Medusa V
Medusa V
Medusa V
BACKGROUND
The fate of the Medusa system has long been tied closely to the
machinations of the Inquisition.
During the Medusa IV Schism over two hundred years ago,
heretical cults rose up in an attempt to overthrow those loyal to
the Emperor. While the bold efforts of the planetary defence
forces kept the enemy at bay on the streets, agents of the Ordo
Hereticus operated in deep cover among the cultist ranks. In
attempts to sow seeds of despair among their numbers, these
agents orchestrated sabotage of their efforts, ensuring orders
never reached their destinations and supplies were diverted from
areas where they were needed most. Many cult leaders were also
found dead, their killers undetected, long having escaped or
disappeared back deep undercover.
Despite these valiant efforts, and despite the eventual arrival of
the Astartes of the Ultramarines chapter, the Ordos were forced
to admit that their efforts had failed. The cults had grown too
widespread, too influential, and too deep-rooted. Conclave was
held on the neighbouring planet of Medusa V, chaired by
Annabella Baptiste, a young Inquisitor of the Ordo Malleus, to
decide the fate of the planet.
The Inquisitors of the Ordo Hereticus were adamant that they
should be allowed to complete their work, that headway was
being made and with the assistance of the Ultramarines, they
might yet prevail in the face of overwhelming odds. Though they
argued fervently for four days and four nights, Baptiste
eventually called an end to the proceedings. Proclaiming that the
enemy's strength grew with every day, and the loyalists' strength
weakened, the declared that she would adjourn from the
conclave and deliver the Ultimate Sanction to Medusa IV by
means of Atmospheric Incineration. A hundred heads hung in
union, for among them, none were willing to deny that Medusa
IV lay in the direst of straits.
Though she granted refugees a one week stay of execution,
Inquisitor Baptiste made good on her promise, destroying the
world of Medusa IV in a conflagration of Righteous Flame. There
were many who called her coward for abandoning the world,
who claimed there was no challenge to great for the noble
Astartes to overcome, who claimed it was a fusion of her own
inexperience and incompetence that led to her rashly deciding to
condemn the souls of billions of the Emperor's loyal servants.
THE SCENARIOS
Hostile Factions have infiltrated key facilities in the IndustrialMilitary Complexes of Medusa V. These include the massive
refinery complexes of Johannes Island, and the routing stations
and supply depots of the Machavian fuel relays supplying vital
promethium to Hive Machavius and the Imperial front lines.
Adeptus Mechanicus Personnel have with the intention of
disrupting Medusa's ability to make war, defend itself, and supply
vital resources to its defenders. Obviously, they cannot be
allowed to do this.
Possible Antagonists
Saboteurs the Sabotage teams may be from a variety of sources.
The Saboteurs will all share a common goal - to damage
machinery and disrupt the Industrial-Military Complex, but it
may be by various means. The Saboteurs may be a pair of Eldar
Rangers, whose abilities are well-suited to sabotage and
espionage, whose intention it is to steal vital data regarding the
Imperial War Effort. Alternatively, a Tau Stealth Operative may
have infiltrated the facilities to place strategically-located charges
to detonate from a distance after escaping the facilities. It could
be as simple a matter as a band of Chaos Cultists or Mutants
breaking into the facility and smashing up machines with
wooden clubs.
Possible Protagonists
Defenders the Facilities are likely to be guarded. The guards
may simply be a few low-ranking Guard soldiers or Planetary
Guardsmen, or hired goons or mercenaries. In this event, their
knowledge of what they are facing will be scant at best, and their
ability to combat the threat limited in the extreme.
Alternatively, an Inquisitor may have got wind of the situation
and brought his retinue to combat the danger. This is a matter of
judgment Inquisitors will not appear if the antagonists are a
low-level 'threat', such as rebel guardsmen or cultists, but some
of the more exotic adversaries, such as Eldar or Tau, might justify
the presence of an Inquisitor.
Scenario Suggestions
The scenario should be played on a square board, with one or
more pieces of technological scenery as the objectives. It will be
the role of the Saboteurs to achieve their objectives, be they to
destroy the equipment or to interact with it in some other way,
and the role of the Defenders to prevent them doing so.
D100
1-20
Archeotech
The rumours were a hoax and the item is merely some
worthless trinket, of no use to any one except tinkers
and collectors of trivia.
21-40
41-50
51-60
61-70
71-80
81-90
SCENARIO 4 COUNTER-INSURGENCY
As in any conflict, it is a well-respected fact that in order to
cripple a war effort, cutting off a forces' head is one of the surest
ways to do it. There is no shortage of high-ranking officers on
Medusa for the War, ranging from Graf Harazahn, Elarique
Swiftblade and Ygethmor the Deceiver right down to the lowliest
Imperial Colonel or Eldar Warlock. Those who wish to foil such
diabolical plots will have to be on their guard and well-prepared,
since an attack could strike at any time, and often from the most
unexpected of quarters.
Possible Antagonists
Assassins one or more of the parties will be assassins, intent
upon eliminating some key figure. It does not necessarily have to
be a partisan figure, such as an overtly Imperial or Xenotic
character - it may be, for example, an Imperial citizen acting as an
informant for the Tau Empire, or a citizen impregnated with a
genestealer larva being compelled to commit acts against his will
by the Hivemind.
Possible Protagonists
Bodyguards of course, for every assassin, there will be those
who wish to foil the plot and protect their targets. These may be
an Inquisitor seeking to protect an Imperial General from an
assassin, or even an Eldar operative seeking to protect a deepcover informant from agents who have blown his cover.
Scenario Suggestions
The game should be played on a relatively small board to keep
the pace high and to ensure that the bodyguards have to work
hard to protect their quarry. The players should strive to develop
a convincing setting for the assassination attempt, while deciding
who the target will be - it is always possible to make the target an
Imperial dignitary, but players should attempt to tailor the
character to fit the goals of their warband. For example, if two
Inquisitors are involved, it may be the case that one Inquisitor
plans to make use of some talent the target possesses, and the
other Inquisitor intends to prevent him doing so for
philosophical reasons!
Scenario Suggestions
The options for this scenario are extremely broad. The scenario
can be as simple as finding some vital documents, right the way
through to breaking into a computer system, Astropathic Net or
psy-relay. They might also include surveillance of a target, or
gathering blueprints or pict-links of a top secret project or
installation. The key is that for the scenario, there should be one
or more crucial pieces of intel that must be gathered by the
interlopers and it falls to the Protectors to prevent this
happening.
61-70
Method of Infection
Bloodborne infection the infection can only be spread
directly into the bloodstream. It may be contracted
through open wounds, subdermal injections or by
weapons coated in the agent.
3-4
5-6
D100
1-20
Biological Agent
Common Cold whether due to poor planning or lack
of knowledge or resources, the agent the saboteurs
intend to deploy is rather less dangerous than they
might have hoped. Highly infectious, yet shows no
short-term effects. Within several days, all but the
hardiest characters will be coughing, sneezing and
dribbling at the nose. However, for the purposes of this
scenario, the infection has no effect.
Contagion Factor: -80%
21-40
41-50
51-60
71-90
91-100 Nurgle's Rot The most feared of all diseases. The Rot
first causes a high fever, and the subject then loses
control of their bodily functions. Their skin necrotises
and falls off in clumps. Death is slow and painful, and
from the foetid corpse emerges one of the Plague God's
servants, a Plague bearer of Nurgle. The character loses
10 from their Toughness value every turn until they fall
unconscious. Their agonised screaming causes all
friendly characters within earshot -20 to their Nerve
characteristic.
Contagion Factor: -30%