Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.
naxonal
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A member registered May 19, 2024 · View creator page →
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Two Options: Dangerous Choices jam comments · Replied to Sword Fan in Two Options: Dangerous Choices jam comments
Two Options: Dangerous Choices jam comments · Replied to Sword Fan in Two Options: Dangerous Choices jam comments
Thanks for playing and the feedback. Yeah, I didn't have time to develop some of the aspects I had planned, including graphical and audio consistencies. I'll keep it in mind about the HUD next time. It is a bug where the internal values are correct, but it doesn't seem to always render the update if the computer slows down for a moment.
Spider Space: A Web Of Issues jam comments · Replied to Tallham789 in Spider Space: A Web Of Issues jam comments
Spider Space: A Web Of Issues jam comments · Replied to Vmpwje in Spider Space: A Web Of Issues jam comments
TriJam #305 - One Room, Many Secrets jam comments · Posted in TriJam #305 - One Room, Many Secrets jam comments
Carbon Decay: A Dance Party jam comments · Replied to Sharking Lot in Carbon Decay: A Dance Party jam comments
Carbon Decay: A Dance Party jam comments · Replied to Sharking Lot in Carbon Decay: A Dance Party jam comments
Thanks! Yeah, more stories would definitely improve it. Originally it read from a local file book.txt, but to package it for web I had to package it in the export but ran out of time for that submenu. I was thinking of improving the game a little and adding optional background music and a book selection menu. Check back again after I add it.