Software Engineering
Software Engineering
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Software Engineering Overview Va
Let us first understand what software engineering stands for. The term is
made of two words, software and engineering.
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calledsoftware product.
Definitions
IEEE defines software engineering as:
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Evolution starts from the requirement gathering process. After which
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Even after the user has desired software in hand, the advancing technology
and the changing requirements force the software product to change
accordingly. Re-creating software from scratch and to go one-on-one with
requirement is not feasible. The only feasible and economical solution is to
update the existing software so that it matches the latest requirements.
Software Evolution Laws
Lehman has given laws for software evolution. He divided the software into
three different categories:
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is defined by exactly what procedures can do. In this software, the specifications
can be described but the solution is not obvious instantly. For example, gaming
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software.
are various changes in laws, taxes etc. in the real world situations. For example,
Online trading software.
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Software Paradigms
Software paradigms refer to the methods and steps, which are taken while
designing the software. There are many methods proposed and are in work
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today, but we need to see where in the software engineering these
paradigms stand. These can be combined into various categories, though
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each of them is contained in one another:
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Requirement gathering
Software design
Programming
Design
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Maintenance
Programming
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Programming Paradigm
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This paradigm is related closely to programming aspect of software
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Coding
Testing
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Integration
Scalability- If the software process were not based on scientific and engineering
concepts, it would be easier to re-create new software than to scale an existing
one.
Cost- As hardware industry has shown its skills and huge manufacturing has
lower down he price of computer and electronic hardware. But the cost of
software remains high if proper process is not adapted.
Dynamic Nature- The always growing and adapting nature of software hugely
depends upon the environment in which user works. If the nature of software is
always changing, new enhancements need to be done in the existing one. This is
where software engineering plays a good role.
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Operational
Transitional
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Maintenance
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Well-engineered and crafted software is expected to have the following
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characteristics:
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Operational
This tells us how well software works in operations. It can be measured on:
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Budget
Usability
Efficiency
Correctness
Functionality
Dependability
Security
Safety
Transitional
This aspect is important when the software is moved from one platform to
another:
Portability
Interoperability
Reusability
Adaptability
Maintenance
This aspect briefs about how well a software has the capabilities to maintain
itself in the ever-changing environment:
Modularity
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Maintainability
Flexibility
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Scalability
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In short, Software engineering is a branch of computer science, which uses
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SDLC Activities
SDLC provides a series of steps to be followed to design and develop a
software product efficiently. SDLC framework includes the following steps:
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Communication
This is the first step where the user initiates the request for a desired
software product. He contacts the service provider and tries to negotiate
the terms. He submits his request to the service providing organization in
writing.
Requirement Gathering
This step onwards the software development team works to carry on the
project. The team holds discussions with various stakeholders from problem
domain and tries to bring out as much information as possible on their
requirements. The requirements are contemplated and segregated into user
requirements, system requirements and functional requirements. The
requirements are collected using a number of practices as given -
Feasibility Study
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After requirement gathering, the team comes up with a rough plan of
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software process. At this step the team analyzes if a software can be made
to fulfill all requirements of the user and if there is any possibility of
software being no more useful. It is found out, if the project is financially,
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There are many algorithms available, which help the developers to conclude
the feasibility of a software project.
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System Analysis
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At this step the developers decide a roadmap of their plan and try to bring
up the best software model suitable for the project. System analysis
includes Understanding of software product limitations, learning system
related problems or changes to be done in existing systems beforehand,
identifying and addressing the impact of project on organization and
personnel etc. The project team analyzes the scope of the project and plans
the schedule and resources accordingly.
Software Design
Next step is to bring down whole knowledge of requirements and analysis
on the desk and design the software product. The inputs from users and
information gathered in requirement gathering phase are the inputs of this
step. The output of this step comes in the form of two designs; logical
design and physical design. Engineers produce meta-data and data
dictionaries, logical diagrams, data-flow diagrams and in some cases
pseudo codes.
Coding
This step is also known as programming phase. The implementation of
software design starts in terms of writing program code in the suitable
programming language and developing error-free executable programs
efficiently.
Testing
An estimate says that 50% of whole software development process should
be tested. Errors may ruin the software from critical level to its own
removal. Software testing is done while coding by the developers and
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thorough testing is conducted by testing experts at various levels of code
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such as module testing, program testing, product testing, in-house testing
and testing the product at user‟s end. Early discovery of errors and their
remedy is the key to reliable software.
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Integration
Software may need to be integrated with the libraries, databases and other
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Implementation
This means installing the software on user machines. At times, software
needs post-installation configurations at user end. Software is tested for
portability and adaptability and integration related issues are solved during
implementation.
Disposition
As time elapses, the software may decline on the performance front. It may
go completely obsolete or may need intense upgradation. Hence a pressing
need to eliminate a major portion of the system arises. This phase includes
archiving data and required software components, closing down the system,
planning disposition activity and terminating system at appropriate end-of-
system time.
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tools, methods and procedures, which are expressed clearly and defines
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software development life cycle. A few of software development paradigms
or process models are defined as follows:
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Waterfall Model
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manner. That is, when the first phase is finished then only the second
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This model is best suited when developers already have designed and
developed similar software in the past and are aware of all its domains.
Iterative Model
This model leads the software development process in iterations. It projects
the process of development in cyclic manner repeating every step after
every cycle of SDLC process.
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The software is first developed on very small scale and all the steps are
followed which are taken into consideration. Then, on every next iteration,
more features and modules are designed, coded, tested and added to the
software. Every cycle produces a software, which is complete in itself and
has more features and capabilities than that of the previous one.
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This model considers risk, which often goes un-noticed by most other
models. The model starts with determining objectives and constraints of the
software at the start of one iteration. Next phase is of prototyping the
software. This includes risk analysis. Then one standard SDLC model is used
to build the software. In the fourth phase of the plan of next iteration is
prepared.
V – model
The major drawback of waterfall model is we move to the next stage only
when the previous one is finished and there was no chance to go back if
something is found wrong in later stages. V-Model provides means of
testing of software at each stage in reverse manner.
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At every stage, test plans and test cases are created to verify and validate
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and is ready for testing, test cases of this stage verify the software against
its validity towards requirements at this stage.
This makes both verification and validation go in parallel. This model is also
known as verification and validation model.
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This model is not suitable for large software projects but good one for
learning and experimenting.
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Software Creation
Project ends when its goal is achieved hence it is a temporary phase in the
lifetime of an organization.
Project needs adequate resources in terms of time, manpower, finance, material
and knowledge-bank.
Software Project
A Software Project is the complete procedure of software development from
requirement gathering to testing and maintenance, carried out according to
the execution methodologies, in a specified period of time to achieve
intended software product.
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changes and advances so frequently and rapidly that experience of one
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product may not be applied to the other one. All such business and
environmental constraints bring risk in software development hence it is
essential to manage software projects efficiently.
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Managing People
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Act as project leader
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Liaison with stakeholders
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Managing human resources
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Managing Project
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Scope Management
Project Estimation
Project Planning
Software project planning is task, which is performed before the production
of software actually starts. It is there for the software production but
involves no concrete activity that has any direction connection with software
production; rather it is a set of multiple processes, which facilitates
software production. Project planning may include the following:
Scope Management
It defines the scope of project; this includes all the activities, process need
to be done in order to make a deliverable software product. Scope
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management is essential because it creates boundaries of the project by
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clearly defining what would be done in the project and what would not be
done. This makes project to contain limited and quantifiable tasks, which
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can easily be documented and in turn avoids cost and time overrun.
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Divide the project into various smaller parts for ease of management.
Project Estimation
For an effective management accurate estimation of various measures is a
must. With correct estimation managers can manage and control the
project more efficiently and effectively.
Effort estimation
Time estimation
Once size and efforts are estimated, the time required to produce the software
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can be estimated. Efforts required is segregated into sub categories as per the
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requirement specifications and interdependency of various components of
software. Software tasks are divided into smaller tasks, activities or events by
Work Breakthrough Structure (WBS). The tasks are scheduled on day-to-day
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The sum of time required to complete all tasks in hours or days is the total time
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Cost estimation
This might be considered as the most difficult of all because it depends on more
elements than any of the previous ones. For estimating project cost, it is
required to consider -
o Size of software
o Software quality
o Hardware
o Travel involved
o Communication
o Training and support
Project manager can estimate the listed factors using two broadly
recognized techniques –
Decomposition Technique
This technique assumes the software as a product of various compositions.
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software product.
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Function Points Estimation is done on behalf of number of function points in
the software product.
Putnam Model
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COCOMO
Project Scheduling
Project Scheduling in a project refers to roadmap of all activities to be done
with specified order and within time slot allotted to each activity. Project
managers tend to tend to define various tasks, and project milestones and
them arrange them keeping various factors in mind. They look for tasks lie
in critical path in the schedule, which are necessary to complete in specific
manner (because of task interdependency) and strictly within the time
allocated. Arrangement of tasks which lies out of critical path are less likely
to impact over all schedule of the project.
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Calculate total time required for the project from start to finish
Resource management Va
All elements used to develop a software product may be assumed as
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resource for that project. This may include human resource, productive
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The resources are available in limited quantity and stay in the organization
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project and it can lag behind the schedule. Allocating extra resources
increases development cost in the end. It is therefore necessary to estimate
and allocate adequate resources for the project.
Manage Resources by generating resource request when they are required and
de-allocating them when they are no more needed.
Project Risk Management
Risk management involves all activities pertaining to identification,
analyzing and making provision for predictable and non-predictable risks in
the project. Risk may include the following:
Experienced staff leaving the project and new staff coming in.
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Identification - Make note of all possible risks, which may occur in the project.
Categorize - Categorize known risks into high, medium and low risk intensity as
per their possible impact on the project.
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Monitor - Closely monitor the potential risks and their early symptoms. Also
monitor the effects of steps taken to mitigate or avoid them.
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Status Reports - The reports contain status of activities and tasks completed
within a given time frame, generally a week. Status can be marked as finished,
pending or work-in-progress etc.
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members as well as other stake holders in the project such as hardware
suppliers.
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Communication can be oral or written. Communication management
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process may have the following steps:
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Planning - This step includes the identifications of all the stakeholders in the
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project and the mode of communication among them. It also considers if any
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Closure - At the end of each major event, end of a phase of SDLC or end of the
project itself, administrative closure is formally announced to update every
stakeholder by sending email, by distributing a hardcopy of document or by
other mean of effective communication.
IEEE defines it as “the process of identifying and defining the items in the
system, controlling the change of these items throughout their life cycle,
recording and reporting the status of items and change requests, and
verifying the completeness and correctness of items”.
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Baseline Va
A phase of SDLC is assumed over if it baselined, i.e. baseline is a
measurement that defines completeness of a phase. A phase is baselined
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when all activities pertaining to it are finished and well documented. If it
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was not the final phase, its output would be used in next immediate phase.
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Change Control
Change control is function of configuration management, which ensures that
all changes made to software system are consistent and made as per
organizational rules and regulations.
Control - If the prospective change either impacts too many entities in the
system or it is unavoidable, it is mandatory to take approval of high authorities
before change is incorporated into the system. It is decided if the change is
worth incorporation or not. If it is not, change request is refused formally.
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Close request - The change is verified for correct implementation and merging
with the rest of the system. This newly incorporated change in the software is
documented properly and the request is formally is closed.
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There are tools available, which aid for effective project management. A few
are described -
Gantt Chart
Gantt charts was devised by Henry Gantt (1917). It represents project
schedule with respect to time periods. It is a horizontal bar chart with bars
representing activities and time scheduled for the project activities.
PERT Chart
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PERT (Program Evaluation & Review Technique) chart is a tool that depicts
project as network diagram. It is capable of graphically representing main
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events of project in both parallel and consecutive way. Events, which occur
one after another, show dependency of the later event over the previous
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one.
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Resource Histogram
This is a graphical tool that contains bar or chart representing number of
resources (usually skilled staff) required over time for a project event (or
phase). Resource Histogram is an effective tool for staff planning and
coordination.
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The events are arranged according to their earliest possible start time. Path
between start and end node is critical path which cannot be further reduced
and all events require to be executed in same order.
Software Requirements
The software requirements are description of features and functionalities of
the target system. Requirements convey the expectations of users from the
software product. The requirements can be obvious or hidden, known or
unknown, expected or unexpected from client‟s point of view.
Requirement Engineering
The process to gather the software requirements from client, analyze and
document them is known as requirement engineering.
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Requirement Engineering Process Va
It is a four step process, which includes –
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Feasibility Study
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Requirement Gathering
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Feasibility study
When the client approaches the organization for getting the desired product
developed, it comes up with rough idea about what all functions the
software must perform and which all features are expected from the
software.
This feasibility study is focused towards goal of the organization. This study
analyzes whether the software product can be practically materialized in
terms of implementation, contribution of project to organization, cost
constraints and as per values and objectives of the organization. It explores
technical aspects of the project and product such as usability,
maintainability, productivity and integration ability.
The output of this phase should be a feasibility study report that should
contain adequate comments and recommendations for management about
whether or not the project should be undertaken.
Requirement Gathering
If the feasibility report is positive towards undertaking the project, next
phase starts with gathering requirements from the user. Analysts and
engineers communicate with the client and end-users to know their ideas
on what the software should provide and which features they want the
software to include.
