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Agent Amian

573
Posts
9
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50
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A member registered Aug 16, 2022 · View creator page →

Creator of

Recent community posts

Interesting idea. I like how the attacks change as the boss life get lower, making it more threathening, and encouraging us to control between orbits at faster pace. The graphics felt like a game from classic arcade. Well done.

Wow! That was amazing. Well-polished game and the graphics are lovely. Good job you team.

The game gives a feeling of famicom game which is nostalgic. The combat feels good, moving around feels responsive and I like how you adjust the camera toward the face direction. The redness color of boss to represent HP is new but not good. I would prefer to see a health bar and keep the redness to make them look angry or raging. Overall, it's nice. Well done.

It is funny because beyblades are supposed to rip each other. But this one had a different twist. The gameplay is fun. I like how we have to recharge to survive and shoot while boss can attack us during the process, allowing us to strategize our routine as these recharge stations can be destroyed.

Is the power up only appearing in x0 life? Maybe it's just me, but I find it hard to find. Maybe a light ray shooting towards the  sky can help us find its location whenever it spawned that will be great.

I got this error pop up while loading the game. Looks like I'm the only one having this issue. My browser is chrome.

Nice title music and good boss design that gets little harder as you proceed. This kinda reminds me of megaman. It had fun playing it, I just can't beat the wizard.

I think boss hp is too high.

So many buttons in keyboard but chose RMB for reload. :(

Good game concept. I love it!

That title music is a bop. I dance. :D

I never played Balatro simply because I never understand poker and any other gambling card games. So I don't get much fun playing. I just choose any card and pyum pyum the enemy until dead.

It's difficult to know where the thrown projectile will go.

Very good application of the theme. Simple controls, easy to play. It was a fun play. My only down side is my hit box seems to be bigger than what it looks.

WOW! This is now my new favorite entry in this jam. Perfect 5. You deserved it. I hope this get in top 30.

As a former game maker using Sketchware - copy of Scratch - this is respectful for trying.

The sound effects are cute and funny.

Nice minimalistic bullet hell game.

Cute game. But no boss and no spin theme.
Did you use Kaboom JS? I noticed the bubble pop visual effect.

Very simple. It is fun to just move around and attack. Both boss are too easy though. Single player makes the spin wheel mechanic unnecessary.

Fuzz Ball sounds like a cat. :3

Really nice art. Too difficult for me though.

Boss is too fast. I can't survive more than 20s.

Cute game, well polished. I like to bump on people to let them do the 360 for me hehehe.

That is some cool and colorful graphics. I like the boss design, they are easy to understand. The only downside for me is we only have one life.

I'm sorry I rated low. I do not really understand how to play it.

Well done. The arts are good.

Too many traps. Ughhh.... skill issue. I guess. But that's a nice game, I like the visuals.

Nice horde survival game. But there is no boss?

That was fun. Nice concept. I just don't understand why they are immune most of the time. It is like we have to wait for their attack to damage them.

Simply nice game. The golem boss one hit kill me with golem smash although I am certain I avoid the AoE lines. :/

First boss was the one with a bee head on the shoulder.

Second is, I forgot.

The third one that I can't beat is the old man.

Not bad. I just find it difficult to beat. Constantly have to move around because of bullets. Boss got thick hp bar and I still have to manage my mana which is the reason why sometimes I cannot shoot.

If we remove the mana, then we can focus more in the fun part: dodge and shoot.

Funny ending. :D
I like the idea of spinning the gates to navigate rooms, it has potential for puzzle game. But this one feels more like a Gauntlet kinda game.
Also it has no boss?

LOL that ending is funny. That was simple to play and fun. Just hold and release, then LET IT RIP!

Reminds me of classic Megaman from Gameboy Advance. But where is the theme applied?

I failed and they laugh at me lol. That was fun to play. The 2nd boss is annoying, it moves faster and I do not any means to dodge. His touch damage deals 2. :')

Not bad for a first game. At first I thought it relies all in luck. But when I found the right angle to aim, it is now all about timing.
Getting different effects in the wheel is fun, and if we have more wheels, then there will be more fun. :D

Also want to share this info:
Red = enemy attack
Blue = you gain shield
Yellow = you attack
Green = you heal

Those dancing skelies are funny. That was fun to play and the visuals aesthetics are nice. Well done.

Those dancing skelies are funny. That was fun to play and the visuals aesthetics are nice. Well done.

Simple but difficult. Those traps are nasty. It made it more difficult to navigate between orbits when it spawn more.

That's a unique take on theme and has nice manga art style. The combat was a bit difficult for me to understand as it often give me consequence of my action choice. But still managed to beat two boss.









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