Jackals - Martins Space Wolves
Jackals - Martins Space Wolves
Jackals - Martins Space Wolves
Huskarl
to the You can re-roll wound rolls of 1 for friendly SPACE WOLVES units that are within 6" of this model.
Jarl
If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to
Jump
strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield
Pack
at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any
Assault
enemy models.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Belt of
The bearer has a 4+ invulnerable save.
Russ
Jarl of
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6".
Fenris
If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to
Jump
strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at
Pack
the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any
Assault
enemy models.
Mixed For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator
Unit Armour have the TERMINATOR keyword
Wolf
You can re-roll any dice rolls of 1 when making an Advance or charge move for a unit that has a wolf standard.
standard
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
...Worthy
You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the fight
of a
phase.
Saga
A Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition, if this
Glorious model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him
Death... before removing his model as a casualty, even if he has already attacked that phase.
An Army
This model can never have a Warlord Trait.
of One
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Wolf You can re-roll failed wound rolls for this weapon. A model armed with two
Melee Melee +1 -2 1
claw wolf claws can make 1 additional attack with this weapon.
...Worthy
You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the fight
of a
phase.
Saga
A Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition, if this
Glorious model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him
Death... before removing his model as a casualty, even if he has already attacked that phase.
An Army
This model can never have a Warlord Trait.
of One
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Wolf You can re-roll failed wound rolls for this weapon. A model armed with two
Melee Melee +1 -2 1
claw wolf claws can make 1 additional attack with this weapon.
Heavy Support [7 PL, 200pts]
Fire At the start of each of your Shooting phases, pick one enemy unit on the battlefield. You can re-roll hit rolls of 1
Discipline for any models from this unit that target the enemy unit you picked that phase.
Mixed For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator
Unit Armour have the TERMINATOR keyword
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma cannon, Heavy On a hit roll of 1, the bearer is slain after all of this weapon's
36" 8 -3 2
Supercharge D3 shots have been resolved.
Rapid
Plasma gun, Standard 24" 7 -3 1 -
Fire 1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.
When attacking with this weapon, you must subtract 1 from the
Power fist Melee Melee x2 -3 D3
hit roll.
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.