AoS - Dogs of War
AoS - Dogs of War
AoS - Dogs of War
2015
INTRODUCTION
Where there are wars to be fought, there most despicable tyrant as long as he The warscrolls in this compendium allow
will always be those men and women pays on time. The names of the you to use your Citadel Miniatures
who, instead of carnage and horror, see Regiments of Renown that make up the collection in fantastical battle, whether
the opportunity for wealth and glory. Dogs of War are legendary, for they telling epic stories set during the Age of
These bloodthirsty warriors are the Dogs have each fought their way across the Sigmar, or recreating the wars of the
of War, who owe their loyalty to no lord Realms countless times. world-that-was.
or general, and willingly serve even the
WARSCROLL KEY
DESCRIPTION ABILITIES
Borgio the Besigier is a single model. He Lance of Miragliano: Add 1 to the Damage Armour of Brazen Brass: Roll a dice
carries a Lance of Miragliano and the of the Lance of Miragliano if Borgio charged whenever Borgio suffers a mortal wound. On
enormous Mace of Might. He also bears a this turn. a result of 6, that mortal wound is ignored.
Tilean Shield and wears the Armour of
Brazen Bronze. Despite his enormous stature, Mace of Might: If you roll a 6 or more when COMMAND ABILITY
he rides atop a barded Warhorse which rolling to hit with the Mace of Might, do not Beloved General: When Borgio uses this
attacks with its Steel-shod Hooves. Borgio make a roll to wound with that hit – the target ability, all friendly DOGS OF WAR units
must choose whether to attack with his Lance suffers D3 mortal wounds instead. within 10" increase their Bravery by 2 when
of Miragliano or his Mace of Might in each making battleshock tests until the start of the
combat phase. Tilean Shield: Borgio can re-roll failed next hero phase.
saves.
LORENZO LUPO
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 4+ Sword of Lucan 1" 5 3+ 4+ -3 1
7
DESCRIPTION ABILITIES
Lorenzo Lupo is a single model. He carries Mighty Athlete: After deploying Lorenzo Shield of Myrmidia: Enemy models within
the Sword of Lucan and the Shield of Lupo, roll a dice to determine what bonus his 3" of Lorenzo reduce the number of attacks
Myrmidia. athletic pursuits grant. On a result of 1 or 2 he they make by 1 (to a minimum of 1).
increases his Wounds to 6, on a 3 or 4 he
makes 6 attacks with the Sword of Lucan and COMMAND ABILITY
on a 5 or 6 he may add 1 to his wound rolls. Man of the People: If Lorenzo uses this
If you wish, you can challenge your opponent ability, DOGS OF WAR units within 3"
to a contest of strength (arm wrestling is double the number of attacks they make in
ideal); if you are victorious, Lorenzo gains all the combat phase until the start of the next
three bonuses. hero phase.
LUCREZZIA BELADONNA
4"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Rune Axe of Grimnir 4 3+ 3+ -2 3
1"
10
DESCRIPTION ABILITIES
Gotrek Gurnisson is a single model. He fights Epic Deathblow: If Gotrek Gurnisson is Gotrek's Doom: The gods seem to have
with the legendary Rune Axe of Grimnir, slain in the combat phase, roll a dice before some great destiny in mind for Gotrek and,
twin to that wielded by the High King of the he is removed. On a roll of 4 or more, you despite his best efforts, he always seems to
Dwarfs himself. can inflict D3 mortal wounds on the enemy cheat death. Roll a dice whenever Gotrek
unit that struck the fatal blow (inflict D6 Gurnisson suffers a wound or mortal wound,
mortal wounds instead if a MONSTER struck or if a spell affects him. On a result of 5 or 6,
the final blow). the wound or mortal wound is ignored, or the
spell has no effect on him (but it will affect
Legendary Slayer: Attacks made by Gotrek other units normally, with the exception of
Gurnisson inflict double Damage against FELIX JAEGER if he is within 3").
MONSTERS.
FELIX JAEGER
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 5+ Karaghul 5 3+ 4+ -1 1
1"
6
DESCRIPTION ABILITIES
Felix Jaeger is a single model. He fights with Karaghul: This ancient blade, also known as Gotrek's Doom: While Felix travels with
the sword Karaghul. the Wyrmslayer, is bound with enchantments Gotrek, he shares the Slayer's fate. If Felix
that are death to monsters and dragons. You Jaeger is within 3" of GOTREK
can re-roll hit and wound rolls of 1 when GURNISSON, roll a dice whenever he
Felix Jaeger targets a MONSTER with suffers a wound or mortal wound. On a result
Karaghul. If he targets a DRAGON, you can of 5 or 6, the wound or mortal wound is
re-roll all hit and wound rolls. However, if ignored.
