Animation: COM269 Multiplatform Interactive Design Wan Anis Aqilah Megat Zambri
Animation: COM269 Multiplatform Interactive Design Wan Anis Aqilah Megat Zambri
Animation: COM269 Multiplatform Interactive Design Wan Anis Aqilah Megat Zambri
Animation
COM269 Multiplatform Interactive
Design
WAN ANIS AQILAH MEGAT ZAMBRI
Principle of Animation
This make possible after images changed very slightly and very
rapidly, one after other to seemingly blend together into a visual
illusion of movement.
Principle of Animation
Principle of Animation
Digital television video builds 24, 30, or 60 entire frames or pictures every second,
depending upon settings; the speed with which each frame is replaced by the
next one makes the images appear to blend smoothly into movement.
Change the shape and move or translate a few pixels for each frame
to make object travel across the screen.
Animation by Computer
Cel animation artwork begin with keyframes which the first and last frame
of action.
The action is checked by flipping through the frames and pencil frames
are assembled and then actually filmed as a pencil test to check the
smoothness, continuity and timing.
Computer Animation
Kinematics Morphing
Computer Animation
Computer Animation (Kinematics)
Animation
(Morphing) Transition not only between
still images but also often
between moving images.
Computer
Animation
(Morphing)
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