MX-ProDV UserManual
MX-ProDV UserManual
MX-ProDV UserManual
User Guide
STATEMENT OF WARRANTY
Videonics, Inc. warrants this product against defects in materials or workmanship as follows: For a period of TWO years from the date of purchase, Videonics Inc. will repair or replace the unit, at our option, without charge for parts or labor. After the period of TWO years you must pay all parts and labor charges. The limited warranty is extended only to the original purchaser and is valid only to consumers in the United States and Canada. It does not cover damage or failure caused by or attributable to Acts of God, abuse, misuse, improper or abnormal usage, faulty installation, improper maintenance, lightning, or other incidences of excessive voltage, or any repairs or tampering by other than a Videonicsauthorized repair facility. It does not cover replacement of batteries or other consumable parts, transportation costs, or damage in transit. This warranty will become void if the serial number or model number identication has been wholly or partially removed or erased. Repair or replacement under the terms of this warranty do not extend the terms of this warranty. This warranty can not be modied by any agent of Videonics, Inc. unless in writing and signed by an ofcer of Videonics, Inc. Should this product prove defective in workmanship or material, the consumer's sole remedies shall be such repair or replacement as provided by the terms of this warranty. Under no circumstances shall Videonics, Inc. be liable for any loss or damage, direct, consequential, or incidental, arising out of the use of or inability to use this product. Some states do not allow limitations on how long an implied warranty lasts or the exclusions or limitations of incidental or consequential damages, so the above limitations or exclusions may not apply to you. This warranty gives you specic legal rights. You may also have other rights which vary from state to state. To obtain warranty service, call or write Videonics HelpLine for a Return Authorization (RA) number. Please mark the RA number clearly on the outside of the package. Include a copy of your sales receipt, a brief description of the symptoms, your name, address, phone number and any special shipping instructions. Then deliver or ship the product, postage or shipping costs prepaid, to a Videonics-authorized repair facility. For the name of the nearest repair facility, contact Videonics, Inc. HelpLine. See Contacting Videonics on page 8 for instructions.
DISCLAIMER
Television screens are simulated and subject to change without notice. This device is not to be used for the unauthorized copying of copyrighted material.
TRADEMARKS
MXPro, MXProDV, the Videonics logo, Thumbs Up, MX1, and Videonics Video TitleMaker are trademarks or registered trademarks of Videonics, Inc. Hi8 and i.LINK are trademarks of Sony Corporation. FireWire is a registered trademark of Apple Computer. VHS is a registered trademark of JVC. Other product and brand names might be trademarks or registered trademarks of their respective companies and are hereby acknowledged. Videonics MXProDV User Guide, 1999. No part of this book may be reproduced in hard copy, electronically, or by any other means without the expressed, written permission of Videonics, Inc.
FCC Statement
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, might cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user must correct the interference at his/her own expense.
MANL-0771-01
Declaration of Conformity
Application of Council Directive(s) Standards to which conformity is declared 73/23/EEC, 89/336/EEC EN60950, EN55022 Class A, AN50082-1
Type of Equipment Name of Equipment Model No. Serial No. Year of Manufacture
1999
I, the undersigned, hereby declare that the equipment specified above conforms to the above directive(s) and standard(s).
Place Date
Parminder Gillon
Full Name
Test Engineer
Position
NOTES
CONTENTS
1 INTRODUCTION
Major Features 4 Common Uses for MXProDV 6 MXProDV Package Contents 7 About this User Guide 8 Contacting Videonics 11 Working with Colors 53 Identifying Colors 53 Using Color Backgrounds 54 Changing Colors and Styles 54 Creating Custom Colors 54 Using Borders 55 Changing Border Styles 56
2 QUICK START
Quick Start Steps 16 Setting Up 16 The Preview Screen 17 Running the Demo 18 Cutting Between Sources 18 Borders and Solid Color Backgrounds 18 Setting up a Transition 19 Running Transitions 19 Using CUT Transitions 20 Choosing Transitions 20 Using Transition Categories 21 Other Features 21
5 TRANSITIONS
Basic Transition Concepts 62 Transition Categories and Menus 64 Basic Transitions Category 65 Edges Transitions Category 65 Trailing Transitions Category 65 Shapes Transitions Category 65 User Transitions Category 65 Changing User Transitions Menu 66 Selecting Transition Sources 67 Setting the CURRENT Source 67 Setting the NEXT Source 67 Selecting Transitions 68 Using the Transitions Menu 68 Using Transition Numbers 69 Adjusting Transitions 70 Changing Transition Speed 70 Changing Transition Direction 70 Running Transitions 72 Running Transitions Automatically 72 Running Transitions Manually 72
3 INSTALLING MXPRODV
Sources and Output 26 Preview and Program Monitors 28 Preview Monitor 28 Program Monitor 28 Number of Monitors 28 Understanding MXProDV Connectors 29 Power Connector 31 Cables and Adapters 31 Installation Examples 33 Correlating Inputs to MXProDV Jacks 33 Using Headphones 34 VCR Selector Switches 34 General Notes 35 Post Production Configuration 36 Live Broadcast Configuration 38 Using a Microphone with MXProDV 40
6 INPUT EFFECTS
Input Effects Menu 76 Special Key Combinations 77 Using Input Effects 78 B&W 79 B&W Neg 79 Posterize 79 Flip Horizontal 79 Mosaic 80 Color Correct 80 Color Neg 81 Chromakey 81 Flip Vertical 81 Strobe 81
4 BASIC OPERATIONS
Starting and Stopping MXProDV 44 Understanding the Keyboard 44 Using the Preview Screen 46 Changing the Display Configuration 47 Input Source Previews 47 Active Source Highlights 48 Color Selector 48 Transitions Menu 49 Selected Transition 49 Using CURRENT and NEXT Sources 49 Selecting Sources 51 Using the Video/Audio Selector 51 Swapping Sources 52 Simple Cuts 52 Swapping Between Two Sources 52
CONTENTS
7 FUNCTIONS
Demo 86 Running a Locked Demo 86 Display 87 Setup 89 Force Field Freeze 90 GPI Out Mode 90 Comb Filter 90 2/4-Channel Audio Output 90 Black Level 92 Route 92 Defaults 92 Changing the Routing 93 Example: Changing the Routing 95 Routing Audio thru Color/Background Channels 95 Learn 96 Compose 96 PIPs 96 Audio Mix 96 Freeze 97 Field and Frame Freezes 97 Major Freeze Functions 97 Freeze Examples 98 Freeze and Transitions 99
13 ADVANCED OPERATIONS
Using Titles 148 Using Color Bars 148 Performing Roll Edits 149 Cutting Between Scenes 149 A/A Roll Edits 149 A/B Roll Edits 150 Transitions TO and FROM Solid Colors 151 Transitions to Modified Sources 151 Operating in Live Environments 152 Security Monitoring 152 Using a GPI Device 152 Instructions for Building a GPI Trigger 152 Using a GPI Trigger Device 154 Calibrating the T-BAR 154 Resetting MXProDV Factory Defaults 155
8 PIPS
Single PIP 104 Background Tile 104 Foreground Tile 104 Using Other Effects with Single PIPs 106 Multi-PIP 107 Using Freeze Effect with Multi-PIPs 108
9 COMPOSE
Basic Composition Steps 112 Backgrounds 112 Foreground Tiles 113 Creating Color Tiles and Lines 113 Creating Moving Video Tiles 113 Creating Still Image Tiles 113 Manipulating Tiles 114 Positioning Tiles 114 Sizing Tiles 114 Composition Rules 115 Creating a Composed Image 115 Playing the Composition 116 Exiting from Compose Mode 117
10 CHROMAKEY
Preparing the Background Footage 122 Preparing the Keyed Footage 123 Preparing the Chromakey Footage 123 Performing the Chromakey 125 Fine-Tuning Key Colors 125 Ending Chromakey 125
11 LEARN MODE
Learned Environments 130 Learned Scripts 131 Using Learn Mode 132 Other Useful Information 133 Aborting a Playback Session 133
CONTENTS
Index
NOTES
CHAPTER 1
INTRODUCTION
Welcome to MXProDV, and thank you for buying Videonics products. This chapter contains: Brief descriptions of major MXProDV features Typical uses for the MXProDV How to contact Videonics An inventory of package contents Description of the contents of this User Guide
Please take a few moments to read the material so you can take full advantage of all MXProDV benets.
CHAPTER 1
MAJOR FEATURES
MXProDV contains features found on most video mixers. In addition, it contains the special features described in this section. FireWireTM In and Out MXProDV has three FireWire (1394, i.LINKTM) connectors, two for DV (Digital Video) input and one for DV output. Each FireWire connection carries both audio and video data simultaneously. DV audio inputs can be either 32 kHz or 48 kHz: 44.1 kHz audio is not supported. Fast Cuts With two DV and two analog inputs, MXProDV can cut from one source to another almost instantly. Superb Video Quality To ensure highest video quality, MXProDV uses 10-bit (4:2:2) video technology for Y/C applications, and 8-bit 4:2:2 for composite applications. DV inputs and outputs conform to the DV standard at 4:1:1 (NTSC) and 4:2:0 (PAL). Four Input Synchronized Switcher MXProDV provides four input channels and can mix DV and analog sources. This makes MXProDV useful in live production settings where up to four cameras or other sources might be in use. MXProDV synchronizes the inputs, so picture disruptions do not occur when switching between sources. Picture-in-Picture (PIPs) PIP allows multiple pictures to share the screen in various congurations. For example, one source might take the entire background while another image appears inside a separate, smaller window, both sharing the screen at the same time. You can use up to 16 images in a PIP conguration. Effects Generator Use a variety of effects to enhance a source or transition between sources. Select from over 500 effects, including natural shapes (diamonds, stars, and so forth), fancy edges, and borders. And, you can build your own custom menu for quick access to those effects you use most often. Time Base Corrector (TBC) MXProDV automatically corrects the outputs time base. MXProDV stabilizes the output signal even when the input sources are not stable. Chromakey Keying replaces parts of one picture with another, based on their color. Here the solid background behind Kong is replaced by the picture of the bridge. The chromakey version shows Kong contemplating the bridge. Frame Synchronizer and Digital Video Mixer Mix any two input sources together using a variety of transitions wipes, dissolves, ips, and so forth. With the frame synchronizer you can mix independent video signals.
INTRODUCTION
MAJOR FEATURES
Compose MXProDV provides a video painting system you can use to combine video stills, color shapes, and moving video on one screen. You can create a screen that contains a video still of a football coach (with a surrounding red border), combined with a moving video of the players in action on the eld. Audio Mixer MXProDV provides sophisticated audio control. You can change the sound along with the video, or play a constant sound while the video plays. Audio can come from a video source or from external audio devices. Four-Channel DV Audio MXProDV lets you input and output two-channel or fourchannel DV audio. CD Quality Audio With two-channel output MXProDVs DV audio is 48 kHz, 16bit audio; four-channel audio is 32 kHz, 12-bit audio. Connectivity MXProDV provides multiple video/audio outputs, including one FireWire output, two Y/C Program outputs, two composite Program outputs, one composite Preview output, two sets of stereo audio outputs, and a Headphone output. Joystick The joystick gives you ne control over color adjustments and positioning of PIP (picture-in-picture), compose, and the chromakey cursor. Color Correction Apply true RGB color correction to any or all input sources. Color correction parameters can be set separately for each channel. Input Effects Apply special effects such as ips, mosaics, and others to the signals coming in from any input source.
CHAPTER 1
INTRODUCTION
MXProDV
USER GUIDE
Product registration card and other information
If your package doesnt contain all of the items shown here, contact the dealer where you purchased the MXProDV for the necessary replacements.
CHAPTER 1
Chapter 11 Learn Mode Chapter 12 Working with Audio Chapter 13 Advanced Operations Appendix A Transitions List
INTRODUCTION
Index
Conventions The User Guide employs the conventions described in this section. Tips, Notes, Cautions, and Warnings use the following formats.
TIP
A tip provides useful information for doing various tasks and procedures.
NOTE
Notes contain information to supplement the other information contained throughout the guide.
CAUTION
Cautions warn that if you continue with what you are doing there is a danger of losing information.
WARNING
Warnings mean stop what you are doing because there is danger of losing information and, possibly, damaging your equipment.
MXProDV Buttons When referencing the various buttons (keys) and other controls on the MXProDV keyboard, they appear in uppercase, boldface characters. For example, the keyboard contains the PLAY button and T-BAR.
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CHAPTER 1
In some cases you use two buttons together to perform a function. This is normally done using the shift button in combination with some other button. A plus (+) symbol indicates this. For example, you might be asked to enter SHIFT+PIPS to start MultiPIP mode. This means press and hold down the SHIFT button, press the PIPS button, then release both.
PIPs SHIFT
Sources, The terms Source, Channel, and Output appear extensively throughout this guide. Its Channels, and important to understand the differences between them. Outputs A Source is a physical device, such as a VCR, that provides a video and/or audio signal. A Channel is an internal MXProDV video signal path. The video and/or audio signal originating from a source travels along one of the channels. An Output displays or records a mixed signal (such as the video on one channel, a transition, and the video on another channel) on an output device. The output device might be a recording VCR or a live broadcast signal.
INTRODUCTION
CONTACTING VIDEONICS
11
CONTACTING VIDEONICS
Videonics provides technical and general support for all of its products. The following table provides information for contacting us with your suggestions, questions, and problems. Table 2: Videonics Contacts
DEPARTMENT Corporate Headquarters Main Phone Number Main Fax Number Product Information Information via E-Mail Technical Support, North America Technical Support via E-Mail, N.A. Internet World Wide Web International Ofces International Support CONTACT INFORMATION 1370 Dell Avenue Campbell, CA 95008 (408) 866-8300 (408) 866-4859 (800) 338-3348 info@videonics.com (408) 370-9963 helpline@videonics.com http://www.videonics.com Contact Videonics for your local distributor Contact Videonics for your local distributor
NOTES
CHAPTER 2
QUICK START
This chapter contains brief instructions for setting up MXProDV with basic equipment. The instructions do not go into detail. If you feel comfortable connecting video and audio equipment, you can probably get started quickly using these instructions. If you are upgrading from the Videonics MXPro or MX-1, see Appendix E, MXProDV Differences, for helpful information in setting up your MXProDV. Skim the instructions in this chapter. If you have any questions about any of the steps, turn to Chapter 3, Installing MXProDV, and follow the detailed instructions for setting up your equipment.
16
CHAPTER 2
This setup has two FireWire (DV) inputs and two Y/C inputs.
DV Inputs
Y/C Inputs
DV
DV
Y/C
Y/C
Preview Monitor
Output Monitor
OUT Jacks
Output Device
Connect a COMPOSITE-type monitor to MXProDVs PREVIEW OUT jack. Connect a DV input device to MXProDVs DV IN 1 jack. To use a second DV input device, connect it to MXProDVs DV IN 2 jack. To use a Y/C input device, connect it to MXProDVs Y/C IN 3 jack. To use a second Y/C input device, connect it to MXProDVs Y/C IN 4 jack. MXProDV is set up, by default, to expect DV devices to be connected to the DVIN1 and DVIN2 input jacks, and S-Video (Y/C) devices to be connected to the IN 1 and IN 2 input jacks. If you connect a different assortment of input devices, you must tell MXProDV this fact. See Route beginning on page 92 after completing the following steps.
Connect an output device to the OUT jacks on the MXProDV rear panel. This is the device where you record the program.
QUICK START
17
Remember, a DV connector carries the audio signal as well as the video signal. It is, therefore, unnecessary to make separate connections for these signals when using a DV device as output. Connect a television or monitor to the recording VCR according to their instructions. Having this monitor available lets you see exactly what is being recorded (or, output).
NOTE
These instructions assume a two-monitor setup. If you are using only one monitor, connect it to PREVIEW OUT.
Connect the MXProDV power supply to the power supply jack on the rear panel. Connect the MXProDVs power cord to a suitable outlet. Turn on all devices (the MXProDV power switch is located on the right end of the unit) and let the tapes roll.
For more detailed information about setting up your equipment, see Chapter 3, Installing MXProDV.
You should see the Preview screen, similar to this one, on your Preview monitor.
Transitions Menu
MXProDV displays small previews of the sources you have attached. The images are scaled down both in size and frame rate and, therefore, dont play as smoothly as they would in a single-source video monitor image. This does not affect the quality of the video going to the output it is always highest quality. The PREVIEW screen contains the elements you need to run transitions: CURRENT Source The signal currently playing on the Output monitor. MXProDV highlights the CURRENT source in yellow (just above the preview images). NEXT Source The signal that will play on the Output monitor after the transition runs. MXProDV highlights the NEXT source in green. Transitions Menu Rows and columns of icons representing some of the transitions available. MXProDV highlights the currently selected transition in blue. The icons also show the speed and direction for the selected transition.
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CHAPTER 2
Near the upper-right corner of the Preview screen is the color channel. The swatch uses numbers to indicate the current background color, border color, and border style. For more detailed information about controlling the content of the Preview screen, see Using the Preview Screen beginning on page 46.
You should see the two sources alternating, with a variety of transition effects in between. Press any key to stop the demo whenever you want.
Press CUT/A.
COLOR
CUT
When you press a CUT button, the small light below the button glows steadily to indicate it is the CURRENT source.
NEXT A B C D COLOR
When you press a NEXT button, the small light above the button blinks to indicate it is the NEXT source.
The light below the A button comes on and the Output monitor displays the signal from whatever device is plugged into the inputs labeled IN 1. The yellow highlight above preview image A tells you it is the currently active input.
Press CUT/B.
The light below the B button begins ashing (indicating B is both the CURRENT and NEXT source) and the Output monitor displays the signal from whatever device is plugged into the inputs labeled IN 2. The yellow highlight above preview image B tells you it is the currently active input. If you have anything plugged into IN 3 or IN 4, press CUT/C and CUT/D, respectively, to display their signals.
Press CUT/COLOR.
MXProDV highlights the speaker, headphone, or color block above the channel indicator, but does not show the channel letter. The Output monitor shows a solid color screen. To change the color, press BG COLOR.
QUICK START
SETTING UP A TRANSITION
19
Each time you press the button the color changes in the background color sample and at the Output. Continue pressing the button until you see a color you like. You can also dene a border color and style to use at the edge of most transitions and PIPs. Press BORDER COLOR and the color around the background color sample shows you the new choice. Press BORDER STYLE to select from different styles for the border.
Setting up a Transition
To set up a transition you need to select the sources you want to use and the transition you want to use when switching between them. Heres how to transition from source A to source B using a horizontal wipe. Press CUT/A to set A as the CURRENT source. MXProDV shows a steadily glowing light below the CUT button you press. Press NEXT/B to set B as the NEXT source (the one you want to see after the transition nishes running). The LED light above the button you press ashes to indicate it is the NEXT source. Use the ARROW keys to highlight the wipe transition in the transitions menu, as shown in the following example. Use LEFT and RIGHT ARROWS to move the selection horizontally. ARROWS to move the selection vertically: or, press 2 then OK to tion by number. Use UP and DOWN select the transi-
Selected Transition
Running Transitions
You can run transitions automatically or manually.
Automatic Transitions
Press PLAY. MXProDV runs the transition at a pre-determined speed. MXProDV transitions between the two sources using the horizontal wipe transition. Both the Preview and Output screens show the results.
PLAY
At the end of the wipe, B is on the OUTPUT monitor it has become the CURRENT source. The yellow highlight above the preview images has changed to reect that. Furthermore, A is now the NEXT source and the green highlight has been changed to A. To wipe back and forth between sources A and B, press PLAY repeatedly. To change the speed at which a transition runs, press the SPEED button. The Speed indicator under the transition icon changes.
Speed
20
CHAPTER 2
Press the button again until the desired speed appears. 0 is the slowest speed, 9 is the fastest. Try this with various speeds: Change the speed and press PLAY.
Manual Transitions Use the TAKE BAR to run transitions and control their speed and direction.
Set up the transition as you would normally. However, instead of pressing PLAY, simply move the T-BAR.
The transition begins running as soon as you move the T-BAR. You can even move back and forth by moving the T-BAR in different directions. Give it a try!
Choosing Transitions
The Preview screen contains the Transitions Menu. This menu contains icons and other information for all MXProDV transitions. A blue highlight indicates the transition selected for the next transition.
Select Transitions in the following ways:
ARROW
keys Simply use the arrow keys to highlight the desired transition.
NUMBER
keys MXProDV assigns a unique number to every transition. The number appears below the transition icon on the PREVIEW screen (in the following example, the checkerboard transition is number 29). You can use the number to select a transition. (When you select/highlight a transition in the menu, MXProDV shows the transitions speed and direction. At this point, the transition number is no longer visible.)
Transition Number 29
Enter 106 using the number keys (press 1, then 0, then 6), then press X to highlight the transition icon.
MXProDV replaces the current Transitions Menu and shows the one that contains the transition you selected.
Press PLAY or use the T-BAR to perform transition.
QUICK START
21
USER
BASIC
EDGES
TRAILING
SHAPES
When you press one of the buttons, the content of the Transitions Menu (see The Preview Screen on page 17) changes. Press the TRAILING button. The Transitions Menu display a completely different set of transition icons. Use the ARROW keys to highlight a transition youd like to see run, then press OK. Press PLAY or use the T-BAR to run the transition.
The USER transition category is slightly different from the others. It originally contains a default set of transitions, each of which also exists in the other categories. You can tailor the content of the USER category to your specic needs and preferences. See User Transitions Category on page 65 and Changing User Transitions Menu beginning on page 66 for detailed information. See Chapter 5, Transitions, to learn more about using transitions.
Other Features
Refer to the rest of this User Guide to learn about the many additional MXProDV features, including: Using the DISPLAY button to change the content of the Preview screen. Freeze the picture. Separately control the sound. Apply input effects, such as mosaic, paint (posterization), negative, and more. Use chromakey to combine parts of one picture with parts of another. Compose your own pictures, made up of several stills, color rectangles, and a moving picture. Rearrange the inputs so A, B, C, and D, and their audio channels come from different rear panel jacks. Memorize a sequence of transitions and play them back.
NOTES
CHAPTER 3
INSTALLING MXPRODV
This chapter explains how to install (or, set up) MXProDV to use with other equipment. Major topics include: Understanding Sources and Output Understanding Preview and Program monitors Understanding the MXProDV connectors Identifying Cables and Adapters you might need Installation examples Installing a Microphone
If you have experience with the Videonics MXPro or MX-1, see Appendix E, MXProDV Differences, for information that will be helpful setting up your equipment.
26
CHAPTER 3
00:00
00:00
MXProDV
Preview Out
Program Output
00:00
00:00
DV OUTPUT
00:00
Y/C OUTPUTS
COMPOSITE OUTPUT
INSTALLING MXPRODV
27
Source A source is an input device. Each source provides a video signal, audio signal, or both. You use MXProDV to combine these signals. Sources can be DV (Digital Video), Y/C (S-Video) or composite video devices. The preceding illustration shows that you can connect up to 10 input sources to MXProDV at the same time. However, you can only use four input devices at any given time. Using the MXProDV Route function (see Route beginning on page 92) you can select the input sources to use in a given situation. You can even use the Learn mode to have MXProDV remember various congurations for you. When you want to use a particular conguration, use the Learn function to select the one you want. DV Sources DV Sources can be camcorders, VCRs and some computer cards. The camcorders and VCRs can be DV, miniDV, DVCAM, DVCPRO or Digital 8 devices that output standard 25 Mb/s DV 4:1:1 (NTSC) or 4:2:2 (PAL). Digital-S, DVCPRO50 and other devices using 4:2:2 or 50 Mb/s sampling can NOT be used. DV audio is delivered along with the video via a FireWire cable. DV audio inputs can be 2-channel or 4-channel, 32 kHz audio or 2-channel, 48 kHz audio. 32 kHZ audio may be called 12-bit audio in your camcorder/VCR documentation; 48 kHz audio may be called 16-bit audio. 44.1 kHz audio cannot be used. Output An output is a device on which you record and/or broadcast a signal. The signal might contain video, audio, or both. This signal is often a mix of signals coming into MXProDV from one or more sources. The output device might be a VCR with an optional monitor attached, or it might be a live broadcast. The preceding illustration shows that you can connect up to ve output devices to MXProDV at the same time. You can use all of these devices simultaneously for video output; audio output will be limited to DV plus one or two analog devices, depending on how you set the 2-channel audio output parameter in the Setup function. DV Output vs. DV Sources In the Setup function, select whether you want your audio output to be 4-channel (default) or 2-channel. For DV, 4-channel audio is output at 32 kHz, 12-bit samples; 2-channel is output at 48 kHz, 16-bit samples. If you select 2-channel output, your DV audio inputs must also be 48 kHz audio; 32 kHz inputs will be muted or distorted. If you select 4-channel output, your DV audio inputs can be 32 kHz or 48 kHz audio.
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CHAPTER 3
We use these pictures to distinguish between the Preview and Program monitors.
Preview Monitor
Program Monitor
Preview Monitor
The Preview monitor is your working monitor. Most of the time it contains controls for managing Source and Output devices. For example, it shows miniature versions of images coming from the attached VCRs and camcorders. The Preview monitor also shows a menu of transitions and other effects from which you can choose. See Using the Preview Screen beginning on page 46.
CAUTION
The preview monitor must be a composite device with A/V inputs (separate audio and video connectors). Do not attempt to connect any other type of monitor to the PREVIEW OUT jack on the MXProDV rear panel.
Program Monitor
The Program monitor shows the production exactly as recorded on the output device or displayed in a live video environment. The Program monitor shows the program complete with transitions and other effects. You normally connect the Program monitor to the output device. The Program monitor can be a Digital Video, composite, or S-Video device.
Number of Monitors
You can operate MXProDV with only one monitor connected to the Preview out. However, to greatly simplify your work you should have at least two monitors one Preview and one Program. Instructions in this manual assume you have separate Preview and Program monitors.
INSTALLING MXPRODV
29
30
Please take a few moments to familiarize yourself with the connections on the MXProDV Rear Panel before you begin setting up your equipment.
POWER
POWER
1 VIDEO IN (Y/C) 3
1 VIDEO IN
2 1 4 DV IN 2
L 1 R 2 AUDIO 3 IN 4
IN
H. PHONE
OUT
VIDEO OUT
L1 AUDIO R1 OUT
L2 CONTROL (GPI) R2
VIDEO IN Composite
OUT Composite
CONTROL (GPI)
Headphones
INSTALLING MXPRODV
POWER CONNECTOR
31
Power Connector
The MXProDV package contains the required transformer and power cord for the unit. Male Socket Power Adapter Plug Transformer
WARNING
USE ONLY THE POWER CORD AND TRANSFORMER PROVIDED IN THE PACKAGE. DO NOT USE THIS POWER CORD AND TRANSFORMER WITH ANY OTHER EQUIPMENT. FAILURE TO OBSERVE THESE CONDITIONS CAN DAMAGE YOUR EQUIPMENT AND VOID YOUR WARRANTY.
To connect the power cord and transformer: 1 2 3 4 Connect the female plug on the power cord into the male socket on the transformer. Connect the male plug on the power cord to a suitable power outlet. Connect the power adapter plug on the transformer cord into the power connector on the MXProDV rear panel. Turn the MXProDV power switch (located on the right side of the unit) to the ON position.
Each type of device (composite, S-Video, or Digital Video) has its own, unique type of jack at the end of the cable
RCA Composite
S-Video (Y/C)
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CHAPTER 3
Before connecting any device to the MXProDV, make sure the cable you are using has the right type of tting for the jack you intend to use.
OUT IN
WARNING
IN
OUT
OUT
IN
When making connections, always connect the OUT from one device to the IN on the other device. NEVER connect OUT to OUT or IN to IN
IN
OUT
DV cables carry both an audio and video signal. Composite and S-Video cables carry only video signals. DV camcorders and VCRs normally have 4-wire connectors. Likewise, MXProDV has 4-wire connectors. A computer with a DV FireWire card can serve as an input source to MXProDV. Some DV FireWire cards use a 6-wire connector. Microphones You can connect a microphone to any MXProDV input jack, but you may need a special adapter to make the connection. The type of adapter needed varies depending on the type of microphone you want to use. If you do not have the adapter you need, take your microphone to a local electronics supply store to make sure you select the correct adapter. See Using a Microphone with MXProDV on page 40 for further details.
Audio Connectors To connect a stereophonic audio device to MXProDV, you need two separate audio cables one for the left channel and one for the right. To connect a monaural audio device you need a Y-adapter cable (like the one shown at the left). Connect the single end of the adapter to the line input or output on the device. Connect the two remaining ends to the left and right channel inputs or outputs on the MXProDV rear panel. The Y-adapter cable does not provide stereophonic audio. It simply directs the mono signal to or from both MXProDV channels. You can also connect a mono audio device using a single cable. Connect one end to the line in or out on the audio device, then connect the other end to the left MXProDV channel connector using the IN 3 or IN 4 set of inputs (only IN 3 and IN 4 can be congured for mono). Once connected, use the MXProDV ROUTE function to specify which connector (left or right) you used. See Route beginning on page 92.
INSTALLING MXPRODV
INSTALLATION EXAMPLES
33
INSTALLATION EXAMPLES
This section shows examples of two common MXProDV congurations, but does not describe every possibility.
Channel Channel Channel Channel
B
SOURCES
IN
This diagram illustrates the overall concept for installing equipment with MXProDV. Please study it before you begin installing your own equipment.
IN IN
IN
SE
NO
HP
DA
EH
Headphones
OUT
Preview
Program
OUT
Output
You can have up to four separate audio/video input sources active at any given time. MXProDV designates them as sources A, B, C, and D. You can use any mix of devices as necessary to complete your work so long as they are valid MXProDV devices. For example, you can use VCRs, VTRs, camcorders, laserdisc players, satellite tuners, broadcast tuners/receivers, character generators (CGs), video-equipped computers, and audio devices (such as a CD player or tape deck). MXProDV sends the output signal to a recording device (such as a VCR) and/or a Program monitor. A second monitor, Preview, is used to display preview images of all input sources. The Preview monitor also displays the on-screen controls you use to operate MXProDV.
As stated above, MXProDV designates your input sources as A, B, C, and D. However, as you learned earlier, you can connect up to ten different devices to use an input sources. On the MXProDV rear panel, you nd four jacks for Y/C (S-Video) inputs, four jacks for composite inputs, and two DV inputs. The Y/C and composite jacks are numbered 1 through 4, and the DV jacks are numbered 1 and 2.
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CHAPTER 3
MXProDV is congured at the factory to expect specic types of devices to be attached to certain rear panel connectors. This is known as the default conguration and it provides a starting point for setting up your own equipment. The following illustration of the rear panel shows the MXProDV default conguration.
POWER
1 VIDEO IN (Y/C) 3
1 VIDEO IN
2 1 4 DV IN 2
L 1 R 2 AUDIO 3 IN 4
IN
H. PHONE
OUT
PREVIEW OUT DV
Channel C
The DV 1 jack corresponds to MXProDV Channel A, DV 2 corresponds to Channel B, Y/C 3 corresponds to Channel C, and Y/C 4 corresponds to Channel D. What this means, in practice, is that if you connect ten different input devices to MXProDV then turn the unit on, the unit routes the signal coming through the DV 1 jack to channel A, the signal coming through DV 2 routes to channel B, and so forth. If you want, instead, to have a device connected to the composite video 1 jack routed through channel A, you have to change the default routing. For more information, see Route beginning on page 92.
Using Headphones
To use headphones, connect them to the Headphone jack (H.PHONE), which is located on the rear panel. The jack accepts standard stereo headphones with a miniature plug. If your headphones have a large plug, you need an adapter to switch it to a miniature plug.
SC
INPUT SELECT
If a device has a switch similar to one of these, set the switch to the LINE position.
TV / LINE
See the manual for your RECORD VCR for details. Some VCRs have more than one VIDEO IN jack (for example, one might be composite and the other S-Video). Set the switch to match the jack you are using as the connector to MXProDV.
INSTALLING MXPRODV
GENERAL NOTES
35
General Notes
When connecting video and audio outputs from source devices, most of the time youll probably connect to corresponding jacks on the MXProDV rear panel. For example, if you connect the video to the VIDEO IN jack labeled 1, youll most likely connect the audio to the AUDIO IN jack also labeled 1. However, this is not a requirement. You might use non-corresponding jacks for example, you might connect the video from one source to VIDEO IN 1 but connect the audio from the same source to AUDIO IN 2 if you want to control the audio and video separately. Remember, DV devices carry the audio and video signal (as well as a machine control signal) on the same connection.
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Use the Route function (Route beginning on page 92) to make sure your devices are directed to the correct MXProDV channels.
INSTALLING MXPRODV
3 6
TEAC
Preview Monitor
POWER
1 VIDEO IN (Y/C) 3
1 VIDEO IN
2 1 4 DV IN 2
L 1 R 2 AUDIO 3 IN 4
IN
H. PHONE
OUT
VIDEO OUT
L1 AUDIO R1 OUT
L2 CONTROL (GPI) R2
7 1
4 5
Program Monitor
37
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CHAPTER 3
8 9
Use the Route function (see page 92) to make sure your devices are directed to the correct MXProDV channels.
INSTALLING MXPRODV
4 1 2 3
TEAC
Preview Monitor
POWER
1 VIDEO IN (Y/C) 3
1 VIDEO IN
2 1 4 DV IN 2
L 1 R 2 AUDIO 3 IN 4
IN
H. PHONE
OUT
VIDEO OUT
L1 AUDIO R1 OUT
L2 CONTROL (GPI) R2
9
Program Monitor
6
LIVE BROADCAST CONFIGURATION
39
40
CHAPTER 3
Microphone Microphone cable (male-XLR to female-XLR connectors) An audio direct box (which you can purchase from any professional audio equipment dealer) A 1/4 inch (phone jack) to RCA cable A female RCA to dual-male RCA Y Adapter
To connect a microphone: 1 2 3 4
Using the microphone cable, connect it to the XLR (balanced) input on the Direct Box.
Plug the 1/4-inch-to-RCA cable into the 1/4-inch (unbalanced) output on the Direct Box. Attach the RCA Y adapter to the 1/4-inch-to-RCA cable. Plug the two male ends of the RCA Y Adapter into the Channel 4 R and L audio inputs on the MXProDV rear panel. Connecting to this channel allows you to use the microphone as a background source, if desired.
To control the volume of the microphone, use the Background Music slider on the Audio Mixer screen (see Using the Audio Mixer beginning on page 141).
CHAPTER 4
BASIC OPERATIONS
This chapter describes several basic MXProDV operations, including: Starting and stopping MXProDV Using the MXProDV keyboard Using the Preview screen Using CURRENT and NEXT sources Selecting Sources Using the VIDEO/AUDIO selector Cutting Between Sources Working with Color Using Backgrounds Using Borders
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Source Selectors Use to select the CURRENT (CUT) and NEXT sources for a production. Normally, you select the CURRENT and NEXT sources, select a transition to use between the two, then run it. For example, you might select a camcorder as one input source (CURRENT) and a VCR as the other (NEXT). You then select a transition, such as a dissolve or wipe. When you reach the point in the CURRENT source where you want to change to the NEXT source, press PLAY or use the T-BAR to instruct MXProDV to play the transition. The CURRENT source becomes the new NEXT source, and the old NEXT source becomes the new CURRENT source. (See Using CURRENT and NEXT Sources beginning on page 49.) Use the COLOR buttons to create solid colored backgrounds and other effects. (See Working with Colors beginning on page 53.) Video/Audio Selector Determines whether VIDEO, AUDIO, or both VIDEO and AUDIO are affected when you run a transition. When set to VIDEO, the video changes but the audio does not. When set to AUDIO, the audio changes but the video does not. When set to both, the video and audio both change. See Using the Video/Audio Selector on page 51. Joystick Provides an easy way to make ne adjustments to various components. For example, when using PIPs, the joystick positions the various picture elements on the screen. When using color correction, the joystick adjusts the color. The joystick has other uses youll learn about in later chapters. Power Switch This component is located on the right-hand side of the unit, not on the top. The Power switch is a rocker-type switch for turning the unit on and off. Transition Category Buttons Gives you immediate access to the ve, major categories of transitions, including USER, BASIC, EDGES, TRAILING, and SHAPES. All MXProDV transitions fall into one of these categories. After pressing a button, you can search through the transitions in that category to nd the one you want to use. See Transition Categories and Menus beginning on page 64. Play Button Press to perform the cut or transition you have set up. In other words, set up your CURRENT and NEXT sources, select a transition, then press PLAY at the moment you want MXProDV to perform the step.
