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As you may have read in our last post, there are several things that you may want to do to provide a great HDR experience from your game. To help demonstrate these things, we went and plumbed them into the Unreal Engine. This is all available on GitHub right now for those with UE4 access. (https://github.com/ehartNV/UnrealEngine_HDR) This was designed to integrate with UE 4.12 with little hassle,
PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we'll be showing some of the new advancements within PhysX FleX. Additional Links: PhysX FleX: https://developer.nvidia.com/content/new-flex-features NVIDIA GameWorks: http://developer.nvidia.com/gameworks
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such
Byzantos demonstrated what can be done with NVIDIA's VXGI technology in UE4. The results are amazing! We value the feedback and are working on improving this beta technology. VXGI is available to all UE4 subscribers. Read more on: - http://byzantos.com/nvidia-vxgi/ - http://developer.nvidia.com/vxgi
NVIDIA Maxineis a collection of high-performance, easy-to-use, NVIDIA NIM™ microservices and SDKs for deploying AI features that enhance audio, video, and augmented reality (AR) effects for video conferencing and telepresence. With NVIDIA NIM, part of NVIDIA AI Enterprise, developers can access Maxine capabilities with easy-to-use, microservices designed for secure, reliable, high performance depl
Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be generated entirely on the GPU. Earlier this week, we added support for VK_NVX_device_generated_commands to our Windows and Linux release drivers. Today we are releasing the ‘BasicDeviceGeneratedCommandsVk’ SDK GameWorks sample. We highly recommend reading the introductory Vulka
ゲーム、デザイン、エンターテイメント、ニュース、不動産、アート――バーチャルリアリティは日常生活のさまざまな場面に利用することができます。ゲームやプロフェッショナル向けのビジュアライゼーション以外にも、活用のチャンスがいくらでもあるのです。 そこで、NVIDIAは、サンフランシスコで開催中のVRX 2015で、本日、発表したように、Epic Games社と提携し、Multi-Res ShadingやVR SLIといったNVIDIAのGameWorks VRテクノロジをEpic GamesのUnreal Engine 4に組み込むことにしました。UE4ソフトウェアは、PC版やコンソール版のゲーム、何百本にも使われていますし、イマーシブな体験を作るツールとしてさまざまなところに使われるようになりつつあります。 VRX 2015に集うデベロッパなど、次世代のVR体験を生みだしたいと考える人々にと
Modeling digital twins of factories, cities, or entire worlds involves complex simulations that must accurately replicate the physical behavior of objects and systems, which are foundational in building generative physical AI for powering the next generation of autonomous systems. NVIDIA PhysX® is a scalable, multi-physics SDK for simulating and modeling physics in Robotics, Autonomous Vehicles, a
Developer Tools Download Center NVIDIA Nsight Tools are a powerful set of libraries, SDKs, and tools spanning across desktop and mobile targets that enable developers to build, debug, profile, and develop software that utilizes the latest accelerated computing hardware. Learn more about tools for software development here.
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