 1

1 1 0 0

 Characteristic Table: This table provides the relationship between the current and next states.

S R Q(t+1)

0 0 Q(t)

0 1 0

1 0 1

1 1 Invalid

4. What is JK flip-flop? Explain its cases. Draw its truth table, excitation table, and
characteristic table.

The JK Flip-Flop is a versatile flip-flop that eliminates the indeterminate state issue of the SR flip-flop
by introducing feedback. It has two inputs, J and K, and two outputs, Q and Q', with the following
behavior:

 Cases for JK Flip-Flop:


1. J=0, K=0: No change in the output (Q remains the same).
2. J=0, K=1: Reset the output (Q=0, Q'=1).
3. J=1, K=0: Set the output (Q=1, Q'=0).
4. J=1, K=1: Toggle the output (Q changes to the opposite of its current state).
 Truth Table:

J K Q(t+1)

0 0 Q(t)

0 1 0

1 0 1

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J K Q(t+1)

1 1 Q'(t)

 Excitation Table:

Q(t) Q(t+1) J K

0 0 0 1

0 1 1 0

1 0 0 1

1 1 1 1

 Characteristic Table:

J K Q(t+1)

0 0 Q(t)

0 1 0

1 0 1

1 1 Q'(t)

5. What is a state table? Explain its components with examples.

A state table is a tabular representation of a sequential circuit, showing the relationship between the
current states, inputs, and next states. It is typically used in the design of finite state machines (FSMs).
The state table outlines how the system transitions from one state to another based on input conditions.

Components of a state table include:

1. Current State: The state of the system at the present time.


2. Input: The values of the inputs that trigger state transitions.
3. Next State: The state to which the system will transition based on the current state and input.
4. Output: The output generated based on the current state and input.

Example: For a simple 2-state machine with inputs A and B, the state table might look like this:

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Current State Input A Input B Next State

S0 0 1 S1

S1 1 0 S0

6. What is a characteristic table? Draw the characteristic table of JK, RS, D, and T flip-
flops.

A characteristic table describes the behavior of flip-flops, showing the relationship between the inputs
and the next state of the flip-flop. It defines how the output responds to the current input conditions.

Characteristic Table for JK Flip-Flop:

J K Q(t+1)

0 0 Q(t)

0 1 0

1 0 1

1 1 Q'(t)

Characteristic Table for RS Flip-Flop:

S R Q(t+1)

0 0 Q(t)

0 1 0

1 0 1

1 1 Invalid

Characteristic Table for D Flip-Flop:

D Q(t+1)

0 0

1 1

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Characteristic Table for T Flip-Flop:

T Q(t+1)

0 Q(t)

1 Q'(t)

7. Explain the design procedure of sequential circuits.

The design of sequential circuits typically involves the following steps:

1. Problem Definition: Define the problem or the behavior required from the circuit.
2. State Diagram: Draw a state diagram that represents the system’s states and the transitions based on inputs.
3. State Table: Derive a state table from the state diagram.
4. Flip-Flop Selection: Choose an appropriate flip-flop (RS, JK, D, T) based on the requirements.
5. Excitation Table: Create an excitation table for the selected flip-flop.
6. Logic Circuit: Develop the logic equations based on the excitation table.
7. Final Design: Implement the logic using gates and flip-flops.

8. What is a counter? Explain a 3-bit ripple binary counter.

A counter is a sequential circuit used to count events, typically in digital systems. It generates a
sequence of binary outputs that represent the count value, often used in clocks, timers, and frequency
dividers.

A 3-bit ripple binary counter is a type of binary counter that counts from 0 to 7 (in binary: 000 to 111)
using three flip-flops. The counter operates by triggering each flip-flop sequentially, or "rippling"
through them. When the first flip-flop changes state, it triggers the next flip-flop, and so on. The output
of this counter produces a binary sequence, with each flip-flop representing a bit.

9. Explain the counter with non-binary sequences.

A counter with non-binary sequences counts in sequences other than binary. For example, a decimal
counter counts from 0 to 9, and a gray code counter counts in gray code (where only one bit changes at
a time). Non-binary counters are useful in applications like decimal displays, where you need to count in
decimal numbers rather than binary.

Unit 5: Register Transfer and Micro-Operations

21
Unit 5, titled Register Transfer and Micro-Operations, covers the essential operations involved in
transferring data between registers, as well as various types of micro-operations that are fundamental to
computer architecture. It emphasizes how these operations form the basis of data processing in digital
systems.

Register Transfer

This section introduces register transfer, which is the movement of data between registers, represented using
symbolic language (e.g., R1 ← R2), and explains the transfer under control conditions. The process involves
using register transfer language to express micro-operation sequences, ensuring that operations are executed
in the correct sequence.

Types of Micro-Operations

The unit categorizes micro-operations into four main types:

1. Register Transfer Micro-Operations: These operations involve transferring data between registers
without altering the content of the registers themselves.
2. Arithmetic Micro-Operations: These operations perform basic arithmetic calculations such as
addition, subtraction, increment, and decrement. For example, the unit describes operations like R3 ←
R1 + R2, which transfers the sum of R1 and R2 into R3.
3. Logical Micro-Operations: These micro-operations execute bitwise logical operations, such as AND,
OR, and XOR, on registers. For example, R1 ← R1 ⊕ R2 specifies a logical XOR operation between
R1 and R2.
4. Shift Micro-Operations: These operations shift bits within a register, which can be logical (shifting
bits left or right), circular (where the bits wrap around), or arithmetic (preserving the sign bit in signed
numbers).

Applications and Tools

The document also highlights the use of memory transfer operations, where data is read from or written to
memory, and describes how memory addresses and register values are manipulated through operations like
M[AR] ← R1, where data from register R1 is written into memory at the address specified by AR (address
register). Moreover, the unit elaborates on constructing bus systems using multiplexers or three-state bus
buffers for efficient data transfers among multiple registers.

In summary, Unit 5 explains the foundational concepts of register transfer and micro-operations,
emphasizing their role in the internal workings of digital computers and how they enable operations like
arithmetic, logic, and data manipulation in registers

Detailed answers to review questions


1. How can we specify the internal hardware organization of a digital computer?

The internal hardware organization of a digital computer can be specified through its architecture,
which defines the structure and interconnection of its components such as the Central Processing Unit
(CPU), memory, and I/O devices. The computer architecture is typically described by the data path and
control path, along with the various components involved. The data path represents the flow of data
through registers, buses, ALUs (Arithmetic and Logic Units), and memory, while the control path
manages the sequencing and operation of these components through control signals. The key
22
components that constitute the hardware organization include the control unit, which coordinates all
the operations based on instructions; the registers, which temporarily store data and instructions; the
memory, which stores data and instructions; and the input/output devices, which enable
communication between the computer and the outside world. Additionally, the design includes the bus
system that interconnects different components, providing a means of data transfer. The architecture is
often further classified into RISC (Reduced Instruction Set Computing) or CISC (Complex Instruction
Set Computing) based on the complexity of the instructions and operations supported.

2. How do we represent the registers?

Registers in a digital computer are typically represented as small, high-speed storage locations used to
hold data, addresses, or control information. These registers are part of the CPU and are used to
facilitate the operations during program execution. Registers are usually represented in two primary
ways:

1. Binary Representation: The value in a register is typically represented in binary form, where each bit
corresponds to a binary value (0 or 1). For example, a 32-bit register is represented as a 32-bit binary
number like 10110010101011001110101011010101.
2. Symbolic Representation: Registers are often given names or labels to make reference to them easier.
For example, the Accumulator register might be denoted as "AC", the Program Counter as "PC", and
the Instruction Register as "IR". These symbolic names help programmers or system architects refer
to specific registers within the computer's architecture.

Additionally, registers can be categorized based on their function, such as general-purpose registers
(used for temporary data storage during computations) and special-purpose registers (such as program
counter, instruction register, status register, etc.).

3. What are the two ways to construct a common bus system? Explain.

A common bus system is a shared data path used to transmit data between various components of a
computer, such as registers, memory, and the ALU (Arithmetic Logic Unit). It minimizes the need for
separate wiring connections between each component. There are two main ways to construct a common
bus system:

1. Multiplexed Bus System: In this approach, a single set of lines (or buses) is used to transfer data to
and from multiple components. The lines are shared by different devices in the system, and a
multiplexer is used to select which device will use the bus at any given time. This allows multiple
components to communicate over the same set of physical lines, but only one device can transmit data
at a time. The bus control unit handles the coordination of data transfer by ensuring that devices take
turns accessing the bus.
2. Non-Multiplexed Bus System: In this configuration, separate sets of lines are used for each device or
component. For example, each register, memory unit, and processor may have its own dedicated lines
to transfer data to and from the common bus. This system can allow multiple components to transmit
data simultaneously, but it typically requires more physical lines and is more complex to manage. It is
less commonly used in modern systems due to its increased hardware requirements.

23
4. What are different types of micro-operations?

Micro-operations refer to the basic operations that a computer system can perform on the data stored in
registers. They are the fundamental building blocks of machine-level operations, representing a very
low level of control over hardware components. The different types of micro-operations include:

1. Transfer Micro-operations: These involve moving data from one register to another. For example,
transferring data from one register to another is a common transfer operation in which the content of a
source register is copied to a destination register. This operation is typically represented as R1 ← R2.
2. Arithmetic Micro-operations: These involve arithmetic operations on data. Common arithmetic
micro-operations include:
o Addition: Adding the contents of two registers, like R1 ← R1 + R2.
o Subtraction: Subtracting one register from another, such as R1 ← R1 - R2.
o Increment/Decrement: Adding or subtracting a constant (usually 1), for example, R1 ← R1 + 1 or R1
← R1 - 1.
3. Logic Micro-operations: These operations involve logical operations such as AND, OR, NOT, and
XOR on the bits of registers. Examples include:
o AND operation: R1 ← R1 AND R2
o OR operation: R1 ← R1 OR R2
o Complement operation: R1 ← NOT R1
4. Shift Micro-operations: These operations involve shifting the bits of a register to the left or right. Shift
operations include:
o Logical shift: Shifting bits with zeroes filling in from one end.
o Arithmetic shift: Shifting bits while preserving the sign bit (used in signed number representations).
o Circular shift: Bits shifted out from one end are brought back in from the other end.
5. Rotate Micro-operations: These are similar to shift operations, but the bits that are shifted out from
one side of the register are placed back at the opposite side, creating a circular shift.

5. Write all the applications of logical micro-operations.

Logical micro-operations are essential for performing bitwise operations on data stored in registers, and
they are fundamental in implementing various computational tasks. The applications of logical micro-
operations include:

1. Bitwise Data Manipulation: Logical micro-operations like AND, OR, and NOT are used to
manipulate individual bits in data. For example, clearing or setting specific bits in a register can be
achieved using these logical operations.
2. Masking: Logical operations are often used for masking, where certain bits in a register are set to 0 or
1, depending on the mask value. For example, to clear certain bits, a bitwise AND operation is used
with a mask that has 0 in the positions to be cleared and 1 in the positions to be preserved.
3. Parity Checking: Logical micro-operations can be used to check the parity of a number, which helps
in error detection. For example, by applying an XOR operation across all bits of a number, you can
determine if the number has an even or odd parity.
4. Control Signal Generation: Logical operations are essential in generating control signals in the
control unit of the CPU. For example, an AND operation can be used to generate a control signal that is
active only when multiple conditions are true.
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5. Boolean Function Evaluation: Logical micro-operations are directly used for evaluating Boolean
expressions, which is critical in decision-making processes inside digital circuits. These operations are
fundamental in the operation of combinational logic circuits.
6. Conditional Data Processing: Logical operations are often used in conditional data processing, where
data is modified based on certain conditions. For example, logical operations are used in conditional
branches and loops in software execution.
7. Data Compression and Encryption: Logical operations like XOR are also widely used in encryption
algorithms and data compression techniques. XOR, in particular, is essential in symmetric encryption
schemes and checksum generation.

These applications showcase how logical micro-operations form the backbone of digital computing,
aiding in data manipulation, control logic, and computational processes.

Unit 06: Instruction Codes and Instruction Cycles


Unit 6, titled Instruction Codes and Instruction Cycles, covers the core concepts of computer instructions
and how they are executed in a typical computer system.

