(Brief) Chapter 4
(Brief) Chapter 4
(Brief) Chapter 4
Classical Conditioning
Classical conditioning occurs when a stimulus that elicits a response is paired with another
stimulus that initially does not elicit a response on its own.
● Unconditioned stimulus (UCS): naturally capable of causing the response.
● Conditioned stimulus (CS): response formed by repetition of a stimulus over time
● Conditioned response (CR): the learned response (reflex behavior) to a CS
Classical conditioning can have similar effects for more complex reactions
=> Conditioning effects are more likely to occur after the CS and UCS stimuli have been
paired a number of times.
Stimulus Discrimination
Stimulus discrimination occurs when a UCS does not follow a stimulus similar to a CS.
For example:
Manufacturers of well-established brands commonly urge consumers not to buy “cheap
imitations” because the results will not be what they expect.
=> These associations are crucial to many marketing strategies that rely on the creation and
perpetuation of brand equity.
Some solutions:
● Create variations of the same basic message to alleviate this problem of advertising
wear-out
● Repeating the same ad was primarily effective when competitors also showed ads on
the site.
● Appear on a site where the content related to the advertised product.
Consumer confusion: the copycat brand gets too close to the original.
Some examples for the copycat brand:
Companies with a well-established brand image try to encourage stimulus discrimination
when they promote the unique attributes of their brand.
Marketers of distinctive brands work hard to protect their designs and logos.
Instrumental Conditioning
Positive reinforcement occurs after consumers try a new product and like it.
It’s important for marketers to determine the most effective reinforcement schedule to use.
Several schedules are possible:
• Fixed-interval reinforcement.
• Variable-interval reinforcement.
• Fixed-ratio reinforcement.
• Variable-ratio reinforcement.
Frequency marketing is a popular technique that rewards regular purchasers with prizes that
get better as they spend more.
The fast-growing strategy of gamification turns routine actions into experiences as it adds
gaming elements to tasks that might otherwise be boring or routine.
At its most basic, gamification is simply about providing rewards to customers to encourage
them to buy even more.
The FDIC gamified the process oflearning about financial responsibility.
Source: FDIC.
Many domains of human activity (and business) share the common need to motivate and
reward people to achieve ascending levels of mastery. These include:
• Social marketing.
• Employee performance.
Observational Learning
People store these observations in memory as they accumulate knowledge and then they
use this information at a later point to guide their own behavior.
Modeling is the process of imitating the behavior of others, which is a powerful form of
learning, and people’s tendencies to imitate others’ behaviors can have negative effects.
Of particular concern is the potential of television shows and movies to teach violence to
children.
Figure 4.2 shows that for observational learning in the form of modeling to occur, the
marketer must meet four conditions.
Research supports the proposition that the brand preferences and product knowledge that
occur in childhood persist into the later stages of consumers’ lives.
Parents’ Influence
Parents influence consumer socialization both directly and indirectly.
Parents also determine the degree to which their children come into contact with other
information sources.
Figure 4.3 summarizes the sequence of stages as kids turn into consumers.
The process of consumer socialization begins with infants; within the first two years, children
request products they want. By about age five, most kids make purchases with the help of
parents and grandparents, and by age eight most buy things on their own.
Cognitive Development
Marketers segment kids in terms of their stage of cognitive development, or their ability to
comprehend concepts of increasing complexity.
Many developmental specialists no longer believe that children necessarily pass through
these fixed stages at the same time.
Howerver, many developmental specialists no longer believe that children necessarily pass
through these fixed stages at the same time. An alternative view proposes that they differ in
information-processing capability or the ability to store and retrieve information from
memory.
This sequence of development underscores the notion that children do not think in the same
way adults do, and we can’t expect them to use information the same way either.
Research underscores the idea that children’s understanding of brand names evolves as
they age. Kids learn to relate to brand names at an early age; they recognize brand names
in stores, develop preferences for some brands over others, and request branded items by
name.
Conceptual brand meanings, which specify the nonobservable abstract features of the
product, enter into the picture in middle childhood (about age eight); children incorporate
them into their thinking and judgments a few years later.
Message Comprehension
Figure 4.4 shows one attempt to assess whether kids can tell that a commercial is trying to
persuade them.
MEMORY
Memory is a process of acquiring information and storing it over time so that it will be
available when we need it.
The way we encode, or mentally program, information helps to determine how our brains will store
this information.
A narrative, or a description of a product that is written as a story, is often an effective way to convey
product information.
Research supports the idea that we are more likely to positively evaluate and purchase brands when
they connect with us like this.
Short-term memory (STM) also stores information for a limited period of time, and it has limited
capacity. Our memories can store verbal input acoustically (in terms of how it sounds) or semantically
(in terms of what it means).
Long-term memory (LTM) is the system that allows us to retain information for a long period of time.
Associative Networks
We each have organized systems of concepts that relate to brands, manufacturers, and stores stored
in our memories; the contents, of course, depend on our own unique experiences.
Spreading Activation
A marketing message may activate our memory of a brand directly (for example, when it shows us a
picture of the package), or it may do so indirectly when it links to something else that’s related to the
brand in our knowledge structure.
Levels of Knowledge
Within a knowledge structure, we code elements at different levels of abstraction and complexity.
Situational factors also influence retrieval; these relate to the environment in which we encounter the
message.
The spacing effect describes the tendency for us to recall printed material more effectively when the
advertiser repeats the target item periodically, rather than presenting it repeatedly in a short time
period.
What makes us forget?
Early memory theorists assumed that memories simply fade with the passage of time.
Forgetting also occurs as a result of interference; as we learn additional information, it
displaces the previous information.
State-Dependent Retrieval
The state-dependent retrieval illustrates that we are better able to access information if our
internal state is the same at the time of recall as when we learned the information.
It shows that marketers can enhance recall by re-creating the cues present when they first
presented the information.
Familiarity and Recall
As a general rule, when we are already familiar with an item we're more likely to recall
messages about it.
But some evidence indicates that extreme familiarity can result in inferior learning and recall.
Salience and Recall
The salience of a brand refers to its prominence or level of activation in memory.
Stimuli that stand out in contrast to their environments are more likely to command attention,
which increases the likelihood that we will recall them.
This explains why unusual advertising or distinctive packaging tends to facilitate brand
recall.
The Viewing Context
Nielsen reports that viewers who enjoy a program are more likely to respond positively to
commercials and want to buy the advertised product.
Viewers are almost one-third more likely to remember brands whose products were placed in
shows they enjoy.
Pictorial Versus Verbal Cues
Certainly, visual aspects of an ad are more likely to grab a consumer’s attention.
In fact, eye-movement studies indicate that about 90 percent of viewers look at the dominant
picture in an ad before they bother to view the copy.
Ex: Mini cooper