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ZedHunterJR

168
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A member registered Jan 26, 2024 · View creator page →

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Thanks for the feedback!
So yeah, I wouldn't call myself an artist or a designer, and I think your take on the background thing is valid. I'm open for suggestion if you want to suggest some idea/solution for that part

(2 edits)

Well you can move around the map with WASD

But yeah I admit it is a me problem: nobody read the upperleft tips. I'll be sure to design the in game tips differently.

Edit: I have reading comprehension issue. Sorry it's been a long day. Thank you for trying out my game!

Fun simple game, I like your art style. The story presentation is quite good, too.

I guess my only criticism is the bosses themselves, not because they are easy, but there is only one strategy for all of them which is to spam mouse click.

Yeah it's fair. I got it a lot from others, too. Well atm i can't update the game but maybe a screenshot for short unit description is possible

Hm? I'm certain there is a spinning sound though... If you do try again, maybe turn down the music slider (the middle one) and see if you can hear anything? 

Loved the visual. I didn't quite understand why the boss was stuck somewhere and I can't fly under it. Well turns out there is world border. Good game with reasonable difficulty though. Nice job!

What a good game! I can appreciate the efforts you guys took on polishing, making the game so like a real arcade machine game.

The VFX and animation are nice, control is smooth and responsive. I'm very used to the perfect evasion mechanic due to 1000 hrs in HI3 so I really enjoyed that you implemented it here. 

I guess my only criticism is the bosses become tedious after a while.

Damm that was some good level design! 5/5 for me. Keep it up!

Seem solid. It's a shame that you guys didn't manage to diss out a more complete project. I had fun with messing around with the bosses. 

This game is very unique in term of visual presentation. I got me tripping for a bit cuz I can't jump accurately to dodge the ribbon thing. Overall, good job!

Simple control and mechanic, but this game is deceptively difficult. Really loved the graphic work you guys have done, good job!

Yeah the wheel spin speed decrease is in fact, random. Therefore sometimes you will feel it stop much later than normal. 

About the info on units, I agree. Maybe I should have put an info page of sort

I really like the rotating weapons mechanic. The fact that the shooting direction is based on move direction took a bit to used to though (probably I'm used to play games that aim with mouse)

Not bad for your first game! While the balance issue is present (just as the other user said, you can spam click and never die), I still like it.

Not a bad game! Would have loved to see another boss though. Once I got the hang of it, I restarted and defeated him in less than 10 sec

Took me a bit to learn the rope but feel good afterwards to construct an army of turret! Nice job!

Nice game! Can't see myself getting farther than normal mode, but had a good time!

The whole plot is very humorous. Made me chuckle every I read a dialog
I guess my only criticism is that bosses don't feel distinctive enough

That dancing enemy is taunting me...

Cool game with unique mechanic! The boss is very annoying though (idk maybe I just have beef with any summoning boss)

I like the automation part. That mechanic is often complicated in games, but I think you handle it well. 

Not sure if it's just me, but I mess up going forward/backward all the time.

Yeah I agree. I contemplated this in development but ultimately just boil it down to "let the player try different things, eventually it'll work". I still think that most unit abilities are clear enough when you see them, but yeah you don't know anything about the unit beforehand.

Good game for your first take on making game! I like your art style, simple but effective

Yeah I feel like that happens often, too. Well in the orge boss, you would want to spam unit instead of just put out strong one, so I guess the strategy might balance out?

Well i beat the first boss. Took me some try to get used to though. After which i'm not sure what i'm supposed to do to get out/get to the next stage?

Yeah the issue has been known in development. The initial speed is determined by you, but then the deceleration rate is just ran(iniSpd/3, iniSpd/1.5), which create a bias of where the wheel end up. Therefore i have to widen the random range and put a weight on the lower end. So yeah sometimes you will feel the wheel spin end slower than usual

Thank you!

Simple and fun, just how I like it!

The ant queen is not fair though...

The graphic on this game is phenomenal! I have the same issue with others here though: The bullets are too unpredictable to use effectively, when you are trying to shoot and dodging at the same time

Good game to have fun with a friend! 

I feel like the control scheme could do a little work though, mostly the secondary attack. I would prefer if i just aim with my cursor and shoot with left click, while put a changing weapon button

Have good fun with this game! I'd have liked to have a secondary attack though.

Btw, not sure if sliding movement is what you intended. You could use GetAxisRaw() instead of GetAxis() to get a smoother movement

Visual/art is good. I can't say the same about control though, sometimes I just teleport to the other side of the glowy block. Also I'm not sure if it's intended, but you can jump as long as you are near a glowy block, not just on top of it

The graphic/art is phenomenal. I don't know if it's just me but whenever I take dmg the game lag out a bit.

Monke beats other animals somehow feel wrong, but also kinda valid...

Very addicting game! Found myself getting to the last boss only to get whooped. Nice job!

Nice game! I appreciate the simplicity. Couldn't go very far though, i was stuck on the skull boss. The skull he threw out is very annoying to target

Call it skill issue, but i beat the first boss with only 10 hp left.

I feel like a progression/rest between each boss should be in order. The bosses can be harder with more abilities too

This is such an unique game! Despite the spinning mechanic, control is very smooth, and the bosses are reasonable to deal with

Always loved space shooter! I got excited when i'm about to win but that trucker has a second phase...









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