Felix Jaeger is within 12" of a DRAGON at
the start of your charge phase, he must
declare a charge against it, even if he ran that
turn.
DESCRIPTION ABILITIES
Mydas the Mean, his cart-mounted Paychest Paychest: Mydas the Mean is the most Treasure Map: This map to an ancient and
pulled by a Carthorse and guided by his renowned paymaster in the Realms. He may valuable treasure can inspire Mydas’s
companion Sheik Yadosh count as a unit of open the unit’s Paychest in the hero phase. If followers with the promise of even greater
two models, each with the profile shown he does so, you may not move the unit until wealth than his Paychest. Mydas can display
above. Mydas the Mean carries a sturdy Mace the following hero phase but any DOGS OF the Treasure Map at the start of the battle. If
and his Treasure Map, while Sheik Yadosh WAR units in your army within 12" can re- he does so, roll a dice for one DOGS OF
has a curved Arabyan Dagger. The Carthorse roll battleshock tests that turn. WAR unit within 6". On a result of 1 or 2, the
defends itself with its Stamping Hooves. unit increases its Bravery by 1, on a 3 or 4,
the unit is affected by Mydas’s Paychest
when it is within 18", not 12", and on a 5 or
6, the unit adds 1 to its hit rolls. The effect
lasts for the rest of the battle.
KEYWORDS HUMAN, DOGS OF WAR, TOTEM, HERO, PAYMASTER, MYDAS THE MEAN
MERCENARY GENERAL
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Crossbow 20" 1 4+ 4+ - 1
5" Pistol 9" 1 4+ 3+ -1 1
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 4+ Biting Blade 1" 5 3+ 4+ -1 1
Great Weapon 1" 3 3+ 3+ -2 D3
7 Piercing Lance 2" 3 3+ 4+ -1 2
Warhorse’s steel-shod hooves 1" 2 4+ 4+ - 1
DESCRIPTION WARHORSE
A Paymaster is a single model. He carries a A Paymaster may ride a barded Warhorse, Paychest: The Paymaster is the keeper of the
Gilt Blade, a weapon better suited to display granting him a Move of 12" and the Steel- mercenary army’s reward for their valour. He
than combat, but serviceable nonetheless, and shod Hooves attack. may open the unit’s Paychest in the hero
a Tilean Shield. Some Paymasters carry a phase. If he does so, he may not move until
Crossbow in place of their shield. Regardless ABILITIES the following hero phase but any DOGS OF
of his armament, a Paymaster is never found Tilean Shield: A Paymaster with a Tilean WAR units in your army within 8" can re-roll
far from his Paychest. Shield has a Save of 4+. battleshock tests that turn.
PAYMASTER'S BODYGUARD
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
1 5+
Halberd 1" 1 3+ 4+ -1 1
6
DAMAGE TABLE
Wounds Suffered Move Claws Fearsome Jaws
0-3 14" 6 2+
4-6 12" 5 3+
7-9 10" 4 3+
10-12 8" 3 4+
13+ 6" 2 4+
DESCRIPTION ABILITIES
Asarnil the Dragonlord is a single model. He Dragon Lance: Add 1 to the wound rolls and Dragonfire: Deathfang can unleash a blast of
wields a Dragon Lance, an Elven Shield and Damage of a Dragon Lance if Asarnil the Dragonfire in your shooting phase. When he
wears the Amulet of Dragonheart. His mighty Dragonlord charged in the same turn. does so, pick a visible unit within 12" and roll
dragon, Deathfang, fights with Claws and his a dice; on a 1 or 2 that unit suffers a mortal
Fearsome Jaws. Deathfang can also breath a Elven Shield: You can re-roll all failed save wound, on a 3 or 4 that unit suffers D3 mortal
scorching torrent of Dragonfire over his rolls for Asarnil the Dragonlord. wounds, and on a 5 or 6 that unit suffers D6
master’s foes. mortal wounds.
