AoS - Dogs of War

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Warhammer Age of Sigmar © Games Workshop Ltd.

2015
INTRODUCTION
Where there are wars to be fought, there most despicable tyrant as long as he The warscrolls in this compendium allow
will always be those men and women pays on time. The names of the you to use your Citadel Miniatures
who, instead of carnage and horror, see Regiments of Renown that make up the collection in fantastical battle, whether
the opportunity for wealth and glory. Dogs of War are legendary, for they telling epic stories set during the Age of
These bloodthirsty warriors are the Dogs have each fought their way across the Sigmar, or recreating the wars of the
of War, who owe their loyalty to no lord Realms countless times. world-that-was.
or general, and willingly serve even the

WARSCROLL KEY

1. Title: The name of the model that the


warscroll describes. 1

2. Characteristics: This set of characteristics tells you 2


how fast, powerful and brave the model is, and how
effective its weapons are. 3
4
3. Description: The description tells you what weapons
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
5
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).

4. Abilities: Abilities are things that the model can do


during a game that are not covered by the standard
game rules.

5. Keywords: All models have a list of keywords.


Sometimes a rule will say that it only applies to models
that have a specific keyword. 6

6. Damage Table: Some models have a damage table


that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BORGIO THE BESIEGER
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
12" Lance of Miragliano 2" 3 3+ 4+ -1 2
6 3+ Mace of Might 1" 5 4+ 3+ -2 D3
7 Warhorse’s steel-shod hooves 1" 2 4+ 4+ - 1

DESCRIPTION ABILITIES
Borgio the Besigier is a single model. He Lance of Miragliano: Add 1 to the Damage Armour of Brazen Brass: Roll a dice
carries a Lance of Miragliano and the of the Lance of Miragliano if Borgio charged whenever Borgio suffers a mortal wound. On
enormous Mace of Might. He also bears a this turn. a result of 6, that mortal wound is ignored.
Tilean Shield and wears the Armour of
Brazen Bronze. Despite his enormous stature, Mace of Might: If you roll a 6 or more when COMMAND ABILITY
he rides atop a barded Warhorse which rolling to hit with the Mace of Might, do not Beloved General: When Borgio uses this
attacks with its Steel-shod Hooves. Borgio make a roll to wound with that hit – the target ability, all friendly DOGS OF WAR units
must choose whether to attack with his Lance suffers D3 mortal wounds instead. within 10" increase their Bravery by 2 when
of Miragliano or his Mace of Might in each making battleshock tests until the start of the
combat phase. Tilean Shield: Borgio can re-roll failed next hero phase.
saves.

KEYWORDS HUMAN, DOGS OF WAR, HERO, BORGIO THE BESIEGER

LORENZO LUPO

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 4+ Sword of Lucan 1" 5 3+ 4+ -3 1
7

DESCRIPTION ABILITIES
Lorenzo Lupo is a single model. He carries Mighty Athlete: After deploying Lorenzo Shield of Myrmidia: Enemy models within
the Sword of Lucan and the Shield of Lupo, roll a dice to determine what bonus his 3" of Lorenzo reduce the number of attacks
Myrmidia. athletic pursuits grant. On a result of 1 or 2 he they make by 1 (to a minimum of 1).
increases his Wounds to 6, on a 3 or 4 he
makes 6 attacks with the Sword of Lucan and COMMAND ABILITY
on a 5 or 6 he may add 1 to his wound rolls. Man of the People: If Lorenzo uses this
If you wish, you can challenge your opponent ability, DOGS OF WAR units within 3"
to a contest of strength (arm wrestling is double the number of attacks they make in
ideal); if you are victorious, Lorenzo gains all the combat phase until the start of the next
three bonuses. hero phase.

KEYWORDS HUMAN, DOGS OF WAR, HERO, LORENZO LUPO

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


GHAZAK KHAN
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
12" Steppe Bow 16" 2 4+ 5+ - 1
5 4+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Red Scimitar 1" 5 4+ 4+ -3 D3
7
Whargan’s Slavering Jaws 1" 4 4+ 3+ - 2

DESCRIPTION COMMAND ABILITY


Ghazak Khan is a single model. He wields the War Cry of the Steppes: Ghazak Khan’s Quell Animosity: Ghazak Khan has a knack
dreaded Red Scimitar alongside a Steppe chilling war cry reduces his foes to cowering for keeping his troops in line, by any means
Bow and a Hob Shield and wears the wretches. On a turn in which Ghazak charges, necessary. If a Ghazak uses this ability, all
Daemonhead Helmet. His mount is a gigantic enemy models within 3" of him subtract 1 DOGS OF WAR units from your army that
wolf named Whargan, who attacks with her from their hit rolls. are within 5" of him when they fail a
Slavering Jaws. battleshock test suffer 1 mortal wound, but
Daemonhead Helmet: Blood awakens the are then considered to have passed the test.
ABILITIES powerful entity bound within this artefact. This ability lasts until your next hero phase.
Hob Shield: Ghazak Khan can re-roll failed Once he loses a Wound, Ghazak can roll a
saves in the combat phase. dice whenever he suffers a wound or mortal
wound. On a result of 6, the wound is
ignored.

KEYWORDS GROT, HOBGOBLIN, DOGS OF WAR, HERO, GHAZAK KHAN

LUCREZZIA BELADONNA

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 6+ Poisoned Stiletto 1" 1 4+ - - -
Warhorse’s steel-shod hooves 1" 2 4+ 4+ - 1
6

DESCRIPTION ABILITIES MAGIC


Lucrezzia Beladonna is a single model. She is Poisoned Stiletto: If you hit with Lucrezzia’s Lucrezzia Beladonna is a wizard. She can
armed with a Poisoned Stiletto and rides a Poisoned Stiletto, do not roll to wound or cast one spell in each of your hero phases,
barded Warhorse that fights with its Steel- save: the target instead suffers a mortal and attempt to unbind one spell in each
shod Hooves. wound. enemy hero phase. She knows the Arcane
Bolt, Mystic Shield and Enchanting Kiss
Poisoner: At the start of the battle, choose an spells.
enemy HERO – that model suffers a mortal
wound. This is increased to D3 mortal ENCHANTING KISS
wounds if you prepare a beverage for your Enchanting Kiss has a casting value of 6. If
opponent prior to deployment and they drink successfully cast, pick an enemy HERO
it. within 10". That model may not be chosen to
pile in and make attacks in the combat phase.

KEYWORDS HUMAN, DOGS OF WAR, HERO, WIZARD, LUCREZZIA BELADONNA

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


GOTREK GURNISSON

4"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Rune Axe of Grimnir 4 3+ 3+ -2 3
1"
10

DESCRIPTION ABILITIES
Gotrek Gurnisson is a single model. He fights Epic Deathblow: If Gotrek Gurnisson is Gotrek's Doom: The gods seem to have
with the legendary Rune Axe of Grimnir, slain in the combat phase, roll a dice before some great destiny in mind for Gotrek and,
twin to that wielded by the High King of the he is removed. On a roll of 4 or more, you despite his best efforts, he always seems to
Dwarfs himself. can inflict D3 mortal wounds on the enemy cheat death. Roll a dice whenever Gotrek
unit that struck the fatal blow (inflict D6 Gurnisson suffers a wound or mortal wound,
mortal wounds instead if a MONSTER struck or if a spell affects him. On a result of 5 or 6,
the final blow). the wound or mortal wound is ignored, or the
spell has no effect on him (but it will affect
Legendary Slayer: Attacks made by Gotrek other units normally, with the exception of
Gurnisson inflict double Damage against FELIX JAEGER if he is within 3").
MONSTERS.

Slayer Oath: You can add 1 to any wound


rolls for Gotrek Gurnisson if the target of the
attack has more than 1 Wound.