Introduction to Instructions

The unit begins by explaining the structure of computer instructions, which are typically binary codes that
specify a sequence of micro-operations. Each instruction consists of an operation code (opcode) and, in some
cases, additional address information. The instruction code format is described, where the operation part
specifies the task, and the address part (often containing the operand’s location) points to the memory or
register used in the operation. The operation code must have a sufficient number of bits to define all required
operations, which might involve data manipulation or control functions like branching.

Stored Program Organization

The document also discusses stored program organization, where instructions are stored in memory and
retrieved for execution. The processor registers hold the intermediate data for execution, and the instructions
follow a predefined sequence dictated by the program.

Types of Instructions

The unit categorizes instructions into different types:

 Memory Reference Instructions (MRI): These instructions involve operations on memory, such as
reading from or writing to a specific address.
 Register Reference Instructions (RRI): These instructions manipulate data stored in registers rather
than memory.
 Input/Output Instructions: These facilitate communication with external devices by reading from or
writing to I/O devices.

Instruction Cycle

25
The instruction cycle is a key concept covered in the unit. It refers to the series of steps the computer follows
to execute an instruction, which consists of the following phases:

1. Fetch the instruction from memory.


2. Decode the instruction to determine the operation and operand.
3. If necessary, read the effective address from memory.
4. Execute the instruction, which could involve data manipulation or transferring control.

The cycle begins with loading the program counter (PC) with the address of the next instruction, and the
sequence counter (SC) is used to generate timing signals, guiding the various phases of instruction execution.

Control Units and Timing

The control unit orchestrates the execution of instructions by generating timing signals that enable the
various parts of the computer (such as registers and memory) to perform their functions at the correct time.
The control unit can implement hardwired control or micro-programmed control to manage these
processes.

Instruction Fetch and Decode

An example of the fetch and decode process shows how the address register (AR) and instruction register
(IR) work together to fetch an instruction and break it down into its components: the operation code and the
address bits. The sequence counter incrementally generates timing signals to control each step of this
process.

Flowchart for Instruction Cycle

A flowchart is provided to visually represent the steps in the instruction cycle, showing how control signals
guide the execution from instruction fetch to execution, including handling conditional branches and memory
addressing.

In summary, Unit 6 focuses on understanding instruction codes, their formats, and how they are executed
through the instruction cycle, which is a crucial concept in computer architecture. The unit also highlights
how the computer uses control units, timing signals, and various instruction types to manage operations
efficiently

Detailed answers to review questions


1. What is stored program organization? Explain every component of it.

The stored program organization is a fundamental concept in computer architecture in which both the
instructions and the data are stored in the same memory space. This allows a computer to execute
programs dynamically, with instructions being fetched from memory and executed in sequence. The
primary components of the stored program organization are:

 Central Processing Unit (CPU): The CPU is the brain of the computer and performs the actual
processing of instructions. It consists of several key components:
o Control Unit (CU): The CU manages the flow of data between the CPU and memory. It decodes
instructions, sends control signals, and coordinates the execution of programs.

26
o Arithmetic and Logic Unit (ALU): The ALU performs arithmetic (addition, subtraction) and logical
(AND, OR) operations.
o Registers: These are small, high-speed storage locations within the CPU that temporarily hold data and
instructions during processing.
 Memory (RAM): The computer’s main memory stores both instructions (programs) and data. In the
stored program concept, instructions are treated just like data and are placed in memory where they can
be accessed and executed by the CPU.
 Input/Output Devices: These allow the computer to interact with the outside world. Input devices take
in data (keyboard, mouse), and output devices display or record the results (monitor, printer).

The stored program concept revolutionized computing by allowing the same memory space to store
both program instructions and data, enabling more flexible and efficient computing.

2. What are the kinds of addresses used in computer organization?

In computer organization, addressing refers to the method by which the location of data or instructions
is identified in memory. The primary types of addresses used are:

 Physical Address: This refers to an actual location in the computer’s main memory (RAM). It’s the
address generated by the CPU during program execution and corresponds to a specific memory location
in hardware.
 Logical Address: Also known as the virtual address, this is generated by the CPU during program
execution. It is used by the operating system to provide isolation between different processes and is
mapped to physical addresses using a memory management unit (MMU).
 Effective Address: This is the final address obtained after resolving any indirect addressing modes or
the combination of the base address with an offset in certain address modes.
 Absolute Address: This is a fixed memory address that is directly used by the system, typically in the
context of non-virtual memory systems.
 Base Address: This is used in systems employing segmentation or paging and refers to the starting
address of a memory segment.

3. Differentiate between direct and indirect addresses with examples.

In direct addressing, the address field of the instruction directly contains the memory location where
the operand (data) is stored. For example, in the instruction ADD 1000, the operand is located at
memory address 1000, and the CPU directly fetches the data from this address. This method is simple
and fast because no additional memory lookup is needed.

In indirect addressing, the address field of the instruction contains the address of a memory location
where the actual address of the operand is stored. This means that one memory access is required to get
the address of the operand, followed by another memory access to fetch the actual data. For example, in
the instruction ADD (1000), the value at memory address 1000 might be 2000, and the operand is
located at address 2000. The CPU needs to first read the memory at 1000 and then access the data at
address 2000.

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The key difference is that direct addressing provides the actual data directly, whereas indirect
addressing requires an extra level of indirection to find the address of the operand.

4. List all the computer registers.

Registers in a computer are small, high-speed storage locations used to hold data temporarily. The
types of registers typically found in a CPU include:

1. Accumulator (AC): Used to store intermediate results of arithmetic and logic operations.
2. Program Counter (PC): Holds the address of the next instruction to be executed.
3. Instruction Register (IR): Holds the current instruction that is being executed.
4. Memory Address Register (MAR): Holds the address in memory where data is to be read from or
written to.
5. Memory Buffer Register (MBR): Holds the data that is being transferred to or from memory.
6. Status Register (SR) / Flag Register: Holds flags indicating the status of the processor, such as carry,
zero, sign, or overflow conditions.
7. General Purpose Registers (GPRs): A set of registers used for temporary data storage during
computations.
8. Index Register (IR): Used for indexing in certain addressing modes, particularly in array operations.
9. Stack Pointer (SP): Points to the top of the stack in memory.
10. Base Register (BR): Used in systems with segmented memory to hold the base address of a memory
segment.

Each of these registers plays a critical role in the execution of machine instructions and the overall
operation of the computer system.

5. What is a common bus system? Explain its components.

A common bus system is a communication pathway shared by multiple components of a computer,


enabling data transfer between them using a set of common lines (buses). The main idea behind a
common bus system is to reduce the number of connections required between the CPU, memory, and
I/O devices. The components of a common bus system include:

 Data Bus: Carries the data being transferred between components. It can be bidirectional, allowing data
to flow both to and from memory, CPU, or I/O devices.
 Address Bus: Carries the address of the memory location or I/O device being accessed. The address
bus is unidirectional, typically carrying addresses from the CPU to memory or I/O devices.
 Control Bus: Carries control signals used to manage and coordinate the activities of other components
in the computer. Control signals include read/write operations, clock signals, interrupt requests, etc.
 Multiplexer (MUX): A device that selects which data source will communicate with the bus at any
given time, based on control signals. This allows different components to share the same bus.

By sharing the bus, multiple devices can communicate with each other without needing separate
physical connections, optimizing the use of hardware resources.

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6. What are the major types of control organizations?

Control organization refers to the way control signals are generated and used to manage the operations
of a computer. There are two major types of control organizations:

1. Hardwired Control: In this type of control organization, the control signals are generated by a fixed
set of logic gates and circuits. These circuits interpret the instruction and generate the necessary control
signals in a fast and efficient manner. Hardwired control is typically used in simpler and faster
computers, but it lacks flexibility and can be difficult to modify.
2. Microprogrammed Control: In microprogrammed control, the control signals are generated by a set
of instructions (micro-operations) stored in memory. These microinstructions control the execution of
the program. Microprogrammed control is more flexible and easier to modify, as changes can be made
by altering the microprogram, but it may be slower than hardwired control due to the memory lookup
for control signals.

Both types have their advantages, and the choice between them depends on the requirements for speed,
flexibility, and complexity of the system.

7. What is an instruction cycle? Write about its phases.

The instruction cycle is the cycle in which the CPU fetches an instruction, decodes it, and executes it.
The cycle is repeated for each instruction in a program. The phases of the instruction cycle are:

1. Fetch: The CPU fetches the next instruction from memory. The program counter (PC) holds the
address of the next instruction, and it is incremented after fetching the instruction.
2. Decode: The fetched instruction is decoded by the control unit (CU). The CU interprets the opcode of
the instruction to determine which operation is to be performed.
3. Execute: The CPU performs the operation specified by the decoded instruction. This might involve
arithmetic or logical operations, memory access, or I/O operations.
4. Store (optional): In some cases, the result of the operation is stored in memory or a register. If the
operation involves a result that needs to be written back, this phase ensures that the data is stored in the
appropriate location.

These phases ensure that the CPU can systematically fetch, decode, and execute each instruction in the
program.

8. What are memory reference and register reference instructions?

 Memory Reference Instructions (MRI): These instructions refer to operations that involve reading
from or writing to memory. Examples include loading data from memory into a register (LD), storing
data from a register into memory (ST), or modifying memory contents (ADD, SUB, etc.).
 Register Reference Instructions (RRI): These instructions are operations that involve manipulating
data directly in the CPU's registers, without involving memory. Examples include register-to-register
arithmetic operations like ADD R1, R2 or operations that affect the state of the processor, such as
clearing a register (CLR), setting a register (SET), or transferring data between registers (MOV).

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Memory reference instructions work directly with memory locations, while register reference
instructions only interact with the internal registers of the CPU.

9. What are input-output instructions?

Input-Output (I/O) instructions are those instructions that enable the CPU to interact with external
devices such as keyboards, mice, monitors, printers, etc. These instructions allow data to be transferred
between the CPU and I/O devices. I/O instructions can perform operations such as:

 Input: Transferring data from an external device into the CPU (e.g., reading data from a keyboard or
disk).
 Output: Sending data from the CPU to an external device (e.g., printing data to a printer or displaying
data on a monitor).

I/O instructions are critical for enabling the computer to interact with the outside world and perform
practical tasks.

Unit 07: Machine Language


Unit 7, titled Machine Language, explores the foundational concepts of machine language, focusing on how
computer instructions are structured, how symbolic code is translated into binary code, and the role of
assembly language in this process.

Categories of Machine Language

Machine language is presented as being in several categories:

 Binary code: This is the most direct representation of machine instructions and operands in binary form.
 Octal/Hexadecimal code: These are alternate representations of binary code, which can be more compact and
easier to manage in certain contexts.
 Symbolic code: This approach uses symbolic addresses and operation codes that are easier for humans to
write and understand, before they are translated into binary.
 High-level programming languages: These languages (like Fortran) allow users to write programs using
familiar, problem-oriented symbols.

Computer Instructions

The unit discusses the basic set of 25 instructions for a simple computer, each represented by a three-letter
symbolic code. These instructions are used for various operations, such as loading values into the
accumulator, performing arithmetic operations, storing values, and branching to other instructions. Examples
of these instructions include AND, ADD, LDA, STA, and BSA, each with corresponding hexadecimal codes
that map directly to machine language operations.

Symbolic Operation Codes and Translation

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One of the key points of this unit is the translation of symbolic operation codes into machine language. For
instance, a program might include symbolic operation codes like LDA (Load Accumulator), ADD (Add to
Accumulator), and STA (Store Accumulator). These symbolic codes are then converted into their respective
machine language instructions during the assembly process. The unit explains the need for two passes during
assembly:

1. First pass: The assembler assigns memory addresses to each instruction and operand.
2. Second pass: The assembler translates the symbolic codes into machine instructions and places them in
memory.

Assembly Language and Its Structure

Assembly language plays a crucial role in bridging high-level programming and machine language. The unit
describes how assembly language programs are structured into three fields: the label field, instruction field,
and comment field. The label field defines symbolic addresses, the instruction field contains the actual
operation codes (machine instructions), and the comment field provides explanations. The assembler
translates these fields into binary form during the assembly process.

Representation of Symbolic Programs

Symbolic programs are represented in memory using alphanumeric characters, and their translation into
binary is facilitated by the assembler. The unit discusses how pseudo-instructions like ORG (which specifies
the memory address) and END (which marks the end of a program) are used in symbolic code. The assembler
uses two passes to handle the translation: during the first pass, the assembler creates a table for symbolic
addresses and their corresponding memory locations, and during the second pass, it translates the instructions
into binary code.

