Forces of HORDES - Trollbloods
Forces of HORDES - Trollbloods
Forces of HORDES - Trollbloods
SHOULD WE FAIL,
WHAT AWAITS US IS
NOTHING LESS THAN EXTINCTION.
WE STAND UNITED OR WE FALL.
EMBRACE ANY WEAPON, ANY STRATEGY,
SPINE
CREDITS
HORDES created by
Matt Wilson
President
Infernals
Sherry Yeary
Jeremy Galeone
Peter Gaublomme
Joachim Molkow
Brian Putnam
Gilles Reynaud
Donald Sullivan
Kris Aubin
Kim Goddard
Josh Manderville
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Matt Wilson
Matt Wilson
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Chare Kerzman
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Ron Kruzie
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Jason Soles
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Chris Walton
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Bryan Cutler
Game Design
David Carl
Brian Putnam
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Kris Aubin
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Douglas Seacat
Additional Writing
Simon Berman
Matt DiPietro
Ron Kruzie
Aeryn Rudel
Jason Soles
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Trey Alley
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Cover Illustration
Andrea Uderzo
Illustrations
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PLAYING TROLLBLOODS
TABLE OF CONTENTS
STAND AT SCARLEFORTH . . . . . . . . . . . . . . . . 4
WARBANDS OF THE TROLLBLOODS . . . . . . 16
TROLLBLOOD THEME FORCES . . . . . . . . . . 25
TROLLBLOOD WARLOCKS . . . . . . . . . . . . . . 30
TROLLBLOOD WARBEASTS . . . . . . . . . . . . . . 52
TROLLBLOOD TROOPS . . . . . . . . . . . . . . . . . 68
PAINTING GUIDE . . . . . . . . . . . . . . . . . . . . . . 96
MODEL GALLERY . . . . . . . . . . . . . . . . . . . . . 102
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First digital edition: April 2013.
STAND AT SCARLEFORTH
608 AR, SCARLEFORTH LAKE
STAND AT SCARLEFORTH
They had served together in the Cygnaran Army, but
Gunnbjorn resisted the urge to let old bonds resurface.
Jeremiah Kraye had been good to him, and it had been
partially on Krayes recommendation that hed received
the bazooka that had become his signature weapon. Shortly
thereafter, he had given up the military life, burning some
bridges in doing so. He had kept the weapon, technically
making him guilty of misappropriating military hardware,
but he doubted Kraye had come for that.
Gunnbjorn said, We had things in hand. Your uniform
makes my soldiers uneasy, so youre lucky you didnt eat
a bullet for your troubles. You should probably turn that
horse around. Above the marsh noises, Gunnbjorn heard
a distinct rumbling from beyond the nearest trees: warjack
steam engines, at least three or four. Kraye had taken a chance
approaching them alone, but his machines were nearby.
STAND AT SCARLEFORTH
Their luck held, and by the time the sun set Gunnbjorn was
relieved to note no sign of the extracted garrisons return.
few small game animals in their hunt, hardly enough to be
more than a snack to the trolls. Their hunger continued to
weigh on Gunnbjorns mind.
He took the risk of sending Truk and Gritt toward the
northern facility, supported by a small group of pyg
bushwhackers. The two trolls would be at the fringe of his
mental control; if Grissels forces had arrived he would have
sent them instead. Either way, he knew he had to engage
both garrisons to prevent them from consolidating their
defenses. He also sent his scouts to sneak around to the
side of the southern facility, carrying two of Truks barrels
between the six of them.
the structure and set one of the distant siege engines ablaze.
The two trolls were to sow confusion and pin the northern
structures defenders in place. Together with the pygs,
Gunnbjorn hoped they appeared to be a larger force.
There was a loud explosion at the fortress as his scouts
managed to set their barrels against the wall and ignite
them, causing a section of the perimeter wall to crumble.
of wall, shaking several venators off the battlements with
the impacts. Gunnbjorn followed with a second rocket,
striking the compromised wall with a decisive blast. The
wall buckled and folded entirely along a broad breach. The
STAND AT SCARLEFORTH
thick hides. They nearly frenzied as their anger combined
with hunger to make them inclined to succumb to their
instincts. The warlock had to focus all his will to force them
to regenerate and take to the better cover of a nearby section
several painful venator needles painfully bit into his upper
torso and arms. He ignored them and pushed on.
10
thick barbs at the ends of his long whips had no effect upon
the deranged creature, a fact he noted with clinical interest.
It was clearly suffering the most advanced stages of the
dangerously enraged.
The titan was a large bull gladiator, its hide ashen and
mottled with pustulating sores. Some sections of skin were
sloughing off entirely. The beast stank of decay and sickness
its eyes were red and bleeding, and its mouth foamed. Even
as its body fell into atrophy the disease pushed the beast
into a violent frenzy that his mortitheurgical abilities could
not diminish. Although he could not pacify it, he could use
his powers to restrain its movements. He raised a mailed
and forced its muscles to seize up along its legs and arms.
He ordered his team of beast handlers that had been warily
circling the creature to chain it down.
The problem was far larger than one titan bull; the entire
late stage of the illness. He had been ordered to put them to
death, but he was certain there was more to learn. Witnessing
so many of the beasts he had spent years conditioning
One of his subordinates, a junior tormentor named Nadeek,
rushed up in obvious agitation. Master, the western
garrisons are overrun by duzusk!
Xekaar followed his subordinate to where a blood-spattered
Praetorian ferox primus had arrived at their complex. The
state of his armor and steed evidenced recent battle. The
Praetorian passed word that trollkin were taking advantage
of the reduction of local garrisons to intrude on the region.
They had already seized the western lake forts and were
moving east, striking other outposts and eliminating the
patrols sent to ascertain the status of those facilities.
The ferox primus added, I know you have few warriors
here, Master. I suggest you evacuate with your underlings
to Klokhor Fortress. I will hasten ahead to deliver news of
this incursion to the lord tyrant.
11
STAND AT SCARLEFORTH
muscle that let loose angry roars. The shaking of the earth
commands, proving their courage as they calmly loaded
beasts were among them. It hardly mattered given the
12
The paingivers ran behind the titans goading them and using
mortitheurgy to force the dying beasts to move at greater than
From his vantage at the top of the ridge, Gunnbjorn could
see dozens of skorne with whips and barbed implements
chasing behind the titans, driving them on. He had no time
to consider this as the enormous elephantine bipeds crushed
attempted to numb the pain of the titans and delay the shock
that caused a body to collapse and die. Nadeek shouted to his
master, It is working! The duzusk scatter!
Xekaar watched the battle with a critical eye. The titans
initial strength is spent, and duzusk are notoriously hardy.
It will not be enough to kill them all. Several of the largest
titans were already down, and others were bleeding and
staggering. He shook his head and came to a decision.
Coordinate the others to pull aside the more severely
injured titans. Drive them toward the lake, into the water.
Seeing Nadeeks confused expression, the beast master
indulged him with an explanation. There will be more
duzusk where these came from. We have lost the lake,
13
STAND AT SCARLEFORTH
the old chronicler pointed at them frantically, shouting.
Horthol rode by them and listened, then shouted to rally
his brethren.
The bison riders had demonstrated their worth using
their mounts to intercept wayward titans, but now they
inexplicably broke away from the battle. For a moment
they veered off sharply to the west and continued away at
top speed. Madrak Ironhides most loyal friend was leaving
A DARKNESS APPROACHED
FROM THE WEST, LIKE BLACK
SMOKE ROLLING ACROSS THE
INTERVENING GROUND.
Hrod fared much worse. His titan drove into the spear set
into the ground in its path but did not pause as the shaft
the considerably smaller troll, and the sickening sound
of numerous breaking bones crackled above the din.
tumble away as the impaler soared over him and pitched
several times across the ground, bleeding profusely.
Gunnbjorn was distinctly aware of the extent of both
trolls injuries but compelled them to their feet and pushed
them to ignore the pain. He felt slightly unsteady himself
as he stood. A tall and powerfully built skorne in a mask
and lacquered armor strode toward him from behind the
titans, a long whip in each hand. Urging his injured trolls
to intercept the titans, the trollkin captain backed away
and scrambled to recover his bazooka. He turned it toward
14
tone was clear enough. He swept his hand toward the north
grandly. Gunnbjorn fought the paralysis in his limbs and
could almost feel it yield.
The rocket shot from the bazooka just as the trolls barrel
came crashing down, and the two explosives combined
to create an earth-shattering blast of exponential potency.
The paingiver was only a few yards from Gunnbjorn, who
in an attempt to disintegrate him to nothingness. His own
power was strained to its limit as he focused his will on
enduring the concussive blast. When he opened his eyes
again, he smiled. All that remained of the paingiver was
his scorched mask.
Horthol and the long riders soon rode back to rejoin the other
warriors, enjoying their accolades. Gunnbjorn stumbled
down the slope to thank the long rider hero, with Truk
limping at his side. Calandra intercepted him to fuss over
his injuries, and he was forced to indulge her ministrations.
There were many fallen trollkin among the grisly carcasses
of the titans, but for the moment they put aside thoughts of
grief to enjoy victory.
