Khador
Khador
"ST
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8 M * | f
EMPIRE
IS BORN!
a
* :
WARMACHINE
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FOR T H E M O T H E R L A N D
FACTION B A C K G R O U N D
PLAYING K H A D O R
T A B L E OF C O N T E N T S
FATE A N D RESOLVE
THE KHADOR AN MILITARY
KHADOR THEME FORCES
W A R C A S T E R S OF KHADOR
&&**Zfy
4
18
34
40
WARJACKS OF KHADOR
T R O O P S OF KHADOR
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PRESS
Skorne,
warjack, warcaster, warbeast, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any
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subject to change. Steal our material and we'll tell Karchev you failed him. He's not a guy you want to disappoint.
First printing: January 2010. Printed in China.
Forces of W A R M A C H I N E : Khador
ISBN: 978-1-933362-58-8
PIP 1025
ISBN: 978-1-933362-59-5
PIP 1026
FATE A N D R E S O L V E
O U T S E T OF R E N E W E D HOSTILITIES, 6 0 8 A R
*
._
i * * *
-,
F R O M B A T T L E M E N T TO G R A V E
N O R T H E R N B A N K S OF T H E DRAGON'S
T O N G U E RIVER
The stench of death lay heavy about the hillside, mingling
with smoke and the scent of expended blasting powder.
Mentally reconstructing the battle only required Strakhov
to observe the lay of the bodies, the blasted timbers of
what had once been a fortress under construction, and the
shattered rubble of half-built walls. The corpses of many
Khadoran soldiers lay strewn throughout the wreckage,
and far fewer wearing Cygnaran colors.
Kommander Strakhov barely heard the account being given
by the last survivor, a Winter Guard korporal reporting his
version of events to Kapitan Nurivech. The witness' voice
held an edge of panic, as if he were reliving the events he
described. "It was brutal, sir. They made no demands, nor
gave any opportunity for surrender. Slaughtered everyone
they could see, and withdrew toward the river."
The rumbling of an approaching steam engine drew their
attention to Kommander Alexander Karchev, who was
approaching them with two of his officers. This arrival
surprised Strakhov, as the senior warcaster had personally
sent him here to investigate the Cygnaran attack.
A living warjack with over a century of battlefield
experience, Karchev made even the bravest men uneasy.
The ground shook under his tread, and Strakhov noticed
the men standing in front of him had unconsciously taken
half-steps back in alarm. The soldier being questioned was
clearly uncomfortable at the close proximity now of not one
but two warcasters. His voice was unsteady as he continued,
"There was trenchers, long gunners, gun mages. I didn't get
a count, but there was warjacks, and a warcaster. At least
one. I only saw him from a distance."
"What did" The kapitan questioning the witness cut off in
mid-sentence as Strakhov held up a hand.
The warcaster stepped toward the guardsman. "Where
were you posted during all this?"
The man blanched and swallowed. "On patrol, Kommander,
near the mortar crews." He waved in that direction, uphill
from the main fortress to a slight rise set back and with a
clear view of the approach.
Strakhov nodded. "I was just there. Not one Cygnaran
dead, though at least thirty of our men litter the ground.
Efficient work, u p close, primarily by blade. Evidence of
grenade and gunfire, but they were all put down quickly.
Taken by surprise." His eyes did not waver from the man's
face. "Your patrol failed."
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FATE A N D R E S O L V E
with a spray of gore that washed across the men behind
him. Two more farther down the line were torn apart by
impacts from the wall's cannons. The warjacks endured
similar fire, but their Khadoran armor held through the first
wave. Karchev's machines pressed on like an avalanche,
carried forward by determination and momentum. The
Cygnarans kept most of their warjacks behind the wall,
with Defenders firing from up top, but a number of other
'jacks, including quite a few lights, were positioned among
the outer trenches and bunkers. A Destroyer shell whistled
through the air and squarely hit a Charger. In mid-stride,
the light 'jack exploded into a flaming ball of white-hot
shrapnel. Strakhov saw a Hunter that had been firing
armor-piercing shells into the line obliterated with a single
blow from a Juggernaut's axe. Marauders tossed aside
several Grenadiers with similar ease.
STRAKHOV PRESSED A H E A V Y
BOOT ONTO THE TRENCHER'S CHEST,
CAUSING THE M A N TO C H O K E A N D
W H E E Z E A S SEVERAL RIBS CRACKED.
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He lifted his own blade in one hand and beckoned the man
forward with the other. "Save your comrade." He looked
down to the sergeant squirming under his boot.
The trencher grimaced in anger and gave a yell as he rushed
with the bayonet. Strakhov leaned to the side to evade its
thrust and struck downward against the rifle stock with his
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FATE A N D R E S O L V E
a pistol shot, a glowing orb launched up at an angle and
then fell slowly toward the earth, blazing brightly as it
consumed itself. The stark light was like neither daylight
nor moonlight and briefly threw all lines into sharp relief.
Strakhov saw the distinct profile of something large and
insectoid, a form moving on long legs like a spider.
"Cryx." Even as the word left Strakhov's mouth there was a
sudden, horrible screech as something trailing dark smoke
streaked across the space between them. The Harrower's
shell exploded into the midst of the men near Strakhov with
an unearthly noise and a sulfurous stench. Strakhov saw
two of his men simply vanish into the pocket of absolute
darkness left in the explosion's wake as if erased.
He gritted his teeth and impelled his Decimator to
retaliate, guiding its fire as its tremendous short-range
cannon fired once and then twice, each shell shattering into
the Harrower, knocking it back and tearing tremendous
gaping holes in its hull. His Kodiaks followed not far
behind to finish the machine.
"Kommander!" It was a shout from Kapitan Tukinosk, who
had fallen on his side with a bleeding arm, having narrowly
escaped the Harrower's first blast. The kapitan was pointing
to his right, where their captive was running away at full
tilt. Several of the nearest kommandos had started to run
after, but they were quickly losing ground. The Cygnaran
engineer was moving swiftly despite having his arms tied
behind him, leaping over the brush like a startled deer.
Strakhov reached down to yank Tukinosk onto his feet and
then began his own pursuit.
Strakhov ignored the sounds of shooting as his men fired
at other creatures moving between the trees. He saw the
engineer hop over a moss-covered log ahead and disappear
from sight and followed with a grin, expecting to find his
quarry fallen on his face just beyond. When he vaulted the
rotted wood, however, he was surprised to land within the
outer opening of a large, gaping cave. He could hear the
sound of someone scrambling into the darkness inside. Fresh
dirt and the debris of several uprooted and broken trees lay
in the vicinity, proving the passage had not been there until
recently. The earth was compacted by the movements of
some large force, and the hole was broad enough for heavy
equipment to have passed through unhindered. Strakhov
stopped for a moment and shook his head. "Idiot! You were
safer with us."
Kapitan Tukinosk caught u p with him, along with several
other kommandos who had broken off to chase the prisoner.
The kapitan stared at the cave and asked, "What now, sir?"
Strakhov jerked his chin toward the opening. "We go in.
That man is our mission. Let's see if we can stop the fool
from getting himself killed." He spoke to the squads nearest
flftwJBl ^
him, "Form up in rows, four or five wide. Squad Two first,
flame throwers to the front. Lieutenant Kasternoff, stay
back and rally the rest of the men. Hunker down here and
await my return. Avoid drawing additional attention. I will
leave two of my 'jacks with you." His battlegroup had not
yet caught up to them, but Strakhov sent a quick burst of
mental orders. He directed the Decimator and Mishka to
ir-^i
behind them, but he knew the fight would be over by the
time the Kodiak reached their position, not to mention the
difficulties of maneuvering in the tight confines of the cave.
Several mechanithralls forced their way through as the
nearest kommandos reached them. Strakhov moved
through to fire into the gap between his men and took out
two thralls, but another followed and hammered down to
crush the nearest flame thrower. The steam-powered fists
ruptured the man's tank, which exploded in a roaring blast
of heat and fire. The kommandos were protected by their
treated armor, and several mechanithralls made it through
the blaze to attack, heedless of the flames.
Gunfire joined the roar of flamethrowers as kommandos
forced their way into the larger corridor to gain space to fire
their carbines. Strakhov unhooked a cinder bomb from his
waist and threw it forward into the center of the clustered
enemy. It exploded into flame and smoke. With a few more
gouts from the surviving flame throwers, the last of the
enemies were neutralized. There followed only the noises
of reloading as the Khadorans stood tensely, waiting to see
if further horrors would emerge.
Strakhov turned to Tukinosk and saw flickering flames
dying out along the man's shoulders. "What of the Cygnaran
papers?" The kapitan gave a start and unslung his combat
pack, which as Strakhov feared had been largely obliterated
in the heat of the flamethrower explosion. Several burnt
remnants of paper turned to ash as he thumbed through the
contents trying to find anything salvageable.
Strakhov let loose an explosive curse and marched ahead
into the larger passageway, checking the nearby dead even
as he bellowed to his men, "Look for the engineer!"
Something familiar caught Strakhov's attention as he passed
the nearest thrall. He bent down to get a better look. Bits
of uniform still clung to its withered and ritually inscribed
flesh, although most of the fabric had been torn apart by
the horrible process that had integrated it with lengths of
piping and machinery. He retrieved a patch from the sleeve
and held it up to one of the lanterns. It was unmistakably
the emblem of his missing 7th Battalion. His mind reeled at
the scope of a force required to eliminate an entire battalion
without a trace. This was beyond anything they had heard
reported of the Cryxian threat in the region, particularly
this far south. It was vital Supreme Kommandant Irusk
learned of it.
A shout from one of his lieutenants drew his attention.
Strakhov shouldered his heavy gun and went in that
direction. He saw several large carts piled high with corpses,
scavenged bodies likely harvested to create additional
Cryxian forces. Thralls had been chained to the front of
these carts as beasts of burden. The corpses on the wagons
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FATE A N D R E S O L V E
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Karchev scowled down at him from the center of his rig. "We
are repositioning. The woods are overrun with Cryxians.
We will renew our efforts against Point Bourne once our
lines are in order."
"Orlov." His voice was cold. "Be silent and save your
strength. You will need it."
Vladimir's eyes narrowed, and he could not help smiling.
They had both spoken Khadoran. It was not surprising they
would choose someone fluent in the language to watch
him, but it was the man's accent Vladimir noticed. "You are
Umbrean, yes?"
The helmet had been facing him, but now it turned away
to stare straight ahead. "I am Exemplar." He would say
no more.
KINGS
T H E C I T Y O F L E R Y N IIM
N O R T H E A S T E R N LLAEL, OCCUPIED
B Y T H E PROTECTORATE OF M E N O T H
Troubled dreams of battle's turmoil faded to an awakening
of pain and confusion. Vladimir Tzepesci struggled to
consciousness as if trying to surface from a deep pond before
drowning. An ache in his head seemed linked to the pulse
of his heart. There was a sharper pain in his wrists, and
he became aware of something biting into the flesh there.
He was hanging suspended from them, his head slumped
on his chest. He discovered the floor was beneath his feet
and he could take pressure from the shackles binding his
arms to the wall by forcing himself to stand. This was only
a small measure of relief.
When at last he managed to open his crusted eyes to take
in his dim surroundings, it was no surprise to see he was
bound in a poorly lit cell. Orange light flickered through
the metal bars of the door from torches nearby. Still, as far
as dungeons went it was not as bad as it could have been. It
was reasonably dry, for one, and the chill was bearable. The
air smelled more of rushes and incense than of human filth.
Instinctively he attempted to draw on his sorcery, to muster
his power to reinvigorate himself. The shackles on his wrists
seemed to light on fire. He gasped in pain, but as he stopped
trying to draw on his magic both the pain and the heat faded.
The sharp smell of burned hair drifted from his arms. A
man's low voice spoke to his right. "The Bonds of Noresto.
Do not call on unholy powers and you will not suffer."
*"
FATE A N D RESOLVE
The mask worn by a scrutator existed to remove him from
humanity, and it had this effect as Vladimir stared at the
cold guise of his captor. The man might have been a statue,
so little did his posture or his unblinking eyes reveal his
inner thoughts or emotions. Hanging from a loop at his belt
was a brutal flail, and in his right hand was an ornate sword
bearing the Menofix. He was the portrait of scrutator judges
from ancient times, those who for countless centuries had
passed sentences of torment or death. Contrasting him,
Vladimir stood bereft of armor, half-clothed, and chained to
the wall by bindings that made him truly helpless. Despite
this, Vladimir had faced worse horrors, even confronting
death itself. He was not cowed.
When the scrutator spoke after a pause, his voice was
smooth and refined. He spoke Khadoran with comfortable
fluency. "Seeking solace through levity is common at this
stage. Some believe this fortifies the will, but it is the first
crack in a man's resolve. The last gasp as hope begins to
fade, soon replaced by despair."
"An enlightening dissertation," Vladimir replied dryly. He
commanded, "I would speak to your master. Summon him.
There is a matter of importance we should discuss."
The vice scrutator stepped closer. "Why would we allow
you to speak to His Holiness? You, who sought to strike
him down on the field of battle outside the very walls of this
city? No. It is your good fortune that I have reason to keep
you alive, or you would already be experiencing torments
in Urcaen. I suggest you make good use of this time to
unburden your soul. I cannot promise mercy, but you are a
son of the Creator, however wayward. Perhaps, through fire
and lash, we can expunge some small portion of the taint
afflicting your bloodline."
Despite a resolve to stay calm, Vladimir felt rising anger. "I
did not think Menite priests so lacking in honor as to lay an
ambush after agreeing to parley. The Law of Envoy is as old
as your Covenant."
"That law applies only to those who speak for a sovereign
power. Do you claim to bring the word of your empress? I
think not. She would not choose you as her emissary."
"I am a great prince of the Khadoran Empire, heir by blood
of Umbrey." He spoke between gritted teeth.
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there. Your family has sworn blood oaths with dark powers.
You have embraced sorcery and entered communion with
the Wurm's proxy on Caen, the Crone of Crows."
This accusation washed over Vladimir with little impact.
Similar grievances had been applied to his family for
centuries, and he ignored them. "I am myself sovereign,
and thus you cannot judge me. In holding me here, you
violate the Law of Envoy, which is part of the True Law of
Menoth. Who is the blasphemer?"
Skarholt moved with surprising speed, and there was
nothing Vladimir could do to avoid the mailed fist striking
his gut from the side, below his ribs. He curled forward with
a grunt of pain and the same mailed fist seized his hair and
pulled his head upright. Vladimir was distracted from his
discomfort by a noise elsewhere in the dungeon complex, a
strangely familiar sound. It was a howl created by venting
steam. He felt a shudder through the walls.
Vladimir realized he could sense Drago, his Berserker. The
warjack was slightly too far away for him to control it or
to peer through its eyes, but Vladimir could sense it. He
gained a fleeting impression that the machine was chained
and caged, like he was. Drago felt its warcaster's pain and
lashed out, but its bonds held.
Vindictus turned slightly at the sound. His voice sounded
smug. "Yes, we have brought your familiar as well. It
is interesting to me, your strange connection to this
machine. It seems clear you have bound it by unholy rite
or pacts. I intend to study this blasphemous bond, and
then you will be executed. The cult you have inspired
will not outlast you."
That the Menite would go to such lengths as to capture his
warjack rather than destroy it just to indulge some curiosity
seemed proof of madness. Vladimir spoke with some
difficulty due to the pain in his ribs. "Drago is a machine,
like the ones that serve you. Nothing more." He had been
assuming Vindictus would eventually turn him over to
Hierarch Severius, after some suitable term of humiliation
for his own amusement. The scrutator's last words made
him reconsider this likelihood.
All thought vanished as the scrutator began to ply his
twisted arts, proving his preference for the searing edge
of a heated blade. Vladimir sought to retreat from the pain
into his own mind. He had experienced agonies enough
to develop fortitude against them. Clenching his teeth, he
hoped to frustrate his inquisitor with a lack of response.
During the worst of these ministrations, Drago struggled
against its bonds with shackled rage. The scrutator's
fascination was clear, and several times an initiate entered to
whisper reports of the warjack and its reactions. Eventually
Vindictus seemed satisfied and left him for a time.
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FATE A N D
I f
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RESOLVE
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LDMRLTY. STRENGTH.ANDCONQUEST
-
M A N Y PRINCES, ONE T H R O N E
The modernization of the Khadoran military required
several large ideological shifts. While this is true to a degree
for all the modern military powers of the Iron Kingdoms,
Khador has arguably surmounted the largest internal
barriers and overcome the longest and most entrenched
traditions. Cygnar, Ord, Llael, and later the Protectorate
of Menoth had the luxury of inventing themselves as new
nations, but Khadoran laws and military doctrine were
deeply rooted in the legacy of the ancient Khardic Empire.
In recent years Empress Ayn Vanar has brought singular
unity to Khador, but this has not always been the case.
Indeed, the almost universal support and acclaim Empress
Vanar has won is a notable departure from all but her most
recent predecessors. Until the time of the Vanars, Khador's
military was largely stagnant, as the kingdom's rulers
lacked the vision and the will to adapt to the changing
needs of warfare.
Before the Orgoth, in the centuries when the old Khardic
Empire united the northern tribes by sword, lance, and fire,
these harsh lands were divided into a variety of territories
Hi
2ND
2 N D ARMY
ARMY ^ ^
""THE
THE H
AMMER" m
HAMMER"
Rulers of t h e Volozkya
Great Vizier
Simonyev Blaustavya
VASSALS AND
LIEGEMEN
KHADORAN
FLEET
GREYLORDS
PRIKAZ
Koldun Fedor
Rachlavsky
GREYLORDS
COVENANT
Llael Occupation.
Northern Thornwood
Offensives v. Cygnar,
Southern Thornwood
Soldiers: 162.000
Kommandant
Mikhail Ivdanovich.
Count
Soldiers: 288,000
Kommandant
Boris Makarov,
Count
Soldiers: 151,000
Kommandant Karl
Szvette, Great
Prince of Dorognia
2ND DIVISION
3RD DIVISION
4TH DIVISION
5TH DIVISION
6TH DIVISION
Llaelese
Occupation
Soldiers: 70,000
3 Kommands
Southwestern
Thornwood Patrols
Soldiers: 135,000
Southeastern
Thornwood Patrols
Soldiers: 153,000
3 Kommands
Training and
Reserves
Soldiers: 8 9 , 0 0 0
3 Kommands
ST DIVISION
Kommandant
Yegoruv Ilyevich,
Viscount
Kommandant
Voroshilov Kiimovich,
Viscount
21ST STANDINGl
LEGION
Infantry
Soldiers: 15.500
6 Battalions
22ND
ASSAULT
BATTALION
Iron Fangs
Soldiers: 2.700
6 Kompanies
f23RD STANDING!
LEGION
Infantry
Soldiers: 14,500
6 Battalions
24TH ASSAULT 1
BATTALION
Iron Fangs
Soldiers: 2,600
6 Kompanies
Port Vladovar
Fleet Admiral
Jasek Donekev,
Viscount
Kommandant Jhrom
Holcheski, Great
Prince of Rustoknia
Kommandant
Serve! Marvor, Great
Prince of Borstoi
Dragon's Tongue
Kommandant
Konstan Zhukovy.
Count
Kommandant
Grezko Antonovich,
Viscount
Soldiers: 42,000
4TH
ASSAULT
LEGION
^ ^
Heavy Armor
Soldiers: 12.000
27TH ASSAULT 1
BATTALION
Iron Fangs,
Man-0 War
Soldiers: 1.900
6 Kompanies
2 8 T H ASSAULT
BATTALION
Assault Kommandos,
Man-O War.
Winter Guard
Soldiers: 3,000
7 Kompanies
3IST MAN-O-WAR
KOMPANY
Soldiers: 500
6 Forces
Soldiers: 210
6 Forces
Soldiers: 210
6 Forces
2ND FORCE
3RD FORCE
Soldiers: 30
6 Units
Soldiers: 30
6 Units
Soldiers: 31
6 Units
Assault Legions
Soldiers: 520
6 Forces
1ST FORCE
KHADORAN
SECURITY
3RD ARMY
"THE F O R G E "
Border Legions,
Training Reserves
Northern Thornwood
Soldiers: 92.000
3 Kommands
GREAT
PRINCES (18)
33RD MAN-O-WAR ]
KOMPANY
29TH ASSAULT 1
BATTALION
Iron Fangs,
Man O War,
Uhlans
Soldiers: 1,800
I2TH IRON
FANG UHLAN
KOMPANY
Each battalion is
led by a kovnik.
Each kompany is
led by a kapitan.
Each force is led
by a lieutenant.
Cavalry: 180
Cavalry: 180
6 Forces
4TH FORCE
6TH FORCE
7TH FORCE
Soldiers: 30
6 Units
Soldiers: 30
6 Units
Soldiers: 29
6 Units
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MILITARY OF T H E K H A D O R A N E M P I R E
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While the effectiveness of each Vanar ruler after Mikhail is
debatable, the common perception across Khador is that the
Vanars ushered in an era of success and prosperity to their
nation. The Vanar mystique is so pervasive and powerful
that the difficulties faced by the first members of this dynasty
have been largely forgotten. Indeed, the one interruption of
the Vanar dynasty is considered proof of their divine right
to rule. It was during the reign of the Menite King Ruslan
Vygor from 499-511 AR that Cygnar defeated Khador
during the First Thornwood War. This setback reinforced to
many Khadorans the ill-omened passing of the crown to a
non-Vanar sovereign.
* r.
- Main StfS"-
MILITARY OF T H E K H A D O R A N E M P I R E
Soldiers in this post-Corvis Treaties
era were divided loosely into three
categories, a conceptual division that
remains deeply ingrained in Khadoran
military history and doctrine. First were
the conscripted masses, poorly trained
and cheaply outfitted but capable of
being called to duty in large numbers.
Second was a core of dedicated and
professional soldiers who had committed
to a life in the military. And third was
the elite of the elite, represented by the
heavy cavalry whose presence had long
been considered necessary for any hope
of military success.
R E F O R M I N G T H E MILITARY
Khadoran pride in their military prowess has sometimes
stood in the way of innovation and progress. After the
founding of Khador in the Corvis Treaties, the army was
far from a cohesive and internally consistent force. Instead,
the nation relied upon a dozen loosely affiliated and allied
militias that had been created on remnants of forces involved
in the Orgoth Rebellion. Each was well led and consisted of
loyal and competent citizen soldiers but operated almost
autonomously and without a clear chain of command. Most
of these groups were headed by officers claiming noble
bloodoften through one of the great princesleaders
directly appointed by the sovereign, or descendants of
significant heroes of the Rebellion. Theoretically all fought
toward the same end: the protection of Khador and its
interests. But in many cases, the needs of individual highranking leaders dictated a specific group's willingness
to deploy for conflicts and the enthusiasm with which its
soldiers entered battle. As later military historians would
remark, the army was held hostage by games of politics.
-aw.
Jr
MILITARY OF T H E K H A D O R A N E M P I R E
.J*
to the K h a d o r a n s y s t e m of w i d e s p r e a d c o n s c r i p t i o n a n d to
every
corner
approving
of
Khador.
Additional
the d e v e l o p m e n t
of
the
covering
measures included
Vanars
are
credited
with
the
majority
of
the
m o d e r n i z a t i o n of the K h a d o r a n A r m y , a n d for g o o d r e a s o n .
H o w e v e r , s o m e r e s p o n s i b i l i t y also rests w i t h t h e s i n g le
sovereign w h o interrupted
their d y n a s t y , K i n g
Ruslan
War, h e is c r e d i t e d
with
the d a r i n g
First
and
u n p r e c e d e n t e d s t r a t a g e m of s e n d i n g the b u l k of K h a d o r ' s
h e a v y cavalry a g a i n s t Llael's b o r d e r as a g a m b i t to l u r e
C y g n a r ' s army. T h i s tactic c o n v i n c e d C y g n a r ' s k i n g his
ally w a s a b o u t to b e i n v a d e d a n d n e a r l y a l l o w e d K h a d o r to
m a r c h its m a i n force t h r o u g h the T h o r n w o o d u n c o n t e s t e d .
U n f o r t u n a t e l y , the r u s e w a s d i s c o v e r e d in t i m e to a l l o w
C y g n a r to p e r f o r m a d e s p e r a t e forced m a r c h to i n t e r c e d e.
T h e successful battles l e a d i n g u p to t h e e v e n t u a l
defeat
mm
- -.
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$yi,*r-ril
krrfitir^^i*
.-k. .
mm
at t h e Battle of t h e T o n g u e offered
a c h a l l e n ge t o t h e
a n d b r o a d i m p l e m e n t a t i o n of M a n - O - W a r a r m o r e n a b l e d
K h a d o r a n m a x i m t h a t n o sizable e n g a g e m e n t c o u l d b e
the a r m y t o o v e r c o m e t h e n u m e r i c a l d i s a d v a n t a g e of its
w o n w i t h o u t h e a v y cavalry. N o b l e s c o n s i d e r i n g t h e m s e l v e s
warjacks, p r o m p t e d b y a g e n e r a l scarcity of t h e m a t e r i a l s
t h e d e s c e n d a n t s of t h e h o r s e l o r d s d i d n o t e m b r a c e this
conclusion, b u t it s e r v e d a s a significant d i v i d i n g
line
a r m o r a n d o v e r w h e l m i n g force, M a n - O - W a r t r o o p s are
armor entered
substantia l
engineering
mass
personally
improvements
c e n t u r y later a n d h e l p e d b r i n g these h e a v i l y
armored,
m e c h a n i k a l l y a u g m e n t e d infantry to their c u r r e n t p o s i t i o n
at t h e fore of K h a d o r a n a s s a u l t forces. T h e diversification
a perfect e x a m p l e of a practical a p p l i c a t i o n of K h a d o r a n
military p h i l o s o p h y . Blaustavya h a d c o n s i d e r a b l e influence
in reinforcing the i m p o r t a n c e of m e c h a n i k a l
innovation
a n d i m p r o v e m e n t s for t h e military, b r i n g i n g t h e K h a d o r a n
M e c h a n i k s A s s e m b l y t o its h i g h e s t p r e s t i g e .
W h i l e t h e existence of t h e H i g h K o m m a n d w i t h its b o d y
of s e n i o r military officers h a s certainly p r o v i d e d a d e g r e e
of c o n t i n u i t y a n d efficiency to t h e K h a d o r a n Army, m a n y
MILITARY OF T H E K H A D O R A N E M P I R E
f^-frinaii
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IRUSK'S A D V A N C E A S S A U L T FORCE
4 T H A S S A U L T LEGION, 9 T H K O M M A N D , 3 R D DIVISION, 2 N D A R M Y
LEADERSHIP
Kommandant Gurvaldt Irusk, warcaster (not permanently attached)
Kommander Dahlrif Strasvite
Lt. Kommanders Jortekt Aleshko and Ladimir Rostazar
Kovniks Borjavich, Gnorosk, Krasposin, Krinevich, Kutzov,
Malkovich, Sandvich, and Zarestova
ASSETS
7,500 Iron Fang Pikemen
2,150 Winter Guard
900 Man-O-War (Shocktroopers S Demolition Corps)
775 Assault Kommandos
650 Iron Fang Uhlans
20 Man-O-War Drakhuns
80 Heavy Warjacks
A R M Y RANK A N D FILE
KHADOR'S THREE
ARMIES
JL
heavy
division,
or e v e n army.
Their
U n u s u a l l y h i g h r a n k i n g w a r c a s t e r officers m a y h a v e g r e a t e r
responsibilities a n d d u t i e s r e q u i r i n g the o v e r s i g h t of far
larger forces t h a n the o n e s i m m e d i a t e l y on h a n d .
New
b a t t l es yield
new
opportunities
to e x a m i n e
old
involved
with
policing
conquered
populations.
A c c o r d i n g l y the n u m b e r of K h a d o r a n s o l d i e r s s t a t i o n e d in
Llael h a s b e e n r e d u c e d considerably . M a n y of these soldiers
h a v e b e e n m o v e d s o u t h to protect s u p p l y lines t h r o u g h the
T h o r n w o o d Forest or to h e l p m a i n t a i n p r e s s u r e a g a i n s t
C y g n a r a l o n g the D r a g o n ' s T o n g u e River.
Certain officers believe it is t o o early for these m e a s u r e s , a s
several large Llaelese cities h a v e yet to b e quelled a n d still
suffer from internal dissent. O t h e r s p o i n t to the fact that the
Protectorate of M e n o t h , a hostile theocracy w i t h d e s i g n s
on K h a d o r ' s m o r e p i o u s citizens, recently seized control
of Leryn, a major Llaelese city that h a d p r e v i o u s l y b e e n
has ensured that these soldiers and the warjacks who fight
alongside them are properly equipped to wage war.
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MILITARY OF T H E K H A D O R A N E M P I R E
in the area has fallen primarily to
the 1st Division of the 1st Army, led
by Kommandant Yegoruv Ilyevich.
This has necessitated a significant
shift in tactics, as this division was
previously patrolling southern Llael,
a relatively open and pastoral region.
Operations in the Thornwood are
complicated by a number of factors,
including inadequate or erroneous
maps, a general lack of cleared land
for barracks, and constant ambushes
along Khadoran supply lines. Morale
in this division has plummeted,
although the recent establishment of
several sizable and fortified supply
bases has helped to provide a better
sense of security for these battalions.
n.-
The
1st Army
is
nominally
commanded
by
Supreme
Kommandant
Ivon
Krasnovich
from the High Kommand, but its
operational direction is left in the
hands of Kommandant Mikhail
Ivdanovich, who controls the army
from
Merywyn.
Kommandant
Ivdanovich is a humble
and
quiet officer with an engineering
background who has achieved a
strong reputation and who has
the faith and support of his men.
Ivdanovich was credited by Gurvaldt
Irusk as being instrumental in the
swift and successful invasion of
Llael, as his oversight of the army's
supply lines during the rapid invasion were critical. Despite
recent problems in the Thornwood, it is generally believed
that if any man can tame that forest to ensure Khadoran
ammunition and food reaches soldiers on the front line, it
would be Ivdanovich. He has also gained some measure
of popularity even among Merywyn's local population for
successfully restoring industry and commerce to that city
as well as repairing most of the damage inflicted during
the lengthy siege. This included the restoration of sites of
historical significance, which the locals have taken as a
sign of mutual respect.
'
**-
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26
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In T
MILITARY OF T H E K H A D O R A N E M P I R E
^IL^
iJ^tC^
THE FORGE
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LEADERSHIP
Kovnik Jozef Grigorovich
Kapitans Afonos, Fodorevich, Gizaevna, Loshkavich, Lugislav
Petrovivich, Toloskvi, and Yurchenko
ASSETS
2,000 Winter Guard Infantry
500 Winter Guard Riflemen
300 Assault Kommandos
60 Rocketeers
10 Field Gun Crews
30 Mortar Crews
... M
4 Destroyers, 1 Devastator
that without the sacrifice of the 111th, this force would have B
intercepted the Fifth Border Legion and prevented them I
from earning their fame in the following decades.
Adding to the prestige of the 111th Infantry is the reputation |
of its current commanding kovnik, Jozef Grigorovich. Like I
most veteran Winter Guards, Grigorovich has served in
many units and forces, but he came to the 111th Infantry
in 593 AR as a kapitan and has since refused to budge
even when offered promotion elsewhere. He took over
the battalion as kovnik in 598 AR and quickly earned the
love and admiration of his men. After Grigorovich proved
his worth in grim fighting around Ravensgard in 605 AR,
Supreme Kommandant Alex Gorchakoff of the 2nd Army
offered him a promotion to full kommander, hoping to
make use of his services elsewhere. Grigorovich flatly
refused. He said he aspired to nothing more than continued
fighting in the trenches alongside his men.
The 111th was directly involved in the recent attacks
against Northguard, sending forces to confront the deeply
entrenched Cygnaran infantry in their convoluted network
of perimeter defenses. The indomitable battalion once again
endured heavy casualties but succeeded in maintaining
pressure on the defenders while Supreme Kommandant
Irusk's assault legions advanced on the central fortress.
Since the fall of Northguard the 111th has followed the rest
of the First Border Legion to march south from Ravensgard
for the first time in decades. They are stationed among
Second Army battalions northwest of Corvis, where they are
enduring extremely difficult conditions without complaint.
---_--_----
UNITS
SOLOS
Battle Mechaniks,
Widowmakers,
Winter Guard units
Widowmaker Marksmen,
Winter Guard solos
TIER 1
TIER 3
TIER 4
Requirements: The army includes three or more warjacks.
Benefit: Your deployment is extended 2" forward.
TIER 2
Requirements: The army includes three or more Winter
Guard units.
Benefit: Add Kovnik Jozef Grigorovich to the army free
of cost.
ViMU.
FuRWRRDHQMMRNDER5uR5r.HR
5TH BORDER LEGION
WARJACKS
UNITS
SOLOS
Battle Mechaniks,
Widowmakers, Man-O-War
units, Winter Guard units
Manhunters, Widowmaker
Marksmen, Man-O-War solos,
Winter Guard solos
TIER1
TIER 3
TIER 2
L>
TIER
(^
i'^V-M^- V
-"-i^Srr vv
HEART OF DARKNESS
WARJACKS
UNITS
SOLOS
Kossite Woodsmen,
Widowmakers, Man-O-War
units, Winter Guard Infantry
TIER1
TIER 3
TIER 2
TIER 4
. ,
____^________.
1p-,
,'.
WARJACKS
UNITS
SOLOS
Doom Reavers
TIER1
TIER 3
TIER 2
Requirements: The army includes three or more Doom
Reaver units.
TIER
35
-*;
-Mar-.
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fc.
>
UNITS
Battle Mechaniks, Greylord
Drago
SOLOS
War Dog, Greylord solos
TIER1
TIER 3
TIER 2
Requirements: The army includes two or more Iron Fang
Pikeman units.
Benefit: Iron Fang Pikeman units gain +2 SPD during your
first turn of the game.
TIER 4
Requirements: The only warjacks in Vladimir's battlegroup
are Berserkers and / o r Drago.
Benefit: Warjacks in Vladimir's battlegroup gain Advance
Deployment .
-!
.
s. y^*c~v
UNITS
SOLOS
Kossite Woodsmen,
Widowmakers,
Iron Fang units
TIER1
TIER 3
TIER 2
Requirements: The army includes the Great Bears of the
Galiowswood.
Benefit: The Great Bears of Galiowswood gain Advance
Deploy .
TIER 4
Requirements: The army includes Uhlan Kovnik Markov
and one or more Iron Fang Uhlan units.
Benefit: Your deployment is extended 2" forward.
**
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-'^^>X:
VST~V
i.
HQMMHNDRNTIRLJGR
ADVANCE ASSAULT FORCE
=
WARJACKS
UNITS
SOLOS
TIER 1
TIER 3
listed above.
units.
Spriggan warjack by 1.
_ . _ _
TIER 4
Pikeman units.
"IT
-,< '
,-.'
SUPREME HDMMRNDRNTIRUSH
THE ART OF WAR
WARJACKS
Khador non-character warjacks,
Behemoth
Battle Mechaniks,
Widowmakers, Kayazy units,
Winter Guard units
Widowmaker Marksmen,
Kayazy solos, Winter Guard
solos
TIER1
TIER 3
listed above.
Assassin units.
the start of the game but after both players have deployed, a
TIER 4
TIER 2
"', i '
".,.
>-v
'
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-**
* .
UNITS
SOLOS
Greylord solos,
Man-O-War solos
TIER1
TIER 3
TIER 2
Requirements: The army also includes two or more ManO-War units.
TIER 4
.-
UNITS
SOLOS
Manhunters, Widowmaker
Marksmen, Yuri the Axe
TIER1
Requirements: The army can include only the models listed above.
Benefit: Models/units in the army gain Stealth (?) during
the first round of the game.
TIER 2
Requirements: The army includes two Kossite Woodsmen units.
Benefit: Add Yuri the Axe to the army free of cost.
TIER 3
Requirements: The army includes two or more Greylord
Ternion units.
Benefit: Friendly models/units can begin the game affected
by the Old Witch's upkeep spells. These spells and their
TIER 4
Requirements: The Old Witch's battlegroup includes two
or more heavy warjacks.
Benefit: Models/units in the army gain Pathfinder <Q
during your first turn of the game. For each heavy warjack
in the Old Witch's battlegroup, place one 4" AOE forest
MH^'-'-iC^'
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# >
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^2^^p^si^fiiaKMB
UNITS
Battle Mechaniks, Doom
Reavers, Greylord units
SOLOS
Manhunters, Fenris,
Doom Reaver solos,
Greylord solos
TIER1
TIER 3
TIER 2
TIER
.,
'
'
KDMMRNDER STRRHHDU
BLACK OPERATIONS
WARJACKS
UNITS
SOLOS
TIER1
TIER 3
Requirements: The army can include only the models listed above.
TIER 4
Requirements: Strakhov's battlegroup includes two or
more warjacks.
TIER 2
Requirements: The army includes two or more Assault
Kommando units.
Benefit: For each Assault Kommando unit, place one trench
template anywhere completely within 20" of the back edge
of Strakhov's deployment zone after terrain has been placed
but before either player deploys his army. Trench templates
cannot be placed within 3" of another terrain feature but can
be placed within 3" of each other.
'
'
"
- '
iMniultfilBi itSTx r ** *
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- *& - ,
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" !
* * - :
HRRCRSTERS DF HHRDDR
The Khadoran military has become
more
regimented
by
modern
reforms, but enormous liberty is
provided to those rare few who manifest the
mental ability to control warjacks. Provided they
are loyal to the Motherland, such individuals are singled
out, advanced rapidly through the ranks, and given
authority over large numbers of soldiers and warjacks.
Both Supreme Kommandant Gervaldt Irusk and Forward
Kommander Sorscha Kratikoff are examples of warcasters
who have earned special prominence within the military
hierarchy, and each is a living legend among the rank-andfile. A darker example of the empress' liberty is the Butcher
of Khardov. Even his own soldiers consider him a brutal
madman, yet he holds the honored rank of kommander.
Empress Vanar and her predecessors have demonstrated a
willingness to adapt to the needs of these men and women
and even indulge them. This includes virtual immunity
to criminal prosecution as well as tremendous leeway
conducting missions against the enemy. Though warcasters
are technically obligated to obey High Kommand dictates,
they tend to operate outside the chain of command. To a
warcaster, the military hierarchy and infrastructure exists
only to provide reinforcements and maintain supply lines
that provide the tools for war. As long as their warjacks
arrive where and when they are needed, warcasters do not
bother with the trivial tasks that occupy other officers.
The High Kommand is eager to foster more warcasters, but
they have yet to find a reliable means to identify those with
this potential. For centuries this has meant that despite its
raw engineering excellence, Khador has lagged behind its
rival Cygnar in arcane prowess. The last hundred years have
brought the two nations closer than ever before to parity
in wartime capability, but the High Kommand sees fewer
men and women with warcasting talent than their southern
adversary. This makes it doubly important to locate such
individuals, preserve them, and hone them into weapons.
It was expected that expanding the scope and size of the
Greylords Covenantthe premiere fellowship of wizardry and
arcane research in Khadorwould uncover more warcasters,
but this has had limited success. Most warcasters continue to
emerge seemingly at random from the ranks of the military,
their sorcerous powers revealed by the stress of combat.
Scholars in Khador insist certain family lines possess higher
potential, and each manifestation of power is documented
and examined. The Tzepesci line has been noted for many
powerful sorcerers over the centuries, and while the Umbrean
heritage is considered a black mark to some, others lament that
the current Tzepesci great prince has not yet produced heirs.
The Greylords Covenant oversees the initial training of those
not yet versed in arcane theory, and then the apprentice
is assigned to a senior warcaster for mentoring. Of those
warcasters who are Greylords, few advance beyond the rank
of magziev, as their duties require them to focus on military
matters over the arcane. The demands of Khador's imperial
mandate prevent most warcasters from pursuing the esoteric
research, field studies, and political maneuvering required
for advancement to the highest ranks within the Covenant.
i
0 6 P- # V
UCHENIK
RASTOVIK
MAGZIEV
KOLDUN
K O L D U N LORD
OBAVNIK
HIGH OBAVNIK
ARBITER
HDMMnNDHNTIRUGH
KHADOR WARCASTER
Know the land as you know yourself, strike without hesitation,
iisadvantage
with overwhelming
numbers. The ultimate purpose
ll1 1
IRUSK
SPD STR MAT RAT DEF ARM CMD
15 15
SWORD CANNON
10
mWimmmmmmmmmmmmmmmmrmmmmmm
FEAT: U N D Y I N G
LOYALTY
husk's reputation as a fearless
and loyal kommandant has
earned him the eternal respect
and devotion of the entire
Khadoran military. Troops
will follow this national hew
and esteemed military mind
into battle without hesitation.
His inspiring xoords bolster his
forces with a courage that defies
fear, injury, and even death.
n i
,,
. mi
SPELLS
COST RNG AOE POW UP OFF
AIRBURST
3
CTRL
3
8
NO YES
Target any model in this model's control area, ignoring LOS. When
resolving Airburst, ignore cover, concealment, elevation, and Stealth.
Models hit suffer a POW 8 blast damage roll.
BATTLE LUST
3
6
NO NO
Target friendly Faction warrior model/unit gains Fearless <!j) and gains an
additional die on melee damage rolls for one round.
GRIND
3
1 0 - 1 4
NO YES
When a warjack is hit by Grind, it suffers 1 damage point to its first
available Movement system box.
INHOSPITABLE GROUND 3
SELF CTRL
NO NO
While in this model's control area, enemy models treat open terrain as
rough terrain. Inhospitable Ground lasts for one round.
IRON FLESH
2
6
YES N O
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
SUPERIORITY
3
6
YES NO
Target friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot
be knocked down.
TACTICAL TIPS
UNDYING LOYALTY - A disabled model that heals damage is no
longer disabled.
ASSAULT - The assaulting model ignores the target in melee penalty
even if is not in melee range of its charge target after moving.
QUICK WORK - This model cannot make the additional attack if it is
still in melee.
d o c t r i n e laid d o w n b y g e n i u s e s s u c h as Vikenti B a r o m i t z k
a n d Rurik Z e r k o v a . H e joined the W i n t e r G u a r d at the a g e
of t w e l v e a n d w a s a l r e a d y an a c c o m p l i s h e d soldier w h e n
his s u p e r i o r s realized h i s a r c a n e p o t e n t i al a few y e a r s later.
O n c e h e w a s s e n t to the D r u z h i n a a c a d e m y in K o r s k for
ONSLAUGHT
^ ) Magical Weapon
not, h i s c o m m a n d i n g
where
p r e s e n c e rallied
and
K o m m a n d a n t G u r v a l d t I r u s k w a s b o r n to m a k e w a r . A s
t h e chief m i l i t a r y a d v i s o r to E m p r e s s A y n V a n a r XI, h e is
t h e f o r e m o s t a r c h i t e c t of t h e K h a d o r a n w a r s of e x p a n s i o n .
u t m o s t . A n officer at n i n e t e e n, h e b e c a m e a v e s t e d w a r c a s t e r
H e is w e l l l o v e d b y h i s m e n a n d r e n o w n e d
b y t w e n t y - o n e a n d r e a c h e d a staff p o s i t i o n in the K h a d o r a n
throughout
t h e M o t h e r l a n d , to t h e c o m m o n s o l d i e r r e g a r d e d
nigh
unto a god.
b o r n to a p r o m i n e n t military family a n d t r a i n e d in t h e
warfare, Irusk
on Conquest:
How
to Fully
Subjugate
Your
soldier i m b u e d h i s s o n w i t h h i s k n o w l e d g e of battle, h i s
t h r o u g h o u t the Iron K i n g d o m s . H i s a c c o m p l i s h m e n t s h a v e
m a r t i a l skill, a n d h i s r u t h l e ss p e r s i s t e n c e . Irusk s p e n t h i s
c h i l d h o o d s t u d y i n g the f u n d a m e n t a l s of K h a d o r a n military
!=-..-.?-""
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:+
M*
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. - >
< *
resistance. The siege was over with such speed and brutality
that some parts of Llael surrendered without firing a shot.
The other military commanders of the Iron Kingdoms took
note of the fall of Laedry, and it is now considered one of the
most important military actions in history. Both the speed of
its conquest and Irusk's successful emphasis on combined
arms and modern artillery made it a landmark in warfare.
It was a victory that can be attributed directly to
Irusk's brilliance.
Attentive to a fault, Irusk is an unrelenting
perfectionist whose icy demeanor
promotes an air of authority.
Selfless in the service of the
empress and the Motherland,
he is utterly incorruptible. He
despises the ignorance and
the political machinations
of lesser men and negotiates
the Khadoran court like a
raging bull, yet he has the
subtle pragmatism to cultivate
friendships and alliances with
the most powerful factions of
the kayazythe very men who
control the purse strings of the
empire. With their patronage,
Irusk stands ready to redraw the
old maps and lead his legions to
boundless victory.
SUPREME HDMMHNDRNTIRU5H
KHADOR EPIC WARCASTER
A general must act decisively
endures it.
in battle.
He who stands
on the defensive
war but
Supreme Kommandant
IRUSK
SPD STR MAT RAT DEF ARM CMD
15 15 10
HAND CANNON
12
sagjua
1 - 12
ENDGAME
13
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
SMALL BASE
17
SPELLS
AIRBURST
ARTIFICE OF DEVIATION
3
CTRL
5
NO NO
Place a 5" AOE anywhere completely in this model's control area. While
in the AOE, friendly models gain Pathfinder ( ^ and can advance through
obstructions and other models if they have enough movement to move
completely past them. Enemy models treat the AOE as rough terrain.
Artifice of Deviation lasts for one round.
Irusk
FEAT: DESPERATE
GROUND
+5
COST
3
only
UP OFF
NO YES
Target any model in this model's control area, ignoring LOS. When
resolving Airburst, ignore cover, concealment, elevation, and Stealth.
Models hit suffer a POW 8 blast damage roll.
BATTLE L U S T
3
6
NO
NO
Target friendly Faction warrior model /unit gains Fearless () and gains an
additional die on melee damage rolls for one round.
ENERGIZER
*
SELF CTRL
NO NO
This model spends up to 3 focus points to cast Energizer. Models in its
battlegroup that are currently in its control area can immediately advance
up to 1" for each focus point spent. Energizer can be cast only once per turn.
FIRE FOR EFFECT
3
6
YES N O
Boost the attack and damage rolls of target friendly Faction model's first
ranged attack each activation.
TACTICAL SUPREMACY
2
6
YES N O
Target friendly model/unit can advance up to 3" after all models have
ended their activations on your turn.
TACTICAL TIPS
DESPERATE GROUND - Because this feat affects SPD, affected models
cannot charge.
TOTAL OBEDIENCE - Remember, this model is within its own
command range.
Tough.
Warjack Bond - One non-character warjack in Irusk's
battlegroup begins the game bonded to him. The warjack gains
+2 DEF and cannot be knocked down.
H e r i n d i c t m e n t s h a m e d h i m m o r e t h a n h e h a d e v e r felt
in h i s l e n g t h y m i l i t a r y career. D u r i n g a s h o r t leave at h i s
neglected family h o m e h e realized it w a s h e r a c c u s a t i o n of
w a s t i n g the lives of his s o l d i e r s that t r o u b l e d h i m m o s t . A s
ENDGAME
a n d v a l u e d t h e m too little.
b r a v e d e a t h for a d i s g r a c e d solider. H e f o u n d a w e l l - w o r n
perfect officer." H i s a c c o m p l i s h m e n t s i m p r e s s w a r r i o r s of
I r u s k ' s h a n d . T h e last t h i n g h e e x p e c t e d w a s t h a t s h e
w o u l d p r o m o t e h i m to the r a n k of s u p r e m e k o m m a n d a n t .
r e d e e m himself in t h e e y e s of h i s s o v e r e i g n .
All t h r o u g h t h e c e r e m o n y , h e r e y e s b o r e d i n t o h i s w i t h a
message that required no words. His promotion was a
of
any
plan
and
constantly
seeks
to
remains
perfect
self-
. . .....
w*,. i -
-J^T-T-
~&Sr
Complex set the fine blade into a worthy mechanikal housing.
Irusk wields this weapon as a reminder of his family honor
and his promise to deliver a victory to his empress.
On his return, he gathered his men to where he stood
illuminated atop the inner ramparts and told them of the
battle to come. The ringing tones of his voice echoed from
the sky and quickened the blood in the veins of every
listener. A ripple of revitalized enthusiasm spread through
the army like an explosive shockwave.
When Irusk marched on Northguard for the second
time, he did so with the finest army ever assembled
by the Khadoran Empire. He led this army with
the precision of an artisan. In a single day the
greatest Cygnaran fortress in the north fell,
and with it, the Thornwood. Irusk personally
raised the Khadoran flag in Northguard,
an act that cemented his reputation as the
greatest military commander alive.
When entering battle, Irusk imagines the
assets in his forces moving in absolute
precision, like thousands of interlocking
gears. He knows even his achievement
at Northguard is not enough for his
empress. Until the enemies of the
empire lay broken and submit, the
supreme kommandant must push
forward and attain victory after
victory, whatever the obstacles in
his path.
*r
m,
^m
a~
45
me a second,
and before I
Karchev the Terrible
"""
KARCHEV
SPD STR MAT RAT DEF ARM CMD
12
12 19
8 j
FISSURE
SP10 1
12
OPEN FIST
3
15
SUNDER
19
DAMAGE
L
L
R
M
DQ
FEAT: T O T A L W A R
It is impossible to determine
where the man ends and the
machine begins. With absolute
control over every movement of
his battlegroup, Karchev guides
his warjacks as a singular
mechanical organism of
unrestrained destruction.
Models in Karchev's
battlegroup currently in his
control area gain Pathfinder (Q
and can charge or make
power attacks without
spending focus. At the start
of their activations, affected
models can turn to face any
direction before their normal
movement. Total War lasts
for one turn.
KARCHEV
Arcantrik Turbine - At
the start of this model's
activation, it gains either +2"
movement and Pathfinder
for one turn or 1 focus point.
SPELLS
ERUPTION
COST
3
RNG
8
AOE POW
3
14
UP OFF
NO YES
Models hit suffer a POW 14 fire damage roll ^ . The AOE is a cloud
effect that remains in play for one round. Models entering or ending their
activation in the AOE suffer an unboostable POW 14 fire damage roll ^
GROUND ZERO
SELF
13
NO
NO
Center a 5" AOE on this model. Each other model in the AOE is hit and
suffers a POW 13 damage roll. Each enemy model damaged by Ground
Zero is pushed d6" directly away from this model in the order you choose.
SIDEARMS
SELF CTRL
YES NO
While in this model's control area and B2B with one or more models in
this model's battlegroup, models in this model's battlegroup cannot be
knocked down and gain +1 DEF for each other model in the battlegroup
with which they are B2B.
TOW
SELF
YES NO
If during its normal movement this model advances within 2" of a friendly
warjack, at the end of that movement you can place the warjack B2B with
it, completely within its back arc. Up to three warjacks can be placed by
Tow each time this model ends its normal movement.
UNEARTHLY RAGE
3
SELF CTRL
NO NO
While in this model's control area, this model and warjacks in its battlegroup
gain boosted melee attack and melee damage rolls, and their melee weapons
gain Magical Weapon ^ . Unearthly Rage lasts for one turn.
HEIGHT/WEIGHT: 1 3 / 1 2
TONS
HRS COMBAT
TACTICAL TIPS
ARCANTRIK TURBINE - A model can have more focus points than its
FOCUS as a result of Arcantrik Turbine. Apply movement bonuses
only during a model's activation.
MAN IN THE MACHINE - Unspent focus points on Karchev add to his
ARM normally. Karchev can run and charge without spending focus.
GROUND ZERO - Roll separately for each model pushed.
Tow - Wreck markers are not considered warjacks and therefore
cannot be placed by Tow.
For o v e r a c e n t u r y K o m m a n d e r A l e x a n d e r K a r c h e v h a s
c r u s h e d t h e e n e m i e s of h i s b e l o v e d n a t i o n . After e n d u r i n g
t h e w o r s t h o r r o r s of war, K a r c h e v chose a t o r t u r e d existence
FISSURE
Knockdown - When a model is hit by an attack with this
weapon, it is knocked down.
O P E N FIST
(g) Open Fist
SUNDER
() Magical Weapon
Reach
astounding
night
Khardicfolk rhyme, early 2nd century AR
FEAT: FIELD OF
OLD WITCH
SPD STR MAT RAT DEF ARM CMD
15 14
8 ,
IRON CLAWS
13
FOCUS
DAMAGE
16
FIELD ALLOWANCE
WARJACK POINTS
+3
TALONS
More ancient than Khador
itself, the Old Witch
commands a connection to the
land that allows her to force
submission even from the trees
and stones. At her word the
earth spews forth metal barbs
to snare and rip at her enemies
like the deadly black talons of a
terrible predator.
SMALL BASE
SPELLS
COST RNG AOE POW UP OFF
AVATAR OF SLAUGHTER 2
6
YES NO
Target this model or Scrapjack. The affected model gains +2 to melee
attack rolls. When it destroys an enemy warrior model with a melee attack
during its activation, after the attack is resolved the affected model can
advance up to 1" and make an additional melee attack.
GALLOWS
3
1 0 - 1 3
NO YES
When an enemy model is hit by this attack, it can be pushed d6" directly
toward Gallows' point of origin.
IRON FLESH
2
6
YES NO
Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
MURDER OF CROWS
3
CTRL
5
*
YES NO
Place a 5" AOE cloud effect anywhere completely in this model's control
area. Any model that is not part of this model's battlegroup that enters or
ends its activation in the AOE suffers an unboostable POW 8 damage roll.
UNSEEN PATH
2
CTRL
NO N O
Unseen Path can be cast only while Scrapjack is in this model's control
area. When Unseen Path is cast, immediately place this model within 2"
of Scrapjack or place Scrapjack within 2" of this model. A model cannot
advance this turn after being placed by Unseen Path.
WEALD SECRETS
2
6
YES N O
Target friendly model/unit gains Camouflage and Pathfinder (^. (A
model with Camouflage gains an additional 2 DEF when benefiting from
concealment or cover.)
@ Terror
Augury - This model and warjacks in its battlegroup ignore
cloud effects and forests when determining LOS.
Cull Soul - This model gains one soul token for each living
enemy model destroyed within 2" of it. When this model
replenishes its focus during your next Control Phase, replace
each soul token on it with 1 focus point.
TACTICAL TIPS
'
""
CULL SOUL - A model can have more focus points than its FOC as a
result of Cull Soul.
I R O N CLAWS
(Q) Magical Weapon
countless generations.
T h o u g h h e r o r i g i n s a r e l o n g lost, tales of t h e O l d Witch
still circulate b y firesides across K h a d o r . T h e oldest stories
a r e retellings of M o l g u r l e g e n d s d e s c r i b i n g a h u n c h e d a n d
w i z e n e d c r e a t u r e of s h a d o w a t h i n g of s l a u g h t e r
a n ugly, o l d w o m a n of u n t o l d p o w e r c o u n s e l i n g t h e p r i e s t -
tha t
d r a n k d e e p l y t h e b l o o d of t h e fallen a n d feasted u p o n t h e
flesh of m e n . L e g e n d s from t h e t i m e of K h a r d o v i c d e s c r i b e
starvation
in
z.
K * . ^
"^Sr^
~JKL*A9\ ^ g .
the crows of the forest to serve her and the iron teeth
of the earth to gnash her enemies.
(continued on next page)
. ~ ., >
Though her deeds have often served to
protect the Khadoran people, no scholar
doubts the Old Witch walks Immoren for
her own purposes. According to legend,
she counseled the Khardic warlords to seek
conquest, promising them aid "from the ancient
source of their blood" and that their enemies would
die "with breath still on their lips." Though to this day the
majority of Khadoran sages attribute the great plague that
swept the Kossite and Skirov peoples to Khardovic's spirit,
a few scholars point to the Old Witch herself. She appears
frequently in the tales of the Khardic wars of expansion
offering advice, reading omens, and apparently working
enchantments not drawn from the power of prayer 1,500
years before the Gift. Yet she has also appeared in the
legends of the Umbreans, Skirov, and Kossites, supporting
one chieftain or horselord over another. The exact extent to
which she has manipulated the various northern peoples is
a contested mystery.
One legend states that Sveynod Skelvoro declared himself
the first Emperor of Khard at her behest and that she has
appeared to every Khadoran monarch since. The tale claims
she hammered the gold and iron from the weapons of slain
chieftains into the first crown of Khador and adorned it
with red jewels, powerful enchantments, and human blood.
Proof exists that she openly opposed the Orgoth in Khardic
lands, killing them wherever she found them and washing
her talons in their blood to deny power to their dark gods.
Rancorous, vicious, and cruel she may be, but she aided
the Khardic resistance
of the Orgoth, guiding
Khador and its people
toward some vision
of greatness known
only to her.
HEIGHT/WEIGHT: 1 3 ' /
SCRAPJACK
UNKNOWN
SCRAP1ACK
ARMAMENT: TWIN MECHANIKAL TALONS (RIGHT AND LEFT LEGS), ARCANTRIK RELAY
() Arc Node
( Q Pathfinder
MECHANIKAL TALONS
3 14 16 _^J
12
DAMAGE
1 M1C
|M
|M |
the
h a v e g u i d e d their w a r s , lives, m a r r i a g e s , a n d
children
c u l m i n a t i n g in their c u r r e n t heir, P r i n c e V l a d i m i r T z e p e s c i .
H e is the last of h i s line, a n d a h e a v y d o o m w a s laid
u p o n h i m at birth. T h e Old Witch w a i t e d until h e n e a r l y
allies a m o n g s t
the
aristocracy is u n d e n i a b l e .