Summary

In summary, Unit 7 delves into the basics of machine language, focusing on the structure and categories of
machine instructions, the translation of symbolic codes into binary, and the role of assembly language in
simplifying this process. The unit also explains the importance of symbolic addressing and how it facilitates
the development and translation of programs for execution by computers

Detailed answers to review questions


1. What is machine language? Explain its categories.

Machine language is the lowest-level programming language that consists of binary code (1s and 0s)
and is directly understood by a computer's central processing unit (CPU). It is the only language that is
executed directly by the hardware without needing translation. Machine language instructions represent
operations like arithmetic calculations, memory access, input/output operations, and branching, all of
which correspond directly to the architecture and functionality of the CPU.

Machine language can be categorized into three primary types:

1. Data Transfer Instructions: These instructions move data between registers, memory, and I/O
devices. Examples include loading data from memory into a register (LD), storing data from a register
into memory (ST), and moving data between registers (MOV).

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2. Arithmetic Instructions: These instructions perform basic arithmetic operations like addition,
subtraction, multiplication, and division. Examples include ADD, SUB, and MUL.
3. Control Instructions: These instructions control the flow of program execution. They include
conditional and unconditional jumps (JMP, JZ, JNZ), which alter the flow of control depending on
conditions, and instructions like HALT, which terminate the program execution.

In machine language, each instruction is typically represented as a binary code, with specific bit
patterns corresponding to various operations, operands, and addressing modes, all based on the CPU's
instruction set architecture (ISA).

2. Write a binary and hexadecimal program to add two numbers.

To add two numbers using binary and hexadecimal code, the process involves writing machine-level
instructions that correspond to the arithmetic operation. Below is a simple example where we add two
numbers (5 and 3) using binary and hexadecimal.

Binary Program: Assuming a 16-bit system where the binary representation of the numbers are:

 5 in binary: 0000 0101


 3 in binary: 0000 0011

Binary program to add these numbers might look like:

pgsql
Copy
LOAD 0000 0101 ; Load the number 5 into a register (assuming instruction format)
ADD 0000 0011 ; Add the number 3 to the value in the register
STORE RESULT ; Store the result (8 in binary: 0000 1000) into memory
Hexadecimal Program: Now, using hexadecimal notation, we represent the numbers:

 5 in hexadecimal: 0x05
 3 in hexadecimal: 0x03

Hexadecimal program to add these numbers might look like:

pgsql
Copy
LOAD 0x05 ; Load the number 5 into a register
ADD 0x03 ; Add the number 3 to the value in the register
STORE RESULT ; Store the result (8 in hexadecimal: 0x08) into memory
In both examples, the result of 5 + 3 is 8, and the program stores it in memory. The difference is in the
number representation: binary uses 0 and 1 while hexadecimal uses base-16 digits.

3. Write a program with symbolic operation codes and Fortran program for addition of two
numbers.

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Program with Symbolic Operation Codes:

Symbolic operation codes use mnemonics to represent machine language instructions. Here's a simple
assembly program that adds two numbers using symbolic operation codes:

sql
Copy
START: LDA NUM1 ; Load the value of NUM1 into the accumulator
ADD NUM2 ; Add the value of NUM2 to the accumulator
STA RESULT ; Store the result in memory (RESULT)
HALT ; Stop the program

NUM1: .WORD 5 ; First number: 5


NUM2: .WORD 3 ; Second number: 3
RESULT: .WORD 0 ; To store the result
In this example:

 LDA stands for "Load Accumulator," which loads a value into the accumulator.
 ADD performs the addition operation.
 STA stores the result.
 .WORD is a directive to allocate memory for the variables.

Fortran Program for Addition of Two Numbers:

In Fortran, adding two numbers is straightforward with the following program:

fortran
Copy
PROGRAM ADDITION
INTEGER :: NUM1, NUM2, RESULT

NUM1 = 5 ! First number


NUM2 = 3 ! Second number
RESULT = NUM1 + NUM2 ! Add the two numbers

PRINT *, 'The result is ', RESULT ! Output the result


END PROGRAM ADDITION
In the Fortran program:

 NUM1 and NUM2 are declared as integers, representing the two numbers to be added.
 RESULT stores the sum of the two numbers.
 The PRINT statement outputs the result of the addition.

Both the symbolic machine language program and the Fortran program demonstrate how to add two
numbers but at different levels of abstraction.

4. Explain what the rules of assembly language are.

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Assembly language is a low-level programming language that uses symbolic operation codes
(mnemonics) to represent machine-level instructions. The main rules for assembly language
programming include:

1. Mnemonics for Instructions: Assembly language instructions are written using mnemonics that
represent machine-level operations (e.g., MOV for moving data, ADD for addition, SUB for
subtraction). These mnemonics make the code more readable than binary or hexadecimal machine
code.
2. Labels: Labels are used to refer to memory locations or parts of the program. For example, START:
might be used to mark the beginning of a program or a block of code.
3. Operands: Each instruction typically includes operands, which specify the data or memory locations
involved in the operation. Operands can be immediate values (like constants), registers, or memory
addresses.
4. Comments: Comments are used to document the code and provide explanations. In assembly language,
comments are preceded by a specific character (e.g., semicolon ; or exclamation mark !) to distinguish
them from instructions.
5. Case Sensitivity: Assembly language is generally case-insensitive, but the conventions for naming may
differ depending on the assembler. For example, MOV and mov typically represent the same
instruction.
6. Directive Statements: Directives (e.g., .DATA, .CODE, .WORD) are special instructions to the
assembler, guiding the allocation of memory and other setup instructions. They are not executed by the
CPU but are used during the assembly process.
7. Program Structure: A typical assembly program consists of three sections:
o Data Section: Defines variables and constants.
o Code Section: Contains the actual instructions to be executed.
o Stack Section: May contain data for function calls or local variables, though not all assembly programs
have a stack section.
8. Instruction Format: Assembly language instructions follow a general format of MNEMONIC
OPERAND1, OPERAND2, where the mnemonics represent the action to be taken (e.g., ADD), and the
operands are the values or memory locations involved.

5. Explain two passes of assembler.

An assembler is a tool that converts assembly language programs into machine code. Most assemblers
perform the conversion in two passes:

1. First Pass:
o The first pass scans the entire source code to gather information about labels (such as variable names
and program labels) and their corresponding memory addresses.
o It creates a symbol table that records the address of each label.
o During this pass, the actual machine instructions are not generated; instead, the assembler resolves
addresses for labels and other symbolic values.
o The first pass ensures that all addresses are correctly assigned before the second pass takes place.
2. Second Pass:
o In the second pass, the assembler generates the actual machine code instructions.
o The instructions are generated using the information in the symbol table that was built during the first
pass. This includes replacing the labels with their corresponding memory addresses.

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o It translates the mnemonics into their machine code equivalents, producing an executable binary file or
object code that the computer can execute.
o The second pass ensures that all the machine instructions are in place and that any addresses are
correctly resolved.

In essence, the first pass deals with organizing and assigning memory locations, while the second pass
generates the actual machine code for execution.

Unit 08: Machine Programming


Unit 8, Machine Programming, introduces essential concepts related to programming at the machine level,
focusing on logic operations, shift operations, subroutines, and input-output programming.

Logic Operations

The unit begins by describing basic machine instructions for logic operations in a computer, specifically using
AND, CMA, and CLA. It explains that logical functions like OR, which is not available as a machine
instruction, can be implemented using De Morgan's theorem with combinations of AND and complement
operations. The unit provides an example program for performing an OR operation using only AND and
complement instructions.

Shift Operations

Shift operations, which are vital in manipulating binary data, are discussed in detail. The unit distinguishes
between logical and arithmetic shifts. Logical shifts involve adding zeros to the extremes, and the basic
computer can perform these using the CLE and CIR instructions for a right shift or CLE and CIL for a left
shift. For arithmetic shifts, the program ensures the sign bit remains unchanged during the shift, especially
when dealing with signed 2’s complement numbers.

Subroutines

Subroutines, which allow a set of instructions to be reused multiple times within a program, are another focus
of the unit. The linkage between the main program and subroutines is achieved through the BSA (Branch and
Save Return Address) instruction. Subroutines can be used for various operations like shifting the accumulator
or processing blocks of data. The unit details how to pass parameters to a subroutine, including using pointers
and counters to move blocks of data.

Input-Output Programming

Input and output (I/O) operations are essential in machine programming. The unit describes how input is
received via the INP instruction, which loads characters into the accumulator, and how output is managed
using the OUT instruction to print characters. It also covers handling I/O flags and programming for devices
like printers. Programs are provided to handle simple input and output of characters, ensuring proper
synchronization between the device and the computer.

Character Manipulation

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The unit also explores character manipulation, such as packing two characters into a single word for efficient
storage. This is particularly useful in systems with limited memory capacity.

Program Interrupts

Interrupt handling is another critical concept covered. Interrupts allow a running program to be paused and
handled by another process, such as I/O operations. The unit discusses how interrupts are triggered, how the
CPU responds by storing the current state and switching to a service routine, and how the program can resume
once the interrupt has been serviced.

Summary

In conclusion, Unit 8 provides detailed instructions on how to program at the machine level, from logical and
shift operations to more complex tasks like handling subroutines, input/output processes, and interrupts. These
operations help in building efficient machine-level programs and understanding how a computer’s hardware
interacts with software to perform tasks efficiently

Detailed answers to review questions


1. Explain the instructions for multiplying two numbers.

In machine language or assembly programming, multiplying two numbers typically involves the use
of specific instructions for multiplication, as not all CPUs have a direct multiply instruction in their
instruction sets. When a multiplication instruction is available, it generally works by multiplying two
operands (numbers) and storing the result in a register or memory.

In a simplified assembly program, multiplying two numbers can be performed using a series of steps:

 Load the first number into a register (e.g., LOAD instruction).


 Multiply the first number by the second using the multiplication instruction (e.g., MUL).
 Store the result in memory or a different register (e.g., STO).

If the architecture does not have a direct multiply instruction, multiplication can be done by repeated
addition in a loop. For instance, multiplying a number by 4 can be done by adding the number to itself
four times.

For example, a program multiplying two numbers A and B (in a pseudo-assembly language):

assembly
Copy
LOAD A ; Load value of A into register
MUL B ; Multiply register value with B
STORE RESULT ; Store the result in memory
If no MUL instruction is available, we can use a loop to simulate multiplication by repeated addition.

2. Explain the shift operations.

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Shift operations are bitwise operations that involve moving the bits of a number to the left or right
within its binary representation. These operations are fundamental in digital systems and are often used
for multiplication or division by powers of 2.

 Left Shift (<<): A left shift operation moves all bits of a number to the left by a specified number of
positions. Each left shift by one position effectively multiplies the number by 2. For example, shifting
0001 0100 (which is 20 in decimal) one position to the left gives 0010 1000 (which is 40 in decimal).
 Right Shift (>>): A right shift operation moves all bits of a number to the right by a specified number
of positions. Each right shift by one position effectively divides the number by 2 (integer division). For
example, shifting 0001 0100 (20 in decimal) one position to the right gives 0000 1010 (which is 10 in
decimal).

There are two types of right shifts:

 Logical Shift Right: This shifts bits to the right, and zeros are filled in on the left side.
 Arithmetic Shift Right: This shifts bits to the right, but the sign bit (for signed numbers) is preserved,
filling the left side with the sign bit.

Shifts are widely used in algorithms for performing arithmetic calculations quickly, particularly for
scaling numbers by powers of two.

3. What is a subroutine and its linkage?

A subroutine is a sequence of instructions designed to perform a specific task, which can be called
from other parts of the program when needed. Subroutines allow for code reuse and modularity,
reducing the overall size of a program and making it easier to maintain. A subroutine is also known as a
function or procedure in some programming languages.

Linkage refers to how the subroutine interacts with the rest of the program. There are two main types
of subroutine linkage:

 Direct Linkage: In this case, the program directly calls the subroutine by specifying its address. This is
typically handled through a jump or branch instruction, which causes the program to jump to the
subroutine's location in memory and start executing it.
 Indirect Linkage: Here, the subroutine is called indirectly via a call stack or jump table, which
allows for more flexible subroutine calls and is often used for recursion or dynamically linked libraries.

In either case, the program typically saves the current execution context (like the program counter and
registers) before calling the subroutine, allowing the program to return to its original execution flow
once the subroutine finishes.