Calandra checked the searing red welts on his hand so
closely that he wondered if she were taking the opportunity
to examine the lines along his palm. She smiled as she met
is always the hardest.
He chuckled and accepted this odd benediction. He raised
his bazooka to catch the attention of the gathered warriors
and spoke in a loud, strong voice. I declare Scarleforth
Lake the property of the united kriels! He savored the
cheers that followed, even knowing there would be many
15
WARBANDS
OF
THE
TROLLBLOODS
THE STRENGTH AND RESILIENCE OF THE UNITED KRIELS
The trollbloods are a powerful but disordered alliance of
several troll species united by a common cause. The majority
of its warriors and leaders arise from the civilized trollkin,
but they are joined by the adaptable smaller pygmy trolls
and the powerful, larger full-blood trollsat the apex of
which are the dire trolls, a species with unmatched ferocity,
regenerative power, and voracious appetites. Bolstered
by these formidable creatures, trollkin warriors represent
and defend a beleaguered people of ancient customs
and a sophisticated culture who have been persecuted to
lives of their families, and their very survival. Betrayed by
former allies and surrounded by both hostile kingdoms that
wage war across their territories and invading armies bent
on enslavement, the tribal kriels of the trollkin have risen to
the occasion with acts of exceptional valor.
Rather than being a single nation, the trollbloods comprise
16
KRIELS
OF THE
GNARLS
Elder Council of
the Thornwood
Exiled from
Thornwood,
Cygnar
KRIELS
OF THE
SCARSFELL
COMMITTED
ISOLATED
KRIELS
Elder Council
of the Gnarls
Gnarls,
NW Cygnar
UNCOMMITTED
ISOLATED
KRIELS
Elder Council of
the Scarsfell
Scarsfell Forest,
NW Khador
Various Elder
Councils
Bloodstone, Fenn
Marsh, Olgunholt,
Ternon Crag,
Wyrmwall, etc.
Various Elders
Various
wilderness
locations
UNITED KRIELS
Support/Auxiliary Groups
Full-Blood Trolls
REGIONAL
BLOODSONG'S
IRREGULARS
Grissel Bloodsong
Mix of traditional and military forces
Line: Pygs, Scattergunners, Sluggers
Support/Aux: Fell Callers, Thumpers
Trolls: Blitzers, Armed Trolls (incl. Kortu)
Sluggers
Scattergunners
Pyg Bushwhackers
Frontline Warriors
Thumper Crews
Pyg Burrowers
Support/Auxiliary Groups
Dire Trolls
Trolls
RECENT MILITARY
ADAPTATIONS
Full-Blood Trolls
Dozens of zealous
warbands from
the Gnarls look to
Doomshaper for
leadership.
Hoarluk Doomshaper
Traditional forces
Line: Champions, Kriel Warriors
Support/Aux: Runeshapers
Trolls: Dire Trolls (incl. Mulg the Ancient)
GUNNBJORN'S COMPANY
GRIM'S ADVANCE RECON
Grim Angus
Mix of traditional and military forces
Line: Pygs
Support/Aux: Scouts, Skinners
Trolls: Impalers, Blitzers, Swamp Trolls
Captain Gunnbjorn
Military forces
Line: Pygs, Scattergunners, Sluggers
Support/Aux: Scouts, Thumpers
Trolls: Blitzers, Bombers,
Pyres, Impalers
Borka Kegslayer
Traditional forces
Line: Champions, Kriel Warriors,
Scattergunners, Long Riders, Pygs
Support/Aux: Fell Callers, Stone Scribes
Trolls: Armed Trolls, Winter Trolls
Borka is not
subordinate to Madrak
Ironhide but heeds his
suggestions.
17
18
19
TROLLKIN QUITARI
Chieftain Madrak
Ironhide
Golmfar
Kriel
Grissel
Bloodsong
20
Calandra
Truthsayer
Jortor
Kriel
Hoarluk
Doomshaper
THE KRIELS
AT WAR
a single army with a strict formal
hierarchy and chain of command,
they are nonetheless formidable
opponents the equal of any who
oppose them. Indeed, due to
the tremendous resilience and
accelerated healing demonstrated
by the various trollblood species,
they can frequently outlast or
out-battle more organized and
numerous enemies. These proud
descendants of generations of
warriors are armed with a wealth
of war expertise. Unlike many
other races on Caen, every adult
trollkin is a prospective warrior.
Every adult, male or female, has
only those too few old or young
to wield a weapon are defenseless.
The trollkin are a pragmatic and
proud people willing to lay down
their lives in the defense of their
families and friends.
The pressures of their many
enemies have caused the kriels to
adapt their forces out of necessity,
their long history they have had
to organize in larger numbers.
Only four hundred years ago
the kingdom of Cygnar attacked
their homes, and in response the
trollkin toppled the mighty colossals that were the pride
of the human nations. Their brutal skill at guerilla warfare
disparity, but now, surrounded by enemies, the scattered
kriels have had to adopt new tactics and weapons.
21
22
BLOODSONGS IRREGULARS
LEADERSHIP
Grissel Bloodsong
Kithkars Horspar, Mudwound, and Redhand
Ranking Runebearers Hartol and Granitesong
Senior Krielstone Bearer Gallum Thornwound and scribes
23
24
to become hungry.
The presence of skinners and other expert hunters is
crucial to the success of any warband that ventures far
from its kriel. These scouts and hunters keep their kin fed
and their trolls at least somewhat sated. The reality is that
even the best-supplied kriels are likely to be incapable
of feeding their trolls to full satisfaction. Some shamans
consider the voracious hunger of the trolls the cost for the
regenerative blessings bestowed upon them by Dhunia.
smaller cousins.
With hundreds of warbands spread across numerous
kriels and only limited central leadership, creating and
maintaining supply lines is an ongoing challenge for the
united kriels. It is for this reason they have heavily invested
in the defense of the Gnarls, as it contains numerous
established kriels relatively close to one another. Warbands
that move far from established kriels must hope that any
trollkin communities they encounter will be welcoming and
generous. Otherwise, they are forced to rely on troll-pulled
supply carts and whatever game they are able to hunt.
Despite the many challenges they face, trollkin warbands
are growing into a cohesive and powerful army. The
pressures of their enemies serve them well, for these
people excel at nothing if not endurance and adaptability.
Each trollkin knows every battle is crucial to the survival
of his people and every victory a step toward the future
they envision.
UNITS
SOLOS
Trollblood non-character
warbeasts with ranged
weapons
TIER 1
Requirements: The army can include only the models
listed above.
Trollkin Scout units become FA U. The FA of Trollkin
Skinner solos increases by +1 for each unit in the army.
TIER 2
Requirements: The army includes Dannon Blythe & Bull.
TIER 4
Requirements: Grims battlegroup includes three or
more warbeasts.
TIER 3
Requirements: The army includes two or more units.
For every two units in the army, place one 4 AOE
UNITS
SOLOS
Trollblood non-character
light warbeasts
TIER 1
Requirements: The army can include only the models
listed above.
game. Bloodsong can still make a fell call that turn normally.
TIER 2
Requirements: The army includes two or more Kriel
Warrior units.
All Kriel Warrior units can be affected by
TIER 3
Pyg units can be redeployed after both players
The redeployed models must be placed on the table in a
location they could have been deployed initially.
TIER 4
Requirements: Bloodsongs battlegroup includes three or
more warbeasts.
Your deployment zone is extended 2 forward.
25
UNITS
SOLOS
Trollblood non-character
warbeasts, Mulg the Ancient
TIER 1
TIER 3
TIER 2
Requirements: The army includes Janissa Stonetide.
The Krielstone Bearer & Stone Scribe unit Leader
begins the game with 1 fury point for each Runeshaper
unit or solo in the army. (If the number of fury points
exceeds the maximum of the Fury Vault ability, additional
fury points are lost.)
TIER 4
Requirements: Doomshapers battlegroup includes two or
more Dire Trolls.
Your deployment zone is extended 2 forward.
UNITS
SOLOS
Trollkin Scouts,
Trollkin Champions
TIER 1
TIER 3
TIER 2
26
TIER 4
CAPTAIN GUNNBJORN
THE BIG BANG
WARBEASTS
UNITS
SOLOS
TIER 1
TIER 3
TIER 4
TIER 2
Requirements: The army includes two or more units.
BORKA KEGSLAYER
UNITS
SOLOS
TIER 1
TIER 3
TIER 2
Requirements: The army includes one or more Trollkin
Scout units.
TIER 4
Requirements: Borkas battlegroup includes two or more
Winter Troll warbeasts.
Reduce the point cost of Winter Trolls by 1.
27
UNITS
SOLOS
Trollblood non-character
warbeasts
TIER 1
TIER 3
TIER 2
TIER 4
Requirements: Madraks battlegroup includes at least one
Troll Axer and one Troll Impaler.
UNITS
SOLOS
Trollblood non-character
warbeasts
TIER 1
Requirements: The army can include only the models
listed above.
Long Rider units become FA 2.
TIER 2
Requirements: The army includes two Trollkin Fennblade units.
Add a unit attachment to one Trollkin Fennblade
unit free of cost. This unit attachment ignores FA restrictions.
TIER 3
Requirements: The army includes Horthol, Long Rider Hero.
Place Long Rider models after normal deployment.
