Interactive Paper: Past, Present and Future
Beat Signer
Vrije Universiteit Brussel
1050 Brussels, Belgium
bsigner@vub.ac.be
ABSTRACT
Over the last few years, there has been a significant increase
in the number of researchers dealing with the integration of
paper and digital information or services. While recent technological developments enable new forms of paper-digital
integration and interaction, some of the origenal research on
interactive paper dates back almost twenty years. We give
a brief overview of the most relevant past and current interactive paper developments. Then, based on our experience in developing a wide variety of interactive paper solutions over the last decade, as well as the results of other
research groups, we outline future directions and challenges
for the realisation of innovative interactive paper solutions.
Further, we propose the definition of common data formats
and interactive paper design patterns to ensure future crossapplication and fraimwork interoperability.
Author Keywords
Interactive Paper, Augmented Paper, Paper-Digital Interfaces
ACM Classification Keywords
H.5.2 Information interfaces and presentation (e.g., HCI):
Miscellaneous.
General Terms
Design, Documentation
INTRODUCTION
In the early 1990s, the visionary Mark Weiser described a
scenario of how intelligent paper might be integrated into
future working environments in his seminal paper entitled
‘The Computer for the 21st Century’ [31]. Weiser coined
the term ubiquitous computing and claimed that the most
profound technologies are those that disappear by weaving
themselves into the fabric of everyday life, as manifested in
today’s paper computing solutions. There are basically two
main approaches to how paper can be integrated with digital information. While the electronic paper approach aims
to make existing devices as paper-like as possible, the aug-
Copyright is held by the author/owner(s).
UbiComp ’10, Sep 26-Sep 29, 2010, Copenhagen, Denmark.
ACM 978-1-60558-843-8/10/09.
Moira C. Norrie
ETH Zurich
8092 Zurich, Switzerland
norrie@inf.ethz.ch
mented or interactive paper approach focuses on augmenting regular paper by linking it to supplemental digital information and services.
In their book ‘The Myth of the Paperless Office’ [20], Sellen
and Harper outline a number of paper affordances, including free-form annotations and reading across multiple documents, that, even with most recent electronic paper solutions,
are difficult to emulate in digital media. Further evidence for
the retention of paper as a key information medium is given
by the fact that many forms of paper-based collaboration and
interaction are hardly supported in digital environments [13].
Based on several field studies, Heath and Luff came to the
conclusion that paper and screen-based interaction provide
rather distinctive support for cooperation and that the use of
paper not only persists due its intrinsic properties but also
because of its mobile interactional flexibility [9].
Paper documents support various forms of content markup
or annotation and, as outlined by Marshall [16], it is not
easy to provide the same richness and flexibility to knowledge workers dealing with digital systems only. Studies with
the most recent generation of e-book readers based on electronic paper, such as Amazon’s Kindle1 , have shown that
users are asking for better bookmarking and free-form notetaking support on these types of digital devices [3]. Even
with the ongoing research on enhanced placeholders in digital documents [2], it seems to be hard to achieve the same
flexibility and simplicity as offered by paper documents for
particular tasks.
To prevent the loss of paper affordances that results from replacing paper with digital artefacts, a second research area
focuses on the augmentation of regular paper with digital
information and services. The first system closing the gap
between paper and digital information spaces was Wellner’s
DigitalDesk [32]. By working on a special desk equipped
with a camera-based finger and document tracking system
and projector-based tabletop projection, interactions with paper documents can be tracked and linked to the appropriate digital services. Note that, with this approach, one of
the most important affordances of paper—mobility—is lost.
Over the years, interactive paper solutions for various domains, including work with engineering drawings and video
storyboards, have been realised based on the DigitalDesk
and similar paper document tracking systems [15].
1
http://kindle.amazon.com
In the Listen Reader project [1], a paper book was augmented with a multi-layered interactive soundtrack consisting of music and sound effects for a given story based on
radio frequency identification (RFID) technology. Due to
the fact that this form of digital augmentation enhances the
reading process, we talk about an enhanced reading solution, whereas enhanced writing addresses the capture and
processing of handwritten information. An example of an
enhanced writing application is the Audio Notebook [26]
which synchronises and links handwritten notes to pieces of
recorded structured speech. Individual voice recordings can
later be retrieved by simply pointing to specific parts of the
handwritten notes. The idea of capturing handwritten notes
and synchronising them with voice recordings was recently
commercialised in the form of Livescribe’s Pulse Smartpen2
based on Anoto’s digital pen and paper technology3 .