KEYWORDS DUARDIN, DOGS OF WAR, SLAYER, GOTREK GURNISSON

FELIX JAEGER

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 5+ Karaghul 5 3+ 4+ -1 1
1"
6

DESCRIPTION ABILITIES
Felix Jaeger is a single model. He fights with Karaghul: This ancient blade, also known as Gotrek's Doom: While Felix travels with
the sword Karaghul. the Wyrmslayer, is bound with enchantments Gotrek, he shares the Slayer's fate. If Felix
that are death to monsters and dragons. You Jaeger is within 3" of GOTREK
can re-roll hit and wound rolls of 1 when GURNISSON, roll a dice whenever he
Felix Jaeger targets a MONSTER with suffers a wound or mortal wound. On a result
Karaghul. If he targets a DRAGON, you can of 5 or 6, the wound or mortal wound is
re-roll all hit and wound rolls. However, if ignored.
Felix Jaeger is within 12" of a DRAGON at
the start of your charge phase, he must
declare a charge against it, even if he ran that
turn.

KEYWORDS HUMAN, DOGS OF WAR, FELIX JAEGER

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


MYDAS THE MEAN
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5" Mydas’s Mace 1" 3 4+ 4+ - 1
5 5+ Sheik Yadosh’s Dagger 1" 1 5+ 5+ - 1
6 Carthorse’s stamping hooves 1" 2 4+ 5+ - 1

DESCRIPTION ABILITIES
Mydas the Mean, his cart-mounted Paychest Paychest: Mydas the Mean is the most Treasure Map: This map to an ancient and
pulled by a Carthorse and guided by his renowned paymaster in the Realms. He may valuable treasure can inspire Mydas’s
companion Sheik Yadosh count as a unit of open the unit’s Paychest in the hero phase. If followers with the promise of even greater
two models, each with the profile shown he does so, you may not move the unit until wealth than his Paychest. Mydas can display
above. Mydas the Mean carries a sturdy Mace the following hero phase but any DOGS OF the Treasure Map at the start of the battle. If
and his Treasure Map, while Sheik Yadosh WAR units in your army within 12" can re- he does so, roll a dice for one DOGS OF
has a curved Arabyan Dagger. The Carthorse roll battleshock tests that turn. WAR unit within 6". On a result of 1 or 2, the
defends itself with its Stamping Hooves. unit increases its Bravery by 1, on a 3 or 4,
the unit is affected by Mydas’s Paychest
when it is within 18", not 12", and on a 5 or
6, the unit adds 1 to its hit rolls. The effect
lasts for the rest of the battle.

KEYWORDS HUMAN, DOGS OF WAR, TOTEM, HERO, PAYMASTER, MYDAS THE MEAN

MERCENARY GENERAL
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Crossbow 20" 1 4+ 4+ - 1
5" Pistol 9" 1 4+ 3+ -1 1
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 4+ Biting Blade 1" 5 3+ 4+ -1 1
Great Weapon 1" 3 3+ 3+ -2 D3
7 Piercing Lance 2" 3 3+ 4+ -1 2
Warhorse’s steel-shod hooves 1" 2 4+ 4+ - 1

DESCRIPTION ABILITIES COMMAND ABILITY


A Mercenary General is a single model. Tilean Shield: A Mercenary General with a Gold and Glory: If a Mercenary General
Some Mercenary Generals fight with a heavy Tilean Shield has a Save of 3+. uses this ability, chose three DOGS OF
Great Weapon, while others wield a Biting WAR units within 15". Until your next hero
Blade alongside a light Tilean Shield, a Piercing Lance: Add 1 to the Damage of this phase, these units can re-roll failed wound
Crossbow or a Pistol. If mounted, a model’s Piercing Lance if it charged this turn. rolls when they attack and, if they kill at least
Mercenary General may use a Piercing Lance one enemy model in your shooting or combat
with his Tilean Shield. phases, they do not need to take battleshock
tests that turn.
WARHORSE
A Mercenary General may ride a barded
Warhorse, granting him a Move of 12" and
the Steel-shod Hooves attack.

KEYWORDS HUMAN, DOGS OF WAR, HERO, MERCENARY GENERAL

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


PAYMASTER
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
5" Crossbow 20" 1 4+ 4+ - 1
5 5+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Gilt Blade 1" 3 4+ 4+ - 1
6
Warhorse’s steel-shod hooves 1" 2 4+ 4+ - 1

DESCRIPTION WARHORSE
A Paymaster is a single model. He carries a A Paymaster may ride a barded Warhorse, Paychest: The Paymaster is the keeper of the
Gilt Blade, a weapon better suited to display granting him a Move of 12" and the Steel- mercenary army’s reward for their valour. He
than combat, but serviceable nonetheless, and shod Hooves attack. may open the unit’s Paychest in the hero
a Tilean Shield. Some Paymasters carry a phase. If he does so, he may not move until
Crossbow in place of their shield. Regardless ABILITIES the following hero phase but any DOGS OF
of his armament, a Paymaster is never found Tilean Shield: A Paymaster with a Tilean WAR units in your army within 8" can re-roll
far from his Paychest. Shield has a Save of 4+. battleshock tests that turn.

KEYWORDS HUMAN, DOGS OF WAR, TOTEM, HERO, PAYMASTER

PAYMASTER'S BODYGUARD

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
1 5+
Halberd 1" 1 3+ 4+ -1 1
6

DESCRIPTION STANDARD BEARERS ABILITIES


A Paymaster’s Bodyguard consists of 5 or Models in the Paymaster’s Bodyguard may Guard the Gold: If this unit is within 3" of a
more models. They are armed with stout be Standard Bearers. If the unit includes any DOGS OF WAR PAYMASTER they can re-
Halberds. Standard Bearers, add 1 to the Bravery of all roll hit and wound rolls.
its models.
GUARD CAPTAIN
The leader of this unit is a grizzled Guard DRUMMERS
Captain. He makes 2 Attacks instead of 1. Models in this unit can be Drummers. Add 1
to the unit’s run rolls if it contains any
Drummers.

KEYWORDS HUMAN, DOGS OF WAR, PAYMASTER’S BODYGUARD

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


ASARNIL THE DRAGONLORD

✹ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Dragon Lance 2" 3 3+ 3+ -1 2
14 4+ Deathfang’s Claws 2" ✹ 4+ 3+ -1 2
8 Deathfang’s Fearsome Jaws 3" 3 4+ ✹ -2 D6

DAMAGE TABLE
Wounds Suffered Move Claws Fearsome Jaws
0-3 14" 6 2+
4-6 12" 5 3+
7-9 10" 4 3+
10-12 8" 3 4+
13+ 6" 2 4+

DESCRIPTION ABILITIES
Asarnil the Dragonlord is a single model. He Dragon Lance: Add 1 to the wound rolls and Dragonfire: Deathfang can unleash a blast of
wields a Dragon Lance, an Elven Shield and Damage of a Dragon Lance if Asarnil the Dragonfire in your shooting phase. When he
wears the Amulet of Dragonheart. His mighty Dragonlord charged in the same turn. does so, pick a visible unit within 12" and roll
dragon, Deathfang, fights with Claws and his a dice; on a 1 or 2 that unit suffers a mortal
Fearsome Jaws. Deathfang can also breath a Elven Shield: You can re-roll all failed save wound, on a 3 or 4 that unit suffers D3 mortal
scorching torrent of Dragonfire over his rolls for Asarnil the Dragonlord. wounds, and on a 5 or 6 that unit suffers D6
master’s foes. mortal wounds.
Amulet of Dragonheart: This mysterious
FLY gem of Aelven-make causes Asarnil and
Asarnil the Dragonlord can fly. Deathfang to be surrounded by a shimmering
aura that makes them appear blurry and
vague. Asarnil the Dragonlord increases his
save to 3+ in the shooting phase.

