This document defines 20 education technology terms:
1) Assistive technology helps people with disabilities perform everyday tasks. This includes wheelchairs, screen readers, and text telephones.
2) Asynchronous learning allows students to learn different things at different times and places using the internet, unlike traditional synchronous learning.
3) Clickers allow students to answer multiple choice questions using a device or app, as an alternative to paper quizzes.
4) A CMS or content management system is software that allows publishing and editing content from a central interface, and usually includes collaborative editing and other features. WordPress is a popular example.
5) A wiki is a website that allows anyone to
This document defines 20 education technology terms:
1) Assistive technology helps people with disabilities perform everyday tasks. This includes wheelchairs, screen readers, and text telephones.
2) Asynchronous learning allows students to learn different things at different times and places using the internet, unlike traditional synchronous learning.
3) Clickers allow students to answer multiple choice questions using a device or app, as an alternative to paper quizzes.
4) A CMS or content management system is software that allows publishing and editing content from a central interface, and usually includes collaborative editing and other features. WordPress is a popular example.
5) A wiki is a website that allows anyone to
This document defines 20 education technology terms:
1) Assistive technology helps people with disabilities perform everyday tasks. This includes wheelchairs, screen readers, and text telephones.
2) Asynchronous learning allows students to learn different things at different times and places using the internet, unlike traditional synchronous learning.
3) Clickers allow students to answer multiple choice questions using a device or app, as an alternative to paper quizzes.
4) A CMS or content management system is software that allows publishing and editing content from a central interface, and usually includes collaborative editing and other features. WordPress is a popular example.
5) A wiki is a website that allows anyone to
This document defines 20 education technology terms:
1) Assistive technology helps people with disabilities perform everyday tasks. This includes wheelchairs, screen readers, and text telephones.
2) Asynchronous learning allows students to learn different things at different times and places using the internet, unlike traditional synchronous learning.
3) Clickers allow students to answer multiple choice questions using a device or app, as an alternative to paper quizzes.
4) A CMS or content management system is software that allows publishing and editing content from a central interface, and usually includes collaborative editing and other features. WordPress is a popular example.
5) A wiki is a website that allows anyone to
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Term Meaning
Any piece of technology, hardware or software, that
helps a person with disabilities perform everyday 1 Assisstive Technology tasks that might otherwise be difficult or impossible. This can include everything from wheelchairs to screen readers to text telephones.
A traditional classroom is an example of “synchronous
learning,” where all students learn the same things at the same time and in the same place. Asynchronous 2 Asynchronous Learning learning is the opposite of that. Using the power of the Internet, students can now learn different things whenever they want and wherever they want, hence the term “asynchronous.”
A device or mobile app that allows students to answer
a multiple-choice question. The teacher presents a 3 Clickers question to the class, then students use their clickers to input their answer. Some use this as an alternative to paper quizzes.
CMS stands for Content Management System. CMS’s
are essentially software or web applications that allow you to publish and edit content from one central 4 CMS interface. They also usually allow for collaborative editing, standalone pages, and other features. WordPress, the open-source blogging software, is a popular CMS.
Collaborative learning refers to an instructional
method whereby students are encouraged or required to work together on problem-solving or learning tasks. Computer-supported 5 collaborative learning In its ideal form the collaboration involves the mutual engagement of learners in a coordinated effort to solve a problem together or to acquire together new knowledge
Courseware refers to any instructional software that is
6 Courseware delivered on a computer.
The gap between students with access to the Internet
7 Digital divide and devices at school and home and those who do not. Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing 8 Educational Technology appropriate technological processes and resources. (The Association for Educational Communications and Technology (AECT))
An electronic collection of evidence, samples, and
ePortfolio (Electronic examples that show your learning journey over time. 9 Portfolio) Can relate to specific academic/business fields or lifelong learning.
Scheduling instructional periods in a way that
provides greater flexibility in how the time is used for teaching and learning (i.e., longer class periods; open Flexible instructional periods in which students are scheduled into "free" 10 time (Flexing instructional time) periods where they determine how to use that instruction time for project work, to meet with teachers, to work with experts, to learn online, or to conduct research.)
Wouldn't it be convenient to do your "homework" at
school? In a flipped classroom, students learn lessons 11 Flipped Classroom at home with the help of videos or other instructional materials and spend their valuable classroom time doing assignments with help from their instructor.
