3 Vectors

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 26

Chapter 3

Vectors
Chapter 3: Vectors

3-1 Vectors and Their Components


3-2 Unit Vectors, Adding Vectors by Components
3-3 Multiplying Vectors
3-1 Vectors and Their Components

 Physics deals with quantities that have both size and


direction
 A vector is a mathematical object with size and
direction
 A vector quantity is a quantity that can be
represented by a vector
 Examples: position, velocity, acceleration

Vectors have their own rules for manipulation

A scalar is a quantity that does not have a direction

Examples: time, temperature, energy, mass
 Scalars are manipulated with ordinary algebra
3-1 Vectors and Their Components

 The simplest example is a displacement vector


 If a particle changes position from A to B, we represent
this by a vector arrow pointing from A to B

 In (a) we see that all three arrows have


the same magnitude and direction: they
are identical displacement vectors.
 In (b) we see that all three paths
correspond to the same displacement
vector. The vector tells us nothing about
the actual path that was taken between A
and B.

Figure 3-1
3-1 Vectors and Their Components

 The vector sum, or resultant


o
Is the result of performing vector addition
o
Represents the net displacement of two or more
displacement vectors

Eq. (3-1)

o
Can be added graphically as shown:

Figure 3-2
3-1 Vectors and Their Components

 Vector addition is commutative


o
We can add vectors in any order

Eq. (3-2)

Figure (3-3)
3-1 Vectors and Their Components

 Vector addition is associative


o
We can group vector addition however we like

Eq. (3-3)

Figure (3-4)
3-1 Vectors and Their Components

 A negative sign reverses vector


direction

Figure (3-5)

 We use this to define vector


subtraction

Eq. (3-4)

Figure (3-6)
3-1 Vectors and Their Components

 These rules hold for all vectors, whether they


represent displacement, velocity, etc.
 Only vectors of the same kind can be added
o
(distance) + (distance) makes sense
o
(distance) + (velocity) does not
3-1 Vectors and Their Components

 Rather than using a graphical method, vectors can be


added by components
o
A component is the projection of a vector on an axis
 The process of finding components is called resolving
the vector
 The components of a vector
can be positive or negative.

They are unchanged if the
vector is shifted in any
Figure (3-8)
direction (but not rotated).
3-1 Vectors and Their Components

 Components in two dimensions can be found by:

Eq. (3-5)

 Where θ is the angle the vector makes with the


positive x axis, and a is the vector length

The length and angle can also be found if the
components are known

Eq. (3-6)

 Therefore, components fully define a vector


3-1 Vectors and Their Components

 In the three dimensional case we need more


components to specify a vector
o
(a,θ,φ) or (ax,ay,az)
3-1 Vectors and Their Components

 Angles may be measured in degrees or radians


 Recall that a full circle is 360˚, or 2π rad

 Know the three basic trigonometric functions

Figure (3-11)
3-2 Unit Vectors, Adding Vectors by Components

 A unit vector
o
Has magnitude 1
Eq. (3-7)
o
Has a particular direction
o
Lacks both dimension and unit Eq. (3-8)

o
Is labeled with a hat: ^
 We use a right-handed coordinate system
o
Remains right-handed when rotated

Figure (3-13)
3-2 Unit Vectors, Adding Vectors by Components


The quantities axi and ayj are vector components
Eq. (3-7)

Eq. (3-8)

 The quantities ax and ay alone are scalar


components
o
Or just “components” as before

Vectors can be added using components
Eq. (3-9) → Eq. (3-10)

Eq. (3-11)

Eq. (3-12)
3-2 Unit Vectors, Adding Vectors by Components

 To subtract two vectors, we subtract components

Eq. (3-13)
3-2 Unit Vectors, Adding Vectors by Components

 Vectors are independent of the


coordinate system used to measure
them
 We can rotate the coordinate
system, without rotating the vector,
and the vector remains the same
Eq. (3-14)

Eq. (3-15)

 All such coordinate systems are


equally valid
Figure (3-15)
3-3 Multiplying Vectors

 Multiplying a vector z by a scalar c


o
Results in a new vector
o
Its magnitude is the magnitude of vector z times |c|
o
Its direction is the same as vector z, or opposite if c is
negative
o
To achieve this, we can simply multiply each of the
components of vector z by c
 To divide a vector by a scalar we multiply by 1/c
Example Multiply vector z by 5
o
z = -3 i + 5 j
o
5 z = -15 i + 25 j
3-3 Multiplying Vectors

 Multiplying two vectors: the scalar product


o
Also called the dot product
o
Results in a scalar, where a and b are magnitudes and φ is
the angle between the directions of the two vectors:

Eq. (3-20)

 The commutative law applies, and we can do the dot


product in component form

Eq. (3-22)

Eq. (3-23)
3-3 Multiplying Vectors

 A dot product is: the product of the magnitude of one


vector times the scalar component of the other vector
in the direction of the first vector
Eq. (3-21)

Figure (3-18)
 Either projection of one
vector onto the other can
be used

To multiply a vector by the
projection, multiply the
magnitudes
3-3 Multiplying Vectors
3-3 Multiplying Vectors

 Multiplying two vectors: the vector product


o
The cross product of two vectors with magnitudes a & b,
separated by angle φ, produces a vector with magnitude:
Eq. (3-24)

o
And a direction perpendicular to both original vectors
 Direction is determined by the right-hand rule
 Place vectors tail-to-tail, sweep fingers from the first to
the second, and thumb points in the direction of the
resultant vector
3-3 Multiplying Vectors

Figure (3-19)
The upper shows vector a cross vector b, the lower shows vector b cross vector a
3-3 Multiplying Vectors

 The cross product is not commutative


Eq. (3-25)

 To evaluate, we distribute over components:


Eq. (3-26)

 Therefore, by expanding (3-26):

Eq. (3-27)
3 Summary

Scalars and Vectors Adding Geometrically


 Scalars have magnitude only  Obeys commutative and
associative laws
 Vectors have magnitude and
Eq. (3-2)
direction
Eq. (3-3)
 Both have units!

Vector Components Unit Vector Notation


 Given by  We can write vectors in terms
Eq. (3-5) of unit vectors
Eq. (3-7)
 Related back by
Eq. (3-6)
3 Summary

Adding by Components Scalar Times a Vector


 Add component-by-component  Product is a new vector
 Magnitude is multiplied by
scalar
Eqs. (3-10) - (3-12)  Direction is same or opposite

Scalar Product Cross Product


 Dot product  Produces a new vector in
perpendicular direction
Eq. (3-20)  Direction determined by right-
hand rule
Eq. (3-24)
Eq. (3-22)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy