Robo Soccer: General Description
Robo Soccer: General Description
GENERAL DESCRIPTION:
The objective is to build a manually controlled robot, within the given specifications, which
can successfully play soccer and compete with other robots to score highest goals.
TEAM SPECIFICATIONS:
1. The soccer bot can only transform to its size at the beginning. It cannot divide into
multiple separate parts.
2. Each team will be given a time span of 2 minutes at the beginning of each half to
make any changes or modifications to the bot.
3. If the bot becomes immobile during the match, the team will first be given 30 seconds
to fix it, without any loss of points. If the team fails to fix it in 30 seconds, another 30
seconds will be given at the expense of 1 point. If the team does not repair the bot
within this time, then it would be disqualified.
4. No stalling of any kind is allowed.
5. All bots must have their own power supply.
6. Bots will be analysed by the referee before a match. He will select or reject bots,
taking into consideration the rules and dimension limits.
7. The match will be paused in case of any entanglement of wires of both the bots.
Entanglement of wire will lead to start of initial position.
8. Any clamp in the structure of the bot should not have a length greater than half the
diameter of the ball.
9. The ball should not be lifted in the air by the bot.
10. In case only one team is disqualified, the other team wins by default.
11. The decisions taken by the referees will be final.
12. In case of any disputes, the decisions of the referees or event managers will be
final.
ROBOT SPECIFICATIONS:
1. Bots can be wired or wireless, if wired then wire length must be greater than 11 feet.
2. Wireless bots should have a minimum range of 12 feet.
3. The bot dimensions should be as follows (10% tolerance is allowed):
i) Length <= 30 cm
ii) Breadth <= 25 cm
iii) Height <= 25 cm
4. Weight <= 5 kg.
5. Ground clearance <=3 inches (Ball should not get stuck under bot)
6. The battery voltage (potential) supplied to the bot should not exceed 12 volts.
7. Any kind of mechanism for kicking the ball is not allowed.
ARENA SPECIFICATIONS:
GAMEPLAY:
1. At the beginning of each half, the ball will be kept within the centre circle, and both
bots must be outside the circle, within their own half of the arena. A toss will decide
which team may start (that is, which may enter the circle first).
2. After every goal, the ball will be placed within the circle, and both bots must be
outside the circle, within their own halves. When the play starts again, only the bot
which was defending the goal may enter the circle first.
3. Each match will consist of two halves. The duration of a half will depend on the type
of the match as follows:
i) Initial knockout matches – 3 minutes
ii) Quarter and semi-final – 4 minutes
iii) Final – 5 minutes
4. In case of foul, the non-fouling team must start gameplay within its penalty arc. The
other team must stay in its half till the play starts.
5. In case of a draw, the tiebreaker will be as follows. The game will start as at the
beginning of a half, and both bots may now enter the circle once play starts.
Whichever bot scores a goal first, wins. If a foul is committed during the tiebreaker,
the fouling team is disqualified and the other team wins.
6. If no winner is declared even after the tiebreaker (maximum time of play 2 minutes),
then a surprise element will be introduced.
SCORING SYSTEM:
FOULS: