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The Game's The Thing

Mobile gaming is growing rapidly and becoming more sophisticated as mobile phones incorporate advanced hardware and connectivity. 3G and 4G networks allow for graphics-rich, multiplayer online games on mobile devices. Massively multiplayer online role-playing games (MMORPGs) in particular have become very popular in Asia, where players can socialize and participate in virtual economies within detailed 3D game worlds. The future of gaming appears focused on integrating social and commerce features within immersive mobile experiences.

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Ralph Adam
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0% found this document useful (0 votes)
61 views1 page

The Game's The Thing

Mobile gaming is growing rapidly and becoming more sophisticated as mobile phones incorporate advanced hardware and connectivity. 3G and 4G networks allow for graphics-rich, multiplayer online games on mobile devices. Massively multiplayer online role-playing games (MMORPGs) in particular have become very popular in Asia, where players can socialize and participate in virtual economies within detailed 3D game worlds. The future of gaming appears focused on integrating social and commerce features within immersive mobile experiences.

Uploaded by

Ralph Adam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE GAME'S THE THING

Which was the last game you relationships, communicating both


downloaded to your mobile? publicly and in private. They can
According to the digital analyst create 'guilds' (virtual associations)
IDATE, mobile is the future of or 'parties' (teams), chat in the real
gaming: it has developed into a world through, for example, discus-
major international market, far sion groups, emails or texts and
from the first cathode ray-based buy and sell artefacts. 'Resting'
game patented in the 1940s. gamers can field paid substitutes.
Where can it go next? The Korean Republic is consid-
In the past, mobile games were ered the world's most 'wired'
relatively unsophisticated. country: high-speed broadband is
Telephone hand-sets were limited near-universal and, according to a
by capacity and screen size; now, BSC report, half of all 3-5 year olds
they can incorporate flash memory, use the Internet, while 42 per cent
3D displays, specialised chips and of the population have blogs. The
much more. As a result, video known as 3.5G and described by worlds (Second Life or Entropia, for government, committed to the
gaming is becoming a highly one trade magazine as '3G on instance) which, perhaps, show the development of digital content,
sought-after application. steroids', is a new mobile data future of e-retailing by allowing and with the aim of becoming
We live in a fast-moving world: protocol, designed to 'supercharge' people to stroll into virtual shops. world leader, has created a centre
consumers want to search for their access speeds - in effect giving very This is tame beside another to train games designers and
favourite content, order it, have it high-speed broadband to mobile commercially successful use of incubate companies. Perhaps
delivered, consume and exchange phones. Together with flat-rate virtual space: massively multiplayer gaming is losing its anorak image.
it on one device. Mobile phones, pricing it could breathe even more online role-playing games In Korea 'PC bangs' (similar to
which benefit from their compact- life into the games industry. (MMORPGs). MMORPGs are cyber-cafes) allow children to pass
ness, connectivity and multimedia The video games market divides subscription-based software appli- their days locked in virtual worlds.
functionality, are fast becoming the into several sectors: casual gaming cations with highly-detailed 3D Panayiotis Zaphiris of London's City
preferred medium for personal - targeting those who are not yet graphics, enabling thousands of University says that the complex
access to games. Features such as regular players; serious non-enter- people to play simultaneously. dynamics of interacting with others
'always on' and GSM localisation, tainment games (for education/ In Asia, MMORPGs have become through such serious games can
make them ideal for that. training, marketing, simulation or sporting events with experts being lead to cognitive overload.
3G-HSDPA (high-speed awareness campaigns) and the treated as heroes. Players are Ralph Adam
downlink packet access), also 'real cash' economies of virtual encouraged to form long-term (sd324a@gmail.com)

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