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User Interface Design

The document discusses user interface design and provides information on various aspects of the design process including models, principles, GUI characteristics, user guidance, usability testing and examples. It covers topics such as the iterative UI design process, different design models, usability principles, features of GUIs, menu systems, command interfaces, use of colour, error messages, and techniques for usability testing.

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Chichi Fabs
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100% found this document useful (1 vote)
55 views

User Interface Design

The document discusses user interface design and provides information on various aspects of the design process including models, principles, GUI characteristics, user guidance, usability testing and examples. It covers topics such as the iterative UI design process, different design models, usability principles, features of GUIs, menu systems, command interfaces, use of colour, error messages, and techniques for usability testing.

Uploaded by

Chichi Fabs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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User Interface

Design
Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
Literature
Sources
Software Engineering, I. Sommerville, 7th Edn., 2004.
Software Engineering — A Practitioner’s Approach, R. Pressman, Mc-Graw Hill, 5th Edn., 2001.

Recommended reading
Mary Beth Rosson, John M. Carroll, Usability Engineering, 2002
Jakob Nielsen, Usability Engineering, Morgan Kaufmann, 1999.
Alan Cooper, About Face — The Essentials of User Interface Design, Hungry Minds, 1995.
Alan Cooper, The Inmates are running the Asylum, SAMS, 1999.
Jef Raskin, The Humane Interface, Addison Wesley, 2000.
Jeff Johnson, GUI Bloopers, Morgan Kaufmann, 2000.
The Interface Hall of Shame, http://homepage.mac.com/bradster/iarchitect/shame.htm
Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
The UI design process
UI design is an iterative process involving close liaisons between
users and designers.
The 3 core activities in this process are:
◦ User analysis. Understand what the users will do with the system;
◦ System prototyping. Develop a series of prototypes for experiment;
◦ Interface evaluation. Experiment with these prototypes with users.
The design process
Interface Design Models
Four different models occur in HCI design:

1. The design model expresses the software design.

2. The user model describes the profile of the end users. (i.e., novices vs.
experts, cultural background, etc.)

3. The user’s model is the end users’ perception of the system.

4. The system image is the external manifestation of the system (look and
feel + documentation etc.)
UI Models

Implementation Mental
Model Model

Worse Manifest Models Better

Alan Cooper, About Face, 1995


Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
User Interface Design
ESE — USER INTERFACE DESIGN

Principles

Principle Description
Use terms and concepts familiar to the user.
User familiarity

Comparable operations should be activated in the


Consistency same way. Commands and menus should have the
same format, etc.
If a command operates in a known way, the user
Minimal surprise should be able to predict the operation of comparable
commands.
Provide the user with visual and auditory feedback,
Feedback maintaining two-way communication.
Principle Description
Reduce the amount of information that must be
Memory load remembered between actions. Minimize the memory
load.
Seek efficiency in dialogue, motion and thought.
Efficiency Minimize keystrokes and mouse movements.

Allow users to recover from their errors. Include undo


Recoverability facilities, confirmation of destructive actions, 'soft'
deletes, etc.
Incorporate some form of context-sensitive user
User guidance
guidance and assistance.
Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
ESE — USER INTERFACE DESIGN

GUI Characteristics
Characteristic Description
Multiple windows allow different information to be
Windows
displayed simultaneously on the user’s screen.
Usually icons represent files (including folders and
Icons applications), but they may also stand for processes
(e.g., printer drivers).
Menus bundle and organize commands (eliminating the
Menus
need for a command language).
A pointing device such as a mouse is used for
Pointing command choices from a menu or indicating items of
interest in a window.
Graphical elements can be commands on the same
Graphics
display.
GUIs
Advantages
They are easy to learn and use.
◦ Users without experience can learn to use the system quickly.

The user may switch attention between tasks and applications.


Fast, full-screen interaction is possible with immediate access to the
entire screen

Problems
A GUI is not automatically a good interface
◦ Many software systems are never used due to poor UI design
◦ A poorly designed UI can cause a user to make catastrophic errors
Direct Manipulation
Advantages
Users feel in control and are less likely to be intimidated by the system
User learning time is relatively short
Users get immediate feedback on their actions
mistakes can be quickly detected and corrected

Problems
Finding the right user metaphor may be difficult
It can be hard to navigate efficiently in a large information space.
It can be complex to program and demanding to execute
Menu Systems
Advantages
Users don’t need to remember
command names
Typing effort is minimal
User errors are trapped by the interface
Context-dependent help can be
provided (based on the current menu
selection)

Problems
> Actions involving logical conjunction (and) or disjunction (or) are
awkward to represent
> If there are many choices, some menu structuring facility must be
used
> Experienced users find menus slower than command language
Menu Structuring
Scrolling menus
The menu can be scrolled to reveal additional choices
Not practical if there is a very large number of choices

Hierarchical menus
Selecting a menu item causes the menu to be replaced by a sub-menu

Walking menus
A menu selection causes another menu to be revealed

Associated control panels


When a menu item is selected, a control panel pops-up with further options
Command Interfaces
With a command language, the user types commands to give
instructions to the system

May be implemented using cheap terminals


Easy to process using compiler techniques
Commands of arbitrary complexity can be created by command
combination
Concise interfaces requiring minimal typing can be created
Command Interfaces
Advantages
Allow experienced users to interact quickly with the system
Commands can be scripted (!)

