Chap 1
Chap 1
Algorithm
Instructor:
Tanveer Ahmed
Why Study Algorithms?
Al Khawarizmi
“A great Iranian mathematician, geographer and astronomer. He
introduced the zero, negative numbers, algebra, and the decimal
system to the West. He also invented mathematical programming
using a set of instructions to perform complex calculations. The term
algorithm is named after a variation of his name, Algorithmi. “
What is it?
Briefly speaking, algorithms are procedure solution to problems.
Algorithms are not answers but rather precisely defined procedures for
getting answers. (Example of sorting 3 numbers.)
Cornerstone of computer science. Programs will not exist without
algorithms.
Algorithm design techniques, or problem-solving strategies, are
useful in fields beyond computer science.
2
Algorithms
An algorithm is a sequence of unambiguous instructions for
solving a computational problem, i.e., for obtaining a required
output for any legitimate input in a finite amount of time.
problem
algorithm
3
Example of Computational Problem: Sorting
Statement of problem:
Input: A sequence of n numbers <a1, a2, …, an>
Output: A reordering of the input sequence <a ´1, a´2, …, a´n> so that a´i ≤ a´j
whenever i < j
Algorithms:
Selection sort
Insertion sort
Merge sort
(many others)
4
Properties of Algorithms
What distinguish an algorithm from a recipe, process, method,
technique, procedure, routine…?
Finiteness
terminates after a finite number of steps
Definiteness
Each step must be rigorously and unambiguously specified.
-e.g., ”stir until lumpy”
Input
Valid inputs must be clearly specified.
Output
The data that result upon completion of the algorithm must be specified.
Effectiveness
Steps must be sufficiently simple and basic.
-e.g., check if 2 is the largest integer n for which there is a
solution to the equation xn + yn = zn in positive integers x, y, and z
5
Examples
Is the following a legitimate algorithm?
i 1
While (i <= 10) do
ai+1
Print the value of a
End of loop
Stop
6
Examples of Algorithms – Computing the
Greatest Common Divisor of Two Integers
gcd(m, n): the largest integer that divides both m
and n.
First try -- Euclid’s algorithm: gcd(m, n) = gcd(n, m mod n)
Step1: If n = 0, return the value of m as the answer
remainder to r.
Step 3: Assign the value of n to m and the value of r
to n. Go to Step 1.
7
Methods of Specifying an Algorithm
Natural language
Ambiguous
“Mike ate his sandwich on a bed of lettuce.”
Pseudocode
A mixture of a natural language and programming
language-like structures
Precise and succinct.
Pseudocode in this course
omits declarations of variables
use indentation to show the scope of such statements as for, if, and
while.
use for assignment
8
Pseudocode of Euclid’s Algorithm
Algorithm Euclid(m, n)
//Computes gcd(m, n) by Euclid’s algorithm
//Input: Two nonnegative, not-both-zero integers m and n
//Output: Greatest common divisor of m and n
while n ‡ 0 do
r m mod n
mn
nr
return m
Questions:
Finiteness: how do we know that Euclid’s algorithm actually comes to a stop?
Definiteness: nonambiguity
Effectiveness: effectively computable.
9
Second Try for gcd(m, n)
Consecutive Integer Algorithm
Step1: Assign the value of min{m, n} to t.
Step3: Identify all the common factors in the two prime expansions
found in Step1 and Step2. (If p is a common factor occurring Pm
and Pn times in m and n, respectively, it should be repeated in
min{Pm, Pn} times.)
Step4: Compute the product of all the common factors and return
it as the gcd of the numbers given.
Question
Is this a legitimate algorithm?
11
What can we learn from the previous 3
examples?
Each step of an algorithm must be unambiguous.
The same algorithm can be represented in several
different ways. (different pseudocodes)
There might exists more than one algorithm for a
certain problem.
Algorithms for the same problem can be based on
very different ideas and can solve the problem with
dramatically different speeds.
12
Fundamentals of Algorithmic Problem Solving
Understanding the problem
Asking questions, do a few examples by hand, think about special
cases, etc.
Deciding on
Exact vs. approximate problem solving
Appropriate data structure
Design an algorithm
Proving correctness
Analyzing an algorithm
Time efficiency : how fast the algorithm runs
Space efficiency: how much extra memory the algorithm needs.
Simplicity and generality
Coding an algorithm 13
Algorithm design strategies
Brute force Greedy approach
14
Important Problem Types
Sorting
Searching
String processing
Graph problems
15
Sorting (I)
Rearrange the items of a given list in ascending
order.
Input: A sequence of n numbers <a1, a2, …, an>
Output: A reordering <a´1, a´2, …, a´n> of the input
sequence such that a´1≤ a´2 ≤ … ≤ a´n.
Why sorting?
Help searching
Algorithms often use sorting as a key subroutine.
Sorting key
A specially chosen piece of information used to guide
sorting. I.e., sort student records by names.
16
Sorting (II)
Examples of sorting algorithms
Selection sort
Bubble sort
Insertion sort
Merge sort
Heap sort …
Evaluate sorting algorithm complexity: the number of key
comparisons.
Two properties
Stability: A sorting algorithm is called stable if it preserves the
relative order of any two equal elements in its input.
In place : A sorting algorithm is in place if it does not require extra
memory, except, possibly for a few memory units.
