The Plugin Store: Install / Disable / Manage
The Plugin Store: Install / Disable / Manage
The Plugin Store: Install / Disable / Manage
2013
MAY
18th EDITION
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CONTENTS
table of
5 17 23 31 37 41 43 47 56
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Electric Chair
PluginStore Arrives
RockSolver
17 41 47
3
TopoShaper
John talks us through why Podium Walker is killer. Adriana's modeling tips for creating light assets. Construction Fundamentals 101.
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Introduction
Hard to believe it is nearly June and CatchUp was last released in March. But as you are aware we have been busy with the PluginStore. But now with that out in the open it's CatchUp time again! We tons of great articles in this edition. From asset management to lampshades there is something for everyone. Plus RockSolver....you gotta see this in action! On a separate note a big shout out to Gabor Pupp and TIG. Without them we would still be in the dark ages. Luckily the community have these great programmers batting for the team and they are hitting home runs for ~200,000 members. With all that ego stroking out of the way it is business as usual. Giving you exactly what you guys want.
Rich OBrien
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Count Description
Paving Slab 0.3x0.3 Area Total Slabs Count Cost per Area (m2) (m2) Total Slab 0.09 0.09 0.09 0.09 0.09 25.42 18.86 209.49 800.59 862.51 ---1916.87 282.46 209.55 2327.70 8895.43 9583.39 ---21298.53 2.55 2.25 1.35 1.25 1.45
BiMUp Limited
424 Lee High Road London SE12 8RW United Kingdom T: +44 (0)20 8852 9797
1 Fountain - Paving 4 Fountain - Paving/Plinth 1 Landscape - Paving/Center 4 Landscape - Paving/Corners 4 Landscape - Paving/Midpoint ---14 Total
Count Description 1 Brickwork 102.5mm Plot 1,2,3,4,5,6,7 1 Brickwork 102.5mm Plot 8,9,10,11 ---2 Total
V (m3) Bricks Volume Total V (m3) Bricks Count 103mm Total 53.79 31.78 ---85.57 53.79 31.78 ---85.57 31095.86 18373.76 ---49469.63
www.BiMUp.co.uk info@BiMUp.co.uk
Download BiMUp 5D at
http://www.BiMUp.co.uk/download/
Count Description 1 UC152x152x23 1 UC152x152x30 1 UC152x152x37 1 UC152x152x44+ 1 UC152x152x51+ Lenght (m) 1.00 1.00 1.00 1.00 1.00 Perimeter Surface Area (m) (m2) 0.889 0.901 0.912 0.924 0.935 0.89 0.90 0.91 0.92 0.94 Total Surface Area (m2) 0.89 0.90 0.91 0.92 0.94 Mass (kg) 23.0 30.0 37.0 44.0 51.2 Total Mass (kg) 23.00 30.00 37.00 44.00 51.20
Description Floor Skirting15x95 Ground Floor Beam 150mm Ground Floor Blockwork 440x100x215 Ground Floor DPC Ground Floor DPM Ground Floor Foundation Ground Floor Insulation 150mm Ground Floor Screed 75mm Wall Blockwork 440x100x215 Wall Mortar 10mm Wall Plaster or Cement 13mm Wall Staifix HRT4 Housing Wall Tie 200
http://www.specification.bimup.co.uk/kingspan.pdf
http://www.specification.bimup.co.uk/hanson.pdf
http://www.specification.bimup.co.uk/ancon.pdf
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ERIC LAY RETURNS WITH ANOTHER CREATIVE TUTORIAL SHOWING HOW TO USE GUIDE POINTS AND BEZIER CURVES TO FORM A UNIQUE CHAIR
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Use the Insert Guide Point tool on the Projections plugin toolbar to create a point. Copy this a few times, two inches apart, to represent where the legs of the chair will intersect the ground. I also set the Guides in Styles to an orange color. This helps when creating the cord.
02
Copy those points up two inches apart to the desired seat height. Use a 2D or 3D person component to judge your height. I got this from the Trimble Warehouse.
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Copy across and back two inches apart to create the seat plane. Make it two inches thick so the seat is not on a single plane. That would look too rigid.