Amulet of Dragonheart: This mysterious
FLY gem of Aelven-make causes Asarnil and
Asarnil the Dragonlord can fly. Deathfang to be surrounded by a shimmering
aura that makes them appear blurry and
vague. Asarnil the Dragonlord increases his
save to 3+ in the shooting phase.
KEYWORDS AELF, HIGHBORN, DRAGON, DOGS OF WAR, HERO, MONSTER, ASARNIL THE DRAGONLORD
DESCRIPTION ABILITIES
Vespero’s Vendetta consists of 5 or more Cloak and Dagger: Though attired only in Grimacing Death Mask: The last thing
models. They fight with deadly Paired fine silks, Vespero’s Vendetta use their Vespero’s victims see is the morbid skull-
Duelling Blades and are also armed with cloaks and weapons to entangle their foes in faced mask he wears, and this unusual
Throwing Knives. close combat. Models in this unit have a save accoutrement has become something of a
of 6+ in the combat phase. dark legend in Tilea and beyond. Enemy units
VESPERO within 6" of Vespero must add 1 to the results
Vespero leads this unit. He makes 4 attacks Nimble: Vespero’s Vendetta shoot and of battleshock tests.
instead of 2 with his Paired Duelling Blades charge even if they run in the same turn.
and has a Wounds characteristic of 3 instead
of 1. He wears the Grimacing Death Mask.
KEYWORDS HUMAN, DOGS OF WAR, ARABY, REGIMENT OF RENOWN, AL MUKTAR’S DESERT DOGS
VOLAND'S VENATORS
DESCRIPTION ABILITIES
The Bowmen of Bergerac consist of 10 or Rob from the Rich…: The wealthy have Black Arrow: Once per game, you can
more models. They are armed with powerful little love for the outlawed Bertrand and his declare that Bertrand le Brigand is using his
Longbows and practical Forest Knives. Bowmen of Bergerac. Any NOBILITY unit Longbow to fire the Black Arrow in your
in your army within 6" of this unit subtracts 1 shooting phase. The Black Arrow has a Rend
BERTRAND LE BRIGAND from their Bravery and enemy NOBILITY characteristic of -3 instead of '-'.
Bertrand le Brigand leads this unit. Instead of units re-roll hit rolls of 1 when making
a Forest Knife he carries a finely-made Sword attacks against them. Hugo's Quarterstaff: Hugo le Petit uses his
and the fabled Black Arrow. When he shoots Quarterstaff to parry his foes' attacks. You
his Longbow he may re-roll hit rolls of 1 and …To Give to the Poor: The Bowmen of can re-roll saves for Hugo le Petit in the
he has a Wounds characteristic of 3 instead of Bergerac are heroes to the common folk. Any combat phase as long as he is within 2" of an
1. PEASANTRY unit in your army within 6" of enemy model.
the unit adds 1 to their hit rolls.
HUGO LE PETIT Barrel of Wine: Once per game in one of
Bertrand's right-hand man is the hulking Outlaw Ambush: Instead of setting up the your hero phases, you can have Gui le Gros
Hugo le Petit. He fights with an enormous Bowmen of Bergerac on the battlefield, you decant a flagon of wine and pass it around the
Greatbow that only he has the strength to can place them to one side and say that they Bowmen of Bergerac to fortify their courage.
draw and a hefty Quarterstaff. He has a are preparing an ambush. After setup is Add 2 to the unit's Bravery for the rest of the
Wounds characteristic of 2 instead of 1. complete, you can set this unit up anywhere game, but subtract 1 from any hit rolls they
on the battlefield that is more than 9" from make in subsequent shooting phases.
GUI LE GROSS any enemy models.
Gui le Gros carries a heavy Barrel of Wine
strapped to his back.
KEYWORDS HUMAN, DOGS OF WAR, PEASANTRY, REGIMENT OF RENOWN, THE BOWMEN OF BERGERAC
DESCRIPTION HORNBLOWERS
The Bearmen of Urslo consist of 10 or more Models in the Bearmen of Urslo can be Teeth and Claws: If Beorg hits with all 5 of
models. They wield fearsome Bear Axes and Hornblowers. If the unit includes any his attacks in the same phase, do not roll to
carry Darkwood Shields. Hornblowers, add 1 to its run and charge wound or save; instead, he inflicts D6 mortal
rolls. wounds.
