Lesson 1 Resourcesi
Lesson 1 Resourcesi
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Welcome to the resources section for this lesson. Here youll find the required reading and some suggested
readings if you are interested in pursuing the topic further. Ill also include some links to games we mention
in the videos.
Required Reading:
The required reading for the introductory lesson is one of mine, which I wrote with Michael Burden. As I
mentioned in the course video, the article touches on a host of issues that we will discuss in the course,
including how video games can be considered art, how meaning is constructed in a game, and how
interactivity shapes our understanding of a game. The article examines the game Portal a fascinating and
spectacular game released by Valve in 2007.
As I mentioned, I chose one of my articles because I think it is important for you to realise that it is okay to
criticise others work, as long as it is done in a constructive and respectful manner. If the paper doesnt
sufficiently support the argument that it is making, then say so. But, make sure you support your own
criticism. It is not sufficient to say that something is wrong. You need to say clearly and effectively why it is
wrong, and then support your argument with evidence. Thats what we do in university. Of course, it is also
perfectly fine to say that the article is good, and why it is good. Why it may, in fact, be perfect. :-)
Ok, it isn't perfect. But, read it anyway.
Burden, M. and Gouglas, S. (2012). The Algorithmic Experience: Portal as Art. Game Studies 12.2
(2012): http://gamestudies.org/1202/articles/the_algorithmic_experience
Additional Resources:
If you'd like to explore more about the debate of video games as art, and how that debate shapes research
in game studies, these three sources are a good start:
Gee, J.P. (2005). Why Video Games Are Good for Your Soul: Pleasure and Learning. Melbourne:
Common Ground.
Jenkins, H. (2005) Games, the New Lively Art in Raessens, J. & Goldstein, J. (Eds), Handbook of
Computer Game Studies. (pp. 175-189) Cambridge, MA: MIT Press. Web:
http://web.mit.edu/21fms/People/henry3/GamesNewLively.html
Sharp, J. (2010). The Art History of Games. The Art History of Games Symposium.
http://www.youtube.com/watch?v=p4m3Vl1DexA
You might also like this wonderful book which helps define some terms regarding the design of objects. It is
not about games specifically, and yet, it is all about things that are important to games. If you do read it,
pay particular attention to the discussion of 'affordances', which is a term that designers (game designers
included) use a lot.
Norman, D. (2002). The Design of Everyday Things. Basic Books.