04
Copy a two inch thick set for the back of the chair next, again two inches apart.
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Copy a few guide points to represent the wall behind the chair and where the cord will travel to the first chair leg.
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Add a few guide points above the chair for the termination point of the electrical cord, where the light will be. It may help you to place a temporary plane to snap the grid points to.
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For the electrical cord you will need Fredos BZ spline tools. Use the Cubic Bezier Curve and start clicking points from where the cord would attach to the wall moving up the back left leg. Then move across the seat and down the front left leg. Move back up and fill in part of the seat and move down the right front leg. Then move back up again across the seat, fill in the back and finish where the light bulb will be attached, hanging over the seat.
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Delete the guides now as they are no longer necessary using Edit > Delete Guides
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To give the cord some thickness, use the Pipe Along Path plugin. Select your cord and activate the plugin. Use inches, outside diameter of .25, inside diameter of 0 and 4 segments. This will create a square pipe around the cord you previously created. It will also add a bunch of guide points.
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Delete the guides and delete the single line cord used to make the pipe. They are no longer needed. Edit the pipe and delete the face on each end. This will make a smooth end after subdividing.
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Edit the pipe, select all of the geometry and run Artisans Subdivide and Smooth; 1 iteration. The operation might take a while to calculate as this will add quite a bit of geometry but the final result is smooth and much more realistic. Then paint the cord black.
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Finally find or make a plug and lamp with bulb and place them on the ends of the final cord.
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introducing the
pluginstore
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feature means no more messing about in the plugins folder with different files and folders. Just click! As the tool evolved we soon began to see other features we could add to make searching and installing plugins even easier. Filtering plugin by Author, Category, Recently Updated and Popular soon began a natural direction to take. The downloads soon accelerated once members were able to find latest updates to plugins.
SketchUcation Tools for SketchUp. This new tool allows SketchUp users to install plugins and extensions directly into SketchUp by accessing a vast library of tools made available by plugin authors over the years. The tool itself is super simple to use. All that is needed is a SketchUcation account and you have immediate access to 700+ plugins and extensions. Our Autoinstall
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plugin management
Then came the need for some type of management system. Whilst having every tool imaginable under one roof is great it just didnt seem wise to provide only a means of installing. So we created the Plugin and Extension Manager.....
The Plugin Manager is unique because it allows you to disable plugins using a clever solution. Disabling plugins between modeling sessions means you can customize your modeling experience dependent on the nature of your projects. This flexibility removes menu and toolbar clutter that in the past meant users forgot the location and function of less used tools. Disabling could not be easier. Simply swap plugins from the enabled column(left) to the the disabled column (right) and next time you restart SketchUp you have a tailored modeling environment.
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Our Extension Manager uses the same philosophy for enabling and disabling. Having this ability really does extend SketchUp beyond what has been possible before. This Plugin and Extension managment system that is built into the SketchUcation Tools is going to get stronger in the future. Already we are developing a new system to help users to see what is already installed and what needs updating. As you can see an incredible body work went into the SketchUcation Tools. But we arent done yet....
Taking it ONline....
Next up is some extra goodies for the plugin authors. We created a new system on SketchUcation where authors can uploaded directly to the PluginStore. This means issuing updates takes 3 clicks - Edit / Upload / Apply. A simple solution to a long standing community problem. We have seen and heard of the many complaints from SketchUp users over the years. Plugins and extensions were a PITA to install, track and manage. Not any more!
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Giving authors this level of control is just the beginning. We plan to add more and more features to the PluginStore in the coming weeks. If you are a plugin author and want to share your plugins, either trials or full blown tools, then feel free to get in touch and we'll set you up. We are super exctied about the direction the PluginStore is taking and feel it is a natural extension to the community. Where it goes from here is only limited by your feedback. To grab the latest version of the SketchUcation Tools, that includes the PluginStore and Manager, head to the download page. There's a video showing you how to install and use the tool so there is no excuse not to get involved. Finally a big THANK YOU to those that helped us refine this incredible addition to SketchUp. Dan Rathbun, Aerilius, Thomthom, TIG, Gabor Pupp, Renderiza, Fredo, Box, DaveR, Bob James, Notareal, Gaieus, Mike, Edson and anyone who helped it the various beta builds along the way. Lets' not forget SketchUp....without them there would be no tool.
