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SOV - Soviet Union

This document sets up the starting conditions for the Soviet Union in 1936 and 1939, including: - Setting capital, research slots, stability, war support, and starting technologies - Assigning national foci and setting naval OOBs - Purging military and political leaders and completing national foci - Forming the Comintern faction and setting politics - Creating national leaders and military commanders

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ichigo_bleach00
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0% found this document useful (0 votes)
118 views

SOV - Soviet Union

This document sets up the starting conditions for the Soviet Union in 1936 and 1939, including: - Setting capital, research slots, stability, war support, and starting technologies - Assigning national foci and setting naval OOBs - Purging military and political leaders and completing national foci - Forming the Comintern faction and setting politics - Creating national leaders and military commanders

Uploaded by

ichigo_bleach00
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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capital = 219

oob = "SOV_1936"
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "SOV_1936_naval_mtg"
else = {
set_naval_oob = "SOV_1936_naval_legacy"
}
}

set_research_slots = 3
set_stability = 0.5
set_war_support = 0.8
# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
tech_military_police = 1
tech_mountaineers = 1
motorised_infantry = 1
paratroopers = 1
gw_artillery = 1
interwar_antiair = 1
gwtank = 1
basic_light_tank = 1 # PLACEHOLDER
#basic_heavy_tank = 1 # PLACEHOLDER
#basic_medium_tank = 1 # PLACEHOLDER
early_fighter = 1
fighter1 = 1
early_bomber = 1
strategic_bomber1 = 1
naval_bomber1 = 1
mass_assault = 1
fleet_in_being = 1
fuel_silos = 1
fuel_refining = 1
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
transport = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_battery = 1
basic_light_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
basic_secondary_battery = 1
mtg_transport = 1
}
}

1939.1.1 = {

add_political_power = 1198

#adding ministers, already have 2 set


add_ideas = {
SOV_vyacheslav_molotov
stalingrad_tractor_factory
tula_arms_plant
vladimir_kasatonov

#laws
war_economy
extensive_conscription
}

#purge stuff
unlock_national_focus = SOV_great_purge
remove_ideas = trotskyite_plot
add_ideas = trotskyite_plot_purged
set_stability = 0.75
add_timed_idea = {
idea = officers_purged_6
days = 730
}
country_event = { id = soviet.42 days = 146 }
set_country_flag = purged_party_members
set_country_flag = purge_1_group_a
remove_ideas = mikhail_tukhachevsky
remove_unit_leader = 401
remove_ideas = alexander_yegorov
remove_ideas = vasily_blucher
remove_ideas = pyotr_smirnov
remove_ideas = mikhail_frinovsky
set_country_flag = purge_2_group_a
remove_ideas = SOV_nikolai_yezhov
remove_ideas = yakov_smushkevich
remove_ideas = pavel_rychagov
remove_ideas = gordey_levchenko
remove_unit_leader = 406
remove_ideas = alexander_novikov
set_global_flag = SOV_fourth_international_fired #news happened 1938
#purge stuff end
#MR pact stuff
add_opinion_modifier = { target = GER modifier = MR_pact }# pact
set_global_flag = sov_yes_pact
add_state_claim = 96
add_state_claim = 11
add_state_claim = 12
add_state_claim = 13
add_state_claim = 190
add_state_claim = 191
add_state_claim = 146
add_state_claim = 147
add_state_claim = 722
add_state_claim = 189
add_state_claim = 78
add_state_claim = 89
add_state_claim = 91
add_state_claim = 93
add_state_claim = 94
add_state_claim = 95
add_state_claim = 96
add_state_claim = 97
#MR pact stuff end

#Germany soviet treaty


GER = {
add_opinion_modifier = {
target = SOV
modifier = sov_ger_treaty
}
add_opinion_modifier = {
target = SOV
modifier = sov_ger_treaty_trade
}
}
add_tech_bonus = {
name = med_armor_bonus
ahead_reduction = 2
technology = basic_medium_tank
}
add_tech_bonus = {
name = armor_bonus
bonus = 1.0
uses = 2
category = armor
}
#Germany soviet treaty end

complete_national_focus = SOV_finish_five_year_plan
complete_national_focus = SOV_move_industry_to_urals
complete_national_focus = SOV_defense_of_moscow
complete_national_focus = SOV_production_effort
unlock_national_focus = SOV_stalin_constitution
unlock_national_focus = SOV_socialist_realism
complete_national_focus = SOV_nkvd_primacy
complete_national_focus = SOV_nkvd_divisions
complete_national_focus = SOV_improve_railway
complete_national_focus = SOV_transpolar_flights
complete_national_focus = SOV_ocean_going_navy
complete_national_focus = SOV_peoples_commissariat
complete_national_focus = SOV_anti_fascist_diplomacy
complete_national_focus = SOV_improve_stalin_line
complete_national_focus = SOV_claims_on_baltic