28
TIER 4
Requirements: Madraks battlegroup includes two or
more heavy warbeasts.
Heavy warbeasts in Madraks battlegroup gain
Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can
make a full advance.)
CALANDRA TRUTHSAYER
CHILDREN OF DHUNIA
WARBEASTS
UNITS
SOLOS
Trollblood non-character
light warbeasts, Earthborn
Dire Trolls
TIER 1
TIER 3
TIER 2
Requirements: The army includes two or more Trollkin solos.
For every two solos in the army, one Trollkin unit
for
TIER 4
Requirements: Calandras battlegroup includes two or
more Earthborn Dire Trolls.
Reduce the point cost of Earthborn Dire Troll
warbeasts by 1.
29
30
31
GRIM
ANGUS
TROLLBLOOD TROLLKIN WARLOCK
There is nothing to killing. It is as natural as drawing breath. The challenge lies in the hunt.
Grim Angus
GRIM ANGUS
SPD STR MAT RAT DEF ARM CMD
16 15
HEADHUNTER
RNG ROF AOE POW
13
13
SNARE GUN
RNG ROF AOE POW
GUN BLADE
POW
P+S
12
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
6
17
C
+6
FEAT: SPREAD
THE NET
Grim Angus is a tenacious
huntsman, a tireless stalker,
and a master of traps and
ambush. He provokes his
adversaries into the killing
lane and then unleashes his
sorcerous power in a net of
unseen bonds to hold them fast.
While in Grims control
area, enemy models suffer
3 DEF. Enemy models
beginning their activations
in Grims control area suffer
3 SPD and cannot make
special attacks. Spread the
Net lasts for one round
GRIM ANGUS
Tough
Take Down Models disabled by a melee attack made by this
model cannot make a Tough roll. Models boxed by a melee
attack made by this model are removed from play.
True Sight
HEADHUNTER
Magical Weapon
Bait the Line Warbeasts in this models battlegroup gain +2
of movement when charging a model damaged by this weapon
this turn.
SNARE GUN
Cumbersome If this model attacks with this weapon during
its activation, it cannot attack with another ranged weapon that
activation. If this model attacked with another ranged weapon
this activation, it cannot attack with this weapon.
Knockdown When a model is hit by an attack with this
weapon, it is knocked down.
32
SPELLS
CROSS-COUNTRY
COST
2
RNG
6
YES NO
and Hunter.
(A model with Hunter ignores forests, concealment, and cover when
determining LOS or making a ranged attack.)
10
10
NO YES
A model damaged by Lock the Target cannot run, charge, or be placed for
one round.
YES YES
RETURN FIRE
NO NO
TACTICAL TIPS
TAKE DOWN Because a boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.
BAIT THE LINE
normal movement.
LOCK THE TARGET If a model cannot charge it also cannot make
slam or trample power attacks.
33
GRISSEL
BLOODSONG, FELL CALLER
TROLLBLOOD TROLLKIN WARLOCK
There is beauty and terror alike in that voice of hers, and she can use it to turn the tides of war.
Champion Horthol
BLOODSONG
SPD STR MAT RAT DEF ARM CMD
15 16
SONIC BLAST
RNG ROF AOE POW
SP 8 1
12
RESOUNDER
POW
P+S
14
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
6
17
C
+5
BLOODSONG
Tough
Fell Calls This model can make one of the following calls at
any time during its activation. A friendly Faction model/unit
can be affected by only one call each turn.
Cacophony While in this models command range, enemy
models/units cannot give or receive orders and cannot cast
spells. Cacophony lasts for one round.
Heroic Ballad RNG CMD. Target friendly non-warlock
Faction model/unit. If the model/unit is in range, it gains
Fearless
and affected models can make one additional
melee attack during their activations this turn. Heroic Ballad
lasts for one round.
Hoof It RNG CMD. Target friendly non-warlock Faction
model/unit. If the model/unit is in range, affected models can
make a full advance at the end of this turn after all friendly
models have ended their activations. Affected models cannot
be targeted by free strikes during this movement.
RESOUNDER
Magical Weapon
Critical Smite On a critical hit, this model can slam the
model hit instead of rolling damage normally. The model hit
is slammed d6 directly away from this model and suffers a
damage roll with POW equal to this models STR plus the POW
of this weapon. The POW of collateral damage is equal to this
models STR.
TACTICAL TIPS
CRITICAL SMITE The slammed model is moved only half the
distance rolled if its base is larger than the slamming models.
34
SPELLS
CALAMITY
COST
3
RNG
8
YES YES
Friendly models gain +2 to attack and damage rolls against target enemy
model/unit.
HALLOWED AVENGER
YES NO
RIFT
13
NO YES
The AOE is rough terrain and remains in play for one round.
the various threats they face. She now feels a part of a larger
community as she walks among the rugged and courageous
not for empty coin, as when she was a mercenary, but to
preserve her trollkin brethren. This purpose has given her
the strength to endure the fresh grief of her lost mate, which
she feels keenly in the calm aftermath of every battle.
35
HOARLUK
DOOMSHAPER, SHAMAN OF THE GNARLS
TROLLBLOOD TROLLKIN WARLOCK
There is no warlock more tied to the blood of our people. If we endure, it will be a testament to
Doomshapers works.
Madrak Ironhide
DOOMSHAPER
SPD STR MAT RAT DEF ARM CMD
13 15
GNARLROOT
POW
P+S
12
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
7
16
C
+7
DOOMSHAPER
SPELLS
BANISHING WARD
COST
2
RNG
6
YES NO
FORTUNE
YES NO
Target friendly Faction model/unit can reroll its missed attack rolls. Each
attack roll can be rerolled only once as a result of Fortune.
PURIFICATION
SELF CTRL
NO NO
Continuous effects, animi, and upkeep spells in this models control area
immediately expire.
RAMPAGER
10
NO YES
Take control of target enemy non-character warbeast. You can make one
full advance with the warbeast and can then make one normal attack with
it, then Rampager expires. While the warbeast is affected by Rampager,
it cannot be forced and you cannot use its animus. Rampager can be cast
only once per turn.
STRANGLEHOLD
10
11
NO YES
TACTICAL TIPS
GOAD Because the warbeast is forced, it gains 1 fury point.
RAMPAGER You cannot free strike a model you control.
Tough
Goad When a warbeast in this models battlegroup destroys
one or more enemy models with a melee attack during its
combat action, immediately after the attack is resolved this
model can force the warbeast to advance up to 2 .
Great Power During your Control Phase, this model can
upkeep one spell without spending focus or fury.
Scroll of the Will of Balasar This model can use this ability
once per game when a warbeast frenzies in its control area.
When Scroll of the Will of Balasar is used, choose the frenzy
target of the warbeast.
GNARLROOT
Magical Weapon
Reach
36
37
HOARLUK
DOOMSHAPER, RAGE OF DHUNIA
TROLLBLOOD TROLLKIN EPIC WARLOCK
Once one realizes that all truth and wisdom lie in the blood, spilling it becomes another ritual.
Hoarluk Doomshaper
DOOMSHAPER
SPD STR MAT RAT DEF ARM CMD
13 15
WILLBREAKER
POW
P+S
13
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
7
16
C
+6
FEAT: SCROLL OF
GRIMMR
Hoarluck Doomshapers
obsessive investigations into
the roots of his people have
led him to unearth forgotten
works of spiritual power.
Doomshaper wields the Scroll
of Grimmr, an account of the
epithets of that venerated
trollkin hero from the time of
the Molgur. When invoked
DOOMSHAPER
Tough
Attuned Spirit [Dire Troll] Once per activation, this model
can cast the animus of a Dire Troll warbeast in its battlegroup as
a spell without spending fury.
Goad When a warbeast in this models battlegroup destroys
one or more enemy models with a melee attack during its
combat action, immediately after the attack is resolved this
model can force the warbeast to advance up to 2 .
Hyper Regeneration This model automatically heals d3
damage points at the start of each of its activations.
WILLBREAKER
Magical Weapon
Reach
Powerful Attack When attacking with this weapon, this
model can spend 1 fury point to boost all attack and damage
rolls for the attack.
38
SPELLS
AGITATION
COST
3
PRIMAL SHOCK
CTRL
NO YES
YES NO
REFUGE
When target friendly Faction model hits an enemy model with an attack
during its activation, immediately after its combat action ends the affected
model can make a full advance. It cannot be targeted by free strikes during
this movement.
SUNDER SPIRIT
10
12
NO YES
An enemy warbeast damaged by Sunder Spirit loses its animus for one round.
WILD AGGRESSION
YES NO
Target friendly living warbeast in this models battlegroup can run, charge,
or make slam or trample power attacks without being forced and gains
boosted melee attack rolls.
TACTICAL TIPS
GOAD Because the warbeast is forced, it gains 1 fury point.
AGITATION This spell cannot cause a warbeast to exceed its FURY
in fury points.
39
CAPTAIN
GUNNBJORN
TROLLBLOOD TROLLKIN WARLOCK
May Dhunia have mercy on our enemies, because I will not.