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Bloom Unit, the only truly interactive, Cloud based photorealistic renderer for SketchUp has joined forces with Evermotion, the premiere provider of high quality 3D model libraries to make their stunningly real Archmodels libraries available directly in Bloom Unit for SketchUp. Just drop in our simplified low detailed models, press render and our servers automatically replace them with high detail photorealistic models. No uploads, no waiting and over 1400 high quality models ready to enhance your SketchUp creations. To find out more check out the link below.
www.bloomunit.com/evermotion
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3DBrowser
s you acquire more skills, assets and applications in your 3D journey managing these can become a bit of a chore. The sheer amount of file types you deal with can easily run into the hundreds and having a means of cataloging these precious assets soon becomes an important part of your daily activites.
I did a bit of hunting around to see what tools were available for those in the 3D industry that allowed you to browse, catalog and manage my 3D assets and came upon MooTools 3D Browser for 3D Users. 3D Browser comes in 4 flavours 3D Browser Light Edition 3D Browser Image Edition 3D Browser Full 3D Browser Full with PolyCruncher The 3D Browser Full Edition is more than a media manager because of the added options you get as compared to the Light Edition. It is a full fledged 3D asset viewing, conversion and modification application.
MooTools
Overview
3D Browser Light and Full are completely different beasts. The Light Edition is strictly a file viewer. It extends the file viewing abilities of Windows Explorer to make viewing various 3D Formats possible within it own OpenGL viewer. It also allows you to view video, image and audio files.
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images / audio / 3d
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The 3D Browser itself contains features that makes navigating around your assets
a straight forward affair. The multiple folder view can be extended using the Save As Catalog option. This means that you can define which selection of folders you would like to view and save this as an Album for quick viewing. 3D Browser uses its own .obv file type to store the info needed about the Albums but it also goes a step further with Keywords. These keywords can be applied to your files to speed up the filtering process. In the example above you can see how a series of keywords applied to some images refines the search results. The .obv files themseves store all the meta and thumbnail data about the file. So once you set up some albums/catalogs for 3D Browser to track any new files added immediately get their thumbnails and meta data added also. This cataloging really makes filtering through various file types quick and simple. The fact that these keywords and cataloging are applied to all files types makes things very accessible.
Apply Keywords to your assets
previewing files
As I mentioned earlier 3D Browser can preview any files in a popup window that has a series of tools that change dependant on the file type. If you preview a recognised 3D file then you get different tools fro when viewing an image file. The tools for 3D files are quite extensive and if you are in the position where you deal with a variety of files types then this part is something you may find particularly useful.
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Apart from the standard zoom, pan and select tools there various mesh tweaking tools. First up is the Merge Points and Merge Co-Planar Faces tools. These analyze your mesh and remove redundant geometry. If you purchase the PolyCruncher addon then this takes things to another level. The PolyCruncher tool is another element to the 3D Browser Full edition that means you have a means of viewing, modifying and editing your files from withing one tool. The actual workflow is seamless. Select a file from the browser, hit enter to open it in the 3D Viewer and then choose PolyCrunch to open for optimizing. During testing I found the PolyCruncher to produce some solid results when it came to mesh
reduction. Unlike other tools, MeshLab for instance, PolyCruncher does a very good job of maintaining an objects overal form but drastically reducing the poly count. In the images opposite you can see the results of the 3D scans I did for the DAVID scanner and the optimized mesh on the right. The mesh went from ~27k vertices to ~250 and kept the overall form with no significant issues. PolyCruncher gives you complete control over the the optimization process from protecting borders to keeping UVs intact. Of course, there are limitations to this, if the mesh reduction is quite high your object will eventually degrade too far but overall PolyCruncher is very compotent at what it does.
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You can setup macros to run a myriad of options on your files. Want to iterate through a folder and polycrunch a selection of 3D file types into SketchUp files? Want to create a full set of SketchUp optimized images from a selection of hi-res textures? The level of control over the 3D and 2D optimizations is quite astounding. This is all done in a couple of clicks and, as mentioned already, you also have the option to make your own set of macros.