KEYWORDS AELF, HIGHBORN, DRAGON, DOGS OF WAR, HERO, MONSTER, ASARNIL THE DRAGONLORD

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


PIRAZZO'S LOST LEGION
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Crossbow 20" 1 4+ 4+ - 1
5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
1 6+ Pirazzo’s Matched Swords 1" 3 3+ 4+ - 1
5 Pike 3" 1 4+ 4+ - 1
Dagger 1" 1 5+ 5+ - 1

DESCRIPTION STANDARD BEARERS ABILITIES


Pirazzo’s Lost Legion consists of 10 or more Models in the Lost Legion may be Standard Pike Block: You can re-roll hit rolls of 1 for
models armed with either a Pike or a Bearers. If the unit includes any Standard a model in this unit armed with a Pike if it did
Crossbow and Dagger; the unit may include Bearers, add 1 to the Bravery of all its not move in its preceding move phase.
differently armed models. models.
Piercing Bolts: Each time you roll a wound
PIRAZZO DRUMMERS roll of a 6 or more for a Crossbow, that attack
The leader of this unit is Pirazzo. He is armed Models in the Lost Legion can be Drummers. is resolved with a Rend of -1 instead of ‘-’.
with a pair of Matched Swords and a Add 1 to the unit’s run rolls if it contains any
crossbow, which hits on a 3+ instead of a 4+, Drummers.
and he has a Wounds characteristic of 3
instead of 1.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, PIRAZZO’S LOST LEGION

RICCO'S REPUBLICAN GUARD

5" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+ Ricco’s Sword 1" 3 3+ 4+ - 1
Pike 3" 1 4+ 4+ - 1
5

DESCRIPTION STANDARD BEARERS ABILITIES


Ricco’s Republican Guard consists of 10 or Models in the Republican Guard may be Pike Block: You can re-roll hit rolls of 1 for
more models armed with long Pikes. Standard Bearers. If the unit includes any a model in this unit armed with a Pike if it did
Standard Bearers, add 1 to the Bravery of all not move in its preceding move phase.
'RAGGED' RICCO its models.
‘Ragged’ Ricco is the leader of the
Republican Guard. In place of a Pike he bears TRUMPETERS
a finely made Sword and he has a Wounds Models in the Republican Guard can be
characteristic of 3 instead of 1. Trumpeters. Add 1 to the unit’s run rolls if it
contains any Trumpeters.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, RICCO’S REPUBLICAN GUARD

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


LEOPOLD'S LEOPARD COMPANY
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
5" Leopold’s Pistol 9" 1 4+ 3+ -1 1

1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Leopold’s Leopard Blade 1" 3 4+ 3+ -1 1
5 Pike 3" 1 4+ 4+ - 1

DESCRIPTION STANDARD BEARERS ABILITIES


Leopold’s Leopard Company consists of 10 Models in the Leopard Company may be Pike Block: You can re-roll hit rolls of 1 for
or more models, armed with long Pikes. Standard Bearers. If the unit includes any a model in this unit armed with a Pike if it did
Standard Bearers, it re-rolls hit rolls of 1 in not move in its preceding move phase.
LEOPOLD the combat phase.
This unit is led by Leopold. He carries the Blessing of the Leopard God: Leopold and
cleaving Leopard Blade and a Pistol instead DRUMMERS his men firmly believe they have the blessing
of a Pike. Leopold has a Wounds Models in the Leopard Company can be of the Leopard God of Luccini. They do not
characteristic of 3 instead of 1. Drummers. Add 1 to the unit’s run rolls if it have to take battleshock tests.
contains any Drummers.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, LEOPOLD’S LEOPARD COMPANY

THE ALCATANI FELLOWSHIP

5" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+ Roderigo’s Hammer and Knife 1" 4 4+ 4+ - 1
Pike 3" 1 5+ 4+ - 1
5

DESCRIPTION STANDARD BEARERS ABILITIES


The Alcatani Fellowship consists of 10 or Models in the Alcatani Fellowship may be Pike Block: You can re-roll hit rolls of 1 for
more models. They fight with slightly Standard Bearers. If the unit includes any a model in this unit armed with a Pike if it did
battered Pikes. Standard Bearers, add 1 to the Bravery of all not move in its preceding move phase.
its models.
RODERIGO DELMONTE
This unit is led by Roderigo Delmonte. He is TRUMPETERS
armed with a Hammer and Knife instead of a Models in the Alcatani Fellowship can be
Pike and his Wounds characteristic is 3 Trumpeters. Add 1 to the unit’s run rolls if it
instead of 1. contains any Trumpeters.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, THE ALCATANI FELLOWSHIP

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


VESPERO'S VENDETTA
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6"
Throwing Knives 12" 2 4+ 5+ - 1
1 - MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 Paired Duelling Blades 1" 2 3+ 4+ - 1

DESCRIPTION ABILITIES
Vespero’s Vendetta consists of 5 or more Cloak and Dagger: Though attired only in Grimacing Death Mask: The last thing
models. They fight with deadly Paired fine silks, Vespero’s Vendetta use their Vespero’s victims see is the morbid skull-
Duelling Blades and are also armed with cloaks and weapons to entangle their foes in faced mask he wears, and this unusual
Throwing Knives. close combat. Models in this unit have a save accoutrement has become something of a
of 6+ in the combat phase. dark legend in Tilea and beyond. Enemy units
VESPERO within 6" of Vespero must add 1 to the results
Vespero leads this unit. He makes 4 attacks Nimble: Vespero’s Vendetta shoot and of battleshock tests.
instead of 2 with his Paired Duelling Blades charge even if they run in the same turn.
and has a Wounds characteristic of 3 instead
of 1. He wears the Grimacing Death Mask.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, VESPERO’S VENDETTA

THE MARKSMEN OF MIRAGLIANO


MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
5"
Crossbow 20" 1 3+ 4+ - 1
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 Dagger 1" 1 5+ 5+ - 1

DESCRIPTION STANDARD BEARERS ABILITIES


The Marksmen of Miragliano consist of 10 or Models in the Marksmen of Miragliano may Piercing Bolts: Each time you roll a wound
more models carrying Crossbows and be Standard Bearers. If the unit includes any roll of a 6 or more for a Crossbow, that attack
Daggers. Standard Bearers, add 1 to the Bravery of all is resolved with a Rend of -1 instead of ‘-’.
its models.
MAXIMILLIAN Reload, Fire: The Marksmen of Miragliano
Maximillian is leader of this unit. He has a DRUMMERS can shoot twice if their unit has 20 or more
Wounds characteristic of 3 instead of 1. Models in the Marksmen of Miragliano can models, they did not move in their preceding
When attacking with his Crossbow, he re- be Drummers. Once per turn, if an enemy movement phase and there are no enemy
rolls hit rolls of 1. unit ends its charge move within 3" of a unit models within 3".
that includes any Drummers, they can signal
their unit to stand and shoot; each model can
then shoot its Crossbow at the charging unit.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, THE MARKSMEN OF MIRAGLIANO

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


AL MUKTAR'S DESERT DOGS
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
14"
Razor Sharp Scimitar 1" 1 4+ 4+ -1 1
2 5+ Shufti’s Scimitar of Dakisir 1" 2 3+ 3+ -2 D3
5 Swift Desert Horse’s Hooves 1" 2 4+ 4+ - 1

DESCRIPTION BLIND IBN ABILITIES


Al Muktar’s Desert Dogs consist of 5 or more The fearless Blind Ibn carries the Black Desert Wind: Al Muktar’s Desert Dogs can
models. The unit is armed with Razor Sharp Banner of the Mukhtarin. He is not armed and run and charge in the same turn.
Scimitars and Bedouin Shields and they ride does not make attacks in the combat phase
Swift Desert Horses which fight with their (though his steed can fight as normal). Bedouin Shields: Models with Bedouin
Hooves. Shields can re-roll save rolls of 1.
HORNBLOWERS
AL MUKTAR Models in Al Muktar’s Desert Dogs may be Black Banner of the Mukhtarin: This dread
Al Muktar leads the Desert Dogs. He has a Hornblowers. You can re-roll any dice rolls standard is imbued with the haunting howls
Wounds characteristic of 4 instead of 2 and of 1 when determining how far this unit can of the deep desert. Any enemy models killed
makes 3 attacks instead of 1 with his Razor run or charge if it includes any Hornblowers. by this unit’s attacks count twice when taking
Sharp Scimitar. battleshock tests, as long as the attacks were
made while Blind Ibn was alive.
SHEIKH SHUFTI
Sheikh Shufti is Al Muktar’s loyal lieutenant.
He wields the fabled Scimitar of Dakisir and
a Bedouin Shield.