17
Selection Sort
Algorithm SelectionSort(A[0..n-1])
//The algorithm sorts a given array by selection sort
//Input: An array A[0..n-1] of orderable elements
//Output: Array A[0..n-1] sorted in ascending order
for i 0 to n – 2 do
min i
for j i + 1 to n – 1 do
if A[j] < A[min]
min j
swap A[i] and A[min]
18
Searching
Find a given value, called a search key, in a
given set.
Examples of searching algorithms
Sequential searching
Binary searching…
19
String Processing
A string is a sequence of characters
from an alphabet.
Text strings: letters, numbers, and
special characters.
String matching: searching for a given
word/pattern in a text.
20
Graph Problems
Informal definition
A graph is a collection of points called vertices, some of
which are connected by line segments called edges.
Modeling real-life problems
Modeling WWW
communication networks
Project scheduling …
Examples of graph algorithms
Graph traversal algorithms
Shortest-path algorithms
Topological sorting
21
Fundamental Data Structures
Linear data structures
Stacks, queues, and heaps
Graphs
Trees
22
Linear Data Structures
Arrays Arrays
A sequence of n items of the same fixed length (need preliminary
data type that are stored
contiguously in computer memory reservation of memory)
and made accessible by specifying a contiguous memory locations
value of the array’s index. direct access
Linked List Insert/delete
A sequence of zero or more nodes
each containing two kinds of
Linked Lists
information: some data and one or dynamic length
more links called pointers to other
nodes of the linked list.
arbitrary memory locations
Singly linked list (next pointer)
access by following links
Doubly linked list (next + previous Insert/delete
pointers)
23
Stacks, Queues, and Heaps (1)
Stacks
A stack of plates
insertion/deletion can be done only at the top.
LIFO
Two operations (push and pop)
Queues
A queue of customers waiting for services
Insertion/enqueue from the rear and deletion/dequeue from
the front.
FIFO
Two operations (enqueue and dequeue)
24
Stacks, Queues, and Heaps (2)
Priority queues (implemented using heaps)
A data structure for maintaining a set of elements,
each associated with a key/priority, with the
following operations
Finding the element with the highest priority
Deleting the element with the highest priority
Inserting a new element
Scheduling jobs on a shared computer.
25
Graphs
Formal definition
A graph G = <V, E> is defined by a pair of two
sets: a finite set V of items called vertices and a
set E of vertex pairs called edges.
Undirected and directed graphs (digraph).
What’s the maximum number of edges in an
undirected graph with |V| vertices?
Complete, dense, and sparse graph
A graph with every pair of its vertices connected by
an edge is called complete. K|V|
26
Graph Representation
Adjacency matrix
n x n boolean matrix if |V| is n.
The element on the ith row and jth column is 1 if there’s an
edge from ith vertex to the jth vertex; otherwise 0.
The adjacency matrix of an undirected graph is symmetric.
Adjacency linked lists
A collection of linked lists, one for each vertex, that contain
all the vertices adjacent to the list’s vertex.
Which data structure would you use if the graph is a
100-node star shape?
27
Weighted Graphs
Weighted graphs
Graphs or digraphs with numbers assigned
to the edges.
28
Graph Properties -- Paths and Connectivity
Paths
A path from vertex u to v of a graph G is defined as a sequence
of adjacent (connected by an edge) vertices that starts with u
and ends with v.
Simple paths: All edges of a path are distinct.
Path lengths: the number of edges, or the number of vertices –
1.
Connected graphs
A graph is said to be connected if for every pair of its vertices u
and v there is a path from u to v.
Connected component
The maximum connected subgraph of a given graph.
29
Graph Properties -- Acyclicity
Cycle
A simple path of a positive length that
starts and ends a the same vertex.
Acyclic graph
A graph without cycles
DAG (Directed Acyclic Graph)
30
Trees (I)
Trees
A tree (or free tree) is a connected acyclic graph.
Forests: a graph that has no cycles but is not necessarily
connected.
Properties of trees
|E|every
For = |V| - 1vertices in a tree there always exists exactly
two
one simple path from one of these vertices to the other.
Why?
Rooted trees: The above property makes it possible to select an
arbitrary vertex in a free tree and consider it as the root of the so-
called rooted tree.
Levels of rooted tree.
31
Trees (II)
ancestors
For any vertex v in a tree T, all the vertices on the simple path from the
root to that vertex are called ancestors.
descendants
All the vertices for which a vertex v is an ancestor are said to be
descendants of v.
parent, child and siblings
If (u, v) is the last edge of the simple path from the root to vertex v
(and u ‡ v), u is said to be the parent of v and v is called a child of u.
Vertices that have the same parent are called siblings.
Leaves
A vertex without children is called a leaf.
Subtree
A vertex v with all its descendants is called the subtree of T rooted 32
at v.
Trees (III)
Depth of a vertex
The length of the simple path from the root to
the vertex.
Height of a tree
The length of the longest simple path from the
root to a leaf.
33
Ordered Trees
Ordered trees
An ordered tree is a rooted tree in which all the children of each vertex
are ordered.
Binary trees
A binary tree is an ordered tree in which every vertex has no more than
two children and each children is designated s either a left child or a
right child of its parent.
Binary search trees
Each vertex is assigned a number.
A number assigned to each parental vertex is larger than all the
numbers in its left subtree and smaller than all the numbers in its right
subtree.
log2n h n – 1, where h is the height of a binary tree.
34