The
G r e y l o r d s C o v e n a n t b o w s to h e r s u p e r i o r skill, h e e d s h e r
h i s d e s t i n y to h i m a n d h a s since w a t c h e d a n d s m i l e d as
a d v i c e w i t h o u t fail, a n d p r o v i d e s h e r w i t h their a r c a n e
fate h a s t i g h t e n e d its g r a s p on h i m . It s e e m s i m p o s s i b l e
Khadoran
militar y a n d
Far more active now than at any time since the Orgoth
occupation, the Old Witch has moved beyond the
shadows of history to directly intervene in the affairs
of the Motherland. The world now knows the truth by
in h u s h e d voices, k n o w i n g s h e c a n a p p e a r at a n y t i m e
w h i c h g e n e r a t i o n s of K h a d o r a n p e a s a n t s h a v e lived . T h e
a n d b e c k o n t h e m to a c c o m p a n y h e r w i t h a g e s t u r e of h e r
w i c k e d c l a w s . T h o s e c h o s e n to follow h e r find t h e m s e l v e s
w i t h iron c l a w s .
noble
HnMMHNDEBGDRSCHR
KHADOR WARCASTER
She is a perfect example of what a woman should be: pale as the ice that blankets
distant as the starry sky, yet deadly as a winter storm.
us, beautiful
but
SORSCHA
SPD STR MAT RAT DEF ARM CMD
5 16 14 ffi|
HAND CANNON
l:i':j.'iH^
12
12
FROSTFANG
13
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
SMALL BASE
17
+5
FROSTFANG
(Q Magical Weapon
@ Reach
Critical Freeze - On a critical hit, the model hit becomes
stationary for one round unless it has Immunity: Cold
SPELLS
COST RNG AOE POW UP OFF
BOUNDLESS CHARGE 2
6
NO NO
During its activation, target friendly model can charge without spending
focus or being forced and gains +2" movement and Pathfinder (Q when it
charges. Boundless Charge lasts for one turn.
FOG OF WAR
3
SELF CTRL
YES
Models gain concealment while in this model's control area.
NO
FREEZING GRIP
4
8
N O YES
Target model/unit without Immunity: Cold becomes stationary for one
round.
RAZOR WIND
2
1 0 - 1 2
A blade of wind slices through the target model.
TEMPEST
NO
12
YES
NO YES
Models hit by Tempest are knocked down and suffer a POW 12 damage roll.
WIND RUSH
SELF
NO NO
This model can immediately make a full advance and gains +2 DEF for
one round. Wind Rush can be cast only once per turn.
TACTICAL TIPS
TEMPEST - This means every model in the AOE is knocked down,
friendly and enemy alike.
UK,
can thaw her soul,,if but for a moment. "Fiery rage
icy hatred!" she was once heard to say. "These things a
good soldier makes, not warmth and comfort." Despite
these words, there are tliose who believe her fate is tied to
Tzepesci by a cord that will not be easily broken.
She is tireless,
tenacious,
and unrelenting,
willing
to
Kommandant Gurvaldt
.innIIin ii ii
i nl
FEAT: W I N T E R ' S
SORSCHA
SPD STR MAT RAT DEF ARM CMD
16
15
QUAD-IRON
I
10
H I
1
10
FROSTFANG
13
DAMAGE
17
WARJACK POINTS
SMALL BASE
+6
CHILL
Summoning the icy fury
within her soul, Forward
Kommander Sorscha
unleashes the elements upon
her enemies. The deadly rime
with which she covers them
freezes both steel and flesh.
Damage to enemy models
without Immunity: Cold $
currently in Sorscha's control
area that exceeds ARM is
doubled this turn.
i i . a a ^ ^
SPELLS
COST
BOUNDLESS CHARGE 2
RNG
6
AOE POW
-
uSm
UP OFF
NO NO
During its activation, target friendly model can charge without spending
focus or being forced and gains +2" movement and Pathfinder ( ^ when it
charges. Boundless Charge lasts for one turn.
CYCLONE
SELF
NO
NO
FREEZING GRIP
NO YES
IRON FLESH
YES NO
RAZOR WIND
SORSCHA
^ Immunity: Cold
Irusk
r
1 0 - 1 2
NO YES
SHATTER STORM
YES NO
When target friendly Faction model/unit directly hits and boxes an enemy
model with a ranged or melee attack, center a 3" AOE on the boxed model,
then remove that model from play. Models in the AOE are hit and suffer
an unboostable POW 8 blast damage roll.
TACTICAL TIPS
MULTI-FIRE - Multi-Fire ignores ROF but does not ignore RNG.
Additional attacks against targets beyond this weapon's range will
automatically miss.
SHATTER STORM - The boxed model does not provide a soul or
corpse token
a m o n g t h e k a y a z y w e r e q u i c k to take a d v a n t a g e of s u c h
FROSTFANG
e v e n w h i s p e r s of t r e a s o n b e t w e e n the t w o lovers.
vulnerability, s p r e a d i n g r u m o r s of i m p r o p e r c o n d u c t a n d
( ^ Magical Weapon
@
Reach
S o r s c h a l e a r n e d to live w i t h l o s s a t a y o u n g a g e . W h e n
q u e s t i o n i n g h i s c o m p e t e n c e , h i s h a b i t s , a n d e v e n h i s loyalty
to t h e M o t h e r l a n d as if his p a s t a c c o m p l i s h m e n t s m e a n t
hid h e r p a i n b e h i n d service. W h e n s h e w i t n e s s e d W i n t e r
G u a r d c o m r a d e s killed a n d m a i m e d , s h e p l a c e d all h e r
a n d s h e y e a r n e d to h u n t d o w n the c o w a r d s w h o s p r e a d
P r o m o t e d to t h e r a n k of f o r w a r d k o m m a n d e r , s h e w a s
T h r o u g h o u t h e r career, Sorscha m o v e d
officers
to s h e d s o u t h e r n b l o o d . S o r s c h a a n d h e r b a t t a l i o n t o r e i n t o
d e s c e n d e d from nobility. T h e i r a r r o g a n c e a n d e n t i t l e m e n t
chafed h e r p e a s a n t u p b r i n g i n g , d r i v i n g h e r feelings e v e n
h e r d u t y as m u c h a s h e r n e e d to g i v e w a y to t h e v i o l e n c e
a s s i g n e d a c a d r e of h a n d p i c k e d W i n t e r G u a r d a n d o r d e r e d
among
HDMMHNDER ETRHHHDU
KHADOR WARCASTER
I require men of will and conscience
there is no obstacle to
action.
feeling
or judgment.
Without
judgment
Kommander Strakhov
FEAT: I R O N F I S T
Kommander Strakhov is
famous for his unrelenting
and aggressive advances. He
can manifest his will as a tide
of raw arcane force that drives
both man and machine past
their normal limits before he
commits them to the final
charge across the battlefield to
hammer into the enemy like a
fist of iron.
Friendly Faction models
that charge or slam power
attack an enemy model
while that model is in
Strakhov's control area
gain +4" movement and
Pathfinder . Warjacks
in Strakhov's battlegroup
can charge and slam power
attack an enemy model
while the enemy model is in Strakhov's control area without
spending focus. Iron Fist lasts for one turn.
STRAKHOV
Immunity: Corrosion
SPELLS
COST
RNG
BATTERING RAM
AOE POW
-
12
UP OFF
NO YES
When an enemy model is hit by Battering Ram, it can be pushed 3' directly
away from the spell's point of origin.
OCCULTATION
2
6
Target friendly model/unit gains Stealth (J).
YES
NO
OVERRUN
2
6
NO NO
When target model in this model's battlegroup destroys one or more
enemy models with an attack, immediately after the attack is resolved one
model in this model's battlegroup that is in its control area can make a full
advance, then Overrun expires. Overrun can be cast only once per turn
and lasts for one turn.
RIFT
3
8
4
13
NO
The AOE is rough terrain and remains in play for one round.
YES
SENTRY
2
6
YES N O
When an enemy model advances and ends its movement in the LOS of a
target friendly Faction model, the affected model can immediately make
one normal ranged attack, then Sentry expires.
SUPERIORITY
3
6
YES N O
Target friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot
be knocked down.
TACTICAL TIPS
IRON FIST A p p l y m o v e m e n t b o n u s e s only d u r i n g a m o d e l ' s
activation.
Immunity: Fire
( Q Pathfinder
CINDER BOMB
^ Damage Type: Fire
Cumbersome - If this model attacks with this weapon during
its activation, it cannot attack with another ranged weapon that
activation. If this model attacked with another ranged weapon
this activation, it cannot attack with this weapon.
Llael's
most
competent
systematically
commanders
and
accomplishments
RIOT G U N
Rapid Fire [d3] - When you decide to make initial attacks with
this weapon at the beginning of this model's combat action, roll a
d3. The total rolled is the number of initial attacks this model can
make with this weapon during the combat action, ignoring ROF.
TRENCH SWORD
(^) Magical Weapon
Brutal Charge - This mode l gains +2 to charg e attack d a m a g e
rolls w i t h this w e a p o n .
as Ko
ig the defenders into chaos, inflicting a heavy
toll on civilians, and paving the way for Khador's victory.
As the invasion of Llael moved from war to occupation,
Kommandant Irusk returned to the modernization of the
Khadoran army with Strakhov's wartime accomplishments
at the fore of his thoughts. He called upon the kommander,
recuperating from wounds sustained in Merywyn, for advice
as he outlined what would be the foundation for the new
Assault Kommandos. Irusk then appoir 1
the Kommando officer corps and forge
Throughout 605 AR, Strakhov personally
Kommandos in countless battles against Cygnaran forces
occupying the trenches surrounding Northguard. Then
tested his men in the flames and ash of war,
inflicting untold casualties on
Trenchers opposing him. Th
Assault Kommandos were
#-
**
''
o
mm
* -
-=
VLADIMIR
SPD STR MAT RAT DEF ARM CMD
6
^
6
2
St
5 15 16 J .
SKIRMISHER
13
RUIN
FOCUS
DAMAGE
WARJACK POINTS
SMALL BASE
10
18
+5
FEAT: FORCED
MARCH
The strategic and tactical
prowess of the Dark Prince
of Umbrey is legendary
throughout the Motherland
as well as any land he has
touched. Vladimir carefully
conserves the power of his
warjacks to expend it in one
great battlefield maneuver.
Warjacks in Vladimir's
battlegroup beginning their
activations in his control area
double their base SPD and
can run or charge without
spending focus. Forced
March lasts for one turn.
VLADIMIR
P a r r y - This m o d e l c a n n o t be targeted by free strikes.
SKIRMISHER
( ^ Magical Weapon
Blood Boon - Once per activation, immediately after resolving
an attack in which it destroyed a living enemy model with this
weapon, this model can cast a spell with COST 3 or less without
spending focus.
RUIN
(^) Magical Weapon
Even in times of old before the Iron Kingdoms, when certain
lands in Khador were the provinces of barbaric tribes, among
those who rode to battle were some possessed of rugged
honor who united their people with a clarity of vision.
Chieftains ruled these hordes, and horselords ruled the
chieftains. Of noble stock, horselords ruled for generations
with oppressive strength, calculated cruelty, and a will to
organize the chaos of the world. The Tzepesci, one of the
strongest families to rule the provinces of Old Umbrey, are
among the last of the great families. Indeed, a millennia ago
the Tzepesci were the governors of Old Korska before it fell
into ruin, and they even controlled the throne of Khador for
a time. Though reduced in influence, the Tzepesci name still
resonates with Khador's eastern people.
Vladimir Tzepesci is the Great Prince of Korskovny
Volozkya, one of the eighteen great houses that govern
Khador, yet he represents much more. The ruling families
of Umbresk and southern Gorzytska owe his family fealty
from old oaths set in bone and blood. The influence he
wields in this region is enough to stir uneasy rumors in the
capital. He is a living relic of past glories and bloody deeds,
S i
SPELLS
BLOOD OF KINGS
COST
4
UP OFF
NO NO
Vladimir gains +3 SPD, STR, MAT, DEF, and ARM for one round.
BOUNDLESS CHARGE 2
NO
NO
During its activation, target friendly model can charge without spending
focus or being forced and gains +2" movement and Pathfinder ( ^ when it
charges. Boundless Charge lasts for one turn.
RAZOR WIND
1 0 - 1 2
NO YES
SELF CTRL
NO
NO
WIND WALL
SELF
NO
NO
This model cannot make ranged attacks, and non-magical ranged attacks
targeting it automatically miss. While completely within 3" of this model,
models cannot make ranged attacks and non-magical ranged attacks
targeting them automatically miss. Wind Wall lasts for one round.
* ^
expense of their own ha
such notionsand his adherence to ancient tradition
exercises in vanity, but for Vladimir Tzepesci it is part of a
code that defines him and connects him to his past.
Though Vladimir is respected for his great accomplishments,
not all who meet him love him. It is whispered in secret
^ B L . * ^
-tor
"
sss
VLADIMIR
SPD STR MAT RAT DEF ARM CMD
15
16
DOMINION
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
SMALL BASE
FEAT: BLOOD
LEGACY
As the descendant of ancient
kings, Vladimir shares a
profound connection to his
homeland and its citizens.
Those sons and daughters
ofKhador carry the blood of
conquerors and heroes in their
veins, and in times of great
need Vladimir may call upon
its ancestral power to manifest
in his people.
Choose d3 + 3 friendly
Faction non-character
warrior models currently in Vladimir's control area. Those
models gain +3 SPD, STR, MAT, RAT, DEF, ARM, and CMD for
one round.
VLADIMIR
Blood Trials - When this model suffers 1 or more damage
points from an enemy attack, it gains one blood token. During
your next Control Phase, after this model replenishes its focus
but before it allocates focus, replace each blood token with 1
focus point.
Defensive Strike - Once per turn, when an enemy model
advances into and ends its movement in this model's melee
range, this model can immediately make one normal melee
attack against it.
Might of Kings - When Vladimir is first damaged, he gains
+1 SPD, STR, DEF, and CMD for the rest of the game. If he is
reduced to 10 or fewer unmarked damage boxes, this bonus
increases to +2 for the rest of the game. If he is reduced to 5 or
fewer, this bonus increases to +3 for the rest of the game. These
benefits remain even if Vladimir heals. If a friendly model
damages him with an attack, Vladimir loses Might of Kings for
the rest of the game.
DOMINION
(%) Magical Weapon
@ Reach
Balefire - Gain an additional damage die on this weapon's
damage rolls against undead models.
Within Vladimir Tzepesci flows the blood of kings. All his
life the prospect of doom has haunted him. At every step it
has dogged him, a specter lurking just beyond the edge of
his vision. Skulking behind every battle and behind every
enemy, it has served as a constant reminder of his past and
his future. His blood is as potent as that of Khardovic and
as powerful as the soul of Khador itself.
In the final days of the invasion of Llael, Vladimir nearly
gave his life battling the minions of Cryx. The Old Witch
of Khador sought the prince and found him dying in the
Thornwood as a result of his courage. The ancient hag
SPELLS
NO YES
TRANSFERENCE
2
SELF CTRL
YES NO
While in this model's control area, friendly Faction non-warcaster warrior
models can spend 1 focus point on this model to boost a melee attack or
melee damage roll during their activations.
WIND BLAST
2
CTRL
5
NO NO
Place a 5" AOE anywhere completely in this model's control area. Cloud
effects overlapping the AOE expire. Models suffer -3 RAT while within the
AOE. The AOE remains in play for one round.
1
TACTICAL TIPS
ASSAIL - Apply movement bonuses only during a model's
activation.
took him up and bore him to her earthen lair. Beneath the
rumbles of passing battles and the murmurs of kayazy
hounds seeking to claim his lands and title, the dark
prince lay in a feverish slumber. Days passed into weeks,
and weeks became months. Throughout the Motherland
Vladimir was presumed dead, for no sign of him had been
discovered since his battle against the Cryxians. Within
the witch's caverns, however, his body grew stronger, and
he dreamed.
As the sole remaining member of his line, Vladimir is as dear
to the Old Witch as a child is to his grandmother. She saw to
his wounds and spoke secrets in his ears as he slept. Guided
by her prophetic whispers, Vladimir saw terrible visions of
the future and his role in them. There was no place in these
dreams for weakness, and Vladimir tore himself from his
torpor. When he awoke he found himself whole, his body
restored and his spirit strong. The prince toiled tirelessly in
the Old Witch's dimly lit caverns and merged his shattered
weapons into a single blade, the great sword Dominion.
Vladimir returned to the world with his destiny revealed
to him and his purpose renewed, and the Old Witch's
imparted doom tightened around him. Raising his army,
he ventured again into the Thornwood to play out his
part in the prophecy. There, in the benighted ruins of the
'^M-Sr
Temple of Garrodh, Vladimir struck down the Harbinger
of Menoth, denying Lich Lord Asphyxious his bid at
godhood. In the hard-fought retreat, the prince met with
his beloved Sorscha and saw hope rekindled in her eyes.
He allowed himself a brief interlude with her, but soon
his destiny called once more.
mM
I had known
into Zerkova's
eyes.
-Great Prince Vladimir
Tzepesci
ZERKOVA
SPD SIR MAT RAT DEF ARM CMD
6 5 15 15 JL
ROD OF WHISPERS
SPELLS
BANISHING WARD
FEAT: HOWLING
WIND
With a call Aleksandra Zerkova
summons a tornado of icy-cold
wind that howls in ansioer to
her. The shrieking vortex moves
like a living creature as it pushes
against Zerkova's enemies,
drowning out their voices and
making concentration all but
impossible.
RNG
6
FORCE BLAST
CTRL
NO
NO
ICY GRIP
YES YES
INFLUENCE
10
N O YES
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
RAZOR WIND
1 0 - 1 2
NO YES
TWISTER
10
10
NO YES
The AOE is a cloud effect that remains in play for one round.
WATCHER
3
SELF
YES N O
When an enemy model advances and ends its movement within 6' of this
model, choose a warjack in this model's battlegroup that is in its control
area. That warjack can immediately make a full advance and then can
make one normal melee or ranged attack targeting the enemy model. The
attack and damage rolls against that model are boosted. After the attack is
resolved, Watcher expires.
ZERKOVA
^ Immunity: Cold
Q
COST
2
Pathfinder
TACTICAL TIPS
HOWLING WIND - Note that losing an attack does not modify the
number of times a ranged weapon can fire (ROF). If a model has a
way to make additional attacks (such as a warjack spending focus),
it can still fire.
GHOST STONE - This does not modify the spell's RNG. It just allows
the spell to ignore LOS against some models.
ROD OF WHISPERS
^ ) Magical Weapon
QUIETUS
a t t a c k s a g a i n s t O r d d u r i n g t h e S e c o n d E x p a n s i o n War, a n d
J
For y e a r s the G r e y l o r d s C o v e n a n t h a s p l u n d e r e d c r y p t s a n d
forgotten t o m b s for a n c i e nt secrets a n d w e a p o n s to e m p l o y
in t h e n a m e of the M o t h e r l a n d . A l e k s a n d r a Z e r k o v a is
Aleksandra's
father
set
her
to
the
mastery
passed
amid
of
dead
the
dusty
w i l l i n g n e s s to d e s t r o y a n y w h o s t a n d in her way, Z e r k o v a
T h e w a y s of m a g i c c a m e n a t u r a l l y to h e r a n d e x p a n d e d
h a s b e c o m e a living r e p o s i t o r y of u n h o l y lore.
