Created By: Michael Henson
Created By: Michael Henson
Created By: Michael Henson
V
O
Created
By:
Michael Henson
TERMS USED
GM: Game-Master, the one in charge, usually the one with the best
imagination. He/She tells the story to the players, the players make
choices based on what theyre told & the GM tells them the outcome.
PC: Player Character, the person that you, as a player, control in the
game.
NPC: Non-Player Character, a person played by the GM.
Monster: Any Hostile creature.
AC: Armor class, the rating of your armor.
DR: Damage Reduction, the damage that you DONT take b/c of your
armor, agility, mage shield etc.
DMG: Damage, the amount of health points you, or an enemy are
reduced by from something.
Attribute: a base ability of your character, Strength, Agility, Smarts,
Wisdom, Personality, & Health Points.
SP: Skill Points, the effective Currency that you use to unlock classes,
skills, & skillsets. You start with 175.
1d4: the 1 refers to the number of dice rolled, the d means DICE, & the
4 means that it will be a 4 sided dice, so in this case, you would roll a 4
sided dice once.
1d6+4: same as above applies, only this time, you add 4 to the result.
2d4: this means that you need to roll TWO 4 sided dice.
Str: Strength, How much you can lift, how hard you can swing a
melee weapon, the ability to pull a bowstring, & how physically
intimidating you can be.
Agi: Agility, How fast you can run how fast you can swing a weapon,
reload a bow or crossbow, etc.
Smrt: Smarts, Your book knowledge, how well read you are, your
ability to teach & comprehend lore.
Wis: Wisdom, How well you know the World Around you, your street
smarts as it may be, your bartering skills, & intuition.
Pers: Personality, Your force of presence, your ability to influence
people & use Psionic Powers
HP: Health Points, your physical state of wellbeing, your ability to
resist damage, poison, & other physical ailments.
2. Mid-Fantasy: Roll 3d6 for each score. For mid fantasy the average
human is 8-9 in all Attribute scores.
Optional Rule! Discard all
4s & lower.
3. High Fantasy: Roll 4d6, take out the lowest 1 roll. In high fantasy the
average human is 9-11 in all Attribute scores.
Optional Rule! Discard all 6s
& lower.
4. INSANITY: Roll 2d20, rolls are exploding, ex: you roll two 20s, you get
to roll them BOTH again, you roll one 20, you get to roll ONE again, you
roll 20 again well you get the point, divide the result by 2.
AS
Co
st
5. Point Buy System: For low fantasy you get 15 points, for mid fantasy
5
+5
you get 20 points, & for high fantasy, you get 30 points!
6
+4
7
+3
Score
Meanings &
8
+2
Modifiers
9
+1
1
-3
10 0
2
-3
11 -1
3
-2
12 -3
4
-2
13 -4
5
-2
14 -6
6
-1 (Standard Human in Low
15 -7
Fantasy)
16 -9
7
-1
17 -10
8
-1 (Standard Human in Mid
18 -12
Fantasy)
9
0
10
0 (Standard Human In High
Fantasy)
11
0
12
1
13
1
14
1
15
2
16
2
17
2
18
3
CHOOSING A RACE
19
3
20
3
Humans: the most common race in EVO, humans are fairly average, &
generally considered
unexceptional, but their versatility & personality
tends to bring people around Eventually
Basic: +1 to Pers. +1 to any ONE attribute.
City-Bred: +1 to Wis. +1 to any ONE attribute. Some Humans spend
their whole lives within the walls of a single city, never knowing what
life outside is like, they develop much more wisdom than usual. +5 skill
points toward improvised weapon skills.
Farmer: +1 to Str. +1 to any ONE attribute, Some Humans live their
lives out in a rolling countryside, quietly Sweating & toiling in the fields
is all they know. +5 skill points towards animal skills.
Dwarves: Great Builders of greater cities, the Dwarves are short, stout, &
sturdy, they tend to be blunt, yet polite, & have an array of swearwords
thatll send you reeling cross-eyed.
Basic: +1 to HP & Wis. -1 to Agi. & Smrt.
Deep Dwarves: +1 to HP & Str. -1 to Smrt. & Wis. Some Dwarves shun
the light & Great cities of their brethren, seeking instead deep inside
the earth for hidden treasures & secrets. +5 Skill Points toward mining
related skills.
Sky-Dwarves(DragonKin): +1 to HP & Smrt. -1 to Wis. & Pers. Some
Dwarves have lived among dragons SO LONG that they have begun to
take on their attitude themselves. +5 to movement related skills.