6 7
BASIC OPERATIONS
MXPRODV KEYBOARD
2
SHIFT-DEMO DISPLAY
3
A CUT B C D COLOR
6 4
VIDEO
SETUP
NEXT A B C D COLOR
AUDIO
ROUTE
LEARN
INPUT EFFECTS
COMPOSE
USER
BASIC
EDGES
TRAILING
SHAPES
PIPs
B&W REVERSE
COLOR CORRECT
1
AUDIO MIX FREEZE
1
SPEED
B&W NEG
COLOR NEG
4
BG COLOR
13
POSTERIZE
CHROMAKEY
FLIP
BORDER COLOR
FLIP
9 MOSAIC STROBE
PLAY
BORDER STYLE
OK
SHIFT
10
11
12
14
UNDERSTANDING THE KEYBOARD
45
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CHAPTER 4
Transition Control Buttons Use these buttons to reverse transition direction, change transition speed, specify background and border colors, and set border styles.
10 Numeric Keypad Use for various functions, such as entering the number of a transition you want to use, setting a precise speed for a transition, and so forth. 11 OK Button Generally used to indicate to MXProDV that you have completed some operation and want the unit to prepare for or perform it accordingly. 12 Shift Button A modier key that invokes special functions when used in conjunction with other keyboard keys. 13 Arrow Keys Primarily used for selecting effects and functions. For example, use the arrow keys to highlight a transition you want to use in the Transitions menu. 14 Input Effects Buttons Provides access to effects you can apply to input sources. The light below the INPUT EFFECTS button glows when MXProDV is in Input Effects mode. See Chapter 6, Input Effects, for more information.
The Preview screen appears on the monitor attached to the MXProDV PREVIEW OUT jack.
Select Transition
Transition Number
Transitions Menu
MXProDV always processes the output at the highest possible quality. The Input Source Previews, however, appear in reduced quality because MXProDV must reduce the images to t the smaller window. What you see on the Preview screen is not indicative of what gets recorded or displayed on the output.
BASIC OPERATIONS
47
Input Source
Input Source
Next (SHIFT+4)
NEXT Input Source CURRENT Input Source
Current (SHIFT+5)
Standard (SHIFT+1) Shows preview images for all four input sources and up to 30 different transition options. Two Channel (SHIFT+2) Shows only enlarged CURRENT and NEXT input source Previews and two rows of the Transitions menu. Full (SHIFT+3) Displays only the input source Preview windows, each in a larger size. Transitions menu not displayed. Next (SHIFT+4) Displays full-screen image of the NEXT input source. Transitions menu not displayed. Current (SHIFT+5) Displays full-screen image of the CURRENT input source. Transitions menu not displayed.
See Display beginning on page 87 for more information. Unless stated otherwise, this guide assumes you are using the Standard preview.
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1 2
The headphones icon identies the channel to which the headphone output is currently directed. If 4-channel audio output is selected, the icon is preceded by a 1 or a 2 to indicate which pair is being played.
In addition to the highlights described above, indicator lights between the CUT and NEXT buttons indicate the currently selected video sources.
A B C D COLOR
A steady light identies the CURRENT video source. A blinking light identies the NEXT video source.
CUT
NEXT A B C D COLOR
Brief descriptions of the Transitions Menu, Highlights, and Indicators follow. For more detailed information, see Chapter 5, Transitions.
Color Selector
The Color Selector shows current choices for background color, border color, and border style. The selector shows the actual colors, and also shows the numeric values associated with each. This example shows a background color 5, border color 7, and border style 5.
Background Color If you turn off the border (that is, set the border style to zero), the border color swatch and number do not appear in the Color Selector. Border Color
Border Style
You can cycle through all available colors for each component using the BG COLOR, BORDER COLOR, and BORDER STYLE buttons. See Working with Colors beginning on page 53.
BASIC OPERATIONS
TRANSITIONS MENU
49
Transitions Menu
The Transitions menu shows up to 30 transitions at a time. MXProDV groups the 500+ available transitions into categories. To access any transition category, press the appropriate transition category button.
USER
BASIC
EDGES
TRAILING
SHAPES
See Transition Categories and Menus beginning on page 64 and Appendix A, Transitions List, for detailed information. Use the ARROW keys to navigate through the transitions in the current menu. If a category contains more transitions than can appear in the Transitions menu at one time, continue pressing DOWN ARROW or UP ARROW to scroll the other transitions into the menu. When the transition you want appears in the Transitions menu, use the ARROW keys to select (or, highlight) it.
Selected Transition
When you select a transition in the menu, MXProDV highlights it in blue. It also shows the current speed and direction for the transition. In this example, speed is 5 and the direction is forward (as indicated by the arrow). You can change the speed at which a transition runs, and you can also change the direction in which it runs. See Adjusting Transitions beginning on page 70.
CURRENT
NEXT
Source A
Source B
Source C
To identify the CURRENT and NEXT sources: 1 2 Begin with the footage of Kong. Press CUT/A to make this (Source A) the CURRENT source. Press NEXT/B to make the ghter plane (Source B) the NEXT source.
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Select a transition to use when switching from the CURRENT to NEXT source, such as a right-to-left wipe. Use the ARROW keys to highlight the transition in the Transitions Menu. See Selecting Transitions beginning on page 68 for additional methods of selecting transitions.
Roll the CURRENT source to the spot where the transition should run, then press PLAY.
Immediately upon completion of the transition, MXProDV makes the CURRENT source (Kong) the NEXT source, and makes the NEXT source (the ghter plane) the CURRENT source.
TIP
You can use this automatic swapping of CURRENT to NEXT and vice versa to your advantage. When you want to cut back and forth between only two sources, the automatic swapping always selects the next source for you.
For this procedure, however, you need to make Stonehenge the NEXT source so that when transitioning out of the ghter plane, Stonehenge comes on screen. 5
Press NEXT/C to select Stonehenge as the NEXT input source.
CURRENT
NEXT
Source A
Source B
Source C
Select a transition to use this time to switch from CURRENT to NEXT source, such as a slow dissolve. The CURRENT source (the ghter plane) continues running, and continues to appear on the output device. To transition to Stonehenge, hold down the SHIFT button and move the T-BAR to the bottom of its slot, release the SHIFT key, then swing the T-BAR upwards at whatever speed you want the dissolve to happen. The T-BAR and the PLAY button run the same transition, except that the T-BAR lets you manually control the speed at which the transition runs.
BASIC OPERATIONS
SELECTING SOURCES
51
SELECTING SOURCES
Now that you understand the distinction between the CURRENT and NEXT source, you need to know how to select sources for each. Use the CUT and NEXT buttons on the MXProDV keyboard to select sources.
A B C D COLOR
Use to change the CURRENT source
CUT
NEXT A B C D COLOR
Use the CUT buttons to cut to a new source. The four buttons labeled A, B, C, and D correspond directly to the Input Source Previews on the Preview Screen (see page 47) and to MXProDVs four channels. Use the COLOR button to select a solid color background rather than an image coming from a source device (see Using Color Backgrounds on page 54). When you press any CUT button, the output video cuts to the new source and the indicator light below the CUT button glows steadily. Use the NEXT buttons to select the NEXT source. The buttons are labeled the same as the CUT buttons. When you press any NEXT button, the indicator light above that button ashes. The output does not change until you use PLAY or the T-BAR to transition to the NEXT source.
The VIDEO/AUDIO selector controls which parts of the input signal get used from any given source. You can set the VIDEO/AUDIO selector to any of three positions VIDEO only, AUDIO only, or both. Press the button as required to turn on the Video, Audio, or both lights.
VIDEO AUDIO
AUDIO
Video changes, audio does not. Video light only is illuminated. Audio changes, video does not. Audio light only is illuminated.
both Audio and Video both change. Both the video and audio lights are illuminated.
Many sources (such as pre-recorded video tapes) carry both video and audio signals. Other input sources (such as a compact disc player) carry only audio signals, and some sources carry only video signals.
Example You are producing a documentary on hot air ballooning. You want to use video from channels A and B, and audio from Channel C. Using the VIDEO/AUDIO selector you can process only the video from the VCRs and combine it with the audio from an audio tape containing the voice-over material.
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To do this type of mixing: 1 2 3 4 5 6 7 8 Route the VCRs to Channels A and B. Route the audio to Channel C. Press the VIDEO/AUDIO selector until only the AUDIO light is on Press CUT/C to make channel C source for audio. Press the VIDEO/AUDIO selector until only the VIDEO light is on. Press CUT/A to make it the CURRENT source, then press NEXT/B to make it the NEXT source. Start all the input devices rolling. Press PLAY to change video from Channel A to Channel B. The audio remains on Channel C.
SWAPPING SOURCES
This section discusses common ways to switch between source devices.
Simple Cuts
To switch to a specic source, press the CUT button for that source. The CUT buttons cause the switch to occur almost immediately. For example, press CUT/A to immediately switch to that input. You dont need to press PLAY or use the T-BAR when you use the CUT buttons. To immediately switch to a colored background, press CUT/COLOR. MXProDV displays the currently selected background color on the output. Set the background color to the color you want before pressing CUT/COLOR. See Working with Colors beginning on page 53 for further instructions. When you perform a cut, the Preview screen shows the cut, then holds the picture for a moment so you can see the result on both the Preview and Program monitors. You dont have to wait for the Preview screen to reappear you can switch to a different source whenever you want.
When using this back-and-forth switching process, you might nd it helpful to use the two channel mode (SHIFT+2) for the Preview screen. See Display beginning on page 87.
To switch sources using this method: 1 2 3 Press the CUT button for the source with which you want to begin for example, press CUT/A. Press the NEXT button for the other source for example, press NEXT/B. Use the ARROW keys to highlight and select a transition, or enter the transition number on the numeric keypad. Press OK.
BASIC OPERATIONS
53
When you need a very quick switch between sources such as when doing a live broadcast of two individuals debating use the Cut transition (zero). 4 5 6 Roll the input sources. To run the transition, press PLAY. At this point, MXProDV switches the sources source A becomes the NEXT source, and source B becomes the CURRENT source. To switch between sources A and B, press PLAY again.
CODE 5 6 7 8 9
The maximum number of colors in the MXProDV palette is ten. You can change nine of the ten colors. You cannot change color 0 (black).
Identifying Colors
Background Color
Border Style
The Color Selector appears in the upper-right corner of the Preview screen. It indicates colors selected for the background and borders as well as border style. The inner-most rectangle shows a sample of color assigned to the background as well as the color number. The border around the rectangle shows both the current border style and color and their associated color and style codes.
Border Color
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Use the solid color background to lay down ten seconds of black at the beginning of your video.
Transition into and out of solid colored backgrounds basically the same way as transitioning between sources. The difference is that you must select the background color you want to use before running the transition. To make the selection: 1 2 Press BG COLOR until the color you want appears in the Color Selector. To immediately cut to the colored background, press CUT/COLOR. To transition into the colored background, press NEXT/COLOR, then press PLAY or use the T-BAR to switch to the colored background.
BG COLOR
BORDER COLOR
BORDER STYLE
If you already know the color number of the color you want to assign: 1 2 Press and hold either BG COLOR or BORDER COLOR, depending on which you want to change.
COLOR,
Enter the color number on the numeric keypad. For example, press and hold BG then press 6 to specify bright blue.
BASIC OPERATIONS
USING BORDERS
55
To create a custom color: 1 2 Press BG COLOR or BORDER COLOR until the color you want to change appears in the Color Selector. Press LEARN+BG COLOR or LEARN+BORDER COLOR (depending on which one you want to change). These key combinations activate Learn Color mode. MXProDV blinks the VIDEO/AUDIO selector lights to indicate you are in the proper mode. Use the JOYSTICK and T-BAR in combination to dene the new color. a b Move the T-BAR up and down its slot to adjust luminance. Move the JOYSTICK to adjust color.
Red Yellow Magenta
Green Cyan
Blue
When the color you want appears in the Color Selector, press OK. You exit from Learn Color mode and the VIDEO/AUDIO lights cease blinking. If you decide you dont want to change the color after manipulating the JOYSTICK and T-BAR, press SHIFT+0 (zero) to revert back to the original color. MXProDV restores the original color and exits from Learn Color mode (the VIDEO/AUDIO lights cease blinking).
USING BORDERS
Borders have many uses, such as providing a distinct separation between two sources while running a transition.
You can also use borders to frame images in a picture-in-picture (PIP) image, and so forth. Whatever purpose you use a border for, you can specify the color and style for the border.
NOTE
For the two following procedures, note that not all border styles can be applied in all cases. Single PIPs as well as edge and shape transitions accept any border style. Basic transitions accept only color borders. You cannot apply border styles to trailing transitions, nor can you use them in compose or multi-PIP modes.
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To specify border color: Repeatedly press BORDER COLOR to cycle through the available colors. The Color Selector shows the current color. Press BORDER STYLE+0 (zero) to immediately turn off the border. To specify border style: Repeatedly press BORDER STYLE to cycle through the available styles. The Border Style indicator in the Color Selector increments by one each time you press the button. You can specify ten different styles (0 through 9). Table 4: Border Styles (Defaults)
NO. 0 1-3 4-6 7-9 RESULT Border and Edges Off Soft Edge Border Colored Border Drop Shadow Border Use LEARN+UP/DOWN ARROW keys to soften and harden border edges.
LEARN+RIGHT/LEFT ARROW keys adjust border width. LEARN+UP/DOWN ARROW keys soften the border. LEARN+ARROW keys reposition drop shadow.
NOTES
Try using transitions 300-305 for edges and 554-562 for shapes.
3 4
Move the T-BAR to its mid point. Press LEARN+BORDER STYLE to cycle between soft edge, color border or drop shadow.
TIP
Make note of the border style number you are changing for future reference. You can also use PIP to select and modify border styles for shapes.
Use LEARN+ARROW KEYS (as indicated in Table 5, Keys for Changing Border Attributes, on page 57, below) to specify what you want to change width, softness, or position. Return the T-BAR to its full up or full down position.
BASIC OPERATIONS
57
MXProDV automatically stores the border style so that it is available until and unless you change it again. Table 5: Keys for Changing Border Attributes
FUNCTION Toggle through Soft Edges, Color Border, and Drop Shadow Soft Edges Increase Softness Decrease Softness Color Border Increase border thickness Decrease border thickness Increase border softness Decrease border softness Drop Shadowa Move shadow right Move shadow left Move shadow up Move shadow down
LEARN+RIGHT ARROW LEARN+LEFT ARROW LEARN+UP ARROW LEARN+DOWN ARROW LEARN+RIGHT ARROW LEARN+LEFT ARROW LEARN+UP ARROW LEARN+DOWN ARROW LEARN+UP ARROW LEARN+DOWN ARROW
KEY COMBINATION
LEARN+BORDER STYLE
a. Drop Shadows created for edges do not translate well to shapes, and vice-versa. Therefore, you should specify one set of drop shadow styles for shapes and another for edges.
NOTES
CHAPTER 5
TRANSITIONS
MXProDV contains over 500 transitions from which you can choose. Furthermore, you can manually control any transition to change the way it works, thereby creating your own versions of the supplied set. Transitions artistically switch from one scene to the next in a production. MXProDV transitions range from simple cuts, dissolves, and wipes to sophisticated zooms, y-ins, and ips. You can change the speed (either manually or automatically) at which transitions run, and run them in reverse. Combine these features for many different variations. In this chapter youll learn about: Basic transition concepts what is a transition and how to use it Transition Categories and Menus Selecting Sources to use during Transitions Selecting Transitions Adjusting Transitions Running Transitions
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a
NOTE
When discussing transitions, we use the letters a and b to differentiate the beginning scene (a) from the ending scene (b). These letters often appear in the transition icons to indicate the direction in which the transition travels. These letter indicators have no relationship to the A, B, C, and D letters used to differentiate between MXProDV channels.
The following basic steps explain how to run a transition with MXProDV. Each step is described in more detail later in this chapter. To run a transition: 1 2 Display the CURRENT source on the output screen. For example, press CUT/A to make A the current source. Select the NEXT source the one you want to appear on the output following the transition. For example, press NEXT/B to make that the next source.
Highlights above and below the source previews indicate CURRENT and NEXT sources, respectively.
3 4 5
Select a transition to use. For example, press the BASIC Transition Category button, then select a wipe transition from the menu. Prepare the sources (such as VCRs and camcorders) and let them roll. At the right moment, use either the T-BAR or the PLAY button to run the transition.
TRANSITIONS
63
As you can see, you rst set up the transition, then execute it. Nothing happens until you use the T-BAR or PLAY button to run the transition. So, you set everything up, then run the transition at the precise moment you want it to occur. As soon as one transition nishes, immediately set up the next one so that all you have to do is press PLAY or use the T-BAR to proceed. You can select the CURRENT source, the NEXT source, and the transition in any order, and change them as many times as necessary before actually running the transition. At the completion of the transition, the CURRENT and NEXT sources swap places that is, CURRENT becomes NEXT, and NEXT becomes CURRENT.
CURRENT NEXT
Before
CURRENT
NEXT
After
At this point, you can do one of the following: Leave the CURRENT and NEXT sources as they are and switch back and forth between them; or, Select a new NEXT source and, optionally, a new transition, then repeat the process.
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CHAPTER 5
USER
BASIC
EDGES
TRAILING
SHAPES
When you press a Transition Category button, MXProDV displays the transitions available in that category in the Transitions Menu. The content of the menu differs depending on which category you select. However, the menus have a common structure and always appear in the same place.
The content of the Transitions Menu differs depending on the Category selected.
Transitions Menu
NOTE
The Transitions Menu does not appear when you work with the Full, Current, or Next Preview screen. See Display beginning on page 87 for more information.
Use the ARROW keys to navigate the Transitions Menu. If the category contains more transitions than can appear in the menu at one time, use the UP and DOWN ARROW keys to scroll through them. You can scroll through only those transitions in the current category. MXProDV color codes the transition icons in the menu: Basic Edges Trailing Shapes White Blue Yellow Red
TRANSITIONS
65
SHIFT+EDGES
SHIFT+TRAILING
SHIFT+SHAPES
During production planning, determine which transitions you want to use, then set up the User category to contain those transitions. This gives you quick, immediate access to the transitions without having to search through the other categories. See the following section (Changing User Transitions Menu) to learn how to tailor the menu to your preferences.
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3 4 5 6
Restoring Default You can easily restore the default set of transitions in the User category. User Transitions To restore the default set of transition to the User menu: 1 2 If necessary, press the USER Transition Category button to display that menu on the Preview screen. Enter SHIFT+0 (zero). This restores the default set of transitions for this category.
TRANSITIONS
67
CUT
NEXT A B C D COLOR
MXProDV identies the CURRENT source by a yellow highlight on the Preview screen and a steady light beneath the corresponding CUT button. It identies the NEXT source by a green highlight on the Preview screen and a ashing light above the corresponding NEXT button. If you make CURRENT and NEXT the same source, the source light (between the two rows of buttons) ashes as though it were just the NEXT source.