T h e Z e r k o v a n a m e strikes e n v y a n d fear in t h e e a r s of
n o r t h e r n e r s a n d s o u t h e r n e r s alike. T h i s l o n g line of
d i s t i n g u i s h e d officers n o t e d for service to t h e c r o w n
Greylords
C o v e n a n t , A l e k s a n d r a d e m o n s t r a t e d the b e g i n n i n g s of a
lifelong interest in a n c i e nt civilizations a n d their m y s t e r i e s ,
p a r t i c u l a r l y t h o s e of the O r g o t h a n d a n c i e nt M o r r d h . She
e v e n t u a l l y b r o a d e n e d h e r s t u d i e s to i n c l u d e i n v e s t i g a t i n g
*M.
-.---
***-,
->w
*t'
but the Greylords have high hopes for what Zerkova may
learn.
Zerkova employs soldiers and warjacks with equal abandon,
and most who come to know her deem her heartless and
cruel. Those who serve her never
doubt her willingness to go to
any length to enforce discipline
*t
BUTCHER
SPD STR MAT RAT DEF ARM CMD
5 14 18
BLUNDERBUSS
Llil
SEE
1 - 1 2
LOLA
16
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
MEDIUM BASE
20
+6
BUTCHER
(^
Terror
LOLA
(^) Magical Weapon
@ Reach
(}) Weapon Master
--**-**mmi
SPELLS
FURY
IRON FLESH
YES NO
FULL THROTTLE
SELF CTRL
NO NO
OBLITERATION
10
15
NO YES
-* ^^,-^,-JU^y-
^ *
***
=iK--_i_. ?__
jm*
, ...MM.
ad
..
^ ,
~Ty-^
BJ
*
;->,>
sr
<3
ac:
Jffl
ft
jy
H|
^
i y r
65
RK*3
&
ZOKTAVIR
SPD STR MAT RAT DEF ARM CMD
ZOKTAVIR
@ Terror
SPELLS
RAVAGER
2
6
NO NO
Target model in this model's battlegroup gains Berserk for one turn. While
affected by Ravager, a model cannot make Chain Attacks. (When a model
with Berserk destroys one or more models with a melee attack during its
combat action, immediately after the attack is resolved it must make one
additional melee attack against another model in its melee range.)
'
TACTICAL TIPS
RCANE DEMENTIA - Zoktavir's control area cannot be modified.
HOMICIDAL MANIAC - These attacks are not optional.
C o n s t a n t battles a g a i n s t t h e e n e m i e s of t h e M o t h e r l a n d h a v e
deepened the madness of Orsus Zoktavir and brought forth
dark echoes from the depths of his being. The only soldiers
who feel an affinity with him are the Doom Reavers, for
they recognize in him the same force that whispers to them
and urges them to slaughter. Even those who once endorsed
unleashing Orsus as a weapon against their enemies have
Zoktavir's
@ Reach
Kommandant
tm*i*^m~'m
"
'
NHRJnCHE DF KHHDDR
Warjacks are massive machines not
- - --
SIEGE OF MERYWYN
ASSAULT AT REDWALL
mm
M M i^&C
^TJt
BERSERHER
&
"
'
BERSERKER
HEIGHT/WEIGHT: 1 0 1 1
WAR AXE
Chain Attack: Brutality If this model hits the same
model with both its initial
attacks with this weapon,
after resolving the attacks
it can immediately make
one head-butt power
attack against that model.
There is something uniquely terrifying about the
Berserker. The oldest of Khadoran warja
still in service, it is also among the oldest
relied upon by any modern nation.
Some proudly view this fact as proof
of both the genius of Khadoran
engineering and the timelessness
of their weapons of war.
Berserker cortexes have become
unstable in the years since their first
manufacture well over a century ago,
and the 'jacks are prone to charge
without orders when near the frenzy
of combat. The bloodthirsty manner with
which they slaughter enemy infantry has long
been legendary. Worse yet, their cortex alloys and
the alchemical mixtures in which their cortexes bathe
have become critically compromised by decay and are
prone to massive concussive overload if stimulated with
too much arcane energy.
Those who know their merits make excellent use of these
brutal machines. Armed with a pair of immense axes,
Berserkers are ruthless in close combat, and their volatile
cortexes and propensity for violence become assets when
'iiiBi1
/ 8.4 TONS
AR
TACTICAL TIPS
UNSTABLE - Do not replace this model with a wreck marker.
CHAIN ATTACK: BRUTALITY - A model with a crippled weapon
&
DECIMHTDR
KHADOR HEAVY WARJACK
Subtlety is a word for strategy; brutality, for tactics. Even the most complex battle plans eventually
require
HEIGHT/WEIGHT: 1 1 7
the application
of brute force.
AR
the Decimator
excels.
Kommandant Gurvaldt Irusk
DOZER
/ 9.8 TONS
This is where
TACTICAL TIPS
BEAT BACK - The attacking model can advance even if the enemy
model is destroyed by the attack.
DECIMATOR
SPD STR MAT RAT DEF ARM CMD
10
15
RIP SAW
18
DAMAGE
RIP SAW
A s the K h a d o r a n E m p i r e h a s e x p a n d e d its b o r d e r s a n d
c o m e u p a g a i n s t the t o u g h e s t defenses of its e n e m i e s , it
h a s n e e d e d increasingly p o w e r f u l tools to s o w d e s t r u c t i o n .
Enter the Decimator, w h i c h K h a d o r e n g i n e e r e d to a n n i h i l a t e
ground
L
L
R
M
M M C
TheheartoftheDecimator's
'
dozer repeating cannon
FIELD ALLOWANCE
is a revolving chamber
POINT COST
housing the weapon's
LARGE BASE
oversized ammunition.
The impact of one of
these massive slugs smashes its unfortunate target
backwardif not annihilating it outrightand
punches a hole in the enemy line. In close combat,
the Decimator relies on its massive rip saw, a wicked
weapon capable of shredding anything in its path.
The 'jack has been used extensively in recent years
to assault the most impregnable fortifications
of Khador's enemies, where it deals staggering
punishment to their heaviest defenders.
ii III miii .
-~a
DE5THDMER
KHADOR HEAVY WARJACK
Let the Cygnaran dogs hide in their
and chop them into stew
meat!
trenches.
Our Destroyers
will flush
them
hares
DESTROYER
SPD STR MAT RAT DEF ARM CMD
10
BOMBARD
14
14
EXECUTIONER AXE
1
R
M C R
M
1
1
TACTICAL TIPS
A J
JIMUilMiiYliVIH*
POINT COST
LARGE BASE
technological
Khador
has
slowmostly
been
because
u I
9
last.
their warjacks
A prime
has
served
in
to
example
is the Destroyer,
which
various
iterations as t h e p r e m i e r
Khadoran
siege-assault
warjack
for a l m o s t a
hundred
fortifications
River.
Improvements
bombard
cannon
Tongue
to
the
in 537 AR
of
Khadoran
w a r engineering.
Though
most
famous
bombardment,
the
D e s t r o y e r is n o less f o r m i d a b l e
when
e n g a g e d in close c o m b a t . Its d e s i g n e r s d i d n o t
s k i m p o n a r m o r : its i r o n - p l a t e d chassis is as h e a v y
as the J u g g e r n a u t ' s a n d p r o v i d e s f o r m i d a b l e p r o t e c t i o n .
O n e m i g h t y stroke from a D e s t r o y e r can s h e a r entire
l i m b s from an e n e m y warjack.
AR)
a d v a n c e m e n t of warjacks
in
C o m p a r e d to t h a t of o t h e r
nations,
/ 9.5 TONS
Critical Amputation - On
a critical hit, warjack arms
and weapon systems that
suffer damage from this
attack are crippled.
DAMAGE
HEIGHT/WEIGHT: 1 1 7
EXECUTIONER AXE
17
c
tt
E
P
BOMBARD
''
DEUHGTHTDR \h
KHADOR HEAVY WARJACK
The Devastator's flesh-rending explosions are a percussive melody more soothing to me than a
mother's lullaby.
Kommandant
HEIGHT/WEIGHT: 1 1 5 /
16 TONS
ARMAMENT: TWIN SHIELD FISTS (RIGHT AND LEFT ARMS), RAIN OF DEATH GRENADE LAUNCHERS (INTEGRAL)
FUEL LOAD/BURN USAGE: 1,125
INITIAL SERVICE DATE: 5 9 8
AR
DEVASTATOR
Armored Shell - While one
of its arm systems is crippled,
this model's base ARM is 21;
while both its arm systems
are crippled, its base ARM
is 17. If this model makes
an attack, its base ARM is
17 until the start of its next
activation. This model's arms
cannot be locked.
Zhukovu
DEVASTATOR
SPD STR MAT RAT DEF ARM CMD
12
S H I E L D FIST
(g) Open Fist
Khadoran warjackbut due to this, it can shove
aside nearly anything in its path.
The Devastator is equipped with an array
of powerful short-range grenade
launchers that can reduce the
enemy to smoking ruin. Because
these can be fired only while its carapace is
open, unleashing its full destructive power
exposes vital machinery. To compensate,
the grenades are timed to explode in rapid
succession, ensuring that the air around the
'jack is filled with deadly shrapnel for a few
protracted seconds. The blasts ravage enemy
troops and can split the armor of warjacks at
close range. The result is what its designers
call the "Rain of Death."
73
JUGGERNAUT
KHADOR HEAVY WARJACK
You can't ignore a Juggernaut. It just keeps coming, shrugging off everything
way to deal with one is heavy and unrelenting concentrated fire.
IUGGERNAUT
SPD STR MAT RAT DEF ARM CMD
4 12
20
DAMAGE
Fi
POINT COST
*\
ICE AXE
Critical Freeze - On a
critical hit, the model hit
becomes stationary for
one round unless it has
Immunity: Cold $ .
15
O P E N FIST
Open Fist
1
1
1
7
LARG^ASE^^^^^I
HEIGHT/WEIGHT: 1 1 7
/ 9 TONS
LBS / 4.5
AR (ORIGINAL CHASSIS 4 6 5
AR)
KODIAK
( Q Pathfinder
KODIAK
SPD STR MAT RAT DEF ARM CMD
TACTICAL TIPS
VENT STEAM - Because it is not a melee attack, this model cannot
use Vent Steam if it charges.
CHAIN ATTACK: G R A B & SMASH - R e m e m b e r , a m o d e l w i t h a
ARMORED FIST
16
T h e K o d i a k w a s i n s p i r e d b y t h e t e n a c i t y of t h e 5 t h B o r d e r
ARMORED FIST
L e g i o n , w h o a t t h e e n d of t h e T h o r n w o o d W a r s t u b b o r n l y
Kommand
realized
the
the s a m e m o d e l with b o t h
Khadoran
arsenal
re-
quired
an
all-terrain
weapon.
Enter
the
Kodiak,
capable
of
smashing
its
way
FIELD ALLOWANCE
m a k e a d o u b l e - h a n d throw,
head-butt , h e a d l o c k /
LARGE BASE
POINT COST
w e a p o n lock, p u s h , o r
'
S3CAJ
"'
''
MARAUDER
KHADQR HEAVY WARJACK
Praise to the Creator,
fortifications
of our
our cities
and delivered
to shatter
the
Visgoth Ruskin Borga of the Old Faith blessing a Marauder being sent to battle
" '"""'"'I L l l H I | I I I I I I W ^ i ^ ^ ' I I
MARAUDER
SPD STR MAT RAT DEF ARM CMD
12
10
20
RAM PISTON
16
RAM PISTON
16
DAMAGE
IIW 111)1 II 1 1 1 1 1 1 1 1 ^ 1 I I I I I I
I II I
| L
RJ
HEIGHT/WEIGHT: 1 1 7
Li
.Ml
/ 10.25 TONS
LBS /
4 HRS GENERAL, 4 5
MINS COMBAT
AR
TACTICAL TIPS
COMBO SMITE - This ability cannot be used while either of this
model's arm systems is locked. A model with a crippled weapon
system cannot use it to make chain attacks or special attacks,
including power attacks.
:.....:.
.,.:/....,..
Designed
to
pulverize
T h o u g h a n y warjack can k n o c k a w a y an a d v e r s a r y if it h a s
and
armored
equal
warjacks
with
ease,
Marauder
the
armed
with
pair
pneumatically
originally
is
of
t h r o u g h s t o n e w a l l s to b e c o m e m e r e w r e c k s of t o r n metal
driven
Though
developed
to aid in siege w a r f a r e ,
these
are
crushing
even
more
rams
useful
enemy
broken
a r m s w i t h b a t t e r i n g r a m s , h e tested it a g a i n s t t h e
q u a r r y w a l l s a n d n e a r ly b r o u g h t d o w n the e n t i r e
face w i t h a single blow. Excited at t h e military
p o t e n t i a l , h e took the d e s i g n to the
Mechaniks
A s s e m b l y to b u i l d a p r o t o t y p e u s i n g the u b i q u i t o u s
J u g g e r n a u t chassis. T h o se w h o w i t n e s s e d trials
a g a i n s t similarly h e a v y K h a d o r a n 'jacks w e r e
a s t o n i s h e d at t h e p o w e r w i e l d e d b y t h e p i s t o n driven rams.
II
buildings
battering rams.
[U\RGTBAS^^^^J
I..
RAM PISTONS
.........v.v.'.-'..
.11.11 II..I. HI I
EPRIGGHN
K H A D O R HEAVY WARJACK
Like every good Khadoran,
AR
potent
SPRIGGAN
Bulldoze - When this model
advances into B2B contact
with an enemy model, it
can push that model up
to 2" directly away from
it. A model can be pushed
by Bulldoze only once per
activation. Bulldoze has no
effect when this model makes
a trample power attack.
SPRIGGAN
SPO STR MAT RAT DEF ARM CMD
12
10 19
- i
GRENADE LAUNCHER
GRENADE
LAUNCHER
Arcing Fire - When attacking
with this weapon, this model
can ignore intervening
models except those within 1"
of the target.
Targeting Flare - Instead of
making an attack with this
weapon, you can place a 3"
AOE anywhere completely
within 10" of this model, with
a center point in this model's
LOS, ignoring intervening
models. While a model is
within the AOE, it loses
Camouflage and Stealth and
models can ignore cloud
effects when determining
LOS to it. The AOE remains
in play for one rum.
FIELD ALLOWANCE
POINT COST
10
LARGE BASE
ASSAULT SHIELD
%, Shield
WAR LANCE
@ Reach
Powerful Charge - This model gains +2 to
charge attack rolls with this weapon.
the enemy machine can close to
defend itself. If an opponent
somehow survives this onslaught,
utt w m^.w.^^
HEHETnq
KHADOR CHARACTER HEAVY WARJACK
I have had many warjacks
will keep.
and in time they all fall. This one, this Beast, is not like the rest. This one I
Forward Kommander Sorscha Kratikoff
II
L
L
ff
R
M
M
C
C
<
FIELD ALLOWANCE
POINT COST
U\RGEBASE^^^
1
1
1
C 1
11
inn
_ - _ _
OPEN FIST
(J) Open Fist
ICE BREAKER
@ Reach
Critical Freeze - On a critical hit, the model hit becomes
stationary for one round unless it has Immunity: Cold Q .
Thresher (*Attack) - This model makes one melee attack with
this weapon against each model in its LOS and this weapon's
melee range.
>'".
fACTICALTIPS
'""'
DAMAGE
BEAST 09
Affinity [Sorscha] - While
in Sorscha's control area,
Beast can reroll failed slam
power attack and charge
attack rolls. Attack rolls can
be rerolled only once as a
result of this affinity.
r*&
To maximize the machine's full potential, Sorscha
requisitioned an extensive overhaul of its armament and
engine design after the empress declared the conquest of
Llael complete. Outfitted with a massive engine and boilers
similar to those utilized by Kodiaks and an improved
I r
~^
BEHEMOTH
KHADOR CHARACTER HEAVY WARJACK
The Behemoth carries my family's
name within every slab of steel, every rune plate. The reputation
of each
Salvoro embraced by the Motherland
marches to war with this 'jack. It will succeed, and
significantly.
Master Mechanik Dahlrif Salvoro to Kommandant Irusk
Tl
I)
II . . . 1 . 1 I
I!
. .
Ill
.IUUL.I..I
BEHEMOTH
Sub-Cortex - This model
SPD STR MAT RAT DEF ARM CMD
has a Sub-Cortex system
6 4 10 21
that controls the operation
BOMBARD
of its bombards. The S
boxes of this warjack's
3 14
damage grid represent its
Sub-Cortex system. The
Sub-Cortex can be allocated
up to 3 focus points in
12
addition to normal focus
allocations to this model.
Focus points allocated to
12
the Sub-Cortex can be used
only to boost ranged attack
DAMAGE
and ranged damage rolls.
Focus points allocated
to this model's primary
Cortex cannot be used to
boost ranged attack or
ranged damage rolls. If
the Sub-Cortex is crippled,
this model cannot make
S S
ranged attacks. Cortex
damage effects do not
L M C R
affect the Sub-Cortex. This
R
model can make melee
M M C C R
and ranged attacks in the
same activation. This model
FIELD ALLOWANCE
can make ranged attacks
POINT COST
13
even while in melee, but
LARGE BASE
it cannot target a model
engaging this model. This model suffers -2 to ranged attack
rolls while engaged and during activations it charges, slam
power attacks, or trample power attacks.
1
1
1
'
HEIGHT / W E I G H T : 1 7 / 2 0
II
. 1
|||
II I
TONS
L B S / 5 HRS GENERAL, 55
MINS COMBAT
AR
c o n c e i v ed
over
decade
ago
as
the
ultimate
Blaustavya
BOMBARDS
Arcing Fire - When attacking with this weapon, this model can
ignore intervening models except those within 1" of the target.
d i s c o v e r e d t h e m a l m o s t a d e c a d e later. T h e former r e g e n t
O P E N FIST
() Open Fist
c o n s t r u c t i o n . B l a u s t a v y a h a d an i m m e n s e r e p u t a t i o n b o t h
i n s t a n t l y r e c o g n i z e d t h e p o t e n t i a l of the B e h e m o t h a n d
vehemently
insisted
the
Mechaniks
Assembly
w i t h i n t h e M e c h a n i k s A s s e m b l y a n d a m o n g the k a y a z y a n d
r e l a t i o n s h i p w i t h the e m p r e s s , w h o m h e h a d g u i d e d to h e r
majority like a d a u g h t e r . D e c l a r i n g t h e M o t h e r l a n d w o u l d
n e v e r b e " c h a i n e d by coin," h e c o n t r i b u t e d a startling
a m o u n t of h i s o w n m o n e y a n d set a b o u t
S t a n d i n g n e a r l y s e v e n t e e n feet h i g h a n d c a r r y i n g s o m e of
resume
c o n v i n c i n g,
t h e m o s t d e s t r u c t i v e w e a p o n s a v a i l a b l e to the M o t h e r l a n d ,
w a s p l e a s a n t l y s u r p r i s e d to h a v e his p e t project s u d d e n l y
t h e B e h e m o t h s t r i d e s at the v a n g u a r d of t h e K h a d o r a n
endorsed
E m p i r e . T h e i n c r e d i b le effort a n d d e t e r m i n a t i o n p u t i n t o
this u n i q u e m a c h i n e m a k e it the m e c h a n i k a l e m b o d i m e n t
of K h a d o r .
T h e B e h e m o t h w a s first i n t r o d u c e d to t h e K h a d o r a n p e o p l e
d u r i n g t h e celebration following t h e c r o w n i n g of E m p r e s s
A y n Vanar XI, w h o a l o n g w i t h tens of t h o u s a n d s of loyal
citizens w a t c h e d it m a r c h t h r o u g h the streets of K o r s k
from
the highest
quarters
and
immediately
|M
FIELD ALLOWANCE
POINT COST
LARGE BASE
war know
our hearts
are savage.
