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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
315 topics · Next page
Topic
Last post
It doesn't look like this tool has been kept up to date since May of 2024, does this tool work for the August release? I...
started by SomethingSnoopy 6 days ago
1 reply
64 views
Hello! I'm trying to use GMLive on a constructor with inheritance, and I keep getting "Expected a statement, got ident"...
started by Terry DuBois 8 days ago
1 reply
39 views
Hi, I'm on IDE 11.0.179, Runtime 11.0.226, and since the update GMLive won't work if any assets are referenced in the ev...
started by pauper-prince 37 days ago
9 replies
275 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
3 replies
1,479 views
i have a script with a bunch of structs in ( my game data script ) and i wanna be able to change values in it & for it t...
started by DEEP0 31 days ago
8 replies
185 views
Hope this helps: Error : gml_GlobalScript_GMLive(4786) : "delta" is a macro and cannot be used as an instance variable E...
started by Gypsy 43 days ago
4 replies
91 views
GMLive version 1.0.76 - May 25, 2024 Gamemaker IDE version: 2024.11.0.179 Current Runtime: 2024.11.0.227 I'm running on...
started by Xerra 49 days ago
2 replies
94 views
Getting the following error after updating GMLive to the latest version. My runtime is v2024.8.0.216 (One of the Betas f...
started by cookiedraggy 63 days ago
2 replies
114 views
I've had GMLive in my project for months, and it was working perfectly fine. I haven't touched any scripts, edited the o...
started by Ji'aska 84 days ago
2 replies
120 views
I manually downloaded an older repo that i had up on github and tried to load it up. Project runs fine, but GMLive doesn...
started by grakushkin 99 days ago
3 replies
95 views
So I have these little trigger instances that can do arbitrary things based on a function assigned in the instance creat...
started by SaraJS Nov 12, 2024
1 reply
122 views
Hello, I am having trouble getting the live server (GMS2) to run on Mac. I tried doing the following: brew install neko...
started by nickav Apr 30, 2018
3 replies
816 views
I have "native_cursor_update();" in the step event of my obj_player. Perhaps this isn't the best place to have this line...
started by grakushkin Oct 31, 2024
2 replies
95 views
The installation looks ok, but the modifications don't happen. I tested simple things like changing the player speed in...
started by macmilam Oct 23, 2024
2 replies
87 views
Hello YAL, I just bought the extension-- thanks for making such a great thing! I'm currently facing a problem regarding...
started by Ivan Zanotti's MyMadnessWorks Jun 13, 2024
12 replies
493 views
[GMLive][12.07.2024 5:09:33][ERROR] Runtime error: [error] `instance#ref instance 10009(obj_player)` (instance of obj_pl...
started by Dalmac Jul 12, 2024
4 replies
192 views
Hello, I don't quite understand how I can reload local functions or I guess 'methods' using GMLive. I keep getting an er...
started by MaxLos Jun 23, 2024
1 reply
198 views
I'm having some trouble installing the newest version of GM Live into my current project. When I import via the marketpl...
started by Spooky Squid Games May 14, 2024
3 replies
209 views
The new GMS update (IDE 2024.4.0.137, Runtime 2024.4.0.168) introduced Blend Equation manipulation functions, like "gpu_...
started by k47 May 04, 2024
3 replies
179 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
2 replies
216 views
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