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SELECTING TRANSITIONS
To select a transition to use between the CURRENT and NEXT sources, do one of the following: Use the ARROW keys to select from the Transitions Menu on the Preview screen; or, Enter the transitions assigned number on the MXProDV numeric keypad, then press
OK.
Use ARROW keys to select a transition from the Transition Menu on the Preview Screen or Preview Screen enter the transition number on the keypad then press OK.
OK
When selecting from the USER category, you must always use the ARROW keys to select a transition from the Transition Menu on the Preview screen. Entering a transition number and pressing OK replaces the current transition with the one you select.
TRANSITIONS
69
To select a transition from the Transitions Menu: 1 2 If necessary, press the appropriate Transition Category button to display the set of transitions containing the one you want. Use the ARROW keys to highlight the transition you want to use. Blue highlights the currently selected transition. Use the LEFT and RIGHT ARROWS to move the highlight horizontally. Use the UP and DOWN ARROWS to move the highlight vertically. When you reach the bottom row of icons in the current menu, press DOWN arrow to display additional transitions in the category, if present. Do one of the following: a b Press PLAY to select and play the current transition, or After highlighting the transition you want, press OK.
To select a transition using transition numbers: 1 2 Enter the transition number on the keyboard. Press OK. To immediately play back the transition, press PLAY rather than OK.
Refer to Appendix A, Transitions List, for a complete listing of transitions and their assigned numbers. If you make a mistake entering a number, press OK, enter the number correctly, then press OK again.
NOTE
When you highlight a transition in a Transitions menu, the highlighting obscures the transition number. The number below the transition icon represents the speed at which the transition plays. The following section, Adjusting Transitions discusses this.
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ADJUSTING TRANSITIONS
Every transition runs at a pre-set speed and direction. Symbols appear below the transition icon in the Transitions Menu indicating the current speed and direction.
Transition Icon Transition Speed Transition Direction
Use the SPEED and REVERSE buttons to change the speed and/or direction of a transition.
Transition Direction
REVERSE
Transition Speed
SPEED
NOTE
When you change a transitions speed and/or direction, the change applies to all other transitions until you specically change it. For example, if you set the speed of the current transition to 4, all subsequent transitions run at this same speed until you again change the speed factor. This also applies to transition direction.
To directly set the speed to a specic value, press and hold the SPEED button while entering a value from 0 to 9 on the numeric keypad.
TRANSITIONS
71
Example Suppose youre producing a video showing renovations to a building. Occasionally you want to go back and show how the building looked originally. When going back in time, use a wipe transition that moves from left-to-right. When going forward in time (to show the new modications), reverse the wipe so that it moves from right-to-left.
To reverse a transition: Press REVERSE. Remember, all transitions run in reverse until you press REVERSE again. Reverse has no effect on a simple Cut or Dissolve transition because reversing those transitions produces no visible result.
MXProDV changes the Transition Direction indicator below the transition icon to the currently selected direction. When the arrow points right, the transition runs in its normal direction. When the arrow points left, the transition runs in reverse.
Forward
Reverse
The Reverse function does not change the relationship between the sources. For example, a vertical wipe from source A to B moves from the top of the screen to the bottom, replacing source A with B. If you apply the Reverse function, source B still replaces A, but the transition wipes from the bottom of the screen to the top.
NOTE
Mosaic, dissolve, and trailing transitions work in only one direction at all times, including when you press FREEZE before running the transition. You cannot run Trailing-type transitions in a reverse direction. If you select a Trailing-type transition, then move the T-BAR from its up position to the down position, MXProDV performs a simple dissolve (transition 160).
Using Auto-Reverse automatically reverses the direction of transitions each time they run. Auto-Reverse In the previous building renovation example, you press REVERSE at the conclusion of each transition to alternate between left-to-right and right-to-left wipes. When you use Auto-Reverse, MXProDV handles switching automatically. For example, if the transition is set to run from left-to-right, it automatically alternates between left-toright and right-to-left each time it runs. To invoke the Auto-Reverse feature: Enter SHIFT+REVERSE. With Auto-Reverse activated, MXProDV displays a distinct arrow below the transitions icon in the Transitions Menu. To manually reverse the current direction even with Auto-Reverse activated, press REVERSE at any time.
Auto-Reverse Forward
Auto-Reverse Backward
Auto-Reverse remains active until you press SHIFT+REVERSE again to go back to oneway transitions. Auto-Reverse has no effect on dissolve and trailing transitions.
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RUNNING TRANSITIONS
After selecting the CURRENT and NEXT sources and the transition to use, you can run the transition either automatically or manually. Use PLAY to run transitions automatically, when you want them to run smoothly and always the same way. Use the T-BAR to run transitions manually, when you want ne control over the way it runs. For example, you can make the transition speed up, slow down, or even reverse itself at any point.
NOTE
If you apply the strobe effect to a source, MXProDV automatically turns it off while the transition runs (see Strobe on page 81). Running a Trailing-type transition to either the Color channel or a channel with no video source executes a simple dissolve (transition 160).
Press PLAY. You can pause an automatic transition by pressing PLAY again. Each time you press the button, the transition alternately stops and starts until you nally allow it to nish. Although the transition pauses, the video continues to play.
NOTE
Compare this procedure with FREEZE function (see Freeze beginning on page 97), which freezes the entire picture, transition, and video image.
Moving the T-BAR from the DOWN to UP position runs the transition forward. Moving the T-BAR from the UP to DOWN position runs the transition in reverse. Holding down the SHIFT button while moving the T-BAR disables T-BAR operation. Use this method to reposition the T-BAR without running a transition or effect.
CHAPTER 6
INPUT EFFECTS
This chapter describes MXProDV Input Effects, which are available in the following button group on the MXProDV keyboard.
INPUT EFFECTS
You can use Input Effects in the following ways: Apply input effects to any source. Combine many different input effects to create entirely new effects. Apply input effects to some, none, or all sources, in any combination. With trailing transitions. With multi-PIPs. In compose mode. On the key source in a chromakey.
B&W
COLOR CORRECT
POSTERIZE
CHROMAKEY
FLIP
FLIP
MOSAIC
STROBE
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MXProDV does NOT update the preview images to show Input Effects when you set the Preview mode to Display Next.
0 0 0 0 0 0 0
COLOR CORRECT COLOR NEGATIVE
0 0
FLIP HORIZONTAL STROBE
When you press one of the input effects buttons (such as POSTERIZE), MXProDV automatically selects that effect in the menu. When you press the INPUT EFFECTS button, MXProDV selects the rst item in the menu B&W.
NOTE
The menu does not contain an icon or settings for the chromakey option. When you press the CHROMAKEY button, MXProDV takes you directly to the chromakey screen. See Chapter 10, Chromakey, for details.
INPUT EFFECTS
77
RESULT Moves cursor (or, highlight) between the different Input Effects. Directly sets the parameter value for the highlighted effect. Exits from Input Effects mode. Moves the cursor directly to that effect for example, press POSTERIZE to highlight that effect: press MOSAIC to highlight that effect: and so on. If the selected effect matches the currently highlighted one on the Input Effects menu, pressing the EFFECTS button increments the effects parameter value by one. Resets all effects to 0 (off) for the selected channel.
Numeric Keypad
INPUT EFFECTS or OK EFFECTS buttons
SHIFT+0 (zero)
When you are not working at the Input Effects menu, use the following key combinations. Table 8: Main Mode Input Effects Key Combinations
KEY COMBINATION
SHIFT+EFFECTS button
RESULT Increments the parameter value by one for the selected effect and applies it to the CURRENT source. Temporarily disables and re-enables Input Effects from being sent to Program out. See the following paragraph.
SHIFT+INPUT EFFECTS
When the Input Effects LED light is lit, Input Effects are enabled. MXProDV applies the effects according to the parameter values for each effect. When you use the SHIFT+INPUT EFFECTS key combination to disable Input Effects, MXProDV turns off the LED light. It does not change any effects parameter values, but it does prevent the current Input Effects from being used. Press SHIFT+INPUT EFFECTS again to enable them.
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Once you apply an input effect to a channel, it remains in effect at all times (even during transitions) until you specically change it, with these exceptions: Some effects do not apply to the foreground image while using PIPs, chromakey, and compose. MXPro color correction turns off during transitions if it is enabled on more than one channel. See Color Correct on page 80 for more information. MXProDV turns off Strobe during transitions. MXProDV turns off all Input Effects during trailing transitions.
Each input effect has associated with it a parameter value. In some cases, the value can be either 0 (zero) or 1. In others, it can range from 0 to 7 or 0 to 9. The Color Correction option also works a little differently: see Color Correct on page 80.
NOTE
Although the chromakey button is included in the Input Effects group, it is not an input effect.
To apply a parameter value: 1 2 3 4 5 Press INPUT EFFECTS or one of the input effects buttons to display the Input Effects menu. If you havent already done so, use the ARROW keys or INPUT EFFECTS button to select the desired Input Effect. Use one of the NEXT buttons to select the source to which you wan to apply the effect. For example, press NEXT/B to apply the effect to channel B. Type the parameter value on the MXProDV numeric keypad, or continue pressing the corresponding effects key until the parameter value you want appears in the menu. Press OK or INPUT EFFECTS to exit from Input Effects mode.
MXProDV stores the most recent set of input effects. Therefore, when you turn the unit off, then turn it back on again, the most recent selection of input effects is still active.
INPUT EFFECTS
B&W
79
B&W
Changes the input picture to black and white. Removes all color from the image. Parameter Values Zero or one. 0 = Off: 1 = On
B&W NEG
Reverses all black and white values in the image. If applied to a color image, reverses all black and white values but does not change any color values in the image. Parameter Values Zero or one. 0 = Off: 1 = On
TIP
To create a black and white negative effect, also turn on the B&W effect.
POSTERIZE
Reduces pictures continuous tones to fewer levels. Creates a painted look. Parameter Values Zero through nine. Zero turns off the effect. High values produce an extreme paint effect: low values create a subtle effect.
FLIP HORIZONTAL
Flips picture left-to-right, creating a mirror image. Parameter Values Zero or one. 0 = Off: 1 = On
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MOSAIC
Divides picture into tiles. Parameter Values Zero through seven. Zero turns off the effect. Low values create numerous, small tiles. High values create fewer, larger tiles. Highest values might make image difcult to recognize.
COLOR CORRECT
Adjusts overall color values throughout the entire image. You cannot, however, apply color correction to PIP tiles. You can set Color Correction values separately for each channel. Parameter Values Zero or one. 0 = Off: 1 = On
CAUTION
Apply color correction BEFORE going live or rolling tape. Because of the way MXProDV implements color correction, the program output might be affected temporarily.
To use Color Correct: 1 2 3 4 5 6 7 Press COLOR CORRECT to display the Input Effects menu, or press INPUT EFFECTS then use the ARROW keys to highlight the Color Correct icon. Press the NEXT button that corresponds to the source you want to correct. For example, to apply color correction to channel C, press NEXT/C. Turn on the Color Correct option. That is, either press 1 on the keyboard, or press COLOR CORRECT so the parameter value equals 1. Move the JOYSTICK or T-BAR and MXProDV replaces the Input Effects menu with a preview of the color corrected image. Use the JOYSTICK to adjust the RGB (Red, Green, and Blue) values in the image. Use the T-BAR to adjust the luminance of the image. When the image looks the way you want, press OK to exit from Input Effects mode.
TIP
Color creation is applied to only one channel at a time. If both the current and next sources are color corrected, the next source is not corrected during transitions. For this reason you should use cuts only if both channels are color corrected.
INPUT EFFECTS
COLOR NEG
81
COLOR NEG
Inverts all colors in the image. Parameter Values Zero or one. 0 = Off: 1 = On
CHROMAKEY
Chromakey replaces all occurrences of a color in an image with a different image. In this example, (1) the block of color in the rst image (the area behind Kongs head) gets replaced with the image of the Golden Gate Bridge (2). The resulting image (3) is Kong superimposed over the bridge. See Chapter 10, Chromakey, for complete details.
1 3
FLIP VERTICAL
Flips picture top-to-bottom. Parameter Values Zero or one. 0 = Off: 1 = On
STROBE
Slows down the pictures video frame rate. Motion appears halting, or jerky like that produced by a strobe light. MXProDV automatically disables all strobe settings during transitions. Parameter Values Zero through nine. Zero turns off the effect. Higher values increase the effect. Setting 1, for example, produces the look of lm: setting 2 makes video look like an old movie. Strobe is disabled during transitions.
NOTES
CHAPTER 7
FUNCTIONS
This chapter describes the Function buttons, which give you access to MXProDVs built-in functions. The function button group contains eight buttons, but gives you access to more than eight functions.
SHIFT-DEMO
DISPLAY
SETUP
ROUTE
LEARN
COMPOSE
PIPs
AUDIO MIX
FREEZE
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DEMO
Press SHIFT+DEMO to run a demonstration of several MXProDV transitions and other effects. Demo works in conjunction with the CURRENT and NEXT sources. (If you have one source selected as CURRENT and NEXT, the demo works with that source only.) The demo shows many of the effects you can produce with MXProDV. The demo runs automatically and, upon reaching the end, starts over from the beginning. To run the demo: 1 Select the CURRENT and NEXT sources to use for input to the demo. To use a single source (such as channel A), press CUT/A and NEXT/A. To use two different sources (such as channels A and B), press CUT/A to make it the CURRENT source, then press NEXT/B to make it the NEXT source. Press SHIFT+DEMO (or, SHIFT+DISPLAY) to start the demo running. To exit from the demo, press any key.
2 3
2 3
FUNCTIONS
DISPLAY
87
DISPLAY
To control what appears on the Preview monitor, use the DISPLAY function. Press DISPLAY or use the shortcut keys described here to cycle through the different display congurations. See samples of these congurations on the next page. The illustrations show the key combination you can use to directly access any display conguration. Standard (press SHIFT+1) Provides most extensive display. Shows preview images of all active input sources and a menu of up to 30 different transitions from which you can choose. Two Channel (press SHIFT+2) Displays preview images for the CURRENT and NEXT sources. Preview images increase in size, but the Transitions Menu shows only 20 transitions. Full (press SHIFT+3) Divides preview screen into four sections. Each section shows a preview image of the currently active input sources. The Transitions Menu is not available. Next (press source.
SHIFT+4)
Displays only a full-screen preview image of the NEXT Displays only a full-screen preview image of the CUR-
SHIFT+5)
When you run a transition, the Preview screen shows a full-screen image, running at full frame-rate the same as the signal going through the output channel.
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Transitions Transitions
Full SHIFT+3
Input Source
Input Source
Flashing white border indicates CURRENT source, unless that source is the COLOR channel.
Input Source
Input Source
Next SHIFT+4
Current SHIFT+5
For all examples on this page, assume source A is CURRENT and source B is NEXT. Input sources C and D show up only when using Standard or Full options.
Use the shortcut keys or press DISPLAY to cycle through the display options.
FUNCTIONS
SETUP
89
SETUP
The Setup functions control various aspects of the way MXProDV operates, including Force Field Freeze, GPI Out Mode, Comb Filter, 2-channel Audio Output, and Black Level. To access the Setup functions, press SETUP.
DV
1 0 1 0 1
ENTER
LEFT or RIGHT ARROW
NOTES Wraps through all options If value entered is not valid, MXProDV sets to nearest valid value.
NUMBER keys
SHIFT+0
OK
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MXProDV also accepts values 2 through 4 for this option. However, using any of these values might cause your equipment to malfunction and should not be used.
See Using a GPI Device beginning on page 152 for relevant information.
Comb Filter
This option can be used in some cases to affect the quality of the video coming from an input source. Normally, you should leave this set at the default 1 or On. Change it only if asked to do so by a Videonics Customer Support Representative.
FUNCTIONS
91
Select 2-channel or 4-channel output based on your recorder capabilities and on your quality needs. The choice you make for this option affects several other MXProDV choices/displays: Table 10: MXProDV Audio Channel Options
FEATURE 2-channel / 4-channel Output DV Audio Output Analog Audio Output PARAMETER VALUE = 0 4-channel output 32 kHz, 12-bit samples Provides one 4-channel output (Output jacks L1+R1= pair 1; L2+R2=pair 2). Input can be analog audio (IN1-4) or 32 kHz DV or 48 kHz DV. 44.1 kHz DV audio can NOT be used; it will be either muted or distorted. Route Menu The Audio 2 section of the Route menu is enabled. This is where you select the audio to be routed to channels 3 and 4 (pair 2). The volume sliders are segmented. Left segment adjusts volume for channels 1&2; right side adjusts channels 3&4; middle adjusts all four channels. Toggling the headphones (SHIFT+AUDIO/VIDEO) alternates the headphone audio between current audio (channels 1&2), current audio (channels 3&4), next audio (channels 1&2) and next audio (channels 3&4). The headphone icon is preceded by a 1 or a 2 to indicate whether you are listening to pair 1 (channels 1&2) or pair 2 (channels 3&4):1 , 2 PARAMETER VALUE = 1 2-channel output 48 kHz, 16-bit samples Provides two pairs of outputs (Output jacks L1+R1 and L2+R2 each carry the same pair of signals) Input can be analog input (IN1-4) or 48 kHz DV. 32 kHz and 44.1 kHz DV audio can NOT be used. If used, the audio will be muted or distorted. The Audio 2 section of the Route menu is disabled (since channels 3 and 4 are not used). The volume slider is not segmented. Channels 1&2 are adjusted to the same level.
Audio Mixer
Toggling the headphones (SHIFT+AUDIO/VIDEO) alternates the headphone audio between the current and next audio sources.
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Black Level
NTSC Video equipment commonly uses one of two black level settings: 7.5 IRE The traditional black, which is the MXProDV default setting. 0 IRE A darker black level used in Japan.
To use the darker black (0 IRE) for the MXProDV background and border colors, set Black Level to 0 (zero). If you are working with equipment that requires 7.5 IRE, set Black Level to 1.
NOTE
ROUTE
The Route function determines which audio and video inputs are connected to which channels of MXProDV. MXProDV has four audio/video channels (A, B, C and D), a color channel and a background audio channel. You can route any of your audio/video inputs to any audio/video channel, and you can route any audio input to the color and background audio channels.
Defaults
MXProDV ships from the factory with the following defaults (see the illustration on page 93): DV IN 1s video and audio (channels 1 and 2) are routed to channel A. DV IN 2s video and audio (channels 1 and 2) are routed to channel B. Video IN (Y/C) 3s video and analog Audio IN 3 are routed to channel C. Video IN (Y/C) 4s video and analog Audio IN 4 are routed to channel D. No audio is routed to the Color channel (mute selected). Audio IN 4s analog audio is routed to the background audio channel.
