Rules For Parlor Games

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 9

Rules for Parlor Games

Tug of War

Participants : 1. Every year level shall have one (1) team for women and
one (1) team for men.

2. Each team shall officially weigh-in at the designated


weighing-in areas. The weigh-in shall be conducted at 12:30 to
1:00 pm. Those who fail to appear during the weigh-in shall not
be allowed to participate during the game. No substitution
allowed.

3. Each team should have an aggregate weight of 1,200


pounds (453.6 kg) regardless of the number of
participants therein.

Materials : 1. Heavy Duty Rope


2. Weighing Scale

Mechanics : 1. Each team shall be positioned behind their individual


markers/borders.

2. There shall be a marker tied at the centermost part of


the rope.

3. The team to first bring the marker located at the


centermost part of the rope across their side of the
border/marker wins.

4. Each team member is only allowed to hold/grip the rope


with bare hands. No equipments, gloves and other similar items
may be used. Violation of this rule shall be a ground for the
team’s disqualification. Chalks, Powders allowed.
5. Looping or tying the rope around the waist shall be
prohibited and shall be a ground for the team’s
disqualification.

Centi-milli

Participants : Each year level shall have one (1) team consisting of three
(3) males and three (3) females.

Materials : Rope must be uniform in length (preferred type of rope to


be used – those used by Boy Scouts)

Mechanics : 1. Participants shall fall in line vertically.

2. Their right and left feet are connected to the persons


behind them through the rope. Members of the year level
that the team represents may assist the team in tying the rope
through the feet of the participants.

3. Altogether, they shall move towards a tower/chair


assigned to them and return to the starting point.

4. The first team to reach the finish line where all the six
(6) team members shall have passed the finish line wins.

5. The judges’ decision is final.


Egg Catching

Participants : Each year level shall have one (1) team consisting of one
(1) male and one (1) female.

Materials : Raw Eggs

Mechanics : 1. The participants of each team shall face each other


while standing at their designated points. Such shall be the first of
multiple designated points. At a signal from the facilitators, one of the
members shall throw the egg across to his/her partner.

2. This process shall be repeated with the contestants


moving farther from each other. A Marker shall be set up for this
purpose.

3. The game shall continue until a single winner remains.

4. The team who fails to catch the egg loses even if the egg
would not break upon falling on the ground. Likewise, even
if a participant has caught the egg, and the egg
subsequently breaks, the team loses the round.

Sack Race

Participants : Each year level shall have one (1) team consisting of six players
(6). Three (3) males and three (3) females.

Mechanics : Two (2) pieces sacks of flour combined together to fit two
players.

Mechanics : 1. Participants shall fall in line vertically at the starting point.


There will be two players inside the sack, one male one female.
2. Participants may choose to wear his/her shoes or go
barefoot.

3. At the signal of the facilitator, the first team members


shall put both feet inside the sack and shall commence to race to
the designated point and return to the starting point. The
subsequent team members shall do the same only after the
person before them shall have crossed to the starting point.

4. The team members may help each other out in


preparing the sack for the next team member.

5. Both feet of the last team members must be inside the


sack when they cross the finish line.

6. The first team to finish wins the game.

Legal Pictionary
c/o Atty. Montejo

Arm Wrestling

Participants : Each year level shall have one (1) team consisting of one (1)
male and one (1) female.

Mechanics : 1. The winner in both matches will face each other in the
championship.

2. The non-winners in both matches will face each other


for the third and fourth place.

3. In case of a player’s injury, substitution shall be allowed


during the match.

4. Players shall only use their bare hands (no gloves and
the like can be used in the game). The match shall be
proceeded against with the clasped-hand method by the
players.

5. The elbows of the participants must be in contact with


the table at all times. A participant who raises his/her elbow shall
lose the game.

6. Judges’ decision is final.

Lobo Run

Participants : Each team shall have five (5) players consisting of three
(3) females and two (2) males.

Materials : 1. Twelve (12) extra large balloons and eight (8) reserve
balloons.

2. Masking Tapes

Mechanics : 1. The team members shall assign among themselves as


to who will be the 1st, 2nd, 3rd, 4th and final player.

2. The fists of each player shall be taped to prevent the


players from gripping the balloons on each arm.

3. As soon as the game official declares the start of the


game, the first player at the starting point shall be assisted by his
teammates as they place one balloon under each arm and
another in between his legs.

4. The player shall then commence to run circling the


team’s designated post.

5. In case a balloon falls or bursts, the player shall go back


to the starting point and have the balloons fixed and shall
therefore start all over again. A replacement balloon is provided
for each team in case a balloon bursts.
6. Each team shall only be given two (2) replacement
balloons, hence, when more than two (2) balloons burst, the
team shall be considered as defeated.

7. When the first player returns to the starting point, he


shall be assisted by his teammates and the second player
shall be assisted in the same manner as the first player.

8. The same thing shall be done by the 3rd, 4th and final
player except that the final player shall upon returning to
the starting point burst the balloons in his possession by sitting
on each of them. The last player must burst the three balloons
by sitting on them.

9. The first team to complete the event wins the game.

10. The reserve balloons shall only be used in the event


that one of the balloons burst.

11. The reserve balloons shall be in the possession of the


marshals for each year level.

PINOY HENYO GAME MECHANICS

Each year level will be represented by 6 participants. (3 males and 3 females per
team).

There will be one (1) facilitator, and one (1) timer to supervise the game.

There will be an elimination round and the final round.

In the elimination round, each year level will be called and must come forward.

The elimination round will be composed of three (3) words/ phrases to be guessed
by three (3) different players in each team and three (3) different players to help
the other in guessing the word/phrase.

Each word shall correspond to a category, increasing in difficulty. (easy,


intermediate, hard)

For every word/phrase, the group must choose amongst themselves one (1)
person who will guess the word/phrase (Player A), and one (1) person who will
guide the other to guess the word/phrase (Player B).

Player A and Player B must sit facing each other at a considerable distance to be
determined by the facilitators of the game, the same will be maintained
throughout the whole game to be fair to all teams.

The other players of the team and the spectators belonging to the same year level
the team is representing cannot utter any word or suggest in any manner to
Player A the word that is to be guessed, or else the pair shall be disqualified and
awarded the full time of two (2) minutes.

The person to guess the word/phrase must pick a number from a bowl or similar
container which corresponds to the word/phrase he/she must guess.

A paper where the word/phrase is written will be stuck on Player A’s forehead.
Each team will be given one (2) two minutes to guess the word/phrase.

The timer will start as soon as the word/phrase is revealed. Before revealing the
word, the facilitator shall inform the team as to what category the word belongs.

Player A will guess the word/phrase by throwing questions at Player B which are
only answerable by “YES/ OO”, “NO/ HINDI”, “MAYBE/ PWEDE”.

Player B will only respond to the questions of Player A with “YES/ OO”, “NO/
HINDI”, “MAYBE/ PWEDE”. There will be no other word/ words used to respond to
the questions, or else 5 seconds will be added to their time.

When Player A finally guesses the word/phrase or the time finally runs out, the
timer will tally each team’s time.
The two (2) teams with the lowest aggregate team time in guessing the three (3)
words/phrases will proceed to the final round.

The other two (2) teams will rank 3rd and 4th place, depending on their aggregate
team time.

The final round will be having the same mechanics as the elimination round.
Players who have already played in the elimination cannot anymore become
Player A or Player B in the final round.

The team with the lowest aggregate team time will be declared the champion of
Pinoy Henyo and the other team will be declared 2nd place.

Tie Breaker: For teams with the same end time, both in the eliminations and final
round, they will be asked to guess one (1) more word each and the team with the
lower team time will rank higher than the other.
VICE RELAY

Participants: One (1) representative per year level.

1. Five stations shall be set representing the five (5) vices of law school. (eating, smoking,
drinking, sex, card games)

2. Each participant shall complete each station in the order he prefers. He should
completely finish each station before moving on to the next station.

3. “Eating” is deemed completed when the participant has consumed all the food in the
station without any food remaining in his mouth.

4. “Smoking” is deemed completed when the cigarette has been consumed up to the line
designated on it.

5. “Drinking” is deemed completed when the participant has drunk all the contents of the
glass without any remainder therein.

6. “Sex” is deemed completed when the participant has blown the condom to proportions.

7. “Card games” is deemed completed when the participant has arranged the cards in
such a manner as to conform to the rules of the card game.

8. After completing the stations, the participant must memorize a law provision and recite
the same publicly.

9. The first participant to complete all stations shall win the game.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy