Chapter 1 Technology For Teaching and Learning 1
Chapter 1 Technology For Teaching and Learning 1
Lesson Objectives:
• Identify the competency standards of ICT necessary in teaching for pre-service teachers
education;
• Make a graphic organizer of the industrial revolutions;
• Explain what ICT and its scope is; and
• Value the importance of technology in the classroom.
If there is one thing that changed the world so fast, it is TECHNOLOGY. While there exists
technology in the past as non-digital technology, the current digital technology has been a factor
that shrunk the world and made it flat. It has provided a new environment for learning, new ways
teachers teach and also the new ways of how learners learn. In the beginning, it has created a divide
between the digital natives and the digital immigrants. However as the years go by, such divide has
become narrower and even blurred. This has led to the new educational revolution in teaching and
learning which has been triggered by technology and resulted to better learning outcomes in the
21st century.
This means that teachers demonstrate a sound understanding of technology operations concepts.
Teachers apply technology to facilitate a variety of effective assessment and evaluation strategies
to collect and analyse data, interpret results, and communicate findings to improve instructional
practice and maximize student learning.
Standard 5: Productivity and Professional Practice
Teachers use technology to engage in on-going professional development and lifelong learning in
support of student learning, increase productivity and build community of learners.
Teachers understand the social, ethical, legal and human issues surrounding the use of technology
in support of student learning who come from diverse background, affirm diversity, promote safe and
healthy use of technology resources and facilitate access to technology resources for all students.
From how technology teachers facilitate learners, outcomes of student learning should indicate that
the following standards have been complied with.
Student’s exhibit constructive learning by generating new ideas out of the existing knowledge. They
create, explore, develop, and innovate products with the help of technology.
Students make use of a variety of technological tools and digital media to effectively converse,
interact, disseminate information, communicate, and collaborate with their peers to work on their
school projects and others tasks.
Students are expected to apply digital tools to gather, evaluate and use information and plan
strategies for inquiry. This standard expects the student to locate, organize, analyse, evaluate,
synthesize and ethically use information from a variety of sources and media.
Students use appropriate digital and technological tools in practicing their creative and critical
thinking skills to identify problems, plan, investigate, collect, process, analyse information in
developing solutions to help in decision making.
It is required by this standard that every technology student becomes a digital citizen who
demonstrate ethical and legal behaviour, exemplified by the practice of safe, legal and responsible
use of information. Further, the students exhibits positive attitude towards the support of technology
for collaboration, learning and productivity as a digital citizen.
Standard 6: Technology Operations and Concepts
Student’s exhibit awareness and knowledge in the effective selection and usage of technology which
allow them to learn, improve, and innovate.
UNESCO ICT COMPETENCY FRAMEWORK FOR TEACHERS:
2.2 Evaluate Digital and Non Digital learning Resources in response to students
diverse needs
2.4 Use ICT tools to develop 21st Century skills: information media and technology
skills,learning and innovation skills, career and communication skills
Domain 3: Pedagogy
3.2 Use ICT knowledge to solve complex problems and support student
collaborative activities
4.3 Demonstrate proficiency in the use of technology tools to support teaching and
learning
6.1 Explore existing and emerging technology to acquire additional content and
pedagogical knowledge
7.1 Demonstrate social, ethical and legal responsibility in the use of technology
tools and resources
References:
Bilbao Purita P (2019), Technology for Teaching and Learning 1, Quezon City Lorimar
Publishing, Inc. Buendia Maria Mercedes C. and Vindollo (2016), Educational Technology 2,
Quezon City Adriana Publishing, Inc.
Reference/s:
https://www.slideshare.net/slideshow/scope-of-ict-in-education-108552302/108552302
HISTORICAL EVOLUTION OF TECHNOLOGY IN EDUCATION
INDUSTRIAL REVOLUTION
• the Industrial Revolution was a period of major technological and socioeconomic change
that began in Great Britain during the late 18th century and later spread to other parts of
the world. It involved a shift from an agrarian and handicraft economy to one dominated
by industry and machine manufacturing, with new inventions, power sources, and factory
systems transforming industries and leading to increased production and efficiency. This
period also brought about significant social and economic changes, including the growth
of cities, the development of working-class movements, and a wider distribution of wealth.