Unless your VCRs and camcorders are connected as described above, you may not see any video on the preview or output screens. If this occurs, or if you want to change which sources are routed to which channels, you will need to change the default routing.
FUNCTIONS
93
POWER
1 VIDEO IN (Y/C) 3
1 VIDEO IN
2 1 4 DV IN 2
L 1 R 2 AUDIO 3 IN 4
IN
PRE H. PHONE
DV IN 1 routes to Channel A
DV IN 2 routes to Channel B
Select the channel (A,B,C or D) you want to change by pressing NEXT/A, NEXT/B, or SHIFT+NEXT/COLOR (for Background Audio). The currently selected channel is highlighted. Select the Video you want to display for this channel. Use the UP ARROW/DOWN ARROW keys to move to the Video row, then use the LEFT ARROW/RIGHT ARROW keys to select a video source. a b c The rst two choices are the DV sources (DV IN1 and 2). The remaining choices are the composite (V) and Y/C (S) sources attached to Video IN 1 through 4. Video from the selected source displays in the small window on the left end of the Video row.
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The video row is not used when the Color or Background Audio channels are being routed.
A
VIDEO
BKGD COLOR
DV IN1 DV IN2
3
AUDIO 1
1
4
1 2 R L 1 2 BKGD R L R L R L R L R
MUTE
L
AUDIO 2
1
5
MUTE
Select the Audio 1 source to use for this channel. Use the UP ARROW/DOWN ARROW keys to highlight the Audio 1 row, then use the LEFT ARROW/RIGHT ARROW keys to select an audio source. a b Audio 1 is usually a stereo pair (left + right, or channels 1 & 2) of inputs from a DV source or from analog inputs IN 1, 2, 3 or 4. Audio 1 is output on DV audio channels 1 and 2, on analog outputs L1 and R1, and also on analog outputs L2 and R2 if 2-channel audio output is selected in Setup. IN3 and IN4 can be either mono or stereo sources: you can select the left input, the right input, or both. DV sources can have two or four channels of audio input. If 4-channel sources are used and 4-channel output is selected in the Setup menu, you can select L1, R1, L1+R1, L2, R2, L2+R2 or L1+ R1+ L2+R2 as the source for the audio. In this last case, L1 and L2 are combined on the left output of audio pair 1 and R1 and R2 are combined on the right output. If 2-channel Audio Output is selected in the Setup menu, you can select L1, R1 or L1+R1 only. Select MUTE if you do not want audio routed to this channel.
c d
e f 5
Select the Audio 2 source: If 2-channel Audio Output is NOT selected in the Setup menu, you can route audio to channel 3 and 4 by using the Audio 2 section of the Route menu. Use the UP ARROW/DOWN ARROW keys to highlight the Audio 2 row, then use the LEFT ARROW/RIGHT ARROW keys to select an audio 2 source. a Audio 2 is usually the second stereo pair (R2 and L2) from a DV input, but can be any available choice from the DV inputs, or it can be the Audio routed to the Background Audio channel. (Background Audio can come from an Audio 1 source only.)
FUNCTIONS
95
b 6 7
Audio 2 is output on DV audio channels 3 and 4 and on analog outputs L2 and R2 if 2-channel audio output is selected in Setup.
Repeat Steps 2 through 5 for any other channels you want to change. Press OK or ROUTE to exit the Route menu.
4 5
Select the Audio 1 source. Use the UP ARROW/DOWN ARROW keys to move to the Audio 1 row, then use the LEFT ARROW/RIGHT ARROW keys to select DV IN 1 R1 + L1. Select the Audio 2 source: If 2-channel Audio Output is selected in the Setup menu, you cannot access Audio 2 (because it is used to select the audio source for channels 3 & 4). If 4-channel audio is available, use the UP ARROW/DOWN ARROW keys to move to the Audio 2 row, then use the LEFT ARROW/RIGHT ARROW keys to select MUTE.
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LEARN
The Learn feature consists of one or more Learned Environments. Within each Learned Environment you can create a Learned Script. In a Learned Script you teach MXProDV about a series of transitions and edits you want to include in a production. This is similar to using an Edit Decision List (EDL), though not as exible or powerful. Once you activate the Learn feature, MXProDV remembers each step you go through in preparing a production including all transitions, input effects, and other operations. You can play back this Learned Script to automatically perform all of the steps and functions it contains. See Chapter 11, Learn Mode, for complete information.
COMPOSE
Use Compose to create screen images made up of several different graphic elements. For example, a composed screen might show two still images (polar bears and Kong) placed atop solid colored rectangles and a solid colored background. With a character generator (such as the Videonics Title Maker), you can also add text elements to composed screens. See Chapter 9, Compose.
PIPS
PIPs (Picture-In-Picture) let you combine images from separate sources and place them on the screen at the same time in separate windows (or, tiles). You have many options for arranging the PIP windows on the screen or you can select the multiPIP function (SHIFT+PIP). See Chapter 8, PIPs.
AUDIO MIX
Use Audio Mix to adjust audio levels for any channel and use SHIFT+AUDIO MIX to access the Analog Audio Adjustment screen. See Chapter 12, Working with Audio.
FUNCTIONS
FREEZE
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FREEZE
The Freeze effect immediately freezes the selected video source. You can freeze up to two video sources, then transition between them while retaining the freeze that is, the freeze stays in MXProDVs memory until you specically release it. This section describes the types of freeze effects you can produce with MXPro and how to use Freeze with transitions. You can also use the Freeze effect with the MXPro PIP and Compose features. Refer to Chapter 8, PIPs, and Chapter 9, Compose, for further information.
Freeze Next Freezes the video on the Next source. This is useful for freezing an image, then transitioning to it. To use the Freeze Next function: 1 2 3
Enter SHIFT+4 to set your Preview monitor to Preview Next mode. To freeze the video on the Next source, enter SHIFT+FREEZE.
To unfreeze the video on the Next source, do one of the following: Enter SHIFT+FREEZE, again. Press the NEXT button that corresponds to the Next source that is, the one below the ashing LED indicator near the top of the keyboard.
To unfreeze the Next source in Preview modes other than Preview Next, press any of the NEXT buttons A, B, C, D, or COLOR.
Freeze During Stops the current transition and freezes both the Current and Next video sources. (Transition) To restart the transition and unfreeze the Current and Next sources, press FREEZE or PLAY. To start a freeze during a transition, press FREEZE.
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Freeze Examples
This section discusses some common uses for the Freeze function. As you use MXPro over time, youll probably create many others ways to use this function. Single Source When working with a single source, use the Freeze function to transition to or from (A/A) Editing the second image. To use Freeze with Single Source Editing: 1 2 3 Route a video source to Channel A.
Use the CUT/A and NEXT/A buttons to specify source A as both the Current and Next source. Press FREEZE to freeze the Current source.
MXPro freezes the Current source on the Program monitor, and the Next source (on the Preview monitor) continues moving even though there is only one source. 4 5
Enter 1+PLAY to run a simple dissolve transition. The frozen image dissolves to moving video. Press NEXT/A to release the freeze on the Next source.
If you want, repeat steps 3 through 5 to freeze and dissolve back and forth. The following steps explain how to transition from moving video to a still image. 6 7 8 9
Enter SHIFT+4 to select Preview Next mode on the Preview monitor. Enter SHIFT+FREEZE to create a still frame on the Next source. Enter 1+PLAY to dissolve from the Current moving video to the Next still image. Press FREEZE to release the freeze on the Current source.
FUNCTIONS
99
Creating Still You can use the Freeze function to transition between a series of still images to create Montages a still montage. You can use from one to four sources. To create a still montage: 1 Route a video source to Channel A. Remember, you can use up to as many as four sources for this procedure. This example starts from a black screen, then transitions to a still image. Enter BG COLOR+0 (zero) to set the background color to black. Press CUT/COLOR to set the Color Channel as the Current source. You now have a black screen on the Program monitor. Press NEXT/A to set Channel A as the Next source. Enter SHIFT+4 to set the Preview monitor to Preview Next mode. Youre now ready to create and transition to the rst still image. Enter SHIFT+FREEZE to create a frozen image on the Next channel. Enter 1+PLAY to dissolve from black to the rst frozen image. The NEXT and CURRENT sources swap positions. Youre now ready to select the second still image. Press any NEXT button to release the freeze on the NEXT source and select a new source to freeze. Enter SHIFT+FREEZE to freeze the NEXT image.
2 3 4 5 6 7
8 9
10 Enter 1+PLAY to dissolve to the NEXT image. To transition to other still images, repeat steps 8 through 10.
NOTES
CHAPTER 8
PIPS
With MXProDV you can easily produce single and multiple Picture-in-Picture displays.
Single PIP
Multi-PIP
With PIPs (Picture-In-Picture), you can combine images on the same screen. For example, one image appears inside a small rectangle, and the other image lls the remainder of the screen. This is single PIP. With multi-PIP, up to sixteen images can appear on the screen at the same time. All PIP images consist of a tile (the video image) and a mask (the window or shape through which the tile shows). Single PIP and multi-PIP work in slightly different ways, as youll learn in this chapter.
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SINGLE PIP
In a single PIP conguration, one tile lls the background while another tile and its mask oat atop the background. The CURRENT source always serves as the background tile; the NEXT source always serves as the PIP image.
The mask is the shape that includes the oating picture, along with any border, shadow, or other element. You can freeze the background or foreground, or make either one a solid color.
Background Tile
The background tile always lls the entire screen. You can apply Input Effects (Strobe, Freeze, and so forth) to the background tile, or make the tile a solid color. You cannot otherwise change the background tile in any way.
Foreground Tile
You can manipulate the foreground tile and mask in different ways, such as: Position the tile anywhere on screen. Change the size and shape of the tile and its mask. Create a border around the tile. Reposition, resize, and otherwise change the mask without changing its corresponding tile.
To create and apply a single PIP: 1 Assume the background image originates on input source A. Press CUT/A to make source A the CURRENT source. It serves as the background tile. If you want, instead, to make the background a solid color, press CUT/COLOR. See Using Color Backgrounds on page 54 to learn how to select colors. Assume the image of the Stonehenge originates on input C. Press NEXT/C to make source C the NEXT source. It serves as the foreground tile. Press PIPS to enter PIP mode. The Preview screen shows the background video with the foreground video inset in a small tile. Press NEXT/A, NEXT/B, NEXT/C, NEXT/D, or NEXT/COLOR to change the image in the PIP window. Press PLAY to display the PIP on the Output. Press PLAY again to remove the PIP from the output. To exit PIP mode, press PIPS.
2 3 4 5 6 7
PIPS
FOREGROUND TILE
105
Manipulating the This section explains how to change the position, size, shape, and so forth of the Foreground Tile foreground tile. In each case, do the steps after pressing PIPS, as described in the preceding steps. You can do any of these steps while the PIP plays on the Output. Table 11: Manipulating PIPs Tiles
TO
CHANGE TILE
USE
OR PRESS
NOTES
Position
JOYSTICK
Dynamically resizes foreground tile and its mask. Use the T-BAR to manually zoom the image while maintaining correct aspect ratio. Increases the height of the foreground tile and its mask. Decreases the height of the foreground tile and its mask. Increase the width of the foreground tile and its mask. Decrease the width of the foreground tile and its mask. Restore PIP tile to default size, shape, and position.
UP ARROW
DOWN ARROW
RIGHT ARROW
LEFT ARROW
SHIFT+0 (zero)
Shape
SHAPES
Cycles through available shapes for foreground tile. Cycles backward through shapes. Applies a specic shape to the tile, where n corresponds to the numbers shown in the shapes following this table.
SHIFT+SHAPES
Mosaic
SHIFT+OK+T-BAR
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You can apply the following shapes to PIP tiles. To select a shape, press the numeric key (0 through 9) that corresponds to the shape you want, as indicated below.
Manipulating the The mask changes shape, size, and position when you change the corresponding Mask attribute of the foreground tile. You can, however, manipulate the mask independently, as discussed in this section. Table 12: Manipulating PIPs Mask
TO
CHANGE MASK
USE
OR PRESS
NOTES
Position
SHIFT+JOYSTICK
Style (Press keys repeatedly to cycle through available colors and styles.)
BORDER COLOR BORDER STYLE
Size
SHIFT+T-BAR SHIFT+UP ARROW SHIFT+DOWN ARROW SHIFT+RIGHT ARROW SHIFT+LEFT ARROW
Change mask size. Increase vertical size of mask. Decrease vertical size of mask. Increase horizontal size of mask. Decrease horizontal size of mask.
PIPS
MULTI-PIP
107
MULTI-PIP
In Multi-PIP, as many as 16 separate images can share the screen at the same time. Each image appears inside a separate tile.
You can use any of the four input sources to provide the images that appear in the tiles. You might, for example, have the same image appear in eight of the tiles, and another image appear in the remaining eight tiles in a 16-tile conguration. You can choose from 9 different multi-PIP congurations by pressing the number keys shown in the following table. Table 13: Multi-PIP Screen Congurations
NO. 1 CONFIGURATION NO. 4 CONFIGURATION NO. 7 CONFIGURATION
When using congurations 1 through 4, the background always appears as a solid color. When using congurations 5 through 9, the tiles ll the entire screen, so there is no background. The following procedure explains when to specify which conguration you want to use. To create a multi-PIP image such as the one shown above: 1 Assume the image of Kong originates on input source A. Press CUT/A to make source A the CURRENT source. It serves as the primary input. If you want, instead, to make the background a solid color, press CUT/COLOR. See Using Color Backgrounds on page 54 to learn how to select colors.
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2 3
Assume the graphic of the word Kong originates on input C. Press NEXT/C to make source C the NEXT source. It serves as secondary input. Press SHIFT+PIPS to enter Multi-PIP mode. The Preview screen defaults to show conguration 1 (two horizontal tiles). One of the tiles has a ashing border to indicate it is the current tile. One tile shows the primary input Kongs head. If this is the Multi-PIP conguration you want to use, move on to the next step: otherwise a Press the number on the keyboard that corresponds to the PIP conguration you want to use. (See Table 13, Multi-PIP Screen Congurations, on page 107, at the beginning of this section.) MXProDV displays the conguration on the Preview screen.
Use the ARROW keys to move the ashing border to a tile where you want to display the secondary input source: or, press SHIFT+ARROW KEY to move to the beginning or end of a row or column. Press NEXT/C. Channel C, in this example, carries the video of the graphic word Kong. That image appears in the tile you selected in the preceding step. Repeat the two preceding steps for any other tile or tiles you want to carry the secondary input signal. You can direct any input signal (primary or secondary) to any tile. When the Preview screen looks the way you want, press PLAY to cut to the Multi-PIP on the output; or use the T-BAR to fade the Multi-PIP to the output. Press SHIFT+PIPS to return to the Preview screen.
6 7
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CHAPTER 9
COMPOSE
Compositions consist of individual tiles placed on the screen. A composition can contain up to 16 separate tiles and one background. Tiles can be solid color rectangles, moving video sequences, or still (frozen) images.
Compose provides a way to create screens containing picture elements, solid colors, and rectangles. A composed screen consists of a background and one or more objects (called tiles) placed atop the background. The background lls the entire screen. Tiles can vary in size and appear anywhere on the screen.
IMPORTANT INFORMATION
You cannot save composed screens. Therefore, once you set up the composed screen the way you want it, you must immediately record or display it on the output device. If you move on to other functions without recording or displaying the composed screen, it is lost and cannot be recovered. MXProDV provides a limited set of drawing tools in compose mode to help you create backgrounds and tiles.
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1
Select the background. This example uses a still image of a mountain range. You can use still images, moving video, a solid color background, or color bars.
2
Create a solid color tile. This rectangle serves as a background for the next element and separates it from the main background image.
3
Create the next tile, which is a moving video of two polar bears jousting.
Create another solid colored tile. You might eventually use this tile as a background for a text title.
Create one last solid color tile, but make it long and thin so that it looks like a simple, wide line.
BACKGROUNDS
The background for a composition can be any of the following: A moving video sequence A still image (that is, a frozen frame from a video sequence) A solid color A set of color bars
As youll learn later in this chapter (under Creating a Composed Image), you must establish the background before entering Compose mode.
COMPOSE
FOREGROUND TILES
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FOREGROUND TILES
Creating Color Tiles and Lines
Color tiles can be rectangles of any size and shape. Colored lines are simply thin rectangles. You can create horizontal and vertical lines, but not diagonal ones. When you place a color tile on the screen, it can overlap other tiles. If the other tile is a color tile, the new tile obscures the previous one wherever they overlap. However, if the other tile is a moving video, the color tile does not cover any portion of the moving video. Once you create a color tile you can use BG COLOR to change its ll color. Tiles cannot have borders.
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MANIPULATING TILES
You can place foreground tiles anywhere you want on the screen. You can set their size, ll them with color or images, and set their border characteristics.
IMPORTANT INFORMATION
Remember, once you place and dene a foreground tile you cannot change it. Placing the tile occurs once you move the Compose Cursor (or, rectangle) to any other position on the screen. Youll learn about the Compose Cursor in this section.
Positioning Tiles
When you press the COMPOSE button to enter Compose mode, MXProDV shows your choice of background on both the Preview and Output monitors. MXProDV also displays a ashing rectangle at the center of the Preview screen. This ashing rectangle is called the Compose Cursor.
The Compose Cursor (a flashing rectangle) appears on the Preview screen when you enter Compose mode.
JOYSTICK positions Compose Cursor
Use the JOYSTICK to move the Compose cursor where you want it on the screen. You can also use the ARROW keys to make ne adjustments.
Sizing Tiles
You can make foreground tiles any size you want, from covering the entire screen to a thin horizontal or vertical line. Always establish the size of the tile before lling it with a solid color, moving video, or a still image. Use the SHIFT key in conjunction with one of the ARROW keys to adjust tile size. Enter SHIFT+0 (zero) to restore the tile to its default size.
SHIFT
SHIFT
SHIFT
SHIFT
Enter SHIFT+FLIP to reproportion the tile based on its current width. Enter SHIFT+FLIP to reproportion the tile based on its current height.
COMPOSE
COMPOSITION RULES
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COMPOSITION RULES
Observe the following rules when creating compositions. Select and dene the image you want to use as the background before entering Compose mode. A composition can contain one background and anywhere from one to 16 foreground tiles. When you create a foreground tile that overlaps an existing solid color rectangle or still image, the overlapping portion erases whatever it overlaps.
The larger tile is drawn first. When the second tile is drawn, it overlaps part of the larger one. The overlapping portion of the smaller tile erases that portion of the larger tile where the two overlap.
