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Car Ideas

The document describes a set of ideas for a country that provide various bonuses and modifiers. The ideas include car rally tactics that boost conscription and army speed, April tactics that improve army stats, ideas that increase industry and production, and ideas that decrease costs or increase bonuses for infantry equipment. Each idea has an icon associated with it and specifications on when it is allowed and its effects.

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tobariasayodario
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0% found this document useful (0 votes)
16 views

Car Ideas

The document describes a set of ideas for a country that provide various bonuses and modifiers. The ideas include car rally tactics that boost conscription and army speed, April tactics that improve army stats, ideas that increase industry and production, and ideas that decrease costs or increase bonuses for infantry equipment. Each idea has an icon associated with it and specifications on when it is allowed and its effects.

Uploaded by

tobariasayodario
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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ideas = {

country = {
car_rally_men = {
picture = warband_without_a_home

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
conscription_factor = 0.03
army_speed_factor = 0.05
}
equipment_bonus = {
infantry_equipment = {
instant = yes
soft_attack = 0.05
}
}
}
car_survival_men = {
picture = generic_raider_1

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
conscription_factor = 0.05
army_speed_factor = 0.05
attrition = -0.1
}
equipment_bonus = {
infantry_equipment = {
instant = yes
soft_attack = 0.10
}
}
}
car_april_tactics = {
picture = generic_officer_hat

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
conscription = 0.05
army_speed_factor = 0.05
}
}
car_april_tactics_rus = {
picture = generic_officer_hat

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
conscription = 0.10
army_speed_factor = 0.10
army_morale_factor = 0.10
army_org_factor = 0.10
}
}
car_april_tactics_rus_supreme = {
picture = generic_officer_hat

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
conscription = 0.10
army_speed_factor = 0.10
army_morale_factor = 0.20
army_org_factor = 0.20
training_time_army_factor = -0.30
}
}
car_april_rus_attack = {
picture = generic_officer_hat

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
army_infantry_attack_factor = 0.25
}
}
car_april_rus_defense = {
picture = generic_officer_hat

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
army_infantry_defence_factor = 0.25
}
}
car_april_math = {
picture = generic_book_science

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
consumer_goods_expected_value = -0.05
production_speed_buildings_factor = 0.05
}
}
car_april_math_big = {
picture = generic_book_science

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
consumer_goods_expected_value = -0.10
production_speed_buildings_factor = 0.10
}
}
car_april_math_bigger = {
picture = generic_book_science

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
consumer_goods_expected_value = -0.15
production_speed_buildings_factor = 0.20
}
}
car_april_industry = {
picture = pre-war_industry

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
industrial_capacity_factory = 0.10
production_factory_max_efficiency_factor = 0.05
production_factory_efficiency_gain_factor = 0.05
}
}
car_april_industry_big = {
picture = pre-war_industry

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
industrial_capacity_factory = 0.10
production_factory_max_efficiency_factor = 0.10
production_factory_efficiency_gain_factor = 0.10
}
}
car_april_industry_bigger = {
picture = pre-war_industry

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
industrial_capacity_factory = 0.20
production_factory_max_efficiency_factor = 0.15
production_factory_efficiency_gain_factor = 0.15
}
}
car_april_guns = {
picture = generic_chinese_rifle

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.30
instant = yes
}
}
}
car_april_deal = {
picture = VEG_Good_Business

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
political_power_gain = 0.25
stability_factor = 0.05
trade_opinion_factor = 0.50
}
}
car_april_roar_idea = {
picture = pre-war_industry

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
consumer_goods_expected_value = -0.20
caps_income_modifier = 0.25
caps_flat_income_modifier = 2.5
production_speed_buildings_factor = 0.20
industrial_capacity_factory = 0.20
production_factory_max_efficiency_factor = 0.20
production_factory_efficiency_gain_factor = 0.20
}
}
car_crusade = {
picture = apocalypse_now

allowed = {
always = no
}

allowed_civil_war = {
always = yes
}

removal_cost = -1

modifier = {
justify_war_goal_time = -0.90
}
}
}
}
# vim: set ft=pdx ts=2 sw=2 tw=79 :

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