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Location of the Software & Videogames Industry: an insight into the case of Barcelona using microgeographic data. (2017). Ortega, Carlos Mendez .
In: Working Papers.
RePEc:urv:wpaper:2072/290759.

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  1. To acquire or not to acquire: Mergers and Acquisitions in the Software Industry. (2018). Méndez-Ortega, Carles ; Teruel, Mercedes.
    In: Working Papers.
    RePEc:urv:wpaper:2072/307043.

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  2. Do Software and Videogames firms share location patterns across cities? Evidence from Barcelona, Lyon and Hamburg. (2018). Méndez-Ortega, Carles ; Arauzo-Carod, Josep-Maria.
    In: Working Papers.
    RePEc:urv:wpaper:2072/306552.

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  2. Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success. (2023). Kraemer, Tobias ; Handrich, Franziska ; Heidenreich, Sven.
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  3. Innovate or game over? Examining effects of product innovativeness on video game success. (2022). Kraemer, Tobias ; Heidenreich, Sven ; Handrich, Franziska.
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  4. Research on the Power of Supply-Side Reform for the Sustainable Development of Cultural Industry in Jiangsu Province, China under the Background of Domestic Dual Circulation. (2022). Lu, Jiawei ; Huang, Suyu ; Lin, Hanlian ; Chen, Haibo.
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  8. A bibliometric analysis of creative industries: Current trends and future directions. (2021). Das, Satyasiba ; Dharmani, Pranav ; Prashar, Sanjeev.
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  10. Cultural industries in international business research: Progress and prospect. (2020). Hirsch, Paul ; Glinow, Mary Ann ; Gu, Qian ; Lu, Stephanie.
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