KEYWORDS HUMAN, DOGS OF WAR, ARABY, REGIMENT OF RENOWN, AL MUKTAR’S DESERT DOGS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BRAGANZA'S BESIEGERS
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Braganza’s Pistol 9" 1 4+ 3+ -1 1
5"
Crossbow 20" 1 4+ 4+ - 1
1 5+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 Braganza’s Pistol Butt 1" 2 4+ 5+ - 1
Dagger 1" 1 5+ 5+ - 1

DESCRIPTION STANDARD BEARERS ABILITIES


Braganza’s Besiegers consist of 10 or more Models in the Braganza’s Besiegers may be Piercing Bolts: Each time you roll a wound
models They are armed with Crossbows and Standard Bearers. If the unit includes any roll of a 6 or more for a Crossbow, that attack
Daggers and fight behind tall Pavises. Standard Bearers, add 1 to the Bravery of all is resolved with a Rend of -1 instead of ‘-’.
its models.
LUCA BRAGANZA Reload, Fire: Braganza’s Besiegers can
The unit is led by Luca Braganza. He carries HORNBLOWERS shoot twice with their Crossbows if their unit
a Crossbow, but in place of a Pavise he Models in Braganza’s Beseigers can be has 20 or more models, they did not move in
instead uses a sturdy Pistol, which he also Hornblowers. Once per turn, if an enemy unit their preceding movement phase and there are
fights in combat with using the heavy Pistol’s ends its charge move within 3" of a unit that no enemy models within 3".
Butt as a club. He has a Wounds includes any Hornblowers, they can signal
characteristic of 3 instead of 1. their unit to stand and shoot; each model can Pavise: You can add 1 to save rolls for any
then shoot its Crossbow at the charging unit. model with a Pavise as long as it did not
charge in the same turn.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, BRAGANZA’S BESIEGERS

VOLAND'S VENATORS

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

2 4+ Piercing Lance 2" 1 3+ 4+ - 1


Charger’s Hooves 1" 2 4+ 4+ - 1
6

DESCRIPTION STANDARD BEARERS ABILITIES


Voland’s Venators consist of 5 or more Models in Voland’s Ventaors may be Shields: You can re-roll saves of 1 for
models bearing Piercing Lances and carrying Standard Bearers. If the unit includes any models equipped with a Shield.
Shields. They ride barded thoroughbred Standard Bearers, add 1 to the Bravery of all
Chargers trained to fight in battle with their its models. Piercing Lances: You can add 1 to the
Hooves. wound rolls and Damage for this unit’s
TRUMPETERS Piercing Lances if it charged in the same turn.
VOLAND Models in Voland’s Ventaors can be
Voland is the leader of the unit. He has a Trumpeters. The unit can re-roll its charge
Wounds characteristic of 4 instead of 2 and roll if it contains any Trumpeters.
makes 3 attacks instead of 1 with his Piercing
Lance.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, VOLAND’S VENATORS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE BOWMEN OF BERGERAC
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Longbow 20" 1 3+ 4+ - 1
6" Hugo' s Greatbow 20" 1 3+ 3+ -1 2
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Forest Knife 1" 1 5+ 5+ - 1
5 Bertrand' s Sword 1" 4 3+ 4+ - 1
Hugo' s Quarterstaff 2" 3 4+ 3+ - D3

DESCRIPTION ABILITIES
The Bowmen of Bergerac consist of 10 or Rob from the Rich…: The wealthy have Black Arrow: Once per game, you can
more models. They are armed with powerful little love for the outlawed Bertrand and his declare that Bertrand le Brigand is using his
Longbows and practical Forest Knives. Bowmen of Bergerac. Any NOBILITY unit Longbow to fire the Black Arrow in your
in your army within 6" of this unit subtracts 1 shooting phase. The Black Arrow has a Rend
BERTRAND LE BRIGAND from their Bravery and enemy NOBILITY characteristic of -3 instead of '-'.
Bertrand le Brigand leads this unit. Instead of units re-roll hit rolls of 1 when making
a Forest Knife he carries a finely-made Sword attacks against them. Hugo's Quarterstaff: Hugo le Petit uses his
and the fabled Black Arrow. When he shoots Quarterstaff to parry his foes' attacks. You
his Longbow he may re-roll hit rolls of 1 and …To Give to the Poor: The Bowmen of can re-roll saves for Hugo le Petit in the
he has a Wounds characteristic of 3 instead of Bergerac are heroes to the common folk. Any combat phase as long as he is within 2" of an
1. PEASANTRY unit in your army within 6" of enemy model.
the unit adds 1 to their hit rolls.
HUGO LE PETIT Barrel of Wine: Once per game in one of
Bertrand's right-hand man is the hulking Outlaw Ambush: Instead of setting up the your hero phases, you can have Gui le Gros
Hugo le Petit. He fights with an enormous Bowmen of Bergerac on the battlefield, you decant a flagon of wine and pass it around the
Greatbow that only he has the strength to can place them to one side and say that they Bowmen of Bergerac to fortify their courage.
draw and a hefty Quarterstaff. He has a are preparing an ambush. After setup is Add 2 to the unit's Bravery for the rest of the
Wounds characteristic of 2 instead of 1. complete, you can set this unit up anywhere game, but subtract 1 from any hit rolls they
on the battlefield that is more than 9" from make in subsequent shooting phases.
GUI LE GROSS any enemy models.
Gui le Gros carries a heavy Barrel of Wine
strapped to his back.

KEYWORDS HUMAN, DOGS OF WAR, PEASANTRY, REGIMENT OF RENOWN, THE BOWMEN OF BERGERAC

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE BEARMEN OF URSLO

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+ Beorg’s Teeth and Claws 2" 5 3+ 3+ -1 1
Bear Axe 1" 2 4+ 4+ - 1
5

DESCRIPTION HORNBLOWERS
The Bearmen of Urslo consist of 10 or more Models in the Bearmen of Urslo can be Teeth and Claws: If Beorg hits with all 5 of
models. They wield fearsome Bear Axes and Hornblowers. If the unit includes any his attacks in the same phase, do not roll to
carry Darkwood Shields. Hornblowers, add 1 to its run and charge wound or save; instead, he inflicts D6 mortal
rolls. wounds.
BEORG BEARSTRUCK
Beorg Bearstruck is the leader of the unit. ABILITIES Bear Banner: If Oerl the Young is alive, you
Beorg does not carry any equipment save for Barbarian Hordes: Roll a dice before the can re-roll the dice for the Bearmen of
the Bear Fang and fights only with his jagged Bearmen of Urslo pile in. Add 1 to the roll if Urslo’s Barbarian Hordes Ability.
Teeth and Claws. He has a Wounds the unit includes 20 or more models. If the
characteristic of 4 instead of 1. result is 4 or more, add 1 to the result of any Bear Fang: This talisman protects Beorg
hit rolls for the unit’s attacks until the end of Bearstruck from harm. Whenever Beorg
OERL THE YOUNG the phase. If the result is 6 or more, add 1 to suffers a wound or mortal wound, roll a dice.
Oerl the Young carries the Bear Banner and the result of any wound rolls as well. On a result of 6, the wound is ignored.
makes 3 attacks instead of 2 with his Bear
Axe. Darkwood Shields: You can re-roll saves of
1 for models equipped with a Darkwood
Shield.