#Soviet starts with 1 less focus, too many branches

oob = "SOV_1939"
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "SOV_1939_naval_mtg"
else = {
set_naval_oob = "SOV_1939_naval_legacy"
}
}

set_technology = {
CAS1 = 1
improved_light_tank = 1
basic_heavy_tank = 1 # Should be available in 1936 (T-35)
basic_medium_tank = 1 # Should be available in 1936 (T-28)
tactical_bomber1 = 1
interwar_artillery = 1
interwar_antitank = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
paratroopers = 1

#doctrines
pocket_defence = 1
defence_in_depth = 1
battlefleet_concentration = 1
submarine_operations = 1

#Air
formation_flying = 1
dive_bombing = 1
direct_ground_support = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_processing = 1
fuel_refining2 = 1
construction1 = 1
construction2 = 1
construction3 = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
basic_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
improved_ship_hull_light = 1
improved_ship_hull_submarine = 1
basic_ship_hull_cruiser = 1
}
}
}

set_convoys = 50

set_politics = {
ruling_party = communism
last_election = "1933.7.1"
election_frequency = 48
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 2
communism = 88
}

create_faction = Comintern
add_to_faction = SOV
add_to_faction = MON
add_to_faction = TAN

add_ideas = {
trotskyite_plot
home_of_revolution
}

create_country_leader = {
name = "Joseph Stalin"
desc = "POLITICS_JOSEPH_STALIN_DESC"
picture = "Portrait_Soviet_Joseph_Stalin.dds"
expire = "1953.3.1"
ideology = stalinism
traits = {

}
}

create_country_leader = {
name = "Konstantin Rodzaevsky"
desc = "POLITICS_KONSTANTIN_RODZAEVSKY_DESC"
picture = "Portrait_Soviet_Konstantin_Rodzaevsky.dds"
expire = "1953.3.1"
ideology = fascism_ideology
traits = {

}
}

create_country_leader = {
name = "Alexander Fyodorovich Kerensky"
desc = "POLITICS_ALEXANDER_FYODOROVICH_KERENSKY_DESC"
picture = "Portrait_Soviet_Generic_1.dds"
expire = "1953.3.1"
ideology = socialism
traits = {

}
}

add_namespace = {
name = "unit_leader_sov"
type = unit_leader
}

create_corps_commander = {
name = "Georgy Zhukov"
id = 410
picture = "Portrait_Soviet_Gregory_Zhukov.dds"
traits = { winter_specialist armor_officer media_personality war_hero }
skill = 5

attack_skill = 5
defense_skill = 2
planning_skill = 4
logistics_skill = 5
}

create_corps_commander = {
name = "Konstantin Rokossovsky"
id = 402
picture = "Portrait_Soviet_Konstantin_Rokossovsky.dds"
traits = { armor_officer trait_cautious brilliant_strategist }
skill = 4

attack_skill = 3
defense_skill = 4
planning_skill = 2
logistics_skill = 4
}

create_corps_commander = {
name = "Aleksandr Vasilevsky"
id = 407
picture = "Portrait_Soviet_Aleksandr_Vasilevsky.dds"
traits = { armor_officer politically_connected }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 3
logistics_skill = 2
}

create_corps_commander = {
name = "Boris Shaposhnikov"
picture = "Portrait_Soviet_Boris_Shaposhnikov.dds"
traits = { trait_cautious career_officer }
skill = 3

attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}

create_corps_commander = {
name = "Nikolai Vatutin"
picture = "Portrait_Soviet_Nikolai_Fyodorovich_Vatutin.dds"
traits = { infantry_officer trait_reckless }
skill = 3

attack_skill = 1
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Ivan Konev"
id = 408
picture = "Portrait_Soviet_Ivan_Konev.dds"
traits = { armor_officer harsh_leader politically_connected }
skill = 5

attack_skill = 4
defense_skill = 5
planning_skill = 2
logistics_skill = 5
}

create_corps_commander = {
name = "Semyon Timoshenko"
id = 404
picture = "Portrait_Soviet_Semyon_Timoshenko.dds"
traits = { cavalry_officer politically_connected career_officer }
skill = 3

attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}

create_field_marshal = {
name = "Kliment Voroshilov"
id = 405
picture = "Portrait_Soviet_Kliment_Voroshilov.dds"
traits = { old_guard politically_connected inflexible_strategist }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_field_marshal = {
name = "Mikhail Tukhachevsky"
id = 401
picture = "Portrait_Soviet_Mikhail_Tukhachevsky.dds"
traits = { offensive_doctrine brilliant_strategist career_officer
infantry_officer trait_reckless }
skill = 4

attack_skill = 3
defense_skill = 4
planning_skill = 4
logistics_skill = 2
}

create_field_marshal = {
name = "Semyon Budyonny"
picture = "Portrait_Soviet_Semyon_Budyonny.dds"
traits = { old_guard politically_connected inflexible_strategist }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Ivan Chernyakhovsky"
picture = "Portrait_Soviet_Ivan_Chernyakhovsky.dds"
traits = { armor_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
create_corps_commander = {
name = "Issa Pliyev"
picture = "Portrait_Soviet_Issa_Pliyev.dds"
traits = { cavalry_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Leonid Govorov"
picture = "Portrait_Soviet_Leonid_Govorov.dds"
traits = { }
skill = 3

attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}

create_field_marshal = {
name = "Grigory Kulik"
picture = "Portrait_Soviet_Grigory_Kulik.dds"
traits = { old_guard career_officer politically_connected
inflexible_strategist }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Kirill Meretskov"
picture = "Portrait_Soviet_Kirill_Meretskov.dds"
traits = { trait_reckless infantry_officer }
skill = 3

attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Filipp Golikov"
picture = "Portrait_Soviet_Filipp_Golikov.dds"
traits = { career_officer }
skill = 3

attack_skill = 3
defense_skill = 3
planning_skill = 3
logistics_skill = 1
}

create_corps_commander = {
name = "Andrey Yeryomenko"
picture = "Portrait_Soviet_Andrey_Yeryomenko.dds"
traits = { cavalry_officer trait_reckless }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Georgiy Zakharov"
picture = "Portrait_Soviet_Georgiy_Zakharov.dds"
traits = { career_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Yakov Cherevichenko"
picture = "Portrait_Soviet_Yakov_Cherevichenko.dds"
traits = { cavalry_officer }
skill = 3

attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}

create_corps_commander = {
name = "Max Reyter"
picture = "Portrait_Soviet_Max_Andreyevich.dds"
traits = { career_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
create_corps_commander = {
name = "Nikandr Chibisov"
picture = "Portrait_Soviet_Nikandr_Yevlampyevich_Chibisov.dds"
traits = { trickster }
skill = 3
attack_skill = 1
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
create_corps_commander = {
name = "Vasily Kuznetsov"
picture = "Portrait_Soviet_Vasily_Kuznetsov.dds"
traits = { commando infantry_officer }
skill = 3

attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}

create_corps_commander = {
name = "Andrey Vlasov"
picture = "Portrait_Soviet_Andrey_Vlasov.dds"
traits = { winter_specialist infantry_officer }
id = 412
skill = 3

attack_skill = 3
defense_skill = 3
planning_skill = 1
logistics_skill = 3
}

create_corps_commander = {
name = "Ivan Fedyuninsky"
picture = "Portrait_Soviet_Ivan_Fedyuninsky.dds"
traits = { infantry_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Maksim Purkayev"
picture = "Portrait_Soviet_Maksim_Purkayev.dds"
traits = { career_officer }
skill = 3

attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
create_corps_commander = {
name = "Kuzma Galitsky"
picture = "Portrait_Soviet_Kuzma_Galitsky.dds"
traits = { infantry_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
create_corps_commander = {
name = "Markian Popov"
picture = "Portrait_Soviet_Matkian_Popov.dds"
traits = { winter_specialist infantry_officer brilliant_strategist }
skill = 2

attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}

create_corps_commander = {
name = "Nikolai Berzarin"
picture = "Portrait_Soviet_Nikolai_Berzarin.dds"
traits = { infantry_officer }
skill = 3

attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}

create_corps_commander = {
name = "Alexander Gorbatov"
picture = "Portrait_Soviet_Alexander_Gorbatov.dds"
traits = { career_officer cavalry_officer }
skill = 3

attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}

create_corps_commander = {
name = "Kirill Moskalenko"
picture = "Portrait_Soviet_Kirill_Moskalenko.dds"
traits = { }
skill = 3

attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Dmitry Lelyushenko"
picture = "Portrait_Soviet_Dmitri_Danilovich_Lelyushenko.dds"
traits = {armor_officer trait_reckless }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Andrei Grechko"
picture = "Portrait_Soviet_Andrei_Antonovich_Grechko.dds"
traits = { cavalry_officer }
skill = 3

attack_skill = 1
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}

create_corps_commander = {
name = "Rodion Malinovsky"
picture = "Portrait_Soviet_Rodion_Malinovsky.dds"
traits = { career_officer old_guard trait_cautious politically_connected }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_corps_commander = {
name = "Vasily Chuikov"
picture = "Portrait_Soviet_Vasily_Chuikov.dds"
traits = { brilliant_strategist career_officer }
skill = 1

attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}

create_navy_leader = {
name = "Filipp Oktyabrskiy"
picture = "Portrait_Soviet_Filipp_Oktyabrsky.dds"
traits = { ground_pounder ironside }
skill = 2
attack_skill = 3
defense_skill = 2
maneuvering_skill = 1
coordination_skill = 1
}

create_navy_leader = {
name = "Sergey Gorshkov"
id = 411
picture = "Portrait_Soviet_Sergey_Gorshkov.dds"
traits = { navy_career_officer bold }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 2
}

# Arrested in '41
create_navy_leader = {
name = "Gordey Levchenko"
id = 406
picture = "Portrait_Soviet_Gordey_Levchenko.dds"
traits = { green_water_expert }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 1
coordination_skill = 2
}

create_navy_leader = {
name = "Arseniy Golovko"
id = 409
picture = "Portrait_Soviet_Arseniy_Golovko.dds"
traits = { arctic_water_expert spotter }
skill = 4
attack_skill = 3
defense_skill = 4
maneuvering_skill = 3
coordination_skill = 3
}

create_navy_leader = {
name = "Vladimir Kasatonov"
id = 403
picture = "Portrait_Soviet_Vladimir_Kasatonov.dds"
traits = { seawolf }
skill = 2
attack_skill = 1
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 2
}

### VARIANTS ###


# 1936 Start #
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###
create_equipment_variant = {
name = "Series I Debakrist"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "Series IX Srednyaya"
type = submarine_2
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
}
create_equipment_variant = {
name = "Leningrad & Minsk Class"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 3
destroyer_engine_upgrade = 3
ship_ASW_upgrade = 3
ship_anti_air_upgrade = 3
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "AG Class"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Series I Debakrist" # represents Debakrist, B
class, L-55 sub
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_torpedo_sub_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Series II Leninets" # represents Leninets
series II, XI
type = ship_hull_submarine_2
name_group = SOV_SS_LENINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_mine_layer_sub
}
}
create_equipment_variant = {
name = "Series V Shchuka" # represents Shchuka
series III, V, V-bis, V-bis-2
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Series IX Srednyaya" # 'Stalinets', series
IX, IX-bis, IX-bis-2 and P-class
type = ship_hull_submarine_2
name_group = SOV_SS_STALINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "Series X Shchuka"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
# Destroyers #
create_equipment_variant = {
name = "Orfey Class" # represents Yakov
Sverdlov, Frunze, and Orfey classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "Fidonisi Class" # represents
Fidonisi and Izyaslav classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Leningrad & Minsk Class"
type = ship_hull_light_2
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Bug Class" # minelayer
type = ship_hull_light_1
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_mine_layer_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "Komintern Class"
type = ship_hull_cruiser_1
name_group = SOV_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Chervona Ukraina Class"
type = ship_hull_cruiser_1
name_group = SOV_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_mine_layer_1
}
}
create_equipment_variant = {
name = "Marti Class"
type = ship_hull_cruiser_1 # minelayer
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
}
# Heavy Cruisers #
create_equipment_variant = {
name = "Kirov Class"
type = ship_hull_cruiser_1
name_group = SOV_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot =
ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_medium_battery_1
}
}
# Battleships #
create_equipment_variant = {
name = "Marat Class"
type = ship_hull_heavy_1
name_group = SOV_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
}

# 1939 Start #
1939.1.1 = {
if = {
limit = { not = { has_dlc = "Man the Guns" } }
# Ship variants #
create_equipment_variant = {
name = "Series X Shchuka"
type = submarine_2
upgrades = {
ship_reliability_upgrade = 3
sub_engine_upgrade = 3
sub_stealth_upgrade = 3
sub_torpedo_upgrade = 3
}
}

create_equipment_variant = {
name = "Maxim Gorky Class"
type = heavy_cruiser_2
upgrades = {
ship_reliability_upgrade = 2
ship_engine_upgrade = 2
ship_armor_upgrade = 2
ship_gun_upgrade = 2
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "Series XIII Leninets"
type = ship_hull_submarine_2
name_group = SOV_SS_LENINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = ship_mine_layer_sub
}
}
create_equipment_variant = {
name = "Series XIV K-Class"
type = ship_hull_submarine_3
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_3
front_1_custom_slot = ship_mine_layer_sub
mid_1_custom_slot = empty
rear_1_custom_slot = ship_torpedo_sub_2
}
}
# Destroyers #
create_equipment_variant = {
name = "Gnevnyy Class"
type = ship_hull_light_2
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot =
ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Soobrazitelnyi Class"
type = ship_hull_light_3
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot =
ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "Tashkent Class"
type = ship_hull_light_3
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot =
ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_3
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_depth_charge_1
}
}
}
}

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