Agate
Agate
Agate
WE CAN SEE THE RATIO REJECTED STRATEGY GAME BY DIVIDE REJECTED AND
PRODUCED VALUE. SO THE HIGHEST REJECTED RATIO IS IN YEAR 1997 BY
0,0625 OR 6.25%
8.
SELECT
deposito.Deposito_id, deposito.Amount, deposito.Person_id,
person.Person_name
from deposito
inner join deposito on person.Person_id = deposito.Person_id
order by deposito.Person_id asc;
Segment C
STUDY CASE
CASE STUDY
100
80
60
40
20
0
7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 9
n -1 b-1 r-1 r-1 y-1 n-1 l-1 g-1 p-1 t-1 v-1 c-1 n-1 b-1 r-1 r-1 y-1 n-1 l-1 g-1 p-1 t-1 v-1 c-1 n-1
a p a Ju u e O c o D e a p a Ju u e O c o D e
Ja Fe M A M J Au S N Ja Fe M A M J Au S N Ja
Months
WHAT IS THE ROOT CAUSE
OF GAME X PROBLEM?
120000 16000
$1,200.00
14000
100000
12000 $1,000.00
80000 10000
$800.00
60000 8000
6000 $600.00
40000
4000
$400.00
20000 2000
0 0 $200.00
Increase IAP Jun-17 Jul-17 Aug-17 Increase IAP Jun-17 Jul-17 Aug-17
Implemen- Implemen- $-
tation tation Increase Jun-17 Jul-17 Aug-17
IAP Im-
plementa-
New User DAU
tion
61% Decrease of New User 48% Decrease of Daily Active User 63% Decrease of Gross revenue
HOW MEDIA IMPORTANT TO USER ACQUISITION PROGRAM?
Video Only
0.5
0.4 Carrousel-Banner
0.3
0.2
0.1
0
Jan-17 Feb-17 Mar-17 Apr-17 May-17 Jun-17 Jul-17 Aug-17 Sep-17 Oct-17 Nov-17 Dec-17 Jan-18 Feb-18 Mar-18 Apr-18 May-18 Jun-18 Jul-18 Aug-18 Sep-18
Month
Carrousel-Banner Implemented Sandar as PM Resign and Banner is Implementing Video again as Marketing
only media for User Acquisition media after 1 year
Program
In October 2017 video no longer media of After Sandar as PM resign from Agate. Ratio of user acquisition has slight increase
user Acquisition program. Carrousel-Banner There is lack financial support for in august 2018 because marketing division
Implemented by Marketing division to Game X’s User Acquisition program. decide to use video again after 1 year.
replace video. There is steep decrease in
carrousel first month but gain back in
following months.
HOW USER REACT OF INCREASE GAME SIZE, HARDENING TUTORIAL
2 AND INCREASE DATA INPUT IN REGISTRATION.
In 2017 86% of user get through Download Assumption of How User React in this 3
Data, 98% in tutorial 2 and 89% user who’s do problematic phase:
download get through registration phase but in
2018 theres changes in Game Size Registation Increase game data for no reason make user
Policy, and Tutorial 2 Complexity. Game size need to spend more Mobile data to play,
increase by 5x times, detailed registration, and customer with low buying power of mobile data
hardening Tutorial 2. will refuse to play Game X because High
Mobile Data Constumption.
This changes lead to decrease of funnel in
Download (66%), registration (80%) and Detailed registration need more time to fill
tutorial 2 phase (83%). this lead user who not agreeable to take more
time will refuse to do it.
1 2 3 4
Optimize Gap Between
Increase Media Financial Optimize Tutorial Encouraging all Division to
Paying User and Organic
Support Complexity, Download Size take Decision Based on
User
and Registration Detail. Data and Simulation
1. INCREASE MEDIA
FINANCIAL SUPPORT
LinkedIn
in/rahmanpratama
Instagram
@rah.menp
Email
rahmanimampratama@gmail.com
Phone
+62 821 2525 4900