That machine
fights
with
DRAGO
HEIGHT/WEIGHT: 1 0 1 1
EXECUTIONER AXE
Chain Attack: Bloodbath - If this model hits the same target
with both its initial attacks with this weapon, after resolving
the attacks it can immediately make one melee attack with this
weapon against each model in its LOS that is in this weapon's
melee range.
Critical Amputation - On a critical hit, warjack arms and
weapon systems that suffer damage from this attack are crippled.
/ 8.6 TONS
AR (ORIGINAL), 6 0 5
HR COMBAT
AR (WEAPONRY UPGRADE)
TACTICAL TIPS
UNSTABLE - Do not replace this model with a wreck marker.
CHAIN ATTACK: BLOODBATH - A model with a crippled weapon
system cannot use it to make chain attacks or special attacks,
including power attacks.
CRITICAL AMPUTATION - After marking regular damage, mark their
remaining system boxes as well.
E v e n in t h o s e y e a r s the Tzepesci s h a d d e m o n s t r a t e d a n
u n u s u a l proclivity for s i r i n g sorcerers a n d w a r c a s t e r s a n d
therefore h a d a stake in d e v e l o p i n g a chassis t h a t s u i t e d
their a p p r o a c h to war.
D r a g o w o u l d e v e n t u a l l y b e n a m e d in h o m a g e to D r a g o
Tzepesci, w h o fought in the h o r r e n d o u s l y b l o o d y battle s to
o v e r t h r o w the n e c r o m a n c e r I v a n V l a d y k i n , also called I v a n
t h e Frenzied, w h e n h e briefly seize d t h e K h a d o r a n t h r o n e
from 457-459 AR. It is likely that this Berserker e v e n f o u g h t
at the b e h e s t of t h e living D r a g o in t h a t f a m o u s battle. H e
h a d a r e p u t a t i o n for m a r t i a l p r o w e s s , b l o o d lust in c o m b a t ,
a n d a t e n d e n c y t o w a r d recklessness that e v e n t u a l l y cost
h i m h i s life. T h e warjack h a s since b e e n p a s s e d d o w n to
o t h e r w a r c a s t e r s of the Tzepesci line, b u t it s e e m s to h a v e
developed
a particular
affinity
for V l a d i m i r
Tzepesci,
s a v a g e a n d s e e m i n g l y u n t a m a b l e m a c h i n e , b u t to Vladimir,
D r a g o r e p r e s e n t s his b l o o d l i n e ' s w a r r i o r spirit. Even w h e n it
h a s b e e n severely d a m a g e d , D r a g o d e m o n s t r a t e s t e n a c i o u s
resilience a n d a refusal to give u p the fight. It will c r a w l
t o w a r d its o p p o n e n t s e v e n if its legs lay s h a t t e r e d b e n e a t h
it. W h e n let loose u p o n t h e e n e m y , t h e m a c h i n e s e e m s
fueled b y b l o o d , a l m o s t r e v e l i n g in each d e a t h like s o m e
d e m o n of folklore. T h e D a r k Prince u n d e r s t a n d s that victory
s o m e t i m e s r e q u i r e s u n c h e c k e d violence, b u t the restraint s
r e q u i r e d to k e e p D r a g o ' s b r u t a l i t y in check in t i m e s of p e a c e
also s e r v e to r e m i n d h i m of the d a r k e m o t i o n s c o l o r i n g h i s
o w n t e m p e r a m e n t , a n d w h i c h h e m u s t control.
* *X^J*-r..JlL,..J#...
.. .*
las
%^
**
^ l i i n r i
*i
TRDQPEQFHHRDDR
&
While the citizens of other nations
consider compulsory military service
an unpleasant burden, Khadorans accept this
duty as a basic part of life. A single tour is required
of all men, with the exception of those with extreme physical
disfigurement. Women are not required to enlist, but those
who are without children are encouraged to serve either
in the active military or among myriad support units.
Enlistment can begin as early as fifteen years of age, and
every citizen must have enlisted by his or her eighteenth
year or risk imprisonment and forced service. Those rare few
who attempt to evade conscription serve their tours of duty
without pay and are given the most grueling duties in the
most dangerous areas, such as the isolated bases along the
western seaboard such as Icewatch or those in the freezing
mountains along the Rhulic border.
After receiving their initial training, most conscripts enter the
regular Winter Guard, but those demonstrating exceptional
qualities or special aptitudes can apply for the higher-paying
and more prestigious specialized branches of the Khadoran
military. It is also possible, if rare, for distinguished veterans
J-
&*
'-. '
*-=ME
=a
**sr
^h**'-
r.rW
SERGEANT
KOMMANDER
AV^
LIEUTENANT
KOMMANDANT
-/r?)
SUPREME
KOMMANDANT
PREMIER
M ' >' ~ 3 o ~ i .
R55HULT HDMMHNDD5
KHADOR UNIT
*..
LEADER 6 GRUNTS
SPD STR MAT RAT DEF ARM CMD
12 14
10
33C
10
1 1 1 , 3
10
LEADER & G R U N T S
^p Immunity: Corrosion
COMBAT SHIELD
8
GUN BLADE
FIELD ALLOWANCE
TACTICAL TIPS
IHHH.
~
The southerners
complain
our winters are too cold, so we warm their trenches for them.
It is Khadoran
hospitality.
Assault Kommander Maksim Chzov
Attachment [Assault
Kommando] - This
attachment can be added to
an Assault Kommando unit.
KOMMANDO
SPD STR MAT RAT DEF ARM CMD
5 12 14 _JL
FLAMETHROWER
KOMMANDO
Q Immunity: Corrosion
Q Immunity: Fire
SP 8 1
12
COMBAT SHIELD
FIELD ALLOWANCE
1 FLAMETHROWER
UP TO 2 ADD! KOMMANDOS 1 EA
SMALL BASE
FLAMETHROWER
^
'/
BHTTLE MECHHNIKS
KHADOR UNIT
Get ready to have burns on your burns and calluses on your calluses. You'll be covered in oil and grime
with nothing but a wrench and your wits to get the job done.
Battle Mechanik Chief listen Magrechev to trainees
LEADER S GRUNTS
SPD STR MAT RAT DEF ARM CMD
13 12
TACTICAL TIPS
'Jack Marshal
No
matter
how
heavily
great K h a d o r a n warjacks
armored
the
are, e v e n
they
are e v e n t u a l l y w o r n d o w n a n d
sometimes
w r e c k e d in t h e c r u s h of b a t t l e . Battle m e c h a n i k s
are the skilled a n d b r a v e i n d i v i d u a l s w h o d o d g e b u l l e t s
a n d e v a d e e x p l o s i o n s to g e t t h e h u g e b a t t l e m a c h i n e s
b a c k i n t o t h e fight. T h e s e loyal b r o t h e r s of t h e K h a d o r a n
M e c h a n i k s A s s e m b l y are p a t r i o t s e q u a l to a n y f i g h t i n g
s o l d i e r a n d often m u s t w i t h s t a n d e v e n h e a v i e r fire i n t h e
e x e c u t i o n of t h e i r d u t i e s . Steadfast at t h e s i g h t of s p i l l e d
b l o o d or oil, t h e y are w i l l i n g to p u t t h e m s e l v e s in h a r m ' s
w a y to c o n d u c t r e p a i r s .
Before p r o v i n g their k n a c k w i t h a w r e n c h a n d
being
r e d e p l o y e d as battle m e c h a n i k s , m a n y of t h e s e skilled
w o r k e r s s e r v e d their e x p e c t e d t i m e in the W i n t e r G u a r d ,
so they are often olde r a n d m o r e s e a s o n e d t h a n the freshly
recruited
n e x t to
them.
>
are
the
hearts
of
battle
mechanik
teams.
and
II I
! -
I '
EREVLDRDTERNIDN
KHADOR UNIT
Like the winter sky, you will watch over the land ofKhador.
RUNE AXE
( ^ Magical Weapon
TACTICAL TIPS
MAGIC ABILITY - Performing a Magic Ability special action or
special attack counts as casting a spell.
weaponry. Some delve deep into the
ancient mysteries left in Orgoth ruins and
catacombs, searching for weapons to use
against Khador's enemies, no matter
how terrible or dangerous.
Ultimately it is on the battlefield that southerners are
most likely to encounter Covenant members. Trained to
operate in groups of three known as "ternions," they are
formidable combatants. Individually, each
Greylord can summon a
. winter gale to conceal
his allies or hurl a
deadly blast of ice
and hail from his
fingertips, shredding
foes with all the fury of
a winter storm. But when
all members of the ternion
turn their attention to a single opponent,
they can halt even a charging warjack beneath
a prison of ice.
^ N K " -
DDOM RERUER5
KHADOR UNIT
I am not sure of the wisdom
of
Our control
LEADER 6 GRUNTS
SPD STR MAT RAT DEF ARM CMD
TACTICAL TIPS
@ Abomination
Advance Deployment
(>j) Fearless
Berserk - When this model
destroys one or more
models with a melee attack
FIELD ALLOWANCE
during its combat action,
LEADER & 5 GRUNTS 6
immediately after the attack
SMALL BASE
is resolved it must make
one additional melee attack
against another model in its melee range.
BERSERK - Spread them out if you do not want them killing each other.
battle b y their u r g e s . T h e m a d d e n e d s w o r d s m e n c a n b e
only n o m i n a l l y controlled in conflict, t h o u g h t h e K h a d o r a n
w i z a r d s h a v e d o n e w h a t they c a n to restrain t h e m . D o o m
r e a v e r s u n d e r m i n e t h e m o r a l e of e v e n t h e s t o u t e s t v e t e r a n s ,
b u t d e s p i t e this they h a v e e a r n e d their s h a r e of b l o o d y
victories. So l o n g a s t h e y p e r s e v e r e t h e y will c o n t i n u e t o
b e e m p l o y e d d e s p i t e t h e a r g u m e n t that fellblades a r e t o o
FELLBLADE
d a n g e r o u s a n d s h o u l d n e v e r h a v e b e e n u n l e a s h e d in t h e
() Magical Weapon
first place.
@ Reach
(J) Weapon Master
K h a d o r is d o t t e d w i t h a n c i e n t r u i n s from t h e O r g o t h e r a ,
a n d m a n y of t h e b l a c k s t o n e t e m p l e s , fortresses, a n d h i d d e n
c a t a c o m b s a r e n o w b u r i e d b e l o w g r o u n d . O c c u l t scholar s
h a v e p i c k e d t h r o u g h several of these sites, such as t h e o n e s
to t h e sight. S a t u r a t e d
with
t a i n t e d m a g i c , t h e d a r k b l a d e s s e e m to
c o m e alive w h e n w i e l d e d .
S w o r d s m e n u n f o r t u n a t e e n o u g h to pick u p
these p o w e r f u l w e a p o n s d e s c e n d e d into savage
and
homicidal
madness
a s they
experience d
i n c o m p r e h e n s i b l e w h i s p e r s in their m i n d s .
Even
EREMLDRD E5CDRT
know
what's
more frightening;
the madness
of the doom
reavers
or that
a sane man
willingly
walks among
them.
Lieutenant Sasha Beloi, 5th Border Legion
D o o m r e a v e r s a r e o n e of K h a d o r ' s m o s t terrifying a n d
useful military assets d e s p i t e their b l o o d - c r a z e d d i s r e g a r d
of w h e t h e r t h e y are s t r i k i n g friend o r foe. D r i v e n m a d b y
t h e w h i s p e r s of their fellblades, t h e y are c o n s u m e d w i t h a n
insatiable d e s i re for killing, a n d it is t h e responsibility of t h e
G r e y l o r d s w h o g o a d t h e m to battl e t o direct their hostility
t o w a r d a p p r o p r i a t e targets. T h e s e occultists h a v e a p p l i e d
c o n s i d e r a b l e resources to t h e s t u d y of t h e fellblades a n d t h e
d a r k m a g i c of t h e O r g o t h in a n effort to m a i n t a i n a m e n t a l
leash o n t h o s e w h o w i e l d t h e m . T h e s e G r e y l o r d s h a v e m e t
w i t h s o m e success in b l u n t i n g o r at least d i v e r t i n g t h e d o o m
r e a v e r s ' h u n g e r for s l a u g h t e r t h r o u g h t h e u s e of O r g o t h
t a l i s m a n s a n d o t h e r relics.
O n l y t h e m o s t c o u r a g e o u s of G r e y l o r d s a r e c h o s e n t o
a c c o m p a n y t h e b a r b a r o u s d o o m r e a v e r s t o battle, to b e
n e a r b y w h e n t h e i n s a n e w a r r i o r s a r e o v e r c o m e b y their
frenzies. T h e s e e s c o r t s a r e g e n e r a l ly at least of
r a s t o v i k r a n k a n d are i n v a r i a b l y e x p e r t s in t h e
field of O r g o t h s t u d i e s as well a s f o r m i d a b l e
battlefield arcanists .
Attachment [Doom
Reavers] - This attachment
can be added to a Doom
Reavers unit.
GREYLORD ESCORT
SPD STR MAT RAT DEF ARM CMD
6
> 13
ORGOTH STAFF
GREYLORD ESCORT
() Advance Deployment
Fearless
() Officer
Granted: Silence - While
this model is in play, models
in its unit do not have to
make Berserk attacks.
DAMAGE
FIELD ALLOWANCE
SMALL BASE
TACTICAL TIPS
MAGIC ABILITY - Performing a Magic Ability special action or
special attack counts as casting a spell.
SPELL WARD - This model is shielded from friendly and enemy
spells alike.
OFFICER - Because this model is an Officer, when it is destroyed
it does not replace a Grunt in its unit. Instead the unit Leader
becomes the unit commander.
M o v i n g a m i d t h e d o o m r e a v e r s like a h a n d l e r of
vicious b e a s t s , each G r e y l o r d carries a staff of
O r g o t h d e s i g n . H i s will is e x e r t e d t h r o u g h this
d a r k artifact,
restraining the d o o m
reavers
from m u r d e r i n g o n e a n o t h e r w h e n they r i p
i n t o t h e e n e m y . A s h e s p e a k s , t h e faces of t h e
staff
echo h i s w o r d s
in their o w n
forgotten
l a n g u a g e , c o m p e l l i n g w i e l d e r s of t h e fellblades
to follow his c o m m a n d s . H e c h a n n e l s their r a g e
into n e c r o m a n t i c e n e r g y t h a t b e s t o w s
near
i m p e r v i o u s n e s s to injuries. G a p i n g w o u n d s
close of their o w n accord
as the Orgoth
LEADER S GRUNTS
SPD
13 14
BLASTING PIKE
13
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
SMALL BASE
5
8
BLASTING PIKE
@ Reach
Critical Knockdown - On a critical hit, the model hit is knocked
down.
T h e Iron F a n g s are p r o u d
e x a m p l e s of t h e
Khadoran
fighting spirit. They stand toe-to-toe against six-ton, steampowered machines that can crush the life out of them in a
single blow. T h e s e h a r d e n e d soldiers are p a r t of an ancien t
t r a d i t i o n of s p e a r m e n w h o once fought t h e n o r t h e r n b e a r
and
later e v o l v e d
into pikemen
deployed
by
K h a r d s to s t a n d a g a i n st t h e r o v i n g h o r s e l o r d s w h o
d o m i n a t e d the s o u t h e r n p l a i n s a n d e a s t e r n hills of
their e m p i r e . Just as t h e y s t o o d firm a g a i n s t
t h e s e e m i n g l y u n s t o p p a b l e t i d e of
warlords on muscled horses,
t h e y n o w form u p b e h i n d
their
shields
and
bring
w e a p o n s to b e a r a g a i n s t t h e
warjacks that d o m i n a t e t h e
modern
battlefield.
Their
charges, Iron
Fangs
armored
as they
implacable
They
regard
frames
continue
have
their
advance.
trained
their
to
heavy
a r m o r as a s e c o n d skin,
able to i g n o r e its w e i g h t
settled
sweeping
all before
it and ending
in an unconquerable
wall.
Iron Fang Kapitan Ilia Krasnaia
l e a d e r s . W h e n Iron F a n g u n i t s c h a r g e i n t o action, d o u b l e
OFFICER
() Combined Melee Attack
t i m i n g t o w a r d t h e e n e m y across t h e m o s t
() Officer
of g r o u n d ,
unforgiving
t h e calls of their l i e u t e n a n t s a n d
kapitans
OFFICER
SPD STR MAT RAT DEF ARM CMD
13 14 M .
Em
13
STANDARD BEARER
Defensive Formation 6 6
6 4 13 14 9
Once per game during
its unit's activation, this
OFFICER'S DAMAGE
model can use Defensive
FIELD ALLOWANCE
Formation. Immediately
after models in this unit
SMALL BASE
complete their activations
this turn, models in this
unit other than this one can make a full advance, any previous
orders this unit was issued expire and this unit is affected by
the Shield Wall order.
Tactics: Relentless Charge - Models in this unit gain Relentless
Charge. (Models with Relentless Charge gain Pathfinder ( ^
during activations they charge.)
S T A N D A R D BEARER
(^) Standard Bearer
B L A S T I N G PIKE
Reach
Critical Knockdown - On a critical hit, the model hit is
knocked down.
TACTICAL TIPS
DEFENSIVE FORMATION - If this model runs, this ability can be
declared only before this model moves, as its activation ends after
it runs, preventing it from using this ability at that time.
OFFICER - Because this model is an Officer, when it is destroyed
it does not replace a Grunt in its unit. Instead the unit Leader
becomes the unit commander. Remember, this model can issue the
Shield Wall order to its unit.
^w--
rallied against
legacy.
the Orgoth
ofKhador.
It is our
responsibility
13 17
BLASTING LANCE
10
16
LEADER & G R U N T S
Combat Rider - During
a combat action it did not
make a charge attack, this
model can make one melee
attack with its Mount.
Defensive Line - While
this model is B2B with one
or more models in its unit,
it gains +2 ARM.
SHORT SPEAR
across e v e n the m o s t
heavily
BLASTING LANCE
Critical Knockdown - On a
critical hit, the model hit is
LEADER & 4 GRUNTS 11
knocked down.
LARGE BASE
Lance - This weapon can
be used only to make
charge attacks. When this model charges, this weapon gains
Reach @ until the charge is resolved.
DAMAGE
FIELD ALLOWANCE
S H O R T SPEAR
Close Combat - This model cannot make an initial
attack with this weapon during an activation it charged
at least 3".
MOUNT
Critical Knockdown - On a critical hit, the model
hit is knocked down.
U h l a n t r a d i t i o n s define K h a d o r a n cavalr y
warfare. The descendants
of t h e h o r s e l o r d s of old
e m p l o y tactics a n d feats
of r i d i n g few o u t s i d e of
K h a d o r can h o p e to m i m i c .
Their b r a v e r y is a l e g e n d they
p r o v e in e v e r y battle. S e r v i n g as t h e
v a n g u a r d of the Iron F a n g legions,
t h e u h l a n s a r e often t h e first t o
m a k e contact w i t h the e n e m y .
In
tightly
these
bound
mounted
formations
Iron
Fangs
fluidly r i d e together, m e l d i n g
classical
equestrian
tactics
wa^B
with
Uhlans
blasting
lances
ancW
the
striking
hooves
of
their
clear
Pozdyov
warhorses,
intelligent
HDEEITE WDDDSMEN
KHADOR UNIT
Ignore their insubordination,
Kommander.