BEORG BEARSTRUCK
Beorg Bearstruck is the leader of the unit. ABILITIES Bear Banner: If Oerl the Young is alive, you
Beorg does not carry any equipment save for Barbarian Hordes: Roll a dice before the can re-roll the dice for the Bearmen of
the Bear Fang and fights only with his jagged Bearmen of Urslo pile in. Add 1 to the roll if Urslo’s Barbarian Hordes Ability.
Teeth and Claws. He has a Wounds the unit includes 20 or more models. If the
characteristic of 4 instead of 1. result is 4 or more, add 1 to the result of any Bear Fang: This talisman protects Beorg
hit rolls for the unit’s attacks until the end of Bearstruck from harm. Whenever Beorg
OERL THE YOUNG the phase. If the result is 6 or more, add 1 to suffers a wound or mortal wound, roll a dice.
Oerl the Young carries the Bear Banner and the result of any wound rolls as well. On a result of 6, the wound is ignored.
makes 3 attacks instead of 2 with his Bear
Axe. Darkwood Shields: You can re-roll saves of
1 for models equipped with a Darkwood
Shield.
KEYWORDS GROT, HOBGOBLIN, DOGS OF WAR, REGIMENT OF RENOWN, OGLAH KHAN’S WOLFBOYZ
KEYWORDS HALFLING, DOGS OF WAR, REGIMENT OF RENOWN, LUMPIN CROOP’S FIGHTING COCKS
DESCRIPTION
Bronzino is a single model. He bears an
ornate Reman Sword and rides a Horse which
defends itself with Hooves.
✹
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
3 4+ Cannon Ball 24" ✹ 4+ 2+ -2 D3
-
CREW
DESCRIPTION ABILITIES
A Galloper Gun consists of a cart-mounted Crewed Artillery: A Galloper Gun can only Grapeshot: Instead of firing a Cannon Ball
war machine that fires Cannon Balls, move if its CREW are within 1" at the start of in the shooting phase, the Crew can load their
harnessed to a Horse that fights with its the movement phase. If its CREW are within war machine with grapeshot; if they do, then
Hooves, and a unit of 3 Crew that defend 1" of the war machine in the shooting phase, select a visible target. Roll one dice for each
their charge with their Tools if required. One they can fire the Galloper Gun. The war model in the target unit that is within 6" of
of the Crew rides the Horse while the others machine cannot make charge moves, does not the Galloper Gun; for each roll of a 6, that
load and aim the Galloper Gun and jump on need to take battleshock tests and is unit suffers a mortal wound.
the cart when the artillery piece is unaffected by any attack or ability that uses
repositioned by their mounted comrade. Bravery. The CREW are in cover while they Master Bronzino: Bronzino knows his
are within 1" of their war machine. weapons better than any man alive. You can
re-roll failed hit rolls when firing a Galloper
Gun if BRONZINO MASTER GUNNER is
within 1" of the war machine. This ability has
no effect when firing grapeshot.
WAR MACHINE
CREW
DESCRIPTION DRUMMERS
Long Drong’s Slayer Pirates consist of 10 or Models in Long Drong’s Slayer Pirates can Deathblow: If a Slayer Pirate is slain in the
more models. They are festooned with be Drummers. When a unit containing any combat phase, roll a dice before it is
Pistols, which they use to make Point Blank Drummers runs, they can ‘Sound the removed. On a roll of 4 or more, you can
Shots at close range. Advance’. If they do so, do not roll a dice to inflict 1 mortal wound on the enemy unit
see how far the unit runs; instead, they can that struck the fatal blow after all of its
LONG DRONG move up to an extra 4". attacks have been made.
Long Drong leads the unit. He has a Wounds
characteristic of 3 instead of 1 and makes 4 ABILITIES Slayer Oath: You can add 1 to any wound
attacks instead of 2 with both his Pistols and Dwarf Rum: You may choose to have Long rolls for Long Drong’s Slayer Pirates if the
Point Blank Shots. Drong’s Slayer Pirates break out their target of the attack has more than 1 Wound.
homebrewed rum in your hero phase. For the
SKULL AND CROSSBONES rest of the game, subtract 1 from the result of The Slayer King: Models in Long Drong’s
Models in Long Drong’s Slayer Pirates may hit rolls made against the unit in the combat Slayer Pirates make an extra attack with their
carry a Skull and Crossbones. Roll a dice if a phase, however the range of the unit’s Pistols Pistols and Point Blank Shots whilst their unit
spell affects any units with Skull and is reduced to 4". is within 8" of UNGRIM IRONFIST THE
Crossbones. On a roll of 5 or 6, that spell has SLAYER KING.
no effect on the unit (but it will affect other Seeking a Glorious Death: You do not need
units normally). to take battleshock tests for Long Drong’s
Slayer Pirates if they can see an enemy
MONSTER.
