Industry-standard navigation-mesh toolset for games
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Updated
Mar 29, 2025 - C++
Industry-standard navigation-mesh toolset for games
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
C++ Action Roguelike in Unreal Engine 5.
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A Unity library for common movement AI
JavaScript library for developing Game AI.
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Awesome Game AI materials of Multi-Agent Reinforcement Learning
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Unified Reinforcement Learning Framework
支持雀魂、天鳳、麻雀一番街,能夠使用自定義的AI模型實時分析對局並給出建議,內建Mortal AI作為示例。 Supports Majsoul, Tenhou, Riichi City, with the ability to use custom AI models to analyze games in real time and provide suggestions. Comes with Mortal AI as a built-in example.
A Utility AI for C# and Unity
Book on basic to intermediate level Python projects
A Japanese (Riichi) Mahjong AI Framework
A deep reinforcement learning bot that plays tetris
A lightweight decision making library for game AI.
Deep Reinforcement Learning Notes
Goal-oriented Action Planning (GOAP) with Bevy integration
Behavior Trees and Case Logic for C#7
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