4. What are subroutine parameters and data linkage?

Subroutine parameters are values passed to a subroutine when it is called. These parameters allow the
subroutine to operate on different data and customize its behavior based on the inputs. There are two
primary ways to pass parameters:
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 Pass-by-Value: In this method, the actual value of the parameter is passed to the subroutine. Any
modifications made to the parameter inside the subroutine do not affect the original data.
 Pass-by-Reference: In this method, a reference (or pointer) to the original data is passed to the
subroutine. This means that any changes made to the parameter inside the subroutine will affect the
original data.

Data linkage refers to how the data is shared between the subroutine and the calling program.
Typically, data linkage can be achieved in the following ways:

 Stack-based linkage: The parameters are pushed onto the stack before the subroutine call and popped
off after the call finishes. This is the most common method used for local variables and passing
parameters.
 Register-based linkage: Some processors pass parameters through specific registers instead of
memory. This method can be faster but may be limited by the number of available registers.

The linkage mechanism ensures that the correct data is available to the subroutine and that the program
can return to its previous state once the subroutine completes execution.

5. Write a subroutine to move a block of data.

A subroutine to move a block of data copies a sequence of bytes (or words) from one memory
location to another. Below is a simple pseudocode for such a subroutine in assembly:

assembly
Copy
MOVE_BLOCK:
; Registers R1 = source address, R2 = destination address, R3 = block size
; Loop through the block and copy data byte by byte

LOOP:
LDA (R1) ; Load data from the source address (R1) into the accumulator
STA (R2) ; Store data from the accumulator to the destination address (R2)
INC R1 ; Increment the source address to point to the next byte
INC R2 ; Increment the destination address to point to the next byte
DEC R3 ; Decrement the block size counter
JNZ LOOP ; Repeat the loop if there are still bytes to move

RET ; Return from subroutine


This subroutine moves a block of data starting from the address in R1 and copying it to the address in
R2, until R3 (the size of the block) reaches zero. The LDA and STA instructions load and store the
data, while the INC and DEC instructions update the addresses and block size.

6. Write a program to input and output one character.

Here’s an example of an assembly program that reads a character from input and then outputs it:

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assembly
Copy
INOUT_CHAR:
IN ; Read a character from the input device (keyboard)
OUT ; Output the character to the screen or output device
HALT ; End the program
In this example:

 IN is the instruction that reads a character from the input device (like a keyboard).
 OUT writes that character to the output device (like a monitor).
 HALT ends the program.

This is a basic program that illustrates character input and output in assembly language.

7. Write a subroutine to input and pack two characters.

A subroutine to input and pack two characters involves reading two characters from input, then
packing them into a single memory location (e.g., a 16-bit word or two bytes). Below is a simple
pseudocode:

assembly
Copy
PACK_CHARACTERS:
IN ; Read the first character from input
STORE CHAR1 ; Store the first character in CHAR1
IN ; Read the second character from input
STORE CHAR2 ; Store the second character in CHAR2

LDA CHAR1 ; Load the first character into the accumulator


SHL ; Shift left by 8 bits to make space for the second character
OR CHAR2 ; OR the second character with the accumulator
STORE PACKED ; Store the packed result into PACKED

RET ; Return from subroutine


In this subroutine:

 The IN instruction reads characters from input.


 STORE saves each character into separate memory locations (CHAR1 and CHAR2).
 The first character is shifted to the left to make space for the second, and then the two characters are
combined using the OR operation.
 The packed result is stored in PACKED.

8. Explain program interrupt. Write a program to service an interrupt.

A program interrupt is an event that temporarily halts the normal execution of a program, allowing
the system to handle an event or condition that requires immediate attention. Interrupts are used for
various purposes, such as I/O operations, hardware failure handling, or time-sensitive tasks. When an
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interrupt occurs, the CPU suspends the current execution, saves the context, and jumps to a special
interrupt service routine (ISR) to handle the interrupt.

Here's an example of a simple interrupt service routine (ISR) in assembly:

assembly
Copy
ISR:
SAVE_CONTEXT ; Save the current program context (registers, PC, etc.)
HANDLE_IRQ ; Perform interrupt handling (e.g., I/O operation, flag set)
RESTORE_CONTEXT; Restore the original program context
RETI ; Return from interrupt (resume program execution)

MAIN:
; Main program code here
JMP MAIN_LOOP ; Continuously loop until an interrupt occurs

MAIN_LOOP:
; Normal execution continues here
JMP MAIN_LOOP ; Keep looping
In this example:

 When an interrupt occurs, the CPU jumps to the ISR routine.


 The SAVE_CONTEXT instruction saves the program’s current state.
 HANDLE_IRQ processes the interrupt (such as handling an I/O request).
 After the interrupt is handled, RESTORE_CONTEXT brings back the original state, and the program
resumes execution from where it was interrupted using the RETI instruction.

Unit 9: Register Organization


Unit 9, titled Register Organization, provides an overview of the various ways in which a computer's central
processing unit (CPU) is structured to handle and process data. It begins with an introduction to general
register organization, highlighting the role of registers, the arithmetic logic unit (ALU), and multiplexers in
managing data. Registers are essential for storing intermediate data, temporary results, and pointers, helping
avoid the time-consuming memory access. The unit outlines how registers communicate with each other via a
common bus, with data transfer and micro-operations being facilitated by various components like decoders
and multiplexers.

A significant part of the unit is dedicated to understanding the stack organization, which is crucial in many
CPUs for efficient data management. A stack operates on the LIFO (Last In, First Out) principle, where the
most recently added data is the first to be retrieved. The operations associated with the stack—push (adding
data) and pop (removing data)—are controlled by the stack pointer (SP), a special register that tracks the top
of the stack.

The unit also details how these operations are implemented and how they can be used in contexts such as
arithmetic expression evaluation. Furthermore, the representation and usage of infix, prefix, and postfix
notation in stack operations are explained, demonstrating how the stack is used effectively in evaluating
expressions.
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In summary, this unit emphasizes how register and stack organizations help manage data efficiently in CPUs,
enabling faster computation and optimized data handling.

Detailed answers to review questions

1. What is a CPU? Explain all its components.

A CPU (Central Processing Unit) is the core component of a computer that performs most of the
processing inside the system. Often referred to as the "brain" of the computer, it executes instructions
from programs, performs calculations, and manages data flow within the system. The CPU has several
critical components that work together to carry out its operations:

 Arithmetic and Logic Unit (ALU): The ALU is responsible for performing all arithmetic and logical
operations, such as addition, subtraction, multiplication, division, AND, OR, and NOT operations.
 Control Unit (CU): The Control Unit manages the execution of instructions by directing the movement
of data between registers, the ALU, and memory. It decodes instructions, directs the ALU to perform
specific operations, and coordinates data flow throughout the CPU and system.
 Registers: Registers are small, high-speed storage locations within the CPU that temporarily hold data
and instructions. Key registers include the Program Counter (PC), which holds the address of the next
instruction to execute, the Instruction Register (IR), which holds the current instruction being
executed, and General Purpose Registers (GPRs), which hold data and intermediate results.
 Cache: The CPU cache is a small, fast memory that stores frequently accessed data and instructions. It
helps reduce the time needed to fetch data from the main memory, improving overall system
performance.
 Bus Interface Unit (BIU): The BIU manages data communication between the CPU and the memory
or other peripheral devices. It consists of buses that carry data, addresses, and control signals.

Together, these components allow the CPU to fetch, decode, execute, and store data, making it the
essential element of any computational device.

2. What is general register organization? Explain its components.

General Register Organization refers to a system where a CPU has a set of registers that can be used
to store data temporarily while performing various operations. Registers in this system can hold data
values, memory addresses, or intermediate results of computations, making them essential for efficient
execution.

The key components of general register organization are:

 General Purpose Registers (GPRs): These registers are used to store data or intermediate results that
are being actively worked on by the CPU. Depending on the architecture, there can be several general-
purpose registers, such as registers R0, R1, ..., Rn. These registers hold operands for the ALU and can
be used by the control unit to store temporary data.
 Accumulator (AC): In many architectures, there is one dedicated register, the accumulator, used for
intermediate results of arithmetic operations. It simplifies the CPU design by reducing the need to
reference multiple registers during calculations.

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 Index Register (IR): Some systems use an index register to hold memory addresses. This register is
especially useful when accessing data in an array or list.
 Program Counter (PC): While not always included in the register set, the program counter keeps track
of the memory address of the next instruction to be executed. It is automatically incremented after each
instruction fetch.
 Status Register (Flags): This register contains flags or status bits that indicate the results of the most
recent operations, such as a zero result, carry bit, overflow, or sign.

General register organization provides flexibility and speed for processing data, as it minimizes the
need to access slower main memory. This organization is common in many general-purpose
microprocessors.

3. What is a control word? Explain the encoding of register selection fields and ALU operations.

A control word is a binary value used to configure and control various components of a processor
during the execution of an instruction. It is typically generated by the control unit (CU) and dictates the
actions of the CPU's subsystems, such as selecting registers, performing ALU operations, or managing
memory access.

The control word is divided into multiple fields that each represent a particular control action. Two key
components of the control word are:

 Register Selection Fields: These fields specify which registers the CPU will use in a particular
operation. For example, a register selection field can specify which general-purpose register (such as
R1 or R2) will hold data to be operated on by the ALU. This field can be encoded using binary values
that correspond to the register addresses.
 ALU Operation Fields: The ALU operation field in the control word specifies the type of operation
that the ALU will perform on the operands stored in the registers. These operations can include
arithmetic operations (addition, subtraction) and logical operations (AND, OR, NOT). This field is also
encoded in binary and mapped to specific ALU instructions.

For example, consider a 16-bit control word where the first 4 bits specify the register selection, and the
next 4 bits specify the ALU operation. A typical encoding might look like this:

 Bits 0-3: Register selection (e.g., 0001 for R1, 0010 for R2).
 Bits 4-7: ALU operation (e.g., 0001 for addition, 0010 for subtraction).
 Bits 8-15: Other control signals (e.g., memory access, write enable).

The encoding of control words is essential for directing the correct sequence of operations in a
processor, ensuring that instructions are executed correctly.

4. What is a stack? Explain its operations.

A stack is a specialized data structure that operates on the Last In, First Out (LIFO) principle. This
means that the last element added to the stack is the first one to be removed. A stack is used in many

42
areas of computing, such as function calls, expression evaluation, and managing the execution state of
programs.

The main operations performed on a stack are:

 Push: This operation adds an element to the top of the stack. The stack grows upward, and the new
element becomes the topmost element.
 Pop: This operation removes the topmost element from the stack and returns it. After a pop operation,
the element below the top becomes the new top element.
 Peek/Top: This operation returns the topmost element without removing it from the stack, allowing the
program to examine the top value.
 IsEmpty: This operation checks if the stack is empty. It returns a boolean value indicating whether
there are any elements left in the stack.

Stacks are often used for function call management in the call stack, where the program stores the
return addresses, local variables, and parameters of a function. Stacks are also used for evaluating
expressions in postfix and prefix notation, as well as for undo operations in software applications.

5. What are notations of a stack? Explain infix, prefix, and postfix notations with examples.

In the context of stacks, notations refer to the ways in which mathematical expressions are written and
processed. These notations are important in stack-based algorithms, such as expression evaluation. The
three common notations are infix, prefix, and postfix, each representing different ways of writing
operators in relation to operands.

 Infix Notation: In infix notation, the operator is placed between the operands. This is the conventional
way of writing mathematical expressions that we are most familiar with. For example, the expression A
+ B is in infix notation. However, infix expressions can be ambiguous and require parentheses or
operator precedence rules to clarify the order of operations.

Example: A + B * C

In this example, multiplication has a higher precedence, so B * C is evaluated first, followed by A + (B


* C).

 Prefix Notation (Polish Notation): In prefix notation, the operator comes before the operands. There
are no parentheses needed to specify operation order, as the order of operations is determined by the
position of the operator. Prefix notation is particularly suited for stack-based evaluation, as operands
are pushed onto the stack first, and operators are applied as they are encountered.

Example: + A * B C

In prefix notation, + is applied to A and the result of * B C, so the expression evaluates as A + (B * C).

 Postfix Notation (Reverse Polish Notation): In postfix notation, the operator comes after the
operands. Like prefix notation, postfix expressions do not require parentheses to indicate operation
order, making them easy to evaluate using a stack. When evaluating a postfix expression, operands are

43
pushed onto the stack, and when an operator is encountered, the required operands are popped from the
stack, the operation is performed, and the result is pushed back onto the stack.

Example: A B C * +

In postfix notation, B and C are multiplied first, then A is added to the result of B * C, so the
expression evaluates as A + (B * C).

Each of these notations has its advantages in different contexts. While infix is most intuitive for
humans, prefix and postfix are more suited for computers, especially in stack-based evaluation
algorithms.

Unit 10: Addressing Modes

Unit 10, Addressing Modes, explains the different methods used by computers to access operands during
instruction execution. These modes define how the address field in an instruction is interpreted or modified to
calculate the operand's location, which is crucial for efficient memory usage and program flexibility.

Fields of an Instruction

Instructions are composed of several fields, including the operation code (opcode), address field, and a
mode field. The opcode specifies the operation to be performed, while the mode field dictates how the
operand's address is computed. This field is key for optimizing memory addressing and access.

Common Addressing Modes

The unit introduces various addressing modes:

 Implied Mode: The operand is implicitly defined in the instruction itself. For example, in operations
like "complement accumulator," no explicit address is needed because the operand is always the
accumulator.
 Immediate Mode: The operand is directly specified in the instruction itself. This is useful for
operations that involve constants, like initializing a register to a specific value.
 Register Mode: The operand is stored in a register. The instruction specifies the register to be used.
 Register Indirect Mode: The instruction specifies a register that contains the address of the operand.
This allows for more flexible memory access with smaller address fields.
 Auto-increment/Auto-decrement Mode: After using the register to access memory, the register is
automatically incremented or decremented, which is useful for accessing sequential memory locations,
such as arrays.
 Direct Address Mode: The address part of the instruction directly gives the location of the operand in
memory.
 Indirect Address Mode: The address field contains the address where the effective address is stored
in memory, requiring two memory accesses to locate the operand.
 Relative Address Mode: The effective address is calculated by adding an offset (provided in the
instruction) to the current address of the program counter (PC). This mode is often used in branching
instructions.

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 Index Address Mode: The address part of the instruction is added to the content of an index register
to compute the effective address, which is particularly useful for accessing elements in an array.
 Base Register Addressing Mode: Similar to indexed addressing, but the address part is added to the
value in a base register, which helps in memory relocation and managing segments of programs.

Effective Address

The effective address is the actual memory address used by the CPU to retrieve or store data. It is derived
based on the addressing mode used in the instruction. For example, in relative addressing, the effective
address is the sum of the program counter and the address field. Understanding how the effective address is
computed is crucial for programmers to optimize memory usage.

In conclusion, this unit provides a deep dive into the addressing modes, explaining how each one modifies
the instruction format to access operands efficiently. These modes are foundational in optimizing memory
usage, enabling flexible and efficient program execution.

Detailed answers to review questions


1. What is an instruction? Explain its fields.

An instruction is a binary coded operation that tells the CPU what task to perform. It is a part of the
machine language or assembly language that drives the functioning of a processor. Instructions can
vary in complexity, but generally, they consist of several fields that together provide all the necessary
information for executing a command. The typical fields in an instruction include:

 Opcode (Operation Code): The opcode field specifies the operation to be performed, such as addition,
subtraction, data transfer, or logical operations. It is the most significant part of an instruction and
identifies the type of operation that the processor should carry out.
 Operand(s): The operand field(s) provide the data or memory addresses on which the operation is to be
performed. An instruction can have one or more operands. Operands can be constants, register values,
or memory addresses. For example, in an addition operation, the operands would be the numbers to be
added.
 Addressing Mode: The addressing mode specifies how the operands should be interpreted or accessed.
It determines whether the operand is a direct value, a memory address, or a register value.
 Mode Field: The mode field specifies the addressing mode used to interpret the operand's address. It
tells the CPU how to fetch the operand data.

In summary, an instruction is a set of binary codes that inform the processor of the operation to
perform, the data involved, and how to fetch and process that data.

2. What are the different types of CPU organization? Explain.

CPU organization refers to the way in which the components of the CPU are arranged and how they
interact to execute instructions. The different types of CPU organization are based on the number of
functional units and how they manage data. The major types of CPU organizations are:

 Single Accumulator Organization: In this organization, there is only one accumulator register. This
register is used to store intermediate results during arithmetic and logical operations. Many early
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computers followed this organization, where all arithmetic operations were done using the accumulator,
which acted as both the source and destination of data.
 General Register Organization: This design uses multiple registers, typically labeled R1, R2, etc., to
hold data temporarily. The CPU can perform operations on any of these registers, and the ALU
operates on values from the registers. This organization is more flexible and faster than the single
accumulator design since multiple registers can be accessed simultaneously, enabling more complex
computations.
 Stack Organization: A stack-based CPU organization uses a stack, which is a last-in-first-out (LIFO)
data structure, for storing and retrieving data. Instructions work by pushing operands onto the stack and
performing operations. This organization is commonly used in modern processors for handling function
calls, recursion, and evaluation of expressions.
 Load/Store Organization: This type of CPU organization distinguishes between memory and
registers. In this design, all data manipulations are carried out in registers, and only explicit load and
store instructions are used to transfer data between memory and registers. This is a characteristic
feature of RISC (Reduced Instruction Set Computing) processors, where operations are restricted to
register-to-register manipulations.

Each CPU organization has its advantages and trade-offs depending on the complexity of the tasks,
speed, and efficiency required by the computing system.

3. What is three address instructions? Explain with example.

A three-address instruction is an instruction format where three operands are involved, typically two
source operands and one destination operand. These instructions allow for the direct manipulation of
data stored in memory or registers and enable more complex computations in a single instruction cycle.
This format is common in high-level programming languages and provides flexibility in specifying the
operation to be performed.

For example, in a three-address instruction, the instruction may look like this:

sql
Copy
ADD R1, R2, R3
Here:

 ADD is the operation (opcode), which indicates that an addition is to be performed.


 R1 is the destination register, where the result of the addition will be stored.
 R2 and R3 are the source operands, containing the values to be added.

The result of the addition (R2 + R3) is stored in R1. This type of instruction is often seen in more
complex processors, allowing for the simultaneous manipulation of multiple operands and reducing the
number of instructions needed.

4. What are two address and one address instructions? Explain with examples.

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 Two-Address Instructions: In two-address instructions, there are two operands: one source operand
and one destination operand. The source operand is used in the operation, and the result of the
operation is stored in the destination operand. In some cases, the destination operand itself may also be
modified as part of the operation.

For example:

sql
Copy
ADD R1, R2
In this example:

 ADD is the operation.


 R1 is both a source and a destination operand (it will hold the result of the addition).
 R2 is the second operand, the value to be added to R1.

After execution, the value in R1 will be updated to the result of R1 + R2.

 One-Address Instructions: A one-address instruction format involves a single operand and the
operation, with the result of the operation being stored in the accumulator or a default register. This
type of instruction requires that all intermediate results be stored in a specific register.

For example:

sql
Copy
ADD R2
In this example:

 ADD is the operation.


 R2 is the operand to be added to the value in the accumulator (a register like AC).
 The result is stored back in the accumulator.

After execution, the accumulator will hold the sum of its original value and R2.

5. What are zero address and RISC instructions? Explain with examples.

 Zero-Address Instructions: Zero-address instructions refer to instructions that do not explicitly


specify operands in the instruction. These are usually used in stack-based architectures, where the
operands are implicitly fetched from the stack. Since operands are already on the stack, the instruction
only specifies the operation to be performed. After the operation, the result is pushed onto the stack.

For example:

sql
Copy
ADD

47
In this example, the ADD instruction takes the top two values from the stack, adds them together, and
pushes the result back onto the stack.

 RISC Instructions: RISC (Reduced Instruction Set Computing) processors are designed to execute
a small set of simple and fast instructions. In RISC, instructions typically involve a small number of
operands (often just two or three) and operate directly on registers. RISC instructions are highly
optimized for speed, as they are designed to be executed in one clock cycle.

For example, a typical RISC instruction might look like:

sql
Copy
ADD R1, R2, R3
This instruction specifies that the values in R2 and R3 should be added, and the result should be stored
in R1. RISC instructions often follow a load/store model, meaning all data manipulation is performed
between registers, with explicit load and store instructions used to transfer data to and from memory.

6. What is a mode field? Explain different types of mode fields.

A mode field in an instruction specifies how the operands should be interpreted or accessed by the
processor. It defines the method of addressing the operands, determining whether they are direct values,
memory addresses, or registers. The mode field is an essential part of an instruction as it helps the CPU
know where to fetch the data and how to process it.

The different types of mode fields (addressing modes) include:

 Immediate Mode: In this mode, the operand is a constant value embedded directly within the
instruction itself. For example, MOV R1, #5 means the value 5 is directly moved into register R1.
 Direct Mode: The operand is a memory address specified directly in the instruction. The CPU fetches
the operand from the specified memory location. For example, MOV R1, [1000] means the data at
memory address 1000 is moved into register R1.
 Indirect Mode: The operand is stored in a memory location, but the address of that operand is provided
indirectly via a register or memory. For example, MOV R1, [R2] means the address contained in R2 is
used to fetch the data, which is then moved into R1.
 Register Mode: The operand is located in a specific register, and the instruction specifies which
register to use. For example, MOV R1, R2 means the value in register R2 is moved to register R1.
 Indexed Mode: This mode uses a base address stored in a register, with an offset specified in the
instruction. The operand's final address is computed as the sum of the base address and the offset. For
example, MOV R1, [R2 + 10] means that the address is calculated by adding 10 to the value in register
R2.

Each addressing mode is designed to give the programmer or the machine flexibility in accessing
operands, enabling more complex and efficient memory access patterns.

Unit 11: Pipeline Processing


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Unit 11, Pipeline Processing, focuses on optimizing the execution of computer instructions by introducing
the concept of pipelining, a technique for improving computational speed and throughput. Pipelining involves
breaking down a sequential process into smaller sub-operations that can be executed concurrently in different
stages of the pipeline. This allows for multiple instructions to be processed in parallel, thereby speeding up the
overall execution.

Introduction to Parallel Processing and Pipelining

The unit begins by introducing parallel processing, which refers to performing multiple data-processing tasks
simultaneously to increase computational speed. It covers Flynn's classification of parallel processing
systems, which categorizes systems into four types: SISD (Single Instruction Single Data), SIMD (Single
Instruction Multiple Data), MISD (Multiple Instruction Single Data), and MIMD (Multiple Instruction
Multiple Data). These classifications are fundamental for understanding how pipelining can be implemented
in various computer architectures.

Pipeline Design and Flow of Information

Pipelining is explained as a process where tasks are divided into smaller stages, with each stage performing
part of the operation. The unit describes instruction pipelining, where the fetch, decode, execute, and store
phases of instruction processing overlap. The flow of information through the pipeline occurs step-by-step,
with each stage feeding data into the next. For example, in a simple arithmetic operation like multiplication
and addition, different stages in the pipeline handle various parts of the computation (inputting values,
multiplying, and adding).

Types of Pipeline

The unit distinguishes between arithmetic pipelines (used for operations like floating-point calculations and
fixed-point number multiplication) and instruction pipelines (focused on overlapping the fetch and execution
of instructions). Both types benefit from the ability to process multiple operations concurrently, thus
improving efficiency.

Pipeline Hazards

A significant part of the unit discusses pipeline hazards, which are problems that occur when dependencies
or conflicts arise between pipeline stages. Data dependency occurs when one instruction requires data that
has not yet been processed by a previous instruction. Branching is another hazard, where a branch instruction
causes the pipeline to lose its current sequence, potentially requiring the clearing of the pipeline. The unit also
discusses methods to mitigate these hazards, such as operand forwarding, delayed loading, and branch
prediction.

Four-Segment Instruction Pipeline

An example of a four-segment instruction pipeline is provided to illustrate how instruction decoding and
address calculation can be combined into one stage, streamlining the pipeline process. However, the unit also
explains that certain operations may take longer than others in the pipeline, leading to inefficiencies or the
need for specific handling of these variations.

Difficulties in Pipeline Processing

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Challenges like memory access conflicts are also addressed, where two pipeline stages may require memory
access at the same time, causing delays. Branching of instructions and data dependency are further
elaborated as common difficulties encountered during pipelining, requiring careful management to prevent
pipeline stalls.