KEYWORDS DUARDIN, DOGS OF WAR, REGIMENT OF RENOWN, SLAYER, LONG DRONG’S SLAYER PIRATES
TICHI-HUICHI'S RAIDERS
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Druidic Sickle 1" 1 4+ 4+ - 2
6
KEYWORDS ORDER, HUMAN, MISTWREATH, DOGS OF WAR, HERO, WIZARD, HENGUS THE DRUID
DAMAGE TABLE
Wounds Suffered Move Massive Club 'Eadbutt
0-2 8" 3D6 D6
3-4 6" 2D6 D6
5-7 5" 2D6 D3
8-9 4" D6 D3
10+ 3" D6 1
DESCRIPTION
There are two Giants of Albion, Bologs and Stuff ’Em In Me Bag: Immediately before a Clumsy: If you roll a double when making a
his brother Cachtorr, who are each single Giant of Albion makes its attacks in the charge roll for a Giant of Albion, it
models. They are armed with Massive Clubs, combat phase, pick an enemy model within immediately falls over instead of making the
and also smash their foes by delivering 1" and then roll a dice. If the result is at least charge move. Determine the direction it falls
thunderous ‘Eadbutts and Mighty Kicks. double the enemy model’s Wounds and the damage it causes as if it had been
Bologs can also Hurl Menhirs he has characteristic, it is grabbed and stuffed in the slain (see Timber!), but instead of removing
wrenched free from the ground at his Giant of Albion’s bag ‘for later’. The enemy the Giant of Albion after resolving the
enemies. model is treated as being slain. damage caused by its falling body, stand the
model back up again as it shakily regains its
ABILITIES feet!
Timber!: If a Giant of Albion is slain, both
players roll a dice, and whoever rolls highest Power of the Oggam Staff: If HENGUS
decides in which direction it falls (the player THE DRUID is within 1" of a Giant of
commanding the model wins any ties). Place Albion, he may heal D3 of its Wounds in the
the Giant of Albion on its side in the direction hero phase instead of casting a spell. Only
in which it falls – any unit (friend or foe) it one Giant of Albion can be healed per hero
lands on suffers D3 mortal wounds. Remove phase.
the Giant of Albion after resolving any
damage caused by its falling body.
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Staff of Light 1" 3 4+ 4+ - 1
6
DARK EMISSARY
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Staff of Darkness 1" 3 4+ 4+ - 1
6
DESCRIPTION MAGIC
A Dark Emissary is a single model. It carries Eternal Struggle: Dark Emissaries are A Dark Emissary is a wizard. It can cast one
a fell Staff of Darkness and bears a mind- fighting a secret war against their noble foes. spell in each of your hero phases, and attempt
wrenching Spiral of Oblivion. After you deploy, roll a dice for each to unbind one spell in each enemy hero phase.
TRUTHSAYER and DARK EMISSARY in It knows the Arcane Bolt, Mystic Shield and
ABILITIES your army and total the results for each kind Curse of the Dark Master spells.
Staff of Darkness: The Dark Emissary adds of model. All the models of the kind that
1 to the result of any casting rolls it makes. scored lowest are removed as casualties as CURSE OF THE DARK MASTER
their foe drive them off. If the result is a Curse of the Dark Master has a casting value
Spiral of Oblivion: Roll a dice for the Dark draw, all TRUTHSAYER and DARK of 9. If successfully cast pick a visible enemy
Emissary in each of your hero phases. On a 2 EMISSARY models are removed. unit anywhere on the battlefield. Until your
or more, it heals 1 wound. next hero phase your opponent must subtract
1 from all the unit's hit rolls and reduces the
its Bravery characteristic by 1.