This acronym stands for “Google Apps for Education,”
a popular Internet-based suite of applications 12 GAFE designed specifically for schools. It features email, document creation and collaboration, and many other tools that districts find useful.
Using game design and mechanics to drive motivation
13 Gamification and increaseengagement in learning.
A visual or graphic representation of information,
using small images or icons as well as more traditional graphs and charts to represent data. In recent years, these have been specially designed for consumption 14 Infographic on the Internet, so some are visually quite long, requiring the reader to scroll through them almost like a mini-website. These often accompany longer articles on a given topic or are created to stand on their own on social media platforms like Pinterest.
A field related to Information Technology (IT). Used by
some as synonymous with IT, and by others as more Information & expansive than IT, since it includes communication 15 Communications Technology (ICT) technologies as well. In the US, IT is more commonly used within schools, while ICT is more common in the UK. International Society A non-profit organization that serves educators 16 for Technology in Education (ISTE) interested in the use of technology in education. It is most known for its annual conference held in the US.
An online course that includes video lectures, reading
Massive Open Online materials, problem sets, and a student community. 17 Course (MOOC) Supporters see MOOCs as a disruptive innovation and detractors question its actual educational efficacy.
Also known as "Badges", a natural extension of
educators’ professional learning journeys. Educators 18 Micro-credentials engage in both formal and informal professional learning activities but are rarely recognized for their informal learning.
RealtimeBoard takes the idea of brainstorming on a
whiteboard and moves it online, providing an environment that’s as close as you can get to the real 19 Realtime Board thing without actually being in the same room together plus a few extra features that the classic whiteboard doesn’t offer.
A wiki is a website that allows anyone to add, modify,
or delete information from it. Wikipedia is one of these, hence it’s name. Wikis are often used to 20 Wiki develop encyclopedia-like knowledge bases on particular topics, like math or even video games. Many schools use wikis for internal projects and student websites. Source
Assisstive Technology Definition. Retrieved June 1, 2019, from https://edshelf.com/education-techn
Asynchronous Learning Definition. Retrieved June 8, 2019, from https://www.fractuslearning.com/t
Clickers Definition. Retrieved June 8, 2019,
from https://edshelf.com/education- technology-dictionary/
CMS Definition. Retrieved June 8, 2019, from https://www.fractuslearning.com/technology-terms-fo
Computer-supported collaborative learning Definition. Retrieved June 8, 2019, fromhttp://edutechw
Courseware Definition. Retrieved June 8,
2019, from http://theelearningcoach.com/resources/onlin e-learning-glossary-of-terms/ Digital Divide Definition. Retrieved June 8, 2019, from https://www.nj.gov/education/techno/glossary / Educational Technology Definition. Retrieved June 1, 2019, from https://educationaltechnology.net/definitions- educational-technology/
ePortfolio (Electronic Portfolio)
Defintion. Retrieved June 8, 2019, from https://help.portfolium.com/articles/749230- the-complete-guide-to-education-technology- terminology
Flexible Instructional Time (Flexing
instructional time) Definition. Retrieved June 8, 2019, from https://www.nj.gov/education/techno/glossary /
Flipped Classroom Definition. Retrieved
June 1, 2019, from https://edtechmagazine.com/k12/article/2012 /12/24-ed-tech-terms-you-should-know
GAFE Defintion. Retrieved June 8, 2019, from https://www.fractuslearning.com/technology-terms-fo
2019, from https://cultofpedagogy.teachable.com/course s/teachersguidetotech/lectures/2101780
Information & Communications
Technology (ICT) Definition. Retrieved June 1, 2019, from https://edshelf.com/education-technology- dictionary/ International Society for Technology in Education (ISTE) Definition. Retrieved June 1, 2019, from https://edshelf.com/education-technology- dictionary/ Massive Open Online Course (MOOC) International Society for Technology in Education (ISTE) Definition. Retrieved June 8, 2019, from https://edshelf.com/education- technology-dictionary/
Micro-credentials Definition. Retrieved
June 8, 2019, from https://help.portfolium.com/articles/749230- the-complete-guide-to-education-technology- terminology
Realtime Board Definition. Retrieved June 1, 2019, from https://cultofpedagogy.teachable.com/cou
WIKI https://www.fractuslearning.com/technology-terms-for-teachers/