Summary

In conclusion, pipelining is a crucial technique in modern computer architecture that helps increase the
throughput and efficiency of data processing. It divides tasks into smaller, concurrent operations, but also
requires careful management of pipeline hazards, such as data dependencies and branching, to maintain
smooth execution

Detailed answers to review questions


1. What is parallel processing? Explain its purpose and levels of complexity.

Parallel processing refers to the simultaneous execution of multiple tasks or processes by dividing a
complex task into smaller subtasks, which are executed concurrently across multiple processors or
cores. The primary purpose of parallel processing is to improve computational speed and efficiency by
taking advantage of the parallel execution capabilities of modern processors. By breaking down tasks
into smaller chunks, parallel processing reduces the overall time required for processing large datasets
or solving complex problems.

The complexity of parallel processing varies depending on how the tasks are divided, how data is
communicated between processors, and how dependencies between tasks are handled. The levels of
complexity in parallel processing are typically categorized into three main stages:

1. Instruction-level parallelism: This level involves executing multiple instructions in parallel within a
single processor. It requires breaking down the instructions so that multiple operations can be
performed simultaneously without dependencies between them.
2. Data-level parallelism: In this level, the same operation is performed on multiple data points at once.
An example would be applying the same mathematical operation to multiple elements in a large array,
where each element can be processed independently.
3. Task-level parallelism: This level involves executing multiple independent tasks concurrently. Each
task can run on a separate processor or core, with minimal communication required between them.

The goal of parallel processing is to achieve better performance, but this comes with the added
challenge of managing synchronization, communication, and load balancing between different tasks or
processors.

2. What is the classification of parallel processing?

Parallel processing can be classified into different types based on the level of parallelism and the
architecture used for executing tasks. The classifications include:

1. SISD (Single Instruction Single Data): In this model, a single processor executes one instruction on
one piece of data at a time. This is the simplest form of processing, and it is typically found in serial
computers, where only one instruction is executed per clock cycle.
50
2. SIMD (Single Instruction Multiple Data): SIMD allows a single instruction to be executed on
multiple data points simultaneously. This is often used in vector processing, where the same operation
is applied to large arrays or vectors of data. It’s commonly seen in applications like image processing or
scientific simulations.
3. MISD (Multiple Instruction Single Data): MISD refers to multiple instructions operating on a single
data stream. This form of processing is relatively rare and is mostly used in specialized applications,
such as fault tolerance systems, where the same data is processed by different algorithms to ensure
accuracy or redundancy.
4. MIMD (Multiple Instruction Multiple Data): MIMD systems are capable of executing multiple
instructions on multiple data streams simultaneously. This type of parallel processing is the most
general and powerful, as it allows independent tasks or threads to be executed concurrently. MIMD is
widely used in multi-core processors, supercomputers, and distributed computing environments.
5. Cluster-based Parallel Processing: This involves the use of multiple interconnected computers
(clusters) working in parallel to solve a problem. Each machine may have multiple cores, and they all
collaborate to divide and solve complex tasks, commonly used in high-performance computing (HPC).
6. Grid-based Parallel Processing: In grid computing, resources from multiple computers, often
geographically distributed, are combined to solve large computational problems. This type of
processing relies on the Internet or other networks for communication and coordination.

Each classification provides different advantages and is suited to specific types of applications,
depending on the problem at hand and the resources available.

3. What is pipeline and its flow of information? Write about its applicability.

A pipeline is a technique used in computer architecture to enable the overlapping of instruction


execution. It is a method of organizing the flow of data and instructions through various stages of
processing, much like an assembly line in manufacturing. Each stage in the pipeline performs a specific
operation, and multiple instructions can be processed simultaneously at different stages of the pipeline.

In a typical pipeline, the flow of information involves the following stages:

1. Instruction Fetch (IF): The instruction is fetched from memory.


2. Instruction Decode (ID): The fetched instruction is decoded to understand the operation.
3. Execute (EX): The actual computation or operation is carried out.
4. Memory Access (MEM): If needed, data is read from or written to memory.
5. Write Back (WB): The result of the operation is written back to the destination register or memory.

The key benefit of a pipeline is that while one instruction is being executed, the next instruction can be
fetched and decoded, and the next one can be prepared for execution. This continuous flow of
instructions improves overall throughput and processing speed.

Pipelining is particularly useful in modern processors, as it allows for the efficient processing of
multiple instructions simultaneously, increasing overall system performance without the need for faster
hardware.

4. Explain the instruction pipeline.


51
An instruction pipeline is a sequence of stages that are used to execute instructions in a CPU. It allows
multiple instructions to be processed in parallel by breaking down the execution process into discrete
stages. Each stage in the pipeline performs a specific part of the instruction cycle, and multiple
instructions can be in different stages of execution at the same time. This results in an increase in
throughput, as the CPU doesn't need to wait for one instruction to be fully executed before beginning
the next.

The typical stages of an instruction pipeline are:

1. Instruction Fetch (IF): The instruction is fetched from memory.


2. Instruction Decode (ID): The control unit decodes the instruction to determine what operation needs
to be performed.
3. Execute (EX): The arithmetic and logic unit (ALU) performs the operation specified by the instruction.
4. Memory Access (MEM): If the instruction requires data from memory, it is accessed at this stage.
5. Write Back (WB): The result is written back to the destination register or memory.

The instruction pipeline increases the speed of execution by allowing the CPU to process several
instructions concurrently, with each instruction progressing through different stages of execution.
However, this pipeline can be affected by various issues like hazards and dependencies.

5. Explain pipeline hazards.

Pipeline hazards are issues that occur during instruction processing in a pipeline that can stall or
disrupt the smooth flow of instructions. Hazards occur when one instruction depends on the result of
another instruction that has not yet completed its execution. There are three primary types of pipeline
hazards:

1. Data Hazards: Data hazards occur when one instruction depends on the result of a previous instruction
that has not yet finished. There are three subtypes of data hazards:
o Read-after-write (RAW) hazard: An instruction tries to read a register before the previous instruction
writes to it.
o Write-after-read (WAR) hazard: An instruction writes to a register before a previous instruction
reads from it.
o Write-after-write (WAW) hazard: Two instructions attempt to write to the same register at the same
time.
2. Control Hazards: These occur when the pipeline has to deal with branch instructions, like conditional
jumps or branches. When a branch is encountered, the processor may not know which instruction to
fetch next, causing a delay or disruption in the flow of instructions.
3. Structural Hazards: Structural hazards occur when there are insufficient resources (like functional
units or memory paths) to handle all the instructions simultaneously. This happens when multiple
instructions in the pipeline require the same resource at the same time, leading to a conflict.

To manage these hazards, various techniques such as pipeline forwarding, branch prediction, and
stalls are employed. Pipeline forwarding helps to pass data directly between stages, branch prediction
attempts to predict the outcome of branches to avoid delays, and stalls temporarily delay instructions to
resolve conflicts.

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Pipeline hazards are inevitable in modern processors, but with efficient management techniques, their
impact can be minimized, leading to better performance and throughput.

Unit 12: Memory Technology


Unit 12, Memory Technology, delves into the organization, management, and types of memory in computer
systems, emphasizing how different memory types are used for various purposes in the hierarchy of storage
systems.

Memory Hierarchy

The unit introduces the memory hierarchy, which consists of three primary levels: auxiliary memory, main
memory, and cache memory. The auxiliary memory is the largest and slowest, used for long-term storage
of programs and data. Main memory, typically composed of RAM, is faster but smaller and interacts directly
with the CPU to store active programs and data. Cache memory sits between the CPU and main memory to
provide very fast access to frequently used data, thus bridging the gap between the CPU's speed and the
slower main memory.

Cache Memory and Mapping

The use of cache memory is essential in speeding up processing by holding data that is frequently accessed.
Cache memory significantly improves performance by ensuring that commonly used instructions and data are
quickly available. Mapping processes determine how data is transferred between the main memory and
cache, and these can be managed using direct, set-associative, or associative mapping. The most efficient
method is dependent on the system's needs and the specific memory access patterns.

Main Memory and Types

The unit discusses RAM (Random Access Memory), which is volatile and used for active storage, and
ROM (Read-Only Memory), which is non-volatile and typically used for storing firmware and boot-up
instructions. RAM is divided into two main types:

 Static RAM (SRAM): Stores data as long as power is supplied, offering faster speeds but larger space
requirements.
 Dynamic RAM (DRAM): Stores data as electrical charges and is more compact but requires periodic
refreshing.

Virtual Memory

Virtual memory is a memory management technique that allows the CPU to handle more data than is
physically available in main memory by swapping data in and out of auxiliary storage. This system allows
programs to use a larger address space than the physical memory, with hardware and software handling the
mapping from virtual to physical memory addresses.

Associative Memory

53
Associative memory, or content-addressable memory (CAM), is a type of memory that allows data to be
accessed based on its content rather than its address. It supports parallel searches, which is beneficial when
speed is critical, but its cost is higher due to the complexity of the hardware needed.

Memory Management Hardware

A memory management unit (MMU) is responsible for translating logical addresses (used by programs)
into physical addresses (used by hardware). This includes mapping logical addresses to memory locations in
both segmented and paged formats. The MMU also ensures protection against unauthorized access, allowing
for secure memory usage in a multi-programming environment.

Summary

Unit 12 emphasizes the importance of memory technology in computing systems, discussing how memory is
organized into different levels for optimal performance and cost efficiency. It covers key concepts like
memory hierarchy, cache management, virtual memory, associative memory, and the role of memory
management hardware in ensuring that programs and data are stored and accessed efficiently

Detailed answers to review questions


1. What is memory hierarchy? Explain its components.

Memory hierarchy refers to the organization of different types of memory in a computer system based
on their speed, cost, and size. It is structured in a way that faster, smaller, and more expensive memory
types are at the top of the hierarchy, while slower, larger, and cheaper memory types are at the bottom.
The purpose of memory hierarchy is to balance the trade-offs between performance and cost by
ensuring that frequently accessed data is stored in faster memory, while less frequently accessed data is
stored in slower memory.

The main components of the memory hierarchy include:

 Registers: These are the fastest and smallest form of memory, located directly within the CPU. They
store data that is immediately needed for processing. Registers are extremely fast but limited in number
and size.
 Cache Memory: Cache memory is a small, high-speed memory located between the CPU and main
memory (RAM). It stores frequently accessed data and instructions to speed up processing. Caches are
typically divided into levels (L1, L2, L3) with L1 being the smallest and fastest, directly integrated into
the CPU, and L3 being larger but slower.
 Main Memory (RAM): Random Access Memory (RAM) is the primary storage area for data and
programs that are actively being used by the CPU. It is slower than cache memory but much larger. It is
volatile, meaning it loses its contents when the computer is powered off.
 Secondary Storage: This includes non-volatile storage such as hard drives (HDDs), solid-state drives
(SSDs), and optical discs. These storage types provide large capacities for long-term data storage but
are much slower than RAM.
 Tertiary and Off-line Storage: These are used for archiving purposes, including magnetic tapes, cloud
storage, and external hard drives. They provide very large storage capacities but are the slowest forms
of memory in the hierarchy.

The memory hierarchy optimizes performance by using the fastest memory for frequently accessed data
and the larger, slower memory for less frequently used data.
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2. What are RAM and ROM? Explain its chips also.

RAM (Random Access Memory) and ROM (Read-Only Memory) are two fundamental types of
computer memory that serve different purposes in a computer system.

 RAM is volatile memory, meaning it loses its stored data when the power is turned off. It is used by the
computer's CPU to store data and instructions that are actively being processed. RAM allows for both
read and write operations, making it flexible for temporary data storage. There are different types of
RAM chips, including:
o DRAM (Dynamic RAM): This type of RAM requires periodic refreshing to retain data. It is slower
but cheaper and more widely used in computers for main memory.
o SRAM (Static RAM): Unlike DRAM, SRAM does not need refreshing and is faster but more
expensive. It is typically used in cache memory due to its speed.
 ROM is non-volatile memory, meaning it retains its data even when the power is off. It is primarily
used to store firmware or permanent instructions needed to boot the computer or operate hardware.
ROM chips are typically read-only, but there are variations like:
o PROM (Programmable ROM): This type of ROM can be written to once, typically during the
manufacturing process.
o EPROM (Erasable Programmable ROM): EPROM can be erased using ultraviolet light and then
reprogrammed with new data.
o EEPROM (Electrically Erasable Programmable ROM): EEPROM can be electrically erased and
reprogrammed, allowing for easier updates to the firmware without removing the chip.

Each type of memory has its unique role and is selected based on the need for speed, cost, and data
persistence.