KEYWORDS CHAOS, MORTAL, DOGS OF WAR, REGIMENT OF RENOWN, BEARMEN OF URSLO

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


OGLAH KHAN'S WOLFBOYZ
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
16" Steppe Bow 16" 2 4+ 5+ - 1
2 5+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Wolf Spear 2" 1 4+ 4+ - 1
4 Giant Wolf’s Slavering Jaws 2 4+ 4+ - 1
1"

DESCRIPTION PELT OF WULFANG


Oglah Khan’s Wolfboyz consist of 5 or more One model in Oglah Khan’s Wolfboyz carries Hobgoblin Treachery: Oglah Khan’s
models. They carry Steppe Bows, wickedly the Pelt of Wulfang. This dire totem enhances Wolfboyz will take the first opportunity to
sharp Wolf Spears and Hob Shields. They the hunting instincts of the Hobgoblins’ slip away if the battle goes ill. If this unit fails
ride Giant Wolves, which fight with their savage steeds. Whenever an enemy unit fails a battleshock test, all models are removed.
Slavering Jaws. a battleshock test within 6", the number of Roll a dice in any of your subsequent
models that flee is doubled. movement phases; on a result of 4 or more,
OGLAH KHAN you can set up all the remaining models in the
Oglah Khan is the leader of the unit. He has a ABILITIES unit within 6" of the edges of the battlefield,
Wounds characteristic of 4 instead of 2 and Hob Shields: On a turn in which Oglah and more than 9" from any enemy models.
makes 4 attacks instead of 2 with both his Khan’s Wolfboyz run, they re-roll failed This count as their move for that movement
Steppe Bow and Wolf Spear. saves. phase. On a roll of 6, the unit arrives in the
same way but at its original size with all slain
HORNBLOWERS Steppe Raiders: Oglah Khan’s Wolfboyz models returned at full Wounds. On a roll of
Models in Oglah Khan’s Wolfboyz may be can run and shoot in the same turn. 1, the unit does not return and you may not
Hornblowers. Add 2 to the run rolls of a unit roll to bring them back again – they've
that includes any Hornblowers. scarpered for good!

KEYWORDS GROT, HOBGOBLIN, DOGS OF WAR, REGIMENT OF RENOWN, OGLAH KHAN’S WOLFBOYZ

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


LUMPIN CROOP'S
FIGHTING COCKS
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6" Halfling Bow 16" 1 3+ 4+ - 1
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Lumpin’s Shortsword 1" 3 5+ 4+ - 1
6 Skinning Knife 1 5+ 5+ - 1
1"

DESCRIPTION STANDARD BEARERS ABILITIES


Lumpin Croop’s Fighting Cocks consist of 10 Models in Lumpin Croop’s Fighting Cocks Woodcraft: Your opponent subtracts 1 from
or more models armed with flexible Halfling may be Standard Bearers. If you roll a 1 when any hit rolls that target Lumpin Croop’s
Bows and sharp-bladed Skinning Knives. taking a battleshock test for a unit that Fighting Cocks in the shooting phase if this
includes any Standard Bearers none of its unit is in cover.
LUMPIN CROOP models flee.
Lumpin Croop reluctantly leads the Fighting Dartboard Shield: Lumpin Croop carries the
Cocks. He has a Wounds characteristic of 3 HORNBLOWERS dartboard from his one-time drinking haunt,
instead of 1 and carries a Halfling Bow, his Models in Lumpin Croop’s Fighting Cocks the Old Pig and Bucket, which serves as a
Shortsword and the Dartboard Shield. may be Hornblowers. Add 2 to the run rolls shield. Lumpin can re-roll failed saves in the
of a unit that includes any Hornblowers. shooting phase as long as the attack inflicts
only 1 Damage.

KEYWORDS HALFLING, DOGS OF WAR, REGIMENT OF RENOWN, LUMPIN CROOP’S FIGHTING COCKS

BRONZINO, MASTER GUNNER

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

5 5+ Reman Sword 1" 2 4+ 4+ - 1


Horse’s Hooves 1" 2 4+ 5+ - 1
6

DESCRIPTION
Bronzino is a single model. He bears an
ornate Reman Sword and rides a Horse which
defends itself with Hooves.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, BRONZINO MASTER GUNNER

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BRONZINO'S GALLOPER GUNS
WAR MACHINE


MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
3 4+ Cannon Ball 24" ✹ 4+ 2+ -2 D3
-

WAR MACHINE CREW TABLE


Crew within 1" Move Cannon Ball
3 models 12" 2
2 models 10" 2
1 model 5" 1
No models 0" 0

CREW

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

1 5+ Crew’s Tools 1" 1 5+ 5+ - 1


Horse’s Hooves 1" 2 4+ 5+ - 1
5

DESCRIPTION ABILITIES
A Galloper Gun consists of a cart-mounted Crewed Artillery: A Galloper Gun can only Grapeshot: Instead of firing a Cannon Ball
war machine that fires Cannon Balls, move if its CREW are within 1" at the start of in the shooting phase, the Crew can load their
harnessed to a Horse that fights with its the movement phase. If its CREW are within war machine with grapeshot; if they do, then
Hooves, and a unit of 3 Crew that defend 1" of the war machine in the shooting phase, select a visible target. Roll one dice for each
their charge with their Tools if required. One they can fire the Galloper Gun. The war model in the target unit that is within 6" of
of the Crew rides the Horse while the others machine cannot make charge moves, does not the Galloper Gun; for each roll of a 6, that
load and aim the Galloper Gun and jump on need to take battleshock tests and is unit suffers a mortal wound.
the cart when the artillery piece is unaffected by any attack or ability that uses
repositioned by their mounted comrade. Bravery. The CREW are in cover while they Master Bronzino: Bronzino knows his
are within 1" of their war machine. weapons better than any man alive. You can
re-roll failed hit rolls when firing a Galloper
Gun if BRONZINO MASTER GUNNER is
within 1" of the war machine. This ability has
no effect when firing grapeshot.

WAR MACHINE

KEYWORDS DOGS OF WAR, WAR MACHINE, REGIMENT OF RENOWN, GALLOPER GUN

CREW

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, CREW

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


LONG DRONG'S SLAYER PIRATES
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
4"
Pistols 8" 2 4+ 3+ -1 1
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

10 Point Blank Shots 1" 2 3+ 3+ -1 1

DESCRIPTION DRUMMERS
Long Drong’s Slayer Pirates consist of 10 or Models in Long Drong’s Slayer Pirates can Deathblow: If a Slayer Pirate is slain in the
more models. They are festooned with be Drummers. When a unit containing any combat phase, roll a dice before it is
Pistols, which they use to make Point Blank Drummers runs, they can ‘Sound the removed. On a roll of 4 or more, you can
Shots at close range. Advance’. If they do so, do not roll a dice to inflict 1 mortal wound on the enemy unit
see how far the unit runs; instead, they can that struck the fatal blow after all of its
LONG DRONG move up to an extra 4". attacks have been made.
Long Drong leads the unit. He has a Wounds
characteristic of 3 instead of 1 and makes 4 ABILITIES Slayer Oath: You can add 1 to any wound
attacks instead of 2 with both his Pistols and Dwarf Rum: You may choose to have Long rolls for Long Drong’s Slayer Pirates if the
Point Blank Shots. Drong’s Slayer Pirates break out their target of the attack has more than 1 Wound.
homebrewed rum in your hero phase. For the
SKULL AND CROSSBONES rest of the game, subtract 1 from the result of The Slayer King: Models in Long Drong’s
Models in Long Drong’s Slayer Pirates may hit rolls made against the unit in the combat Slayer Pirates make an extra attack with their
carry a Skull and Crossbones. Roll a dice if a phase, however the range of the unit’s Pistols Pistols and Point Blank Shots whilst their unit
spell affects any units with Skull and is reduced to 4". is within 8" of UNGRIM IRONFIST THE
Crossbones. On a roll of 5 or 6, that spell has SLAYER KING.
no effect on the unit (but it will affect other Seeking a Glorious Death: You do not need
units normally). to take battleshock tests for Long Drong’s
Slayer Pirates if they can see an enemy
MONSTER.