KEYWORDS CHAOS, MORTAL, MISTWREATH, DOGS OF WAR, HERO, WIZARD, DARK EMISSARY
6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
6 5+ Loam-Formed Pseudopods 1" 5 4+ 3+ -1 D6
10
DESCRIPTION MAGIC
A Fenbeast is a single model. It lashes out MISTWREATH WIZARDS know the Form Damned: The Fenbeast must attempt to
blindly with its Loam-Formed Pseudopods. Fenbeast spell, in addition to any others they charge if an enemy unit is within 12" in the
know. charge phase. In the combat phase it makes 6
ABILITIES attacks instead of 5.
Sustained by Sorcery: Animating a Fenbeast FORM FENBEAST
takes tremendous arcane power. You cannot Form Fenbeast has a casting value of 8. If Arcane: Whenever an enemy targets the
deploy a Fenbeast with the rest of your army; successfully cast, choose a terrain feature Fenbeast with a spell, roll a dice. On a 6, the
they enter play only by successfully casting within 12" and deploy a Fenbeast no more spell has no effect on the Fenbeast, though
the Form Fenbeast spell. than 3" from its edge. The Fenbeast is added other units will be affected as normal.
to your army but cannot move in the
Power of the Earth: A Fenbeast heals D3 following movement phase. The Fenbeast has Inspiring: The Fenbeast heals D6 wounds
wounds in each of your hero phases. Increase one of the following Abilities, determined by with the Power of the Earth Ability instead of
the number of wounds healed by 1 if the the result rolled for or chosen from the D3.
Fenbeast is in cover or within 6" of a scenery table for the terrain feature targeted
MISTWREATH WIZARD. by this spell: Deadly: The Fenbeast adds 1 to wound rolls.
Mindless: Unless it is within 6" of a Mystical: Enemy models within 3" of the
MISTWREATH WIZARD, a Fenbeast Fenbeast subtract 1 from hit rolls.
cannot be chosen to pile in and make attacks
in the combat phase until after all the other Sinister: Enemy units within 3" of the
units in your army have been chosen. Fenbeast subtract 1 from their Bravery.
KEYWORDS ORDER, HUMAN, AMAZON, DOGS OF WAR, REGIMENT OF RENOWN, ANAKONDA’S AMAZONS
6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Claw of the Old Ones 1" 3 4+ 3+ -3 1
7
KEYWORDS ORDER, HUMAN, AMAZON, DOGS OF WAR, HERO, WIZARD, PRIEST, SERPENT PRIESTESS
KEYWORDS ORDER, AELF, EXILES, DOGS OF WAR, REGIMENT OF RENOWN, MENGIL MANHIDE’S MANFLAYERS
FIMIR BALEFIEND
6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
6 5+ Staff of Pain 2" 3 4+ 4+ - 1
10
ARMY OF MIRAGLIANO
ORGANISATION ABILITIES
The Army of Miragliano consists of Common Cause: Though their backgrounds are varied, the Army of Miragliano
the following units: has been welded into a single fighting force by the charisma and tactical
brilliance of Borgio the Besieger – as well as copious gold. As long as Borgio the
Borgio the Besieger Besieger is still alive, all units in the Army of Miragliano roll two dice for
The Marksmen of Miragliano battleshock tests and apply the lowest result.
Braganza’s Besiegers Siege Masters: True to his epithet, Borgio the Besieger was the undisputed
Bronzino, Master Engineer and 2 master of siege-craft and he assembled his troops to complement his favoured
Bronzino’s Galloper Guns strategies. Units in the Army of Miragliano ignore enemy units’ Save bonus for
Vespero’s Vendetta being in cover when they make shooting attacks.
DOGS OF WAR
MONSTROUS HOST
ORGANISATION ABILITIES
The Monstrous Host consists of the Black Banners: Ghazak Khan equips his Monstrous Host with black wolf-tail
following: banners, proclaiming their allegiance to him, as well as filling his foes with
dread. All enemy units within 8" of a unit in the Monstrous Host subtract 1 from
Ghazak Khan their Bravery.
Any 4 units chosen from the
Man-Eaters: The followers of Ghazak Khan happily consume the flesh of the
following:
fallen, for few have compunctions about such things and their orgiastic gluttony
- The Bearmen of Urslo even in the midst of battle has a revitalising effect on them. If any enemy unit is
- Oglah Khan’s Wolfboyz destroyed within 3" of a unit in the Monstrous Host in the combat phase, that unit
- Hengus the Druid and 2 Giants heals D3 wounds.
of Albion
- The Cursed Company
- Mengil Manhide’s Manflayers
- Fimir Balefiend
By Thomas Heasman-Hunt