3. What is memory address map? Explain for microcomputer.

A memory address map is a blueprint that defines how memory locations are organized and accessed
within a computer system, detailing how the CPU interacts with memory components. It specifies the
address space that is allocated for different types of memory and peripherals. In a microcomputer, the
address map is critical in determining which addresses correspond to RAM, ROM, I/O devices, and
other system components.

For example, a typical memory address map in a microcomputer may look like this:

 0x0000 - 0xFFFF: This address range is used for RAM. The lower portion (e.g., 0x0000 - 0x0FFF)
might be used for the system stack and variables, while the upper portion (e.g., 0x1000 - 0xFFFF)
could be used for program code.
 0x8000 - 0xBFFF: This range could be allocated for ROM, where firmware or boot programs are
stored.
 0xC000 - 0xFFFF: This might be used for I/O devices, where data is read from or written to
peripherals such as keyboards, displays, or printers.

The memory address map ensures that each component of the system can be accessed efficiently and
that there are no conflicts between different types of memory or peripherals. It is a crucial part of a
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microcomputer’s architecture, allowing for proper organization and access of memory and I/O
operations.

4. What is auxiliary memory? Explain its types also.

Auxiliary memory refers to non-volatile, secondary storage devices that provide long-term data
storage, which is crucial for retaining data when the computer is powered off. Unlike primary memory
(such as RAM), auxiliary memory typically has a much larger capacity but is slower in terms of data
access speed. It plays an essential role in storing operating systems, applications, and user data that are
not actively being processed but need to be accessed later.

The types of auxiliary memory include:

 Hard Disk Drive (HDD): HDDs are mechanical storage devices that use spinning disks coated with
magnetic material to store data. They offer large storage capacities at a relatively low cost but are
slower compared to solid-state drives.
 Solid-State Drive (SSD): SSDs use flash memory to store data, offering faster read and write speeds
compared to HDDs. While they are more expensive per unit of storage, SSDs are becoming
increasingly popular due to their speed and durability.
 Optical Discs (CD, DVD, Blu-ray): These are read-only or rewritable storage media that use laser
technology to read and write data. Optical discs are typically used for data distribution or backup
purposes but are slower than other types of storage.
 Magnetic Tapes: Magnetic tapes are used primarily for backup and archival purposes due to their high
capacity and low cost. They are slower in terms of access time compared to other forms of auxiliary
memory but offer a cost-effective solution for storing large amounts of data.
 Flash Drives and External Hard Drives: Flash drives (USB drives) and external hard drives provide
portable storage solutions, allowing for easy data transfer between computers. Flash drives use solid-
state memory, while external hard drives may use either HDD or SSD technology.

Auxiliary memory is vital for data storage in modern computing systems, providing long-term storage
for data and applications.

5. What is associative memory? Explain its characteristics.

Associative memory, also known as content-addressable memory (CAM), is a type of memory in


which data is accessed based on its content rather than its memory address. In a typical computer
memory, data is retrieved by its address. However, in associative memory, the system can search for
and retrieve data by matching the input search value against stored data.

The characteristics of associative memory include:

 Content-Based Access: Unlike traditional memory, which uses addresses to access data, associative
memory retrieves data based on the content stored within it. When a search input is provided, the
system looks for the data that matches this content.

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 Parallel Search: Associative memory performs a parallel search over all stored words, which allows
for faster lookups compared to sequential searching. This is particularly useful for applications
requiring fast data retrieval, such as routing tables in network devices or pattern recognition.
 High Speed: Since associative memory searches all entries in parallel, it is much faster than
conventional memory, where data is fetched from a specific address.
 Fixed Size: The size of associative memory is typically limited, as storing large amounts of data in
such a memory structure can be cost-prohibitive. Therefore, it is usually used for storing relatively
small sets of frequently accessed data.

Applications of associative memory include high-speed lookups in databases, hardware


implementations for pattern matching, and networking devices where routing tables are stored and
accessed quickly.

Unit 13: I/O Subsystems


Unit 13, I/O Subsystems, covers the crucial role of input/output (I/O) devices in a computer system, focusing
on the methods of communication between the CPU and peripheral devices, as well as the mechanisms that
ensure data transfer is efficient and reliable.

Peripheral Devices and Interfaces

The unit begins by discussing peripheral devices, which are the hardware components that communicate
with the central system. These devices, such as keyboards, printers, and disk drives, require specialized
interface units to connect with the CPU. The interface resolves differences in data formats, timing, and
operational modes between the CPU and peripheral devices. Each peripheral device has its own controller
that manages the operations of the device, while the interface unit serves as the bridge, allowing
communication with the I/O bus.

I/O Bus and Interface Modules

The I/O bus is the communication link between the CPU and peripheral devices, consisting of data, address,
and control lines. Each peripheral device has an associated interface unit, which enables it to send and receive
data from the bus. The CPU uses the address lines to communicate with the appropriate device, while the
control lines manage the operations of the devices. Different peripherals are activated based on their address,
and the communication is synchronized through these interfaces.

I/O Commands and Function Codes

Data transfer between the CPU and peripherals is controlled using I/O commands. These commands, which
are sent by the CPU via the control lines, can be classified into four types:

1. Control commands: Activate the peripheral and instruct it on the required operation (e.g., rewind a
tape).
2. Status commands: Query the state of the peripheral or interface.
3. Data output commands: Transfer data from the CPU to the peripheral.
4. Data input commands: Transfer data from the peripheral to the CPU.

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Modes of Data Transfer

The unit outlines various methods of transferring data between the CPU and I/O devices:

1. Programmed I/O: Data transfer is managed directly by the CPU, which continuously monitors the
interface to check for readiness, making it slower as it involves constant checking.
2. Interrupt-initiated I/O: The interface monitors the device and generates an interrupt when the device
is ready for data transfer. This allows the CPU to perform other tasks and only stop to process I/O
when necessary.
3. Direct Memory Access (DMA): This allows the I/O device to transfer data directly to or from
memory, bypassing the CPU. This is much faster and more efficient than programmed I/O and
interrupt-driven I/O.

Strobe and Handshaking

Two methods for synchronizing data transfer are discussed: strobe control and handshaking.

 Strobe control uses a single control signal to time each transfer, initiated either by the source or the
destination. However, it has the drawback of lacking feedback, which means it’s uncertain if the data
was received correctly.
 Handshaking provides a more reliable method by using two control signals to confirm that the data
was accepted by the destination unit. One control line indicates when the data is ready, while the other
acknowledges receipt of the data.

Serial and Parallel Data Transfer

The unit explains the difference between serial and parallel data transfer:

 Parallel transmission is faster but requires multiple wires, making it suitable for short distances.
 Serial transmission transmits data one bit at a time, requiring fewer wires, making it slower but more
cost-effective for long-distance communication.

Synchronous vs. Asynchronous Data Transfer

The unit distinguishes between synchronous and asynchronous transmission methods:

 Synchronous transmission uses a shared clock signal, where data is sent at a continuous rate dictated
by the clock.
 Asynchronous transmission sends data only when it’s available, and the line remains idle when
there’s no data to transmit. This is typically used for simpler, low-speed communication.

Summary

In summary, Unit 13 emphasizes the importance of I/O subsystems in enabling efficient communication
between the computer’s CPU and external devices. It highlights the need for I/O interfaces, data transfer
modes, and synchronization mechanisms like strobe control and handshaking to ensure reliable and efficient
data exchange

Detailed answers to review questions


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1. What are peripheral devices? Explain a few examples of it.

Peripheral devices are hardware components that are externally connected to a computer to enhance
its capabilities and perform specific functions. They do not form part of the core components (such as
the CPU or memory) but support operations by providing input, output, or storage functionality.
Peripheral devices are broadly classified into two categories: input devices and output devices.

 Input Devices: These allow the user to input data into the computer. Examples include:
o Keyboard: Used to input text and commands.
o Mouse: Used for pointing, clicking, and navigating graphical interfaces.
o Scanner: Converts physical documents into digital images for processing.
o Microphone: Converts sound into digital signals for processing by the computer.
 Output Devices: These display or produce the result of the computer's processing. Examples include:
o Monitor: Displays visual output such as text, graphics, and videos.
o Printer: Produces physical copies of documents or images on paper.
o Speakers: Convert digital audio signals into sound.

Additionally, peripheral devices may include storage devices like hard drives and USB flash drives,
which are used to store data externally from the main memory.

2. What are control characters? Explain its types.

Control characters are non-printable characters in data communication protocols that control the flow
of data or manage the behavior of devices without being directly represented as printable symbols.
These characters do not display visual representations on a screen but serve essential functions in
controlling the flow of information.

There are several types of control characters, some of which include:

 Carriage Return (CR): Moves the cursor to the beginning of the current line without advancing to the
next line.
 Line Feed (LF): Moves the cursor to the next line.
 Tab (HT): Moves the cursor to the next tab position, helping in aligning data neatly in columns.
 Escape (ESC): Used to introduce escape sequences or special instructions for controlling output
formatting.
 End of Transmission (EOT): Indicates the end of a data transmission.
 Start of Text (STX): Marks the beginning of a message or data section.
 End of Text (ETX): Marks the end of a message or data section.

Control characters are used in various communication protocols like ASCII and are essential for data
synchronization, formatting, and transmission control.

3. Explain input-output interface.

The input-output (I/O) interface is a system that enables the communication between the computer's
central processing unit (CPU) and external peripheral devices. It acts as a bridge to transmit data to and
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from the CPU and peripherals, ensuring proper communication and efficient data transfer. The I/O
interface consists of two main components: the I/O controller and the device driver.

The I/O controller manages the data flow between the CPU and the peripheral device. It may have its
own memory buffer to store data temporarily, and it handles operations such as initiating the transfer of
data and managing handshaking signals. The device driver is software that provides a control interface
for the I/O device, allowing the operating system to communicate with hardware without needing to
know the specifics of the device.

The I/O interface is crucial for various tasks such as reading from or writing to storage devices,
inputting data from a keyboard, or outputting results to a display or printer. The I/O system determines
the speed and reliability of the entire computer's interaction with external devices.

4. What is an Input-output bus and interface module?

An input-output bus and interface module are fundamental parts of the I/O system in a computer.
The I/O bus is a communication pathway that allows data transfer between the CPU, memory, and
peripheral devices. It consists of lines or circuits that carry data, control signals, and addresses,
facilitating the communication between the system's components. The bus is divided into different
types such as the address bus, data bus, and control bus, each performing specific functions in the
I/O data transfer process.

The interface module (or I/O controller) is responsible for connecting the computer's I/O bus to
peripheral devices. It provides the necessary interface between the computer’s central system and the
external devices. The interface module manages the flow of data, ensuring that the peripheral device
can send or receive data correctly, and provides control signals for synchronizing data transfers. It often
includes buffers to temporarily store data before it is passed to the CPU or peripheral device.

Together, the I/O bus and interface module ensure that the CPU can send and receive data from a wide
variety of external devices, enabling input and output operations to occur efficiently.

5. What are the different ways that computer buses can be used to communicate with memory
and I/O? Explain in detail.

Computer buses facilitate communication between the CPU, memory, and peripheral devices. The main
ways buses communicate with memory and I/O devices are:

 Memory-Mapped I/O: In this method, the I/O devices are treated as if they are part of the system's
memory. A specific range of addresses is assigned to each I/O device, and the CPU can read from or
write to these memory locations just as it would to access RAM. This approach simplifies the design, as
the same instructions used for memory access can also be used for I/O operations. However, the
address space available for peripherals is limited by the total addressable memory.
 Port-Mapped I/O: Unlike memory-mapped I/O, port-mapped I/O uses a separate address space for I/O
devices. The CPU communicates with these devices by sending specific control commands and data
through "ports," which are specialized address locations. This method offers more flexibility and is
used in systems where dedicated I/O instructions are needed.
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 Direct Memory Access (DMA): DMA is a technique that allows peripherals to transfer data directly to
and from memory without involving the CPU. The DMA controller acts as an intermediary between
memory and I/O devices, transferring data independently. This frees up the CPU to perform other tasks,
improving system efficiency, especially for high-speed data transfers.
 Bus Arbitration: When multiple devices need to access the bus simultaneously, bus arbitration is
used to manage access and prevent conflicts. The arbitration process determines which device gets
control of the bus at any given time, ensuring that the CPU and I/O devices can communicate without
interference.

These methods allow for efficient communication between the system’s memory, CPU, and
peripherals, ensuring that data is transmitted quickly and accurately.

