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Spinbound: The Relics's itch.io pageGame's Take on the Theme
The spin relics provide users with special abilities depending on how fast they spin. The only way to defeat a relic user is to spin their relic by force. Some spin based attacks for the bosses
Did your team make the majority of the art and music during the jam?
yes
If not, please link to any asset packs or resources used here.
https://www.dafont.com/the-wild-breath-of-zelda.font?text=MORNOVA ,
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Comments
Quite frantic and cool game, the action is fast paced and we inmerse in the game real fast, I like the visuals too, minimalistic and effective, its a cool game!!
This was incredible work in all facets. The visuals are unique, the music is clearly inspired by Ultrakill but something entirely wonderful and different at the same time and it adds to the adrenaline of the game feel. It's engaging as hell, the atmosphere is perfect. I think the only nitpick that I have are that I disagree with the Tyrant's telegraphed moves also having a yellow warning tint, it made me guess a little bit but clearly it wasn't that bad because I was still able to beat him. The theme was also lacking, but it was present enough to where I was able to notice it.
Masterfully done, I am very impressed by every facet of this submission.
The art is meh but It fits nicely with the rest of the game. I love the controls the games feels fast but some arts feel unfair to dodge some times
This is an absolute triumph in game feel, I did not expect the game to feel this awesome to play from just the preview images. All the bosses were so cool and fast paced, in particular that 2nd boss who just felt awesome to fight. There's so much rule of cool in this game with the insanely punchy feedback, the even punchier music, and the really cool and fast bosses. Absolutely brilliant job on this one
Nice and simple mechanic and controls felt nice! It felt satisfying hitting the spin attack. Second boss' attacks wasn't as telegraphed as I hoped but overall, it's so nice and polished. Good job :)
The graphics you have are really cool! the VFX along with it are stunning! Sooo polished and feels so clean to play as well. Really well-made banger out here!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
Awesome game! I was missing a soundcontroller. Player hp was maybe a bit high but I guess thats fine for the purpose of the gamejam. I didnt really see where the theme was incorporated. Loved the visuals and flow!
Very enjoyable. Different difficulties and a stronger adherence to the theme would been great. Fantastic music!
I have no idea what's happening on screen but still somehow killed first 3 bosses without dying lol. It was fun and very chaotic. But it did crash twice (first time broke my entire laptop, had to restart), I had to gave up after the second crash.
AYY this feels so nice and polished! The boss attack variation are also really cool. This game give me a bit of undertale vibes especially when the relic shot make a beam then the boss turn to white and the game pause for a moment, its so satisfying! You should improve the character animation , and try to make a tutorial stage before get into first boss fight. But afterall, this is one of my favorite game in this jam!
thank you for giving it a try :D
The controls are tight and it feels really polished. Great job!
Really nice gameplay, the attacks reminded me a lot of touhou bosses, really had. fun playing it, the pixel graphics are really well done also the movement and controls feel very smooth, amazing game!!
Such a cool and well-balanced game! Despite all the particles on the screen, I was still able to keep everything under control. The music, visuals, and concept are all top-notch! Great job!
Fast and frantic, but simple. Really charming artwork to. Second boss took me a few tries but I powered through. Nice work!
Wow, I am super impressed, you got yourself a playable game with good balance! i was able to beat the game, but the samurai slashes were hard to overcome but I figured it out!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
Controls are intuitive gameplay is amazing and I like the tilted screen touch and animations are well thought. Great game overall and congratulations.
Damn that was awesome!! The graphics might be minimalist but they work so well to keep the combat clean. The boss attacks are fast pass but you feel like your character is responsive to keep up and they are telegraphed with such clear signs its very obvious where you need to stand to be safe. The music is awesome and the sounds effects flow super well. Very clean game here that is very satisfying to play!
Wow, this game actually surprised me a lot! I really love the sound of the charge shot! It blends with the music a lot which makes it so satisfying when shooting towards the enemy! Nice job!
Wow, this game actually surprised me a lot! I really love the sound of the charge shot! It blends with the music a lot which makes it so satisfying when shooting towards the enemy! Nice job!
Super polished gameplay with a lot of game feel, this was really fun! I was sad there were only three bosses, it was quite short. I loved the VFX and how the whole room would spin as well. Definitely quite a hard bullet hell in terms of dodging bullets, but the game does provide a substantial amount of health to keep it from being too hard. Last boss was a tougher challenge and took a couple attempts, which is great! Overall a very solid game that feels finished, if it wasn't so short haha. Great job!