Captain Gunnbjorn
FEAT: FORTIFICATION
GUNNBJORN
SPD STR MAT RAT DEF ARM CMD
15 16
BAZOOKA
RNG ROF AOE POW
12
14
AXE
POW
P+S
11
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
6
17
C
+5
While in Gunnbjorns
control area, friendly
Faction models gain cover,
do not suffer blast damage,
and cannot be knocked
SPELLS
EXPLOSIVO
COST
1
RNG
6
NO NO
GUIDED FIRE
SELF CTRL
NO NO
While in this models control area, models in its battlegroup gain boosted
ranged attack rolls for one turn.
ROCK WALL
CTRL WALL
YES NO
SNIPE
YES NO
one round.
GUNNBJORN
Tough
BAZOOKA
Critical Devastation On a critical hit, instead of suffering
a normal damage roll, each model in the AOE is thrown d6
directly away from the attacker regardless of its base size. Roll
only once for all of the affected models. Move models farthest
TACTICAL TIPS
GUIDED FIRE
40
41
MADRAK
IRONHIDE, THORNWOOD CHIEFTAIN
TROLLBLOOD TROLLKIN WARLOCK
Our enemies are countless and our friends few. We must unite as one people or face extinction.
Madrak Ironhide
FEAT: CRUSHER
IRONHIDE
SPD STR MAT RAT DEF ARM CMD
14 16
THROWN RATHROK
RNG ROF AOE POW
RATHROK
POW
P+S
15
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
5
18
C
+6
IRONHIDE
Tough
Snap Fire When this model destroys one or more enemy
models with a ranged attack during its combat action,
immediately after that attack is resolved this model can make
one normal ranged attack. Attacks gained from Snap Fire do not
count against a weapons ROF and cannot generate additional
attacks from Snap Fire.
Scroll of Grindars Perseverance This model can use Scroll
of Grindars Perseverance once per game, when this model is
directly hit by an attack. If this model uses the scroll, it suffers
no damage roll from the attack. Declare use of the scroll after
this model is hit but before the damage roll is made.
Talisman of Subdual This model cannot be charged or slam
power attacked by a warbeast that began the charge or slam
power attack in this models front arc. If a warbeast frenzies
and would normally charge or slam Ironhide, it makes a full
advance toward him instead.
THROWN RATHROK
Magical Weapon
Critical Grievous Wounds On a critical hit, the model hit by
this weapon loses Tough, cannot heal or be healed, and cannot
transfer damage for one round.
Thrown Add this models STR to the POW of this ranged attack.
RATHROK
Magical Weapon
Reach
Critical Grievous Wounds See above.
TACTICAL TIPS
CRUSHER Additional Crusher attacks are made without spending
fury or being forced.
42
SPELLS
CARNAGE
COST
3
STRANGLEHOLD
10
11
NO YES
SURE FOOT
YES NO
Target friendly Faction model gains +2 DEF and cannot be knocked down.
While within 3 of the affected model, friendly Faction models also gain
+2 DEF and cannot be knocked down.
nobles and offered only excuses. Returning emptyhanded to his people, Madrak barely survived a vicious
assassination attempt by his long-time allies, the blackclad
druids, aided by a traitor among his own trusted kin. Only
the intervention of Hoarluk Doomshaper saved his life.
Madrak has sworn to join Doomshaper in carving a safe
place for the kriels even if it unleashes a river of blood and
invites the doom of World Ender.
43
MADRAK
IRONHIDE, WORLD ENDER
TROLLBLOOD TROLLKIN EPIC WARLOCK
That axe is fated to sunder Caen and drown us all in an ocean of blood.
Shaman Krasmar Jaggedscar of the Scarsfell
IRONHIDE
SPD STR MAT RAT DEF ARM CMD
14 17
THROWN RATHROK
RNG ROF AOE POW
RATHROK
POW
P+S
15
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
5
18
C
+5
FEAT: DESPERATE
HOUR
Madrak Ironhide has led his
people through innumerable
seemingly hopeless battles
and persisted even in the
face of impossible odds. As
Madrak rallies his warriors,
Rathroks power lets them tap
into reserves they did not even
know they had. When all hope
seems lost, Madrak and his
followers use this strength to
expend themselves in one last
desperate attack, giving their
all to decimate the enemy.
SPELLS
BLOOD FURY
COST
2
RNG
6
YES NO
KILLING GROUND
SELF CTRL
NO NO
WARPATH
SELF CTRL
YES NO
When a friendly Faction model in this models control area destroys one
or more enemy models with a melee or ranged attack during its activation,
immediately after the attack is resolved, one warbeast in this models
battlegroup that is in its control area can advance up to 3 . A warbeast can
advance only once per turn as a result of Warpath.
TACTICAL TIPS
IRONHIDE
Tough
Grim Salvation When this model would be damaged by an
enemy melee or ranged attack, it does not suffer the damage
and effects triggered by taking damage from the attack. Instead,
remove one friendly Trollkin warrior model within 1 of this
model from play. If there is not a friendly Trollkin warrior
model within 1 of this model, it suffers the damage and effects
of the attack normally.
Tide of Death When this model destroys one or more enemy
models with an attack, immediately after the attack is resolved
this model can spend 1 fury point to advance up to 1 .
THROWN RATHROK
Magical Weapon
Critical Grievous Wounds On a critical hit, the model hit by
this weapon loses Tough, cannot heal or be healed, and cannot
transfer damage for one round.
Rathroks Awakening This model gains 1 fury point each time
it destroys a living enemy model with this weapon.
Thrown Add this models STR to the POW of this ranged attack.
RATHROK
Magical Weapon
Reach
44
45
BORKA
KEGSLAYER & KEG CARRIER
TROLLBLOOD TROLLKIN WARLOCK & CHARACTER SOLO
Enemies and full kegs are the same to me. They exist to be killedthe faster the better.
Borka Kegslayer
KEGSLAYER
SPD STR MAT RAT DEF ARM CMD
14 17
BOMB
RNG ROF AOE POW
12
TRAUMA
POW
P+S
15
FEAT: BARROOM
BLITZ
With a bellowed shout to
his goddess, Borka fuels his
war party with a wave of
vitalic fury, turning man
and warbeast alike into living
engines of destructive force.
KEGSLAYER
Immunity: Cold
Tough
Unyielding While engaging an enemy model, this model
gains +2 ARM.
TRAUMA
Magical Weapon
Reach
Brain Damage A model damaged by an attack with this
weapon cannot cast spells, upkeep spells, or use an animus for
one round.
46
SPELLS
IRON FLESH
COST
2
RNG
6
YES NO
MOSH PIT
SELF CTRL
NO NO
WIND WALL
SELF
NO NO
This model cannot make ranged attacks, and non-magical ranged attacks
targeting it automatically miss. While completely within 3 of this model,
models cannot make ranged attacks and non-magical ranged attacks
targeting them automatically miss. Wind Wall lasts for one round.
47
48
KEG CARRIER
Tough
Attached to [Borka
Kegslayer] This model is
attached to Borka Kegslayer
for the rest of the game.
Each warlock can have only
one model attached to it.
KEG CARRIER
SPD STR MAT RAT DEF ARM CMD
13 12
KEG BASH
POW
P+S
DAMAGE
FIELD ALLOWANCE
SMALL BASE
5
C
Companion [Borka
Kegslayer] This model is
included in any army that
includes Borka Kegslayer.
If Kegslayer is destroyed or removed from play, remove this
model from play. This model is part of Kegslayers battlegroup.
Party Foul If this model is destroyed by an enemy attack,
during your next Maintenance Phase one friendly Faction
model/unit can advance 3 and make one normal melee attack.
Borka can smell doom lingering about Ironhide like a stormitches to be a part of these moments and to leave his lasting
mark on the troubled times ahead. He believes the south
part to repopulate the Thornwood. Wherever he travels, his
war band follows, bringing with them a raucous blend of
drunken revelry, bloodlust, and an appreciation of mayhem.
49
CALANDRA
TRUTHSAYER, ORACLE OF THE GLIMMERWOOD
TROLLBLOOD TROLLKIN WARLOCK
The future is never set, even when carved in stone.
Calandra Truthsayer
TRUTHSAYER
SPD STR MAT RAT DEF ARM CMD
14 14
SALT
POW
P+S
10
FURY
DAMAGE
FIELD ALLOWANCE
WARBEAST POINTS
MEDIUM BASE
7
16
C
+5
TRUTHSAYER
Tough
Fate Blessed When a friendly Faction model makes an attack or
damage roll during its activation while in this models control area,
this model can spend 1 fury point to allow the model to reroll that
roll. Each roll can be rerolled only once due to Fate Blessed.
SALT
Magical Weapon
Mercy Killer When attacking with this weapon, this model
gains an additional die on damage rolls against damaged models.
50
SPELLS
BEFUDDLE
COST
2
RNG
10
NO YES
On a hit, you can immediately advance target enemy non-warcaster/ nonwarlock model up to 3 . Affected models cannot be targeted by free strikes during
this movement. A model can move only once per turn as a result of Befuddle.
BULLET DODGER
YES NO
Target friendly model gains +2 DEF against ranged attack rolls and Dodge.
(A model with Dodge can advance up to 2 immediately after an enemy
attack that missed it is resolved unless it was missed while advancing. It
cannot be targeted by free strikes during this movement.)