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Software Requirement Specification Va
SRS is a document created by system analyst after the requirements are
collected from various stakeholders.
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SRS defines how the intended software will interact with hardware, external
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Requirement elicitation process can be depicted using the folloiwng
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diagram:
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Requirements gathering - The developers discuss with the client and end
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Interviews
Interviews are strong medium to collect requirements. Organization may
conduct several types of interviews such as:
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advance, more flexible and less biased.
Oral interviews
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Written interviews
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One-to-one interviews which are held between two persons across the table.
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Group interviews which are held between groups of participants. They help to
uncover any missing requirement as numerous people are involved.
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Surveys
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Questionnaires
A document with pre-defined set of objective questions and respective
options is handed over to all stakeholders to answer, which are collected
and compiled.
Task analysis
Team of engineers and developers may analyze the operation for which the
new system is required. If the client already has some software to perform
certain operation, it is studied and requirements of proposed system are
collected.
Domain Analysis
Every software falls into some domain category. The expert people in the
domain can be a great help to analyze general and specific requirements.
Brainstorming
An informal debate is held among various stakeholders and all their inputs
are recorded for further requirements analysis.
Prototyping
Prototyping is building user interface without adding detail functionality for
user to interpret the features of intended software product. It helps giving
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better idea of requirements. If there is no software installed at client‟s end
for developer‟s reference and the client is not aware of its own
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requirements, the developer creates a prototype based on initially
mentioned requirements. The prototype is shown to the client and the
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feedback is noted. The client feedback serves as an input for requirement
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gathering.
Observation
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the actual working of the existing installed systems. They observe the
workflow at client‟s end and how execution problems are dealt. The team
itself draws some conclusions which aid to form requirements expected
from the software.
Clear
Correct
Consistent
Coherent
Comprehensible
Modifiable
Verifiable
Prioritized
Unambiguous
Traceable
Credible source
Software Requirements
We should try to understand what sort of requirements may arise in the
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requirement elicitation phase and what kinds of requirements are expected
from the software system. Va
Broadly software requirements should be categorized in two categories:
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Functional Requirements
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They define functions and functionality within and from the software
system.
EXAMPLES -
Users can be divided into groups and groups can be given separate rights.
Security
Logging
Storage
Configuration
Performance
Cost
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Interoperability
Flexibility
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Disaster recovery
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Accessibility
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Could have : Software can still properly function with these requirements.
easy to operate
quick in response
effectively handling operational errors
User acceptance majorly depends upon how user can use the software. UI
is the only way for users to perceive the system. A well performing software
system must also be equipped with attractive, clear, consistent and
responsive user interface. Otherwise the functionalities of software system
can not be used in convenient way. A system is said be good if it provides
means to use it efficiently. User interface requirements are briefly
mentioned below -
Content presentation
Easy Navigation
Simple interface
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Responsive
Consistent UI elements
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Feedback mechanism
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Default settings
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Purposeful layout
Validation of requirement
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and software product.
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Software measures are fundamental requirement of software engineering.
They not only help to control the software development process but also aid
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to keep quality of ultimate product excellent.
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Process Metrics - In various phases of SDLC, the methods and tools used, the
company standards and the performance of development are software process
metrics.
Resource Metrics - Effort, time and various resources used, represents metrics
for resource measurement.
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Software design is a process to transform user requirements into some
suitable form, which helps the programmer in software coding and
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implementation.
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terms. The output of this process can directly be used into implementation
in programming languages.
Software design is the first step in SDLC (Software Design Life Cycle),
which moves the concentration from problem domain to solution domain. It
tries to specify how to fulfill the requirements mentioned in SRS.
Detailed Design- Detailed design deals with the implementation part of what is
seen as a system and its sub-systems in the previous two designs. It is more
detailed towards modules and their implementations. It defines logical structure
of each module and their interfaces to communicate with other modules.
Modularization
Modularization is a technique to divide a software system into multiple
discrete and independent modules, which are expected to be capable of
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carrying out task(s) independently. These modules may work as basic
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constructs for the entire software. Designers tend to design modules such
that they can be executed and/or compiled separately and independently.
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Modular design unintentionally follows the rules of „divide and conquer‟
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Advantage of modularization:
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Concurrency
Back in time, all software are meant to be executed sequentially. By
sequential execution we mean that the coded instruction will be executed
one after another implying only one portion of program being activated at
any given time. Say, a software has multiple modules, then only one of all
the modules can be found active at any time of execution.
Example
The spell check feature in word processor is a module of software, which
runs along side the word processor itself.
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Coupling and Cohesion Va
When a software program is modularized, its tasks are divided into several
modules based on some characteristics. As we know, modules are set of
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instructions put together in order to achieve some tasks. They are though,
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considered as single entity but may refer to each other to work together.
There are measures by which the quality of a design of modules and their
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Cohesion
Cohesion is a measure that defines the degree of intra-dependability within
elements of a module. The greater the cohesion, the better is the program
design.
Temporal Cohesion - When elements of module are organized such that they
are processed at a similar point in time, it is called temporal cohesion.
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Functional cohesion - It is considered to be the highest degree of cohesion,
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and it is highly expected. Elements of module in functional cohesion are grouped
because they all contribute to a single well-defined function. It can also be
reused.
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Coupling
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interact with each other. The lower the coupling, the better the program.
Content coupling - When a module can directly access or modify or refer to the
content of another module, it is called content level coupling.
Common coupling- When multiple modules have read and write access to
some global data, it is called common or global coupling.
Stamp coupling- When multiple modules share common data structure and
work on different part of it, it is called stamp coupling.
Data coupling- Data coupling is when two modules interact with each other by
means of passing data (as parameter). If a module passes data structure as
parameter, then the receiving module should use all its components.
Design Verification
The output of software design process is design documentation, pseudo
codes, detailed logic diagrams, process diagrams, and detailed description
of all functional or non-functional requirements.
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next phase. The early any mistake is detected, the better it is or it might
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not be detected until testing of the product. If the outputs of design phase
are in formal notation form, then their associated tools for verification
should be used otherwise a thorough design review can be used for
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verification and validation.
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Software analysis and design is the intermediate stage, which helps human-
readable requirements to be transformed into actual code.
Let us see few analysis and design tools used by software designers:
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Data flow diagram is graphical representation of flow of data in an
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information system. It is capable of depicting incoming data flow, outgoing
data flow and stored data. The DFD does not mention anything about how
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data flows through the system.
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system at various levels. DFD does not contain any control or branch
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elements.
Types of DFD
Data Flow Diagrams are either Logical or Physical.
Logical DFD - This type of DFD concentrates on the system process, and flow of
data in the system.For example in a Banking software system, how data is
moved between different entities.
