Unit-II
Unit-II
1.Pull/Push Door:
Problem Solution designed
The design had interrupted human The push part of the door does not
brain cognitive Bias. need handle.
For brain seeing handle triggers an Design a door with only in the pull
action to pull it. side of the door.
In this case the push and pull part Leave the push side with a plain pad.
of the door are fitted with a handle,
People will push the door
this creates confusion in brain. automatically if they don’t see a
handle
2.Kids Toothbrush:
Kids hold tooth brushes is totally different from an adult. so it is harder for them to use a toothbrush that are designer for
adults.
Problem Solution designed
Spotify
• Have you ever thought about how Spotify disrupted the music
industry? Why does it still stand out when there are tons of
applications mimicking its services?
• Here is the answer: Spotify made it easier and cheaper to listen
to music.
• Spotify is the first primary streaming service that allows people
to collect and stream music instead of buying it.
• Thanks to Spotify, people don’t have to buy $0.99 or $1.99
songs anymore – with a monthly subscription model that gives
millions of songs on Spotify, we can search a song and play it.
Methods and tools of empathy
1. Various Mindsets:
➢ Observing Everything
➢ Building Empathy
➢ Immersing in daily life
➢ Listening openly
➢ Looking for problems and needs
2. Know People Methods:
1. Research Participant Map 9. User Pictures Interview
2. Research Planning 9. Cultural Artifacts
Survey 10. Image Sorting
3. User Research Plan 11. Experience Simulation
4. Five Human Factors 12. Field Activity
5. POEMS 13. Remote Research
6. Field Visit 14. User Observations
7. Video Ethnography Database
8. Ethnographic Interview
3. Empathy tools
Hotjar is a product
experience insights
platform with two parts:
1.Observe: including
Heatmap and Recording
tools to see how users
are clicking and
navigating
2.Ask: including Survey
and Feedback tools to
hear directly from users
Design thinking
stages: Empathize
, Test
Design
thinking
stages: Define
Design
thinking
stages: Define,
Ideate
Design
thinking
stages: Ideate
Design thinking
stages: Ideate,
Prototype, Test
Design
thinking
stages: Ideate,
Prototype, Test
Design
thinking
stages: Prototy
pe
is wireframing software. You can download Balsamiq on Windows and Mac, or use Balsamiq
Cloud for collaborative online wireframing
9. Google Optimize : is a website experimentation
platform for creating A/B and multivariate tests.
Design
thinking
stages: Test
Design
thinking
stages: Empathi
ze, Test
Design
thinking
stages: Empathi
ze, Test
• The transition between the Empathize and Define stages hinges on the concept of
unpacking
• unpacking tells the talking to, observing and learning about customers and creating a
system for turning those insights into something actionable
• Unpacking insights from the Empathize stage does not have to be a complicated process
• The tasks involved in synthesizing empathy and definition can be as simple as breaking
out a stack of sticky notes.
• The primary goal of the unpacking stage is sharing what that learned with other
designers and the rest of team members.
• It is important that everyone on the team is on the same page about the information
gathered in the Empathize stage.
• Having a complete understanding of the customer and his or her needs will help you
form a problem statement, which is a written expression of customer’s or end user’s
problem
Transition between the Empathize and Define stages
POV Statement
Story share-and-capture
Persona
State users’ needs and problems using
empathy methods
The Point of View (POV) and its purpose: written, actionable statement
• User need statements, also often called problem statements or point-of-view
statements, are the primary tool in the second stage of design thinking — the
define stage
• A good POV will allow you to ideate and solve your challenge in a goal-oriented
manner – keeping the focus on your users, their needs and your insights about
them
Turning user views into Insights
Steps for creating POV
Step 1: Identify Users, Needs & Insights
Step 2: Create Your Chart
Step 3: Form Your POV Statement
Story share-and-capture:
• Type in one of your findings into each “sticky note.” Each sticky note
should contain a short title that describes the finding. Organize your
sticky notes into groups based on a theme or pattern. Looking at these
groupings did you learn anything surprising or interesting?
Persona
• Persona development is to create user models –characters with a
clearly defined purpose and characteristics –who will represent your
target users
State users’ needs and problems using empathy methods