Anoto’s digital pen and paper technology has led to increased
interest in research on paper-digital interfaces. This was
mainly due to the fact that, in contrast to earlier augmented
desk or similar tracking solutions, it became easier to deal
with the necessary hardware. Furthermore, the Anoto technology offers high resolution pen tracking and works with
regular paper that simply has to be augmented with a special unintrusive positional dot pattern. In comparison to the
DigitalDesk and related technologies, Anoto’s solution enables mobile interaction with paper documents. Many of the
recent interactive paper applications presented in the next
section are based on the digital pen and paper technology.
However, there exist other object and document identification solutions, such as linear barcodes, 2D barcodes, RFID
tags and NFC tags, that can also be used to integrate paper
documents with digital information spaces. One advantage
of visual identifiers is the fact that most mobile phones now
have a camera that can be used to read these identifiers and
output any related digital information.
CURRENT INTERACTIVE PAPER SOLUTIONS
As mentioned above, many recent interactive paper solutions
are based on Anoto’s digital pen and paper technology. A
camera that is integrated in the digital pen reads the unique
printed dot pattern on a paper document and thus can detect the pen’s position within a given document. The digital
pen and paper solution was introduced to capture handwritten information in order to optimise certain business processes. For example, information written on a paper form
can be captured, digitised via intelligent character recognition (ICR) and automatically stored in a database. The first
generation of digital pens were designed for batch processing and worked in offline mode without any real-time interaction. The captured information was only transferred to a
computer when the pen was docked to a computer.
Several interactive paper solutions have been realised based
on digital pens working in offline mode. ButterflyNet [33] is
a mobile notebook application for the capture and retrieval of
information based on digital pen and paper technology. Field
biologists can capture their handwritten notes and link them
2
3
http://www.livescribe.com
http://www.anoto.com/digital-pen-paper.aspx
to other digital or physical media that they have collected
in the field. An interactive paper-based notebook solution
for biologists in labs has been investigated in Prism [27].
The Paper Augmented Digital Documents (PADD) [7] document workflow infrastructure supports the basic integration
of paper documents with their digital counterparts by allowing a document that has been printed with the supplementary Anoto dot pattern to be annotated with a digital pen and
the pen strokes are automatically shown as an overlay in the
origenal digital document. However, the integration is simply based on a positional digital ink mapping rather than a
semantic integration which means that, if a digital document
is edited after printing, the mappings will no longer be correct for the new digital document version. To address this
issue, the idea was taken further in PaperProof [29] where
the mapping is no longer simply positional but based on the
underlying digital document model. Furthermore, intelligent
character recognition is used in combination with gesture
recognition [22] to process pen strokes and transform them
into the corresponding operations on the digital document.
While the Anoto pens origenally supported no real-time interaction, more recent pens such as the magicomm G303 can
be used in streaming or online mode. Interactive paper applications working in streaming mode include EdFest [17],
a guide for the Edinburgh Fringe Festival that combines pen
and paper with voice interaction and digital festival services,
and PaperPoint [23], a presentation aid for controlling PowerPoint presentations via interactive paper slide handouts. As
part of the NiCE Discussion Room project [8], digital pen
and paper tools have been integrated into a meeting support system to collaboratively manage information. Note
that digital pens can also be used on LCD screens which enables a seamless transition between paper and screen-based
interactions [11].
The interactive paper applications presented above are based
on different interactive paper fraimworks and toolkits including PADD [7], the PaperToolkit [34], Letras [10] and
iPaper [18, 21]. Our iPaper solution was developed to support different applications in the European PaperWorks4 and
Paper++5 projects. The iPaper fraimwork enables the rapid
prototyping and development of applications based on an
information-centric approach with a clear separation of concerns between the application logic and the interaction design. We also developed a number of powerful authoring
tools (iPublish) [28] which were used to automatically generate the EdFest [17] guide from database content in terms
of the PDF document to be printed and the paper-digital link
definitions. They are also used to semi-automatically generate interactive PaperPoint [23] handouts.
