Learning

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Consumer Learning

Consumer Learning
A process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behaviour.

Learning Processes
Intentional

learning acquired as a result of a careful search for information


Incidental

-- learning acquired by accident or without much effort

Importance of Learning
Marketers

must teach consumers:


where to buy how to use how to maintain how to dispose of products

Motivation Cues Response

Elements of Learning Theories

Reinforcement

Reinforcement

A positive or negative outcome that influences the likelihood that a specific behaviour will be repeated in the future in response to a particular cue or stimulus.

Classical

Behavioural Learning Theories


Conditioning. Conditioning.

Instrumental Modeling

Learning

or Observational

Classical Conditioning
Pairing a stimulus with another

stimulus that elicits a known response to produce the same response when used alone.
http://almaz.com/nobel/medicine/1904

a.html

Instrumental (Operant) Conditioning


learning

based on a trial-and-error process, with habits forced as the result of positive experiences (reinforcement)

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Classical conditioning contd Classical conditioning is the learning


of associations among events that allows us to anticipate and represent our environment. From this viewpoint, classical conditioning is not reflexive action, but rather the acquisition of new knowledge

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Strategic Applications of Classical Conditioning


Repetition Stimulus

Generalization Discrimination

The inability to perceive differences between slightly dissimilar stimuli.


Stimulus

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Repetition
Repetition

increases strength of associations and slows forgetting but over time may result in advertising wearout. Cosmetic variations reduce satiation.
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Three-Hit Theory
Repetition

is the basis for the idea that three exposures to an ad are necessary for the ad to be effective number of actual repetitions to equal three exposures is in question.
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The

Stimulus Generalization
The

inability to perceive differences between slightly dissimilar stimuli. applications

Marketing

Product Line, Form and Category Extensions Family Branding Licensing Generalizing Usage Situations

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The

ability to select a specific stimulus from among similar stimuli because of perceived differences.

Stimulus Discrimination

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Consumers

learn by means of trial and error process in which some purchase behaviours result in more favorable outcomes (rewards) than other purchase behaviours. A favorable experience is instrumental in teaching the individual to repeat a specific behaviour.

Instrumental Conditioning

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Reinforcement
Positive

Reinforcement: Positive outcomes that strengthen the likelihood of a specific response Example: Ad showing beautiful hair as a reinforcement to buy shampoo

Negative Reinforcement: Unpleasant or negative outcomes that serve to encourage a specific behaviour Example: Ad showing wrinkled skin as reinforcement to buy skin cream
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Other Concepts in Reinforcement


Punishment

Choose reinforcement rather than punishment


Extinction

Combat with consumer satisfaction


Forgetting

Combat with repetition

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Instrumental Conditioning and Marketing


Make

the product the ultimate reward Provide samples and free trials Provide non-product rewards Practice relationship marketing Reinforcement Schedules
Shaping
Massed

versus Distributed Learning

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Cognitive Learning Theory


Learning

through problem solving,

which enables individuals to gain some control over their environment. Three types:
Observational learning Rote Learning Reasoning

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Cognitive Learning and Marketing Strategy


Use

rote learning to teach consumers about the brand Use reasoning or problem solving for complex or high-involvement products Use modelling to extinguish negative behaviour Use knowledge of information processing to help consumers store, retain and retrieve messages.

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Observational Learning
individuals

learn by observing the behaviour of others, and consequences of such behaviour. Also known as modeling or vicarious learning.

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Iconic Rote Learning


Learning

concepts through simple repetition


Repeated ads teach consumers about a products attributes

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Reasoning
Highest

level of cognitive

learning Involves creative thinking Depends on how information is processed and stored

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Recognition Cognitive

Measures of Consumer Learning

and Recall Measures

Aided and Unaided Recall

Responses to Advertising Copy-testing Measures Attitudinal and Behavioural Measures of Brand Loyalty

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