Batch Processing features
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the verdict
Pros: + Simple to use + Tons of viewing/export options + Reasonable price + Good support + SketchUp support Cons: - Crashes occasionally - Inconsistent menu/toolbar operation Overall, 3D Browser + PolyCruncher is a very powerful and useful application. If you are in need of some asset management software that can also do file conversions and 3D optimizations then this certainly fits the bill. You can download a trial or as get a licensed version at $99 using this link until the 30th of June 2013. Premium Members of SketchUcation can purchase 3D Browser + PolyCruncher at only $69 by using this link until the 30th of June 2013.
7.5/10
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One of the heavyweights of the rendering arena returned from an extended break this week to send shockwaves throughout the SketchUp world with its open Beta of V-Ray for SketchUp v1.6. Anyone who attended the last Basecamp in Colorado will remember Cory Rubadues, V-Rays Product Manager, quick and concise update on the next V-Ray. Surrounded by SketchUp enthuiasts and pegged in between his competitors Cory had 10 minutes to wow the audience and apply pressure to those eager to knock V-Ray off the top spot. 8 minutes into his presentation it was over. No live demo was shown, no pre-recorded action of the next version.....nothing! Then came the killer blow. SketchUp Evangelist Aidan Chopra quipped..you still have time for a tap dance! Cory didnt need it....V-Ray is as fast as my presentation... And with that V-Ray had made its way back into minds of SketchUp users everywhere. Over six months later we are now getting our hands on the probably the most anticipated rendering application for SketchUp. So whats new in v1.6? We had a chance to catchup with Cory to see what goodies lie within and what major changes have been made.
Rendering engines
V-Ray RT - a revolutionary rendering engine providing instant feedback and streamlining scene setup. For the everyday user this s a very powerful interactive rendering solution that allows them to simultaneously work and render inside of SketchUp.The instant visual feedback makes for quicker design, material, and lighting decisions.
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Lights
Dome light - create simple, artifact-free image-based lighting using the dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. This new feature will streamline your workflow when using image based lighting in your scenes. It will not only save you setup and rendering time but it will also increase the quality of the image based light and shadows. Lights as components - V-Ray lights can now be part of a sketchUp component. This makes it easy to change the design and settings of multiple lights at one time. Sphere Light - create spherically shaped area lights.
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Geometry
V-Ray Proxy - an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. Use V-Ray Proxy to render millions of polygons at maximum memory efficiency and increase the amount of detail and complexity of your sketchUp scenes. Faster Parsing Times - major speed improvements have been made when processing the SketchUp scene for rendering with V-Ray.
mATeRiALs
V-Ray Material - a compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF Wrapper Material - can be used to specify additional properties per material. most importantly you can now create true matte materials which shows the background as opposed to the base material. Material Library - this new library contains over a 100 ready to use and photo realistic V-Ray materials.
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The free open beta of V-Ray 1.6 for SketchUp is available for SketchUp 8 on both the Windows and OS X platforms - 32bit only. It can be downloaded right now by applying for the public beta program on Chaos Groups website. Pricing for V-Ray 1.6 for SketchUp will remain unchanged ($800). The upgrade price from VRay 1.49 for SketchUp or lower is $320. Users who purchased V-Ray for SketchUp between April 15, 2013 and the official release date will be eligible for a free upgrade. Time to get your hands dirty....