FORCE BLOW
10
12
NO YES
NO NO
SOOTHING SONG
SELF CTRL
STAR-CROSSED
SELF CTRL
NO NO
While in this models control area enemy models gain an additional die on
attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.
51
TROLL ARMAMENT
Although some full-blood trolls are intelligent enough to use weapons
and to wear protective armor, as evidenced by the troll axer and
impaler, they lack the skill to craft such equipment themselves. This has
led many trollkin weapon and armor smiths to specialize in the making
of oversized axes, spears, and other weapons for their larger kin to use.
Dire trolls are not normally equipped with weapons of their own,
though they make excellent weapons platforms. The dire troll blitzer,
with its pygmy trolloperated slugger, is an example of this surprisingly
effective innovation.
52
53
PYRE
TROLL
TROLLBLOOD LIGHT WARBEAST
Left to its own devices without an ample supply of charred meat, it will make do by eating
its body weight in coal washed down with incendiary black oil.
Professor Viktor Pendrake
PYRE TROLL
PYRE TROLL
SPD STR MAT RAT DEF ARM CMD
12 16
SPEW FIRE
RNG ROF AOE POW
12
CLAW
L
POW
P+S
12
CLAW
R
POW
P+S
12
IN
D
2
BODY
Immunity: Fire
IR
IT
SP
CLAW
6
5
Open Fist
3
9
U
5
54
FLAMING FISTS
NO NO
SPEW FIRE
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
ANIMUS
SLAG TROLL
ACIDIC TOUCH
NO NO
SLAG TROLL
Immunity: Corrosion
Cast Iron Stomach When
this model destroys a
construct with a melee
attack, this model heals d6
damage points.
SLAG TROLL
SPD STR MAT RAT DEF ARM CMD
10
12 17
12
CLAW
L
POW
P+S
13
CLAW
R
POW
P+S
13
2
BODY
IN
D
3
4
SPEW ACID
SPEW ACID
IR
IT
ANIMUS
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
3
8
U
6
CLAW
Open Fist
55
SWAMP
TROLL
TROLLBLOOD LIGHT WARBEAST
The swamp troll is grotesque in the extreme. You will know it by its ichthyoidal maw, the incessant
buzzing of the flies that are its constant companion, and the prodigious length of its whip-like tongue.
Professor Viktor Pendrake
SWAMP TROLL
SWAMP TROLL
9
12 15
TONGUE LASH
RNG ROF AOE POW
10
CLAW
POW
P+S
12
CLAW
R
POW
P+S
12
2
BODY
IN
D
concealment or cover.
IR
IT
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
3
9
U
4
TONGUE LASH
Critical Consume On a
critical hit, if the attack hit a
small-based non-warlock/
warcaster model the model
hit is removed from play.
OPEN FIST
Open Fist
56
SWARM
ANIMUS
SELF
NO NO
TACTICAL TIPS
AMPHIBIOUS This model can attack other models that are in deep water.
CAMOUFLAGE If a model ignores concealment or cover, it also
DRAG Any distance means as much as necessary, not any
distance the player chooses.
TROLL AXER
TROLL AXER
RUSH
NO NO
.
TACTICAL TIPS
RUSH
THRESHER The melee attacks are all simultaneous.
TROLL AXER
SPD STR MAT RAT DEF ARM CMD
12 18
GREAT AXE
POW
P+S
14
GREAT AXE
Reach
2
BODY
IN
D
3
4
IR
IT
ANIMUS
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM
3
8
U
6
57
TROLL
BOUNCER
TROLLBLOOD LIGHT WARBEAST
So the titan charges me, and this troll leaps in front of it with a huge shield. Bam!
The troll isnt budged an inch.
Alten Ashley
TROLL BOUNCER
SPD STR MAT RAT DEF ARM CMD
12 17
POW
P+S
13
SHIELD
R
POW
P+S
10
BODY
IR
IT
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
ANIMUS
BUMP
IN
D
TROLL BOUNCER
3
9
U
5
SHIELD
Shield
58
NO NO
TROLL IMPALER
FAR STRIKE
NO NO
TACTICAL TIPS
CRITICAL SMITE The slammed model is moved only half the
distance rolled if its base is larger than the slamming models.
TROLL IMPALER
SPD STR MAT RAT DEF ARM CMD
BATTLE SPEAR
Reach
12 16
THROWN SPEAR
RNG ROF AOE POW
BATTLE SPEAR
THROWN SPEAR
Critical Smite On a
critical hit, this model can
slam the model hit instead
of rolling damage normally.
The model hit is slammed
d6 directly away from this
model and suffers a damage
roll with POW equal to this
models STR plus the POW
of this weapon. The POW of
collateral damage is equal
to this models STR.
POW
P+S
13
2
BODY
IN
D
3
4
TROLL IMPALER
IR
IT
ANIMUS
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
3
9
U
5
59
WINTER
TROLL
TROLLBLOOD LIGHT WARBEAST
Bah! You southerners tremble at any breeze and whimper at falling snow. This troll will show you
true winter.
Borka Kegslayer
WINTER TROLL
WINTER TROLL
SPD STR MAT RAT DEF ARM CMD
12 16
ICE BREATH
RNG ROF AOE POW
SP 8 1
12
CLAW
L
POW
P+S
12
POW
P+S
12
2
BODY
IN
D
CLAW
R
Immunity: Cold
IR
IT
ICE BREATH
SP
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
3
9
U
5
Critical Freeze On a
critical hit, the model hit
becomes stationary for
one round unless it has
Immunity: Cold
.
CLAW
Open Fist
60
ANIMUS
FREEZER
NO NO
REPULSION
SELF
BLITZER
BLITZER
NO NO
TACTICAL TIPS
SNACKING Because the boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.
12
SLUGGER
12 18
SLUGGER
RNG ROF AOE POW
10
13
CLAW
POW
P+S
15
CLAW
R
POW
P+S
15
2
BODY
IN
D
3
4
IR
IT
ANIMUS
SP
6
5
CLAW
Open Fist
61
DIRE
TROLL BOMBER
TROLLBLOOD HEAVY WARBEAST
I dont know whats worse: arming a dire troll with high explosives, or giving a pyg the match.
Grissel Bloodsong
BOMBER
SPD STR MAT RAT DEF ARM CMD
12
12 18
POWDER BOMB
RNG ROF AOE POW
16
CLAW
L
POW
P+S
15
CLAW
R
POW
P+S
15
BOMBER
ANIMUS
BOMB SHELTER
TACTICAL TIPS
CLAW
2
BODY
IN
D
NO NO
Target friendly model gains Girded. Bomb Shelter lasts for one
round. (A model with Girded does not suffer blast damage.
Friendly models B2B with it do not suffer blast damage.)
Open Fist
IR
IT
62
kegs, and they throw them at the enemy with almost cheerful
enthusiasm. Foolishly brave pygmy trolls accompany the
enormous bombardiers to light the fuses of their dangerous
payloads.
DIRE
TROLL MAULER
TROLLBLOOD HEAVY WARBEAST
For the first time in a hundred generations, their fury is joined with our own. What can stand against
the power and fury of Dhunias children united?
Hoarluk Doomshaper
RAGE
NO NO
Target friendly Faction model gains +3 STR. Rage lasts for one round.
TACTICAL TIPS
SNACKING Because the boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.
MAULER
SPD STR MAT RAT DEF ARM CMD
12
12 18
POW
P+S
16
POW
P+S
16
2
BODY
IN
D
3
4
MAULER
Open Fist
Chain Attack: Grab &
Smash If this model hits
the same model with both
its initial attacks with this
weapon, after resolving the
attacks it can immediately
make a double-hand
throw, head-butt,
headlock/weapon
lock, push, or
throw power
attack against
that target.
IR
IT
ANIMUS
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
LARGE BASE
5
9
U
9
63
EARTHBORN
DIRE TROLL
TROLLBLOOD HEAVY WARBEAST
Such unconscious mastery of the elements is to be both envied and feared.
Krueger the Stormlord
EARTHBORN
EARTHBORN
12
12 18
CLAW
L
POW
P+S
15
CLAW
R
POW
P+S
15
2
BODY
IN
D
IR
IT
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
LARGE BASE
5
10
U
10
Elemental Communion
While within 2 of deep or
shallow water, this model
gains +2 DEF. While within 2
of an obstacle or obstruction,
this model gains +2 ARM.
If this model begins its
activation within 2 of rough
terrain, it gains +2 SPD this
activation.
Regeneration [d3] This
model can be forced to heal
d3 damage points once
per activation. This model
cannot use Regeneration
during an activation it runs.
Snacking When this
model boxes a living model
with a melee attack, this
model can heal d3 damage
points. If this model
heals, the boxed model is
removed from play.
CLAW
Open Fist
64
TRANSMUTE
ANIMUS
NO NO
TACTICAL TIPS
SNACKING Because the boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.
65
MULG
THE ANCIENT
TROLLBLOOD DIRE TROLL CHARACTER HEAVY WARBEAST
He is as timeless and immovable as the mountain, a walking monument to the strength of our blood.
Hoarluk Doomshaper
MULG
MULG
SPD STR MAT RAT DEF ARM CMD
13
11 19
RUNE CLUB
L
POW
P+S
19
POW
P+S
17
2
BODY
IN
D
IR
IT
SP
6
5
FURY
THRESHOLD
FIELD ALLOWANCE
POINT COST
LARGE BASE
5
10
C
12
ANIMUS
At
SELF
NO NO
TACTICAL TIPS
RUNEBREAKER When a warbeast loses its animus, its warlock
cannot use that animus.
AFFINITY [DOOMSHAPER] Because it is still Mulgs activation, Mulg
can boost this attack.
SNACKING Because the boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.
CRITICAL SMITE The slammed model is moved only half the
distance rolled if its base is larger than the slamming models.
Open Fist
RUNE CLUB
Magical Weapon
Reach
Critical Smite On a critical hit, this model can slam the
model hit instead of rolling damage normally. The model hit
is slammed d6 directly away from this model and suffers a
damage roll with POW equal to this models STR plus the POW
of this weapon. The POW of collateral damage is equal to this
models STR.
66
RUNEBREAKER
result for years. Then in 603 AR, as he made his way to one
of the deepest and most remote areas of the Wyrmwall, the
shaman unknowingly stirred other full-blood trolls who
followed to observe how Mulg would receive him.
They gathered near Mulg when Doomshaper finally
presented himself. The small and stooped trollkin
startled those present by invoking the traditional dire
troll greeting ceremony. He put on a display of aggression
and invited Mulg to punch him in the chest. Consenting,
Mulg smashed his fist straight into Doomshaper s torso,
shattering his upper body and sending him flying across
the clearing. Hoarluk lay still as death until he could
muster enough power to mend his battered flesh and
stand. Though he coughed blood with every breath, he
still spoke words of respect to the great troll. No creature
had ever survived such a blow, and the ancient was so
impressed he named the shaman Krol. The two shared
eaten alive.
67
68
Both trolls and pygs regenerate more rapidly; they are able to regrow arms
or legs in mere minutes or hours. Their regenerative capability is so great
that severed limbs themselves become whelpsstunted and short-lived
yet sentient creatures. Pyg whelps are the smallest variety of these and
frequently become attached to trollkin soldiers. It is not uncommon for
bands of trollkin or pygs to be accompanied by one or more small whelps,
which are treated like pets or mascots for the unit.
TROLLKIN CHAMPIONS
many walking reminders of the strength of their people,
warbands are able to maintain surprisingly high morale
despite prolonged hardship.
The only true divide among trollkin warriors exists
between those communities of more traditional minds
and those that have embraced the weapons and tactics of
modern warfare. For generations, most trollkin warriors
learned their discipline at the feet of their elders and
wielded weapons handed down to them by their kith. This
the face of the escalating war for survival that has swept
up the trollkin as a people.
In order to arm and prepare as many trollkin as possible
to be effective warriors, the leaders of the united kriels
have begun to embrace modern training regimens. Some
pragmatic and forward-thinking trollkin military leaders
have adopted the tactics and training techniques of Iron
Kingdoms forces. Proponents of modernization have
proven their methods can produce new warriors faster and
to a high standard. Such warriors take orders from superiors
just as professional soldiers do, and their leaders tolerate
none of the brawling that often occurs among the wilder
ranks of a vanishing time. These modern warriors are
more disciplined than most of their kind and are trained to
respect the trollkin semblance of a chain of commandtraits
69
KRIEL
WARRIORS
TROLLBLOOD TROLLKIN UNIT
Our enemies fight for nations and kings and ideas. We will win today because instead,
we fight for our kin.
Brothan Quillvin, kriel warrior
12 15
Tough
HAND WEAPON
POW
P+S
10
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
MEDIUM BASE
3
4
6
70
TACTICAL TIPS
SWIFT FOOT
normal movement.
TACTICAL TIPS
TAKE UP Effects include spells and animi. Remember that if this
model remains in play as a result of Take Up it is the same model.
The kriel is the heart of trollkin life and culture. Each kriel
has its own customs and traditions, most often expressed in
the unique quitari patterns on their clothing and in the music
of their fell callers and pipers. When a kriels warriors go
into battle, they march in time to the music of their people
and beneath a great banner that speaks to them of their
entire extended family.
Each kriel inscribes its history into stone, but it also records
it upon cloth. When a kriel is forced to move, not all of its
stones can be transported, so their banners become potent
symbols that remind
them of their shared
past and the kin for
standard whose
brazier is fully
fueled and burning brightly is
STANDARD BEARER
Standard Bearer
Tough
Granted: Steady While
this model is in play,
models in its unit gain
Steady. (Models with
Steady cannot be knocked
down.)
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
12 15
PIPER
SPD STR MAT RAT DEF ARM CMD
12 15
HAND WEAPON
L
POW
P+S
10
FIELD ALLOWANCE
STANDARD & PIPER
MEDIUM BASE
1
2
PIPER
Combined Melee Attack
Tough
In Step While this model is within 3 of it, the unit
commander gains +3 to its command range.
Take Up If this model is destroyed or removed from play, you
can choose a Grunt in this unit within 1 of this model to take its
place. Effects on this model expire, and it gains the effects on the
chosen Grunt. Remove the Grunt from the table instead of this
model. This model has the same number of unmarked damage
boxes as the chosen Grunt.
71
KRIEL
WARRIOR CABER THROWER
TROLLBLOOD TROLLKIN WEAPON ATTACHMENT
They throw them with such exuberance youd think they were happy just to be rid of the things.
Professor Linus Wesselbaum
THROWER
SPD STR MAT RAT DEF ARM CMD
12 15
CABER
POW
P+S
13
THROWER
Tough
CABER
Reach
Momentum Instead of suffering a normal damage roll, a
small- or medium-based, non-incorporeal model hit by this
attack is slammed d3 directly away from this model. The POW
of the slam damage roll is equal to this models STR plus the
POW of this weapon. The POW of collateral damage is equal to
the STR of this model. In addition to suffering a normal damage
roll, large-based models hit by this attack are knocked down.
72
TACTICAL TIPS
TAKE UP Effects include spells and animi. Remember that if this
model remains in play as a result of Take Up it is the same model.
PYG BURROWERS
TROLLBLOOD UNIT
These pygs pop up, blazing away, and enemies fall down. Nice and simple.
Grissel Bloodsong
TACTICAL TIPS
TUNNELING (ORDER) Do not place models that have been removed
from play.
13 12
SLUG GUN
RNG ROF AOE POW
14
HAND WEAPON
POW
P+S
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
SMALL BASE
1
4
6
Tunneling (Order)
Before this units normal
movement, replace the unit commander with the tunneling
marker, then remove the remaining models in this unit from the
table. Remove those that were not in formation from play. Effects
on models in this unit expire. Then move the tunneling marker
up to 5 . During your next Maintenance Phase, place models in
this unit within 5 of the tunneling marker and remove it from
the table. Models that cannot be placed are removed from play.
This unit cannot receive the Tunneling order if it received it
during its last activation.
73
KRIELSTONE
BEARER & STONE SCRIBES
TROLLBLOOD TROLLKIN UNIT
The krielstone is the memory of our people. With it in our midst the greatest heroes of our past
stand alongside us.
Stone Scribe Lethral Halfhand
LEADER
LEADER
SPD STR MAT RAT DEF ARM CMD
12 13
Fearless
Tough
GRUNTS
GRUNTS
Fearless
Tough
74
TACTICAL TIPS
TACTICAL TIPS
STONE WARP These effects are in addition to the effects of
Protective Aura.
Attachment [Krielstone
Bearer & Stone Scribes]
This attachment can be added
to a Krielstone Bearer & Stone
Scribes unit.
ELDER
Fearless
Tough
ELDER
SPD STR MAT RAT DEF ARM CMD
12 13
HAND WEAPON
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
5
1
1
75
PYG
BUSHWHACKERS
TROLLBLOOD UNIT
Half a dozen of the little buggers ambushed us on the road. Killed ten of our men before we even knew
where they were shooting from.
Long Gunner Sergeant Kenn Malone
13 12
Advance Deployment
Combined Ranged Attack
RIFLE
RNG ROF AOE POW
14
10
HAND WEAPON
POW
P+S
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
SMALL BASE
2
5
8
Tough
Bushwhack (Order)
During this units activation,
affected models make their
combat actions before their
normal movement. Affected
models must make a full
advance as their normal
movement this activation.
76
THUMPER CREW
LEADER
LEADER
Tough
GRUNTS
Tough
12 14
THUMPER
RNG ROF AOE POW
THUMPER
14
14
AXE
POW
P+S
10
GRUNTS
SPD STR MAT RAT DEF ARM CMD
12 14
AXE
POW
P+S
10
FIELD ALLOWANCE
LEADER & 2 GRUNTS
LARGE BASE LEADER
MEDIUM BASE GRUNT
2
3
Momentum Instead of
suffering a normal damage
roll, a small- or medium-based, non-incorporeal model hit
by this attack is slammed d3 directly away from this model.
The POW of the slam damage roll is equal to the POW of this
weapon. The POW of collateral damage is equal to the POW
of this weapon. In addition to suffering a normal damage roll,
large-based models hit by this attack are knocked down.
Range Finder While B2B with one or more grunts in this unit,
the leader gains +2 to attack rolls with this weapon.