Reducing the size of a still or moving video image normally introduces minor pixel artifacts, thus reducing quality. Once you place (or, stamp) a foreground tile into place, you cannot move or change it. To use a composed image, you must record or display it on the output. There is no other way to save the composition. You cannot use composed screens in conjunction with Learn mode.
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Press COMPOSE to enter Compose mode. A full screen image of the CURRENT source (the one on the Output) replaces the Preview screen. The Compose Cursor appears on the Preview screen.
NOTE
To use color bars as the background, enter SHIFT+NEXT COLOR now before creating foreground tiles.
3 4 5
Use the JOYSTICK or ARROW KEYS to position the Compose Cursor where you want it on the screen. Size the Compose Cursor to the size you want for the foreground tile. You can do the two preceding steps in either order. Press one of the NEXT buttons to ll the tile with whatever color or image you want. a Solid Color Background Press NEXT/COLOR to ll the tile with the currently selected color. To specify a different color from the one currently selected, press BG COLOR until the color you want lls the tile. To create a custom color for the tile, press LEARN+BG COLOR, then use the JOYSTICK and T-BAR to create a new color. Press OK when the tile color is the one you want. b Moving Video Sequence Press the appropriate NEXT button to select source A, B, C, or D. If the dimensions of the tile and video do not match, the video appears distorted. Frozen Image Fill the moving video tile with the image you want, then press FREEZE.
c 6 7
Repeat steps 3 through 5 until your composition is complete. Use the PLAY button or T-BAR to send your composition to the program output.
Pressing PLAY produces a cut from the CURRENT source to the composed screen using the T-BAR produces a dissolve. Pressing PLAY or using the T-BAR again lets you switch back and forth between the CURRENT source and the composed image. To reposition the T-BAR, hold down SHIFT while moving it. Holding down the SHIFT button temporarily disables the T-BAR.
NOTE
If you cut to any source or exit from Compose mode, your composed screen will be lost and cannot be recovered.
COMPOSE
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NOTES
CHAPTER 10
CHROMAKEY
Using Chromakey you can combine two completely separate images to create a composite image that might be impossible to create any other way.
Youve probably seen the chromakey effect used in television weather reports. The weather person stands in front of a blue screen (a solid blue background) and the weather map then keys onto the background from some other source. Chromakey combines two sources to create a composite image.
1 One source has a solid colored background, such as a blue screen. 2 The other source can be any video image.
The chromakey effect replaces the solid colored background in the rst image with the video signal from the second image. The second image replaces the background only where the designated color appears.
Chromakey requires careful preparation of the input sources to achieve the desired effect. Keep the following points in mind:
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The color used for the background must not appear elsewhere in the image. For example, if Kongs head (in the example above) contains colors close to the chromakey background, the picture of the bridge would appear in those areas. (Professionals often use a special blue screen paint for the backdrop when lming the image.) The color of the background must be evenly distributed. Glare from camera lights and shadows of the subject can alter the background color. MXProDVs chromakey circuitry might not be able to handle the different values, thereby spoiling the illusion.
This chapter explains how to prepare footage for use with the chromakey feature. Of course, screen images appear in grayscale in this book.
Keyed Footage
The Background footage shows trafc moving along a freeway or highway. The Keyed footage, specially prepared, shows our intrepid hero ying against a solid colored background. The Chromakey footage is the result of combining the background footage and keyed footage using the MXProDV chromakey feature.
The more unusual or dramatic the Background footage the greater the nal effect of the chromakey.
CHROMAKEY
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The Preview screen displays a full-screen picture of the keyed footage from source C. A cursor (a small ashing circle) appears atop the image.
The chromakey cursor is a small, ashing circle.
Once you activate Chromakey it stays in effect until you specically deactivate it (which youll learn to do later in this procedure). 6 Use the JOYSTICK or ARROW keys to move the cursor so that it is directly over the area that contains the color to key out that is, to specify the area in which the other video source is going to play. Press OK. Those areas in the picture that match the color under the cursor get replaced by the background source. a If you need to include other colors in the keyed-out area, repeat steps 6 and 7. You can repeat the steps as many times as necessary to key-out the entire background. To remove the last keyed color change, enter SHIFT+0 (zero). To remove all keyed colors, enter SHIFT+CHROMAKEY. To ne-tune the keyed color, use SHIFT+ARROW KEY.
b c d
If you arent able to successfully isolate the background from the subject, you might have to re-shoot the scene using a background of a different color or, you might just need to change the lighting to eliminate glare and shadows. Cancelling the If you need to start over, you can cancel all of the chromakey selections made thus Selections far by pressing SHIFT+CHROMAKEY, as explained above.
CHROMAKEY
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Using Freeze and You can apply Input Effects (including Freeze) to the background footage, but not to Other Input the keyed footage. Effects To apply the freeze effect, press FREEZE either before or after pressing CHROMAKEY or SHIFT+CHROMAKEY.
To apply any of the other Input Effects, apply them to the CURRENT source before pressing CHROMAKEY. MXProDV ignores effects applied to the NEXT source during chromakey.
Ending Chromakey
When you nish using chroma key, press CHROMAKEY.
NOTES
CHAPTER 11
LEARN MODE
In Learn Mode, MXProDV remembers most of what you do, such as which transitions you used and how you used them. You can subsequently instruct MXProDV to replay those steps, at which time MXProDV creates the production on the output device. The basic steps involved in using Learn mode include: Create a Learned Environment. Place MXProDV in Learn mode. Create the production, complete with transitions, freezes, input effects, and so forth. MXProDV records each action to a Learned Script. Instruct MXProDV to replay the Learned Script.
WARNING
MXProDV saves Learned Environments in memory, so they are available even when you turn the unit off then back on again. On the other hand, MXProDV DOES NOT save Learned Scripts in memory. Once you turn the unit off, all Learned Scripts are erased.
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LEARNED ENVIRONMENTS
A Learned Environment can be thought of as a snapshot of your current MXProDV conguration, including input effects, functions, styles, and so forth, that are in effect when you create the Learned Environment. You can subsequently recall a Learned Environment whenever you want to use it. You might, for example, have one environment you use for mixing three VCR input sources; another for broadcasting from live cameras; another for applying special input effects; and so forth. You can create up to eight separate Learned Environments, each with their own conguration, as shown by this illustration.
LEARNED ENVIRONMENT #1
INPUT EFFECTS
B&W B&W NEG POSTERIZE FLIP MOSAIC COLOR CORRECT COLOR NEG FLIP STROBE
CHROMAKEY DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
LEARNED ENVIRONMENT #1
INPUT EFFECTS
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
LEARNED ENVIRONMENT #1
INPUT EFFECTS
LEARNED ENVIRONMENT #1
INPUT EFFECTS
LEARNED ENVIRONMENT #1
INPUT EFFECTS
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
B&W B&W NEG POSTERIZE FLIP MOSAIC COLOR CORRECT COLOR NEG FLIP STROBE
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
LEARNED ENVIRONMENT #1
INPUT EFFECTS
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
LEARNED ENVIRONMENT #1
INPUT EFFECTS
LEARNED ENVIRONMENT #1
INPUT EFFECTS
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
B&W B&W NEG POSTERIZE FLIP MOSAIX COLOR CORRECT COLOR NEG FLIP STROBE
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
DISPLAY SETUP ROUTE AUDIO MIX FREEZE REVERSE SPEED BG COLOR BORDER COLOR BORDER STYLE LEARNED SCRIPT
LEARN MODE
LEARNED SCRIPTS
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To create a Learned Environment: 1 Set up MXProDV the way you want for this particular environment. This includes setting any input effects you want, selecting the initial CURRENT and NEXT sources, dening color, dening borders, and so forth. Enter LEARN+<NUMBER>, where <NUMBER> can be any value from 1 to 8. MXProDV saves all current settings under the number you enter. Note that the INPUT EFFECTS LED (or, light) ashes to let you know MXProDV is in Learn Mode. At this point, you can create a Learned Script to save with the current Learned Environment. See the following section for further instructions. You can also save the environment without a Learned Script. To do so, just press LEARN to disengage Learn Mode.
LEARNED SCRIPTS
Learned Scripts exist only within Learned Environments. Although you can create a Learned Script without rst specically creating a Learned Environment, MXProDV automatically creates a Learned Environment using the current settings. You can record one Learned Script for each Learned Environment. So, because you can create 8 Learned Environments, you can also create 8 Learned Scripts. The total number of actions (or, steps) in all of the combined Learned Scripts cannot exceed 250. If you attempt to exceed this number, MXProDV simply stops recording steps when it reaches capacity. You can replay all steps learned up to that point. MXProDV does not retain Learned Scripts when you turn the unit off, but it does retain the Learned Environment. Therefore, if you create a Learned Script within a Learned Environment then turn off MXProDV, the Learned Environment is retained, but the Learned Script is not. MXProDV does not record the following steps while in Learn mode: Create or transition to compose screens Use Chromakey Use PIPs Use the Demo
You cannot modify a Learned Script after creating it. If you need to modify a Learned Script, you must re-record it from the beginning. If youre familiar with the video-related term Edit Decision List, MXProDV is not an EDL. MXProDV simply records certain steps, then replays them at your direction. About Steps Most individual actions count as one step. For example, if you enter a two-digit transition number on the keyboard, that counts as two steps: each time you press PLAY or use the T-BAR, that also counts as one step: and so forth. Other buttons count as one step, including SPEED, FREEZE, SETUP, INPUT EFFECTS, ARROW keys, CURRENT and NEXT sources, and so forth.
Example The following Learned Script consists of 7 individual steps:
1 2
Press NEXT/B to select that device as the NEXT source (step one). Press SPEED to increase the speed of the transition (step two).
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3 4 5 6
Press SPEED again to increase the transition speed one more unit (step three). Press SPEED once more to increase transition speed another unit (step four). Enter 55 to designate that transition (steps ve and six). It requires two steps to enter the two digits. Press PLAY (step seven).
TIP
Using ARROW keys to select a transition consumes one step for each key pressed. In most cases, to t as many transitions as possible into a Learned Script, use the numeric keypad to enter transition numbers rather than using the ARROW keys. Select the CURRENT and NEXT sources before entering LEARN mode. LEARN mode interprets pressing the CUT button as a transition.
You can also use a GPI trigger device to play the steps in a Learned Script. A GPI trigger device works exactly the same as pressing PLAY. See Using a GPI Device beginning on page 152 for more information.
CAUTION
You cannot edit a Learned Script. The only way to change a Learned Script is to reenter it from the beginning. If you recall a Learned Script and begin entering commands, MXProDV OVERWRITES the previous script.
LEARN MODE
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MXProDV memorizes a manual transition (such as when using the T-BAR) as an automatic transition at the currently set speed that is, it is remembered as if you had used the PLAY button rather than the T-BAR. MXProDV erases a Learned Script when: You turn off MXProDV. MXProDV loses power (such as a power failure). You overwrite an existing Learned Script.
NOTES
CHAPTER 12
WORKING
WITH
AUDIO
MXProDV provides exible control for audio sources. You can: Easily switch between devices. Record video and/or audio from a device, in any combination. Allow or disallow transitions to affect audio. Automatically or manually fade the sound between sources. and more
Before using audio sources, make sure they are properly connected to the MXProDV. See Chapter 3, Installing MXProDV, for instructions. You might also have to visit the Route menu to set up the audio devices correctly. See Route beginning on page 92 for more information and instructions.
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VIDEO/AUDIO Selector
VIDEO
AUDIO
Small lights appear above and below the VIDEO/AUDIO selector labeled VIDEO and AUDIO. The lights tell you whether the next transition will affect the video, the audio, or both. By pressing the VIDEO/AUDIO selector you can choose between the following states: To have the next transition affect both the video and audio, press VIDEO/AUDIO until both lights are on. To have the next transition affect only the audio (leaving the video unaffected), press VIDEO/AUDIO until only the AUDIO light is on. To have the next transition affect only the video (leaving the audio unaffected), press VIDEO/AUDIO until only the VIDEO light is on.
Youll learn more about using the VIDEO/AUDIO selector to achieve a sound mix under Ways to Use Audio starting on the next page.
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Remember, MXProDV highlights the CURRENT video source in yellow (above the Preview window). The speaker icon inside the highlight indicates that the current audio is on channel A. MXProDV highlights the NEXT video source in green (below the window). The speaker icon in this location means after you run the next transition, channel Cs audio plays through. In addition, the headphones icon indicates you can monitor this particular audio through the MXProDV headphone jack, located on the rear of the unit.
You can manage audio in several different ways during video transitions. This section explains some of the more useful methods.
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1 2
Set up the CURRENT and NEXT sources, and choose a transition. Press VIDEO/AUDIO until both the VIDEO and AUDIO lights are on. Press PLAY or use the T-BAR to run the transition.
AUDIO
Both the video and audio transition together. The audio mixes together that is, audio from the rst video scene fades away gradually as the audio from the next scene fades in and mixes with the original audio. You can control the duration of the fade by adjusting the speed of the transition. A slow transition fades the sound slowly, whereas a fast transition fades the sound quickly. (See Changing Transition Speed on page 70.) If you use a Cut transition, the sound switches abruptly.
Continuous Audio
Example Suppose you taped a musical concert using two cameras. The rst camera focuses on the musicians and picks up the audio. The second camera focuses around the audience to get the reactions of different listeners. You want to mix together the footage from both cameras, but have only the audio from the rst camera play through all transitions.
To use continuous audio: 1 Set up the CURRENT and NEXT sources, and choose a transition. Assume the tape from the rst camera is on channel A, and the tape from the second on channel B. Press CUT/A to make it the CURRENT source, press NEXT/B to make it the NEXT source. Press VIDEO/AUDIO until only the VIDEO light is on. This tells MXProDV that when the transition runs, only the video changes. For example, press CUT/B to cut to the video of the audience. The audio continues to come from channel A. Continue pressing CUT (or using other transitions) to switch back and forth between the stage and the audience. The audio will remain with channel A.
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Audio ChannelsSelect the audio channel you want to adjust or monitor by using the NEXT keys (NEXT/A, NEXT/B, , NEXT/COLOR, or SHIFT+NEXT/COLOR for the background audio channel). If there is no audio on the channel you select, verify the Route information using the Route function. Volume Slider and Level MetersUse the level meters to visually monitor the output audio signal for the selected input channel. Use the slider to adjust the volume. If 4channel audio output is selected (Setup menu), the slider is divided into two halves. The left half controls the volume for Audio 1 (channels 1 & 2); the right half controls the volume for Audio 2 (channels 3 & 4). A middle position lets you adjust both Audio 1 and Audio 2 simultaneously. Background MixerUse this slider to control the mix between the current audio source and the background audio. If the slider is all the way down, there is no mix: 100% of the audio comes from the selected audio channel. If the slider is all the way up, 100% of the audio comes from the background audio channel. (You dene what audio is used for background audio in the Route menu.) If the slider is somewhere in between, part of the audio comes from the current channel (A, B, C, D or Color) and part of it comes from the Background Audio channel.
TIP
If Background Audio is not being used, be sure to set the Background Mixer slider all the way down.
Headphone SliderUse this slider to control the volume of the audio played in the headphones.
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SHIFT+0 (ZERO)
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The adjustment range is the same for all inputs: 22.5dB to 0dB.
USING HEADPHONES
You might nd headphones helpful for monitoring audio input signals. You can plug a set of headphones directly into the MXProDV by connecting them to the headphone jack located on the rear panel of the unit. Headphone audio is stereo. Normally, headphone audio comes from the CURRENT audio source. You can, however, toggle the headphones to listen to the NEXT source. To toggle the headphones between CURRENT and NEXT: Press SHIFT+VIDEO/AUDIO. The headphones play only two channels of audio at a time, so if 4-channel audio output is selected in the Setup menu, you need a way to toggle between Audio 1 (channels 1 & 2) and Audio 2 (Channels 3 & 4). The Shift+Video/Audio key sequence does this, too. Repeatedly pressing SHIFT+VIDEO/AUDIO toggles between Audio 1 and Audio 2 of the CURRENT source, then Audio 1 and Audio 2 of the NEXT source. As you switch between Audio 1 and Audio 2, the headphone icon switches from 1 to 2 , indicating the current choice.
CHAPTER 13
ADVANCED OPERATIONS
This chapter discusses operations you might not use very often, but are quite helpful when you need them. They include: Using Titles with MXProDV Using Color Bars Performing Roll Edits Operating in Live Environments Security Monitoring Using a GPI Device Calibrating the T-BAR Resetting MXProDV to Factory Defaults
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USING TITLES
In Chapter 3, Installing MXProDV, you learned how to install a character generator (CG) to use with MXProDV (see Live Broadcast Conguration on page 38). Using a set up where you connect the CG between the MXProDV and the output device (downstream), you can create titles for your productions. Using any of the Videonics TitleMaker products or PowerScript, you can superimpose titles over video and use transitions for sophisticated titling.
With a Videonics TitleMaker or PowerScript you can create high-quality, professionallooking titles for your productions.
Most CGs work in similar ways. Following is an example using a Videonics TitleMaker. 1 2 3 Use TitleMaker to create the pages you need for the titles. Insert a blank page between each title page. The page should not contain any characters, its background should be set to video, and its duration should be set to innite. Press PLAY on the TitleMaker and the next title page appears superimposed over the MXProDV output. At this point, you can run a transition and the title continues to superimpose while the transition runs.
You can also use other TitleMaker features, such as tinted backgrounds, patterns, scroll, and crawl. Because MXProDVs TBC (Time Base Corrector) creates a stable time base, TitleMaker can lock to it securely to produce an excellent picture.
ADVANCED OPERATIONS
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To perform a roll edit such as this: 1 2 3 4 5 6 Roll the tape and press FREEZE at the appropriate moment to freeze the end of the scene. Pause the recording device. Set up the transition you want. Position the source tape just before the next scene and let the scene play. Release pause on the recording device to record more of the frozen picture. At the appropriate moment, run the transition between the frozen picture and the rolling video from the next scene.
This type of A/A roll works best when the recording device has ying-erase heads a feature that lets the VCR make a clean break when you pause the recording.
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You can perform an A/A roll with an automatic editing system. Press FREEZE at the end of one scene and wait for the editing system to start the next scene. While the controller locates the next scene, set up the transition you want. When you see the editor release the recorder from the pause state, press PLAY on the MXProDV to run the transition. Limitations on Slide transitions, compresses, most zooms, and scaling effects automatically convert A/A Roll to wipes. Other transitions might not produce the impact you want when the frozen Transitions picture is similar to the incoming video. Experiment with various transitions to determine which ones produce the results you want.
Another method of A/B roll editing involves the use of working copies. You copy the original footage to new tapes, placing every other scene on a different tape. The result might look similar to this:
VCR A
2
VCR B
Accurate placement of the scenes (1 through 5 in this example) allow both tapes to roll simultaneously so you can transition between scenes without having to start and stop each VCR at the correct moment in time. When you want to use a transition between scenes, you should overlap them by a couple of seconds to ensure the proper effect. The advantage to this method is that it makes it easy to get exactly what you want on tape. It has two disadvantages, however (1) it requires careful preparation and planning, and (2) it requires an extra generation in the tapes (that is, productions are a copy of a copy rather than a copy of the original). The extra generation is a lesser concern if you are using DV sources and a DV recorder.
ADVANCED OPERATIONS
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Use a wipe or dissolve to and from a solid colored background to indicate passage in time, a change in mood, or a change in scenery. For example, a red background might indicate anger or frustration; light green might indicate an open forest (tranquility) and dark green a rain forest (somber and cool).
2 3 4
Prior to running the transition, the source appears normal. After running the transition, the source appears as a mirror-image of itself.
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SECURITY MONITORING
MXProDV also serves well for monitoring security cameras. For example, you might set up four different cameras and train them on areas that require security coverage. The Preview screen shows small images from each camera. Switch to FULL Preview (SHIFT+3) to see larger previews from all cameras. When you want to see a full screen image of a specic area, simply press the CUT button for that camera.
Do not connect a power source of any kind to the Control GPI input connector on the MXProDV. Doing so can damage the equipment and void your warranty.
You can use a remote push-button device to trigger events on MXProDV. If you already have a GPI device you want to use, refer to Live Broadcast Conguration on page 38 to learn how to connect the device. If you do not have a GPI device but would like to build one, refer to the instructions in the next section.
ADVANCED OPERATIONS
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Parts Required
A normally open momentary push-button switch (A). One four-inch piece of 3/4-inch PVC pipe (C) and two end caps (B and E). 3-conductor, 22-24 gauge stranded wire cable (D). A stereo 3.5-mm mini-pin plug (F)
F G H
D E
Instructions 1 2 3 4 5 6 7 8
Drill a 1/4-inch hole in the center of one PVC end cap (E) and a hole to match the push-button switch in the other end cap (B). Feed one end of the cable through the end cap with the 1/4-inch hole (E) and strip the end of each wire. Tie a single knot (D) about 8 inches from the end of the wire. Slide the wire through the PVC pipe, the nut and washer, and the other end cap (B). Solder the two wires at the knotted end to the two poles on the switch (A). Slip the switch into the end cap and secure it using the nut and washer. Solder the other ends of the cable to the plug (F). Connect to the tip (G) and the base (H) of the plug. Dont connect anything to the middle section of the plug.
Base Tip Middle Section
10 After youve tested the unit, you can cement the end caps (A and E) into place, if you want. 11 Solder the wires of the other end of the cord to the poles from the tip and base of the stereo mini-pin plug (F). If you arent sure which poles are which, ask at the store when you make the purchase. 12 Plug your new remote trigger plug into the GPI jack on the MXProDV rear panel.
154
CHAPTER 13
Always turn off power before plugging into any GPI jack.
The following instructions explain how to automatically trigger events using the device described above. Instructions for other devices should be similar, but you should check the device instructions beforehand. To use a GPI device as a trigger: 1 2 Connect the GPI device to MXProDV using an appropriate cable. Press the GPI trigger button when you want to trigger an event. You can trigger events between scenes or anywhere in the middle of a scene. You can also trigger each event in a Learned Script (see Learned Scripts beginning on page 131).
To re-calibrate the T-BAR: 1 2 3 4 Turn MXProDV off. Press and hold SHIFT+INPUT EFFECTS while turning the unit back on. Wait 10 seconds, then release SHIFT and INPUT EFFECTS. Move the T-BAR near the top of its slot, then press the UP ARROW key. The Video LED (above the VIDEO/AUDIO selector) lights up.
VIDEO/AUDIO Selector
VIDEO
LEDs
AUDIO
Do not push the T-BAR hard against the top or bottom of its slot during calibration. This over-calibrates the T-BAR and might prevent transitions from executing properly.
5 6
Move the T-BAR near the bottom of its slot, then press the DOWN ARROW key. The Audio LED (below the VIDEO/AUDIO selector) lights up. Press OK.
All LEDs on the unit go out and MXProDV automatically re-initializes itself. The T-BAR is now properly calibrated.
ADVANCED OPERATIONS
155
NOTES
APPENDIX A
TRANSITIONS LIST
This appendix shows the icons assigned to each MXProDV transition, and identies them by number. Some transition descriptions use special terms and abbreviations to describe how the transitions work. (A) The CURRENT source: the one on the screen before the transition begins. (B) The NEXT source: the one on the screen after the transition nishes. Dissolve One image fades away as another fades in. Wipe A simple window or boundary that reveals the underlying video. The video image neither moves nor changes size. Slide Leaves the video full size but the picture moves with the transition. Comp, Exp (Compress, Expand) The video resizes to t the window. Normally, the entire picture scales to ll the window. H, V (Horizontal, Vertical) These refer to the direction in which the transition moves. For example, a V wipe is a horizontal line that moves vertically up or down the screen. When the effect runs in the forward (non-reversed) direction, vertical transitions move down the screen and horizontal transitions move from left to right, unless otherwise indicated. CW, CCW ClockWise and CounterClockWise movement. L, R, Ctr, T, B Left, Right, Center, Top, and Bottom, respectively. TLC, TRC Top Left Corner and Top Right Corner, respectively. BLC, BRC Bottom Left Corner and Bottom Right Corner, respectively. ; Divides multi-step transitions. / indicates two actions that occur simultaneously. * The transition always uses a xed direction when performed from frozen picture. They are not affected by the REVERSE button. # The transition operates differently when performed from a frozen picture. Simpler effects are substituted automatically.
BASIC TRANSITIONS
160
120
121
122
123
124
125
126
127
128
129
10
11
12
13
14
15
16
17
18
19
130
131
132
133
134
135
136
137
138
139
20
21
22
23
24
25
26
27
28
29
140
141
142
143
144
145
146
147
148
149
30
31
32
33
34
35
36
37
38
39
150
151
152
153
154
155
156
157
158
159
40
41
42
43
44
45
46
47
48
49
160
161
162
163
164
165
166
167
168
169
50
51
52
53
54
55
56
57
58
59
170
171
172
173
174
175
176
177
178
179
60
61
62
63
64
65
66
67
68
69
180
181
182
183
184
185
186
187
188
189
70
71
72
73
74
75
76
77
78
79
190
191
192
193
194
195
196
197
198
199
80
81
82
83
84
85
86
87
88
89
200
201
202
203
204
205
206
207
208
209
90
91
92
93
94
95
96
97
98
99
210
211
212
213
214
215
216
217
218
219
100
101
102
103
104
105
106
107
108
109
220
221
222
223
224
225
226
227
228
229
110
111
112
113
114
115
116
117
118
119
APPENDIX A
230
231
232
233
234
235
236
237
238
239
TRANSITIONS LIST
BASIC TRANSITIONS
161
The Basic Transitions category contains transitions numbered from 0 through 239. The category contains a wide assortment of effects. Transitions 0 through 29 serve as the default assortment in the Transitions Menu. When you turn the unit on for the rst time, these transitions appear in the menu. They provide a unique assortment of transitions suitable for many purposes. In the following table, transitions marked with * (asterisk) always use xed direction when performed from a frozen picture. They are not affected by the REVERSE button. Transitions marked with # (pound sign) operate differently when performed from a frozen picture. Simpler effects are automatically substituted. Table 16: Descriptions of Basic Transitions
# DESCRIPTION # DESCRIPTION
162
APPENDIX A
DESCRIPTION
H Comp. (A)/Exp. (B) H Slide (A)/Exp. (B) H Wipe (A)/Slide (B) H Comp. (A)/Slide (B) H Slide (A)/Slide (B) H Picture Roll H Curtain Wipe (B) from Ctr to full H Curtain Exp. (B) from Ctr to full H Wipe (B) from L Ctr H Exp. (B) from L Ctr H Exp. (B) from L Ctr/Comp. (A) to R Ctr H Exp. (B) from L Ctr/Slide (A) to R H Wipe (B) from R Ctr H Exp. (B) from R Ctr H Exp. (B) from R Ctr/Comp. (A) to L Ctr H Exp. (B) from R Ctr/Slide (A) to L H Slide & Wipe (B) from R Ctr/Slide (A) to L H Slide & Wipe (B) from L Ctr/Slide (A) to R H Slide (B) from L/Comp. (A) to R Ctr H Slide (B) from R/Comp. (A) to L Ctr H Comp. (A) to Ctr line; Exp. (B) from line H Comp. (A) to Ctr line; Exp. (B) from line H Slide (A) out L edge; Slide (B) in from edge H Slide (A) out R edge; Slide (B) in from edge
#
140 141 142 143 144 145 146 147 148 * 149 *
DESCRIPTION
Diagonal Wipe (B) from BLC Diagonal Exp. (B) from BLC Diagonal Comp. (B) to BLC; Exp. Diag. Exp. (B) from BLC/Comp. (A) to TRC 143, with overlap Diagonal Slide (B) from BLC/Slide (A) to TRC Diagonal Exp. (B) from BLC/Slide (A) to TRC Diag. Slide (B) from BLC/Comp. (A) to TRC Diagonal Comp. & Dissolve (A) to BLC Diagonal Slide & Dissolve (A) to BLC
150 151 152 153 154 155 156 157 158 * 159 * 160 161 162
Diagonal Wipe (B) from BRC Diagonal Exp. (B) from BRC Diagonal Comp. (B) to BRC; Exp. Diag. Exp. (B) from BRC/Comp. (A) to TLC 153 with overlap Diagonal Slide (B) from BRC/Slide (A) to TLC Diag. Slide (B) from BRC/Comp. (A) to TLC Diagonal Exp. (B) from BRC/Slide (A) to TLC Diagonal Comp. & Dissolve (A) to BRC Diagonal Slide & Dissolve (A) to BRC Dissolve Ctr Exp. & Dissolve (B) Exp. & Dissolve (B) from R Ctr
TRANSITIONS LIST
BASIC TRANSITIONS
163
DESCRIPTION
H Comp. (A) to L edge; Exp. (B) from edge H Comp. (A) to R edge; Exp. (B) from edge H Wipe 1/4 slice (B); H Wipe 1/2 slice (B); H wipe (B) to R H Wipe 1/2 slice (B); V Wipe 1/2 slice (B); H wipe (B) to R H Comp. (A) L to 1/2 screen slice; Slide slice R H Comp. (A) L to 1/2 screen slice; Slide to R; slide under Ctr line H Comp. (A) L to 1/2 screen slice; Slide to R; Comp. to Ctr line H Comp. (A) R to 1/2 screen slice; Slide to L H Comp. (A) R to 1/2 screen slice; Slide to L; slide under Ctr line H Comp. (A) R to 1/2 screen slice; Slide to L; Comp. to Ctr line H Comp. line to L edge; Exp. to full screen H Comp. line to R edge; Exp. to full screen V Wipe V Comp. (A)/Wipe (B) V Slide (A)/Wipe (B) V Wipe (A)/Exp. (B) V Comp. (A)/Exp. (B) V Slide (A)/Exp. (B) V Wipe (A)/Slide (B) V Comp. (A)/Slide (B) V Slide (A)/Slide (B) V Picture Roll V Curtain Wipe (B) from Ctr to full V Curtain Exp. (B) from Ctr to full V Wipe (B) from T Ctr
#
163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
#
DESCRIPTION
Exp. & Dissolve (B) from L Ctr Exp. & Dissolve (B) from T Ctr Exp. & Dissolve (B) from B Ctr Diagonal Exp. & Dissolve (B) from TRC Diagonal Exp. & Dissolve (B) from TLC Diagonal Exp. & Dissolve (B) from BRC Diagonal Exp. & Dissolve (B) from BLC Ctr Wipe Ctr Exp. (B) Ctr Wipe (B) with Slide from L Ctr Wipe (B) with Slide from R Ctr Wipe (B) with Slide from B Ctr Wipe (B) with Slide from T Ctr Wipe (B) with Slide from B L Ctr Wipe (B) with Slide from B R Ctr Wipe (B) with Slide from T L Ctr Wipe (B) with Slide from T R Comp. (A) to 1/2; roll R to (B); Exp. Comp. (A) to 1/2; slide R to (B); Exp. Comp. (A) to 1/2; roll down to (B); Exp. Comp. (A) to 1/2; slide down to (B); Exp. H Comp. (A) alongside (B) in motion; Exp. (B) H Comp. (A) alongside (B); shufe; Exp. (B) V Comp. (A) above (B) in motion; Exp. (B) V Comp. (A) above (B); shufe; Exp. (B)
185
#
186
#
187
#
164
APPENDIX A
DESCRIPTION
V Exp. (B) from T Ctr V Exp. (B) from T Ctr/Comp. (A) to B Ctr V Exp. (B) from T Ctr/Slide (A) to B V Wipe (B) from B Ctr V Exp. (B) from B Ctr V Exp. (B) from B Ctr/Comp. (A) to T Ctr V Exp. (B) from B Ctr/Slide (A) to T V Slide & Wipe (B) from B Ctr/Slide (A) to T V Slide & Wipe (B) from T Ctr/Slide (A) to B V Slide (B) from T/Comp. (A) to B Ctr V Slide (B) from B/Comp. (A) to T Ctr V Comp. (A) to Ctr line;Exp. (B) from line V Comp. (A) to Ctr line;H Exp. (B) from line V Slide (A) out T edge; Slide (B) in from T V Slide (A) out B edge; Slide (B) in from B V Comp. (A) to T edge; Exp. (B) from edge V Comp. (A) to B edge; Exp. (B) from edge V Wipe 1/4 slice (B); V Wipe 1/2 slice (B); V wipe (B) to B V Wipe 1/2 slice (B); H Wipe 1/2 slice (B); V wipe (B) to B V Comp. (A) T to 1/2 screen slice; Slide slice to B V Comp. (A) T to 1/2 screen slice; Slide to B; slide under Ctr line V Comp. (A) T to 1/2 screen slice; Slide to B; Comp. to Ctr line V Comp. (A) B to 1/2 screen slice; Slide to T
#
188
#
DESCRIPTION
Comp. (A) to lower R of (B); Exp. (B) Comp. (A) to lower L of (B); Exp. (B) Bounce in from T Overshoot from T Bounce in from T with hammer effect on (A) Bounce off edges/Wipe Bounce off edges/Exp. Perimeter Slide/Exp. Ctr Wipe (A) to 1/16 screen; CW spiral reveal Ctr Wipe (A) to 1/16 screen; CCW spiral reveal Ctr Wipe (A) to 1/8 screen; CW spiral reveal Ctr Wipe (A) to 1/8 screen; CCW spiral reveal Comp. (A) to T; CW spiral out to T Comp. (A) to T; CCW spiral out to T Comp. (A) to B; CW spiral out to B Comp. (A) to B; CCW spiral out to B Comp. (A) to L; CW spiral out to L Comp. (A) to L; CCW spiral out to L Comp. (A) to R; CW spiral out to R Comp. (A) to R; CCW spiral out to R Comp. (A); CW spiral to Ctr Comp. (A); CCW spiral to Ctr Ctr Exp. (B) with 2 ips
189
#
190 191 192 193 194 195 196 * 197 * 198 * 199 * 200 * 201 * 202 * 203 * 204 * 205 * 206 * 207 * 208 * 209 * 210
TRANSITIONS LIST
BASIC TRANSITIONS
165
DESCRIPTION
V Comp. (A) B to 1/2 screen slice; Slide to T; slide under Ctr line V Comp. (A) B to 1/2 screen slice; Slide to T; Comp. to Ctr line V Comp. line to T edge; Exp. to full screen V Comp. line to B edge; Exp. to full screen Slide in slice (B) from L Ctr; Wipe slice to full Comp. in slice (B) from L Ctr; Exp. to full Slide in slice (B) from R Ctr; Wipe slice to full Comp. in slice (B) from R Ctr; Exp. to full Slide in slice (B) from L at T; Wipe slice to full Comp. in slice (B) from L at T; Exp. to full Slide in slice (B) from L at B; Wipe slice to full Comp. in slice (B) from L at B; Exp. to full Slide in Ctr slice (B) from T; Wipe slice to full Slide in Ctr slice (B) from B; Wipe slice to full Diagonal Wipe (B) from TLC Diagonal Exp. (B) from TLC Diagonal Comp. (B) to TLC; Exp. Diag. Exp. (B) from TLC/Comp. (A) to BRC 123 with overlap Diag. Slide (B) from TLC/Slide (A) to BRC Diagonal Exp. (B) from TLC/Slide (A) to BRC Diag. Slide (B) from TLC/Comp. (A) to BRC Diagonal Comp. & Dissolve (A) to TLC
#
211 212 213 214 215 216 217 218 219 220 221
#
DESCRIPTION
Ctr Exp. (B) with 4 ips Buttery from T L/random proportion Buttery from T R/random proportion Fly-in from T L/xed proportion Fly-in from T R/xed proportion Random Sizes & Flips (B); lls screen at end Random Wipes (B); Ctr wipe to full screen H Cube Roll V Cube Roll Zoom in on (A); zoom away from (B) Mosaic Zoom Ctr Comp. (A); swing back; out B Ctr Comp. (A); swing back; out T Ctr Comp. (A);Ctr Exp. (B) Ctr Comp. & Dissolve (A);Ctr Exp. & Dissolve (B) H Comp. (A) to Ctr slice; V Comp. slice to Ctr. V Comp. (A) to Ctr slice; H Comp. slice to Ctr. H Comp. (A) to Ctr slice; collapse to Ctr; Exp. Multi-direction Cube roll H variable stripes V variable stripes H stripe-wipe V stripe-wipe
225
#
166
APPENDIX A
DESCRIPTION
Diagonal Slide & Dissolve (A) to TLC Diagonal Wipe (B) from TRC Diagonal Exp. (B) from TRC Diagonal Comp. (B) to TRC; Exp. Diag. Exp. (B) from TRC/Comp. (A) to BLC 133 with overlap Diagonal Slide (B) from TRC/Slide (A) to BLC
#
234 235 236 237 238 239
DESCRIPTION
Checkerboard w/middle dissolve Checkerboard w/start to nish dissolve Checkerboard w/shrinking checkers Luminance Key 1 Luminance Key 2 (A) wanders out
TRANSITIONS LIST
EDGE TRANSITIONS
167
EDGE TRANSITIONS
Edge transitions move a border across the screen between the outgoing and incoming images. Edge transitions group into sets of six. For example, transitions 300 through 305 perform the same type of effect, but using six different edges: transitions 306 through 311 perform the same type of effect, but using the same six edges as the preceding group: and so forth. Table 17: Edge Transitions
Horizontal Wipes
300 301 302 303 304 305
168
APPENDIX A
TRAILING TRANSITIONS
Trailing transitions leave duplicate versions of the image in their wake as they traverse the screen. Table 18: Trailing Transitions
NO.
400 401 402 403 404 405 406 407 408 409 410 411 412 413 414
ICON
DESCRIPTION
Rectangle bounces off bottom of screen B bounces off bottom of screen Rectangle bounces off bottom of screen B bounces off bottom of screen Rectangle around screen perimeter Rectangle around screen perimeter Rectangle circles in from L middle Rectangle circles in from R middle Rectangle circles in from L middle Rectangle circles in from R middle A circles in from L middle A circles in from R middle A circles in from R middle A circles in from L middle A circles in from BLC
NO.
415 416 417 418 419 420 421 422 423 424 425 426 427 428 429
ICON
DESCRIPTION
A circles in from TLC A circles in from TRC A circles in from BRC A twirls in from edges A twirls in from edges Rectangle circles in from TLC Rectangle circles out from center Rectangle circles out from center Rectangle circles out from center A circles out from center A circles out from center Rectangle bounces off screen edges Rectangle circles screen perimeter A twirls away to BRC A twirls away to BLC
TRANSITIONS LIST
SHAPE TRANSITIONS
169
SHAPE TRANSITIONS
Shape transitions use various geometric and custom shapes (stars, hearts, and so forth) to transition from one image to the next. Table 19: Shape Transitions
Slide in slice (B) from R Ctr; Wipe slice to full
500 505 501 506 502 507 503 508 504
Ctr Wipe
554 559 555 560 556 561 557 562 558
170
APPENDIX A
TRANSITIONS LIST
SHAPE TRANSITIONS
171
Horizontal Compress (A) L to 1/2 screen slice; Slide to R; slide under Ctr line *
644 649 645 650 646 651 647 652 648
Horizontal Compress (A) R to 1/2 screen slice; Slide to L; Compress to Ctr line *
653 658 654 659 655 660 656 661 657
Horizontal wipe
671 676 672 677 673 678 674 679 675
172
APPENDIX A
APPENDIX B
The MXProDV contains a Time Base Corrector (TBC) that ensures top quality results in your productions. The TBC operates automatically at all times. You dont have to do anything special to use the feature. TBC compensates for image shifting and wavering that occurs with many VCRs, camcorders, and other video devices. It modies the video signal so that all elements in the picture lines, elds, frames, and individual dots (or, pixels) appear on the OUTPUT screen exactly where they should. This improves video signal quality signicantly.
The CURRENT source appears on the Output monitor. So the two sources each appear on separate monitors, and both have the benet of time base correction. While operating in Dual TBC Mode, MXProDV can perform cut transitions as it normally does. Use the CUT buttons to change the CURRENT source the one displayed on the Output screen. Use the NEXT buttons to choose the NEXT source which appears on the Preview screen.
174
APPENDIX B
APPENDIX C
VIDEO QUALITY
MXProDV meets the highest video quality standards. However, video artifacts can appear in video productions, especially when you use sophisticated effects and transitions. This appendix describes some of the video artifacts that can occur.
NOTE
The situations and artifacts discussed in this appendix normally apply to advanced video concepts. They might, therefore, be of interest only to a selected audience.
Preview image quality does not affect video output quality. You can switch to a full-size, full frame-rate version of the NEXT or CURRENT source at any time using the DISPLAY button. See Display beginning on page 87 to learn about all of the display options.
176
APPENDIX C
FREEZE QUALITY
You can set MXProDV to freeze either a frame or a eld (see Force Field Freeze on page 90). Freeze Field captures one eld (half a video frame) and duplicates it to make the two elds that comprise a frame. This eliminates ashing caused when an object occupies a different position in the two captured elds, or when an object is so small it appear in only one eld. MXProDVs Field Freeze eliminates ashing artifacts but reduces vertical resolution because it shows only one eld. Freeze Frame captures all elds in the image. This produces a higher quality image, but some ashing might occur.
UPSIDE-DOWN VIDEO
When you ip video upside-down (as occurs automatically with some transitions and when using the Flip (vertical) option on the INPUT EFFECTS menu), the picture resolution reduces slightly to make the video image more stable. The reduction is subtle with most video and most effects, especially those that move quickly.
VIDEO QUALITY
177
Normal Picture
When these types of artifacts occur, reduce or remove the processing to bring the signal back to normal. VCRs and camcorders often have controls that can disable extra processing. If your VCR or camcorder has a Sharpness control, set it to zero or turn it off. If the device has an Edit switch, turn it on.
NOTES
APPENDIX D
TECHNICAL SPECIFICATIONS
MXProDV is a four-input video production switcher, mixer, frame synchronizer/TBC (Time Base Corrector), Manual Color Corrector, and special effects generator. Table 20: MXProDV Technical Specications
GENERAL Power Supply External in-line; 110VAC@60Hz/220VAC@50 Hz universal CE/FCC/UL/CSA Approved (Non-US/Canada versions meet local regulatory standards) Dimensions Weight Ambient Temperature Ambient Humidity ANALOG INPUTS Video 4 x S-video (Y/C): Y=1 Vp-p, C=0.30 Vp-p, 75-ohm, 4-pin mini-DIN connectors 4 x composite: 1.0 Vp-p 75-ohm, RCA connectors 4 x 2 (L and R) RCA connectors, 50 k ohms Mini-jack 16.6 x 9.5 x 3 422mm x 241mm x 76mm 4 lbs. (1.8 kg) 32-104F 0-40C Less than 90%
1.0 Vp-p, 75 ohm, PREVIEW=1x RCA; MAIN=2x RCA Connectors and 2x S-Video (MAIN): Y=1.0 Vp-p, C=0.3 Vp-p; 75 ohm, 4-pin mini-DIN connector 1 k ohms, 2x L+R RCA connectors Stereo jack, 8-100 ohms
2 x 4 pin IEEE 1394 (FireWire, i.LINK) connectors, Audio and Video Effects
180
APPENDIX D
Analog
General
AUDIO PERFORMANCE Digital 2-channel Digital 4-channel Sampling: 16 bit, 48 kHz Frequency Response: 20 Hz - 20 kHz Sampling: 12 bit, 32 kHz Frequency Response: 20 hZ - 14.5 kHz S/N Ratio: 80 dB Frequency Response: 20 hZ - 20 kHz +/- 3dB S/N Ratio: 80 dB
Analog
APPENDIX E
MXPRODV DIFFERENCES
This appendix helps Videonics MXPro and MX-1 users transition to MXProDV. It highlights key operational differences between MXProDV and the other Videonics mixers.
DV Support Added
MXProDV lets you connect digital video (DV) sources to the mixer via IEEE 1394, (FireWire, i.LINK). MXProDV has three 1394 ports: two for inputs and one for output. FireWire provides high speed, short distance transfer of digital data. Audio and Video are both sent over the FireWire connection. MXProDV accepts DV data from DV (and miniDV), DVCAM, DVCPRO and Digital 8 camcorders and VCRs. These devices use 4:1:1 sampling (NTSC) or 4:2:0 sampling (PAL) and a 5:1 compression. High end broadcast DV devices, such as Digital-S and DVCPRO50, use a different sampling [usually 4:2:2] and compression [usually 3.3:1]; these cannot be used with MXProDV. With MXProDV, your DV data can be mixed with your analog data (Y/C and composite video and analog audio) in almost any combination, and you can output your data in both DV and analog format. DV audio is usually 4-channel (12-bit, 32 kHz) audio or 2-channel (16-bit, 48kHz) audio. MXProDV outputs either of these formats. Choose the format in the Setup menu. The default is 4-channel output.
NOTE
If you use 4-channel audio output, you can use either 4-channel or 2-channel DV audio inputs. However, if you select 2-channel audio output, your DV audio inputs must be 2-channel, too. There are no restrictions on using analog audio inputs.
182
APPENDIX E
There is no automatic source detection in MXProDV as there was in MX-1. If your sources are not attached in the same locations as the defaults, you will need to use the Route menu to redirect your inputs. Note, however, that with MXProDV the route settings are saved in non-volatile memory so your routing information is saved even after power is cycled.
DV
1 0
For MX-1 users, the following additional changes have been made: Frame/Field Freeze Added See Force Field Freeze on page 90 and Major Freeze Functions on page 97. GPI Mode Added See GPI Out Mode on page 90 and Using a GPI Device on page 152 for further information. Comb Filter Added See Comb Filter on page 90. Frame Rate Lock and Noise Filter Removed Headphone Control Moved Controls for adjusting headphones are in the Audio Mix screen. See Using the Audio Mixer on page 141 and Using Headphones on page 144.
MXPRODV DIFFERENCES
183
You can use any of the audio inputs as a source for background audio. In the Route menu (above), press SHIFT+NEXT/COLOR to access Background audio. Next, use the LEFT/RIGHT ARROW keys to select the Audio 1 source you want to use. You do not use an Audio 2 source with Background. After you select a Background source, use the Audio Mixer (below) to mix background audio with main audio.
184
APPENDIX E
Press AUDIO MIX to display the Audio Mixer Screen. Use this screen to adjust the volume of your audio sources and output, adjust the mix level between background and main audio, and adjust the headphone audio volume. It also provides level meters for monitoring the audio. For information on using the Mixer screen, see Using the Audio Mixer on page 141.
MXPRODV DIFFERENCES
185
Press SHIFT+AUDIO MIX to display the Analog Audio Adjustments screen. This screen was added to let you ne tune your analog audio inputs. You can make manual or automatic gain adjustments to each input, and you can add delay to the audio path (up to three elds of delay) to compensate for video delays that might occur elsewhere in your audio/video chain. See Using the Analog Audio Adjustments Function on page 143 for more information.
Cut Speed
Using two DV and two analog inputs, cut speed is almost instantaneous (1-2 frames). In congurations with more than two analog inputs, you can minimize cut delay by selecting Display Next or Display Current for the preview screen display mode.
Headphone Location
The headphone jack was moved to the rear panel, near the middle.
Headphone Toggle
To toggle the headphone between the CURRENT and NEXT audio source, press SHIFT+VIDEO/AUDIO. If 4-channel audio is used, the key sequence toggles between Audio 1 and Audio 2 of the CURRENT source, then Audio 1 and Audio 2 of the NEXT source. The headphone icon is preceded by a 1 or a 2 to indicate whether audio 1 or 2 is being played (1 and 2 ).
186
APPENDIX E
MXProDV uses NVRAM (Non-Volatile Random Access Memory) to store many different settings while the unit is powered down. When you subsequently turn the unit back on, all of the stored settings automatically reactivate.
Transitions Organized Differently
All transitions available with the MX-1 are also available with MXProDV, but you can now select from more than 500 different effects. See Appendix A, Transitions List, for a complete description of what is now available. MX-1 buttons such as Flips, Wipes, and Fade/Dissolve no longer exist. Instead, MXProDV categorizes transitions into these ve groups.
USER
BASIC
EDGES
TRAILING
SHAPES
Pressing any Transition Category button displays the menu of transitions available in that category. The ARROW keys move you only within the current category. To get to a different one, press a different Transition Category button (see page 64).
Take Bar Operations
MXProDVs T-BAR provides added control over transitions. Swing the T-BAR from bottom-to-top and the transition plays in a forward direction. Swing the T-BAR from top-to-bottom and it plays in reverse. See Operating the T-BAR on page 72. Chapter 5, Transitions, contains several sections explaining use of the T-BAR.
Transitions Compatibility
If you are upgrading to MXProDV from the Videonics MX-1 Video Mixer, the transitions in the Basic category are the same as the MX-1. MXProDV provides a set of hot keys that directly correspond to the MX-1 Effect buttons. Using the hot keys (see Table 6, MX-1 Compatibility Hot Keys, on page 65) causes the MXProDV Preview screen cursor to appear at the beginning of each section within the Basic (MX-1) category.
INDEX
A
adapters 31 arrow keys 46 audio accompanies video 139 adjust sliders 142 continuous 140 control 138 devices 138 fade 140 monaural 32 source 139 highlight 139 speaker icon 139 stereo 32 transitions 138 using COLOR channel 141 AUDIO MIX 44 channel slider 141 select channel 142 auto-reverse transition 71
C
cables 31 character generator 148 CHROMA KEY 122 background 122 cancelling selections 124 cursor 124 ending 125 fine-tune 125 perform 125 preparation 121 background 122 final footage 123 keyed footage 123 COLOR 51, 52 background 54 color 53 background 48, 54 bars COMPOSE 115 display 148 border 48 changing 54 custom 54 identify current 53 numbers 53, 54 selector 48, 53, 56 color background 18 COLOR CORRECT 80 COLOR NEG 81 Comb Filter 90 Comb Filter Added 182 COMPOSE 44, 96, 111 background 112 solid color 115 basic steps 112 color bars 115 create 115 lines 113 still image tiles 113, 115 tiles 113 cursor 114, 116 move 114 exit from 117 manipulate tiles 114 playback 116 rules 115 tile position 114 size 114 video source 115 video tiles 113
connector 29 AUDIO IN 29 AUDIO OUT 29 CONTROL (GPI) 29 OUT 29 OUT Y/C 29 POWER 29 PREVIEW OUT 29 VIDEO IN 29 VIDEO IN (Y/C) 29 control buttons 46 CURRENT PIPS 104 selecting source 49 source 49, 67 transition 62 CURRENT preview 87 CUT 18, 49, 51, 52, 54 AUDIO MIX 139, 140 buttons 48 CHROMA KEY 123 current source 67 highlight 67 lights 67
B
B&W 79 B&W NEG 79 BACK COLOR 18 background color 48, 54 COMPOSE 112 tile 104 using 18 BASIC 44 basic transitions 65, 160 BG COLOR 48 background 54 COMPOSE 115 custom 54 Black Level 90 blue screen 122 border color 48, 56 style 48, 56 using 55 BORDER COLOR 19, 48, 56 custom 54 BORDER STYLE 48, 56 custom 54 borders 18
D
DEMO 18, 86 demo 18 run 86 locked 86 device input number of 29 output number of 29 DISPLAY 44, 87 user transitions 66
E
EDGES 44 edges transitions 65, 167
INDEX
F
FLIP Horizontal 79 FLIP Vertical 81 Force Field Freeze 90 foreground tile 104 change 105 freeze 106 Frame Rate Lock and Noise Filte 182 Frame/Field Freeze 182 FREEZE 44, 97 CHROMA KEY 125 COMPOSE 115 current 97 during transition 97 examples 98 exceptions 99 frame/field 90, 97 functions 97 LEARN 131 next 97 PIPS 106 transition 71, 72 FULL preview 87 function buttons 44, 85
PIPS 104 single 106 POSTERIZE 79 STROBE 81 using 75 input selector switch 34
O
OK 46 output defined 27
P J
JOYSTICK CHROMA KEY 124 color correction 80 COMPOSE 114, 116 custom color 55 PIPS 44, 96, 103, 104 mask 106 multiple create 107 shapes 106 single 104 create 104 tile 104 PLAY 44, 50, 52, 54 AUDIO MIX 140 CHROMA KEY 125 COMPOSE 116 LEARN 131 PIPS 104 transition 62, 72 number 69 POSTERIZE 79 power cord 31 switch 44 preview CURRENT defined 87 FULL defined 87 image 47 quality 175 monitor 87 NEXT defined 87 screen 51 STANDARD 66, 68 defined 87 TWO CHANNEL 66, 68 defined 87 PREVIEW screen 17 PROGRAM monitor 28
K
keyed footage 122
L
LEARN 44, 129 abort 133 basic steps 129 COMPOSE 116 custom color 55 environments 130 INPUT EFFECTS light 132 locked demo 86 maximum steps 131 steps 131 using 132 live environment 152
G
GPI build 152 Out Mode 90 trigger 154 GPI Mode Added 182 green highlight 19
H
Headphone Control Moved 182 headphones 34 icon 139 jack 139
M
manual transitions 72 mask PIPs 106 microphone 32 monaural audio 32 MOSAIC 80 Multi-PIP configurations 107 create 107 MX-1 65, 186
I
input effects 75 source highlight 48 preview image 47 INPUT EFFECTS 46, 75, 76, 78 B&W 79 B&W NEG 79 CHROMA KEY 125 COLOR CORRECT 80 COLOR NEG 81 COMPOSE 115 FLIP Horizontal 79 FLIP Vertical 81 key combinations 77 LEARN 131 menu 76 MOSAIC 80 parameter values 78
R N
NEXT 49, 51 AUDIO MIX 139 background 54 buttons 48 CHROMA KEY 123 highlight 67 lights 67 PIPS 104 source 49, 67 select 49 transition 62 NEXT preview 87 RCA Composite 31 REVERSE transition 70, 71 roll edits A/A 149 A/B 150 ROUTE 44
INDEX
S
security monitoring 152 SETUP 44, 89 LEARN 131 navigation keys 89 screen 89 SHAPES 44 shapes in PIPs 106 shapes transitions 65, 169 SHIFT 46 single PIPs 104 solid color backgrounds 18 source alternate between 52 defined 27 highlights 62 select 51 selector 44 swap 52, 63 SPEED 19 LEARN 131 transition 70 STANDARD preview 66, 68, 87 starting MXPro 44 stereophonic audio 32 stopping MXPro 44 STROBE 81 S-Video 31
direction change 70 effect 20 highlight 49 menu 49, 64, 68, 87 using 68 number 68 defined 69 reverse 71 run 62, 72 automatic 72 manual 72 select 68 by number 69 from menu 69 sources 67 speed change 70 TWO CHANNEL preview 66, 68, 87
U
USER 44 change transitions 66 user transitions 65 customizing 66 restore defaults 66 select by number 68
T
T-BAR 44, 52, 54 AUDIO MIX 140 calibrate 154 CHROMA KEY 125 color correction 80 COMPOSE 116 LEARN 131 transition 62 tile 104 background 104 foreground 104 change 105 Time Base Corrector 173 titler 148 TRAILING 44 trailing transitions 65, 168 transformer 31 transition adjust 70 audio 138 auto-reverse 71 basic category 65 category basic 65 defined 64 edges 65 shapes 65 trailing 65 user 65, 66 category button 44, 64 color highlight 69
V
video quality 175 VIDEO/AUDIO AUDIO MIX 140 selector 51, 138, 140
Y
Y-Adapter cable 32
NOTES