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RockSolver
This particular useful app will appeal to many of our SketchUcation members that tralian developer, Malcolm Lambert an atmospheric physicist by trade, has been working on this utility application for a couple of years and I am glad to learn that he has now progressed Rocksolver to the initial beta testing stage. My initial thoughts on learning about Rocksolver was that the application addresses a problem that flagstone layers and drywall
by Mike Lucey
masons face on a daily basis, how to get the natural shapes of the flags or stones to fit together without too much reshaping work! I can remember the head scratching I did
ROCK STRUCTURES
some years ago when laying irregular shaped flags over quite a large portion on
my rear garden. The job turned out well The variety of shapes, colours and textures of natural rock is (of course!) in the end but there was a lot virtually unlimited. of trial and error during the process to get www.sketchUcation.com
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things looking right which was quite timeconsuming. If I had Rocksolver to hand I would have saved myself some time and effort. What Rocksolver does sounds simple, it figures out the best fit for the flags / stones but in practice this is quite a complex process. This process goes sons on in a stone mamind as he / she builds a drystone wall or lays a flagstone area. solver patio Rocknow
Architects, engineers, landscapers and builders will now be able to input their design criteria, wall shape with opes etc or plan shape of hardscaping required and watch as many layout configurations as they wish taking place virtually on screen before they decide which option to go with. I imagine in most cases this final decision will be a visual / aesthetic decision builder. As I have by the designer /
does the figuring out end of things and more. The application accurately remembers the shapes of an unlimited number of rocks which have been scanned or digitised. Rocksolver then outputs an accurate, quantitive 3D map of the whole structure / layout for analysis.
said, Malcolm Lambert, the developer, is advising that Rocksolver is now solid enough for beta testing on 2D packing / layout problems, flat paving for example, and is inviting interested designers / builders to contact him via the intresto sites expression of interest / enquiry form. I am looking forward to the beta testing progressing to 3D rock / stone input now that hand-held scanners are becoming
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more affordable. I know many stone masons companies that would value the time savings that could be achieved with its use in drywall construction, still very popular in my neck of the woods for site / plot boundary walls. There is a good selection of process explanatory videos located o the intresto site for anyone interested in learning more.
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Topo
SHAPER
Fredo released TopoShaper a few weeks ago and having spent some time with this new tool it is pretty obvious that 'under the hood' it has immense power. Below is a quick overview of its various features. Whether you import contours or create contours from meshes you need to see this tool in action. Watch it here.... or click below
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$
SketchUcation are now SketchUp Pro Resellers and for a limited time we are making available, to eligible* SketchUcation Premium Members, a discount 20% off the full price. If you are considering upgrading your current licence or making the jump from SketchUp Make to SketchUp 2013 Pro then this may be of interest to you. of
per year
GO PREMIUM
50
20% Disounts Email Support Free Downloads Free 3D Assets Plugin Discounts
Sign Up Today
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John H. Aikin of Aikin Design Graphics & Animations took time out to discuss how he delivers on clients request, the tools he uses and why after 10 years he is still educating himself.
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Sometimes we are entrust to model specific lighting fixtures for an interior space that cant be found in the 3D Warehouse. This case study is perfect to use a couple of old plugins but that they are a must to have installed into SketchUp.
This light fixture was used in an auditorium with a relatively low ceiling that makes a non inviting space, with fluorescent lights scattered throughout the area, with unattractive colors and crammed with uncomfortable furniture. The idea of the architect was to turn that space into a pleasant meeting place and replicate the elegance and prestige that currently has the nave of a church above.
The picture provided by the architect indicated that the lamps would be like a photo except for the color of the glass that should be white. We checked the image that had double-curved shade and other curved faces. To simplify our work we decided to use Extrusion Tools plug-in developed by TIG, ToolsOnSurface and Joint PushPull by Fredo6. One of the guidelines that we follow when we create renderings is to keep the geometry as simple as possible with the least number of edges and avoid any unnecessary detail due to distance or point of view will not be seen.
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The first step was drawing two concentric circles of 24and 2 radius with 24 sides each to work with 6 sections to recreate the shade.
Then we created a vertical face on which we drew the shade curve and then we copied it at 60 degrees.
We also copied the outer arc to the top and removed all the unneeded faces to leave only the framework.
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Use the Extrude Edges by Rails to create the mesh. Choose the upper arc, the two rails and finally the upper arc again for the melting curve. To all the answers we answered 'no' except for smooth edges. The result is as shown in the picture. This section we can use to form the rest of the shade. Using the rotate tool we can array the section to form the final shape. Withe the shade complet we can now build the frame. Draw a small rectangle on the XY plane and using Extrude Edge by Face to form the frame section.
With the frame section formed use the array command to create copies around the shade.
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For the ring perimeter after selecting the large circle we used Extrude Edges by Vector moving in the blue axis.