• The First Industrial Revolution was about mechanizing production using steam and water
power. It significantly changed industries and society, including education, by creating the
need for a more literate and skilled workforce. This led to the formalization of public
education systems and the mass production of books and learning tools.
• Steam-powered printing press, chalkboard, and mechanical pencils improved the delivery
of education.
• James Watt – Steam engine (Britain)
• Friedrich Koenig – Steam-powered printing press
• James Pillans – Classroom chalkboard
• Made learning materials cheaper and widely accessible
• Encouraged standardized instruction
• Supported the establishment of basic education systems
References:
Koenig's Press: https://www.britannica.com/biography/Friedrich-Koenig
Mechanics' Institutes: https://en.wikipedia.org/wiki/Mechanics%27_institute
• The Second Industrial Revolution involved innovations in electricity, mass production, and
communication. In education, it brought electrically powered devices and communication
tools that allowed for greater classroom efficiency and educational reach.
• Typewriters, electric duplicators, light bulbs, and magic lantern projectors
• Thomas Edison & Joseph Swan – Light bulb
• Christopher Sholes – Typewriter
• Edison & Batchelor – Electric duplicator (pen)
• Facilitated extended study hours through lighting
• Enhanced teaching materials with duplication and visuals
• Allowed visual and auditory learning techniques
References:
Magic Lantern: https://americanhistory.si.edu/collections/search/object/nmah_1183677
Electric Pen: https://en.wikipedia.org/wiki/Electric_pen
References:
PLATO System: https://en.wikipedia.org/wiki/PLATO_(computer_system)
Douglas Engelbart: https://www.britannica.com/biography/Douglas-Engelbar
• The Fourth Industrial Revolution merges the physical, digital, and biological worlds through
AI, robotics, VR, blockchain, and IoT. In education, it transforms teaching and learning
through smart technologies and personalized learning experiences.
• AI tutors, VR headsets, learning management systems (LMS), and blockchain certifications
• Klaus Schwab – Coined "Fourth Industrial Revolution"
• Google, IBM, and other tech firms – AI and EdTech tool
• Provides real-time, adaptive feedback to learners
• Increases global access to quality education
• Streamlines grading and resource distribution
References:
WEF Article: https://www.weforum.org/agenda/2016/01/the-fourth-industrial-revolution-what-it-
means-and-how-to-respond/
CJLT: https://cjlt.ca/index.php/cjlt/article/view/28287
FIFTH INDUSTRIAL REVOLUTION (2020S, GLOBAL)
• The Fifth Industrial Revolution emphasizes harmony between humans and technology. It
focuses on empathy, emotional intelligence, and ethics, aiming for technology to work
alongside humans, not just replace them. In education, this includes tools that support well-
being and social-emotional learning.
• Emotion-sensing AI, mental health support platforms, ethical AI tools
• Promotes human-centered, compassionate education
• Encourages creativity, empathy, and sustainability in learners
• Addresses mental health and social-emotional needs
• AI co-teaching tools
• Social-emotional learning apps and curriculum
• Personalized learning with ethical AI guidance
References:
AI & Blockchain in Education: https://arxiv.org/abs/2305.01185
Sustainable EdTech: https://link.springer.com/article/10.1007/s10639-021-10509-7
• Different ICT tools that support constructivist learning increases students’ ability to
participate in peer interactions, group reflection and discussion.
• Constructivist : is an approach that is bases on the premises that the student create their
own knowledge with the help of the previous knowledge, understanding and experiences (
International Journal of Creative Research Thoughts ( IJCRT) page 588)
Reference:
Md. Afroz Alam (2023) Connectivism Learning Theory and Connectivist Approach in Teaching and
Learning: A Review of Literature
Candido, Arnolfo M.
Hadoypa, Jessel L.
BEEd III - 1