They fight with spirit and terrify the enemy, who know not
from where they strike. Such heart earns liberties.
Prince Vladimir Tzepesci
LEADERS GRUNTS
5 4 12 10 J ,
RANGED ATTACK
f i i S ]
10
10
HAND WEAPON
FIELD ALLOWANCE
LEADER & 5 GRUNTS
TACTICAL TIPS
CAMOUFLAGE - If a model ignores concealment or cover, it also
ignores concealment or cover's Camouflage bonus.
occasion found themselves surrounded
by these peerless woodsmen. For their
part, the rank and file of the Khadoran
military hold a grudging respect for
the Kossites, having been saved more
than once by the timely arrival of a
band of woodsmen appearing as if by
miracle on the enemy's flank. Many
is the army that thought itself
well deployed only to
be undone by Kossites
waiting in ambush with the
patience and instincts of the hunter.
mmmm
HHVflZV HEERSSINS
KHADOR ALLY UNIT
They march to war with us because they possess the ruthless will to do what the enemy will
not.
LEADER S GRUNTS
SPD STR MAT RAT DEF ARM CMD
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
SMALL BASE
5
8
mm
2:
* ~
Attachment [Kayazy
Assassins] - This
attachment can be added to
a Kayazy Assassins unit.
UNDERBOSS
SPD STR MAT RAT DEF ARM CMD
4 14 11
ASSASSIN BLADE
UNDERBOSS
() Officer
( D Stealth
Tough
Backstab - This model
gains an additional die on
its back strike damage rolls.
10
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
" ' "'"
TACTICAL TIPS
OFFICER - Because this model is an Officer, when it is destroyed
it does not replace a Grunt in its unit. Instead the unit Leader
becomes the unit commander.
T h e w e a l t h of r i c h e s t h a t the k a y a z y offer to p a r t i c i p a t e
in the o n g o i n g w a r effort h a s n o t g o n e u n n o t i c e d ,
a n d m a n y u n d e r b o s s e s w a n t to claim a p i e c e of
- ttWM;Tft.--.
MHN-Q-WRR BOMBARDIERS
KHADOR UNIT
They provide
of a mobile
artillery
battery
without
requiring
support
to protect
them.
An enemy who comes too close will find that the Bombardiers are dangerous at any range.
Kommandant Dmitri Zaitsev
mm
LEADER & GRUNTS
LEADER S GRUNTS
SPD STR MAT RAT DEF ARM CMD
11
16
Fearless
GRENADE CANNON
GRENADE CANNON
10
14
CHAIN BLADE
13
DAMAGE
FIELD ALLOWANCE
LEADER & 2 GRUNTS
LEADER & 4 GRUNTS 11
flH.HW,l:MH:
CHAIN BLADE
Critical Shred - On a
critical hit, after the attack
is resolved this model can
make one additional attack
against the model hit.
M a n - O - W a r b o m b a r d i e r s blast a p a r t t h e e n e m y as t h e y
inexorably a d v a n c e into gunfire that w o u l d easily a n n i h i l a t e
l e s s - a r m o r e d t r o o p s . Each b o m b a r d i e r is a r m e d w i t h a n
e n o r m o u s chain b l a d e t h a t is r e v v e d into m o t i o n o n c e t h e
M a n - O - W a r closes w i t h t h e e n e m y . T h e s e b l a d e s inflict
g r i e v o u s w o u n d s o n flesh-and-blood o p p o n e n t s , a n d their
d i s t i n c t i v e b o n e - r a t t l i n g b u z z fills t h e e n e m y w i t h d r e a d .
M o u n t e d a b o v e the chain b l a d e is a p o w e r f u l
grenade
than
advances,
grenades
artillery.
By
the
like
time
firing
mobile
these
m e t a l - e n c a s e d w a r r i o r s reach
TACTICAL TIPS
CRITICAL SHRED - If the model hit was destroyed by the attack, this
model cannot attack it again. A model can make additional attacks
only during its combat action.
LEADERS GRUNTS
SPD STR MAT RAT DEF ARM CMD
ICE MAUL
@ Reach
Backswing (*Attack) Make two attacks with this
weapon.
Ice Breaker (*Attack) Make a melee attack
with this weapon. Gain
an additional die on the
damage roll.
DAMAGE
FIELD ALLOWANCE
LEADER & 4 GRUNTS
MEDIUM BASE
TACTICAL TIPS
BACKSWING - These attacks are simultaneous.
^ | iifl^^^fcBJtti"MT
3
9
MHN-D-HHR SHLOTRDDPERS
KHADOR UNIT
Soldiers zvho retire from battle become no more than old, sad men. They shrivel away to nothing and huddle
by their hearths to aivait death's release. I will not fade like that. When the time comes, I ivill die in steam!
Deidric Harkinos, veteran Man-O-War shocktrooper
LEADER & G R U N T S
LEADER S GRUNTS
..
11
17
SHIELD CANNON
J 1,
1
14
ANNTHILATOR BLADE
rjjT
5
14
DAMAGE
FIELD ALLOWANCE
3
9
<^) Fearless
Shield Wall (Order) - For
one round, each affected
model gains a +4 ARM
bonus while B2B with
another affected model in
its unit. This bonus does not
apply to damage originating
in the model's back arc.
Models in this unit can
begin the game affected by
Shield Wall.
ANNIHILATOR BLADE
@ Reach
HIDDHMHHERE
KHADOR UNIT
With every bullet you carry
death.
LEADER & G R U N T S
() Advance Deployment
( ^ Pathfinder
Camouflage - This model
gains an additional +2 DEF
when benefiting from
concealment or cover.
LEADER S GRUNTS
SPD STR MAT RAT DEF ARM CMD
2
0
14
11
HUNTING RIFLE
IK
14
3SE
10
SWORD
TACTICAL TIPS
CAMOUFLAGE - If a model ignores concealment or cover, it also
ignores concealment or cover's Camouflage bonus.
A Widowmaker's primary role is to neutralize
officers to facilitate chaos among the enemy.
They frequently advance ahead of the main
battlegroup, their arrival indicated by
enemy officers abruptly falling dead before
the report of rifle fire can be identified. They
also support strategic withdrawals by ensuring
their own wounded do not become prisoners. If a
downed officer cannot be retrieved, Widowmakers make
sure he does not fall into the wrong hands for interrogation.
A true patriot knows it is better to die by a comrade's bullet
than to be placed in irons on an enemy's torture rack.
Widowmakers know that inspiring fear and hatred come
with the territory. Officially, Widowmakers are not used in
domestic conflicts, but it is rumored that their talents have
been used to pick off dissenters, rabble-rousers, or corrupt
kayazy suspected of disloyalty to the crown. Widowmakers
expect little charity from their enemies if captured; indeed,
Cygnarans often hang them without trial.
***
--
-****-ixr-
~-
LEADER G GRUNTS
SPD STR MAT RAT DEF ARM CMD
12
13
When
BLUNDERBUSS
RNG
ROF AOE
POW
a Khadoran
male
reaches s e v e n t e e n w i n t e r s ,
h e is c o n s c r i p t e d i n t o t h e
AXE
Winter
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
SMALL BASE
Guard.
are
also
the
ranks,
are
Women
accepted
into
though
they
discouraged
from
v o l u n t e e r i n g if t h e y h a v e
c h i l d r e n in their care. S o m e
conscripts
are
assigned
the
increasingly
Khador's
people
look
to
Guard
equipment
has
changed
using
reinforcements
Since my childhood
I have dreamt
TACTICAL TIPS
OFFICER
SPD STR MAT RAT DEF ARM CMD
OFFICER
T h e W i n t e r G u a r d is t h e f o u n d a t i o n
of t h e
Khadoran
t r a i n i n g school in t h e
Khadoran
c a p i t o l of K o r s k .
D r u z h i n a cadets are drilled mercilessly day a n d night
to e n s u r e t h e i r b a t t l e
readiness upon
completion
of
S T A N D A R D BEARER
officers to p u s h t h e i r u n i t s to t h e l i m i t s a n d w e l l b e y o n d .
T h e officers' h a r s h n e s s , t e m p e r e d w i t h a fair a n d e v e n
h a n d i n s t i t u t e d b y c e n t u r i e s of t r a d i t i o n , g a r n e r s
t h e m r e s p e c t , a d m i r a t i o n , a n d e v e n l o v e from t h e
() Standard Bearer
OFFICER'S DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
m e n w h o r e a l i z e t h e d i r e c t i o n of a g o o d l e a d e r
c a n often m e a n t h e d i f f e r e n c e b e t w e e n
life
and death.
T h e h o n o r of b e c o m i n g a Winter
Guard
standard
bearer
can
be
consumed
their front
ranks
that
the
ROCKETEER
SPD STR MAT RAT DEF ARM CMD
12
13
ROCKET
mnxMEMK
ROCKETEER
w e a p o n r y . K h a d o r a n officers h a v e d e t e r m i n e d
. 14 1 3 12
BLUNDERBUSS
TACTICAL TIPS
111.
FIELD ALLOWANCE
1 ROCKETEER
UP TO 2 ADD! ROCKETEERS I E A
SMALL BASE
m o r a l e , a n d k o m m a n d e r s s u p p l e m e n t their u n i t s w i t h t h e
d e a d l y s u p p o r t w e a p o n s w h e n e v e r possible.
ROCKET
Cumbersome - If this model attacks with this weapon during
its activation, it cannot attack with another ranged weapon that
activation. If this model attacked with another ranged weapon
this activation, it cannot attack with this weapon.
Support Weapon - When attacking with this weapon, this
model cannot participate in a combined ranged attack.
Occupied
Llael
knowledge
and
has
become
weaponry
windfall
of
military
for t h e l e g i o n s of
Khador.
U n d e r t h e w a t c h f u l e y e of t h e G r e y l o r d s C o v e n a n t , t h e
a l c h e m i s t s of t h e O r d e r of t h e G o l d e n C r u c i b l e h a v e b e e n
forced to s t o k e t h e fire of t h e g r e a t K h a d o r a n w a r m a c h i n e
a n d a d d to its g r o w i n g a r s e n a l .
A m o n g the p r o d u c t s of these o p p r e s s e d labors are m a n portable
rockets
of
devastating
potential.
Carried
that the
inclusion of r o c k e t e e r s in Winter G u a r d u n i t s h a s b o l s t e r e d
by
ft^C
men speak
T h e Winter G u a r d
field
of the hand of fate guiding the outcome of a battle, and I find such talk to be
complete
nonsense.
In my experience, fate is on the side of the big guns.
Kommandant Gurvaldt Irusk
gun
is a m a r v e l
of
modern
m u n i t i o n s . T h e g u n ' s d e s i g n w a s s u b m i t t e d by t h e K h a d o r a n
M e c h a n i k s A s s e m b l y in r e s p o n s e to S u p r e m e K o m m a n d a n t
I r u s k ' s m a n d a t e for a m o d e r n a r m y s u p p o r t e d by p o w e r f u l
artillery. T h e creation of the field g u n w o u l d h a v e b e e n
a n impossibilit y less t h a n a d e c a d e earlier, b u t a d v a n c e s
in m a n u f a c t u r i n g a n d a s s e m b l y h a v e b e e n s p u r r e d o n b y
K h a d o r ' s o n g o i n g w a r efforts. Precision m a c h i n i n g a l l o w s
for t h e creation of e v e r y p a r t of t h e g u n , from its t e m p e r e d
steel barrel to the h i g h l y a c c u r a t e shells it fires. S o m e t i m e s
m i s t a k e n as an a n t i q u a t e d w a r s h i p ' s d e c k g u n , the w e a p o n
h a s p r o v e n to b e a d e v a s t a t i n g s u r p r i s e for m o r e t h a n o n e
e n e m y c o m m a n d e r . O n c e the field g u n is in a firing position,
t h e r e can b e n o d o u b t as to its t r u e d e s t r u c t i v e p o w e r .
T h e g u n is c r e w e d b y a t h r e e - m a n t e a m of Winter G u a r d t h a t
aim, fire, a n d reload the w e a p o n w i t h t h e e a s e t h a t c o m e s
only from c o u n t l e s s h o u r s of relentless drills a n d battl e
e x p e r i e n c e . For the s a k e of efficiency a n d practicality, each
FIELD G U N
Critical Knockdown - On a
critical hit, the model hit is
knocked down.
Light Artillery - This
weapon cannot be used
to make attacks or special
actions during activations
this model moves. This
model cannot gain the
aiming bonus when
attacking with this weapon
and cannot charge. If
this model attacks with
this weapon during its
activation, it cannot attack
with any other weapons
that activation.
Range F i n d e r - While B2B
with one or more Grunts in
this unit, this model gains
; ^ +2 to attack rolls with
this weapon.
LEADER
SPD STR MAT RAT DEF ARM CMD
12 13
FIELD GUN
1 J i. 1
16
14
AXE
GRUNTS
SPD STR MAT RAT DEF ARM CMD
12
13
BLUNDERBUSS
;l!lJ.MM,
8
12
AXE
8
FIELD ALLOWANCE
LEADER & 2 GRUNTS
m e m b e r of t h e c r e w is t h o r o u g h l y t r a i n e d in all aspects
of the w e a p o n ' s o p e r a t i o n a n d m a i n t e n a n c e . W o r k i n g in
u n i s o n , t h e g u a r d s m e n b l o w h o l e s t h r o u g h the e n e m y
line w i t h a c o n s t a n t b a r r a g e of precisio n c a n n o n fire.
T h e field g u n can clear a p a t h t h r o u g h the h a r d e s t
of t a r g e t s w i t h m u r d e r o u s regularity. A s t h e
t h u n d e r o u s echo of field g u n fire r e s o u n d s
across the battlefield, it s e r v e s as a fatal
r e m i n d e r to t h o s e w h o o p p o s e
K
m
Khador:
^ ^ ^
of gods and
kings.
Winter Guard 88th Artillery Kompany
Motto
5 12 13
4 16
12
13
BLUNDERBUSS
8
MSMMMEM
1 - 1 2
AXE
8
FIELD ALLOWANCE
LEADER & GRUNT
GRUNT SMALL BASE
MORTAR
Arcing Fire - When
attacking with this weapon,
this model can ignore
intervening models except
those w i t h i n 1" of the target.
Attacks m a d e w i t h this
J w e a p o n c a n n o t target a n y m o d e l within 8" of it.
Range Finder - W h i l e B2B w i t h o n e or m o r e G r u n t s in this unit,
,;*r mtum
tVtH
' ^^^^^5
LEADER & G R U N T S
Ranked Attacks - Friendly
Faction models can
ignore this model when
determining LOS.
LEADER S GRUNTS
SPD STR MAT RAT DEF ARM CMD
ofKragvold
name.
Kapitan Joreslev Volkov
13
14
GREAT AXE
KOLSK
SPD STR MAT RAT DEF ARM CMD
j f Q
13 14 J ,
GREAT AXE
DAMAGE
FIELD ALLOWANCE
VOLKOV. KOLSK. &YAR0VCH
SMALL BASE
VOLKOV
TACTICAL TIPS
Fearless
() Officer
(3)Tough
Defensive Line - While
this model is B2B with one
or more models in its unit,
it gains +2 ARM.
b a s t i o n o v e r l o o k i n g K h a d o r ' s b o r d e r w h e r e it t o u c h e d b o t h
secondhand.
KOLSK
Fearless
Tough
Defensive Line - While this model is B2B with one or more
models in its unit, it gains +2 ARM.
Granted: Steady - While this model is in play, models in its unit
gain Steady. (Models with Steady cannot be knocked down.)
attacks
numerous
l o s s e s from b o r d e r s k i r m i s h e s a n d d e c i d e d to d e s t r o y
YAROVICH
t r u s t e d b r o t h e r in a r m s M o s k o r K o l s k . A h e a v i l y m u s c l e d
@ Fearless
Tough
Defensive Line While this model is B2B with one or more
models in its unit, it gains +2 ARM.
K r a g v o l d F o r t e n t i r e l y . Volkov, f o r e m o s t a m o n g
those
their
c o u n t r y m e n d i e d a r o u n d t h e m , this trio h e l d o n e of t h e
largest passages into the o p e n courtyard by themselves.
t h e m . E v e r y foot of g r o u n d t h e G r e a t Bears s u r r e n d e r e d
GREAT AXE
n o l o n g e r b e a r t h e w e i g h t of t h e p r o f u s i o n of C y g n a r a n
d e a d a c c u m u l a t e d into a bleeding wall pressing d o w n on
t h e y s o a k e d in C y g n a r a n b l o o d . V o l k ov e v e n t u a l l y s a w
t h a t t h e f o r t r e s s h a d fallen, a n d t h e y m a d e t h e i r r e t r e a t .
T h e C y g n a r a n s c h e e r e d in relief to s e e t h e m g o , w e a r y
@ Reach
of sacrificing
h e r o e s . T h e G r e a t Bear s w a t c h e d in fury as t h e i r h o m e
c o l l a p s e d to r u b b l e a n d b u r n e d . C y g n a r e r a s e d it a n d
bloody-minded
t h e i r d e a d c o m r a d e s from t h e face of K h a d o r in a g r e a t
p y r e , a n i g n o b l e e n d to s u c h w o r t h y m e n .
'infr-*flt
The High Kommand awarded each of the Great Bears for
having fought on past any hope of victory, yet they cared
little for accolades. Volkov refused to reform his kompany
even after his superiors promoted him to kapitan. He
pointed to Kolsk and Yarovich and said they carried the
weight of the fallen dead.
Seeing the trio join an engagement sends an immediate
thrill through war-weary men. The Great Bears have fought
in nearly every major battle for the last fifteen years, and
on many occasions their tireless ferocity has turned the
tide. Volkov, the bearded and dark-eyed leader admired
by every officer, has a nose for the shifting tides of battle
^"^i
*m
ass,
'-
KDLDUN LORD
K H A D O R GREYLORD SOLO
Southerners
equate knowledge
time's withering
touch.
to aflame,
we know
ice preserves
secrets
against
"
KOLDUN LORD
@) Commander
^
'Jack Marshal
POINT COST
SMALL BASE
RUNE AXE
<^) Magical Weapon
G r i m m a s t e r s of e l e m e n t a l cold, K o l d u n
have
icy
stares
that
seem
to
freeze
lords
the
b l o o d of t h o s e w h o m e e t t h e i r g a z e . T h e s e
m a s t e r s of a x e a n d l o r e r e p r e s e n t t h e i d e a l
of t h e G r e y l o r d s
Covenant
and
command
t r e m e n d o u s r e s p e c t from t h e i r p e e r s , w h o h o p e
o n e d a y to join t h e i r n u m b e r . W h e n t h e K o l d u n
l o r d s t a k e to w a r , t h e y s o m e t i m e s l e a d t e r n i o n s
of G r e y l o r d s e a g e r to p r o v e t h e i r v a l o r a n d
arcane
prowess.
The
Koldun
l o r d s t h e m s e l v e s a r e v e t e r a n s of
y e a r s of s e r v i c e a n d h a v e p e r f e c t e d
t h e m e l d i n g of c o m b a t a n d sorcery.
W i t h e a c h kill t h e y m a k e , t h e y a r e
further
emboldened,
casting
TACTICAL TIPS
MAGIC ABILITY - Performing a Magic Ability special action or
special attack counts as casting a spell.
K o l d u n l o r d s often control K h a d o r a n warjacks in battle.
MANHUNTER
KHADOR SOLO
Blood is the coin of this realm now, and he is the paymaster.
