1-Evolution of Computers
1-Evolution of Computers
1-Evolution of Computers
COMPUTERS
Origins of Computing Machines
Punched cards
First used in Jacquard Loom (1801) to store patterns for weaving
cloth
Storage of programs in Babbage’s Analytical Engine
Popular through the 1970’s
Jacquard loom
The Jacquard loom was the first machine to use punch cards to
control a sequence of operations.
Did not do computation, but important in history of computer
science.
The ability to change the pattern of the loom's weave by simply
changing cards
An important conceptual precursor to the development of
computer programming. (Wikipedia)
Augusta Ada Byron
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1951- UNIVAC 1
Rear Admiral Grace Hopper, USN, with other programmers.
Photo taken, August 13, 1957
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Second Generation – Transistors
1947 –John Bardeen, Walter Brattain and William
Shockley invented the transistor at Bell Laboratories
Replaced the vacuum tube as an electronic switch
1954 - TRADIC
TRADIC (TRAnsistorized Airborne DIgital Computer)
800 transistors.
First computer system to completely use transistors
First computer to be successfully operated in an aircraft, an
environment which was hostile to previous computer systems.
Second Generation - Transistors
Transistors were:
Smaller
Faster
More reliable
Less expensive
Third Generation – Integrated Circuits
1959, Jack Kirby and Robert Noyce at Fairchild
Semiconductor (who was later to become the
cofounder of Intel Corp.) developed the first
integrated circuit (silicon chip or microchip).
An integrated circuit (IC) is a system of interrelated
circuits packaged together on a single sliver of
silicon.
It is a way of placing multiple (millions) transistor
devices into as single, smaller device, the
“microchip.”
Third Generation –
Integrated Circuits
The Integrated Circuit (also known as IC, chip or
microchip) placed the previously separated
Transistors, resistors, capacitors and wiring
circuitry onto a single chip made of semiconductor
material (Silicon).
Intel 4004
IBM used it for calculators not
computers
Busicom desk-top printing calculator, the world’s first
commercial product to use a microprocessor.
Used the Intel 4004 CPU.
1975 - Altair 8800
Ed Roberts and the
Altair 8800
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MITS Altair 8800
Microcomputer - a computer
which has a microprocessor.
Used the Intel 8080
Microprocessor
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1972 - Xerox Alto
Xerox Alto
Developed at Xerox PARC (Palo
Alto Research Center)
Not for consumer market.
1981 – Xerox Star
Xerox executives “just didn’t
get it”.
1976 - Apple I
Steve Jobs and Steve Wozniak developed the
Apple I microcomputer in their basement.
Though it was a flop, its successor became
the first popular home computer
1977 – Apple II
Commodore Kaypro
PET 2001
Osbourne
Tandy TRS-80
Others from 1977 - 1981
Texas Instruments
Atari
IMSAI
Timex Sinclair
1981 – IBM PC
What everyone was waiting for, or fearing…
“Open Architecture” and IBM
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1984 – Apple Macintosh
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1985 – Microsoft Windows 1.0
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1987 – IBM PS2 and OS2
Closed architecture (similar to Apple)
Advantages
Small,
powerful, and could linked
together.
Starts
the development of
internet.
Also,saw the development of
mouse, hand-held devices and
GUI’s ( Graphical User Interface ).
Modern Microprocessors
Modern Desktops
Laptops
IBM TrueNorth
The TrueNorth chip is part of an effort that began at IBM in
network.
computing project.
http://www.digitaltrends.com/computing/ibms-unveils-the-brain-inspired-truenorth-cognitive-
computer/#ixzz3yBOR6gzI
http://www.research.ibm.com/articles/brain-chip.shtml
Fifth Generation-
ARTIFICIAL INTELLIGENCE
The fifth generation of computing is called "artificial
intelligence," and it is the goal of computer
scientists and developers to eventually create
computers than outsmart, outwit, and maybe even
outlast their human inventors
Five Categories
Game playing
Neural networks
Natural language
Expert systems
Robotics
Game Playing
No longer will computing simply
be a person playing a game
alone on their computer; in the
future, computers will be able
to play along, and possibly win.
Game Playing
One of the biggest breakthroughs of
artificial intelligence was in 1997, when an
IBM computer Deep Blue successfully beat
the world champion of chess Garry
Kasparov at his own game. It was the first
time a computer had beat a human being.
Game Playing
In 2011, IBM introduced "Watson" to Jeopardy
viewers in the United States. It managed to
beat all of its opponents on the trivia-heavy
game show – even longest-running champion,
Ken Jennings.
Neural Networks
A neural network tries to reproduce the thoughts and
physical connections of human or animal brains, and is
one of the hottest areas of fifth generation computing.
These neural networks are also becoming important in
much smaller applications, such as the voice recognition
feature on many current personal computers and mobile
phones.
Natural Language
Currently, the kind of voice recognition that is
available to consumers falls more under the
category of "dictation" than "conversation." That's
because the computer can hear the words and
transcribe them into text..
Likewise, natural language is currently limited to
one tone of voice, and most artificial intelligence
computing devices can't distinguish between a
softy-spoken sentence, and an angry sentence that
has been screamed at them in at high volume.
Expert Systems
We have all been victims of so-called "human error"
researchers are looking to artificial intelligence as a sort of
fail-proof way of diagnosing patients and doing everyday
human tasks.
These so-called expert systems can help people make the
right decision in a tough environment; not only are they able
to store much more information than the human brain, as
well as have it more readily available, but their systems are
not clouded by biases and other purely human errors in
judgment.
Expert systems are quite black and white, quite robotic, and
it is the hope of artificial intelligence developers that they
will be better at decision making and diagnosing problems
than their human counterparts.
Robotics
This might be the most popular area of artificial
intelligence among those who are not familiar with
more advanced concepts like "neural networks" or
"expert systems."
Robotics in the realm of artificial intelligence is
about creating robots which can experience, and
react to, external stimuli – just like their human
counterparts.
That means these robots will be able to lead semi-
autonomous lives, aware of their surroundings and
able to independently modify their behavior based
on their environment. It's one of the most
promising, and most difficult, areas of artificial
intelligence.
Honda’s Asimo
• a humanoid robot designed and developed by Honda. Introduced on 21
October 2000, ASIMO was designed to be a multi-functional mobile
assistant.
• With aspirations of helping those who lack full mobility
• ASIMO has the ability to recognize moving objects, postures, gestures, its
surrounding environment, sounds and faces, which enables it to interact
with humans.
• The robot interprets voice commands and human gestures, enabling it to
recognize when a handshake is offered or when a person waves or points,
and then respond accordingly
• ASIMO responds to questions by nodding or providing a verbal answer in
different languages and can recognize approximately 10 different faces
and address them by name.
Edgar
• Nanyang Technological University in Singapore
• autonomously deliver speeches and read from a script. With an
integrated webcam, he automatically tracks the people he
meets to engage them in conversation, giving informative or
witty replies to questions.
• tele-presence robot, optimised to replicate the movements of
a human user. By standing in front of a specialised webcam, the
user can control EDGAR remotely from anywhere in the world.
Their face and expressions are projected onto the robot’s face
in real time, while the robot mimics the person’s upper body
movements, which include two highly articulated arms.
Nadine
• a “receptionist” at Nanyang
Technological University in
Singapore.
• She is friendly, and will greet you
back. Next time you meet her, she
will remember your name and your
previous conversation with her.
• She looks almost like a human being,
with soft skin and flowing brunette
hair. She smiles when greeting you,
looks at you in the eye when talking,
and can also shake hands with you.
• Unlike most conventional robots,
Nadine has her own personality,
mood and emotions. She can be
happy or sad, depending on the
conversation.
• She also has a good memory, can
visually recognize the people she has
met and remember what the person
had said before.