Jackals - Martins Space Wolves

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New Roster (Warhammer 40,000 8th Edition) [35 PL, 700pts]

Unbound Army (Faction) (Imperium - Space Wolves) [35 PL, 700pts]

HQ [12 PL, 188pts]

Wolf Guard Battle Leader [6 PL, 85pts]


And They Shall Know No Fear
Frost sword [7pts], Jump Packs [1 PL, 3pts], Storm shield [15pts]

Name Description Ref

Huskarl
to the You can re-roll wound rolls of 1 for friendly SPACE WOLVES units that are within 6" of this model.
Jarl

If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to
Jump
strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield
Pack
at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any
Assault
enemy models.

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Name M WS BS S T W A Ld Save Ref

Wolf Guard Battle Leader (Jump Pack) 12" 2+ 3+ 4 4 4 4 8 3+

Name Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Frost sword Melee Melee +1 -3 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Wolf Lord [6 PL, 103pts]


And They Shall Know No Fear
Frost sword [7pts], Jump Packs [1 PL, 19pts], Master-crafted boltgun [3pts]

Name Description Ref

Belt of
The bearer has a 4+ invulnerable save.
Russ

Jarl of
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6".
Fenris

If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to
Jump
strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at
Pack
the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any
Assault
enemy models.

Name M WS BS S T W A Ld Save Ref

Wolf Lord (Jump Pack) 12" 2+ 2+ 4 4 5 4 9 3+

Name Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Frost sword Melee Melee +1 -3 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted boltgun 24" Rapid Fire 1 4 -1 2 -


Troops [6 PL, 134pts]

Grey Hunters [6 PL, 134pts]


And They Shall Know No Fear
Wolf Standard [10pts]

Grey Hunter Pack Leader [34pts]


Power fist [20pts]

3x Grey Hunter w/Bolt Pistol [42pts]


Grey Hunter w/Plasma Pistol [21pts]
Chainsword, Plasma pistol [7pts]

Grey Hunter with Special Weapon [27pts]


Bolt Pistol, Plasma gun [13pts]

Name Description Ref

Mixed For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator
Unit Armour have the TERMINATOR keyword

Wolf
You can re-roll any dice rolls of 1 when making an Advance or charge move for a unit that has a wolf standard.
standard

Name M WS BS S T W A Ld Save Ref

Grey Hunter 6" 3+ 3+ 4 4 1 1 7 3+

Grey Hunter Pack Leader 6" 3+ 3+ 4 4 1 2 7 3+

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma gun, Rapid


24" 7 -3 1 -
Standard Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

When attacking with this weapon, you must subtract 1 from


Power fist Melee Melee x2 -3 D3
the hit roll.
Elites [10 PL, 178pts]

Lone Wolf [5 PL, 89pts]


And They Shall Know No Fear
Wolf Claw (Pair) [14pts]

Name Description Ref

...Worthy
You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the fight
of a
phase.
Saga

A Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition, if this
Glorious model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him
Death... before removing his model as a casualty, even if he has already attacked that phase.

An Army
This model can never have a Warlord Trait.
of One

Name M WS BS S T W A Ld Save Ref

Lone Wolf 6" 2+ 3+ 4 4 3 3 8 3+

Name Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Wolf You can re-roll failed wound rolls for this weapon. A model armed with two
Melee Melee +1 -2 1
claw wolf claws can make 1 additional attack with this weapon.

Lone Wolf [5 PL, 89pts]


And They Shall Know No Fear
Wolf Claw (Pair) [14pts]

Name Description Ref

...Worthy
You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the fight
of a
phase.
Saga

A Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition, if this
Glorious model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him
Death... before removing his model as a casualty, even if he has already attacked that phase.

An Army
This model can never have a Warlord Trait.
of One

Name M WS BS S T W A Ld Save Ref

Lone Wolf 6" 2+ 3+ 4 4 3 3 8 3+

Name Range Type S AP D Abilities Ref

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Wolf You can re-roll failed wound rolls for this weapon. A model armed with two
Melee Melee +1 -2 1
claw wolf claws can make 1 additional attack with this weapon.
Heavy Support [7 PL, 200pts]

Long Fangs [7 PL, 200pts]


And They Shall Know No Fear

Long Fang [40pts]


Lascannon [25pts]

Long Fang [40pts]


Lascannon [25pts]

Long Fang [36pts]


Plasma cannon [21pts]

Long Fang [36pts]


Plasma cannon [21pts]

Long Fang Pack Leader [48pts]


Plasma gun [13pts], Power fist [20pts]

Name Description Ref

Fire At the start of each of your Shooting phases, pick one enemy unit on the battlefield. You can re-roll hit rolls of 1
Discipline for any models from this unit that target the enemy unit you picked that phase.

Mixed For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator
Unit Armour have the TERMINATOR keyword

Name M WS BS S T W A Ld Save Ref

Long Fang 6" 3+ 3+ 4 4 1 1 8 3+

Long Fang Pack Leader 6" 3+ 3+ 4 1 2 8 3+

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Lascannon 48" Heavy 1 9 -3 D6 -

Plasma cannon, Heavy


36" 7 -3 1 -
Standard D3

Plasma cannon, Heavy On a hit roll of 1, the bearer is slain after all of this weapon's
36" 8 -3 2
Supercharge D3 shots have been resolved.

Rapid
Plasma gun, Standard 24" 7 -3 1 -
Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
24" 8 -3 2
Supercharge Fire 1 shots have been resolved.

When attacking with this weapon, you must subtract 1 from the
Power fist Melee Melee x2 -3 D3
hit roll.

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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