Kommander Sorscha Kratikoff
MANHUNTER
@ Advance Deployment
Fearless
( ^ Pathfinder
(f) Stealth
Camouflage - This model
gains an additional +2 DEF
when benefiting from
concealment or cover.
AXES
Q?) Weapon Master
MANHUNTER
SPD STR MAT RAT DEF ARM CMD
4 14 14
AXE
11
DAMAGE
FIELD ALLOWANCE
SMALL BASE
TACTICAL TIPS
CAMOUFLAGE - If a model ignores concealment or cover, it also
ignores concealment or cover's Camouflage bonus.
their twin hand axes with blinding efficiency, they are
frightful killers. The hiring of such men by the Khadoran
Army is an old tradition, and their value on the fringes has
been exploited in many wars. In exchange for their services,
they are well provided for by the armies that hire them.
There are dark whispers of manhunters who enjoy the
hunt too much and give in to their animal urges and the
euphoria of the kill. These hunters often possess track
records good enough to offset the dark rumors,
howeverand there are none better at chasing
an enemy to ground.
"9
- M H '-ntc:
111
MflN-D-WHR DRHKHUN
KHADOR DRAGOON SOLO
The fools claim the day of the horse has passed. How
see anything
less than the destiny of our
people?
fury
and
7/4 9
11 19/17 9
111!
u h l a n b l o o d a n d b o r n a n d r a i s e d in t h e s a d d l e a r e a b l e
@) Fearless
to p e t i t i o n to b e c o m e d r a k h u n s . E v e n t h e n t h e d r a k h u n
SHIELD CANNON
DRAKHUN
14
ANNIHILATOR BLADE
14
MOUNT
14
MOUNTED DAMAGE
10
DISMOUNTED DAMAGE 8
FIELD ALLOWANCE
WITHOUT DISMOUNT 4
WITH DISMOUNT
LARGE BASE MOUNTED
ANNIHILATOR BLADE
@ Reach
(J) Weapon Master
MOUNT
Critical Knockdown - On a critical hit, the
model hit is knocked down.
In c e n t u r i e s past, the d r a k h u n
was
mighty
warrior
clad
in
mounted
heavy
plate. A c h a m p i o n of the
modern
age,
the
Man-
O-War d r a k h u n r i d e s to
battle
in
steam-powered
of
is
the
a
Man-O-War,
mechanikal
the
force
of
d e s t r u c t i o n able to fight e v e n if h i s
m o u n t s h o u l d fall.
C h a r g i n g i n t o b a t t l e faster t h a n a n y
w a r j a c k , t h e d r a k h u n is a m a e l s t r o m
in t h e K h a d o r a n
vanguard.
These
p o w e r f u l w a r r i o r s are n o t t r a i n e d or
c h o s e n , b u t d e s t i n e d to b e d r a k h u n s
112
."SwCuMua*
m u s t t r a i n e x h a u s t i v e l y b y first b e c o m i n g a M a n - O - W a r .
O n c e h e h a s l e a r n e d t h e w a y s of h i s s t e a m a r m o r , h e m u s t
train his K a r p a t h a n destrier himself before taking the
steed into battle.
T h e i m m e n s e p o w e r of the b r o a d - s h o u l d e r e d
Karpathan
d e s t r i e r is l e g e n d a r y a m o n g the u h l a n s of K h a d o r , a n d
the w a r h o r s e dwarfs any other m o u n t across Immoren.
In t h e d r a k h u n ' s h a n d s , the p o w e r f u l b e a s t is as m u c h a
w e a p o n as t h e m e c h a n i k a l a x e a n d c a n n o n h e b e a r s i n t o
b a t t l e . T h e c h a r g e of a d r a k h u n ' s m o u n t can p o u n d m e n
flat, c r u s h b o n e , a n d m a s h flesh i n t o
g o r y p a s t e b e n e a t h h e a v y ironshod hooves.
LvEJ*:
MHN-D-NHRHDUNIK
KHADOR SOLO
My men follow
me because
they know
I will
lead them
nowhere
'
I will
. urn H U M * i
TACTICAL TIPS
KOVNIK
FIELD OFFICER - This does not add 1 to the unit's FA; it allows
one unit beyond the FA limit. That means in a game with three
warcasters, you still get only one extra unit.
(^) Commander
T h e M a n - O - W a r k o v n i k is the s t a n d a r d by w h i c h
K h a d o r a n H i g h K o m m a n d j u d g e s its officers.
4 9
8 6 11 18
CANNON SHOT
the
Fearless,
them
i n v a l u a b l e e x p e r t i s e in t h e capabilities a n d limitation s of
their s t e a m - p o w e r e d m e c h a n i k a l a r m o r .
T h e k o v n i k s ' e x p e r t i s e in t h e u s e of the M a n - O - W a r a r m o r
a l l o w s t h e m to follow the warjacks they c o m m a n d
KOVNIK
(^) Fearless
not willingly
go first,
no matter the danger.
Kovnik Egor Pitoev
into
'Jack Marshal
Drive: Boosted Attack 8
1
14
This model can attempt to
AXE CANNON
drive each warjack under
its control in its command
15
range. To drive a warjack,
this model must make a
DAMAGE
command check at any time
FIELD ALLOWANCE
during its activation. If it
POINT COST
passes, the attack rolls for
MEDIUM BASE
the warjack's initial attacks
are boosted during that
activation. If it fails, the warjack does not benefit from 'Jack
Marshal this turn.
w a r r i o r s can p l o d f o r w a r d to s l a m i n t o e n e m y c o m b a t a n t s
Power Attack Slam - This model can make slam power attacks.
w i t h t h e force of a s m a l l warjack.
AXE CANNON
and
sometimes
entire
legions.
W h e n a k o v n i k l e a d s h e d o e s so as o n e of the
finest officers in t h e K h a d o r a n Army.
M a r c h i n g a l o n g s i d e their c o m r a d e s , k o v n i k s
e x e c u t e their battl e p l a n s mercilessly a n d
efficiently. E v e n v e t e r a n w a r c a s t e r s t r u s t t h e
j u d g m e n t a n d l e a d e r s h i p abilities of k o v n i k s , a n d
few t h i n g s i n s p i r e soldiers m o r e t h a n s e e i n g their
l e a d e r s at the v a n g u a r d of an assault. T h e H i g h
K o m m a n d k n o w s these officers will achiev e
victory if it is h u m a n l y possible, a n d
the t r o o p s they c o m m a n d k n o w their
lives will n o t b e sacrificed carelessly.
^5=
WRR DDG
;
KHADOR SOLO
Morrow preserve us from the Butcher's
WAR D O G
WAR DOG
SPD STR MAT RAT DEF ARM CMD
hound
13
BITE
11
DAMAGE
FIELD ALLOWANCE
Tough
POINT COST
SMALL BASE
ill
HIDDWMRHER MnRHEMHN
KHADOR SOLO
One ivell-placed
round from
Kapitan
Beltov's
some
growing
in
scale
and
grandeur
with
e a c h telling. W h e n it c o m e s to t h e M o t h e r l a n d ' s s e n i o r
MARKSMAN
Advance Deployment
( g Pathfinder
Only
(j) Stealth
the
best
Widowmakers
can
hope
to
become
m a r k s m e n , a n d t h e i n t e n s e t r a i n i n g t h e y e n d u r e to a c h i e v e
t h a t s t a t u s is e v e n l o n g e r a n d m o r e g r u e l i n g t h a n t h a t to
b e c o m e W i d o w m a k e r s . F e w m a k e t h e cut, b u t t h e h i g h
p r i c e s h o w s i t s w o r t h o n t h e field: t i m e a n d a g a i n , it is t h e
s h o t of a m a r k s m a n t h a t t u r n s t h e t i d e of w a r a n d d e c i d e s
the fate of e n t i r e b a t t a l i o n s .
Operating
independently,
Widowmaker
snipers
move
these
highly
unobserved
specialized
across
the
t h e d i s p o s i t i o n of p o t e n t i a l t a r g e t s
fellow W i d o w m a k e r s .
to
MARKSMAN
14 11 a
VANAR LIBERATOR
u-V
14
mm
12
SWORD
TACTICAL TIPS
CAMOUFLAGE - If a model ignores concealment or cover, it also
ignores concealment or cover's Camouflage bonus.
The expert marksme n
are e q u i p p e d
with
special m i l i t a r y v a r i a n t of t h e Vanar L i b e r a t o r
rifle, a m o r e p o w e r f u l
weapon than
the
u n i t s . C a p a b l e of
tearing
*~
FENRIS
13 16/14 8
TACTICAL TIPS
@ Abomination
Fearless
FELLBLADE
Tough
Berserk - When this model
destroys one or more
models with a melee attack
during its combat action,
immediately after the attack
is resolved it must make
one additional melee attack
against another model in its
melee range.
MOUNTED DAMAGE
10
DISMOUNTED DAMAGE 5
POINT COST
FENRIS
if not for the outbreak of war. His skill at arms and the
ease with which he shrugs off injury might have made his
execution difficultand some believe him possessed of
witch-born immortality.
Khadoran military officials speak of Fenris only reluctantly,
yet he has found his place. Knowing no other mortal could
control him, the kommandants remanded Fenris to the
command of Orsus Zoktavir, the Butcher of Khardov, and
in this company the savage has seemed content. The bond
between them cannot be friendship, for they share only the
joy of annihilation.
FELLBLADE
() Magical Weapon
@ Reach
(J) Weapon Master
No doom reaver, however fearsome, compares to the one
called Fenris. Some call him "the Unbound," for even the
Greylords Covenant cannot govern his actions. He rides to
war atop a nightmarish steed and wields a pair of fellblades
as if the harmony of their combined voices gives him insight
into his own inner darkness. The doom reavers follow him
without hesitation.
No one knows the history of the mortal man who became
Fenris. The records of his crimes vanished decades ago.
Most assume he killed many, but none know their true
numbers, much less their names. Some say he was a
cannibal raised by the mountain berserkers. Others call
him an assassin overwhelmed by the love of killing.
Whatever the truth, he took to the fellblade like a man
discovering a missing part of himself.
Fenris' ability to ignore the conditioning and mystical
restraints imposed on doom reavers by the Greylords
proved troubling from the start. He disappeared for days
when it suited him and returned to the camp drenched
in blood. The army would have ordered his destruction
"^
--.
T T
. ..TSJ
n: ..
^- ._ *
GRIGOROVICH
SPD STR MAT RAT DEF ARM CMD
12
14
HAND CANNON
12
12
SABER
12
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
Commander
Patriotic Speeches - During
this model's activation,
it can make one of the
following speeches. When
it does, choose a friendly
Winter Guard unit. The
speech affects this model
and will affect the unit if it
is in this model's command
range at the time this model
made the speech.
Bear's Strength Affected models gain
+3 STR for one turn.
"-ffl?
mil".ra^ir^
- i ,-i.inrr-y-- i^V^
"TWA-
"^
G r o w i n g u p w i t h e v e r y e x p e c t a t i o n that h e w o u l d follow in
MARKOV
@ Commander
(<) Fearless
service a n d e a r n i n g h i s c o m m i s s i o n , M a r k o v h a d t h e r a r e
h i s f a t h e r ' s footstep s as a n I r o n F a n g u h l a n , y o u n g M a r k o v
SHORT SPEAR
c l o u d of g o r e a n d d e b r i s .
M a r k o v h a s p r o v e n as a d r o i t w i t h battlefield tactics as a n y
k o m m a n d a n t . Irusk c o u n t s K o v n i k M a r k o v a m o n g h i s m o s t
MOUNT
Critical Knockdown - On a critical hit, the model hit is
knocked down.
T h e b l o o d of a n c i e n t h o r s e l o r d s flows in the v e i n s of K o v n i k
D o r e k M a r k o v . T h e a d m i r e d k o v n i k h a s c o m e to r e p r e s e n t
e v e r y t h i n g the Iron F a n g s revere. U n d e r h i s l e a d e r s h i p
t h e m e n of h i s 29th A s s a u l t Battalion a d v a n c e like a single
body driven by one mind. They remain unwaverin g despite
casualties a n d g r i n d d o w n all o p p o s i t i o n w i t h
tireless
^M^
%
' rw
VURITHEHME
KHADOR CHARACTER SOLO
Let him earn his amnesty
by spilling
southern
blood.
Great Prince Bolovric
14
14
GREAT AXE
YURI
TACTICAL TIPS
@ Fearless
13
DAMAGE
FIELD ALLOWANCE
Pathfinder
(J) Stealth
Yuri m o v e d easily from h u n t i n g a n i m a l s to h u n t i n g m e n .
H e t o o k u p b o u n t i e s o n g a n g s of o u t l a w s a n d r i d the
n o r t h e r n hills of b a n d i t s a n d p o a c h e r s . T h e thrill of this
h u n t a p p e a l e d to h i m , a n d e v e n t u a l l y h e set on the trail of a
SMALL BASE
G R E A T AXE
() Reach
T h e d e s t r u c t i o n of this W i n t e r G u a r d k o m p a n y d r e w t h e
K h a d o r a n s h a v e a r e p u t a t i o n as h a r d y a n d r u g g e d p e o p l e ,
e a c h a n d e v e r y o n e d e s c e n d e d from the b l o o d of w a r r i o r s
t o u g h e n e d by their u n f o r g i v i n g l a n d . It s p e a k s to s o m e t h i n g
q u i c k s w e e p of his axe.
cold,
creatures
i n c l u d i n g a t e a m of Kossites a n d W i d o w m a k e r s , to c o r n e r
p r o w l i n g t h e N y s c h a t h a M o u n t a i n s . A m o n g t h o s e w h o call
d o w n a n d d r a g g e d h i m in c h a i n s to a labor c a m p o u t s i d e
T h e m a n loves t h e M o t h e r l a n d w i t h fierce d e v o t i o n a n d
sees n o c o n t r a d i c t i o n b e t w e e n h i s p a t r i o t i s m a n d scornful
h i s c a p t o r s a n d e s c a p e d i n t o the Scarsfell.
unforgiving
terrain,
and
bloodthirsty
f?
Many
Khadoran
families
it n o t h i n g s h o r t
of
w o u l d g l a d l y p u t an e n d to h i m if t h e y c o u l d. T h e w i d o w s
b a r g a i n w i t h s u r p r i s i n g e n t h u s i a s m . H e h a s p r o v e n t r u e to
h i s w o r d , d e s t r o y i n g t h e e n e m i e s of the M o t h e r l a n d w h e r e
to a n y g i v e n p r o b l e m . H e t h i n k s n o m o r e of t a k i n g the life
a n d w h e n r e q u i r e d . H e h a s g a i n e d a following
of a m a n s t a n d i n g in h i s w a y t h a n h e d o e s of killing a n
K h a d o r a n w i l d e r n e s s fighters, m a n y of w h o m seek h i m o u t
a n i m a l for its h i d e .
among
*~<r~m^*^,-i
40.>
123
-*^-^*-
-=_
Since Khador red is vital to achieving goodlooking models, the studio method for creating
it is described in extra detail here. The glazing
technique used for the red is an old favorite of
miniature painters and is essential for getting a
red that has a lot of depth and dimension while
maintaining a consistent color. With just a little
study and practice you'll be painting bright,
beautiful reds before long.
*-*<*&*
PAINTING TERMINOLOGY
BASECOAT
The initial coat of paint on which everything else will be built. It is
important that the basecoat is very clean and every color is where
it should be. Your shades and highlights will coordinate with the
basecoat and main color choices.
GLAZE
A mixture of water and a small amount of ink that is applied in
successive layers to subtly tint an area.
HIGHLIGHTING
A lighter color applied to the basecoat in the raised areas of a
miniature to create the look of light hitting the surface. When
highlighting in multiple steps, keep a little bit of the underlying color
showing, overlapping them like shingles on a roof.
SHADING
A darker color applied to the basecoat in the recessed areas of a
miniature to create shadows. Exaggerating the shade and highlight
colors will add to the visual appeal of a model.
WASH
A combination of mixing medium, water, paint and/or ink that is
liberally applied to the basecoat to create detailed shading. The
wash will run into the smallest crevasses on a model and dry as
a shadow, so it needs to be a darker color than the basecoat. The
wash mix works well as 4 parts mixing medium, 1 part paint/ink,
and 3 parts water.
T.
a*
GREnTCDRTS
Step 1) Basecoat the greatcoats with Greatcoat
Grey mixed with a small amount of Menoth
White Highlight.
Coal Black
Greatcoat Grey
Menoth White
Base
Menoth White
Highlight
KHHRDIt FLESH
Step 1) Basecoat the skin with a solid coat of
Khardic Flesh.
Step 2) Next, mix Khardic Flesh with
Thornwood Green and a drop of mixing
medium. Use this color to apply translucent
shading to the flesh.
Skorne Red
Midlund Flesh
Thornwood Green
^POMW^'.
MHHDDR RED
Step 1) Start with a solid basecoat of Khador
Red Base. Apply this in a few layers to get the
desired opacity with no patchiness. Avoid the
temptation to speed things along by painting
with thick paint straight from the bottle, since
you'll lose some detail and possibly cause
problems later. Instead, be patient and apply
even coats of slightly thinned paint; three to
four coats should be about right.
us^-
*-
flfr^^
Ji^
M e n o t h White
Exile Blue
Red Ink
S a n g u i n e Base
Highlight
Red is the dominant color on most Khador models, such as these Iron Fangs.
-"*
trv
ft
CLOTH
Step 1) To paint the drab military green found
on some of the Khadoran fatigues, start with a
basecoat of Thornwood Green.
*..
Battlefield Brown
Thornwood Green
Traitor Green
Gnarls Green
Umbral Umber
Thrall Flesh
BUCK
Step 1) If you used black primer, you can skip the
basecoat stage and paint directly over the primer.
Otherwise, basecoat the area in Thamar Black.
Step 2) Mix Coal Black and Exile Blue with a
small amount of Thamar Black and use this to
apply some broad highlights.
Thamar Black
Exile Blue
Underbelly Blue
Frostbite
' -
128
^.-..
STEEL
Step 1) Begin the steel areas with a basecoat of
Pig Iron.
Molten Bronze
Blue Ink
Brown Ink
Pig Iron
Cold Steel
Quicksilver
Exile Blue
Umbral Umber
BRDMZE
Step 1) For bronze areas, mix a drop of Brown
Ink into Molten Bronze for the basecoat.
Step 2) Mix Umbral Umber, Cryx Bane Base,
and Armor Wash and apply this mixture to the
undersides of shapes to form shadows.
Step 3) Use Molten Bronze to highlight the
area by reclaiming sections covered by wash.
Be sure to leave shading around any rivets and
separating individual parts from one another.
Molten Bronze
Brown Ink
Radiant Platinum
Umbral Umber
*H
~ ~dts0tm**
KOMMANDER
SORSCHA
Warcaster
ORSUS ZOKTAVIR,
BUTCHER OF KHARDOV
Warcaster
KOMMANDER
SORSCHA VARIANT
Warcaster
FORWARD KOMMANDER
SORSCHA
Epic Warcaster
VLADIMIR TZEPESCI,
DARK CHAMPION OF UMBREY
Epic Warcaster
S i j a ^ 3 f e j t t e ^ r - '*r~rt~-*--w
* -
jm
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131
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YURI THE AXE
Solo
-. '***^A
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DESTROYER
Heavy Warjack
[<ML
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CRUSH HLLBENEHTH
VOUfl IRDN MIEHT!
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ISBN-13: 176-1-133
V5V
781933"362588
PRESS
-933362-58-8 PIP 1025
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