Next use JointPushPull to give the ring some thickness and remove any unwanted geometry to leave only the section we need.
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Using Tools on Surface we drew the outline of a rosette in the center of the rounded surface, apply the offset option, and with Joint Push Pull option we gave thickness to it. Then copy the rosette with rotation to repeat them along the sector.
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$ 10
Boxwood Topiary
Designed purely for SketchUp and provides fantastic results when rendered by Oli Shea
20 Lo-Poly Trees
$ 10
$ 1.99
Fully and correctly mapped high quality model to be used for interior www.sketchUcation.com renders.
$ 13
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Pinch to Zoom
Except for scattered notes and comments, almost all of the material to be presented in this series has been taken from our book, How a House is Built: With 3D Construction Models, including a few of the books illustrations, captioned text, videos, and models. These articles will cover eight distinct phases of the construction of a simple house, beginning with how the house is actually located on the lot, then to excavation, foundations, framing, roofing, close-in, and MEP installations. Sidebars include a buzzword index, construction safety, and tips and tricks about the process. SketchUp will of course be the construction modeler, giving you some idea of how we use construction models in our books and business. As most who read our books already know, none of this comes easy, so click the images to zoom, and feel free to interact with the information.
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2. Excavation
Excavation begins with a surveyed layout of the setbacks and footprint of the house. The SUP includes locating utilities and making connections to the building services. A workpoint and batterboards are then placed to reference boundaries, depth of the excavation, and guide the equipment that will prepare the site for the foundation.
3. Foundation
The batterboards are used to layout the formwork for foundation footings and walls. Reinforcing is placed in the formwork before concrete is poured. Fabric footings are shown as a simple alternative to traditional methods.-3 Masonry stem walls are tied to the footings with steel reinforcing. The concrete block is laid in courses up to the bottom of the framing sill plate.
4. Wall Framing
Wall framing begins with sill plates bolted to the top of the stem walls. These plates anchor the raised floor framing with structural connections that run to the wall and roof framing above. The exterior walls are installed using wider studs for thicker insulation. Non-bearing interior walls divide the house into usable spaces. Top plates tie the frame together.
5. Roof Framing
Open roof framing is the critical part of this house not only because it presents the greatest risk for falls and injury, it also lifts the profile of the structure into winds that will impose the strongest lateral loads on the house. This chapter details the placement of rafters and ridge beams using structural connectors that are integral parts of the structural system.-4
5. Its important to keep the framing clean and dry and free of smoke and toxics to minimize contamination -------------------MEP: mechanical, electrical, plumbing SUP: site utilization plan Batterboards: hold a string line reference Sill and top plates: bearing portion of a stud wall Stem walls: partial height foundation wall
6. Close-In
As soon as the roof framing is complete, the race is on to close in the house and minimize exposure to the weather.-5 With careful scheduling and management, a number of interrelated tasks must be completed at the same time. These include finalizing framing, installing vapor barriers, doors and windows, siding, and the flashing and roofing.
TIP
Things you might want to know about the construction process, including some standard means and methods
MEP building systems are the heart and soul of the house. Plumbing systems supply gas and water and remove waste; heating, ventilating, and air conditioning equipment provide warmth and cooling comfort; and the electrical systems deliver the power necessary to support the receptacles, lights, appliances and security of the house.
7. Building Systems
BIM
Software tutorials, tips, and tricks found on the books CD for future construction modelers.
Just a few of the videos that animate the building systems and construction methods taken from the book
SHORTIES
8. Interior Finishes
The last chapter in the book How a House is Built uses a variety of electronic formats to illustrate the installation of sitework, insulation, drywall, cabinets, and system finishes in an eBook that is accessed online through the books CD. Some of the content will be reproduced here to demonstrate how we use animations and illustrations from SketchUp models.
Dennis Fukai is a licensed architect and construction manager with more than thirty-five years experience as a professional construction administrator, researcher, and university professor. He is a Fulbright Scholar and earned his PhD in architecture from the University of California, Berkeley. Dennis has been recognized internationally for his work in advanced construction modeling and communications as it is applied to informal squatter constructions.
( To Be Continued )
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