Interesting idea. I like how the attacks change as the boss life get lower, making it more threathening, and encouraging us to control between orbits at faster pace. The graphics felt like a game from classic arcade. Well done.
Agent Amian
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The game gives a feeling of famicom game which is nostalgic. The combat feels good, moving around feels responsive and I like how you adjust the camera toward the face direction. The redness color of boss to represent HP is new but not good. I would prefer to see a health bar and keep the redness to make them look angry or raging. Overall, it's nice. Well done.
It is funny because beyblades are supposed to rip each other. But this one had a different twist. The gameplay is fun. I like how we have to recharge to survive and shoot while boss can attack us during the process, allowing us to strategize our routine as these recharge stations can be destroyed.
Is the power up only appearing in x0 life? Maybe it's just me, but I find it hard to find. Maybe a light ray shooting towards the sky can help us find its location whenever it spawned that will be great.
Not bad for a first game. At first I thought it relies all in luck. But when I found the right angle to aim, it is now all about timing.
Getting different effects in the wheel is fun, and if we have more wheels, then there will be more fun. :D
Also want to share this info:
Red = enemy attack
Blue = you gain shield
Yellow = you attack
Green = you heal