Craftsman Vs Designer
Craftsman Vs Designer
Craftsman Vs Designer
Craftsmen Versus Designers:
The Difference of In‐depth Cognitive Levels at
the Early Stage of Idea Generation
4th PPI Ishikawa Scientific Round Table
Deny W. Junaidy
Japan Advanced Institute of Science and Technology
Japan Advanced Institute of Science and Technology
1
1. INTRODUCTION >
Glossary
a. Craftsman:
A traditional mastercrafts
traditional mastercrafts person who produces various
person who produces various
handicrafts made of cane, bamboo, etc.
b. In‐depth Cognitive Levels:
An underlying form of cognition difficult to express that are
An underlying form of cognition difficult to express that are
related to deep impressions (e.g., feeling, taste, impression).
c. Early stage of Idea Generation:
Initial conceptual process of observing and reframing design
p p g g g
problems.
c. Associative Concept Network Analysis:
A computational model to reproduce the expressions associated
with the individual’s mental state.
2
1. INTRODUCTION >
Traditional Craftsman s. Designers
Figure 1a: Work of a traditional craftsman (a fruit bowl). Figure 1b: Work of a designer (a fruit bowl).
(Image are copyrighted of respective owner).
(Image are copyrighted of respective owner) (Copyrighted of Niels Römer).
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1. INTRODUCTION >
4
2. RELATED WORKS >
(1) Example of a design training program
Figure 3: A design training for bamboo craftsmen in Parakan Honje, region of Tasikmalaya, West Java, Indonesia.
Annual program of the office of Industry, year 2007, PPK-IPM (Author).
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2. RELATED WORKS >
(2) Example of a design training program
Figure 4: A design training for rattan furniture makers and craftsmen in Cirebon, West Java, Indonesia.
Annual program of the office of Industry
Industry, year 2009 (Author)
(Author).
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2. RELATED WORKS >
Beliefs /
Premature commitments
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2. RELATED WORKS >
Problem Statement
Gaps in the conceptual ideation
Gaps in the conceptual ideation process between
process between
craftsmen and designers.
Little is known to examine the conceptual ideation
process of individual with traditional viewpoint.
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3. RESEARCH AIM >
Research Aim
To capture associative concepts at in‐depth
cognitive levels of craftsmen and designers
at the early stage of idea generation
at the early stage of idea generation.
9
3. RESEARCH AIM >
Research Aim
Fi
Figure 6:
6 Impressions
I i and
d meanings-based
i b d fframework
k off users’’ ttactile
til interactions
i t ti [3]
[3].
10
4. METHODOLOGY >
Methodology
We use a Concept Network Analysis by means of the Free Association Norm
Dictionaryy ((USF‐FAN) to generate
) g verbalized thoughts
g [[4, 5].
, ]
Figure 7: Associative Concept Network Analysis
Figure 7: Associative Concept Network Analysis
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4. METHODOLOGY >
Methodology
The Associative Concept Network
Figure 8: Capturing the associative concept at the in‐depth cognitive levels
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4. METHODOLOGY >
Subject
‐ Four
F master craftsperson.
f
‐ Four designers (design trainers).
Procedures
Subjects conducted a think‐aloud protocol
Subjects conducted a think‐aloud protocol to imagine designing a fruit
to imagine designing a fruit
basket/container and freely express their ideas verbally.
Verbal Data Sorting Procedure:
‐ Recorded verbal data were sorted.
‐ Omitting prepositions, a few general verbs, articles and pronouns.
‐ The sorted verbal data were: nouns, adjectives, adverbs, and verbs.
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4. EXPERIMENT >
Analysis
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4. EXPERIMENT >
Analysis
Generating the Associative Concept Words
• The generated verbal data was transferred onto a vector graph (concept
network structures), based on the generated calculated weights of the detected
stimulus words.
• The vector graph was used to display Out Degree Centrality Scores (hereafter,
‘ODC’), which indicate the number of connections one node possesses with
other nodes.
nodes The centrality of the ODC scores detected all nodes that
demonstrated the number of associated words connected with stimulus words.
Analysis
Figure 9: Associative concept networks of craftsmen’s and designers’ before reduction. 16
4. EXPERIMENT >
Analysis
Associative Concept Networks were reduced to
Associative Concept Networks were reduced to
reproduce observable aspects
i.e., craftsmen: 50% × 0.051 ODC = >0.025 ODC score;
designers: 50% × 0.076 ODC = >0.038 ODC score.
• Craftsmen’s ODC Scores (202 words):
0.000 = 75 words; 0.040 = 94 words;
0.053 = 27 words; 0.067 = 6 words
• Designers’ ODC Scores (81 words):
0.000 = 48 words;
0.083 = 23 words; 0.104 = 8 words;
0.125 = 1 word; 0.146 = 1 word
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4. EXPERIMENT >
Analysis
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4. EXPERIMENT >
Analysis
19
4. EXPERIMENT >
Analysis
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4. EXPERIMENT >
Analysis
Figure 12: Semantic relation map 21
5. FINDINGS >
Findings
CRAFTSMEN:
83,6% of 202 extracted verbal expressions
tended to activate low‐weighted associative concepts.
24% were polysemous.
DESIGNERS:
59
59,2% of 81
2% of 81 extracted verbal expressions
extracted verbal expressions
tended to activate highly‐weighted associative concepts.
35% were polysemous.
35% l
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5. FINDINGS >
Findings
Craftsmen’s in‐depth cognitive levels
p g explain their
p
concerns about tangible‐related issues, such as
Operation Proportion and Shape
Operation, Proportion and Shape.
Designers’ in‐depth cognitive levels concern
intangible issues such as surroundings context
intangible issues, such as surroundings context
such as Scene, Companion and Appeal.
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5. FINDINGS >
Discussion
CRAFTSMEN: The closely associated concepts correlate with shallow in-depth cognitive levels of craftsmen.
Figure 13: The differences of associative concepts at the early stage of idea generation. 24
5. FINDINGS >
Conclusion
These findings may serve as reference for educational
Th fi di f f d i l
program aimed at the enhancement of craftsmen’s
creative cognitive resources.
25
Th k
Thank you
This research receives:
This research receives:
Student Research Bursary Award 2013
from Design Research Society/DRS (UK)
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Selected Publications
International Journal
1. Junaidy, D. W., Nagai, Y. (2013). The in–depth cognitive levels of imagination of artisans and designers. Journal of Design Research,
11(4), 317-335.
2 Junaidy,
2. J id D.
D W.,
W Kaner,
K JJ., IIoras, F,
F Nagai,
N i YY. (2014) Capturing
C t i characteristics
h t i ti off th
the conceptual
t l id
ideation
ti process off master
t
craftspersons to inform design education: A comparative study of rural craft practitioners in Indonesia and in the UK. J. Design
Research, xx(x), xx-xx. (under review)
oo Chapters
Book C apte s
3. Junaidy, D. W., Nagai, Y., Ihsan, M. (2013). Craftsmen vs. designers: The difference of in-depth level of cognition at the early stage of
idea generation. In Lecture Notes in Mechanical Engineering, Global Product Development, ICoRD'13, pp. 223-234, Springer India.
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Appendix
C ft
Craftsmen
29
Appendix
S
Supplement
l t
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APPENDIX) >
Empowering
p g Cognitive Fixedness
g
(An Experiment to challenge conservatism to extreme level)
Existing design: New design:
before design training after design training
The conflict of fundamental comprehension
a d st
and u co
stimuli ta ed in e
contained t e e levels
extreme e eso of
cognitive fixedness
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APPENDIX) >
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The comparison between previous model and the proposed improved design training.
APPENDIX) >
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