Issue 19 Suspense&Decision PBM Magazine
Issue 19 Suspense&Decision PBM Magazine
Issue 19 Suspense&Decision PBM Magazine
2019
#19
* This issue dedicated to the memory of Vern Holford of Superior Simulations *
October 13, 1948 – April 21, 2017
Suspense & Decision, Issue #19
September 2019
Articles
4 Welcome to Issue #19!
Charles Mosteller, Editor-in-Chief
Special Mention
2 Issue Dedication - Vern Holford - Superior Simulations
Issue 19 Page 3
Contact us at: playbymail.net@gmail.com
Suspense & Decision A PBM Magazine for the 21st Century
“Lightning” Galac-Tac
A Retrospective
Davin Church
Back in the old days of Galac- significantly longer than on
Tac, when it was still being today’s systems, so we all had
played by postal mail, my some time each turn to plan,
friends and I played an talk amongst ourselves, make
interesting variant of it. alliances or threats as
appropriate, and have some
We were all experienced snacks while the turns printed.
players, and we all had our own Then we all leapt back into the
styles of play that we were used turns while they were still
to. Therefore, creating our (almost literally) hot off the
turns for Galac-Tac typically printer and the ink was still
took only a short time (if we drying.
avoided deep strategy and
didn’t mind occasional The usual eager anticipation of
optimization imperfections). We the bi-weekly turn report, with
thought perhaps we could have its tasty adrenaline rush,
some fun with Galac-Tac without became an all-day high, with
waiting for the required two whoops and groans as the
weeks mail turnaround between various dramas unfolded.
turns.
We were well into the end-game
So, we all decided to get by late that evening, and the
together in the same place one few of us left alive stayed up
Saturday morning to play Galac- until someone was the obvious
Tac in real time (and perforce in winner. Back then we were
person)! We chose a time limit much younger and could pull
of about 15 minutes for writing all-nighters. These days it’s
up each turn (which we called hard enough to pull an all-dayer.
“lightning rounds”), after which But I digress…
we would type it directly into
the old computer ourselves (an We could have broken up and
original IBM PC!) and the GM continued the next day (or at
would process the turns as soon some later date), but getting
as we were all entered. several people together isn’t
that easy to schedule. Running
In those days, processing and through a complete game and
printing the turns took declaring a winner in a far
Issue 19 Return to Table of Contents Page 12
Suspense & Decision A PBM Magazine for the 21st Century
unknown that awaits you. While lonely game for the first one to
a large portion of the orders and two years. This is a game you
rules relate to space combat and think about in terms of years,
ground combat, the game also not months.
has strong technological and
economic elements to it. Space empire games were a
Combat is not inevitable, as popular (if not the most
your neighbors may prefer to popular) PBM genre and many
trade. In fact, it may take as games came and went in the
long as 12-24 months (24-48 1980s and 1990s, but only a
turns) to encounter another small number in this genre
player in the game. My first remain today. SuperNova had
SuperNova empire just several incarnations over the
encountered another player on past 30 plus years. Its most
Turn 33 (just over 15 months of recent form, SuperNova: Rise of
play). SuperNova can be a the Empire, launched in 2003
ALAMAZE
ancient game waiting list is
open, with the game set to
launch in May next year, that
would be appreciated (I know
you put the information out
there already on your Facebook
page, thank you!). It's filling up
nicely!
Regards,
Maelstrom Map Richard Watts
AGEMA
All the better, I think, to let a with me, until I got back the list
few others tag along with me. of kingdoms available to play in
After all, why hog all the fun to Hyborian War from a company
myself? called Reality Simulations, Inc..
That was just the beginning.
Plus, who knows? Maybe even
some of you will then dare to I fondly recall spending hours -
step forth into journeys of your literally - pouring over a list of
own, like-minded souls thirty-six kingdoms, struggling
traversing DungeonWorld - and to decide which kingdom to
the much larger universe of pick, and I made the decision to
play by mail gaming that lies take the plunge and learn a
just beyond. little bit more about this
experience known as PBM
While DungeonWorld was not gaming.
my own initial entryway into the
realm of play by mail gaming, It’s when you receive your first
nothing says that it can’t be set of turn results, though,
yours. And even if you’ve even far more so than when
already played PBM games in
years past, nothing says that
you can’t venture forth into that
memorable plateau of gaming
fun, once more. All that it takes
is a willing heart and an
imagination that still dares to
light up your life from within.
For me, over thirty years ago, it
was a PBM game called
Hyborian War that opened up a
whole new dimension in
gaming. I had never really even
thought about using the postal
system as a way to play games,
before I started encountering all
of those advertisements for
Hyborian War that I
encountered, of all places, on
the back of some black and
white Conan comic books in
magazine form. Even then,
though, PBM didn’t really click
unfold before our very eyes, for this place - and lots of people
much in the way of danger lies mean lots of opportunities, lots
in wait for us, one and all, and of possibilities. One can hardly
if your character doesn’t make expect a dwarf like me to make
it, then at least they’ll look decisions on an empty stomach.
good as they lie in repose. A dwarf’s got to have grub, or
he’s not worth his axe.
HMMMPH!
Who designed this Hell hole,
anyway? It clearly wasn’t a
dwarven architect. It’s just a
hodgepodge of confusion, if you
ask me. I’ve never seen such a
mess of a courtyard in all my
born days.
Hey, you there! A dragon roars
Hither came Gobworth in my stomach. Where can I get
Browstone. . . a bite to eat? I ain’t after slop,
either, so don’t point me in the
Not exactly inspiring, but it’ll wrong direction.
have to do, I reckon. The places
I find myself venturing to has And so it was that a
really struck an all-time low, I
must say. dwarf known as
Gobworth Browstone
Pah! prepared to whet his
appetite for adventure in
This place is damp - far too
damned damp for my taste. the Land of Bereny. But
Barely fit for men, much less a he didn’t have to start off
dwarf. HMMMPH! on an empty stomach,
even if he somehow
Best to not dawdle. I’ll have a managed to find himself
quick look about this mess of a here, smack dab in the
place, and then I’ll be moving
on. I knew I should have courtyard of the dungeon
bypassed this whole swamp. known as Swinderlog
Nothing good’ll come from this, Hole, located deep
I’d wager. Insect bites sure beneath the notorious
aren’t what I’d call adventure. Swinderlog Swamp in the
Blasted things! Home Ward of Bereny.
Lots of people moving about TO BE CONTINUED IN ISSUE 20
Issue 19 Return to Table of Contents Page 54
Join Suspense & Decision’s editor in DungeonWorld!
Kingdom Design
Fourth generation Alamaze with all web-based interaction
Rick McDowell
It looks great! Thank you for your continued hard work and dedication
to this hobby. Thank you for coming back to S&D after a nearly two-
year break. You are the modern-day Sisyphus, and the rock-rollin’ is
greatly appreciated. I came back to the hobby six months after Issue
#17 was published, and felt like I was coming back to a hobby that
everyone else had already given up on, so I can’t tell you how
delighted I was when you posted on the Facebook group on August 5th
to sign up for the new mailing list.