Problems
Users have to learn and remember a command language
Not suitable for occasional or inexperienced users
An error detection and recovery system is required
Typing ability is required (!)
Analogue vs. Digital
Presentation
Digital presentation
Compact — takes up little screen space
Precise values can be communicated

Analogue presentation
Easier to get an 'at a glance' impression of a value
Possible to show relative values
Easier to see exceptional data values

Pressure Temperature
0 100 200 300 400 0 25 50 75 100
Colour Use Guidelines
Colour can help the user understand complex information structures.
Don’t use (only) colour to communicate meaning!
◦ Open to misinterpretation (colour-blindness, cultural differences ...)
◦ Design for monochrome then add colour

Use colour coding to support user tasks


◦ highlight exceptional events
◦ allow users to control colour coding

Use colour change to show status change


Don't use too many colours
◦ Avoid colour pairings which clash which clash

Use colour coding consistently


Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
User Guidance
The user guidance system is integrated with the user interface to help
users when they need information about the system or when they
make some kind of error.

Includes
System messages, including error messages
Documentation provided for users
On-line help
Help system use
Multiple entry points should be provided
◦ the user should be able to get help from different places

The help system should indicate where the user is positioned


Navigation and traversal facilities must be provided
Error Message Guidelines
Speak the user’s language
Give constructive advice for recovering from the error
Indicate negative consequences of the error (e.g., possibly corrupted files)
Give an audible or visual cue
Don’t make the user feel guilty!
Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
Usability Testing
Observe a group of test subjects performing a pre-defined scenario

◦ Which test subjects?


◦ How many test subjects?
◦ Which scenarios?
◦ What to observe?

Jakob Nielsen, Usability Engineering


User interface evaluation
Some evaluation of a user interface design
should be carried out to assess its usability.
Full scale evaluation is very expensive and
impractical for most systems.
Ideally, an interface should be evaluated against a usability
specification. However, it is rare for such specifications to be produced.
Simple evaluation techniques
Questionnaires for user feedback.
Video recording of system use and subsequent tape evaluation.
Instrumentation of code to collect information about facility use and
user errors.
The provision of code in the software to collect on-line user feedback.
Hints
Establish concrete goals — what do you want to achieve?
◦ What criteria will you use to establish “success”?
◦ What data will you collect?
◦ Choose representative test tasks.

Carry out a pilot test first.


Test users should truly represent the intended users.
Use experienced experimenters. (Get trained!)
◦ Make the test subjects feel comfortable.
◦ Don’t bias the results.
ESE — USER INTERFACE DESIGN

Usability Attributes
Attribute Description
How long does it take a new user to
Learnability
become productive with the system?
Speed of How well does the system response
operation match the user’s work practice?
How tolerant is the system of user
Robustness
error?
How good is the system at recovering
Recoverability
from user errors?
How closely is the system tied to a
Adaptability
single model of work?
Why you only need to test
with 5 users

QuickTime™ and a
decompressor
are needed to see this picture.
Usability laboratories (!)
Roadmap
Interface design models
Design principles
GUI characteristics
User Guidance
Usability Testing
Examples
Is there progress?

All examples from the Interface Hall of Shame


http://homepage.mac.com/bradster/iarchitect/shame.htm
Now, that’s progress!
I want them all!
Yes, I want that print thing
too
In Excel, “cut” doesn’t mean
cut
Fun with scrolling!
More tabs please!
Without tabs
Helpful tips
Stop, please
I can’t make up my mind
Green good — red bad
Was that an error?
Uh … ok
Yes — I mean, no
No, I don’t want to trash my
disk!
Key points
The user interface design process involves user analysis, system
prototyping and prototype evaluation.
User interface design principles should help guide the design of user
interfaces.
Interaction styles include direct manipulation, menu systems form fill-
in, command languages and natural language.
Graphical displays should be used to present trends and approximate
values. Digital displays when precision is required.
Colour should be used sparingly and consistently.
The goals of UI evaluation are to obtain feedback on how to improve
the interface design and to assess if the interface meets its usability
requirements.
What you should know!
What models are important to keep in mind in UI design?
What is the principle of minimal surprise?
What problems arise in designing a good direct manipulation interface?
What are the trade-offs between menu systems and command
languages?
How can you use colour to improve a UI?
In what way can a help system be context sensitive?
Can you answer the following
questions?
Why is it important to offer “keyboard short-cuts” for equivalent mouse
actions?
How would you present the current load on the system? Over time?
What is the worst UI you every used? Which design principles did it
violate?
What’s the worst web site you’ve used recently? How would you fix it?
What’s good or bad about the MS-Word help system?

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