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Chapter 5:user Interface Design

This document discusses user interface design. It covers key concepts like the interface models, evaluation, and interaction. It describes the three golden rules of user interface design: place the user in control, reduce the user's memory load, and make the interface consistent. It also discusses characteristics of a good user interface like speed of learning, error prevention, and aesthetics. The document outlines the user interface design process including analysis, modeling, design, construction, and validation. It notes the importance of prototyping in the construction phase.

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0% found this document useful (0 votes)
79 views

Chapter 5:user Interface Design

This document discusses user interface design. It covers key concepts like the interface models, evaluation, and interaction. It describes the three golden rules of user interface design: place the user in control, reduce the user's memory load, and make the interface consistent. It also discusses characteristics of a good user interface like speed of learning, error prevention, and aesthetics. The document outlines the user interface design process including analysis, modeling, design, construction, and validation. It notes the importance of prototyping in the construction phase.

Uploaded by

Aarshena
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 5:User Interface

Design
Concepts Of UI
Interface Model
Internal an External Design
Evaluation
Interaction
Information Display Software

Prepared By
Mr. Alok Patel
Software Industry Scenario
For the first Three decades of the Computing era ,
usability was not a dominant concern among who
buid the software.
As Technologies Studied Human interaction two
issues arose.
1)Three Golden Rules
2)A set of interaction Mechanisms were defined to
enable software Designers to build
Software that properly implemented Golden Rules
These Interaction Mechanisms called GUI
Quick Look on User Interface
What is UI?
-User Interface Design Creates effective communication
between a Human and a Computer.
Who does it?
-A Software Engineer designs the UI by applying an
interactive process that draws on predefined Principles
Why it is so important?
-If Software is difficult to use ,if it forces you to do mistakes
if it frustrates you to accomplish your goal ,you won't like it.
Continue…..
What are the Steps?
-UID begins with the identification of user ,task and
environment requirements
-Once User tasks identified ,User Scenarios
What is the Work Product?
How do I ensure that I’ve done it right?
Three Golden Rules
Theo Mandel [man97]coins three golden rules
Place User in Control
Reduce the User’s Memory load
Make the User Interface Consistent
Place User in Control
Define interaction modes in a way that does not force
a user into unnecessary or undesired actions
Provide for flexible interaction
Allow user interaction to be interruptible and
undoable
Streamline interaction as skill levels advance and allow
the interaction to be customized
Hide technical details from casual User
Design for direct interaction with objects that appear
on the screen
Reduce the User’s memory Load
Reduce Demand on Short term Memory
Establish Meaningful defaults
Define Shortcuts that are intuitive
The Visual layout of the interface should be based on
a Real World Metaphor
Disclose information in a Progressive Manner
Make the Interface Consistent
Allow the user to put current task into a Meaningful
Context
Maintain Consistency across Family of Software
If past interactive models have created user
expectations , than don’t change it
Characteristics of Good UI
Speed of Learning
-Good Interface is should be easy to Learn
three issues related to speed of Learning
1)Use of Metaphors
2)Consistency
3)Component Based interface
Speed of Use
-Speed of Use is depend on time and Effort
-This is also referred as Productivity Support of the
interface
Speed of Recall
Error Prevention
Aesthetic & Attractive
Consistency
Feed back
Support for Multiple Skill Levels
- A Good user interface should provide Multiple Level of
Abstraction
Error Recovery(Undo Facility)
User Guidelines and Online Help
User Interface Design Models
Overall Process of Design Analyzing and Designing a User
interface begins with the creation of different models
Four Models are play vital role in User Interface
1) A Software Engineer builds a User Model
2) A Software Engineer creates Design Model
3) End User imagine a Mental image of software called as
Mental Model or System Perception Model
4) Implementers creates Implementation Model
As a Interface Engineer have to combine and enable all
Functionalities and properties of Models
User Model :
- User Model Establishes the profile of Users
1) Novice Users
2) Knowledgeable , intermittent Users
3) Knowledgeable , Frequent Users
Design Model :
User’s Mental Model :
example : For Word Processor Software you gets different
levels of Abstraction based on User’s Level
Implementation Model :
- This Model Exhibits actual UI with supporting info. Like
Help Files , Manuals
- It describes Syntax and Semantics of UI
The Process of UI
The Analysis and Design process for UI is interactive and
can be represented using a spiral Model
Process begins at a interior of the spiral and encompasses
four distinct framework
1) Interface analysis and Modeling
2) Interface Design
3) Interface Construction
4) Interface Validation
Most cases the Construction activities involves
prototyping(Only way to Validate what has been Designed)
Interface Analysis focuses on the profile of Users
Once Requirements are elicited than detailed task analysis is
conducted

Figure shows Process of UI


In Analysis Model Following Questions are Asked
1) Where is UI located Physically?
2) Will user perform tasks which are unrelated with UI
3) Does the interface Accommodate space , Light?
4) Are the Environmental factors effects ?
Types of User Interface
Command based User Interface
GUI based User Interface
Widget-based GUI

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