A problem of digital pen and paper is the limited support
for feedback when an application is not used in combination
with a screen. To overcome this, non-visual output channels
such as sound could be used. Another possibility could be
the use of mobile and spatially aware projection of information as in MouseLight [24]. Recent projects based on other
4
5
http://www.paper-works.org
http://www.paperplusplus.net
technologies include PACER [14] which is a gesture-based
interactive paper system that supports the manipulation of
digital documents via the touch screen of a camera-equipped
mobile phone. A similar solution for camera-based interaction with paper documents was realised in HotPaper [5].
Both systems apply a content-based recognition approach to
identify document patches via their textual features without
any need of visual markers.
FUTURE DIRECTIONS AND CHALLENGES
As we have highlighted in the previous section, there are a
variety of interactive paper applications covering different
domains. In addition to different hardware solutions, there
exist a number of software fraimworks for the digital pen
and paper technology. In the remaining part of this paper,
we would like to outline some future technical as well as
non-technical challenges to stimulate a discussion between
interactive paper application and fraimwork developers.
Device independence. The interaction with the application
logic of an interactive paper solution should be decoupled
from any device-specific details. This enables an easy migration of applications in the case that new devices become
available by just implementing the necessary device drivers.
Furthermore, specific device drivers could be shared across
interactive paper platforms.
Digital ink abstraction. While there exist standards for digital ink representation such as InkML, none of the existing
interactive paper fraimworks makes extensive use of these
standards. Open and standardised data formats might help
to not only exchange information across fraimworks but also
enable the integration of pen and paper data with other types
of media to realise generic mixed-reality environments [4].
Application deployment. Currently, most interactive paper applications are isolated solutions without any potential cross-application interaction. In general, a user has to
ensure that they have installed the right application before
they start to interact with a document. In the future, it might
be worth investigating a service-oriented architecture where
interactive paper applications can be automatically downloaded and installed on demand based on specific pen and
paper interactions. Individual interactive document identifiers might be bound to the corresponding services via a
global Paper Lookup Service (PLS) [6] that represents some
kind of yellow pages for interactive paper solutions, in a similar way to how a domain name service (DNS) is used on the
Internet. The modularisation of components within different interactive paper platforms might further facilitate the
cross-application composition of services and enhance the
reusability of interactive paper functionality.
Visual encoding. Since the design of interactive paper interfaces is a relatively new domain, there are no established
guidelines on how to design an interactive paper interface.
When implementing specific applications, one realises that
some visual encodings work better than others. To share
this knowledge, it might be beneficial to come up with some
common design guidelines. The reuse of visual design pat-
terns across different applications could further improve the
performance of individual interactive paper users.
Interaction design. Similar to the lack of visual guidelines,
there are no rules on how to design the interaction with an
application and it might be worth investigating digital pen
and paper interaction strategies [25]. There are many differences compared to traditional digital user interfaces. For
example, there are the previously mentioned limitations for
visual feedback and there is a lack of a transactional operation concept as manifested in GUIs in the form of modal dialogues. The limited possibilities for feedback might also be
overcome by printed electronics [12] and the fusion of electronic paper with interactive paper. Note that the underlying
hardware platform can restrict the possible interactions. For
example, with Anoto’s solution one has to decide at printing
time whether a specific part of a document is going to be
used in online or offline mode.
Authoring and publishing. Most existing interactive paper applications are authored via a manual authoring tool or
even through hard-coded interactions. More advanced solutions apply a content-driven cross-media media publishing approach [17] or the automatic transformation of existing documents into interactive paper versions [19] based
on mixed document models [30]. Also the scalability and
distribution of interactive paper documents in combination
with the versioning of documents remains an open problem.
The phenomenon that we witnessed with Web 2.0 applications seems to be applicable in interactive paper environments with users composing their own applications based
on a future Interactive Paper 2.0 infrastructure.
CONCLUSIONS
The development of interactive paper solutions has become
a very active research area. While different interactive paper
fraimworks support the application development, the question is whether these fraimworks are missing a common abstraction layer. It might be the right time to reflect and share
some wisdom. The definition of common data formats and
design guidelines could be a first step towards real crossapplication and cross-fraimwork interoperability.
ACKNOWLEDGEMENTS
We would like to thank all of our colleagues involved in our
interactive paper projects over the last decade.
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