KEYWORDS DUARDIN, DOGS OF WAR, REGIMENT OF RENOWN, SLAYER, LONG DRONG’S SLAYER PIRATES

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BIRDMEN OF CATRAZZA

16" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


Light Crossbow 18" 1 4+ 4+ - 1
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 Sky Blade 1" 1 4+ 4+ - 1

DESCRIPTION DADDALLO ABILITIES


The Birdmen of Catrazza consist of 5 or more Daddallo leads the unit. He has a Wounds Pedal Power: The Birdmen of Catrazza’s
models. They wield Light Crossbows characteristic of 3 instead of 1 and makes 2 wings are powered using harnesses strapped
alongside nimble Sky Blades. attacks instead of 1 with both his Light to their feet, leaving their hands free to aim
Crossbow and Sky Blade. and fire their weapons. The Birdmen of
FLY Catrazza can run and shoot in the same turn.
The Birdmen of Catrazza can fly.

KEYWORDS HUMAN, DOGS OF WAR, REGIMENT OF RENOWN, BIRDMEN OF CATRAZZA

TICHI-HUICHI'S RAIDERS

14" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

2 5+ Moonstone War-spear 2" 1 4+ 4+ - 1


Horned One’s Vicious Bite 1" 2 3+ 4+ - 1
10

DESCRIPTION STARDRAKE ICON


Tichi-Huichi’s Raiders consist of 5 or more Models in Tichi Huichi’s Raiders may carry Star Bucklers: When you make save rolls for
models wielding Moonstone War-spears and stardrake icons that pulse with the terrifying this unit, ignore the enemy’s Rend
Star Bucklers. They ride Horned Ones, which essence of a celestial predator. If a characteristic unless it is -2 or better.
attack with Vicious Bites. battleshock test is made for an enemy unit
within 5" of any stardrake icons, add 1 to the Portentous Spawning: Tichi-Hucihi’s
TICHI-HUICHI result. Raiders are the last spawning of a doomed
Tichi-Huchi leads the unit. He has a Wounds temple-city and are touched by a great destiny
characteristic of 4 instead of 2 and makes 3 ABILITIES that protects them from harm. The first time
attacks instead of 2 with his Moonstone War- Skink Ambush: You can choose not to the unit is wiped out due to failing a
spear. deploy Tichi-Huichi’s Raiders at the start of battleshock test, you may return them to
the battle. In any of your movement phases battle at full strength as per the Skink
JUNGLE HORN after the first, you can set the unit up Ambush ability in any of your movement
Models in Tichi-Huichi’s Raiders can have anywhere on the battlefield more than 9" phase after the next.
Jungle Horns. If the unit includes any Jungle from the enemy. This is their move for that
Horns, add 2 to its run and charge rolls. phase.

ORDER, DAEMON, CELESTIAL, SERAPHON, DOGS OF WAR, REGIMENT OF RENOWN,


KEYWORDS
TICHI-HUICHI’S RAIDERS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


HENGUS THE DRUID

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Druidic Sickle 1" 1 4+ 4+ - 2
6

DESCRIPTION MAGIC MISTS OF ALBION


Hengus the Druid is a single model. He Hengus the Druid is a wizard. He can cast Hengus the Druid drives his Oggam Staff into
carries a curved Druidic Sickle as well as the one spell in each of your hero phases, and the ground and grey tendrils of mist rise from
mysterious Oggam Staff, both relics of his attempt to unbind one spell in each enemy the earth. Mists of Albion has a casting value
lost homeland of Albion. hero phase. He knows the Arcane Bolt, of 5. If successfully cast, until your next hero
Mystic Shield and Mists of Albion spells. phase, Hengus and any friendly units within
ABILITIES 8" are considered to be in cover and any
Oggam Staff: Hengus the Druid can re-roll enemy units that attack them in the shooting
failed casting rolls. In addition, if he suffers a phase must subtract 1 from their hit rolls.
wound or mortal wound, roll a dice; on a
result of 6, the wound or mortal wound is
ignored.

KEYWORDS ORDER, HUMAN, MISTWREATH, DOGS OF WAR, HERO, WIZARD, HENGUS THE DRUID

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE GIANTS OF ALBION
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Hurl Menhir 18" 1 5+ 2+ -2 D6

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
12 5+ Massive Club 3" ✹ 3+ 3+ -1 1
6 ‘Eadbutt 1" 1 4+ 3+ -3 ✹
Mighty Kick 2" 1 3+ 3+ -2 D3

DAMAGE TABLE
Wounds Suffered Move Massive Club 'Eadbutt
0-2 8" 3D6 D6
3-4 6" 2D6 D6
5-7 5" 2D6 D3
8-9 4" D6 D3
10+ 3" D6 1

DESCRIPTION
There are two Giants of Albion, Bologs and Stuff ’Em In Me Bag: Immediately before a Clumsy: If you roll a double when making a
his brother Cachtorr, who are each single Giant of Albion makes its attacks in the charge roll for a Giant of Albion, it
models. They are armed with Massive Clubs, combat phase, pick an enemy model within immediately falls over instead of making the
and also smash their foes by delivering 1" and then roll a dice. If the result is at least charge move. Determine the direction it falls
thunderous ‘Eadbutts and Mighty Kicks. double the enemy model’s Wounds and the damage it causes as if it had been
Bologs can also Hurl Menhirs he has characteristic, it is grabbed and stuffed in the slain (see Timber!), but instead of removing
wrenched free from the ground at his Giant of Albion’s bag ‘for later’. The enemy the Giant of Albion after resolving the
enemies. model is treated as being slain. damage caused by its falling body, stand the
model back up again as it shakily regains its
ABILITIES feet!
Timber!: If a Giant of Albion is slain, both
players roll a dice, and whoever rolls highest Power of the Oggam Staff: If HENGUS
decides in which direction it falls (the player THE DRUID is within 1" of a Giant of
commanding the model wins any ties). Place Albion, he may heal D3 of its Wounds in the
the Giant of Albion on its side in the direction hero phase instead of casting a spell. Only
in which it falls – any unit (friend or foe) it one Giant of Albion can be healed per hero
lands on suffers D3 mortal wounds. Remove phase.
the Giant of Albion after resolving any
damage caused by its falling body.

ORDER, GARGANT, MISTWREATH, DOGS OF WAR, REGIMENT OF RENOWN, MONSTER,


KEYWORDS GIANTS OF ALBION

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


TRUTHSAYER

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Staff of Light 1" 3 4+ 4+ - 1
6

DESCRIPTION TRANSFORMATION OF KADON


A Truthsayer is a single model. He carries a Staff of Light: A Truthsayer adds 1 to the The Truthsayer has the power to adopt bestial
mystic Staff of Light and wears a sacred result of any rolls to unbind enemy spells he forms, unleashing the power of the natural
Triskele. makes. world on his enemies. This spell has a casting
value of 9. If successfully cast, remove the
ABILITIES Triskele: If a Truthsayer suffers a wound or Truthsayer from the battlefield and place one
Eternal Struggle: Truthsayers are fighting a mortal wound, roll a dice. On a result of 6, or MONSTER within 3" of his original position.
secret war against their shadowy enemies. 5 or 6 if it was caused by an enemy spell, the This model is added to your army. In any of
After you deploy, roll a dice for each wound is ignored. your subsequent hero phases you can choose
TRUTHSAYER and DARK EMISSARY in to end the spell, in which case remove the
your army and total the results for each kind MAGIC model and replace the Truthsayer within 3" of
of model. All the models of the kind that A Truthsayer is a wizard. He can cast one its position. A Truthsayer may not cast spells
scored lowest are removed as casualties as spell in each of your hero phases, and attempt in the same hero phase it transforms back. If
their foe drive them off. If the result is a to unbind one spell in each enemy hero phase. the MONSTER is killed, the Truthsayer is
draw, all TRUTHSAYER and DARK He knows the Arcane Bolt, Mystic Shield and treated as slain as well.
EMISSARY models are removed. Transformation of Kadon spells.