77
TROLLKIN
CHAMPIONS
TROLLBLOOD UNIT
Brotherhood is forged in battle, and by brotherhood we will stand where others fall.
Champion Torush Fennborn
12 16
HAND WEAPON
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
LEADER & 2 GRUNTS
LEADER & 4 GRUNTS
MEDIUM BASE
8
2
6
10
Fearless
Tough
Defensive Line While this
model is B2B with one or
more models in its unit, it
gains +2 ARM.
HAND WEAPON
Weapon Master
78
SKALDI BONEHAMMER
TACTICAL TIPS
COUNTER CHARGE This can mess up your unit formation.
OFFICER
it does not replace a Grunt in its unit. Instead the unit Leader
becomes the unit commander.
Attachment [Trollkin
Champion] This
attachment can be added to
a Trollkin Champion unit.
SKALDI
Fearless
Tough
Defensive Line While
this model is B2B with one
or more models in its unit,
it gains +2 ARM.
SKALDI
SPD STR MAT RAT DEF ARM CMD
12 16
HAMMER
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
8
C
3
HAMMER
Reach
Weapon Master
79
TROLLKIN
FENNBLADES
TROLLBLOOD UNIT
Though they will come upon you like a tide of thunder, their storm will break upon your blades.
Chief Mortor of the Fennblades, during the Last Charge of the Calacians
12 14
P+S
12
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
MEDIUM BASE
2
5
8
Tough
Hard This model does
not suffer damage or effects
from impact attacks or
collateral damage.
Vengeance During your
Maintenance Phase, if one
or more models in this unit
were destroyed or removed
from play by enemy attacks
during your opponents last
turn, each model in the unit
can advance 3 and make
one normal melee attack.
80
TACTICAL TIPS
VENGEANCE Models move after continuous effects have been
resolved during the step of the Maintenance Phase that says
Resolve all other effects that occur during the Maintenance Phase.
TACTICAL TIPS
NO QUARTER
normal movement.
TAKE UP Effects include spells and animi. Remember that if this
model remains in play as a result of Take Up it is the same model.
VENGEANCE Models move after continuous effects have been
resolved during the step of the Maintenance Phase that says
Resolve all other effects that occur during the Maintenance Phase.
OFFICER
does not replace a Grunt in its unit. Instead the Leader becomes
the unit commander.
Attachment [Trollkin
Fennblades] This
attachment can be added to
a Trollkin Fennblades unit.
OFFICER
SPD STR MAT RAT DEF ARM CMD
12 14
OFFICER
Tough
POW
P+S
12
DRUMMER
SPD STR MAT RAT DEF ARM CMD
12 14
OFFICERS DAMAGE
FIELD ALLOWANCE
OFFICER & DRUMMER
MEDIUM BASE
5
1
2
DRUMMER
Tough
Hard See above.
In Step While this model is within 3 of it, the unit
commander gains +3 to its command range.
Take Up If this model is destroyed or removed from play,
you can choose a Grunt in this unit within 1 of this model
to take its place. Effects on this model expire, and it gains
the effects on the chosen Grunt. Remove the Grunt from
the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
Vengeance See above.
81
TROLLKIN
LONG RIDERS
TROLLBLOOD TROLLKIN CAVALRY UNIT
If the trembling earth sends fear into the lungs of the enemy to steal their very breath, know it is the
long riders who come.
Benlor Saddleborn of the Jelkilar Kriel Long Riders
12 17
Fearless
Tough
CAVALRY AXE
POW
P+S
CAVALRY AXE
Reach
Brutal Charge This model gains +2 to charge attack damage
rolls with this weapon.
MOUNT
Critical Knockdown On a critical hit, the model hit is knocked down.
82
TROLLKIN RUNESHAPERS
TROLLBLOOD UNIT
The rune Kora denies the pull of the earth and makes even the heaviest stone as light as a feather.
Runeshaper Elder Gorkalis to an apprentice
TACTICAL TIPS
MAGIC ABILITY Performing a Magic Ability special action or
special attack counts as casting a spell.
TREMOR This attack roll is boostable.
Tough
Magic Ability [7]
Rock Hammer ( Attack)
Rock Hammer is a RNG 8,
AOE 3, POW 14 magic
attack. On a critical hit,
models hit are knocked
down.
12 15
HAND WEAPON
POW
P+S
10
DAMAGE
FIELD ALLOWANCE
LEADER & 2 GRUNTS
MEDIUM BASE
5
2
4
Tremor ( Attack)
Tremor affects every model within 2 of this model and does
not require a target. Make one magic attack roll. If the roll
equals or exceeds the DEF of an affected model, it is knocked
down. This attack roll cannot be rerolled. This model can
make a Tremor special attack if it charges.
Steady This model cannot be knocked down.
HAND WEAPON
Magical Weapon
83
SCATTERGUNNERS
TROLLBLOOD TROLLKIN UNIT
Nothing wrong with splitting a skull with an axebut axes dont belch smoke and fire!
Sergeant Gorlash, scattergunner
12 14
SCATTERGUN
RNG ROF AOE POW
SP 8 1
Tough
12
GUN BLADE
POW
P+S
FIELD ALLOWANCE
LEADER & 5 GRUNTS
LEADER & 9 GRUNTS
MEDIUM BASE
2
5
8
84
TROLLKIN
SCOUTS
TROLLBLOOD UNIT
Its a good thing their eyesight is so good, because if they got any closer to the enemy
their smell would give em away.
Alten Ashley
TACTICAL TIPS
ASSAULT The assaulting model ignores the target in melee penalty
even if is not in melee range of its charge target after moving.
6
Tough
13 13
THROWN AXE
RNG ROF AOE POW
Assault As part of a
6
1
4
charge, after moving but
before making its charge
HAND AXE
POW
P+S
attack, this model can
4
11
make one ranged attack
targeting the model
FIELD ALLOWANCE
2
charged unless they were
LEADER & 5 GRUNTS
5
in melee with each other
MEDIUM
BASE
at the start of this models
activation. When resolving
an Assault ranged attack, the attacking model does not suffer
the target in melee penalty. If the target is not in melee range
after moving, this model can make the Assault ranged attack
before its activation ends.
Gang When making a melee attack targeting an enemy model
in melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Hunter This model ignores forests, concealment, and cover
when determining LOS or making a ranged attack.
Prowl This model gains Stealth
while within terrain
that provides concealment, the AOE of a spell that provides
concealment, or the AOE of a cloud effect.
THROWN AXE
Thrown Add this models STR to the POW of this ranged attack.
85
TROLLKIN
SLUGGERS
TROLLBLOOD UNIT
Son, that many bullets sound like just one thing: victory.
Captain Gunnbjorn
12 14
SLUGGER
SLUGGER
RNG ROF AOE POW
10
13
AXE
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
LEADER & 2 GRUNTS
LEADER & 4 GRUNTS
MEDIUM BASE
Tough
5
1
5
8
86
TACTICAL TIPS
REVEILLE Models affected by Reveille and units including models
affected by Reveille have been affected by a Fell Call and cannot
FELL CALLER
Fearless
Tough
Fell Calls This model can
make one of the following
calls at any time during
its activation. A friendly
Faction model/unit can be
affected by only one call
each turn.
Overcome RNG 5.
Target friendly Faction
warrior model/unit. If the
model/unit is in range, it
for
one turn.
FELL CALLER
SPD STR MAT RAT DEF ARM CMD
12 15
SONIC BLAST
RNG ROF AOE POW
SP 8 1
12
SWORD
POW
P+S
10
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
8
2
3
SWORD
Weapon Master
87
STONE
SCRIBE CHRONICLER
TROLLBLOOD TROLLKIN SOLO
Remember Gelfas who laughed in the face of death. He raised his axe in defiance and brought ten
enemies to join him in his bloody grave.
Kartol of the Bloodsmeath, stone scribe chronicler
CHRONICLER
CHRONICLER
SPD STR MAT RAT DEF ARM CMD
12 13
Tough
88
TROLL
WHELPS
TROLLBLOOD SOLO
Youve got to be kidding me. Did that thing sprout out of its leg?
Sergeant Jarretty, 284th Trencher Company
TACTICAL TIPS
SPAWN WHELPS If the warbeast is destroyed or removed from play
by the attack, you cannot put Whelps in play.
WHELPS
Alternate Food Source If
this model is within 1 of a
friendly Faction warbeast
during the warbeasts
activation, the warbeast can
remove this model from play
to heal d3 damage points.
WHELPS
SPD STR MAT RAT DEF ARM CMD
12 11
FIELD ALLOWANCE
5 WHELPS
SMALL BASE
3
2
89
TROLLKIN
CHAMPION HERO
TROLLBLOOD SOLO
For hours he held his ground, until the very earth was soaked with the blood of their dead.
I lost count of how many fell before they ended him.
Elder Bortas of Helgin Kith
HERO
HERO
SPD STR MAT RAT DEF ARM CMD
12 16
10
Fearless
Tough
GREAT AXE
POW
P+S
12
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
8
2
3
GREAT AXE
Reach
Weapon Master
Thresher ( Attack) This model makes one melee attack with
this weapon against each model in its LOS and this weapons
melee range.
90
TACTICAL TIPS
Commander
TROLLKIN TROLLBLOOD
RUNEBEARER
SOLO
The tales of our people live in stone.
Runebearer Grivyl of the Gnarls
TACTICAL TIPS
ATTACHED This model cannot be reassigned if its warcaster is
destroyed or removed from play.
POWER GLYPHS This model cannot cast its warlocks spells if the
warlock is destroyed or removed from play.
RUNEBEARER
Tough
Attached Before the start
of the game, attach this
model to a friendly Faction
warlock for the rest of
the game. Each warlock
can have only one model
attached to it.
RUNEBEARER
SPD STR MAT RAT DEF ARM CMD
12 14
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
5
1
2
91
TROLLKIN
SKINNER
TROLLBLOOD SOLO
Theres moren one way to skin a cat. Or a gorax.
Herg Tornjaw
SKINNER
SKINNER
SPD STR MAT RAT DEF ARM CMD
13 14
8
Tough
SKINNING KNIFE
POW
P+S
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
Advance Deployment
8
2
2
SKINNING KNIFE
Weapon Master
92
TACTICAL TIPS
FOLLOW UP This model stops moving if it contacts another model.
This model does not advance if the model slammed is destroyed
by the attack.
CRITICAL STAGGER Remember that a model that cannot make
special attacks cannot make power attacks.
HORTHOL
Fearless
Tough
HORTHOL
SPD STR MAT RAT DEF ARM CMD
7/5 9
12 18/16 9
LONG HAMMER
Reach
Critical Stagger On a critical hit, the model hit loses its
initial attacks and cannot make special attacks for one
round.
MOUNT
Critical Knockdown On a critical hit, the model hit is knocked down.
93
JANISSA
STONETIDE
TROLLBLOOD TROLLKIN RUNESHAPER CHARACTER SOLO
Janissa can work stone with the delicacy of an artisan or the fury of nature.
Grissel Bloodsong
STONETIDE
STONETIDE
SPD STR MAT RAT DEF ARM CMD
12 15
EARTHSPLITTER
POW
P+S
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
8
C
3
Tough
Force Lock Enemy models
in this models melee range
cannot advance except to
change facing.
Leadership [Runeshapers]
While in this models
command range, friendly
Runeshaper models gain
Force Lock.
EARTHSPLITTER
Magical Weapon
Armor Piercing ( Attack) When calculating damage from
this attack, halve the base ARM stats of models hit that have
medium or larger bases. This attack gains +2 to damage rolls
against models with small bases.
94
TACTICAL TIPS
MAGIC ABILITY Performing a Magic Ability special action or
special attack counts as casting a spell.
95
PAINTING TROLLBLOODS
Trollbloods is a great army to paint for
those who want some variety in their
color palette. The overall faction paint scheme
balanced with a wide range of contrasting warm
brown tones, while the various breeds of fullblood Trolls offer painters the chance to depart
from the standard color scheme. The units and
PAINTING TERMINOLOGY
BASECOAT
The initial coat of paint on which everything else will be built. It is
important that the basecoat is very clean and every color is where
it should be. Your shades and highlights will coordinate with the
basecoat and main color choices.
HIGHLIGHTING
A lighter color applied to the basecoat in the raised areas of a
miniature to create the look of light hitting the surface. When
highlighting in multiple steps, keep a little bit of the underlying color
showing, overlapping them like the shingles on a roof.
DRYBRUSHING
The quick way to highlight a textured surface. Use a lighter color, but
remove most of the paint from your brush by stroking the bristles
on a paper towel until the paint is almost gone. Then carefully and
quickly move the brush back and forth across the surface of the
miniature.
SHADING
A darker color applied to the basecoat in the recessed areas of a
miniature to create shadows. Exaggerating the shade and highlight
colors will add to the visual appeal of a model.
GLAZE
A mixture of water and a small amount of ink that is applied in
successive layers to subtly tint an area.
96
WASH
A tinted mix liberally applied to the basecoat to create detailed
shading. The wash will run into the smallest crevasses on a model and
dry as a shadow, so it needs to be a darker color than the basecoat.
The wash mix works well as 4 parts Mixing Medium, 1 part paint/ink,
and 3 parts water.
TROLLKIN FACES
Step 1) Lay down a solid basecoat of Trollblood
Base. Use a 50/50 mix of Trollblood Base and
Sanguine Base to shade the skin.
Step 2) Wash the lips and eye sockets with a mix
of Trollblood Base and Murderous Magenta.
Step 3) Use a mix of Trollblood Base and Cryx Bane
Trollblood Base
Trollblood Highlight
Sanguine Base
Murderous Magenta
Exile Blue
LEATHER
Step 1) Basecoat the leather areas with Idrian Flesh.
Step 2) Shade the leather with Umbral Umber.
Step 3) Use a mixture of Brown Ink and a small
amount of Thamar Black for additional shading.
Idrian Flesh
Thamar Black
Umbral Umber
Bootstrap Brown
Brown Ink
Rucksack Tan
97
Trollblood Base
Trollblood Highlight
Thornwood Green
Khardic Flesh
Thornwood Green
Trollblood Base
Trollblood Highlight
Meredius Blue
Morrow White
Trollblood Base
Trollblood Highlight
Gnarls Green
Traitor Green
Thornwood Green
Thrall Flesh
Umbral Umber
98
Thamar Black
Sanguine Base
WEATHERED STONE
Step 1) Basecoat the krielstone with Bastion Grey.
Mix equal parts Trollblood Highlight and Menoth
White Highlight and heavily drybrush this mix to all
some texture, so the chalkier the effect the better.
Step 2) Carefully drybrush again with Menoth
White Highlight.
Step 3)
Grey with Formula P3 Mixing Medium and
water, then apply this over the stone.
Bastion Grey
Greatcoat Grey
Trollblood Highlight
METAL
Cold Steel
Brown Ink
Bloodstone
Quick Silver
99
Step 7)
Jack Bone over the Beast Hide, Beast Hide over
the Bootstrap Leather, Bootstrap Leather over the
Thamar Black.
Beast Hide
Thamar Black
Bootstrap Leather
Jack Bone
Step 3)
color next to the Bootstrap Leather that remains
colors. (You may notice there is a pattern here.)
Step 4)
colors must be wet in order for them to mix properly.
Step 5) Repeat the process once more by applying
Thamar Black to the bottom of the fur as the last
Brown. Let this dry completely before the next step.
Step 6)
Brown, mixing medium, and a touch
of water. Apply this wash to the upper
half of the fur.
100
TARTANS
Step 1) For this pattern, solidly basecoat the
tartan using several thin coats of Exile Blue. Use
different color tones on the cloth and skin to help
distinguish them visually.
Step 2) For shading, blend a 50/50 mix of Exile
Blue and Armor Wash into the deep crevices
and along the fabric edges. Then mix Exile Blue
with progressively greater amounts of Frostbite
to gradually build up the highlights in areas that
would typically catch the light.
Step 3) Using Menoth White Highlight, paint
equidistant thin lines across the cloth. Dont
worry about painting through the deepest
crevices; drawing the brush only across the raised
surfaces ends up shading the line nicely.
Step 4) Study tartan images to determine
where to place the second color. Using the same
technique as step 3 but with a slightly larger
brush, lay down stripes of Sanguine Base to
create a basic pattern.
Exile Blue
Sanguine Base
Armor Wash
Frostbite
Khardic Flesh
Menoth White
Highlight
Ryn Flesh
101
TROLLBLOOD GALLERY
102
Warlock
Epic Warlock
CAPTAIN GUNNBJORN
GRIM ANGUS
Warlock
Warlock
Warlock
HOARLUCK DOOMSHAPER,
SHAMAN OF THE GNARLS
HOARLUK DOOMSHAPER,
RAGE OF DHUNIA
Warlock
Epic Warlock
CALANDRA TRUTHSAYER,
ORACLE OF THE GLIMMERWOOD
Warlock
103
PYG BUSHWHACKERS
Unit
104
WINTER TROLL
Heavy Warbeast
Unit Attachment
Light Warbeast
TROLL BOUNCER
TROLL IMPALER
Light Warbeast
Light Warbeast
KRIEL WARRIORS
Unit
Unit Attachment
Unit Attachment
105
Solo
Solo
PYRE TROLL
Heavy Warbeast
Light Warbeast
TROLLKIN SCATTERGUNNERS
Unit
106
107
108
SLAG TROLL
Light Warbeast
Dragoon Solo
TROLLKIN CHAMPIONS
Unit
TROLL WHELPS
Solos
Heavy Warbeast
Heavy Warbeast
109
THUMPER CREW
Weapon Crew Unit
110
TROLLKIN FENNBLADES
Unit
TROLLKIN RUNEBEARER
TROLLKIN SKINNER
Solo
Solo
PYG BURROWERS
Unit
111
TROLL AXER
SWAMP TROLL
Light Warbeast
Light Warbeast
TROLLKIN RUNESHAPERS
Unit
112
SHOULD WE FAIL,
WHAT AWAITS US IS
NOTHING LESS THAN EXTINCTION.
WE STAND UNITED OR WE FALL.
EMBRACE ANY WEAPON, ANY STRATEGY,
SPINE