Forest-Dwarves: +1 to Wis. & Smrt. -1 to Agi. & Pers. Some Dwarves
retreat to the forest, there to stay evermore as they lose themselves in
its beauty & Eldritch lore. +5 Skill Points to magic based skills.
Elves: Holders of ancient lore, the elves stands tall & elegant, often
regarded as the most graceful race, the elves are revered for their
intelligence, despite their frailty.
Basic: +1 to Smrt. & Agi. -1 to Str. & HP
Wood-Elves: +1 to Wis. 7 Agi. -1 to Str. & HP, Some Elves never left
their ancestral forests, choosing rather to become even MORE versed
in the intuitive ways of the woods. +5 Skill Points towards intuition
based skills.
Sea-Elves: +1 to Agi. & Wis. -1 to HP & Smrt. These Elves are a unique
breed that found the sea, & there lost their hearts to it. +5 Skill Points
to sailing based Skills.
Drow: +1 to Str. & Wis. -1 to HP & Agi. Some Elves Followed the
Dwarves Underground, there to be changed forever. +5 Skill Points to
mining based skills.
Orcs: Great tinkerers & smiths, the Orcs are formidable in both craft &
combat. Once misunderstood as a warlike race, now are revered for their
skills.
Basic: +1 to Str. & HP. -1 to Smrt. & Pers.
Goblins: +1 to Wis. & HP. -1 to Smrt, & Pers. A runt Orc is often called a
Goblin, Smarter than their Largish Brethren, they tinker with Even
GREATER ferocity. +5 Skill Points towards Craft based skills.
Ooruk: +2 to Str. & +1 to HP. -1 to Agi. & -2 to Smrt. Some orcs go the
opposite direction, becoming overly large & intimidating, there is
always work for such as these. +5 Skill points toward Combat based
skills.
Half-Orcs: Tinkering & craftsmanship of orcs, with the versatility & brains
of a human! A dangerous combination by any standard
Basic: +1 to any 2 scores, -1 to Agi. & Smrt.
Half-Goblins: +1 to Wis. & any one, -1 to Agi. & any one. Taller, cleverer
Goblins Prone to wandering. +5 Skill Points to craft based skills.
Half Ooruk: +2 to HP, -1 to Wis, & Smrt. Massive Pale Skinned
Barbarians, tend to be bodyguards or mercenaries. +5 Skill Points to
metallurgy skills.
Half-Elves: Elven lore & grace, mixed with the humans inspiring
personality &, regrettably, shorter life, Half-Elves are a thing of beauty.
Basic: +1 to Smrt. & Wis. -1 to any 2.
Half Human: +1 to Wis. & Pers. -1 to any 2. The half elves raised
among humans, theyre revered for their beauty & relatively long life.
+5 Skill Points to Persuasion skills.
Half One: +1 to Smrt. & Pers. -1 to any 2. Raised among elves,
outcasts & loners. +5 Skill Points toward knowledge skills.
Dragonborn: +2 Wis. & Pers. -2 to any 1. Those that never grow scales
& look remarkably like their human parents are called Dragonborn.
+10 Skill Points toward magic based skills.
CLASSES
1. Warrior (Skillsets): One who fights with steel.
Fighter, A general, versatile warrior.
Skills:
Shield Proficiency
Light Armor Proficiency [FREE]
Medium Armor Proficiency
Sword Proficiency (Long)
Sword Proficiency (Short)
Sword Proficiency (Bastard)
Axe Proficiency (Single Bladed)
Axe Proficiency (Throwing)
Bow Proficiency (Short)
Crossbow Proficiency
Dagger Proficiency (Long)
Spear Proficiency (Short)
Spear Proficiency (Long)xzBT
Spear Proficiency (Boar)
Simple Weapons Knowledge [FREE]
Martial Weapons Knowledge [FREE]
Heal (Basic)
Taunt
Inspire
Rage
Sorcerer, a mage who uses the world around him to gain eldritch
power.
Skills: Arcane Pool [FREE] Channel Eldritch Force [FREE]
Pick one, Channel Earth, Channel Air, Channel Water,
Channel Fire [FREE]
Arcane Pool
Read Magic
Channel Eldritch Force
Channel Earth
Channel Air
Channel Water
Channel Fire
Tap Ley-Line
Tap Node
Craft, Lodestone
Arcane Healing
Oracle, a divine caster who can call upon their Deity to reveal the
future
Skills: Prayer Favor [FREE] Divine Intuition [FREE]
Prayer Favor
Read Magic
Scry
Fore-Scry
De-Scry
Divine Intuition
Receive Guidance
Occulus
Knowledge, Divine Lore
Camouflage
Stealth
Moving
Moving Living
Teleporting
Teleporting Living
Shield
Emcog, one who can read emotions, & glimpse the future.