KEYWORDS ORDER, HUMAN, MISTWREATH, DOGS OF WAR, HERO, WIZARD, TRUTHSAYER

DARK EMISSARY

5"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Staff of Darkness 1" 3 4+ 4+ - 1
6

DESCRIPTION MAGIC
A Dark Emissary is a single model. It carries Eternal Struggle: Dark Emissaries are A Dark Emissary is a wizard. It can cast one
a fell Staff of Darkness and bears a mind- fighting a secret war against their noble foes. spell in each of your hero phases, and attempt
wrenching Spiral of Oblivion. After you deploy, roll a dice for each to unbind one spell in each enemy hero phase.
TRUTHSAYER and DARK EMISSARY in It knows the Arcane Bolt, Mystic Shield and
ABILITIES your army and total the results for each kind Curse of the Dark Master spells.
Staff of Darkness: The Dark Emissary adds of model. All the models of the kind that
1 to the result of any casting rolls it makes. scored lowest are removed as casualties as CURSE OF THE DARK MASTER
their foe drive them off. If the result is a Curse of the Dark Master has a casting value
Spiral of Oblivion: Roll a dice for the Dark draw, all TRUTHSAYER and DARK of 9. If successfully cast pick a visible enemy
Emissary in each of your hero phases. On a 2 EMISSARY models are removed. unit anywhere on the battlefield. Until your
or more, it heals 1 wound. next hero phase your opponent must subtract
1 from all the unit's hit rolls and reduces the
its Bravery characteristic by 1.

KEYWORDS CHAOS, MORTAL, MISTWREATH, DOGS OF WAR, HERO, WIZARD, DARK EMISSARY

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


FENBEAST

6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
6 5+ Loam-Formed Pseudopods 1" 5 4+ 3+ -1 D6
10

DESCRIPTION MAGIC
A Fenbeast is a single model. It lashes out MISTWREATH WIZARDS know the Form Damned: The Fenbeast must attempt to
blindly with its Loam-Formed Pseudopods. Fenbeast spell, in addition to any others they charge if an enemy unit is within 12" in the
know. charge phase. In the combat phase it makes 6
ABILITIES attacks instead of 5.
Sustained by Sorcery: Animating a Fenbeast FORM FENBEAST
takes tremendous arcane power. You cannot Form Fenbeast has a casting value of 8. If Arcane: Whenever an enemy targets the
deploy a Fenbeast with the rest of your army; successfully cast, choose a terrain feature Fenbeast with a spell, roll a dice. On a 6, the
they enter play only by successfully casting within 12" and deploy a Fenbeast no more spell has no effect on the Fenbeast, though
the Form Fenbeast spell. than 3" from its edge. The Fenbeast is added other units will be affected as normal.
to your army but cannot move in the
Power of the Earth: A Fenbeast heals D3 following movement phase. The Fenbeast has Inspiring: The Fenbeast heals D6 wounds
wounds in each of your hero phases. Increase one of the following Abilities, determined by with the Power of the Earth Ability instead of
the number of wounds healed by 1 if the the result rolled for or chosen from the D3.
Fenbeast is in cover or within 6" of a scenery table for the terrain feature targeted
MISTWREATH WIZARD. by this spell: Deadly: The Fenbeast adds 1 to wound rolls.

Mindless: Unless it is within 6" of a Mystical: Enemy models within 3" of the
MISTWREATH WIZARD, a Fenbeast Fenbeast subtract 1 from hit rolls.
cannot be chosen to pile in and make attacks
in the combat phase until after all the other Sinister: Enemy units within 3" of the
units in your army have been chosen. Fenbeast subtract 1 from their Bravery.

KEYWORDS MISTWREATH, DOGS OF WAR, MONSTER, FENBEAST

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE CURSED COMPANY

4" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

1 6+ Battered Hand Weapon 1" 1 4+ 4+ - 1


Blight 1" 4 3+ 3+ -1 1
10

DESCRIPTION BANNER OF MALEDICTION


The Cursed Company consists of 10 or more A model in the Cursed Company can carry Join Us in Damnation: At the end of the
models. They wield the Battered Hand the Banner of Malediction. If a unit that combat phase, roll a dice for each model slain
Weapons they carried in life, along with a includes the Banner of Malediction fails a by the Cursed Company. For each roll of 4 or
collection of Mismatched Shields. battleshock test, subtract 1 from the number more, one of their victims is overtaken by the
of models removed. curse, withering to a fleshless skeleton in
RICHTER KREUGAR moments and joining them in their macabre
Richter Kreugar is the leader of the unit. ABILITIES quest; add a model to the Cursed Company.
Instead of a Battered Hand Weapon he carries Blight: If the wound roll for an attack made
an enchanted sword named Blight and also with Blight is 6 or more, that attack inflicts The Hateful Dead: When attacking DEATH
wears the Dark Gem of the Cursed. He has a D3 damage rather than 1. units, the Cursed Company can re-roll hit
Wounds characteristic of 3 instead of 1. rolls of 1.
Dark Gem of the Cursed: Whenever Richter
DOLOROUS DRUMMERS Kreugar suffers a wound or mortal wound, Break the Curse: If Richter Kreugar is
Models in the Cursed Company can be roll a dice. On a result of 6, the wound is finally laid to rest, the curse that has bound
Dolorous Drummers. A unit that includes any ignored. him and his followers to unlife will finally be
Dolorous Drummers can always move up to broken. If Kreugar is killed, the unit’s
6" when it charges, unless its charge roll is Mismatched Shields: You can add 1 to the Bravery characteristic is immediately reduced
higher. save rolls of the Cursed Company against to 1.
attacks that have a Rend of ‘-’.

KEYWORDS DEATH, SKELETON, DOGS OF WAR, REGIMENT OF RENOWN, CURSED COMPANY

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


ANAKONDA'S AMAZONS
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6" Blade of the Ancients 12" 1 4+ 4+ - 1
1 6+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Anakonda’s Serpent Blade 1" 3 3+ 3+ -1 1
6 Blade of the Ancients 1 4+ 3+ -1 1
1"

DESCRIPTION HUMMING BIRD ABILITIES


Anakonda's Amazons consist of 10 or more Humming Bird holds aloft the Amazons' Blades of the Ancients: The Amazons'
models. They are armed with mysterious feathered totem. While the unit contains weapons radiate an aura of warding. Against
Blades of the Ancients which thrum with Humming Bird, they increase their Bravery melee attacks, the unit's save is 4+ instead of
dazzling energy. Blades of the Ancients can by 1. Humming Bird also adds 1 to her hit 6+.
be used as either a missile weapon or a melee rolls.
weapon, and can be used as both in the same Hit and Run: In your hero phase,
turn. PIRANHA Anakonda's Amazons can disappear into the
Piranha sounds the Amazons' charge on her foliage, leaving behind no trace of their
ANAKONDA conch shell. While the unit contains Piranha, passage. If you chose to do this, remove them
Anakonda is the leader of this unit. She you can re-roll charge rolls. Piranha also adds from the battlefield. In any of your
wields a Serpent Blade in addition to her 1 to her hit rolls. subsequent movement phases, you can place
Blade of the Ancients. When making attacks the unit anywhere on the battlefield that is
with her Blade of the Ancients she adds 1 to more than 9" from any enemy models.
her hit rolls and her Wounds characteristic is
3 instead of 1.

KEYWORDS ORDER, HUMAN, AMAZON, DOGS OF WAR, REGIMENT OF RENOWN, ANAKONDA’S AMAZONS

AMAZON SERPENT PRIESTESS

6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
5 6+ Claw of the Old Ones 1" 3 4+ 3+ -3 1
7

DESCRIPTION MAGIC SERPENT'S STRENGTH


An Amazon Serpent Priestess is a single An Amazon Serpent Priestess is a wizard. Serpent's Strength has a casting value of 5. If
model. She fights using an ancient Claw of She can cast one spell in each of your hero successfully cast, the Amazon Serpent
the Old Ones and wears a warding Amulet of phases, and attempt to unbind one spell in Priestess and all friendly models within 6"
the Moons to protect her against harm. each enemy hero phase. She knows the add 1 to their wound rolls until your next hero
Arcane Bolt, Mystic Shield and Serpent's phase. AMAZON units within 6" also
ABILITIES Strength spells. improve the Rend characteristic of their
Amulet of the Moons: Whenever an melee weapons to -2.
Amazon Serpent Priestess suffers a wound or
mortal wound, roll a dice. On a result of 5 or
6, the wound or mortal wound is ignored.

KEYWORDS ORDER, HUMAN, AMAZON, DOGS OF WAR, HERO, WIZARD, PRIEST, SERPENT PRIESTESS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


MENGIL MANHIDE'S MANFLAYERS
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6" Repeater Crossbow 12" 2 3+ 4+ - D3
1 5+ Mengil’s Crossbow Pistol 8" 4 3+ 4+ - D3
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
6 Barbed Sword 1" 2 4+ 4+ - D3

DESCRIPTION BANNER OF KALAD ABILITIES


Mengil Manhide’s Manflayers consist of 5 or One model in Mengil Manhide’s Manflayers A Shadow Moves Unseen: Instead of setting
more models. They wield poisoned Repeater may carry the Banner of Kalad. A unit that up Mengil Manhide’s Manflayers on the
Crossbows and fight in melee with razor- contains the Banner of Kalad adds 1 to its battlefield, you can place them to one side
sharp Barbed Swords that also drip with foul Bravery and your opponent must subtract 1 and say that they are skulking in the shadows.
black lotus venom. from any hit roll made in the shooting phase After setup is complete, you can set this unit
that targets the unit. If the Manflayers are in up anywhere on the battlefield that is more
MENGIL MANHIDE cover, subtract 2 instead. than 9" from any enemy models.
The leader of this unit is the murderous
Mengil Manhide. He has a Wounds HORNBLOWERS Flayers: The Manflayers brutally cut down
characteristic of 3 instead of 1 and fights with Models in this unit may be Hornblowers. their foes, flaying them alive in bloody,
a Crossbow Pistol and a Barbed Sword, with You can re-roll a single dice when cannibalistic rites. Roll a dice each time an
which he makes 4 attacks instead of 2. determining how far Mengil Manhide’s enemy model flees within 6" of this unit; on a
Manflayers can charge if it includes any 6 another model flees from its unit, a victim
Hornblowers. of the Manflayers.

KEYWORDS ORDER, AELF, EXILES, DOGS OF WAR, REGIMENT OF RENOWN, MENGIL MANHIDE’S MANFLAYERS

FIMIR BALEFIEND

6"
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
6 5+ Staff of Pain 2" 3 4+ 4+ - 1
10

DESCRIPTION MAGIC OUT OF THE MIST


A Fimir Balefiend is a single model. It carries A Fimir Balefiend is a wizard. It can cast one Fimir Balefiends conceal themselves in a
a crudely-wrought Staff of Pain. spell in each of your hero phases, and attempt thick miasma of sorcerous fog that protects
to unbind one spell in each enemy hero phase. them from the sunlight they so despise. Out
ABILITIES It knows the Arcane Bolt, Mystic Shield and of the Mist has a casting value of 9. If
Eye of the Balefiend: When making a Out of the Mist spells. successfully cast choose the Fimir Balefiend
casting roll for the Fimir Balefiend, roll four or another unit in your army within 8". Until
dice instead of two and discard the two the start of your next hero phase, any
lowest results. successful hit rolls made against the affected
unit must be re-rolled and the results of any
charge rolls made by enemy units within 12"
are halved (rounding up).

KEYWORDS CHAOS, FIMIR, HERO, WIZARD, BALEFIEND

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


ZOAT GUARDIAN

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Sky Stave 2" 3 4+ 3+ - 2
6 4+
Stone-hard Hooves 1" 2 4+ 3+ - 1
10

DESCRIPTION MAGIC VENGEFUL FOREST


A Zoat is a single model. It carries a sacred A Zoat is a wizard. It can cast one spell in Vengeful Forest has a casting value of 6. If
Sky Stave and also attacks with its mighty each of your hero phases, and attempt to successfully cast, roll a dice for each enemy
Stone-hard Hooves. unbind one spell in each enemy hero phase. It unit within 3" of a SYLVANETH
knows the Arcane Bolt, Mystic Shield and WYLDWOOD. On a roll of 4 or more, the
ABILITIES Vengeful Forest spells. unit suffers a mortal wound.
Power of the Deepwoods: Add 1 to the
Zoat's casting rolls if it is within 3" of a
SYLVANETH WYLDWOOD.

KEYWORDS ORDER, ZOAT, HERO, WIZARD, GUARDIAN

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


DOGS OF WAR

ARMY OF MIRAGLIANO
ORGANISATION ABILITIES
The Army of Miragliano consists of Common Cause: Though their backgrounds are varied, the Army of Miragliano
the following units: has been welded into a single fighting force by the charisma and tactical
brilliance of Borgio the Besieger – as well as copious gold. As long as Borgio the
 Borgio the Besieger Besieger is still alive, all units in the Army of Miragliano roll two dice for
 The Marksmen of Miragliano battleshock tests and apply the lowest result.
 Braganza’s Besiegers Siege Masters: True to his epithet, Borgio the Besieger was the undisputed
 Bronzino, Master Engineer and 2 master of siege-craft and he assembled his troops to complement his favoured
Bronzino’s Galloper Guns strategies. Units in the Army of Miragliano ignore enemy units’ Save bonus for
 Vespero’s Vendetta being in cover when they make shooting attacks.

DOGS OF WAR

MONSTROUS HOST
ORGANISATION ABILITIES
The Monstrous Host consists of the Black Banners: Ghazak Khan equips his Monstrous Host with black wolf-tail
following: banners, proclaiming their allegiance to him, as well as filling his foes with
dread. All enemy units within 8" of a unit in the Monstrous Host subtract 1 from
 Ghazak Khan their Bravery.
 Any 4 units chosen from the
Man-Eaters: The followers of Ghazak Khan happily consume the flesh of the
following:
fallen, for few have compunctions about such things and their orgiastic gluttony
- The Bearmen of Urslo even in the midst of battle has a revitalising effect on them. If any enemy unit is
- Oglah Khan’s Wolfboyz destroyed within 3" of a unit in the Monstrous Host in the combat phase, that unit
- Hengus the Druid and 2 Giants heals D3 wounds.
of Albion
- The Cursed Company
- Mengil Manhide’s Manflayers
- Fimir Balefiend

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls below.

Unit Substitute Warscroll


Mercenary General on Pegasus………………..………. Mercenary General on Warhorse
(the model can fly)
Mercenary Captain…………………………….………. Mercenary General
Mercenary Captain on Pegasus……………….……….. Mercenary General on Warhorse
(the model can fly)
Hireling Wizard…………………….………….…...….. Hengus the Druid/Truthsayer/Dark Emissary
Pikemen…………………………………….………….. Ricco’s Republican Guard
Crossbowmen……………………………….…………. The Marksmen of Miragliano
Duellists…………………………………….…………..Vespero’s Vendetta
Heavy Cavalry………………………….………………Voland’s Venators
Light Cavalry……………………………….…………. Al Muktar’s Desert Dogs
Ogres…………………………………….…………….. see the Ogre Kingdoms Compendium*
Dwarfs………………………………………………… Dwarf Warriors/Dwarf Quarrellers
(see the Dwarfs Compendium)*
Norse Marauders…………………………….………… The Bearmen of Urslo
Halflings…………………………………….…………. Lumpin Croop’s Fighting Cocks
Cannons…………………………………….………….. Empire Cannon
(see The Empire Compendium)*
Halfling Hot Pot………………………….……………. Empire Mortar
(see The Empire Compendium)*
Golgfag’s Ogres…………………………….…………. Golgfag Maneater and a unit of Maneaters
(see the Ogre Kingdoms Compendium)*
Ruglud’s Armoured Orcs………….…………………... see the Orcs and Goblins Compendium*

*If you take these units in a Dogs of War


army, they gain the DOGS OF WAR
keyword. Golgfag’s Maneaters and
Ruglud’s Armoured Orcs also gain the
REGIMENT OF RENOWN keyword.

By Thomas Heasman-Hunt

Warhammer Age of Sigmar © Games Workshop Ltd. 2015

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