Physical DFD - This type of DFD shows how the data flow is actually
implemented in the system. It is more specific and close to the implementation.
DFD Components
DFD can represent Source, destination, storage and flow of data using the
following set of components -
Entities - Entities are source and destination of information data. Entities are
represented by a rectangles with their respective names.
Process - Activities and action taken on the data are represented by Circle or
Round-edged rectangles.
Data Storage - There are two variants of data storage - it can either be
represented as a rectangle with absence of both smaller sides or as an open-
sided rectangle with only one side missing.
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destination.
Levels of DFD
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Level 0 - Highest abstraction level DFD is known as Level 0 DFD, which depicts
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the entire information system as one diagram concealing all the underlying
details. Level 0 DFDs are also known as context level DFDs.
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Level 1 - The Level 0 DFD is broken down into more specific, Level 1 DFD. Level
1 DFD depicts basic modules in the system and flow of data among various
modules. Level 1 DFD also mentions basic processes and sources of information.
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Level 2 - At this level, DFD shows how data flows inside the modules mentioned
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in Level 1.
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Higher level DFDs can be transformed into more specific lower level DFDs with
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Structure Charts
Structure chart is a chart derived from Data Flow Diagram. It represents
the system in more detail than DFD. It breaks down the entire system into
lowest functional modules, describes functions and sub-functions of each
module of the system to a greater detail than DFD.
any module.
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Jump - An arrow is shown pointing inside the module to depict that the control
Data flow - A directed arrow with empty circle at the end represents data flow.
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Control flow - A directed arrow with filled circle at the end represents control
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flow.
HIPO Diagram
HIPO (Hierarchical Input Process Output) diagram is a combination of two
organized method to analyze the system and provide the means of
documentation. HIPO model was developed by IBM in year 1970.
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In contrast to IPO (Input Process Output) diagram, which depicts the flow
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of control and data in a module, HIPO does not provide any information
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Example
Both parts of HIPO diagram, Hierarchical presentation and IPO Chart are
used for structure design of software program as well as documentation of
the same.
Structured English
Most programmers are unaware of the large picture of software so they
only rely on what their managers tell them to do. It is the responsibility of
higher software management to provide accurate information to the
programmers to develop accurate yet fast code.
Other forms of methods, which use graphs or diagrams, may are sometimes
interpreted differently by different people.
Hence, analysts and designers of the software come up with tools such as
Structured English. It is nothing but the description of what is required to
code and how to code it. Structured English helps the programmer to write
error-free code.
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Other form of methods, which use graphs or diagrams, may are sometimes
interpreted differently by different people. Here, both Structured English
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and Pseudo-Code tries to mitigate that understanding gap.
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Structured English is the It uses plain English words in structured
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of structured programming.
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IF-THEN-ELSE,
DO-WHILE-UNTIL
Analyst uses the same variable and data name, which are stored in Data
Dictionary, making it much simpler to write and understand the code.
Example
We take the same example of Customer Authentication in the online
shopping environment. This procedure to authenticate customer can be
written in Structured English as:
Enter Customer_Name
ELSE
ENDIF
Pseudo-Code
Pseudo code is written more close to programming language. It may be
considered as augmented programming language, full of comments and
descriptions.
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Pseudo code avoids variable declaration but they are written using some
actual programming language‟s constructs, like C, Fortran, Pascal etc.
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Pseudo code contains more programming details than Structured English. It
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Example
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Get value of n;
Set value of a to 1;
Set value of b to 1;
Initialize I to 0
if a greater than b
Increase b by a;
Print b;
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increase a by b;
print a;
Decision Tables
A Decision table represents conditions and the respective actions to be
taken to address them, in a structured tabular format.
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and convenient decision-making. Va
Creating Decision Table
To create the decision table, the developer must follow basic four steps:
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Example
Let us take a simple example of day-to-day problem with our Internet
connectivity. We begin by identifying all problems that can arise while
starting the internet and their respective possible solutions.
We list all possible problems under column conditions and the prospective
actions under column Actions.
Conditions/Actions Rules
Shows Connected N N N N Y Y Y Y
Opens Website Y N Y N Y N Y N
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Contact Service provider Va X X X X X X
Do no action
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Entity-Relationship Model
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of real world entities and relationship among them. We can map real world
scenario onto ER database model. ER Model creates a set of entities with
their attributes, a set of constraints and relation among them.
ER Model is best used for the conceptual design of database. ER Model can
be represented as follows :
Entity - An entity in ER Model is a real world being, which has some properties
called attributes. Every attribute is defined by its corresponding set of values,
called domain.
Mapping cardinalities:
o one to one
o one to many
ts
o many to one
o many to many
Va
Data Dictionary
p
ee
format for usage etc. Data dictionary has rigorous definitions of all names in
order to facilitate user and software designers.
Pa
Data Flow
Data Structure
Data Elements
Data Stores
Data Processing
= Composed of
ts
{} Repetition
Va
() Optional
p
ee
+ And
rd
[/] Or
Pa
Example
Address = House No + (Street / Area) + City + State
Data Elements
Data elements consist of Name and descriptions of Data and Control Items,
Internal or External data stores etc. with the following details:
Primary Name
Data Store
It stores the information from where the data enters into the system and
exists out of the system. The Data Store may include -
Files
o Internal to software.
Tables
o Naming convention
ts
o Indexing property
Data Processing Va
There are two types of Data Processing:
p
Logical: As user sees it
ee
There are multiple variants of software design. Let us study them briefly:
Structured Design
Structured design is a conceptualization of problem into several well-
organized elements of solution. It is basically concerned with the solution
design. Benefit of structured design is, it gives better understanding of how
the problem is being solved. Structured design also makes it simpler for
designer to concentrate on the problem more accurately.
ts
Va
Cohesion - grouping of all functionally related elements.
A good structured design has high cohesion and low coupling arrangements.
ee
This design mechanism divides the whole system into smaller functions,
which provides means of abstraction by concealing the information and
their operation.. These functional modules can share information among
themselves by means of information passing and using information
available globally.
Another characteristic of functions is that when a program calls a function,
the function changes the state of the program, which sometimes is not
acceptable by other modules. Function oriented design works well where
the system state does not matter and program/functions work on input
rather than on a state.
Design Process
The whole system is seen as how data flows in the system by means of data flow
diagram.
DFD depicts how functions changes data and state of entire system.
The entire system is logically broken down into smaller units known as functions
on the basis of their operation in the system.
ts
Object Oriented Design Va
Object oriented design works around the entities and their characteristics
instead of functions involved in the software system. This design strategies
p
focuses on entities and its characteristics. The whole concept of software
ee
Objects - All entities involved in the solution design are known as objects. For
example, person, banks, company and customers are treated as objects. Every
entity has some attributes associated to it and has some methods to perform on
the attributes.
