i see, thanks! i will put in the list create a shortcut for it in the next update, or a keybind menu to reduce such cases.
btw just want to compliment your art again, i really like your style!
ZgMaverick
Creator of
Recent community posts
Hey thanks for trying our game, we will keep it in mind for the final release/next jam,
if you don't mind I would like to ask some questions so we can understand the problem and plan for it next time
regarding the mouse, the only problem would be clicking or all mouse functions?
the weapons can be used 360° so a way to aim them is needed,
using a notebook touch pad or something else to navigate?
are you playing in a computer or in another device?
I aways recommend sakurai's channel to those who are starting it's a treasure trove of information https://youtube.com/@sora_sakurai_en?si=jpR7ceYoQHeOpuEd
damn, i thought at first the game was a bit ordinary, but it's much more than meets the eyes, the lights on the wheel as the hands health, the way the camera moved when the phase changed, there are a lot of small things that add up!
while having different weapons is nice and makes the fight more fresh, I didn't feel anything special while using them, combat could use a bit more of love.
great entry overall, works well with what it has!
so i dont think i have encountered any, if i did i skipped them as i was beelining to the end to encounter them, if they where in the middle of the mobs it was hard to notice them, if that was the case, locking the portal until the player kills the bosses will make them look around for the problem. i gave up a bit after the long walk i had to do without the car and went thru the warzone and when i went to the place with a hundred portals i had to change games as i wanted to rate more entries.
Another game that deserves to win, the spinning around the arena mechanic was a thing I wanted to put in one of the bosses. we had to cut it out due to not knowing how to implement it in time, we wanted to do something like the first Klonoa boss for that one.
I love that the first boss has a touch hitbox because it's the way he attacks being melee and stuff, but the penguin doesn't have one, its a small thing but shows the thought that went into the game design, there are tons of things that I can describe that makes this game very good but if I listed I would stay here for a while.
a problem I found was when you are going in a direction and just tap the other direction the player will continue facing that way, making running then attacking a bit awkward at times, and the penguin fire seems to have a bigger hitbox than one would think.
great art, music and sounds!
rooting for you guys! good luck!
i found the battle to be a bit rough, the throwing animation takes a bit to finish and the boss chooses his moves randomly it seems (once he did +- 10 times the fast one), and throwing the brick at the big opening aside, to catch him on small openings you need to predict him.
The idea of the game captivates me so much,i love the jokes and the mood of the game, but the combat can use a bit of polish.
also always nice to find a fellow grand magus player in the wild.
sorry about that, we implemented the weapon system with the dash attack first, and since everyone was having fun with that we kinda forgot to put the double jump in time, we actually had in mind that both forms were going to have different kinds of mobility, like the gunner having wall jumps and the melee having double jump. but currently the only way to get out of harms way is meleeing upwards, jumping with it makes you go father, in the future we will be implementing the normal movement system.
thanks for playing our game!
It's cool, everyone has to start somewhere
Since you are starting I aways recommend sakurai's channel it's a treasure trove of information https://youtube.com/@sora_sakurai_en?si=jpR7ceYoQHeOpuEd
loved the game, cute character!
sometimes i would get stuck on the lamia stage and by the description, i thought that by walking around her would be enought to stun her, but it seems she is only stunned by the spin attack, the throwing mechanic in the first boss is fun but it is not explained anywhere, the fully charged spin seems to be worse then spamming uncharged ones and when you retry the game you dont get any extra one ups.
but overall i had fun, its a good game!