6. What is strobe control? Explain the source initiated strobe for data transfer.

Strobe control is a method used in digital communication systems to synchronize the timing of data
transfers between components. A strobe signal is typically a pulse that is sent by the source to indicate
when data is valid and ready to be read or written by the destination device. The source initiates the
transfer, and the strobe signal tells the destination when to latch or accept the data.

In source-initiated strobe control, the source device (e.g., the CPU or a peripheral) generates a strobe
signal when it is ready to send data. This signal is then transmitted to the destination device, informing
it that valid data is available for transfer. The destination waits for the strobe signal, and upon receiving
it, it reads the data. This form of synchronization ensures that both devices are aligned in time for the
data transfer to occur without errors.

Source-initiated strobe control is used when the source device has control over the timing of data
transmission, and it is commonly employed in situations where the source device can anticipate when
data will be ready for transfer.

7. Explain destination-initiated strobe for data transfer. What are the disadvantages of it?

In destination-initiated strobe control, the destination device generates the strobe signal to initiate
the data transfer. The source device waits for the destination's strobe signal before it sends the data.
Once the destination device sends the strobe signal, the source device will know that the destination is
ready to receive data and will transfer it accordingly.

The disadvantages of destination-initiated strobe control include:

 Slower Data Transfer: Since the destination device controls the timing, it may introduce delays,
especially if it is not ready to receive data immediately. The source device must wait for the strobe,
resulting in slower overall data transfer.
 Complex Synchronization: The destination device must continuously monitor for the presence of
incoming data and generate the strobe at the appropriate time, which can lead to complex
synchronization issues, particularly if multiple devices are involved.

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Despite these drawbacks, destination-initiated strobe control can be useful when the destination device
needs to control the data flow, for example, in situations where the receiving device is performing
intensive processing and cannot always accept data at a constant rate.

8. Explain the process of handshaking? How is the transfer made when it is initiated by the
destination?

Handshaking is a protocol used to coordinate the data transfer between two devices, ensuring that both
the sender and receiver are ready for the transfer. It involves the exchange of control signals to
synchronize data transmission and prevent errors.

In a destination-initiated handshaking process, the destination device first checks whether it is ready
to receive data. Once it is ready, the destination sends a request or strobe signal to the source device,
indicating that it is prepared to accept the data. Upon receiving the signal, the source device sends the
data to the destination. The destination then acknowledges the receipt of the data by sending an
acknowledgment signal back to the source. Once the acknowledgment is received, the transfer is
considered complete.

This process ensures that both devices are synchronized, and no data is lost due to the receiver being
unprepared. Handshaking protocols are commonly used in serial communication and data transfer
systems.

9. What are the modes of transfer? Explain in detail.

There are several modes of data transfer in computing, each designed for different scenarios based on
the system's requirements. The primary modes of transfer are:

 Programmed I/O (PIO): In this mode, the CPU is responsible for managing the entire data transfer
process, issuing commands to the I/O device and waiting for the completion of each transfer. It is
simple but inefficient, as the CPU must remain involved in every transfer, which can waste processing
time.
 Interrupt-Driven I/O: In interrupt-driven I/O, the CPU performs other tasks until an interrupt is
received from an I/O device, indicating that the device is ready for data transfer. The CPU then
temporarily stops its current operation to service the interrupt, retrieve data, and continue. This method
improves efficiency compared to programmed I/O, as the CPU is not constantly involved in the
transfer.
 Direct Memory Access (DMA): DMA allows peripherals to transfer data directly to and from memory
without involving the CPU. The DMA controller manages data transfers between the memory and I/O
devices. This mode significantly improves data transfer speeds, as it frees up the CPU from handling
the data transfer process, especially in high-speed devices like disk drives.
 Block Transfer: In block transfer mode, data is transferred in large blocks rather than individually,
improving efficiency for large data sets. The CPU initiates the transfer of a block of data and does not
need to be involved further during the process.

Each mode of transfer is suited for specific applications based on speed, system complexity, and how
much CPU involvement is required during the transfer process.
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Unit 14: Hardware Description Logic
Unit 14, Hardware Description Logic (HDL), covers the concepts and practicalities of describing hardware
using high-level languages, specifically focusing on Verilog. This unit introduces HDL as a shorthand for
describing digital hardware, helping to model circuits and systems efficiently.

Introduction to HDL

HDLs like Verilog and VHDL are used to define the behavior and structure of digital systems. Verilog is a
case-sensitive, vendor-independent language that supports both simulation and synthesis, making it crucial for
designing hardware at various levels of abstraction, from basic gates to entire systems. The basic unit in
Verilog is the module, which represents a building block of the hardware that can take inputs, process them,
and produce outputs.

Verilog Basics

The Verilog program structure begins with the module keyword and ends with endmodule. Inside this
structure, input and output signals are defined, followed by the logic that specifies the operation of the circuit.
Input and output declarations use the input and output keywords, with the bit-width specified for multi-bit
signals. The program also supports comments, which aid readability and understanding.

Operators in Verilog

Verilog supports various operators, such as:

 Arithmetic operators: For performing basic operations like addition (+), subtraction (-),
multiplication (*), etc.
 Logical operators: For boolean operations, like logical AND (&&) and OR (||).
 Bitwise operators: For manipulating individual bits in a value, such as bitwise AND (&), OR (|), and
XOR (^).
 Relational operators: For comparing values, like greater than (>), less than (<), and equality (==).
 Reduction operators: Applied to arrays of bits to return a single bit based on operations like AND or
OR applied to all bits of the array.
 Conditional operators: A shorthand for if-else conditions in expressions, such as condition ?
true_expression : false_expression.

Verilog Code Examples

The unit provides several examples of Verilog code to model basic logic gates and combinational circuits:

 Inverter (NOT gate): assign c = ~a;


 AND gate: assign c = a & b;

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 OR gate: assign c = a | b;
 Full adder: The code for a full adder demonstrates how to model circuits with multiple inputs, such as
assign sum = (a ^ b) ^ Cin;
 Multiplexers and Decoders: Examples include Verilog code for 2-to-1 multiplexers, 4-to-1
multiplexers, and 3-to-8 decoders, which show how to design more complex circuits by combining
basic gates.

Applications

Verilog is widely used for describing combinational and sequential circuits, as well as verifying the behavior
of digital systems. The language's ability to model hardware at different levels (from gates to complex
systems) makes it essential for the design and simulation of digital systems.

Summary

In summary, Unit 14 introduces Hardware Description Logic and emphasizes Verilog as a powerful tool for
designing and modeling digital circuits. The unit covers fundamental syntax, operations, and Verilog code
examples to build various types of logic gates, adders, multiplexers, and other combinational circuits, making
it essential for students and professionals working in digital design.

Detailed answers to review questions


Q 1: What is an HDL? Write the Verilog code for fundamental gates.

HDL (Hardware Description Language) is a specialized programming language used for describing
the structure and behavior of electronic circuits, primarily digital circuits. It allows engineers to model
hardware at different abstraction levels, such as behavior, structure, or timing. HDLs are essential for
designing, simulating, and synthesizing digital circuits. The two most popular HDLs are Verilog and
VHDL.

Verilog is a widely-used HDL that is based on the C programming language syntax. It is used for
modeling and designing digital systems such as processors, memory units, and logic gates.

Below is the Verilog code for the fundamental gates:

verilog
Copy
module gates (input A, B, C, output AND_out, OR_out, NOT_out, XOR_out);

// AND gate
and (AND_out, A, B);

// OR gate
or (OR_out, A, B);

// NOT gate
not (NOT_out, A);

// XOR gate
xor (XOR_out, A, B);
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endmodule
In this code:

 The module gates defines a simple circuit with three inputs (A, B, and C) and four outputs (AND_out,
OR_out, NOT_out, XOR_out).
 The logic gates (AND, OR, NOT, XOR) are instantiated using Verilog's built-in gate primitives.
 Each gate performs its respective function using the input signals and produces corresponding output
signals.

Q 2: Write the Verilog code for Boolean function F = A’BC + AB’C + ABC’ + ABC.

The Boolean function provided is:


F = A'BC + AB'C + ABC' + ABC

Here is the Verilog code to implement this Boolean function:

verilog
Copy
module boolean_function(input A, B, C, output F);

// Implement the Boolean function F = A'BC + AB'C + ABC' + ABC


assign F = (~A & B & C) | (A & ~B & C) | (A & B & ~C) | (A & B & C);

endmodule
In this code:

 The assign statement is used to continuously evaluate the Boolean expression.


 The expression (~A & B & C) | (A & ~B & C) | (A & B & ~C) | (A & B & C) represents the four terms
in the Boolean function.
 The function is implemented using basic bitwise operations (& for AND, | for OR, ~ for NOT).

Q 3: Write the Verilog code for Boolean function F = X’Y’Z’ + X’Y’Z + X’YZ + X’YZ’ + XY’Z’ +
XYZ’.

The Boolean function provided is:


F = X'Y'Z' + X'Y'Z + X'YZ + X'YZ' + XY'Z' + XYZ'

Here is the Verilog code to implement this Boolean function:

verilog
Copy
module boolean_function_xyz(input X, Y, Z, output F);

// Implement the Boolean function F = X'Y'Z' + X'Y'Z + X'YZ + X'YZ' + XY'Z' + XYZ'
assign F = (~X & ~Y & ~Z) | (~X & ~Y & Z) | (~X & Y & Z) | (~X & Y & ~Z) | (X & ~Y & ~Z) | (X
& Y & ~Z);

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endmodule
In this code:

 The assign statement is used to define the logic that continuously evaluates the Boolean function.
 The expression (~X & ~Y & ~Z) | (~X & ~Y & Z) | (~X & Y & Z) | (~X & Y & ~Z) | (X & ~Y & ~Z) |
(X & Y & ~Z) represents the sum of the minterms for the given Boolean function.
 This logic directly translates to the sum-of-products (SOP) form of the Boolean expression.

Q 4: Explain two types of HDLs, i.e., Verilog and VHDL.

HDLs (Hardware Description Languages) are used to model digital systems at a high level of
abstraction. The two main types of HDLs are Verilog and VHDL. Both languages are used to describe
and simulate digital circuits and systems but have distinct characteristics.

1. Verilog:
o Overview: Verilog is a hardware description language that was developed in the 1980s by Gateway
Design Automation and later standardized by IEEE (IEEE 1364). It is primarily used in the design of
digital circuits and is heavily used in industries such as semiconductor design and digital system design.
o Syntax: Verilog’s syntax is C-like, which makes it easier for engineers with programming experience in
languages like C or C++ to adopt.
o Use: It is primarily used for modeling and simulating digital systems, such as logic gates, flip-flops, and
entire systems like processors. Verilog is widely used in industries for both RTL (Register Transfer
Level) and behavioral modeling.
o Example: Verilog is commonly used for designing ASICs (Application Specific Integrated Circuits) and
FPGAs (Field-Programmable Gate Arrays).
o Structure: Verilog supports a procedural approach and has constructs like always and initial, making it
versatile in modeling both combinational and sequential circuits.
2. VHDL (VHSIC Hardware Description Language):
o Overview: VHDL was developed in the 1980s by the U.S. Department of Defense as part of the VHSIC
(Very High-Speed Integrated Circuit) program. VHDL is a more verbose and structured language
compared to Verilog and is also standardized by IEEE (IEEE 1076).
o Syntax: VHDL’s syntax is similar to Ada and Pascal, which can make it more challenging for engineers
who are familiar with C-based languages. However, this provides a more robust, strongly-typed
environment that is useful for large and complex designs.
o Use: VHDL is used for similar purposes as Verilog, such as designing digital circuits and systems. It is
known for its powerful type system and is often preferred for complex designs and when high levels of
abstraction are required.
o Example: VHDL is often used in the design of high-performance circuits like microprocessors and
large-scale FPGA projects.
o Structure: VHDL supports multiple design levels, including behavioral, structural, and dataflow
modeling, offering flexibility in describing the system's functionality.

Key Differences:

 Syntax: Verilog has a more concise, C-like syntax, while VHDL is more verbose and structured,
resembling Pascal or Ada.

66
 Adoption: Verilog is more commonly used in the U.S., while VHDL tends to be more popular in
Europe.
 Level of Abstraction: VHDL is often considered more powerful due to its ability to handle complex
designs with detailed type checks, while Verilog is often preferred for quicker and more intuitive
designs.

In summary, both Verilog and VHDL are essential for designing digital systems, and the choice
between them often depends on the designer's familiarity with the language, the complexity of the
project, and regional industry preferences.

67

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