In the solution design, attributes are stored as variables and functionalities are
defined by means of methods or procedures.
Design Process
ts
Software design process can be perceived as series of well-defined steps.
Va
Though it varies according to design approach (function oriented or object
oriented, yet It may have the following steps involved:
p
A solution design is created from requirement or previous used system and/or
ee
Objects are identified and grouped into classes on behalf of similarity in attribute
rd
characteristics.
Pa
Top-down design takes the whole software system as one entity and then
decomposes it to achieve more than one sub-system or component based
on some characteristics. Each sub-system or component is then treated as
a system and decomposed further. This process keeps on running until the
lowest level of system in the top-down hierarchy is achieved.
Bottom-up Design
The bottom up design model starts with most specific and basic
components. It proceeds with composing higher level of components by
using basic or lower level components. It keeps creating higher level
ts
components until the desired system is not evolved as one single
Va
component. With each higher level, the amount of abstraction is increased.
newer system.
rd
Attractive
Simple to use
Clear to understand
ts
display monitors came into existence. CLI is first choice of many technical
users and programmers. CLI is minimum interface a software can provide to
rd
its users.
Pa
CLI provides a command prompt, the place where the user types the
command and feeds to the system. The user needs to remember the syntax
of command and its use. Earlier CLI were not programmed to handle the
user errors effectively.
ts
Va
p
A text-based command line interface can have the following elements:
ee
GUI Elements
GUI provides a set of components to interact with software or hardware.
Every graphical component provides a way to work with the system. A GUI
system has following elements such as:
ts
Va
p
ee
rd
Pa
Cursor - Interacting devices such as mouse, touch pad, digital pen are
represented in GUI as cursors. On screen cursor follows the instructions from
hardware in almost real-time. Cursors are also named pointers in GUI systems.
They are used to select menus, windows and other application features.
ts
A GUI of an application contains one or more of the listed GUI elements:
Va
Application Window - Most application windows uses the constructs supplied
by operating systems but many use their own customer created windows to
p
contain the contents of application.
ee
Dialogue Box - It is a child window that contains message for the user and
rd
Text-Box - Provides an area for user to type and enter text-based data.
Buttons - They imitate real life buttons and are used to submit inputs to the
software.
ts
Va
Check-box - Functions similar to list-box. When an option is selected, the box is
marked as checked. Multiple options represented by check boxes can be
selected.
p
ee
List-box - Provides list of available items for selection. More than one item can
be selected.
rd
Pa
Sliders
Combo-box
Data-grid
Drop-down list
User Interface Design Activities
There are a number of activities performed for designing user interface. The
process of GUI design and implementation is alike SDLC. Any model can be
used for GUI implementation among Waterfall, Iterative or Spiral Model.
A model used for GUI design and development should fulfill these GUI
specific steps.
ts
Va
p
ee
rd
Pa
GUI Requirement Gathering - The designers may like to have list of all
functional and non-functional requirements of GUI. This can be taken from user
and their existing software solution.
User Analysis - The designer studies who is going to use the software GUI. The
target audience matters as the design details change according to the
knowledge and competency level of the user. If user is technical savvy,
advanced and complex GUI can be incorporated. For a novice user, more
information is included on how-to of software.
Testing - GUI testing can be done in various ways. Organization can have in-
house inspection, direct involvement of users and release of beta version are
few of them. Testing may include usability, compatibility, user acceptance etc.
ts
There are several tools available using which the designers can create
Va
entire GUI on a mouse click. Some tools can be embedded into the software
environment (IDE).
p
ee
There are different segments of GUI tools according to their different use
Pa
and platform.
Example
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools
which come handy to build GUI:
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
User Interface Golden rules
The following rules are mentioned to be the golden rules for GUI design,
described by Shneiderman and Plaisant in their book (Designing the User
Interface).
Enable frequent users to use short-cuts - The user‟s desire to reduce the
number of interactions increases with the frequency of use. Abbreviations,
function keys, hidden commands, and macro facilities are very helpful to an
expert user.
ts
Offer informative feedback - For every operator action, there should be some
system feedback. For frequent and minor actions, the response must be
Va
modest, while for infrequent and major actions, the response must be more
substantial.
p
ee
options from their minds, and this indicates that the way ahead is clear to
prepare for the next group of actions.
Offer simple error handling - As much as possible, design the system so the
user will not make a serious error. If an error is made, the system should be
able to detect it and offer simple, comprehensible mechanisms for handling the
error.
Permit easy reversal of actions - This feature relieves anxiety, since the user
knows that errors can be undone. Easy reversal of actions encourages
exploration of unfamiliar options. The units of reversibility may be a single
action, a data entry, or a complete group of actions.
Support internal locus of control - Experienced operators strongly desire the
sense that they are in charge of the system and that the system responds to
their actions. Design the system to make users the initiators of actions rather
than the responders.
ts
mobile phones, cars, music players, airplanes, ships etc.
Va
User interface is part of software and is designed such a way that it is
expected to provide the user insight of the software. UI provides
p
Attractive
Simple to use
Clear to understand
CLI provides a command prompt, the place where the user types the
command and feeds to the system. The user needs to remember the syntax
of command and its use. Earlier CLI were not programmed to handle the
user errors effectively.
ts
CLI uses less amount of computer resource as compared to GUI.
Va
CLI Elements
p
ee
rd
Pa
ts
GUI, user interprets the software.
Va
Typically, GUI is more resource consuming than that of CLI. With advancing
technology, the programmers and designers create complex GUI designs
p
that work with more efficiency, accuracy and speed.
ee
GUI Elements
rd
Every graphical component provides a way to work with the system. A GUI
system has following elements such as:
ts
Window - An area where contents of application are displayed. Contents in a
Va
window can be displayed in the form of icons or lists, if the window represents
file structure. It is easier for a user to navigate in the file system in an exploring
p
window. Windows can be minimized, resized or maximized to the size of screen.
ee
They can be moved anywhere on the screen. A window may contain another
window of the same application, called child window.
rd
Dialogue Box - It is a child window that contains message for the user and
request for some action to be taken. For Example: Application generate a
dialogue to get confirmation from user to delete a file.
ts
Va
p
ee
rd
Pa
Text-Box - Provides an area for user to type and enter text-based data.
Buttons - They imitate real life buttons and are used to submit inputs to the
software.
Radio-button - Displays available options for selection. Only one can be
selected among all offered.
ts
selected.
Va
List-box - Provides list of available items for selection. More than one item can
be selected.
p
ee
rd
Pa
Sliders
Combo-box
Data-grid
Drop-down list
User Interface Design Activities
There are a number of activities performed for designing user interface. The
process of GUI design and implementation is alike SDLC. Any model can be
used for GUI implementation among Waterfall, Iterative or Spiral Model.