SKILLS
Shield Proficiency:
Light Armor Proficiency:
Medium Armor Proficiency:
Heavy Armor Proficiency:
Use MageShield:
Shield:
Sword Proficiency (Long):
Sword Proficiency (Short):
Sword Proficiency (Bastard):
Sword Proficiency (Great sword):
Dagger Proficiency (Long):
Dagger Proficiency (Short):
Dagger Proficiency (Hunting):
Dagger Proficiency (Poniard):
Dagger Proficiency (Standard):
Knife Proficiency:
Axe Proficiency (Single Bladed):
Axe Proficiency (Throwing):
Axe Proficiency (Double Bladed):
Bow Proficiency (Short):
Bow Proficiency (Short Composite):
Bow Proficiency (Long):
Bow Proficiency (Long Composite):
Crossbow Proficiency:
Simple Firearm Proficiency (Pistol):
Simple Firearm Proficiency (Musket:
Simple Firearm Proficiency (Blunderbuss):
Simple Firearm Proficiency (Hand Cannon):
Spear Proficiency (Short):
Spear Proficiency (Long):
Spear Proficiency (Boar):
Spear Proficiency (Javelin):
Lance Proficiency:
Pike Proficiency:
Chains Proficiency:
Mace Proficiency:
Simple Weapons Knowledge:
Martial Weapons Knowledge:
Exotic Weapons Knowledge:
Improvised Weapons Knowledge:
Ride:
Mounted Combat:
Mounted Archery (Basic):
Mounted Archery:
Handle Animal:
Tame:
Hunt:
Survival:
Cartography:
Sailing:
Heal (Basic):
Arcane Healing:
Divine Healing:
Knowledge, Dungeoneering:
Knowledge, Nature:
Knowledge, Combat Lore:
Knowledge, Arcane Lore:
Knowledge, Arcane Lore (Basic):
Knowledge, Divine Lore:
Knowledge, Infernal Lore:
Knowledge, Psionic Lore:
Knowledge, History:
Knowledge, Gentry:
Knowledge, Government:
Knowledge, the Seas:
Knowledge, Other Worlds:
Knowledge, Science:
Intimidate:
Taunt:
Inspire:
Rage:
Leadership:
Interrogation:
Cat Walking:
Shadow Walking:
Camouflage:
Stealth:
Arcane Pool:
Read Magic:
Craft, Staff:
Craft, MageShield:
Craft, Arcane Foci:
Craft, Lodestone:
Craft (Job):
Scribe, Scroll:
Scribe, Spellbook:
Scribe (Job):
Use Staff:
Use Scroll:
Channel Eldritch Force:
Channel Earth:
Channel Air:
Channel Water:
Channel Fire:
Positive Channel:
Negative Channel:
Tap Ley-Line:
Tap Node:
Use Holy Symbol:
Use Holy Weapon:
Arcane Bond (Item):
Arcane Bond (Familiar):
Animal Companion:
Read Magic:
Memory Cast:
At Will Cast:
Arcane Commune:
Holy Commune:
Infernal Commune:
Prayer Favor:
Receive Guidance:
Holy Intuition:
Prayer Favor:
Read Magic:
Scry:
Wild Form:
Fore-Scry:
De-Scry:
Divine Intuition:
Receive Guidance:
Occulus:
Pact Pool:
Rituals:
Divine Pact:
Infernal Pact:
Arcane Pact:
Pickpocketing:
Lock Picking:
Musician (any):
Poetry:
Poison Use:
Energy Pool:
Thought Sending:
Thought Sensing:
Non-Psion Sending:
Non-Psion Sensing:
Sense Shielded:
Sense Deep:
Range:
Combat Focus:
Combat Affinity:
Passive Affinity:
Lifting:
Lifting Living:
Throwing:
Throwing Living:
Moving:
Moving Living:
Teleporting:
Teleporting Living:
Read Emotions:
Read Non-Psion:
Read Shielded:
Read Deep:
Glimpse Future:
Intuition:
Energy Pool:
Find Object:
Find Person:
Find Vital Point:
Find Shielded:
Find Arcane Power:
Find Divine Power:
Find Infernal Power: