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The Embedded System Design Process: Wolf Text - Chapter 1.3

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The Embedded System Design

Process
Wolf Text - Chapter 1.3
Design methodologies
 A procedure for designing a system.
 Understanding your methodology helps you ensure you
didn’t skip anything.
 Compilers, software engineering tools, computer-aided
design (CAD) tools, etc., can be used to:
 help automate methodology steps;
 keep track of the methodology itself.
Design methodologies for complex
embedded systems?
Levels of design abstraction
Requirements What does the customer want?

Specification System functions/characteristics

Block diagram (HW vs. SW)


Architecture

Component HW & SW module detailed design


design

System Working system


integration
Top-down vs. bottom-up
 Top-down design:
 start from most abstract description;
 work to most detailed.
 Bottom-up design:
 work from small components to big system.

 Real design often uses both techniques.


Stepwise refinement
 At each level of abstraction, we must:
 analyze the design to determine characteristics of the
current state of the design;
 refine the design to add detail.
Requirements
 Plain language description of what the user wants and
expects to get.
 May be developed in several ways:
 talking directly to customers;
 talking to marketing representatives;
 providing prototypes to users for comment.
Functional vs. non-functional requirements
 Functional requirements:
 output as a function of input.
 Non-functional requirements:
 time required to compute output;
 size, weight, etc.;
 power consumption (battery-powered?);
 reliability;
 low HW costs (CPU, memory) for mass production
 etc.
Sample requirements form
Use form to assist “interviewing” the customer.

name
purpose
inputs
outputs
functions
performance
manufacturing cost
power
physical size/weight
Example: GPS moving map
 Moving map obtains
position from GPS, paints
map from local database. I-78

Scotch Road
lat: 40 13 lon: 32 19
GPS moving map requirements
 Functionality: For automotive use. Show major roads
and landmarks.
 User interface: At least 400 x 600 pixel screen. Three
buttons max. Pop-up menu.
 Performance: Map should scroll smoothly. No more
than 1 sec power-up. Lock onto GPS within 15 seconds.
 Cost: $200 street price.
 Physical size/weight: Should fit in dashboard.
 Power consumption: Current draw comparable to
CD player.
GPS moving map requirements form
name GPS moving map
purpose consumer-grade
moving map for driving
inputs power button, two
control buttons
outputs back-lit LCD 400 X 600
functions 5-receiver GPS; three
resolutions; displays
current lat/lon
performance updates screen within
0.25 sec of movement
manufacturing cost $100 cost-of-goods-
sold
power 100 mW
physical size/weight no more than 2” X 6”,
12 oz.
Specification
 A more precise description of the system:
 “What will the system do?” (functions, data, etc.)
 should not imply a particular architecture;
 provides input to the architecture design process.
 May include functional and non-functional elements.
 May be “executable” or may be in mathematical form for
proofs.
 Often developed with tools, such as UML

“Contract” between customer & architects


GPS moving map specification
 Should include:
 what is received from GPS (format, rate, …);
 map data;
 user interface;
 operations required to satisfy user requests;
 background operations needed to keep the system
running.
Architecture design
 What major components go to satisfying the specification?
 Hardware components:
 CPUs, peripherals, etc.
 Software components:
 major programs and their operations.
 major data structures
 Evaluate hardware vs. software tradeoffs
 Must take into account functional and non-functional
specifications.
GPS moving map block diagram

GPS search display


renderer
receiver engine

user
map interface
database
GPS moving map hardware architecture

display frame CPU


buffer
GPS
receiver

memory
panel I/O
GPS moving map software architecture

position database pixels


renderer
search

user
timer
interface
Designing hardware and software
components
 Must spend time architecting the system before you start
coding or designing circuits.
 Some components are ready-made, some can be
modified from existing designs, others must be designed
from scratch.
System integration
 Put together the components.
 Many bugs appear only at this stage.
 Interfaces must be well designed
 Have a plan for integrating components to uncover bugs
quickly, test as much functionality as early as possible.
 Test to each specification
Challenges, etc.
 Does it really work?
 Is the specification correct?
 Does the implementation meet the spec?
 How do we test for real-time characteristics?
 How do we test on real data?
 How do we work on the system?
 Observability, controllability?
 What is our development platform?
Summary
 Embedded systems are all around us.
 Chip designers are now system designers.
 Must deal with hardware and software.
 Today’s applications are complex.
 Reference implementations must be optimized, extended.
 Platforms present challenges for:
 Hardware designers---characterization, optimization.
 Software designers---performance/power evaluation,
debugging.
 Design methodologies help us manage the design process
and complexity.

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