A model used for GUI design and development should fulfill these GUI
specific steps.
ts
Va
p
ee
rd
Pa
GUI Requirement Gathering - The designers may like to have list of all
functional and non-functional requirements of GUI. This can be taken from user
and their existing software solution.
User Analysis - The designer studies who is going to use the software GUI. The
target audience matters as the design details change according to the
knowledge and competency level of the user. If user is technical savvy,
advanced and complex GUI can be incorporated. For a novice user, more
information is included on how-to of software.
Testing - GUI testing can be done in various ways. Organization can have in-
house inspection, direct involvement of users and release of beta version are
few of them. Testing may include usability, compatibility, user acceptance etc.
ts
There are several tools available using which the designers can create
Va
entire GUI on a mouse click. Some tools can be embedded into the software
environment (IDE).
p
ee
There are different segments of GUI tools according to their different use
Pa
and platform.
Example
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools
which come handy to build GUI:
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
User Interface Golden rules
The following rules are mentioned to be the golden rules for GUI design,
described by Shneiderman and Plaisant in their book (Designing the User
Interface).
Enable frequent users to use short-cuts - The user‟s desire to reduce the
number of interactions increases with the frequency of use. Abbreviations,
function keys, hidden commands, and macro facilities are very helpful to an
expert user.
ts
Offer informative feedback - For every operator action, there should be some
system feedback. For frequent and minor actions, the response must be
Va
modest, while for infrequent and major actions, the response must be more
substantial.
p
ee
options from their minds, and this indicates that the way ahead is clear to
prepare for the next group of actions.
Offer simple error handling - As much as possible, design the system so the
user will not make a serious error. If an error is made, the system should be
able to detect it and offer simple, comprehensible mechanisms for handling the
error.
Permit easy reversal of actions - This feature relieves anxiety, since the user
knows that errors can be undone. Easy reversal of actions encourages
exploration of unfamiliar options. The units of reversibility may be a single
action, a data entry, or a complete group of actions.
Support internal locus of control - Experienced operators strongly desire the
sense that they are in charge of the system and that the system responds to
their actions. Design the system to make users the initiators of actions rather
than the responders.
ts
programming, as the design of software is realized, the number of elements
Va
and their interconnections gradually emerge to be huge, which becomes too
difficult to understand at once.
p
Software design complexity is difficult to assess without using complexity
ee
When we select source file to view its complexity details in Metric Viewer,
the following result is seen in Metric Report:
ts
Metric Meaning Mathematical Representation
n Vocabulary n1 + n2
Va
p
N Size N1 + N2
ee
ts
o If control can branch from block i to block j
Draw an arc
Va
o From exit node to entry node
p
ee
Draw an arc.
rd
V(G) = e – n + 2
Where
ts
e = 10
n = 8 Va
Cyclomatic Complexity = 10 - 8 + 2
= 4
p
exceed 10.
rd
Function Point
Pa
External Output
All output types provided by the system are counted in this category.
Output is considered unique if their output format and/or processing are
unique.
ts
Software system may need to share its files with some external software or
Va
it may need to pass the file for processing or as parameter to some
function. All these files are counted as external interface files.
p
Simple - if number of record types in shared file are low
ee
External Inquiry
An inquiry is a combination of input and output, where user sends some
data to inquire about as input and the system responds to the user with the
output of inquiry processed. The complexity of a query is more than
External Input and External Output. Query is said to be unique if its input
and output are unique in terms of format and data.
Simple - if query needs low processing and yields small amount of output data
Complex - if query needs high process and yields large amount of output data
Inputs 3 4 6
Outputs 4 5 7
Enquiry 3 4 6
Files 7 10 15
ts
Interfaces 5 7 Va 10
The table above yields raw Function Points. These function points are
adjusted according to the environment complexity. System is described
p
Data communications
rd
Distributed processing
Pa
Performance objectives
Transaction rate
Online update
Re-usability
Installation ease
Operational ease
Multiple sites
Desire to facilitate changes
No influence
Incidental
Moderate
Average
Significant
Essential
ts
CAF = 0.65 + 0.01N
Va
Then,
p
ee
Cost = $ / FP
Quality = Errors / FP
Productivity = FP / person-month
Software Implementation
In this chapter, we will study about programming methods, documentation
and challenges in software implementation.
Structured Programming
In the process of coding, the lines of code keep multiplying, thus, size of
the software increases. Gradually, it becomes next to impossible to
remember the flow of program. If one forgets how software and its
underlying programs, files, procedures are constructed it then becomes
very difficult to share, debug and modify the program. The solution to this
is structured programming. It encourages the developer to use subroutines
and loops instead of using simple jumps in the code, thereby bringing
clarity in the code and improving its efficiency Structured programming also
helps programmer to reduce coding time and organize code properly.
ts
down analysis, the problem is broken down into small pieces where each one
has some significance. Each problem is individually solved and steps are clearly
Va
stated about how to solve the problem.
Functional Programming
Functional programming is style of programming language, which uses the
concepts of mathematical functions. A function in mathematics should
always produce the same result on receiving the same argument. In
procedural languages, the flow of the program runs through procedures, i.e.
the control of program is transferred to the called procedure. While control
flow is transferring from one procedure to another, the program changes its
state.
ts
First class and High-order functions - These functions have capability to
Va
accept another function as argument or they return other functions as results.
Pure functions - These functions do not include destructive updates, that is,
p
they do not affect any I/O or memory and if they are not in use, they can easily
ee
ts
Coding Guidelines Va
Practice of coding style varies with organizations, operating systems and
language of coding itself.
p
ee
Indenting - This is the space left at the beginning of line, usually 2-8
whitespace or single tab.
Functions - This defines how functions should be declared and invoked, with
and without parameters.
Variables - This mentions how variables of different data types are declared
and defined.
ts
Software Documentation
Va
Software documentation is an important part of software process. A well
written document provides a great tool and means of information repository
p
necessary to know about software process. Software documentation also
ee
Source of this document can be previously stored data about the software,
already running software at the client‟s end, client‟s interview, questionnaires
and research. Generally it is stored in the form of spreadsheet or word
processing document with the high-end software management team.
ts
does and how it does, what other resources the code uses, etc.
Va
The technical documentation increases the understanding between various
programmers working on the same code. It enhances re-use capability of the
code. It makes debugging easy and traceable.
p
ee
There are various automated tools available and some comes with the
programming language itself. For example java comes JavaDoc tool to generate
rd
ts
machines.
Software Validation
Pa
ts
there is a difference in output of software and desired output, is considered as
an error. Va
Fault - When error exists fault occurs. A fault, also known as a bug, is a result
p
of an error which can cause system to fail.
ee
Failure - failure is said to be the inability of the system to perform the desired
rd
Manual testing is time and resource consuming. The tester needs to confirm
whether or not right test cases are used. Major portion of testing involves
manual testing.
There are software and hardware tools which helps tester in conducting load
testing, stress testing, regression testing.
Testing Approaches
Tests can be conducted based on two approaches –
Functionality testing
Implementation testing
ts
white-box testing where not only functionality is tested but the way it is
implemented is also analyzed.
Va
Exhaustive tests are the best-desired method for a perfect testing. Every
p
single possible value in the range of the input and output values is tested. It
ee
is not possible to test each and every value in real world scenario if the
range of values is large.
rd
Black-box testing
Pa
Equivalence class - The input is divided into similar classes. If one element of
a class passes the test, it is assumed that all the class is passed.
Boundary values - The input is divided into higher and lower end values. If
these values pass the test, it is assumed that all values in between may pass
too.
ts
combinations of input values are tested in a systematic way.
Va
Pair-wise Testing - The behavior of software depends on multiple parameters.
In pairwise testing, the multiple parameters are tested pair-wise for their
p
different values.
ee
White-box testing
Pa
In this testing method, the design and structure of the code are known to
the tester. Programmers of the code conduct this test on the code.
Data-flow testing - This testing technique emphasis to cover all the data
variables included in the program. It tests where the variables were declared
and defined and where they were used or changed.
Testing Levels
Testing itself may be defined at various levels of SDLC. The testing process
runs parallel to software development. Before jumping on the next stage, a
stage is tested, validated and verified.
Testing separately is done just to make sure that there are no hidden bugs
ts
or issues left in the software. Software is tested on various levels -
Unit Testing
Va
While coding, the programmer performs some tests on that unit of program
p
to know if it is error free. Testing is performed under white-box testing
ee
approach. Unit testing helps developers decide that individual units of the
program are working as per requirement and are error free.
rd
Integration Testing
Pa
Even if the units of software are working fine individually, there is a need to
find out if the units if integrated together would also work without errors.
For example, argument passing and data updation etc.
System Testing
The software is compiled as product and then it is tested as a whole. This
can be accomplished using one or more of the following tests:
Performance testing - This test proves how efficient the software is. It tests
the effectiveness and average time taken by the software to do desired task.
Performance testing is done by means of load testing and stress testing where
the software is put under high user and data load under various environment
conditions.
Security & Portability - These tests are done when the software is meant to
work on various platforms and accessed by number of persons.
Acceptance Testing
When the software is ready to hand over to the customer it has to go
through last phase of testing where it is tested for user-interaction and
response. This is important because even if the software matches all user
requirements and if user does not like the way it appears or works, it may
be rejected.
ts
how user would react to some action in software and how the system should
respond to inputs.
Va
Beta testing - After the software is tested internally, it is handed over to the
p
users to use it under their production environment only for testing purpose. This
ee
is not as yet the delivered product. Developers expect that users at this stage
will bring minute problems, which were skipped to attend.
rd
Regression Testing
Pa
Testing Documentation
Testing documents are prepared at different stages -
Before Testing
Testing starts with test cases generation. Following documents are needed
for reference –
ts
Va
Test Case document - This document contains list of tests required to be
conducted. It includes Unit test plan, Integration test plan, System test plan
and Acceptance test plan.
p
ee
Test description - This document is a detailed description of all test cases and
procedures to execute them.
rd
Test case report - This document contains test case report as a result of the
Pa
test.
Test logs - This document contains test logs for every test case report.
After Testing
The following documents may be generated after testing :
Test summary - This test summary is collective analysis of all test reports and
logs. It summarizes and concludes if the software is ready to be launched. The
software is released under version control system if it is ready to launch.
Testing vs. Quality Control, Quality Assurance
and Audit
We need to understand that software testing is different from software
quality assurance, software quality control and software auditing.
ts
product certified as „fit for use‟. Va
Software audit - This is a review of procedure used by the organization to
develop the software. A team of auditors, independent of development team
p
SDLC. The purpose of software audit is to check that software and its
rd
Market Conditions - Policies, which changes over the time, such as taxation
and newly introduced constraints like, how to maintain bookkeeping, may
trigger need for modification.
Client Requirements - Over the time, customer may ask for new features or
functions in the software.
ts
system) of the target host changes, software changes are needed to keep
adaptability. Va
Organization Changes - If there is any business level change at client end,
p
such as reduction of organization strength, acquiring another company,
ee
Types of maintenance
Pa
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on estimating
software maintenance found that the cost of maintenance is as high as 67%
of the cost of entire software process cycle.
ts
Va
p
ee
rd
Pa
Most maintenance engineers are newbie and use trial and error method to rectify
problem.
Often, changes made can easily hurt the original structure of the software,
making it hard for any subsequent changes.
Changes are often left undocumented which may cause more conflicts in future.
Programming Language
ts
Dependence on external environment Va
Staff reliability and availability
Maintenance Activities
p
ee
classified also.
Analysis - The modification is analyzed for its impact on the system including
safety and security implications. If probable impact is severe, alternative
solution is looked for. A set of required modifications is then materialized into
requirement specifications. The cost of modification/maintenance is analyzed
and estimation is concluded.
Implementation - The new modules are coded with the help of structured
design created in the design step.Every programmer is expected to do unit
testing in parallel.
System Testing - Integration testing is done among newly created modules.
Integration testing is also carried out between new modules and the system.
Finally the system is tested as a whole, following regressive testing procedures.
Delivery - After acceptance test, the system is deployed all over the
organization either by small update package or fresh installation of the system.
The final testing takes place at client end after the software is delivered.
ts
Maintenance management - Configuration management is an essential part
Va
of system maintenance. It is aided with version control tools to control versions,
semi-version or patch management.
Software Re-engineering
p
ee
are re-written.
Legacy software cannot keep tuning with the latest technology available in
the market. As the hardware become obsolete, updating of software
becomes a headache. Even if software grows old with time, its functionality
does not.
Other than this, sometimes programmers notice that few parts of software
need more maintenance than others and they also need re-engineering.
ts
Re-Engineering Process
Va
Decide what to re-engineer. Is it whole software or a part of it?
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse
SDLC model, i.e. we try to get higher abstraction level by analyzing lower
abstraction levels.
ts
The dependability of software on obsolete hardware platform can be
removed via re-structuring.
Va
Forward Engineering
p
Forward engineering is a process of obtaining desired software from the
ee
Component reusability
A component is a part of software program code, which executes an
independent task in the system. It can be a small module or sub-system
itself.
Example
The login procedures used on the web can be considered as components,
printing system in software can be seen as a component of the software.
In OOP, the objects are designed are very specific to their concern and have
fewer chances to be used in some other software.
ts
component, and is known as Component Based Software Engineering
(CBSE). Va
p
ee
rd
Pa
ts
Va
p
ee
rd
are specified, which a software product must comply to, with the help of
existing system, user input or both.
Design - This is also a standard SDLC process step, where requirements are
defined in terms of software parlance. Basic architecture of system as a whole
and its sub-systems are created.
Market Conditions - Policies, which changes over the time, such as taxation
and newly introduced constraints like, how to maintain bookkeeping, may
trigger need for modification.
Client Requirements - Over the time, customer may ask for new features or
functions in the software.
ts
Host Modifications - If any of the hardware and/or platform (such as operating
Va
system) of the target host changes, software changes are needed to keep
adaptability.
p
Organization Changes - If there is any business level change at client end,
ee
Types of maintenance
In a software lifetime, type of maintenance may vary based on its nature. It
may be just a routine maintenance tasks as some bug discovered by some
user or it may be a large event in itself based on maintenance size or
nature. Following are some types of maintenance based on their
characteristics:
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on estimating
software maintenance found that the cost of maintenance is as high as 67%
of the cost of entire software process cycle.
ts
Va
p
ee
rd
Pa
Most maintenance engineers are newbie and use trial and error method to rectify
problem.
Often, changes made can easily hurt the original structure of the software,
making it hard for any subsequent changes.
Changes are often left undocumented which may cause more conflicts in future.
Programming Language
ts
Dependence on external environment Va
Staff reliability and availability
Maintenance Activities
p
ee
classified also.
Analysis - The modification is analyzed for its impact on the system including
safety and security implications. If probable impact is severe, alternative
solution is looked for. A set of required modifications is then materialized into
requirement specifications. The cost of modification/maintenance is analyzed
and estimation is concluded.
Implementation - The new modules are coded with the help of structured
design created in the design step.Every programmer is expected to do unit
testing in parallel.
System Testing - Integration testing is done among newly created modules.
Integration testing is also carried out between new modules and the system.
Finally the system is tested as a whole, following regressive testing procedures.
Delivery - After acceptance test, the system is deployed all over the
organization either by small update package or fresh installation of the system.
The final testing takes place at client end after the software is delivered.
ts
Maintenance management - Configuration management is an essential part
Va
of system maintenance. It is aided with version control tools to control versions,
semi-version or patch management.
Software Re-engineering
p
ee
are re-written.
Legacy software cannot keep tuning with the latest technology available in
the market. As the hardware become obsolete, updating of software
becomes a headache. Even if software grows old with time, its functionality
does not.
Other than this, sometimes programmers notice that few parts of software
need more maintenance than others and they also need re-engineering.
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Re-Engineering Process
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Decide what to re-engineer. Is it whole software or a part of it?
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse
SDLC model, i.e. we try to get higher abstraction level by analyzing lower
abstraction levels.
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The dependability of software on obsolete hardware platform can be
removed via re-structuring.
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Forward Engineering
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Forward engineering is a process of obtaining desired software from the
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Component reusability
A component is a part of software program code, which executes an
independent task in the system. It can be a small module or sub-system
itself.
Example
The login procedures used on the web can be considered as components,
printing system in software can be seen as a component of the software.
In OOP, the objects are designed are very specific to their concern and have
fewer chances to be used in some other software.
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component, and is known as Component Based Software Engineering
(CBSE). Va
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are specified, which a software product must comply to, with the help of
existing system, user input or both.
Design - This is also a standard SDLC process step, where requirements are
defined in terms of software parlance. Basic architecture of system as a whole
and its sub-systems are created.
CASE Tools
CASE tools are set of software application programs, which are used to
automate SDLC activities. CASE tools are used by software project
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managers, analysts and engineers to develop software system.
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There are number of CASE tools available to simplify various stages of
Software Development Life Cycle such as Analysis tools, Design tools,
Project management tools, Database Management tools, Documentation
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desired result and helps to uncover flaws before moving ahead with next
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Central Repository - CASE tools require a central repository, which can serve
as a source of common, integrated and consistent information. Central
repository is a central place of storage where product specifications,
requirement documents, related reports and diagrams, other useful information
regarding management is stored. Central repository also serves as data
dictionary.
Upper Case Tools - Upper CASE tools are used in planning, analysis and design
stages of SDLC.
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Lower Case Tools - Lower CASE tools are used in implementation, testing and
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maintenance.
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Integrated Case Tools - Integrated CASE tools are helpful in all the stages of
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Diagram tools
These tools are used to represent system components, data and control
flow among various software components and system structure in a
graphical form. For example, Flow Chart Maker tool for creating state-of-
the-art flowcharts.
Process Modeling Tools
Process modeling is method to create software process model, which is
used to develop the software. Process modeling tools help the managers to
choose a process model or modify it as per the requirement of software
product. For example, EPF Composer
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Documentation Tools
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Documentation in a software project starts prior to the software process,
goes throughout all phases of SDLC and after the completion of the project.
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Documentation tools generate documents for technical users and end users.
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manuals etc. The end user documents describe the functioning and how-to
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Analysis Tools
These tools help to gather requirements, automatically check for any
inconsistency, inaccuracy in the diagrams, data redundancies or erroneous
omissions. For example, Accept 360, Accompa, CaseComplete for
requirement analysis, Visible Analyst for total analysis.
Design Tools
These tools help software designers to design the block structure of the
software, which may further be broken down in smaller modules using
refinement techniques. These tools provides detailing of each module and
interconnections among modules. For example, Animated Software Design
Configuration Management Tools
An instance of software is released under one version. Configuration
Management tools deal with –
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when the software is first released. CASE tools automate change tracking,
file management, code management and more. It also helps in enforcing
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change policy of the organization.
Programming Tools
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code in C, Eclipse.
Prototyping Tools
Software prototype is simulated version of the intended software product.
Prototype provides initial look and feel of the product and simulates few
aspect of actual product.
Prototyping CASE tools essentially come with graphical libraries. They can
create hardware independent user interfaces and design. These tools help
us to build rapid prototypes based on existing information. In addition, they
provide simulation of software prototype. For example, Serena prototype
composer, Mockup Builder.
Web Development Tools
These tools assist in designing web pages with all allied elements like forms,
text, script, graphic and so on. Web tools also provide live preview of what
is being developed and how will it look after completion. For example,
Fontello, Adobe Edge Inspect, Foundation 3, Brackets.
Maintenance Tools
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Software maintenance includes modifications in the software product after it
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is delivered. Automatic logging and error reporting techniques, automatic
error ticket generation and root cause Analysis are few CASE tools, which
help software organization in maintenance phase of SDLC. For example,
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Bugzilla for defect tracking, HP Quality Center.
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